Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: FX1 on April 08, 2019, 05:56:10 PM

Title: Match play challenge
Post by: FX1 on April 08, 2019, 05:56:10 PM
Really simple... Most kills

7 kills in a A1..

I should improve my count later tonight.

Death to all drones...
Title: Re: Match play challenge
Post by: FX1 on April 09, 2019, 08:37:40 AM
10 kills in a niki.
Title: Re: Match play challenge
Post by: bustr on April 09, 2019, 02:11:00 PM
Wonder if the Match Play arena can be downloaded for offline with the AI active to play against?
Title: Re: Match play challenge
Post by: hitech on April 09, 2019, 04:48:53 PM
Wonder if the Match Play arena can be downloaded for offline with the AI active to play against?

Yes. Or you can make your own and simply add match entry points only needs 2 for all to work.
Then do a .sgt 3 (Set game type) .sgt by itself should give you the list.


HiTech

Title: Re: Match play challenge
Post by: Shuffler on April 09, 2019, 05:13:01 PM
This guy seems to know so much about this game.



 :D
Title: Re: Match play challenge
Post by: bustr on April 09, 2019, 05:50:52 PM
Yes. Or you can make your own and simply add match entry points only needs 2 for all to work.
Then do a .sgt 3 (Set game type) .sgt by itself should give you the list.


HiTech


Waaaa, that's like dangling bacon snackers in front of a dogs nose and expecting it to look the other way. I just did this to my self today and you cavalierly say "you can make your own".....baddd man you are a very bad man...... :rofl


Got carried away today with a long glacier cut valley. Decided to change up the weathering effect with a different rock type that weathers in a shield effect. Notice in the before and after screen shots of where that tan 1x1 base object placeholder is sitting. Now I have to flatten 3miles or so around it and make the weathering flow with the visual speed bump..... :furious

Ahhhhh......gurglesnort.


Before checking the base location map overlay.

(https://i.postimg.cc/650q2nDW/tileset105.jpg)


After checking the base location map overlay....Houston we needs to build a cutoff ramp.....

(https://i.postimg.cc/qvvR8gT8/tileset106.jpg)
Title: Re: Match play challenge
Post by: bustr on April 09, 2019, 06:09:23 PM
The M entry type changes the spawn into a Match Play air spawn and .stg 3 changes the terrain type to match play?

Is there something I can use a dot command to pull the setup info to fill the arena offline with blood thirsty AI? At this point, yes I can throw something together pretty quickly and test it offline if I have that info. Then if this only needs two countries and not comply with MA requirements to function offline, I can zip it up and let people play with it.
Title: Re: Match play challenge
Post by: hitech on April 10, 2019, 09:09:36 AM
The M entry type changes the spawn into a Match Play air spawn and .stg 3 changes the terrain type to match play?

Is there something I can use a dot command to pull the setup info to fill the arena offline with blood thirsty AI? At this point, yes I can throw something together pretty quickly and test it offline if I have that info. Then if this only needs two countries and not comply with MA requirements to function offline, I can zip it up and let people play with it.

The .sgt does not change terrain, it changes normal game play to match play. If you go into the match play arena and type .show the settings files will be save on your system for the dueling terrain.
Title: Re: Match play challenge
Post by: bustr on April 10, 2019, 11:29:13 AM
Updated a test terrain with a second country airfield, added a Shape Name entpnt, object type M Entry, to each airfield at 5000ft. I exported the var file from the dueling arena(Match Play) and imported it to my offline arena. Offline, I typed in .stg 3 and nothing happened. My 6 drones only fly the drone circle above the airfield I'm at. Some component is missing or I missed something.


(https://i.postimg.cc/SNSQjzs7/drone01.jpg)
Title: Re: Match play challenge
Post by: hitech on April 10, 2019, 11:43:23 AM
Did some further looking, it's only available in debug compiles.
 I'll see if I can let it go into a release version.

