Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: Bodhi on March 07, 2008, 12:42:02 AM

Title: Suicide bombers and why
Post by: Bodhi on March 07, 2008, 12:42:02 AM
Ya know, we'd been having a good fight for the better part of an hour with a bish CV off of a rook base.  Just the kind of great fighter fest that really grabs you and immerses you in the game.  My squaddies and I were all having an absolute blast as were many of the rook pilots.  Then, the inevitable happens when some dilrod had to come with dive bombing B-17's and sink the cv.  WTF for?  We were all having a good time and not trying to take your gdamn base!  We just wanted a good furball.

********, did it make you feel cool that you ruined a fight that 30 plus people were enjoying?  I bet you were the kid that was never picked for a team at recess and crap like that is your only way of getting attention.  Let me guess, you used to snatch the baseball and run off with it too, right?

Crap like this is why the ack on cv's and bases needs to be super hardcore.  That way one imbecile can not ruin the fun for 30 plus people.

 :mad:
Title: Re: Suicide bombers and why
Post by: DrDea on March 07, 2008, 12:43:12 AM
 All your CV are belong to us.
Title: Re: Suicide bombers and why
Post by: moot on March 07, 2008, 12:50:02 AM
Bodhi those guys just don't get it.   It'll be good if some of those guys show up here with the same reasoning as they give on range vox.  One of their arguments is that you're a whiner if you contradict their saying that bombing FHs and CVs is what the game is meant for.

If DrDea's drdeathx in the game, he could get the ball rolling... 

And I agree, CV 5" AAA should get real ballistics to go with much stronger lethality/volume, so that only planes flying at constant velocity will be the only ones to get nailed worse than now.
Title: Re: Suicide bombers and why
Post by: Choda on March 07, 2008, 12:57:21 AM
I was there for the entire fight. It was one of the funnest furballs I've been in. All it takes is one dumba@! to ruin the fun. <S> for the fun fight.
Title: Re: Suicide bombers and why
Post by: Platano on March 07, 2008, 01:00:34 AM
in
Title: Re: Suicide bombers and why
Post by: Bodhi on March 07, 2008, 01:07:35 AM
in

And along comes the reason that this crap goes on and on and on...
Title: Re: Suicide bombers and why
Post by: hubsonfire on March 07, 2008, 01:16:17 AM
That was a knit field, btw, with a rook field about a sector away. The bish came in, sank the rook cv that was porking our airbase, then the fun started. Was a good little furball, but Fortress has always been keen on wrecking a fight with his little divebombing heavy bit. :rolleyes:
Title: Re: Suicide bombers and why
Post by: Cooley on March 07, 2008, 02:31:06 AM
So not one member of the country that owned the CV was trying to capture the field eh?
 :lol :lol :lol :lol

I was accused of ruining one of those "furballs" once
my response was somthin like "So all them LVT's are just trolling for Salmon" ?

There is always another fight,  or get in a Chog and protect the carrier
Title: Re: Suicide bombers and why
Post by: Kweassa on March 07, 2008, 03:07:44 AM
 Personally, I like CVs parked off shore.

 Usually the CV planes are much limited in performance than compared to land-based planes, so CVs off shore usually mean easy kills. Turkeyshoot is always fun. But then, after a while, the CVs start spawning red dots like spores from fungi. They overrun the clandestine shore/island defenses and start a vulching spree.

 This is no fun for me.

 So, I up a buff two sectors away, and go sink the CV while snickering, "How's that for 'fun', hordedorks?!"

 People start screaming bloody hell.

 But then again, if the danged horde hadn't shown up, I'd not have thought the CV was a threat, and I'd have been satisfied with just plane-to-plane defense. So, I justify my actions according to the rule of the "eye-for-an-eye".

 You frickin' hordefreaks start overruning my base and vulch me, then I kill your damned CV.

 



 On other occasions, there are some "vet" type guys flying out of the CV.

 They come into the airfield at something like 15k, and cherrypick people on and on and on with them blue, pig planes.

 When I sneakily up a plane to hunt them down, and actually arrive higher than their current position, they turn pale and run away towards the CV ack.

 And this goes on and on and on and on.

 Anybody having fun? I sure am not.
 
 So, I get tired of them running to the CV. So I up a bomber two sectors away, and I go kill their CV.
 
 You keep cherrypicking over my base, and run to CV ack everytime when somebody else chases you, then I kill your CV.




 
 On rare occasions, I see a CV near the base.

 There aren't hordes, there aren't lame pickers. It's a good furball.

 But then, I realize I can up a bomber and kill the CV.

 So I do it.

 I'm a terrible gunner. One, just one plane flying CAP would be enough to stop me. But like so often, there is not a single person defending the CV.

 So, just like delivering a good wedgie on an unexpecting moron, I up a buff, and go kill your CV.


 ...




 I don't really think about killing other people's fun when I kill their CVs.
 I only think about my own fun.


 When the hordemongers vulch my base, I kill their CV in retribution.
 It is deeply satisfying, and its fun for me.

 When the cherrypickers keep running away towards the CV ack, I kill their CV
 so they can't land their 20 kills made in their big blue pig plane.
 It is deeply satisfying to know their cherrypickin' prettythang has been screwed, and its fun for me.

 When there's nobody defending the CV, open skies, inviting all people who know how to
 bomb stuff, I kill their CV and make them pay for their laziness.
 Its fun for me.


 So, who's gonna dictate me on how I should spend my 15 bucks for my own fun?


 






 

 
 
Title: Re: Suicide bombers and why
Post by: Sloehand on March 07, 2008, 03:19:26 AM
Much as I understand the anger and annoyance when something enjoyable in the game gets disrupted for what seems like no good reason, I think this kind of complaint is actually rather self-centered, arrogant and small-minded, if you really think about it.

Why?  Because it purports to trash someone else's gameplay and accuse them of spoiling your fun, as if you (and any so engaged with you) are the only ones who's fun matters.  You are, in a sense, stating your way of playing is the only way of playing and shame on someone for ruining your fun by not valuing the same type of gameplay.  Boo hoo.

Assuming you don't know that the person involved was 'specifically' out to annoy you personally or anyone else, then you should be bright enough to realize that this game as gone way past just Furball Fun House.  There are just as many who enjoy strategic gameplay as much as you enjoy individual fighter combat.  In fact, I'm sure their are several variations on each and every theme of gameplay possible: fighter  furballer, team toolshedder, high-alt buff driver, GV/tanker putz, ego-stroking scorepotato or whatever other type of play and interest this game has to offer.  Nobody has it "right" or has an exclusive lock on "how the game should be played".

In spite of any contention that this is a 'fighter simulation game first', nobody signed any contract to only play by furballer's rules and HiTech certainly isn't passing any worthwhile judgement by 'kicking the toolshedders out'.  With 300-400 playing in the same playpen, you had better dam well expect to have your private little war interupted eventually, if not regularly.  Nobody is really playing the game on the same page at any point in time, and complaining about is equivalent to throwing a baby tantrum.  And just as mature and productive.  It's getting really, really old.

Yes, it's unfortunate that a group of player's special fun got distrupted, especially as such enjoyable moments seem fewer and further between of late.  However, that doesn't mean anyone wants to hear such self-serving, self-centered, poorly considered whining and bashing.

We now return you to our regularly scheduled programming still in progress - Romper Room.
Title: Re: Suicide bombers and why
Post by: BBBB on March 07, 2008, 03:55:20 AM
Wow. Great post Sloe. I couldn't agree more.
Title: Re: Suicide bombers and why
Post by: moot on March 07, 2008, 04:10:45 AM
Slow, it's not complicated.  Furballers kill planes.  Toolshedders kill what spawns planes. 
If you get killed in a fighter, you just reup.  The time to return to an average sized furball is small enough that the furball keeps going more or less at the same place.. in a sort of equilibrium.  So the worst a furballer does is send you to the tower.  You reup and rejoin the furball; the furball is still there.  Or you reup and go milk some inanimate object.. and stand little chance of being interrupted playing like you want to.
The toolsheder gets his kick from blowing watermelon up.. Ok, no problem. But that stuff he blows up sometimes is what makes furballs happen.  What is the intent here?  To disrupt the furball and/or change the color of a base's icon. 

What was the intent in furballing?  Not to kill BHs, ordnance, or shoot some 4 engined ackstar that doesn't do any maneuvering.
Title: Re: Suicide bombers and why
Post by: Xargos on March 07, 2008, 04:25:37 AM
"The game is about aerial combat and that takes precedence to everything else." - Pyro


http://bbs.hitechcreations.com/smf/index.php/topic,9645.0.html
Title: Re: Suicide bombers and why
Post by: zoozoo on March 07, 2008, 04:56:44 AM
Yes, please make ack more hardcore so bish cant v00lch!
Iv seen bish trying to vulch cv b4. dw33bS!
Title: Re: Suicide bombers and why
Post by: ColKLink on March 07, 2008, 05:08:18 AM
What slo said. :aok
Title: Re: Suicide bombers and why
Post by: NCLawman on March 07, 2008, 06:10:12 AM
"The game is about aerial combat and that takes precedence to everything else." - Pyro


http://bbs.hitechcreations.com/smf/index.php/topic,9645.0.html


So, are we implying that a bombing mission or attacking a CV is not combat?

I only ask becuase, I want to make sure I have the same rule book as everyone else.  It cuts down on confusion and complaints.
Title: Re: Suicide bombers and why
Post by: NOT on March 07, 2008, 06:35:56 AM
<<<<<<<<<<<DA......that direction ;)


if all you want to do is furball, there is a specific arena for that.







NOT
Title: Re: Suicide bombers and why
Post by: waystin2 on March 07, 2008, 06:39:05 AM
Two Things:

1) You can protect a carrier by establishing a bomber cap.

2) Every pilot is not interested in a great furball, some do enjoy the combat involved in attack sorties.
Title: Re: Suicide bombers and why
Post by: WMLute on March 07, 2008, 06:48:16 AM
If LVT's are in the water (for that matter, m3's and c47's otw), the nme CV is fair game.

If the town is flat, the nme CV is fair game.

But I feel your pain Bodhi.
Title: Re: Suicide bombers and why
Post by: Overlag on March 07, 2008, 06:50:04 AM
Ya know, we'd been having a good fight for the better part of an hour with a bish CV off of a rook base.  Just the kind of great fighter fest that really grabs you and immerses you in the game.  My squaddies and I were all having an absolute blast as were many of the rook pilots.  Then, the inevitable happens when some dilrod had to come with dive bombing B-17's and sink the cv.  WTF for?  We were all having a good time and not trying to take your gdamn base!  We just wanted a good furball.

********, did it make you feel cool that you ruined a fight that 30 plus people were enjoying?  I bet you were the kid that was never picked for a team at recess and crap like that is your only way of getting attention.  Let me guess, you used to snatch the baseball and run off with it too, right?

Crap like this is why the ack on cv's and bases needs to be super hardcore.  That way one imbecile can not ruin the fun for 30 plus people.

 :mad:

probably because some of you guys having "fun" was porking there base ready for base capture? The B17 was defending his base...

just because you are having a nice furball doesnt mean a few other players on YOUR side aint attacking the base.
Title: Re: Suicide bombers and why
Post by: Overlag on March 07, 2008, 06:55:54 AM
Much as I understand the anger and annoyance when something enjoyable in the game gets disrupted for what seems like no good reason, I think this kind of complaint is actually rather self-centered, arrogant and small-minded, if you really think about it.

Why?  Because it purports to trash someone else's gameplay and accuse them of spoiling your fun, as if you (and any so engaged with you) are the only ones who's fun matters.  You are, in a sense, stating your way of playing is the only way of playing and shame on someone for ruining your fun by not valuing the same type of gameplay.  Boo hoo.

Assuming you don't know that the person involved was 'specifically' out to annoy you personally or anyone else, then you should be bright enough to realize that this game as gone way past just Furball Fun House.  There are just as many who enjoy strategic gameplay as much as you enjoy individual fighter combat.  In fact, I'm sure their are several variations on each and every theme of gameplay possible: fighter  furballer, team toolshedder, high-alt buff driver, GV/tanker putz, ego-stroking scorepotato or whatever other type of play and interest this game has to offer.  Nobody has it "right" or has an exclusive lock on "how the game should be played".

In spite of any contention that this is a 'fighter simulation game first', nobody signed any contract to only play by furballer's rules and HiTech certainly isn't passing any worthwhile judgement by 'kicking the toolshedders out'.  With 300-400 playing in the same playpen, you had better dam well expect to have your private little war interupted eventually, if not regularly.  Nobody is really playing the game on the same page at any point in time, and complaining about is equivalent to throwing a baby tantrum.  And just as mature and productive.  It's getting really, really old.

Yes, it's unfortunate that a group of player's special fun got distrupted, especially as such enjoyable moments seem fewer and further between of late.  However, that doesn't mean anyone wants to hear such self-serving, self-centered, poorly considered whining and bashing.

We now return you to our regularly scheduled programming still in progress - Romper Room.

first class reply... WELL SAID
Title: Re: Suicide bombers and why
Post by: BansheCH on March 07, 2008, 07:09:41 AM
Ya know, we'd been having a good fight for the better part of an hour with a bish CV off of a rook base.  Just the kind of great fighter fest that really grabs you and immerses you in the game.  My squaddies and I were all having an absolute blast as were many of the rook pilots.  Then, the inevitable happens when some dilrod had to come with dive bombing B-17's and sink the cv.  WTF for?  We were all having a good time and not trying to take your gdamn base!  We just wanted a good furball.

********, did it make you feel cool that you ruined a fight that 30 plus people were enjoying?  I bet you were the kid that was never picked for a team at recess and crap like that is your only way of getting attention.  Let me guess, you used to snatch the baseball and run off with it too, right?

Crap like this is why the ack on cv's and bases needs to be super hardcore.  That way one imbecile can not ruin the fun for 30 plus people.

 :mad:


I don't care if I saw the Disney cruise ship offshore. I would sink it for sure.
Title: Re: Suicide bombers and why
Post by: Ghosth on March 07, 2008, 07:12:43 AM
I'm with Sloehand all the way on this one.


Fights and furballs constantly shift for a variety of reasons. This guy didn't kill your fleet just so he could tick you off. Its this attitude that has virtually eliminated bombers from the game. You wonder why all the newbs lancstuka, its because you drove all the GOOD bomber pilots away.
Title: Re: Suicide bombers and why
Post by: Xargos on March 07, 2008, 07:29:01 AM
All I see leaving are the good fighter sticks, arena seems full of people who only care about score.  I find it pathetic that people are worried about seeing their names in lights in the DA now.
Title: Re: Suicide bombers and why
Post by: thndregg on March 07, 2008, 07:45:02 AM
I sink a lot of CV's. I've been asked to sink a lot of CV's by my fellow Bishops. I enjoy it. On the "dive-bomb with B17's" bit, I agree, it's a bit cheesy. BUT, planes diving in that low are easier to go after and kill.
CV's are defendable, even at 8K, which is where you will find my B26's coming in at to sink them.

