Aces High Bulletin Board
Help and Support Forums => Technical Support => Topic started by: Raven3 on July 31, 2014, 04:50:16 PM
-
I have no water on the new map. It looks like I am flying over scrub sagebrush and cedar. When I ditch the Host tells me I have in fact ditched. The clipboard map shows water, but the views when flying do not show it.
The computer is a almost new Alienware with a NVIDIA GeForge GTX 745 card. No problems have been noted with any of the other maps.
Any help appreciated. Thanks
DXDIAG:
System Information
------------------
Time of this report: 7/31/2014, 15:39:36
Machine name: BARRY-PC
Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.140303-2144)
Language: English (Regional Setting: English)
System Manufacturer: Alienware
System Model: Alienware X51 R2
BIOS: BIOS Date: 03/17/14 15:31:05 Ver: 04.06.05
Processor: Intel(R) Core(TM) i5-4460 CPU @ 3.20GHz (4 CPUs), ~3.2GHz
Memory: 8192MB RAM
Available OS Memory: 8106MB RAM
Page File: 1952MB used, 14259MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 11
DX Setup Parameters: Not found
User DPI Setting: Using System DPI
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled
DxDiag Version: 6.01.7601.17514 32bit Unicode
------------
DxDiag Notes
------------
Display Tab 1: No problems found.
Sound Tab 1: No problems found.
Sound Tab 2: No problems found.
Input Tab: No problems found.
--------------------
DirectX Debug Levels
--------------------
Direct3D: 0/4 (retail)
DirectDraw: 0/4 (retail)
DirectInput: 0/5 (retail)
DirectMusic: 0/5 (retail)
DirectPlay: 0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow: 0/6 (retail)
---------------
Display Devices
---------------
Card name: NVIDIA GeForce GTX 745
Manufacturer: NVIDIA
Chip type: GeForce GTX 745
DAC type: Integrated RAMDAC
Device Key: Enum\PCI\VEN_10DE&DEV_1382&SUBSYS_106510DE&REV_A2
Display Memory: 4095 MB
Dedicated Memory: 3072 MB
Shared Memory: 1023 MB
Current Mode: 1400 x 1050 (32 bit) (60Hz)
Monitor Name: Generic PnP Monitor
Monitor Model: SyncMaster
Monitor Id: SAM021B
Native Mode: 1400 x 1050(p) (59.978Hz)
Output Type: HD15
Driver Name: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um
Driver File Version: 9.18.0013.3266 (English)
Driver Version: 9.18.13.3266
DDI Version: 11
Driver Model: WDDM 1.1
Driver Attributes: Final Retail
Driver Date/Size: 2/16/2014 03:50:20, 18225104 bytes
WHQL Logo'd: Yes
WHQL Date Stamp:
Device Identifier: {D7B71E3E-50C2-11CF-AC7F-68301FC2C435}
Vendor ID: 0x10DE
Device ID: 0x1382
SubSys ID: 0x106510DE
Revision ID: 0x00A2
Driver Strong Name: oem70.inf:NVIDIA_SetA_Devices.NTamd64.6 .1:Section066:9.18.13.3266:pci\ven_10de&dev_1382&subsys_106510de
Rank Of Driver: 00E00001
Video Accel:
Deinterlace Caps: {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
D3D9 Overlay: Supported
DXVA-HD: Supported
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Enabled
-
what setting in the game are you using....texture size, bumpmapping and so on.
-
I have no water on the new map. It looks like I am flying over scrub sagebrush and cedar. When I ditch the Host tells me I have in fact ditched.
A side note just for the record: "ditching" has nothing to do with the type of surface you are "landing" on. Any landing (=coming to a stop and exit flight) which happens to be off concrete and in friendly territory (means: closest base is a friendly one) gives you a "ditch".
-
what setting in the game are you using....texture size, bumpmapping and so on.
Video Settings are:
Video Res: 1400X1050
Max Texture Size: 2048
Anti-Aliasing: full on.
I do not know what "bumpmapping" is.