Also it will definitely work in a custom arena.

HiTech
Title: Re: Match play challenge
Post by: bustr on April 10, 2019, 12:07:21 PM
I don't suppose I can slip that two field test terrain past the error check in the custom terrain upload....... :lol Will one field in each country with an HQ and all the supply roads\tracks in place make it past the error check?

Any chance the code that runs the AI drones can be adapted to run offline? I thought WB had something like that when I looked at it before choosing AH instead. A few of my squad mates are long haul truckers and don't get to play with the squad as often as they want. But, they do carry a laptop in their truck with a joystick that can run AH3. They don't always rest stop at locations with very good WiFi.
Title: Re: Match play challenge
Post by: hitech on April 10, 2019, 01:07:56 PM
I don't suppose I can slip that two field test terrain past the error check in the custom terrain upload....... :lol Will one field in each country with an HQ and all the supply roads\tracks in place make it past the error check?

Any chance the code that runs the AI drones can be adapted to run offline? I thought WB had something like that when I looked at it before choosing AH instead. A few of my squad mates are long haul truckers and don't get to play with the squad as often as they want. But, they do carry a laptop in their truck with a joystick that can run AH3. They don't always rest stop at locations with very good WiFi.

You don't even need the roads. I believe 3 fields HQ is all you need to pass the error check.

HiTech
Title: Re: Match play challenge
Post by: bustr on April 10, 2019, 01:29:35 PM
Do I need an M Entry for each field, and for the drones, I'm assuming they need to be set in the air above AGL to spawn them? Then once I create a custom arena using this test terrain, .stg 3 will enable Match Play and launch all the AI combat drones?
Title: Re: Match play challenge
Post by: hitech on April 10, 2019, 01:50:06 PM
Do I need an M Entry for each field, and for the drones, I'm assuming they need to be set in the air above AGL to spawn them? Then once I create a custom arena using this test terrain, .stg 3 will enable Match Play and launch all the AI combat drones?


All Match Entries should be field 1. Makes no difference where you place them. The alt is used for the spawn, planes use it as a center point for matches, radar circles. If a 36 plane mach was launched with spawn in circle, a player would spawn every 10 degrees around the match entry point.

HiTech
Title: Re: Match play challenge
Post by: bustr on April 10, 2019, 03:03:25 PM
Uploaded the terrain with a M Entry at each of the three feilds before you answered. So I removed all M Entry but at Field A1 set at 5000ft, then uploaded to the HOST again. Now to see if this thing will spawn combat AI as a custom arena.
Title: Re: Match play challenge
Post by: bustr on April 10, 2019, 03:16:42 PM
Interesting the AI would not populate and only the P51D was available after .sgt 3. But the match creation was there and I could setup a match to run. Obviously I'm not privy to how to get the 6 AI to launch and be active as interactive combat drones visa this setup.

Title: Re: Match play challenge
Post by: hitech on April 10, 2019, 03:22:32 PM
Interesting the AI would not populate and only the P51D was available after .sgt 3. But the match creation was there and I could setup a match to run. Obviously I'm not privy to how to get the 6 AI to launch and be active as interactive combat drones visa this setup.

If your in a custom arena , the variable DroneCnt needs to be set to something more then zero.
Title: Re: Match play challenge
Post by: bustr on April 10, 2019, 04:10:14 PM
The var file for myterr has DroneCnt set to 6, I copied the var file from the terrain dueling which is the Match Play arena terrain to myterr.var. So the settings for the MatchPlay arena in it's var file are the var file for myterr.var which I imported to the custom arena I was testing. The arena setup option for drones was grayed out so I could never access the 6 drone slots to make any changes there.