I would suggest that if you want to keep your CV floating so that you may continue to have fun in fighters, bear in mind that someone invariably will come in on an attempt to sink it. Killing bombers are kills as well as killing fighters. It doesn't take much for the CV defenders to fly defensive cap over the CV and intercept enemy bombers. I know this works because I've gotten my butt shot down by the best of them, either by good ship gunnery or by those that choose to think ahead and watch for bombers.
Title: Re: Suicide bombers and why
Post by: zilla on March 07, 2008, 08:10:15 AM
Two Things:

1) You can protect a carrier by establishing a bomber cap.

2) Every pilot is not interested in a great furball, some do enjoy the combat involved in attack sorties.

yep
Title: Re: Suicide bombers and why
Post by: zilla on March 07, 2008, 08:12:52 AM
If LVT's are in the water (for that matter, m3's and c47's otw), the nme CV is fair game.

If the town is flat, the nme CV is fair game.

But I feel your pain Bodhi.






hey
neat! what do all these buttons up
here
do?

methinks
[/glow]
this
one
will
soon
get
disabled

yep
Title: Re: Suicide bombers and why
Post by: brucerer on March 07, 2008, 08:19:18 AM
"The game is about aerial combat and that takes precedence to everything else." - Pyro

Aerial combat. Not neccesarilly air to air combat.

Edit - oh look theres a page two.. and i thought i was getting in early, dang it.
Title: Re: Suicide bombers and why
Post by: Blammo on March 07, 2008, 08:27:05 AM
All I see leaving are the good fighter sticks, arena seems full of people who only care about score.  I find it pathetic that people are worried about seeing their names in lights in the DA now.

And this is different from...when?  As long as I have known about this game this has been the case.  I don't see how anything is suddenly different or that people bombing FHs or CVs is changing anything.  If people are leaving because of that, then they have their own issues.  Many I hate to have seen go, but life is like that.  Don't think you can lay that at the feet of the bomber and attack pilots any more that they could say fighter jocks and furballers are ruining the game.  By definition, that is the game.

As Slo said (to paraphrase), anyone whining about someone killing the FH or CV and ruining their fun is pretty self centered and egotistical.  Last I checked, everyone was paying the same $15 a month for the priviledge of playing here.  I agree their is a difference in the effect of a plane killing plane versus plane killing FH or CV, but them's the brakes, kid.  If HTC did not want it that way, they would not have coded it that way.  I understand your frustration, but this is something you need to take up with HTC, not the other players that are simply doing what they are allowed to do.

By the way. aerial combat is as much about air to ground as about air to air.

Anyway, <S>
Title: Re: Suicide bombers and why
Post by: Xargos on March 07, 2008, 08:32:43 AM
I'm taking it up with HTC by posting here.  What do you think the BBS is for?
Title: Re: Suicide bombers and why
Post by: Flayed1 on March 07, 2008, 08:35:49 AM
I'm with Sloehand all the way on this one.


Fights and furballs constantly shift for a variety of reasons. This guy didn't kill your fleet just so he could tick you off. Its this attitude that has virtually eliminated bombers from the game. You wonder why all the newbs lancstuka, its because you drove all the GOOD bomber pilots away.

Hey now Ghosth Thndr and I are exelent bomber pilots thank you very much. :P     I also must say that Sloehands' post was spot on.   The only real problem I could see with what happened was the way the CV was killed, B-17's good, Divebombing in them = BAD...   Never in my what now, 6 or so years of playing AH can I ever recall divebombing a CV with a Lanc, B-17, or B-24..  I tried it once in a flight of JU-88's but only because they are meant to do it..  I have LvL bombed CV's from 20K down to 5k, though at 5K you tend to lose lots of parts as you go over lol. So as far as I can tell there is no excuse for the dive bombing dweebery. :furious
Title: Re: Suicide bombers and why
Post by: bcadoo on March 07, 2008, 08:42:41 AM
"The game is about aerial combat and that takes precedence to everything else." - Pyro


http://bbs.hitechcreations.com/smf/index.php/topic,9645.0.html


ummm.....Battle of Midway anybody???
Title: Re: Suicide bombers and why
Post by: Blammo on March 07, 2008, 08:44:35 AM
Not trying to start anything, but posting to a thread titled "Fun Police Strike Again" and complain that others aren't playing the way you want is hardly going to be taken serious.  My thought is to make a business case about how it is actually ruining the game and costing HTC money (or preventing them from making more).  Right now, the discussion is all about 'those guys like to bomb stuff and I like to furball...make them stop so I can do what I (and people like me) like to do.'

Seriously, HTC is a company and like any company they are, bottom line, motivated to stay in business.  They do that by making money.  They do that by creating a game to represent their interest and to make it appeal to the broadest group of customers as possible.  If you demonstrate to them how they are not doing that, then you are more likely to get something to change.  As it is, this comes across as a 'fight between the kids' and will not be given much credibility as such.
Title: Re: Suicide bombers and why
Post by: Xargos on March 07, 2008, 08:53:02 AM

ummm.....Battle of Midway anybody???

Did you read the link and do you know who Pyro is? 

Guess not.
Title: Re: Suicide bombers and why
Post by: humble on March 07, 2008, 09:06:20 AM
"The game is about aerial combat and that takes precedence to everything else." - Pyro


That was how it used to be, given all the tweaks I'd say the current quote would fall more along these lines..

The game is all about giving unskilled toolshedders, GVers and the unwashed masses the misconception that they can "comprete with skillz" and there for continue to pay $15 bucks.

Buffs guns are lazer guided, bombing is dumbed down to beyond easy mode and GV's (until the next patch) have superpower vision (and this didnt just happen yesterday). Now in fairness more ack was added etc to attempt to counter the increasing horde mentality. Personally I'd love to see a central "big island" type concept with unporkable/uncapturable bases for the "furballers" and the rest of the map for those who want to "fight the war"...
Title: Re: Suicide bombers and why
Post by: SkyRock on March 07, 2008, 09:09:13 AM
Ya know, we'd been having a good fight for the better part of an hour with a bish CV off of a rook base.  Just the kind of great fighter fest that really grabs you and immerses you in the game.  My squaddies and I were all having an absolute blast as were many of the rook pilots.  Then, the inevitable happens when some dilrod had to come with dive bombing B-17's and sink the cv.  WTF for?  We were all having a good time and not trying to take your gdamn base!  We just wanted a good furball.

********, did it make you feel cool that you ruined a fight that 30 plus people were enjoying?  I bet you were the kid that was never picked for a team at recess and crap like that is your only way of getting attention.  Let me guess, you used to snatch the baseball and run off with it too, right?

Crap like this is why the ack on cv's and bases needs to be super hardcore.  That way one imbecile can not ruin the fun for 30 plus people.

 :mad:
This is one I agree with bhodi on, so many lil cowards that get their itsy bitsy tiny lil wocks off ruining 4 furballers fun!
Title: Re: Suicide bombers and why
Post by: Shuffler on March 07, 2008, 09:12:05 AM

So, are we implying that a bombing mission or attacking a CV is not combat?

I believe he was referring to dive bombing in B-17s... personally I call that gamey. If you want to do that type thing fly a jap plane, they sanctioned suicide missions in mass. Bombing a Cv is not such a bad thing. This thread was started by one of the many that were enjoying the fight... the fun that was killed by one individual. While no one signed a contract specifying a type of game play, you'll still catch flak for gamey play. There also is no contract protecting you from gamey players or the flak you'll receive being a gamey player.

There are people with Class in this game and people with no Class. A person just needs to figure out where in that mix he or she wants to settle in.
Title: Re: Suicide bombers and why
Post by: bongaroo on March 07, 2008, 09:12:35 AM
BRING BACK THE FT WITH THE INDESTRUCTABLE FH's, NO TROOPS, AND A 30K HILL AROUND IT!!!!!!!!!!!!!!

in all seriousness I would love to see that map return.  If only to start hearing all the toolshedders whine about how everyone is wasting their time furballing over FT again.  That one always gets a good laugh outta me.

Come to think about it, its these people so obcessed with winning a map and the base take game that like to ruin furballs.  I guess they think they'll get all those pilots to start helping them horde and jabo undefended bases.  Why pay $15 a month to run from fights?  I'd think you'd be paying to play an air combat game, not a run for 2 sectors to my ack for the proxy kill game.

p.s. sorry this post makes little sense, i've not had my coffee yet
Title: Re: Suicide bombers and why
Post by: smokey23 on March 07, 2008, 09:20:31 AM
Thats the reason all buff need to be patched make the bombay doors auto-close at any dive angle more than 10 degrees and alt less than 3000ft dive bombing B-17's 24's lanc's are an unrealistic travesty of true ww2 combat sims.

PATCH THE BUFFS!!!!!!
Title: Re: Suicide bombers and why
Post by: Xargos on March 07, 2008, 09:22:10 AM
Bring back the old bomb sights.
Title: Re: Suicide bombers and why
Post by: Flayed1 on March 07, 2008, 09:23:03 AM
  Humble on the idea that buff guns are lazers..  They are just 50 cals and I can acuratly hit at 1K out in any 50 cal armed plane just a lil harder in a fighter because bombers are very stable where as a fighter will duck and weave a bit if your hand isn't steady.. 50 cal is 50 cal...

 On the dumbed down bomb sight I agree and was one of the first to complain on the forum when they changed it.. But again I guess this falls under the HTC bottom line subject. gotta make it real easy for everyone to attract more $ :(
Title: Re: Suicide bombers and why
Post by: hubsonfire on March 07, 2008, 09:30:50 AM
The tired old bomb 'n' bail routine is not aerial combat. As has been stated, defending a CV is one thing, but flying high alt patrols over it, or sitting in the guns for an hour or two is not fun. Had fortress been fighting, had their been a vulch or a bunch of lvts in the water, I might be able to understand this, but none of that was the case. He just showed up, dove his formation of 17s into it, and disappeared. That's just being a PITA.

It's nothing to do with strategic gameplay, or trying to win the war, or anything but simply preventing people from doing what they enjoy. How would those of you who don't enjoy aerial combat feel if a group of us did nothing but make it impossible for you to do what you enjoy? If all we did was pork ord and barracks, drop your BH, etc? My guess is after the initial thrill of having made us play the game the way you want us to, you would eventually get annoyed. If you knew we were doing it solely to prevent you from doing what you enjoy (and make no mistake, that is his only motivation), I seriously doubt you'd be so pleased as you are when we are the targets of such tactics.
Title: Re: Suicide bombers and why
Post by: beddog on March 07, 2008, 09:31:32 AM
Where's the Whine police when ya need em?.......... :cry
Title: Re: Suicide bombers and why
Post by: SunBat on March 07, 2008, 09:39:52 AM
Bombs and rockets should only be used to PROTECT furballing interests not destroy them. 

$.02
Title: Re: Suicide bombers and why
Post by: bongaroo on March 07, 2008, 09:40:20 AM
The tired old bomb 'n' bail routine is not aerial combat. As has been stated, defending a CV is one thing, but flying high alt patrols over it, or sitting in the guns for an hour or two is not fun. Had fortress been fighting, had their been a vulch or a bunch of lvts in the water, I might be able to understand this, but none of that was the case. He just showed up, dove his formation of 17s into it, and disappeared. That's just being a PITA.

It's nothing to do with strategic gameplay, or trying to win the war, or anything but simply preventing people from doing what they enjoy. How would those of you who don't enjoy aerial combat feel if a group of us did nothing but make it impossible for you to do what you enjoy? If all we did was pork ord and barracks, drop your BH, etc? My guess is after the initial thrill of having made us play the game the way you want us to, you would eventually get annoyed. If you knew we were doing it solely to prevent you from doing what you enjoy (and make no mistake, that is his only motivation), I seriously doubt you'd be so pleased as you are when we are the targets of such tactics.

I actually really like this idea.  We could form the Lamer Police, a dedicated force of arms with the sole purpose of ruining cv divebombers, horde basetakers, and lame toolshedders fun.  We could be like the A Team, a group of fearless mercenaries fighting the dweebs wherever we find them.

Honestly, knowing the skill level disparity between the two groups we'd probably be pretty dang good at shutting their dweebery down.
Title: Re: Suicide bombers and why
Post by: MajIssue on March 07, 2008, 09:57:53 AM
If your furball is gone... Find another one and stop whining
Title: Re: Suicide bombers and why
Post by: OOZ662 on March 07, 2008, 10:02:53 AM
I'd actually do it just to see how many uptight guys I could get to flip out over it. Looks like that guy caught one or two.
Title: Re: Suicide bombers and why
Post by: Carwash on March 07, 2008, 10:26:57 AM
I have to agree with one point:  Dive bombing with B-17s or and other heavys is lame, just as bomb and bail is lame.  I have absolutely no problem hitting a CV from 10K with a set of B-24s.  On the second pass I can take out the cruiser. 

Now onto my main point:  The original post in this thread is kinda like the guys on 200 who call someone a dweeb because they disengage from a fight in which they are loosing.  It seems that some players think anyone who plays the game differently from the way in which they play is a dweeb, gamey, lame or some such.  Fortunatley there are many styles of game play.  You should be grateful.  It enriches the game.  The solutions are simple:  Don't chase a LA7 that is running away.  If he is running, just know that you won the fight.  Fly CAP over your CV.  I'll up a sector away in a 190A8 and obrit above an engaged CV looking for bombers. 

Past that, I love sinking CVs.  Nothing personal.  Not trying to ruin anyones fun.  But if you are going to drive in into hostile teritory and expect it to be around long, better defend it.


Title: Re: Suicide bombers and why
Post by: Lusche on March 07, 2008, 10:36:04 AM
Personally I'd love to see a central "big island" type concept with unporkable/uncapturable bases for the "furballers" and the rest of the map for those who want to "fight the war"...

We have that. Big Furball Area in DA. No war to be won there.

Honestly, knowing the skill level disparity between the two groups we'd probably be pretty dang good at shutting their dweebery down.

I wouldn't be too sure about that in every case.





Title: Re: Suicide bombers and why
Post by: Solar10 on March 07, 2008, 10:42:26 AM
"The game is about aerial combat and that takes precedence to everything else." - Pyro


http://bbs.hitechcreations.com/smf/index.php/topic,9645.0.html

Aerial combat is not just furballing.  Aerial combat also includes flying cap, fighter sweeps, and bomber missions.
Title: Re: Suicide bombers and why
Post by: 1Boner on March 07, 2008, 10:50:25 AM
BRING BACK THE FT WITH THE INDESTRUCTABLE FH's, NO TROOPS, AND A 30K HILL AROUND IT!!!!!!!!!!!!!!

in all seriousness I would love to see that map return.  If only to start hearing all the toolshedders whine about how everyone is wasting their time furballing over FT again.  That one always gets a good laugh outta me.






In all seriousness, I would hate to see that map return. If only to start hearing all the furballers whine about how everyone is wasting their time taking bases again. That one always gets a good laugh outta me.



Greetings from Bizzaro world,

Renob




OOOOOOPS
Title: Re: Suicide bombers and why
Post by: humble on March 07, 2008, 11:00:02 AM
  Humble on the idea that buff guns are lazers..  They are just 50 cals and I can acuratly hit at 1K out in any 50 cal armed plane just a lil harder in a fighter because bombers are very stable where as a fighter will duck and weave a bit if your hand isn't steady.. 50 cal is 50 cal...

