Aces High Bulletin Board
Help and Support Forums => Aces High Bug Reports => Topic started by: Karnak on October 15, 2003, 11:42:44 PM
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System:
Time of this report: 10/15/2003, 20:19:46
Machine name: KARNAK
Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 1 (2600.xpsp2.030422-1633)
Language: English (Regional Setting: English)
System Manufacturer: NVIDIA Corporation.
System Model: nFORCE-MCP
BIOS: Award Modular BIOS v6.00PG
Processor: AMD Athlon(tm) XP 1800+, MMX, 3DNow, ~1.5GHz
Memory: 512MB RAM
Page File: 133MB used, 1116MB available
Windows Dir: C:\WINDOWS
DirectX Version: DirectX 9.0b (4.09.0000.0902)
DX Setup Parameters: Not found
DxDiag Version: 5.03.0001.0902 32bit Unicode
Display Driver:
Card name: NVIDIA GeForce4 Ti 4600
DAC type: Integrated RAMDAC
Display Memory: 128.0 MB
Current Mode: 1280 x 1024 (32 bit) (85Hz)
Driver Name: nv4_disp.dll
Driver Version: 6.14.0010.4523 (English)
Bug 1:
(http://members.arstechnica.com/subscriptors/x/karnak/109arthorizon.JPG)
The Bf109G-10's artificial horizon changes shape as the aircraft is rolled.
Bug 2:
(http://members.arstechnica.com/subscriptors/x/karnak/109tracer.JPG)
The tracers on the Bf109G-10, Spitfire Mk IX and P-51B appear as blank polygons as can be seen in the top red circle. In the lower red circle a gap in the Bf109G-10's cockpit can be seen when firing the guns.
Bug 3:
(http://members.arstechnica.com/subscriptors/x/karnak/109wheelwing.JPG)
The Bf109G-10's wheels can be seen through either wing when they are at the end of being raised or the beginning of being lowered.
Bug 4:
(http://members.arstechnica.com/subscriptors/x/karnak/Impacttexture.JPG)
Straffing the ground produces blank polygons instead of dust.
Bug 5:
(http://members.arstechnica.com/subscriptors/x/karnak/invisCV.JPG)
The CV is frequently not fully rendered.
Bug 6:
(http://members.arstechnica.com/subscriptors/x/karnak/P51Btracer.JPG)
The P-51B's tracer appears as straight tubes rather than thin spirals.
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as i was leaving base in auto pilot had to go thru this at 0 fps(http://www.332nd.org/dogs/sarge/ah2/justlvgbase.jpg)
GVs in closed hangers.. half way stuck in cement, cant leave building in any gv. you get killed upon leaving VH also
(http://www.332nd.org/dogs/sarge/ah2/m3incemnt.jpg)
And ground errors , giant white patches in different parts of terrain
(http://www.332nd.org/dogs/sarge/ah2/spitlftwind.jpg)
at pnzr spawn point get this like high patches of grass floating if they are tress then there are no trunks attached to them. wheni am turrent gun at them gun disappears
(http://www.332nd.org/dogs/sarge/ah2/pnzsppnt.jpg)
all game settings checked and set at max detail 1024x768 32bit
disabled palet. text
Windows ME
P4 1.3ghz 384mgs 800 rambus memory
ATI 8500 64 meg new cat 3.8 (newest from web)
Dirx 9.(newest from web)
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Originally posted by Karnak
Bug 6:
(http://members.arstechnica.com/subscriptors/x/karnak/P51Btracer.JPG)
The P-51B's tracer appears as straight tubes rather than thin spirals.
ditto for tracers from the lw planes.