The file myterr.pln has only one slot with "y" in it: 0:yyn

Should I copy the contents of the deuling.pln to myterr.pln which has many rides enabled and I think GV disabled? I just checked in the terrain editor and all rides are enabled for all three feilds for myterr. How do I get an updated pln file to effect rides available in the custom arena for myterr? Copy the contents of dueling.pln to myterr.pln then do another HOST upload? Myterr.fld has the correct number of feilds.
Title: Re: Match play challenge
Post by: flippz on April 10, 2019, 04:35:14 PM
Yall hi jacked this mans thread
Title: Re: Match play challenge
Post by: bustr on April 10, 2019, 04:37:50 PM
Think I figured it out and have 6 drones flying the Match Play arena AI circuit. Now to let them shoot at me to make sure these are combat enabled drones since I am testing without TR enabled. Had to enable all rides at each field with the fields setup option in the clipboard. Then when I did .stg 3, drones started populating from the M Entry at field 1.
Title: Re: Match play challenge
Post by: bustr on April 10, 2019, 04:45:30 PM
That sucked, it works just like furballing in the MA. The La rammed me head on while the spit and N1K2 ganged me from behind. They must have been angry becasue I killed their buddy AI5. But, at least it works on the custom arena HOST. Wish it worked in offline mode as a drone combat type option. Fixed over the field or combat free AI.
Title: Re: Match play challenge
Post by: ACE on April 10, 2019, 05:26:56 PM
What rule is it for hijacking? :D
Title: Re: Match play challenge
Post by: Shuffler on April 10, 2019, 10:03:26 PM
What rule is it for hijacking? :D

You are about to break a different rule.  :)
Title: Re: Match play challenge
Post by: hgtonyvi on April 10, 2019, 11:51:58 PM
Yall hi jacked this mans thread
Totally agree lol....was just about to say how is all this relavent to the OP...... :neener:
Title: Re: Match play challenge
Post by: bustr on April 11, 2019, 11:18:59 AM
Well now you know how to setup a custom arena with the A1 only flying around to practice for taking on the OP's challenge.
Title: Re: Match play challenge
Post by: DmonSlyr on April 11, 2019, 11:41:35 AM
Well now you know how to setup a custom arena with the A1 only flying around to practice for taking on the OP's challenge.

Put these directions on the arena message for the offline arena so that players will know.  :aok
Title: Re: Match play challenge
Post by: DmonSlyr on April 11, 2019, 11:43:13 AM
10 kills in a niki.

That's pretty good! Definitely a good challenge to beat! Pics for proof though would be nice going forward.
Title: Re: Match play challenge
Post by: ACE on April 11, 2019, 02:00:08 PM
You are about to break a different rule.  :)
And that would be? :)
Title: Re: Match play challenge
Post by: Arlo on April 11, 2019, 02:37:44 PM
And that would be? :)

Amateur administration.  :D
Title: Re: Match play challenge
Post by: bustr on April 11, 2019, 03:47:26 PM
One more example courtesy of Mr. Hitech to show players they have all the tools to accomplish many things themselves they waste time on with the wish list and complaint posts. Anyone could have splooged down 10sq miles of 1000ft high land in the terrain editor and left it with the default clutter painted tile. Then laid down 3 airfields 1 for each country, HQ for each country and one M Entry object at field A1. Then ask how to upload to the custom arena HOST which many would respond who already do it. The info is in this post to change the custom arena to match play which will launch drones as AI enemies. Then when they launch their ride, it automatically air spawns in the circuit with all the bloodthirsty drones waiting to HO and ram them.

Pretty relevant to this POST's subject. And while I built all that and tested it, I fixed the problem on my current terrain I posted screen captures of.


The original problem.

(https://i.postimg.cc/qvvR8gT8/tileset106.jpg)


Rearranging the surrounding mountains to solve the problem which creates a whole lot of new mountain finishing work to clean up the changes.


(https://i.postimg.cc/rpdt2ms1/tileset107.jpg)


(https://i.postimg.cc/Zq1vbSv1/tileset108.jpg)


(https://i.postimg.cc/sgHZLSjf/tileset109.jpg)