 On the dumbed down bomb sight I agree and was one of the first to complain on the forum when they changed it.. But again I guess this falls under the HTC bottom line subject. gotta make it real easy for everyone to attract more $ :(

I tend to fly the A-20 a significant portion of the time, its got an amazing ability to absorb lead and keep on chugging along. I've absorbed 3 x 30mm from a 109K, multiple passes with hits from tiffies and C hogs without going down yet if I get tagged by a buff its almost a certain 1 ping death. Regardless of the official position of HTC I have zero doubt that defensive buff fire is significantly overmodelled since I've had this happen even with a single damaged straggler at distances well over 500 (the convergence setting for buff guns). If you hit a con at 1.0 in a buff your at double convergence....yet the firepower far exceeds the killing power of 2 x .50.

I have no arguement with a guy flying up the rear hemisphere of a buff "V" and getting eviserated at 500 out. But when you get 1 pinged to the tower at 1.5 in the vertical oblique on a high front QTR shot thats insane (and it also eliminates this added energy due to your flying at the bullets element).

My issue isnt the ability to hit with the Buff guns, its the damage modeling. The other major issue is the manipulation of the coding for the formations, buff mini warps are more and more common as more guys learn the ropes. As far as I'm concerned the buff modeling needs to be tightened up so that either planes "pop" when they would warp or a collision factor is modeled in. IRL just learning to fly the required formations was hazerdous with training losses being high...

I'd have no issue with the gunnery modeling if the warping was addressed. As it stands the combination of running into warpy buffs, having buffs "beam away" and getting 1 timed at insane ranges makes buffs a target I tend to ignore.
Title: Re: Suicide bombers and why
Post by: SkyRock on March 07, 2008, 11:02:39 AM
  Humble on the idea that buff guns are lazers..  They are just 50 cals and I can acuratly hit at 1K out in any 50 cal armed plane just a lil harder in a fighter because bombers are very stable where as a fighter will duck and weave a bit if your hand isn't steady.. 50 cal is 50 cal...
I think what many of us detest about bomber guns, is the fact that all 36 are sync'd to shoot at one target.  It is cheasy, dweeeby, and gamey.  Besides GV's, the dive bombing/bomb bail/lazersync guns are the most gamed aspect of AH2!
Title: Re: Suicide bombers and why
Post by: Bodhi on March 07, 2008, 11:03:23 AM
Judging by the posts thus far, it is obvious that a fair number of people "really just don't get it".

Call it a whine, call it what you want, but Hub hit it spot on.  This one guy gets his flippin rocks off ruining other peoples fun. He does it by flying along in the most "gamey", "unrealistic" portion of the game...  dive bombing in level bombers.  As Hub said, sure, someone could have sat in the 5 inch gun on the cv or ran race tracks around it, but that is a rather bit boring. 

IMHO, 30 people that are having a good time that is ruined by one individual that is playing along in a way that is one of the most despised aspects of the game is not a good thing.  Call me "self centered" and "small minded" for wanting the good of the majority in this case over the will of individual seems to be quite a travesty involving word comphresion. 

It is this attitude that has so prevailed in the MA's that seems to have ruined all aspects of game play.  Nothing better than the timid little runtangs and other tards that game the scroing system as well.  The game play was nothing like this seven years ago.  Sure, things change, but again; IMHO, the game play has definitely changed for the worse, and we have lost a lot of really good players along the way that were not idiots running around dive bombing stuff in level bombers.  It's really sad.




Title: Re: Suicide bombers and why
Post by: hubsonfire on March 07, 2008, 11:13:16 AM
The DA is the Dueling Arena. It is not an MA, it is not some alternate sandbox where those of us who enjoy what has fueled this game since its inception must now be banished. Why don't those of you who are opposed to combat just fly offline, or in the AvA (where a more objective driven "war" is being fought)? Why must you insist on ruining gameplay for others? What is wrong with you that this is the only activity you enjoy? 

That "go somewhere else and **** yourself" reasoning works both ways. I'm not asking that you be banned from the MAs, but gameplay certainly wouldn't suffer in the least if that's the path you chose, whereas this game would become rather stale and entirely predictable if the only pursuit were to be slamming heavy bombers into the sides of CVs and hangars, although it would obviously appeal to quite a few of you.

I've never been purely a furballer, nor purely a toolshedder or tanktard or what have you. I have always enjoyed a little bit of everything in this game, but I've never enjoyed doing nothing but intentionally ruining someone else's idea of fun. That, unfortunately, is the singular focus of quite a few players, and that this would be viewed as a noble pursuit by some of you seems incomprehensible. What a miserable bunch of bastards you must be to enjoy nothing but griefing.
Title: Re: Suicide bombers and why
Post by: Rebel on March 07, 2008, 11:13:36 AM
Decrease vmax of bombers (excluding JU-88).  

Have a maximum speed for bomb drop (like 220 indicated, maybe).  

Add a perk penalty (on the fighter side to make it "stick") for a bomb n' bail (i.e. if plane has no damage, charge 50 perks for bail).

Add a maximum bailout speed to prevent purposeful diving to rip wings off and thus bail w/o penalty.

Add 'em all together and you're problem is fixed.  The good bomber pilots still worth a damn are happy, and nobody has to witness a dive bombing Lanc or -17 anymore.  

There.   :aok
Title: Re: Suicide bombers and why
Post by: Yeager on March 07, 2008, 11:17:29 AM
a whine has been duly noted.
Title: Re: Suicide bombers and why
Post by: Lusche on March 07, 2008, 11:28:38 AM
Decrease vmax of bombers (excluding JU-88).  

Artificial speed cap is rather gamey. Besides that, buffs in LW MA are very vulnerable targets already and easy to shoot down. Most people complaining about them are usually just too lazy or not interested at all to hunt them down. Many buffs actually never get to their targets.

Have a maximum speed for bomb drop (like 220 indicated, maybe).  
If there is a real world technical justification for that, I wouldn't object (Any max speed limits for bomb bay doors?)

Add a perk penalty (on the fighter side to make it "stick") for a bomb n' bail (i.e. if plane has no damage, charge 50 perks for bail).
Simple fix for bomb'n'bailer: He will just crash

Add a maximum bailout speed to prevent purposeful diving to rip wings off and thus bail w/o penalty
It will take him only a few seconds more to wait for plane impact. No need to bail at all.

Title: Re: Suicide bombers and why
Post by: Rebel on March 07, 2008, 11:53:01 AM
I agree, the speed cap is gamey, but so is a B-17 diving down from 10,000 feet at 350 mph. 

I think there was a max speed for bomb doors, but I have absolutely no idea what it would be. 

Bomb n' bailer- good points.  *shrug*  Nothin' you can really do about that, I guess.

Funny thing, though- I've only seen a LancStuka once, and I've never seen a bomb n' bailer.  Most bombers I see try to land their sorties.  Doesn't matter, really, they're all relatively easy prey for my P47.  :t
Title: Re: Suicide bombers and why
Post by: 1Boner on March 07, 2008, 12:04:37 PM
While I agree that dive bombing heavies are an abomination, I disagree with the idea of not bombing a cv or field if a large furball is present.

If I up a set of buffs and fly 2-3 (or more) sectors to bomb what initially seemed like an attempted base take, why should I have to agonize over whether or not someone down there might be "having fun"?

Should I :
             
A.  Take a poll on the "fun" factor of the furball and let the majority decide if I should drop my bombs or not?

B. Ask politely on 200 if anyone would mind if I sunk the CV?

C. Sink the CV? ( after all it's destructable for a reason)

D. Upon spotting the furball, just RTB so I don,t take the chance of ruining even one persons idea of fun.



Undecidedly Yours,

Boner
Title: Re: Suicide bombers and why
Post by: FrodeMk3 on March 07, 2008, 12:10:49 PM
Was there a vulch going on at the field? That's what usually get's a CV sunk. Vulching get's pretty lame, pretty quickly, making someone grab a buff.

Bomb 'n bail is almost a seperate issue, for it's a problem for everyone, war-fighter and furballer alike.

However, I've bailed out of a fighter, to jump in the 5-incher when buffs' get close, and I can't get my fighter up to alt in time to stop the buff runs. It's usually better than screaming like an armchair-general squeaker, for someone to kill the buffs, because your too worried about K/D ratio, or are worried about landing kills, to do it yourself. I mean, if the CV furball was about the fun, then those things' won't matter, but a minute or two of your time in the 5-inch might keep it going, right?
Title: Re: Suicide bombers and why
Post by: Rich46yo on March 07, 2008, 12:12:40 PM

                         CVs are legitimate targets. If they weren't legitimate targets, and couldnt be sunk, all it would do is change locations of furballs. Be that as it may Im against heavy bombers being able to stuka, would like to see CVs more survivable, and dont much go after them myself. I used to slaughter them wholesale in B-26s but havnt done so in a few months. At most I'll get shot up trying to dive bomb them.

                        Ive always gotten a kick out of hearing on these boards how its lame to attack CVs. And yet Ive seen a hundred times dozens of sticks taking off from them and not one sticking around to protect them from IB bombers. Its most hilarious when you have cap with dozens of airplanes clubbing baby seals, not one of them flying high and tight over the CV to protect it. :lol Or, not one showing initiative and taking out ords at nearby bases.
Title: Re: Suicide bombers and why
Post by: sunfan1121 on March 07, 2008, 12:17:53 PM
why not just get rid of bombers? :confused:
Title: Re: Suicide bombers and why
Post by: BaldEagl on March 07, 2008, 12:21:17 PM
Can someone tell me exactly how someone flying over is to determine if a fight is "a fun furball" or if it's a clash of attackers and defenders revolving around a potential base capture?

Perhaps our original poster can clarify?

Oh, and didn't HT say the point of the game was to PO the other guy?  I guess someone succeeded (30x).
Title: Re: Suicide bombers and why
Post by: Rich46yo on March 07, 2008, 12:24:07 PM
why not just get rid of bombers? :confused:

                            Oh probably cause many would quit. A lot of us, especially the older generation, love the game because its a realistic combat flight sim of an actual war. One that we've been studying our entire lives. One that shaped human destiny more then any other. And in this war bombers made a bigger impact then any other airplane.

                           If they got rid of bombers, and made the CVs indestructible, can you just imagine the squeaking?
Title: Re: Suicide bombers and why
Post by: sunfan1121 on March 07, 2008, 12:28:31 PM
                           Oh probably cause many would quit. A lot of us, especially the older generation, love the game because its a realistic combat flight sim of an actual war. One that we've been studying our entire lives. One that shaped human destiny more then any other. And in this war bombers made a bigger impact then any other airplane.

WOW thats pretty deep
Title: Re: Suicide bombers and why
Post by: 1Boner on March 07, 2008, 12:37:27 PM
why not just get rid of bombers? :confused:



Great Idea!

Then we wouldn,t need the 163 or 262 anymore either!

Wouldn't really need ANY planes with cannons any more would we?

No need for planes to go over 10k anymore.

They really wouldn't need to be that fast either.

Planes with 303 cal. should do nicely, get rid of all 50 cals.

Shouldn,t need more than that if you got "da skills".

If you really got "skills", you shouldn't need a plane at all, should you?

Lets get this back to basic "furballin"!!

A bunch of guys on the ground thrownin rocks at each other.

Not Big rocks either! We wouldn't wanna knock somebody out and ruin their "fun".

Come to think of it, we could just sit around and insult each other and call each other names!!



Naaaaah,  we already got that in the BBs.

Just keep the bombers then.



Your Favorite Nickel Member,

Boner
Title: Re: Suicide bombers and why
Post by: SPKmes on March 07, 2008, 12:39:29 PM
It's the game, just like, vulching, hoeing, spawn camping, there is probably more that I've cursed about at one time or another. Adapt and over-come.
Title: Re: Suicide bombers and why
Post by: SkyRock on March 07, 2008, 12:48:54 PM
While I agree that dive bombing heavies are an abomination, I disagree with the idea of not bombing a cv or field if a large furball is present.

If I up a set of buffs and fly 2-3 (or more) sectors to bomb what initially seemed like an attempted base take, why should I have to agonize over whether or not someone down there might be "having fun"?

Should I :
             
A.  Take a poll on the "fun" factor of the furball and let the majority decide if I should drop my bombs or not?

B. Ask politely on 200 if anyone would mind if I sunk the CV?

C. Sink the CV? ( after all it's destructable for a reason)

D. Upon spotting the furball, just RTB so I don,t take the chance of ruining even one persons idea of fun.



Undecidedly Yours,

Boner
I think a common sense question to yourself would suffice, "I see 50 planes down there fighting for more than an hour in between a base and a cv, "should I bomb one of them's hangar/cv so as to wipe both darbars from the area?"  If your answer is yes, then you are a coward little griefer type who should be in the TA learning to join in the dogfighting fun! :aok
Title: Re: Suicide bombers and why
Post by: SkyRock on March 07, 2008, 12:52:55 PM
                        CVs are legitimate targets. If they weren't legitimate targets, and couldnt be sunk, all it would do is change locations of furballs. Be that as it may Im against heavy bombers being able to stuka, would like to see CVs more survivable, and dont much go after them myself. I used to slaughter them wholesale in B-26s but havnt done so in a few months. At most I'll get shot up trying to dive bomb them.

                        Ive always gotten a kick out of hearing on these boards how its lame to attack CVs. And yet Ive seen a hundred times dozens of sticks taking off from them and not one sticking around to protect them from IB bombers. Its most hilarious when you have cap with dozens of airplanes clubbing baby seals, not one of them flying high and tight over the CV to protect it. :lol Or, not one showing initiative and taking out ords at nearby bases.
Rich, don't take it out of context, there was no vulching, no fear of a base capture, just 50 or so guys furballing in between a cv and a base.  The tard who dropped the cv, is the type who goes looking for the biggest dar bar on the map so he can feel important when he makes a difference, no matter the cost of the 50 others fun!  Of course, the furball instantly ends, and then everyone starts looking for another good fight, but some just log, and then others get dispersed and ends up no other large furballs appear sometimes for days on end.
Title: Re: Suicide bombers and why
Post by: 1Boner on March 07, 2008, 01:03:45 PM
I think a common sense question to yourself would suffice, "I see 50 planes down there fighting for more than an hour in between a base and a cv, "should I bomb one of them's hangar/cv so as to wipe both darbars from the area?"  If your answer is yes, then you are a coward little griefer type who should be in the TA learning to join in the dogfighting fun! :aok


Name calling?

What was i thinking?

I actually expected a "somewhat" intelligent response.

Maybe next time. :aok




Your Favorite Cowardly Little Griefer Type,

Boner
Title: Re: Suicide bombers and why
Post by: dedalos on March 07, 2008, 01:16:02 PM
Much as I understand the anger and annoyance when something enjoyable in the game gets disrupted for what seems like no good reason, I think this kind of complaint is actually rather self-centered, arrogant and small-minded, if you really think about it.

Why?  Because it purports to trash someone else's gameplay and accuse them of spoiling your fun, as if you (and any so engaged with you) are the only ones who's fun matters.  You are, in a sense, stating your way of playing is the only way of playing and shame on someone for ruining your fun by not valuing the same type of gameplay.  Boo hoo.