-
I would turn the anti - aliasing down. You maybe over working the video card. For each frame it draws you add more and more pictures for each notch of anti - aliasing you have. That's a lot of work for a laptop. As it works harder to run other things it doesn't draw other things and so you have no blue water.
Turn it down a couple notches and try it again.
Bump mapping is the same kind of think. It's a check box in the advance graphics setting area in the game. With it on it adds depth to the frames.
-
If "Detailed Water" in the games Options->Graphic Detail->Advanced panel is not checked, it could cause what you are seeing.
Also note, it is quite possible to run your video card out of resources when running with full anti-aliasing, 2048 Maximum Texture Size, Environmental mapping enabled, and with the largest shadow texture size selected (assuming shadows are enabled).
Even 3GB of video RAM would suffer resource issues.
Knocking down the anti-aliasing will help conserve resources.
-
If "Detailed Water" in the games Options->Graphic Detail->Advanced panel is not checked, it could cause what you are seeing.
If the designer of the map uses a texture other than "deep ocean" to have nice underwater textures, doesn't all water then show as the land texture instead of the dark blue "water"? I think this is what messes up most people with marginal graphics systems that have to disable most of the advanced graphic detail.
Here's an old picture to illustrate some of the ways in which setting affect water; there are two terrain tiles not painted with a texture and you can tell they are supposed to be water.
-
If "Detailed Water" in the games Options->Graphic Detail->Advanced panel is not checked, it could cause what you are seeing.
Also note, it is quite possible to run your video card out of resources when running with full anti-aliasing, 2048 Maximum Texture Size, Environmental mapping enabled, and with the largest shadow texture size selected (assuming shadows are enabled).
Even 3GB of video RAM would suffer resource issues.
Knocking down the anti-aliasing will help conserve resources.
Thanks Skuzzy, that worked. Lowered the anti-aliasing, also had to lower the max texture size to 1024. BTW I did not have either the detailed water or terrain checked. NOOB issues. :salute
-
If the designer of the map uses a texture other than "deep ocean" to have nice underwater textures, doesn't all water then show as the land texture instead of the dark blue "water"? I think this is what messes up most people with marginal graphics systems that have to disable most of the advanced graphic detail.
Here's an old picture to illustrate some of the ways in which setting affect water; there are two terrain tiles not painted with a texture and you can tell they are supposed to be water.
Thanks. My graphics system should be one of the best out there, eg new Alienware desktop, with a NIVIDIA GeForce GTX 745 card. Problem was I never knew about the advanced graphics detail until Skuzzy pointed me to them.
-
Thanks. My graphics system should be one of the best out there, eg new Alienware desktop, with a NIVIDIA GeForce GTX 745 card. Problem was I never knew about the advanced graphics detail until Skuzzy pointed me to them.
I'm sorry to say this, but your graphics system isn't one of the best. I'ts good, it's better than many of us have, but it still can't do wonders. Look at this chart and you'll see why: http://www.videocardbenchmark.net/high_end_gpus.html (http://www.videocardbenchmark.net/high_end_gpus.html)
Actually, your computer is basically a laptop in a tad bigger case. The GTX745 isn't a "real" video card, it's a mid class mobile card in the GeForce700 (http://en.wikipedia.org/wiki/GeForce_700_series)series and mobile components are always a little less powerful than their desktop equivalents with same model number. I'm not saying your's isn't a good computer. It is, but it's not a high end gaming computer. So you'd better just accept some limits, everything maxxed is not for you. Not for me either, if that makes you feel better. Quadruplicate the price and you're starting to get close...
You'd have to start from basic settings adding one notch or check mark of one single feature at a time to see if your system can handle it in all situations. Waffle's tips (http://bbs.hitechcreations.com/smf/index.php/topic,231506.0.html) are worth reading.
-
I have a tried different levels of anti-aliasing and found no real benefit to setting it above zero.
-
I have a tried different levels of anti-aliasing and found no real benefit to setting it above zero.
Yes, with the current monitors with high resolutions the sawtooth effect can only be seen in the largest FullHD monitors or TV sets 27" or higher watched close with young eyes.