Nah, what he is saying is that there were a lot of people having fun and ONE ruined it for all.  I am sure there were other CVs to sink if the guys was looking for a target.  He is not saying that his way is the only way.  He is saying that you may want to try and take YOUR game play in a place that it does not disrupt the game play of 30 people.  So, who is self-centered, arrogant and small-minded, if you really think about it?
Title: Re: Suicide bombers and why
Post by: bongaroo on March 07, 2008, 01:20:01 PM
BRING BACK THE FT WITH THE INDESTRUCTABLE FH's, NO TROOPS, AND A 30K HILL AROUND IT!!!!!!!!!!!!!!

in all seriousness I would love to see that map return.  If only to start hearing all the toolshedders whine about how everyone is wasting their time furballing over FT again.  That one always gets a good laugh outta me.

In all seriousness, I would hate to see that map return. If only to start hearing all the furballers whine about how everyone is wasting their time taking bases again. That one always gets a good laugh outta me.



Greetings from Bizzaro world,

Renob




OOOOOOPS

Ah see, here's the thing: furballers don't whine that others aren't furballing, so your clever edit is wasted on me!  muhahahhahahaha
Title: Re: Suicide bombers and why
Post by: DakOne on March 07, 2008, 01:21:25 PM
Fighter town as is was with 30K mountains, no troops and indestructable hangers sounds like the best fix to the issue.
Title: Re: Suicide bombers and why
Post by: thndregg on March 07, 2008, 01:54:07 PM
why not just get rid of bombers? :confused:

I play for the big ships, thank you. If it were just fighters in furballs and no depth of thought or strategy, I'd tire from the lack of variety and go elsewhere.
Title: Re: Suicide bombers and why
Post by: BBBB on March 07, 2008, 02:47:12 PM
Judging by the posts thus far, it is obvious that a fair number of people "really just don't get it".

Call it a whine, call it what you want, but Hub hit it spot on.  This one guy gets his flippin rocks off ruining other peoples fun. He does it by flying along in the most "gamey", "unrealistic" portion of the game...  dive bombing in level bombers.  As Hub said, sure, someone could have sat in the 5 inch gun on the cv or ran race tracks around it, but that is a rather bit boring. 

IMHO, 30 people that are having a good time that is ruined by one individual that is playing along in a way that is one of the most despised aspects of the game is not a good thing.  Call me "self centered" and "small minded" for wanting the good of the majority in this case over the will of individual seems to be quite a travesty involving word comphresion. 

It is this attitude that has so prevailed in the MA's that seems to have ruined all aspects of game play.  Nothing better than the timid little runtangs and other tards that game the scroing system as well.  The game play was nothing like this seven years ago.  Sure, things change, but again; IMHO, the game play has definitely changed for the worse, and we have lost a lot of really good players along the way that were not idiots running around dive bombing stuff in level bombers.  It's really sad.






 Thats what it was Bodhi, that guy took off in his B-17s with two goals in mind. To sink the CV and to piss you off. Scratch that. His ONLY goal was to piss you off.

 You guys don't get it. There is a reason there are bombers, bombs, rockets, tanks, M3s and LVTs in the MA. If it were all about the furballers their would just have fighters and nothing else. If all you want to do is furball then take yourselves to the DA. There is a designated mindless furballing section just for you types. There you can spin round and round like a dog chasing his tail for hours and nobody is going to "kill" your fun.

 However, I find it odd even though there is an arena just for you, you types won't go. I think that has to do with things like "vulch lights", "easy kills", "goon killing", score and having a good amount of CV ack to go run and hide in when someone comes in higher than the rest of the furballers.

 Here is a clue. It is not YOUR fun, it is not YOUR furball and it is not YOUR arena. It belongs to everyone. That sandbox is pretty big, learn to live with someone coming along and kicking over your sand castle every now and then or move along to a smaller, safer sandbox, tailored for special needs types like the furballers.
Title: Re: Suicide bombers and why
Post by: Bosco123 on March 07, 2008, 02:56:57 PM
This is the kinda crap that takes me off the edge. There was another fight in the Orange last night against the Bish and the rooks. we had a nice fight going and we soon had gained the advantage. we took out the town, got some vulches and we had planned to take the base. we had the goon pilot less then 30 seconds away, when a lonly LGay came out of nowere and took out the Goon. The arguing ensued between the Muppets, that were there, and the other bish members.

   The argument contined on about not enough people flying over the town when there was about 3 or 4 guys waiting there. calling people whiners and wussies stuid stuff, when it was no ones fault.

I don't know how the rooks handle thier way of taking bases, but I did not, and im sure that there were others, that did not appreciate all of the name calling and stupid crap like that.
Title: Re: Suicide bombers and why
Post by: dedalos on March 07, 2008, 02:59:08 PM
Thats what it was Bodhi, that guy took off in his B-17s with two goals in mind. To sink the CV and to piss you off. Scratch that. His ONLY goal was to piss you off.

 You guys don't get it. There is a reason there are bombers, bombs, rockets, tanks, M3s and LVTs in the MA. If it were all about the furballers their would just have fighters and nothing else. If all you want to do is furball then take yourselves to the DA. There is a designated mindless furballing section just for you types. There you can spin round and round like a dog chasing his tail for hours and nobody is going to "kill" your fun.

 However, I find it odd even though there is an arena just for you, you types won't go. I think that has to do with things like "vulch lights", "easy kills", "goon killing", score and having a good amount of CV ack to go run and hide in when someone comes in higher than the rest of the furballers.

 Here is a clue. It is not YOUR fun, it is not YOUR furball and it is not YOUR arena. It belongs to everyone. That sandbox is pretty big, learn to live with someone coming along and kicking over your sand castle every now and then or move along to a smaller, safer sandbox, tailored for special needs types like the furballers.

That sand box also has a nice area for safe bombing but I don't see you there, do I?  You could also go there and drop buildings all day long.  The only difference is that you will not spoil anyones fun and get any score for it.  So, you see, the same arguments apply to you too.  Call it mindless, stupid, what ever you want.  The bottom line is that what those guys do - furballing - does not effect you in any way shape or form.  The guy that drops the CV does effect several people.  Yeah, I forgot, stratigery  :rolleyes:

A furballer does not look for easy kills.  Chances are that you will not make it out a furball alive.  If anyone is looking for easy kills and score that would be the guy in  the 17s.  Also, know who you are talking about before you open your mouth and look as intelligent as the guy in the big white house (could not resist, sorry).  Have you ever see Bodhi run to ack or vulch?
Title: Re: Suicide bombers and why
Post by: dedalos on March 07, 2008, 03:02:09 PM
This is the kinda crap that takes me off the edge. There was another fight in the Orange last night against the Bish and the rooks. we had a nice fight going and we soon had gained the advantage. we took out the town, got some vulches and we had planned to take the base. we had the goon pilot less then 30 seconds away, when a lonly LGay came out of nowere and took out the Goon. The arguing ensued between the Muppets, that were there, and the other bish members.

   The argument contined on about not enough people flying over the town when there was about 3 or 4 guys waiting there. calling people whiners and wussies stuid stuff, when it was no ones fault.

I don't know how the rooks handle thier way of taking bases, but I did not, and im sure that there were others, that did not appreciate all of the name calling and stupid crap like that.


I was under the impression that stratigery would have prevented that.  Unless it was a bunch of mindless furballers trying to take the base.  If that is the case, I understand why the single LGay pwned the capture.  I think we should perk it, too
Title: Re: Suicide bombers and why
Post by: pluck on March 07, 2008, 03:27:37 PM
the idea that there is a specific arena for furballing is not really true and only someone who knows nothing about it would suggest it is a furballers arena.  the da does have an island which appears to have no traditional da rules.  That does not make it an arena for furballers.  It makes for an arena to have duels, or you can go to the middle island and get ganged by a bunch of people flying temps and f4u-4's.  Its generally pretty lame on that island and I think maybe once I had a decent fight. This is aside from many other reasons why the DA is not called "furballing arena"

the argument that it is selfish because you are unhappy that one person ruined a fight for 50 people seems rather silly.  Even if it was 1 person up from the cv and 1 person sinking it, you are implying that the person sinking it has more of a right to do so than someone upping from it.  You can argue that with the current system it is all good, but not that it is selfish for one person to do something, and the other not allowed is biased from either end.

was it on a big map? If so, with so many other fields to conquer and destroy why that one?  It can't be because of the challenge or the fight, because frankly it is very easy to sink a cv, especially dive bombing with bombers.

Personally, I think everyone should be able to play the game as they see fit.  On the other hand sometimes a little respect to the community can go a long way.  If the fight is over the water, plenty of planes are up from both sides, one might just assume that many are having a great time that might last an hour or so.  Now weigh that against your 30 seconds of glory, knowing that you may have prevented a cartoon airfield from being taken and the fun of 50 real live people.  In this act, though you might prevent a field from being taken, you prove nothing except you can prevent people from taking a plane up.  You haven't "won" because you flew better, smarter, or even used some form of strategy.  Upping a bomber, and flying it straight into a cv, then pressing a button, doesn't exactly take years of training or experience.
Title: Re: Suicide bombers and why
Post by: Rich46yo on March 07, 2008, 03:54:36 PM
Rich, don't take it out of context, there was no vulching, no fear of a base capture, just 50 or so guys furballing in between a cv and a base.  The tard who dropped the cv, is the type who goes looking for the biggest dar bar on the map so he can feel important when he makes a difference, no matter the cost of the 50 others fun!  Of course, the furball instantly ends, and then everyone starts looking for another good fight, but some just log, and then others get dispersed and ends up no other large furballs appear sometimes for days on end.

                     I dont take it out of context. Myself personally? I dont take bombers up to take out CVs anymore. Ive been in plenty of these CV ops, I like them, and probably like these types of fights best, personally.

                    I dont see much difference between dropping bombs on a CV from a level bomber or a dive bomber. A bomb is a bomb. Most CVs are already burning, dar and guns down, by the time the level bombers show up. Actually Ill bet far more CVs are sunk from dive bombing. And its not that difficult protecting the CV if an effort is made. The problem is no effort is ever made. "Taking a base" ends a good furball too.

                     Most CVs are lost due to lousy defense and/or lousy placement of the CV. We all know bombers are a threat to them yet still we make no effort to defend them. Rooks dont even take ords out at bases near where the CV is operating. :rofl

                   Boy theres no end to the bashing of the gameplay of others in this game. If someone doesnt like their CVs sunk then make a small effort to defend it.
Title: Re: Suicide bombers and why
Post by: moot on March 07, 2008, 04:43:03 PM
I'm with Sloehand all the way on this one.


Fights and furballs constantly shift for a variety of reasons. This guy didn't kill your fleet just so he could tick you off.
Actualy, there are lots of those guys.  I'm all for killing a furball if it's about to turn into a vulchfest where there's no actual COMBAT, but a lot of these guys WILL in fact kill a furball just for the sake of it.  Slowhand's "first class" post conveniently ignores that.

Quote
Personally, I think everyone should be able to play the game as they see fit.  On the other hand sometimes a little respect to the community can go a long way.  If the fight is over the water, plenty of planes are up from both sides, one might just assume that many are having a great time that might last an hour or so.  Now weigh that against your 30 seconds of glory, knowing that you may have prevented a cartoon airfield from being taken and the fun of 50 real live people.  In this act, though you might prevent a field from being taken, you prove nothing except you can prevent people from taking a plane up.  You haven't "won" because you flew better, smarter, or even used some form of strategy.  Upping a bomber, and flying it straight into a cv, then pressing a button, doesn't exactly take years of training or experience.
Pretty much it, right there..  A great stable furball where 30+ players have a blast for hours, no capturing or porking anything, just fighting.. And some of you guys think there's a good reason to kill it except to stop their fun?  WTF are you smoking?
Title: Re: Suicide bombers and why
Post by: Getback on March 07, 2008, 04:49:23 PM
So not one member of the country that owned the CV was trying to capture the field eh?
 :lol :lol :lol :lol

I was accused of ruining one of those "furballs" once
my response was somthin like "So all them LVT's are just trolling for Salmon" ?

There is always another fight,  or get in a Chog and protect the carrier

 :rofl :rofl :rofl

See here's the problem, some like to bomb and some like to fight. BTW Fresh grilled Salmon sounds good.

Title: Re: Suicide bombers and why
Post by: Getback on March 07, 2008, 05:03:50 PM
Let us break this down. Why do furballs happen? Well generally someone is trying to capture a base and someone is trying to defend it. I've never ever heard someone say lets take the cv over to 20 and furball!


It's ironic that this should come up because I was thinking about this very thing just a week ago. Back in the AW days people would say let's not do base captures and just furball. Generally that was because they weren't in the position to capture bases and their country was losing. Now I don't know the circumstances surrounding this incident so I can't draw in conclusions in regards to country status.

I will throw this out there though. I will bet if the enemy cv was overwhelming the land force there would be cries to sink the cv.
Title: Re: Suicide bombers and why
Post by: KayBayRay on March 07, 2008, 05:33:29 PM
 :rofl :rofl :rofl :rofl :rofl :rofl :rofl :rofl :rofl :rofl :rofl


God I love this stuff !!!!!


 :cry :cry :cry :cry He Took my Bottle !!!!   :cry :cry :cry


Yeah every time somebody logs on and thinks about doin a buff run they spend at least 15 minutes scouring every zone of the map looking to see if there is a furball I can bo Screw up. 

 :rofl :rofl :rofl :rofl :rofl :rofl :rofl


WHAH  :cry :cry :cry He didnt use his rudder n elevator the way he's supposed to and he reversed on me and kilt me  :cry :cry :cry


WHAH  :cry :cry :cry He didnt dive bomb the way he was supposed to... he dropped from way to high a alt and kilt me and I couldnt get a shot at him....  :cry :cry :cry


 :noid   :noid   :noid   :noid 


Gee, I wonder who the FUN POLICE actually are.. huh??? 


Cause there is absolutely no way that it could be anything other than people specifically looking to blow your session....  :rofl :rofl :rofl :rofl


If perputating a furball is that important and if it upsets any of you so much that it gets disrupted then you have a ton of options to keep it rolling.

1) you could defend what ever facilities needed for you to launch from.

uhh, but then you would not be furballing you would be playing the game some other way than furballing. And it seems your code of play will not allow any other play but your way... guess you cant do that.

2) You could communicate in country and cross country that there is a furball going on and not a base capture and those participants on all sides would like it left alone for furballing.

Uh.. but you couldnt do that... because then you would have to recognize that there are other people in the game that have some other pathway to fun besides your way... oh then that Prime Directive of "My Way or the Highway" would not exist.

3) You could just go to the DA and have a Mass Furball that could go on until you eyes fell outa your head.

uhh.. but you couldnt do that because then you would be considering that there are other people in here that dont necessarily play they "WAY" you do and you would have to allow for somebody esle besides yourself... But wait.. isnt that whay you are asking everybody else who plays AHII to do for you???? And then there is that ole nasty Prime Directive again.... "My Way or the Highway"... could never allow that to be lost or forgotten.   




 :O :O :O :O :O :O :O :O


Man I love this stuff, you think everybody is supposed to do that which you seem unable to do and now you are "POWERWHINING" about it.


 :O :O :O :O :O :O :O :O


OK Punks, I got my Flame Tard suit on..... let me have it !!! 


 :rofl :rofl :rofl :rofl :rofl :rofl :rofl


 :noid :noid :noid :noid :noid

Just a few thoughts from a 10+year vet of online air combat simms

Later,
KayBay
Title: Re: Suicide bombers and why
Post by: Shuffler on March 07, 2008, 05:35:15 PM
We like to furball... nothing like a good furball. I have moved a cv to a base to start a furball. I have also moved to a cv that had a furball going. I have also moved to a base where a cv was to join in the furball.

Bomb the CV if you want.... but if it stops a good furball, your on your own against all those enjoying the furball.

Dive bomb in a level bomber and receive the same.

No one is demanding anyone not to bomb a CV by a furball. Nothing more than asking that some use a little sense and understand that by ruining the fun of many you may incur the wrath of those same individuals. The choice is yours.

I guess to combat that type of situation the solution is simple. Seems the bomber types keep harping on "they should protect their CV". Well the base fighters could disengage the CV fighters long enough for them to protect their CV. After which the furballing could continue. Face it.. most of the time when the low dive-bombing types show up... the only reason they get through is that the fighters are all engaged. Would be interesting to hear what those types would say then.

Has it come to the point that we have to protect ourselves from our own team mates?
Title: Re: Suicide bombers and why
Post by: moot on March 07, 2008, 05:37:23 PM
Kaybay.. did you overdose on sugar or something?

Let us break this down. Why do furballs happen? Well generally someone is trying to capture a base and someone is trying to defend it. I've never ever heard someone say lets take the cv over to 20 and furball!
.. You haven't been around very long, or haven't been paying much attention to vox/text..  Not only do CVs get used as mobile furball generators, lots of bases are captured or attempted to just to get players to up and start a fight.. With no real intent to "capture" anything.
Title: Re: Suicide bombers and why
Post by: Overlag on March 07, 2008, 07:14:32 PM
I think a common sense question to yourself would suffice, "I see 50 planes down there fighting for more than an hour in between a base and a cv, "should I bomb one of them's hangar/cv so as to wipe both darbars from the area?"  If your answer is yes, then you are a coward little griefer type who should be in the TA learning to join in the dogfighting fun! :aok

why do we have to play the game your way? If you want fights that cant be ruined by "war" goto DA.

also... theres 100s of bases on these maps, why not MOVE to another base and fight there? HOW HARD IS THAT?
Title: Re: Suicide bombers and why
Post by: Xargos on March 07, 2008, 07:25:49 PM
Why not bomb another base, unless of course your goal is to ruin other peoples fun.  The DA means just that...Dueling, and it's been degrading since the invasion of the H2H players.
Title: Re: Suicide bombers and why
Post by: thndregg on March 07, 2008, 07:40:00 PM
The DA means just that...Dueling

Within the DA map is an area entitled "Furballing."
Title: Re: Suicide bombers and why
Post by: Blammo on March 07, 2008, 07:44:22 PM
It really comes down to two types of people, I reckon:

Type A - This type thinks that the way they like to play the game is the only way it should be played and all others should understand to curtail their activities to fit that expecation.  These are the types that tend to ruin other people's fun by bombing FHs and CVs to stop a fight or insisting or just furballing rather than actually taking a base, spawn camping in GVs, etc.  They also expect everyone else to agree with them about the importance of whatever activity they are engaged in above what anyone else is trying to accomplish (or how others may want to enjoy their $15/month).  They tend to be very good to impressively great at whatever aspect of the game they find entertaining.  Additionally, no matter what reason is used, they will not be convinced that their view is ego-centric and self-serving.

Type B - Enjoy all aspects of the game and play it the way they want to with minimal griping because, that is the way the game works.  Sure, they hate being HO'd, gang banged, vulched or spawn camped, but it rolls off of them because the wheel turns.  They enjoy a good furball, or a good bombing run, a base capture, or whatever suits them, but are not fixed on one aspect of the game being the only aspect of the game.  They let others play the way they want, and they find their fun where they can.  These types are much more likely to just go elsewhere to do what they feel like at the time than to try and change everyone elses behavior.

Not calling one side or the other good or bad, but that's what I see from the posts.  Each side has valid points, but with the nature of the game and the current level of coding, it is pointless for the Type A's to get frustrated with each other.

From what I read, the Type A's are not frustrated with the Type B's.  They are frustrated with the other Type A's that have decided to put their interest above other Type A's.  And, in part, I can understand.  It is a pain in the 4th point of contact to have some dufus come along and game the game in order to be the big man.  But by the same token, if it a real pain to be trying to take a base and have no support from other friendlies because they are more interested in furballing.  However, I am not paying their $15/month, so not up to me to tell them how to play.

Honestly, I don't see a good solution to this, from a business point of view.  If you make CVs, FHs, etc indestrucable, then I can assure the number of members will drop drastically, which will mean less money for HTC.  A move like that in a world of competitive online gaming would pretty much mean and end to AH2.  Someone else would step in to fill the void and things would spiral down hill from there.  I would love to see something that works for everyone, but don't see it on the horizon.

Just my observations...

<S> Blammo
Title: Re: Suicide bombers and why
Post by: Xargos on March 07, 2008, 07:46:30 PM
I spend a lot of time in the DA, more so then the MA...  It's changing, and not for the better.  These newer players think it's a big deal seeing their name in lights landing kills now.  I've always gotten a fresh plane between fights, so both planes are even on weight.  This Air Quake mentality is really disturbing.
Title: Re: Suicide bombers and why
Post by: KayBayRay on March 07, 2008, 07:48:37 PM
moot,
nah, not today bro  :cool:

just been listening to peeps whine about how others dont play a flight simm the way they are "supposed" to for for like 18 or more years. for some reason this post just sent me over the edge.  :cool:

 Yeah I am new to AH but I am not new to flight sims online and many other online games. I have grandkids as old as many of you. Guess it was that fact that he was powerwhining about the "Fun Police" when in fact that is the role he was running by smakking people for not doing things his way.

So, no I'm not sittin on the edge of my chair ripping the phone book in half over this.  :cool:
Actually I am lmfao at this guy and anybody else who wants to think everybody should get outa their way and they dont need to consider anybody else.  :cool:

Later,
KayBay  
Title: Re: Suicide bombers and why
Post by: Sloehand on March 07, 2008, 07:55:26 PM
"The game is about aerial combat and that takes precedence to everything else." - Pyro

Which means absolutely nothing.  Actions speak louder than words, especially from HiTech et al.  They put strategic game play and base capturing into AH and they apparently don't kick anyone out for participating in it.

Aerial combat and flight simulation may have been the motivator and primary theme of the game, but it's much more than that now.  As we've been told over and over again, AH has and is evolving,  changing into something different and more than what it was in the beginning.  It's roots may always be in the air, but that's no reason to whine like a herd of two-year-olds cause someone pooped in your diaper.
Title: Re: Suicide bombers and why
Post by: moot on March 07, 2008, 08:01:47 PM
Stop changing the subject and finding excuses..  Yes, there's lots of other bases, so why don't toolsheders just GO TO ANOTHER BASE to bomb stuff?  The furballers were having fun, till the toolsheders/"war"-winners showed up.   
Are you saying that it's up to the furballers to stop what they were doing because some toolsheder just logged on and picked the furballers' base of ops as his toolshed of the moment?
Title: Re: Suicide bombers and why
Post by: stodd on March 07, 2008, 08:05:01 PM
Ya know, we'd been having a good fight for the better part of an hour with a bish CV off of a rook base.  Just the kind of great fighter fest that really grabs you and immerses you in the game.  My squaddies and I were all having an absolute blast as were many of the rook pilots.  Then, the inevitable happens when some dilrod had to come with dive bombing B-17's and sink the cv.  WTF for?  We were all having a good time and not trying to take your gdamn base!  We just wanted a good furball.

********, did it make you feel cool that you ruined a fight that 30 plus people were enjoying?  I bet you were the kid that was never picked for a team at recess and crap like that is your only way of getting attention.  Let me guess, you used to snatch the baseball and run off with it too, right?

Crap like this is why the ack on cv's and bases needs to be super hardcore.  That way one imbecile can not ruin the fun for 30 plus people.

 :mad:

Sounds like the same kind of people who take down vhs at TT fields. I personaly love flying over TT in a p47 (not hvy) hunting purely buffs and dive bombers.
Title: Re: Suicide bombers and why
Post by: Xargos on March 07, 2008, 08:08:22 PM
So one Toolsheader has more rights to enjoy AH then 20 or 30 Furballers? 
Title: Re: Suicide bombers and why
Post by: FrodeMk3 on March 07, 2008, 08:16:44 PM
So one Toolsheader has more rights to enjoy AH then 20 or 30 Furballers? 

Actually, he does.

Especially if instead of shooting the bomber down (Heaven forbid, what were they in a fighter for in the first place? Barnstorming?) they sit with their thumb up their ass, and let the bomber kill the CV/FH's, and then come on here and whine about their own ineptitude.

Welcome to the net's premier online game of aerial combat.
Title: Re: Suicide bombers and why
Post by: moot on March 07, 2008, 08:23:54 PM
Especially if instead of shooting the bomber down (Heaven forbid, what were they in a fighter for in the first place? Barnstorming?)
Dogfighting.. Furballing.
Quote
they sit with their thumb up their ass, and let the bomber kill the CV/FH's, and then come on here and whine about their own ineptitude.
You really believe it's hard to shoot down bombers? Harder than winning a dogfight? It's not only easy but boring 9 times out of 10. 

Why does a toolsheder have to bomb a CV with a good furball depending on it?  Does it differ somehow from any other CV?  The only difference is that other players are having fun using it..  It's as lame as taking command from someone using a CV (for, you guessed it, combat) just for the sake of it, and then doing nothing with it.

What does the toolsheder give to the furballers in exchange for his bombing their CV?  Nothing.
Title: Re: Suicide bombers and why
Post by: Xargos on March 07, 2008, 08:25:04 PM
You mean in your easy mode bombers right?
Title: Re: Suicide bombers and why
Post by: Sloehand on March 07, 2008, 08:25:52 PM
Actualy, there are lots of those guys.  I'm all for killing a furball if it's about to turn into a vulchfest where there's no actual COMBAT, but a lot of these guys WILL in fact kill a furball just for the sake of it.  Slowhand's "first class" post conveniently ignores that.

One if your going to refer or question my comments, please learn how to spell my name properly.   :aok

Second, I'd didn't ignore anything.  I including the qualification, <quote> "Assuming you don't know that the person involved was 'specifically' out to annoy you personally or anyone else" <end quote>.  I did that because it was NOT clear to me if Bodhi was just ranting in general or knew specificaly who the 'culprit' was AND had some evidence of his real intention.

So not knowing for sure, I crafted my response to fit the usual Furballer's Whine.  If in fact, there was a dedicated 'game spoiler' at work, then I don't think Bodhi clearly conveyed that, nor brought any real evidence of criminal intention to his post.  Therefore, ipso facto, he got the response he got.  [Almost had a perfectly equilibriously redundant phrase going there.  :rock   :D]
Title: Re: Suicide bombers and why
Post by: Bodhi on March 07, 2008, 08:36:36 PM
Sloe, I know who it was, and I know why they did it.  They do it to piss people off.  I even got a PM about it after because they thought it was so funny... 

I am not against buffs, sinking cv's, or the strat war at all.  I just hate dive bombing jackoffs in buffs sinking cv's in the most unrealistic manner possible.  Face it, it is really hard to defend against a group of B-17's diving on a cv from 10k.

Either way, it does not matter.  Some people agree, others do not, some don't care.  The fact that a few came in and dropped some cheap shots at me really doesn't matter either.  It shows me that they are not looking at the whole issue, and instead choose to be griefers as opposed to helping find a solution. 
Title: Re: Suicide bombers and why
Post by: moot on March 07, 2008, 08:39:26 PM
Yep. The qualification "the person involved was 'specifically' out to annoy you personally or anyone else" fits.  I've seen FORTRESS do it a few times already.. Not just CVs but VHs from which a great GV slugfest was going on.
Title: Re: Suicide bombers and why
Post by: hubsonfire on March 07, 2008, 08:45:09 PM
Have a quick look at his stats, it's amusing. Definitely good for gameplay.  :rolleyes:
Title: Re: Suicide bombers and why
Post by: moot on March 07, 2008, 08:48:17 PM
Now that I think about it, I once PMed one of those guys, asking why he'd kill a good fight he had nothing to do with.  His reply was just "because it made me feel good".
Title: Re: Suicide bombers and why
Post by: pluck on March 07, 2008, 09:21:36 PM
It's really not about who has the right to do what...it's more about the context.  I certainly, nor would some others, suggest that bombs should not be falling.  I wouldn't say toolshedders should stop their endless campaign to wipe out every toolshed. 

there are some dedicated bomber pilots and strat guys who will not take out cv's just because they can.  If they see people enjoying a fight, they will wait, at least until it appears the fight is rapidly declining....5 minutes later, the cv goes down, and no harm no foul.

to say "just defend it" is a remark made without even taking the time to think about the issue. a) we are defending it  b) most furballers aren't going to climb to 10k and circle a cv waiting for buffs....If we did that, then we wouldn't be furballing, so what would be the point? I don't think anyone could argue about the ease at which a cv can be brought down, despite defenses either way.  Also, and again, the comment about their being a furball island in the DA is lacking, as anyone who has flown there, looking for a furball, would surely understand.

At this point what else is their to say, you either get or you don't.  It's not my issue if people can not understand why others would be unhappy with the specific issue (not the general) one at hand.  Though it does not surprise me, as there are plenty of people out there who seeming love to eat lots of beans, get on a subway, and let em rip...then wonder why all the disgusted faces.  "just hold your breath" would seemingly be the answer.
Title: Re: Suicide bombers and why
Post by: evenhaim on March 07, 2008, 09:34:43 PM
I personally dont see how someone can see and awsome cv battle going hear the excitment, and yet think o wait lets bomb this cv cause of course 1 person's fun is more important than that of 20 or 40. IMHO its just lame.
my .02
Title: Re: Suicide bombers and why
Post by: DoNKeY on March 07, 2008, 09:37:58 PM
This got me thinking, how close can you "park" the cv to the shore right off the enemy base?  Like three feet if you zoom in on the clipboard and don't make the waypoint touch land?

donkey
Title: Re: Suicide bombers and why
Post by: DrDea on March 07, 2008, 09:51:03 PM
  I was flying with Bodhi in that mess cause hes a squadie.While I agree the plastering of the CV in divebombing Buffs is seriously lame,and happens all to often from the weak little no skill ultra melons that cant bare to risk a jabo to do the job  I will also Jabo every CV I see regardless of whos fun it cramps because to me its a lot more fun to blast a CV into rubble.That being said,that was a seriously fun furball and the cv just got to close to the base.Cv gets close...cv dies.Thats all there is to it.
Title: Re: Suicide bombers and why
Post by: FrodeMk3 on March 07, 2008, 10:07:12 PM
Dogfighting.. Furballing.

Shooting down planes, right? Bombers' are planes, too. If it's red and flying, its' a threat; SHOOT IT DOWN!!!

You really believe it's hard to shoot down bombers? Harder than winning a dogfight? It's not only easy but boring 9 times out of 10. 

So are some fighter sticks' in this game. And there's bomber sticks' in here that will eat your lunch. Tatertot and 999000 come immediately to mind.


Why does a toolsheder have to bomb a CV with a good furball depending on it?  Does it differ somehow from any other CV?  The only difference is that other players are having fun using it..  It's as lame as taking command from someone using a CV (for, you guessed it, combat) just for the sake of it, and then doing nothing with it.

If a CV was simply a floating airfield, launching nothing but strictly fighters, I would actually tend to agree with you on this. However, CV groups' contain everything you need to be a genuine threat to a field, i.e. Heavy artillery, ordnance, troops, and ways' to get them there. CV's are, and always have been, high-priority targets, both in RL, and in the game. If airfields' are defended against attack, why shouldn't the CV?

What does the toolsheder give to the furballers in exchange for his bombing their CV?  Nothing.

I beg to differ. The Toolshedder gives incentive to defend the CV. An LA-7 off of the airfield is not a threat to the CV; a formation of buffs' is. Think of it this way:Why go play blackjack in Las Vegas, if there's not any money on the table? Taking the CV in close to a field is akin to placing your bet on the table. Now you're playing for something more tangible.
Title: Re: Suicide bombers and why
Post by: GooseAW on March 07, 2008, 10:11:38 PM
 WAAAAAAAAAAAAAAAA to all of ya! Been happenin for years...and hopefully 10 more.  :rock
Title: Re: Suicide bombers and why
Post by: moot on March 07, 2008, 11:02:46 PM
Frode type outside the quote if you can...
Quote
Shooting down planes, right? Bombers' are planes, too. If it's red and flying, its' a threat; SHOOT IT DOWN!!!
Zzz  A plane that sits still and is as big as a barn... Yeah right, there's better things to use ammo on.  Especialy if they're exploiting the external view to aim.


Quote
So are some fighter sticks' in this game. And there's bomber sticks' in here that will eat your lunch. Tatertot and 999000 come immediately to mind.
I've killed em both pretty much everytime I ran into them.. Lost a rad at worst.  And rumour is they're the first ones to use the exploit.  I wouldn't be surprised.  Either way they're boring.


Quote
If a CV was simply a floating airfield, launching nothing but strictly fighters, I would actually tend to agree with you on this. However, CV groups' contain everything you need to be a genuine threat to a field, i.e. Heavy artillery, ordnance, troops, and ways' to get them there. CV's are, and always have been, high-priority targets, both in RL, and in the game. If airfields' are defended against attack, why shouldn't the CV?
I never said the opposite.. If the CV has won the fight, and the fight spills over the field so that it's not an even fight anymore, then yes, sink it.. There's no more dogfighting to expect from it. That's common sense.
But saying that just because something can potentialy be something else, it should be treated as something else pre-emptively.. That's stretching it.

Quote
I beg to differ. The Toolshedder gives incentive to defend the CV.

Boring almost everytime.  And it's beside the point.. The point is that toolsheders are the ones forcing their gameplay on others.  Anyone can climb to the bombers' alt, and make fast and clean passes and blow the thing back to the tower, but it's boring.  Do you honestly expect people to have more fun climbing out for 15min+ to kill one lousy formation of fat chicks? Zzz
 
Quote
An LA-7 off of the airfield is not a threat to the CV; a formation of buffs' is.

I don't see the relation.
Quote
Think of it this way:Why go play blackjack in Las Vegas, if there's not any money on the table? Taking the CV in close to a field is akin to placing your bet on the table. Now you're playing for something more tangible.
Huh?  CV off a base = furball.  That's all there is to it.  Since there's no attrition from using up planes from a field, there's effectively an infinite amout of cash on that blackjack table.
Title: Re: Suicide bombers and why
Post by: hubsonfire on March 08, 2008, 01:05:04 AM
I honestly don't understand the mindset here. You've got guys on both sides of the fight complaining about the actions of their opponents/teammates, using tactics that are considered lame by anyone who is interested more in the spirit of the game than simple griefing, and yet the only person who is entitled to play the game the way they want is the griefer? What sort of logic is that?

As to what someone might have done or what would be considered acceptable if the situation was not as described- that has nothing to do with anything. You've got accounts from numerous people on both sides of the fight, describing what really happened, and yet you rationalize the griefing by listing all sorts of things that might have happened had the situation been different- completely irrelevant.
Title: Re: Suicide bombers and why
Post by: thndregg on March 08, 2008, 01:24:11 AM
Well, with a wee bit of this stuff...(http://imgcash2.imageshack.us/img60/2416/wirwr2.th.jpg), I had fun sinking a Rook boat at 8K while cons tried to kill me. After a two week break, I ran missions to "toolshed" bases and take them. Did I have fun? Yes. Did I ruin some poor soul's day elsewhere?

Too drunk to care,

EGG
Title: Re: Suicide bombers and why
Post by: FrodeMk3 on March 08, 2008, 02:17:36 AM
Quote
Shooting down planes, right? Bombers' are planes, too. If it's red and flying, its' a threat; SHOOT IT DOWN!!!
Zzz  A plane that sits still and is as big as a barn... Yeah right, there's better things to use ammo on.  Especialy if they're exploiting the external view to aim.



Quote
So are some fighter sticks' in this game. And there's bomber sticks' in here that will eat your lunch. Tatertot and 999000 come immediately to mind.
I've killed em both pretty much everytime I ran into them.. Lost a rad at worst.  And rumour is they're the first ones to use the exploit.  I wouldn't be surprised.  Either way they're boring.

By that rationale then, the damn CV shoulda stayed afloat, as a matter of fact, CV sinkings' should be rare. But 90% of the time, even if the CV captures' the field, it gets' sunk in the process. Which means' the bombers' made it from the radar circle to the CV entirely without getting intercepted. The Buffs' get through. Probably because they aren't the easy targets' you say they are, Moot.


Quote
If a CV was simply a floating airfield, launching nothing but strictly fighters, I would actually tend to agree with you on this. However, CV groups' contain everything you need to be a genuine threat to a field, i.e. Heavy artillery, ordnance, troops, and ways' to get them there. CV's are, and always have been, high-priority targets, both in RL, and in the game. If airfields' are defended against attack, why shouldn't the CV?
I never said the opposite.. If the CV has won the fight, and the fight spills over the field so that it's not an even fight anymore, then yes, sink it.. There's no more dogfighting to expect from it. That's common sense.
But saying that just because something can potentialy be something else, it should be treated as something else pre-emptively.. That's stretching it.

As I stated previously, a CV can spawn infinite amounts' of aircraft. Enough of them become a horde. If the bomber pilot waits' too long, his window of oppurtunity dissappears, because by the time he get's over the CV, it's too late to do anything to save a field. So the Buff driver is obliged to up and attack the CV at his earliest oppurtunity. He does this purely because of the potential of what the CV can become. He has to.


Quote
I beg to differ. The Toolshedder gives incentive to defend the CV.

Boring almost everytime.  And it's beside the point.. The point is that toolsheders are the ones forcing their gameplay on others.  Anyone can climb to the bombers' alt, and make fast and clean passes and blow the thing back to the tower, but it's boring.  Do you honestly expect people to have more fun climbing out for 15min+ to kill one lousy formation of fat chicks? Zzz

Because if you let a CV get sunk, That's how long it's gonna take to fly a sector from another base, to get back to the original fight. There's your point for "incentive." You're literally fighting for your fun...But fightings' the name of the game after all, isn't it?
 

Quote
An LA-7 off of the airfield is not a threat to the CV; a formation of buffs' is.

I don't see the relation.

You're on the tail of an enemy LaLa. You're shooting this guy down. At this moment, you have your fun in hand. But the formation of Buffs' that have just gotten through the dar ring, are looking to hit your CV. Now you can keep killing the LA as he ups. But you won't have nothing to RTB to, because you neglected your CV. If you had climbed out, and intercepted the Buffs', your fun continues. The LA will still be there when you get back, btw.

Quote
Think of it this way:Why go play blackjack in Las Vegas, if there's not any money on the table? Taking the CV in close to a field is akin to placing your bet on the table. Now you're playing for something more tangible.
Huh?  CV off a base = furball.  That's all there is to it.  Since there's no attrition from using up planes from a field, there's effectively an infinite amout of cash on that blackjack table.

The CV isn't infinite, once it get's sunk. The CV is your wager; The planes' are simply cards.
Title: Re: Suicide bombers and why
Post by: moot on March 08, 2008, 03:05:48 AM
Frode this is how it works:  {quote} and {/quote} with [ ] instead of { }

By that rationale then, the damn CV shoulda stayed afloat, as a matter of fact, CV sinkings' should be rare. But 90% of the time, even if the CV captures' the field, it gets' sunk in the process. Which means' the bombers' made it from the radar circle to the CV entirely without getting intercepted. The Buffs' get through. Probably because they aren't the easy targets' you say they are, Moot.
No, the rationale is that both climbing up to bombers and shooting at them is boring.  There's just no interest in leaving a good furball to fly at some ackstar.  The bombers do make it thru the radar circle because they're flying 10 thousand feet above the furball...  There's only one plane that can react to that small a window and it's the 163.   
And bombers are the easy targets I say they are..  tatertot and 999 might be hard but they're not so hard that the right acm won't take em down.  It'll be even easier once HTC squashes the external view exploit.

Quote
As I stated previously, a CV can spawn infinite amounts' of aircraft. Enough of them become a horde.
CVs are the same as airfields.. I don't see how the CV is anymore of a potential horde than the FHs..  What's your point? 
 If the bomber pilot waits' too long, his window of oppurtunity dissappears, because by the time he get's over the CV, it's too late to do anything to save a field. So the Buff driver is obliged to up and attack the CV at his earliest oppurtunity. He does this purely because of the potential of what the CV can become. He has to.
Kill a CV and the fight will come from elsewhere.. If there's no nearby fields, it's game over for the CV attackers.  And I disagree bombers have no way to predict if a furball is getting out of hand.  It's common to have someone on country channel say that a CV needs sinking..  Soon enough the bombers show up and drop it.

Quote
Because if you let a CV get sunk, That's how long it's gonna take to fly a sector from another base, to get back to the original fight. There's your point for "incentive." You're literally fighting for your fun...But fightings' the name of the game after all, isn't it?
 
And the point that's repeatedly gone over your head apparently, is that there's no reason for those bombers to extinguish others' fun when those others aren't requiring those bombers' doing so.. A balanced furball will go on until people have had enough and log off.  There's no need for those bombers to bomb anything.  Players like FORTRESS aside.. "It made me feel good".  His feeling good was more important than 30 people having a blast dogfighting.  If that isn't griefing, I dunno what is.

Quote
You're on the tail of an enemy LaLa. You're shooting this guy down. At this moment, you have your fun in hand. But the formation of Buffs' that have just gotten through the dar ring, are looking to hit your CV. Now you can keep killing the LA as he ups. But you won't have nothing to RTB to, because you neglected your CV. If you had climbed out, and intercepted the Buffs', your fun continues. The LA will still be there when you get back, btw.
You don't get it..  I can kill buffs anytime.. I do kill buffs anytime..And it's boring.  It's even more boring in the case of CV defense because you have to troll around waiting for buffs to show up, since once they're in the dar circle they're too close to be intercepted before their drop unless you've got enough altitude.  How in the heck do you not get this?  It's boring to fly cap over a freakin CV, doing nothing.  Even shooting those bombers is boring, especialy if you can see an actual dogfight going on below while you sit like a duck waiting for some eventual toolsheder. 

Quote
The CV isn't infinite, once it get's sunk. The CV is your wager; The planes' are simply cards.
And those are who's rules?  Yours?  Who made you the boss here?  I don't kill BHs nor ordnance unless bombers are screwing up a good fight.. I'm not talking about steam rolling of any kind. 

I'm done typing at this topic, way too tedious.
Title: Re: Suicide bombers and why
Post by: Rich46yo on March 08, 2008, 05:47:23 AM


                      Yeah imagine that? Someone actually playing in the team concept, interrupting their furball fun, and taking out ords or flying high and tight defensively? Just imagine that? Course this game is like modern life and "its all about me" isn't it? Dont "you have fun" by bombing a CV cause your going to interrupt me having fun. Last night I was in a CV furball and actually heard Rooks on the vox, "dont bomb the CV". Hows that for a combat flight sim? :lol

                     I wonder how long it takes to get a seafire up to 10k? Maybe a few minutes?? Not that most bombers even bother to climb that high. About 6k is the average. Course the CV is already down by the time the level bombers get there, due to the dive bombing, anyways.

                    Chasing your tail 500' off the water in an endless furball is not defending a CV. Not even close! Ive lost count of the times ive taken off from a nearby base with ords still up and flew over a CV uncontested from even 6k up. None of the 3 teams here "defends their CVs". Not properly. Most CV fights end up as a baby seal clubbing contest anyways.


It's really not about who has the right to do what...it's more about the context.  I certainly, nor would some others, suggest that bombs should not be falling.  I wouldn't say toolshedders should stop their endless campaign to wipe out every toolshed. 

there are some dedicated bomber pilots and strat guys who will not take out cv's just because they can.  If they see people enjoying a fight, they will wait, at least until it appears the fight is rapidly declining....5 minutes later, the cv goes down, and no harm no foul.

to say "just defend it" is a remark made without even taking the time to think about the issue. a) we are defending it  b) most furballers aren't going to climb to 10k and circle a cv waiting for buffs....If we did that, then we wouldn't be furballing, so what would be the point? I don't think anyone could argue about the ease at which a cv can be brought down, despite defenses either way.  Also, and again, the comment about their being a furball island in the DA is lacking, as anyone who has flown there, looking for a furball, would surely understand.

At this point what else is their to say, you either get or you don't.  It's not my issue if people can not understand why others would be unhappy with the specific issue (not the general) one at hand.  Though it does not surprise me, as there are plenty of people out there who seeming love to eat lots of beans, get on a subway, and let em rip...then wonder why all the disgusted faces.  "just hold your breath" would seemingly be the answer.
Title: Re: Suicide bombers and why
Post by: NCLawman on March 08, 2008, 07:30:03 AM
Sloe, I know who it was, and I know why they did it.  They do it to piss people off.  I even got a PM about it after because they thought it was so funny... 

I am not against buffs, sinking cv's, or the strat war at all.  I just hate dive bombing jackoffs in buffs sinking cv's in the most unrealistic manner possible.  Face it, it is really hard to defend against a group of B-17's diving on a cv from 10k.

Either way, it does not matter.  Some people agree, others do not, some don't care.  The fact that a few came in and dropped some cheap shots at me really doesn't matter either.  It shows me that they are not looking at the whole issue, and instead choose to be griefers as opposed to helping find a solution. 


So, if this person did something SOLELY to annoy you, how much satisfaction did you just give him starting an 8-page thread about him?    :rock

If a person's behavior is acting like a child - I believe it was equated to a "take my ball and go home" type - then coming here to raise hell and draw attention to it is counterproductive to your goal.  You have just fed this person's ego and through this attention, encouraged him to continue to do it.  If you want this person to stop acting like a little Chit-bag, then ignore him.  The fun wears off if there is no one to argue or get P.O.ed about it. 

<salute>  :aok

NC-LawMan
Title: Re: Suicide bombers and why
Post by: dedalos on March 08, 2008, 07:57:27 AM
Within the DA map is an area entitled "Furballing."

Within the DA map is an area for bombing too.  Why is it empty?
Title: Re: Suicide bombers and why
Post by: Masherbrum on March 08, 2008, 08:46:38 AM
I personally dont see how someone can see and awsome cv battle going hear the excitment, and yet think o wait lets bomb this cv cause of course 1 person's fun is more important than that of 20 or 40. IMHO its just lame.
my .02
Bomber Rank.   Therein lies your answer. 
Title: Re: Suicide bombers and why
Post by: TequilaChaser on March 08, 2008, 08:57:54 AM
an easy fix.......... raise the monthly gameplay fee to $30.00 like it was in the beginning

another fix....... maybe have a PREMIUM Arena, where people can subscribe and possibly pay an additional $5.00 fee to root out all the undesirables

or another fix......have an arena where several pillars of the community ( long time Vet players - like Nobaddy, NoPoop, etc...) vote & invite only worthy players to this arena,

or another possible fix ...... make an even more demanding, more realistic arena , and leave all the gamey types in the existing arenas....

one thing is certian here, The Players ( Community ) does not set the tone , does not police itself, does not cast enough stones on deserving individuals these days, and everything is to stinking PC........
Title: Re: Suicide bombers and why
Post by: WMLute on March 08, 2008, 09:06:50 AM
It could possibly be all about "perspective".

One player could be fighting in the furball and dying lots and think "we are getting beat here, the nme is winning!  I better kill that nme cv to save the base " and up's buffs for it.

You on the other hand could be on the same side, in the same furball, and winning most your fights thinking "WOW! this furball is GREAT!  I am having a BLAST!  I hope nobody kills that nme cv"

It's all about "perspective".

On a side note, how many of y'all know any "dedicated" bomber pilot that can fly fighters worth a darn?  Could there possibly be a correlation there.
Title: Re: Suicide bombers and why
Post by: hubsonfire on March 08, 2008, 09:30:43 AM
The guy who sank the CV was not seen in the area  before or after this happened. The fight that was interrupted was the only ongoing fight, with other action being limited to one side or another attacking more or less undefended fields, and the largest green dar bar was over the field we were flying out of. There's your most likely correlation. You're a knit, Lute, surely you've seen Fortress running around crashing B-17s into things?
Title: Re: Suicide bombers and why
Post by: Getback on March 08, 2008, 10:20:05 AM
Kaybay.. did you overdose on sugar or something?
 .. You haven't been around very long, or haven't been paying much attention to vox/text..  Not only do CVs get used as mobile furball generators, lots of bases are captured or attempted to just to get players to up and start a fight.. With no real intent to "capture" anything.

Been around a very long time Moot and have flown as knits, bish, and rooks. Still haven't heard anyone say that. Maybe a new development. What I hear mostly is don't up cv, we're trying to sneak the base  :lol
Title: Re: Suicide bombers and why
Post by: Bodhi on March 08, 2008, 10:41:29 AM
It could possibly be all about "perspective".

Well my perspective was after his PM to me after he did it.  Wasn't the type of PM I would send to someone and definitely not a PM from someone that was there for the fun of game...

Either way, it is the individual and a few others that get their rocks off doing it.  Not the whole of buff pilots.
Title: Re: Suicide bombers and why
Post by: evenhaim on March 08, 2008, 11:06:23 AM
an easy fix.......... raise the monthly gameplay fee to $30.00 like it was in the beginning

another fix....... maybe have a PREMIUM Arena, where people can subscribe and possibly pay an additional $5.00 fee to root out all the undesirables

or another fix......have an arena where several pillars of the community ( long time Vet players - like Nobaddy, NoPoop, etc...) vote & invite only worthy players to this arena,

or another possible fix ...... make an even more demanding, more realistic arena , and leave all the gamey types in the existing arenas....

one thing is certian here, The Players ( Community ) does not set the tone , does not police itself, does not cast enough stones on deserving individuals these days, and everything is to stinking PC........

I kinda agree with you TC but on some level i honestly wouldnt be able to afford the game on my limited budget(working and saving for a chance to come to usa)Ive been here for long enough to know that that wouldnt be a viable solution for HTC ;)
Title: Re: Suicide bombers and why
Post by: stickpig on March 08, 2008, 11:19:39 AM
Sloe, I know who it was, and I know why they did it.  They do it to piss people off.  I even got a PM about it after because they thought it was so funny... 

I am not against buffs, sinking cv's, or the strat war at all.  I just hate dive bombing jackoffs in buffs sinking cv's in the most unrealistic manner possible.  Face it, it is really hard to defend against a group of B-17's diving on a cv from 10k.

Either way, it does not matter.  Some people agree, others do not, some don't care.  The fact that a few came in and dropped some cheap shots at me really doesn't matter either.  It shows me that they are not looking at the whole issue, and instead choose to be griefers as opposed to helping find a solution. 


The only solution (without a modeling change to prevent divebombing heavies) is for the community to make it so that divebombing with heavies is considered such an awful lame thing to do, that people would be ashamed if they got caught doing it.

And if they got caught, they would recieve a knock on thier door, and when opened they would recieve a punch in the forehead.
Title: Re: Suicide bombers and why
Post by: ddoug on March 08, 2008, 12:10:05 PM
Should I, a bomber pilot, NOT sink an enemy CV when I see one?  That's like telling a furballer "if you see some enemy buffs while on the way to a furball DO NOT SHOOT THEM DOWN."  I can count 1000 times when that's happened to me and you don't see me whining about it in the forums.

/sank 4 CVs last night flying 26's......level flight at 15k tyvm


Title: Re: Suicide bombers and why
Post by: bj229r on March 08, 2008, 01:19:43 PM
There is no more fun fight than a cv offshore with a zillion low-powered, low-alt planes upping off it, flailing away at everything in sight---they are ALWAYS the best furballs, and I'd imagine a damn small % of such ventures eventually result in base captures--as a defender, I have the unusual advantage of NOT fighting Lgheys and K4's, and the planes arent coming in at 15k---as the cv guy, I have the advantage of a zillion laser-acks whacking the incoming vultures....win-win scenario :aok
Title: Re: Suicide bombers and why
Post by: FrodeMk3 on March 08, 2008, 01:20:55 PM
Well my perspective was after his PM to me after he did it.  Wasn't the type of PM I would send to someone and definitely not a PM from someone that was there for the fun of game...

Either way, it is the individual and a few others that get their rocks off doing it.  Not the whole of buff pilots.

Bodhi, I was curious, did you say anything on ch.200 about this, before the guy PM'd you?
Title: Re: Suicide bombers and why
Post by: FrodeMk3 on March 08, 2008, 01:26:54 PM
Within the DA map is an area for bombing too.  Why is it empty?

To be honest, I think Masherbrum said it best; There is no score.

I always kinda thought that would have been a better place for a tank town, with all the factories' and cities, but o well.
Title: Re: Suicide bombers and why
Post by: Bodhi on March 08, 2008, 01:28:32 PM
Bodhi, I was curious, did you say anything on ch.200 about this, before the guy PM'd you?

Just asked who sunk the CV...
Title: Re: Suicide bombers and why
Post by: FrodeMk3 on March 08, 2008, 01:32:40 PM
Ok. I thought it mighta been someone harboring some kinda grudge...

If it were, it's kinda disturbing.
Title: Re: Suicide bombers and why
Post by: beddog on March 08, 2008, 03:13:21 PM
an easy fix.......... raise the monthly gameplay fee to $30.00 like it was in the beginning


There ya go, put the price out of reach for a lot of guys so a few whiners that can afford the extra money won't have a sad video game experience..... :cry
Title: Re: Suicide bombers and why
Post by: beddog on March 08, 2008, 03:14:24 PM
Here's another idea girls....   GET OVER IT!
Title: Re: Suicide bombers and why
Post by: A8balls on March 08, 2008, 03:14:52 PM
Would it be logical game wise to make a percentage of CVs & Ports unsinkable/uncapturable (red boxed)? Bombing only disables planes, LVTs and guns for say 60 minutes unless resupplied? Bombers could still gain points, and the CV wouldn't have to travel for hours to get into position. I don't know and not trying to be smart axxed about it, but it seems like an ok idea to me.
Title: Re: Suicide bombers and why
Post by: Masherbrum on March 08, 2008, 03:17:38 PM
It always has been "only about getting points".   That is what this thread is about.   Noone wants to say it, so I will.   
Title: Re: Suicide bombers and why
Post by: TequilaChaser on March 08, 2008, 04:18:05 PM
There ya go, put the price out of reach for a lot of guys so a few whiners that can afford the extra money won't have a sad video game experience..... :cry

lay off the Beer, or soft drinks or cigarettes and you could afford it.how many soft drinks, or starbuck's 7 dollar coffee's, or how many krispy kreme donut stops or fastfood places you visit in a month? a damn dollar a day is like 1 penny back in the 70's early 80's........

if  people can not afford that, then they really can not afford to be playing in the 1st place........even at 15.00 a month......

and how bout you people include your in game gameid when you post a freaking reply............


TC ( where did the signatures go? )
Title: Re: Suicide bombers and why
Post by: Bodhi on March 08, 2008, 04:26:55 PM
It always has been "only about getting points".   That is what this thread is about.   Noone wants to say it, so I will.   

You know me well enough to know that I could care less about points.  This is about came play to me.  Plain and simple.
Title: Re: Suicide bombers and why
Post by: moot on March 08, 2008, 04:42:55 PM
Been around a very long time Moot and have flown as knits, bish, and rooks. Still haven't heard anyone say that. Maybe a new development. What I hear mostly is don't up cv, we're trying to sneak the base  :lol
How long is that? You just missed it..  There's plenty of info going around on CVs, their location & heading, their damage status, if they need sinking, whatever.

I sink CVs too, it's a ton of fun with a 25H.. very challenging to hit from way out all the way to point blank, to take out enough guns so that you survive long enough to sink the CV or cruiser from close range.. With some luck not take enough damage to rearm and sink everything on the second sortie.

Sinking CVs with a good fight anchored to them is the same as zooming into a good 1:1.  It's about context, but some people just can't get that part.
e.g.: http://www.megaupload.com/?d=1YDPS150
Did I ask for help?   That 190 wasn't even on my six, but people just can't help and pile up.  Good thing they were low, or they'd have interrupted a good fight.
Title: Re: Suicide bombers and why
Post by: Becinhu on March 08, 2008, 04:46:35 PM
I sink CV's to make more coral reefs to improve the habit of all our AH fish in the virtual ocean.... :pray
Title: Re: Suicide bombers and why
Post by: Rolex on March 08, 2008, 05:04:54 PM
Having large strat targets for bombers that affect the ability to capture territory would go a long way to reducing the impact capture and non-capture guys have on each other. Bomber guys want to blow stuff up. Give them stuff to blow up (along with an incentive to do it) other than CVs.
Title: Re: Suicide bombers and why
Post by: SFCHONDO on March 08, 2008, 05:06:05 PM
I'm just amazed this thread has gone 10 pages....LOL
Always going to be a few knuckle heads around. Forget it and move on. There will always be another furball somewhere on the map.
Title: Re: Suicide bombers and why
Post by: redman555 on March 08, 2008, 05:11:49 PM
Ya know, we'd been having a good fight for the better part of an hour with a bish CV off of a rook base.  Just the kind of great fighter fest that really grabs you and immerses you in the game.  My squaddies and I were all having an absolute blast as were many of the rook pilots.  Then, the inevitable happens when some dilrod had to come with dive bombing B-17's and sink the cv.  WTF for?  We were all having a good time and not trying to take your gdamn base!  We just wanted a good furball.

********, did it make you feel cool that you ruined a fight that 30 plus people were enjoying?  I bet you were the kid that was never picked for a team at recess and crap like that is your only way of getting attention.  Let me guess, you used to snatch the baseball and run off with it too, right?

Crap like this is why the ack on cv's and bases needs to be super hardcore.  That way one imbecile can not ruin the fun for 30 plus people.

 :mad:





this is why i wish HT could put friendly fire  :aok :rofl :rock


ps: this game is about havin fun, sure, it get serious sometimes, us knits hate those bish, but, the main thing.. ITS A GAME, its ment 2 b fun, and 2 hang out with friends
Title: Re: Suicide bombers and why
Post by: Bodhi on March 08, 2008, 06:22:24 PM
Having large strat targets for bombers that affect the ability to capture territory would go a long way to reducing the impact capture and non-capture guys have on each other. Bomber guys want to blow stuff up. Give them stuff to blow up (along with an incentive to do it) other than CVs.

Thats what I have been thinking all along.
Title: Re: Suicide bombers and why
Post by: Xargos on March 08, 2008, 06:30:54 PM
Having large strat targets for bombers that affect the ability to capture territory would go a long way to reducing the impact capture and non-capture guys have on each other. Bomber guys want to blow stuff up. Give them stuff to blow up (along with an incentive to do it) other than CVs.

 :aok
Title: Re: Suicide bombers and why
Post by: ink on March 08, 2008, 07:01:54 PM
happens all the time
bombers ruining a good furball,
but what ever, theres anouther one somewhere else
dont let it get ya mad.
Title: Re: Suicide bombers and why
Post by: BBBB on March 08, 2008, 08:11:18 PM
It always has been "only about getting points".   That is what this thread is about.   Noone wants to say it, so I will.   

 OMG..the world as we know it is about to come to an end. For once you have said something I agree with.

 It is all about points. It is about landing 10 kills and having something to brag about. Seeing your name in lights to show off how many baby seals you just clubbed is what is all about. A simple solution..take away the XXXX Landed 14 kills in a P-51..ect.. Take away the top ranked pilot thing off the front page. Clubbing baby seals is not near as exciting when you can't brag about it later. 
Title: Re: Suicide bombers and why
Post by: moot on March 08, 2008, 09:01:18 PM
You guys aren't playing the same game.. It's not about the points, it's about the fight.
Title: Re: Suicide bombers and why
Post by: LePaul on March 09, 2008, 12:06:08 AM
Man i love sinking CVs in Ar234's or Lancs. 

Knowing there are folks too lazy to defend a CV...priceless

Knowing I've caused some 30+ people a mental breakdown...teh awesome!

For everything else, there's Mastercard   :rock :t
Title: Re: Suicide bombers and why
Post by: DrDea on March 09, 2008, 12:31:59 AM
 Just kill score all together.
Title: Re: Suicide bombers and why
Post by: Masherbrum on March 09, 2008, 01:21:48 AM
Just kill score all together.
Then some will have no feeling of "self-worth".   
Title: Re: Suicide bombers and why
Post by: moot on March 09, 2008, 01:47:50 AM
LePaul what mental breakdown.. It's like saying the reaction of people at a party where out of the blue you stood up and screamed FIRE FIRE at the top of your lungs was "whining"...  I never got any interest in putting sticks in others' wheels, but with so much intent at killing furballs only to piss in people's flakes, I think I might start porking ords just to keep the toolsheders off our fun.. 
Title: Re: Suicide bombers and why
Post by: LePaul on March 09, 2008, 03:34:02 AM
Moot, I'm teasing...but its like knocking down that last fighter hangar and listening to the circling vulchers whine.  Its priceless at times!

I wish you could pork fuel...but that had to be "protected" because then HTC would hear the boo-hoos of how unfair it is someone can't up their favorite fighter.



Title: Re: Suicide bombers and why
Post by: The Fugitive on March 09, 2008, 10:33:49 AM
I think the biggest problem between the "furballers" and the "win the war" types is a lack of understanding what a "furball" is. A real furball isn't just the clash of defenders and attackers between bases. They sometimes spring from that, but not often. Attackers are "win the war" types on the move, and defenders are "win the war" types trying to slow the enemy from taking their "land", neither are furballers.

Furballs, real ones anyway, are as rare as a tornado, and as unpredictable. You never know where or when they will pop up. When a real furball come into being it is a mass of folks who are fighting for the pure fun of the fight.... to see how many you can get before you get "got", or to get out with your one or two kills and your 15 assists and limp home with that trill of surviving. The "win the war" types don't understand this at all, to them its a waste of time and resources. They look at the "battle" and figure they are doing their countrymen a favor by taking out the FH, or dropping the CV. To a furballer, this isn't a battle. Moving closer to the enemy base to "stop the advance" isn't in anyones mind, and for most, setting up the "vulch" isn't either.

The furball is nothing more than a free for all that pops up between two bases, giving both sides a quick flight to the fight. A place where you can have 50 fights in an hour instead of half a dozen. Sure you could say "the dueling arena has that area already", but its not the same. You could say the same thing to the "win the war" types, "MW arena is setup the same, all the bases are there, go capture the world there", but its not the same. The MAs are where the player are at, for better or worst, and that is where everyone seems to want to play.

The last thing that bothers furballers is the fact that the "win the war" types have another base just 25 miles away ! Why can't just go take that one? There is a whole other front with a number of bases on it, why can't they go take those? Unfortunately after this "furball" is destroyed by a "win the war" type popping the last FH, or sinking the CV another furball just doesn't "spring up" at the next base. I don't know why, maybe too many of the furballers are too busy screaming at the "win the war" types on the radio to get another one going, or maybe its like a tornado. You just never know where they will spring up again.   
Title: Re: Suicide bombers and why
Post by: Hoarach on March 09, 2008, 10:49:53 AM
I think the biggest problem between the "furballers" and the "win the war" types is a lack of understanding what a "furball" is. A real furball isn't just the clash of defenders and attackers between bases. They sometimes spring from that, but not often. Attackers are "win the war" types on the move, and defenders are "win the war" types trying to slow the enemy from taking their "land", neither are furballers.

Furballs, real ones anyway, are as rare as a tornado, and as unpredictable. You never know where or when they will pop up. When a real furball come into being it is a mass of folks who are fighting for the pure fun of the fight.... to see how many you can get before you get "got", or to get out with your one or two kills and your 15 assists and limp home with that trill of surviving. The "win the war" types don't understand this at all, to them its a waste of time and resources. They look at the "battle" and figure they are doing their countrymen a favor by taking out the FH, or dropping the CV. To a furballer, this isn't a battle. Moving closer to the enemy base to "stop the advance" isn't in anyones mind, and for most, setting up the "vulch" isn't either.

The furball is nothing more than a free for all that pops up between two bases, giving both sides a quick flight to the fight. A place where you can have 50 fights in an hour instead of half a dozen. Sure you could say "the dueling arena has that area already", but its not the same. You could say the same thing to the "win the war" types, "MW arena is setup the same, all the bases are there, go capture the world there", but its not the same. The MAs are where the player are at, for better or worst, and that is where everyone seems to want to play.

The last thing that bothers furballers is the fact that the "win the war" types have another base just 25 miles away ! Why can't just go take that one? There is a whole other front with a number of bases on it, why can't they go take those? Unfortunately after this "furball" is destroyed by a "win the war" type popping the last FH, or sinking the CV another furball just doesn't "spring up" at the next base. I don't know why, maybe too many of the furballers are too busy screaming at the "win the war" types on the radio to get another one going, or maybe its like a tornado. You just never know where they will spring up again.   

Wow did you just read my mind?   :eek:
Title: Re: Suicide bombers and why
Post by: Lusche on March 09, 2008, 11:38:10 AM
Woes of a buff driver:

If he attacks a CV near one of his own bases, he's killing a fight - LAMER!
If he attacks an enemy airbase where are fight is going on to help with capture, he's killing a fight - LAMER!
If he attacks one of those "plenty other bases" where there's no action at, its pointless. Besides it's a milkrun - LAMER!
If actually someone ups there to defend and a battle evolves - #2. If no one ups and he and his friends actually capture field, they are "afraid to fight and dodge the battle" - LAMER!
If he now resorts to attacking strat targets in hope he doesn't hurt anybody's feelings, he is a weak milkrunner - LAMER!

 :rolleyes:
Title: Re: Suicide bombers and why
Post by: Guppy35 on March 09, 2008, 11:41:07 AM
Woes of a buff driver:

If he attacks a CV near one of his own bases, he's killing a fight - LAMER!
If he attacks an enemy airbase where are fight is going on to help with capture, he's killing a fight - LAMER!
If he attacks one of those "plenty other bases" where there's no action at, its pointless. Besides it's a milkrun - LAMER!
If actually someone ups there to defend and a battle evolves - #2. If no one ups and he and his friends actually capture field, they are "afraid to fight and dodge the battle" - LAMER!
If he now resorts to attacking strat targets in hope he doesn't hurt anybody's feelings, he is a weak milkrunner - LAMER!

 :rolleyes:

We understand all that.  What's your point? :)
Title: Re: Suicide bombers and why
Post by: evenhaim on March 09, 2008, 11:48:50 AM
yah dan is the leet bomber pilot  :lol

nice avatard btw lusche
Title: Re: Suicide bombers and why
Post by: SpiveyCH on March 09, 2008, 11:53:55 AM
Had he level bombed the CV and sunk it, would there still be this funny thread?
Title: Re: Suicide bombers and why
Post by: Hornet33 on March 09, 2008, 11:58:21 AM
I love to see a great furball going on. I'll up a flight of B-17's with 24 100lbrs, fly over to the enemy base at around 15k and drop all 24 bombs right down the runway and see what happens.  Gotten kills of people trying to land kills and plenty of people spawning on the runway or just about to take off.

You want to talk about whinning......that's a sure fire way to get some people pissed off.....and I LOVE IT!!!!!

BUT I didn't ruin anyones furball, didn't kill any hangers, ords or fuel, just put a 100lb bomb on top of some poor shlubs plane :t
Title: Re: Suicide bombers and why
Post by: Lusche on March 09, 2008, 12:01:10 PM
We understand all that.  What's your point? :)

In a nutshell: this thread is ridiculous.  ;)
Title: Re: Suicide bombers and why
Post by: Grits on March 09, 2008, 12:05:44 PM
I like pie.
Title: Re: Suicide bombers and why
Post by: DREDIOCK on March 09, 2008, 12:26:05 PM
Personally, I like CVs parked off shore.

 Usually the CV planes are much limited in performance than compared to land-based planes, so CVs off shore usually mean easy kills. Turkeyshoot is always fun. But then, after a while, the CVs start spawning red dots like spores from fungi. They overrun the clandestine shore/island defenses and start a vulching spree.

 This is no fun for me.

 So, I up a buff two sectors away, and go sink the CV while snickering, "How's that for 'fun', hordedorks?!"

 People start screaming bloody hell.

 But then again, if the danged horde hadn't shown up, I'd not have thought the CV was a threat, and I'd have been satisfied with just plane-to-plane defense. So, I justify my actions according to the rule of the "eye-for-an-eye".

 You frickin' hordefreaks start overruning my base and vulch me, then I kill your damned CV.

 



 On other occasions, there are some "vet" type guys flying out of the CV.

 They come into the airfield at something like 15k, and cherrypick people on and on and on with them blue, pig planes.

 When I sneakily up a plane to hunt them down, and actually arrive higher than their current position, they turn pale and run away towards the CV ack.

 And this goes on and on and on and on.

 Anybody having fun? I sure am not.
 
 So, I get tired of them running to the CV. So I up a bomber two sectors away, and I go kill their CV.
 
 You keep cherrypicking over my base, and run to CV ack everytime when somebody else chases you, then I kill your CV.




 
 On rare occasions, I see a CV near the base.

 There aren't hordes, there aren't lame pickers. It's a good furball.

 But then, I realize I can up a bomber and kill the CV.

 So I do it.

 I'm a terrible gunner. One, just one plane flying CAP would be enough to stop me. But like so often, there is not a single person defending the CV.

 So, just like delivering a good wedgie on an unexpecting moron, I up a buff, and go kill your CV.


 ...




 I don't really think about killing other people's fun when I kill their CVs.
 I only think about my own fun.


 When the hordemongers vulch my base, I kill their CV in retribution.
 It is deeply satisfying, and its fun for me.

 When the cherrypickers keep running away towards the CV ack, I kill their CV
 so they can't land their 20 kills made in their big blue pig plane.
 It is deeply satisfying to know their cherrypickin' prettythang has been screwed, and its fun for me.

 When there's nobody defending the CV, open skies, inviting all people who know how to
 bomb stuff, I kill their CV and make them pay for their laziness.
 Its fun for me.


 So, who's gonna dictate me on how I should spend my 15 bucks for my own fun?


Good points.
Title: Re: Suicide bombers and why
Post by: DREDIOCK on March 09, 2008, 12:29:26 PM
On other occasions, there are some "vet" type guys flying out of the CV.

 They come into the airfield at something like 15k, and cherrypick people on and on and on with them blue, pig planes.

 When I sneakily up a plane to hunt them down, and actually arrive higher than their current position, they turn pale and run away towards the CV ack.  

You found a wqay to actually arrive at a furball HIGHER then rooks?

Ok Whats the secret??
You take off an hour early and 10 sectors away?  :lol
Title: Re: Suicide bombers and why
Post by: beddog on March 09, 2008, 02:53:53 PM
lay off the Beer, or soft drinks or cigarettes and you could afford it.how many soft drinks, or starbuck's 7 dollar coffee's, or how many krispy kreme donut stops or fastfood places you visit in a month? a damn dollar a day is like 1 penny back in the 70's early 80's........

if  people can not afford that, then they really can not afford to be playing in the 1st place........even at 15.00 a month......

and how bout you people include your in game gameid when you post a freaking reply............


TC ( where did the signatures go? )

I don't drink or smoke, nor did I say that I could not afford the money so speak for yourself tequiladrinker...  That being said, I think that doubling the price of this game is going be a losing situation for HTC as they will lose customers.. simple as that.  My bbs name is my gameid by the way, not that it's your business to know mine or anyone else's

ps.  At 30 bucks a month I'll be bombing that cv, especially If I find out this crybaby thread had something to do with it.
Title: Re: Suicide bombers and why
Post by: Bodhi on March 09, 2008, 03:27:48 PM
ps.  At 30 bucks a month I'll be bombing that cv, especially If I find out this crybaby thread had something to do with it.


Spoken like a true griefer...

You guys really need to spend some time in the TA and learn some ACM.  The game is so much better from that point of view.
Title: Re: Suicide bombers and why
Post by: FrodeMk3 on March 09, 2008, 03:29:50 PM
I'm starting to wonder...how many threads' that sinking the CV or dropping the FH's has started, over the years...?  :noid
Title: Re: Suicide bombers and why
Post by: Bronk on March 09, 2008, 03:30:34 PM

Spoken like a true griefer...

You guys really need to spend some time in the TA and learn some ACM.  The game is so much better from that point of view.
Heh, Bodhi do a little stat checkin.
Title: Re: Suicide bombers and why
Post by: beddog on March 09, 2008, 03:38:49 PM

Spoken like a true griefer...

You guys really need to spend some time in the TA and learn some ACM.  The game is so much better from that point of view.

Not a griefer and have never ruined a furball, just trying to make a point.  BTW what does this have to do with the ta or acm? I've been at this video game since 2000 or so and have been flying since 1973 when I was big enough see over the dashboard of my dad's plane so go get some "training" yourself...
Title: Re: Suicide bombers and why
Post by: beddog on March 09, 2008, 03:41:10 PM
Heh, Bodhi do a little stat checkin.

Where do you check those stats anyway bronk?
Title: Re: Suicide bombers and why
Post by: Bronk on March 09, 2008, 03:46:37 PM
Where do you check those stats anyway bronk?
LMAO
Quote
I've been at this video game since 2000 or so

And you don't know? :rofl :rofl :rofl
Title: Re: Suicide bombers and why
Post by: beddog on March 09, 2008, 03:57:34 PM
What's so funny about not caring about video game stats bronk?....
Title: Re: Suicide bombers and why
Post by: Bronk on March 09, 2008, 04:00:47 PM
What's so funny about not caring about video game stats bronk?....
I'm laughing at your claim of being here since 2000 and not knowing how/where to check stats.
BS I say, BS.
Title: Re: Suicide bombers and why
Post by: beddog on March 09, 2008, 04:03:56 PM
bs is what you seem to be full of pal so go and see when I first logged on to aces high.. ya know.. check the stats.
Title: Re: Suicide bombers and why
Post by: Bronk on March 09, 2008, 04:05:32 PM
check the stats.
Ok
(http://i114.photobucket.com/albums/n277/1bronk1/beddog.jpg)
Edit:  and guess when first kills for beddog were..............  tour 76. That would be in MAY of 06.
So yea, who's full of bs?
Title: Re: Suicide bombers and why
Post by: beddog on March 09, 2008, 04:28:57 PM
So how do you see where I first logged on to this game or if I played in the h2h arenas?  There was A few years that I didn't have a pay subscription as I was busy running my trucking business 24/7 but I did get on when I had the chance, plus when you have the real thing to fly it's not a big incentive to fly a video game.
Why am I bothering to argue with a guy that's searching the life and times of jackie stuart anyway.......forget about it...:)
Title: Re: Suicide bombers and why
Post by: beddog on March 09, 2008, 04:30:21 PM
whoops I forgot this :rofl :rofl :rofl :rofl
Title: Re: Suicide bombers and why
Post by: Bronk on March 09, 2008, 04:34:01 PM
Ahhh, a freeloader that also explains much.

00-06 is a few ehh?
Title: Re: Suicide bombers and why
Post by: AWMac on March 09, 2008, 04:37:15 PM
H2H?
 :rofl :D :P :lol
Title: Re: Suicide bombers and why
Post by: RAIDER14 on March 09, 2008, 04:49:28 PM
I never say you in any of the H2H Arenas :huh
Title: Re: Suicide bombers and why
Post by: beddog on March 09, 2008, 04:51:20 PM
hmm  HTC used to advertise this so I guess it wasn't a problem for them and I had a lot of fun in there.  I used to love peabodys Solomon islands map as my dad fought there in ww2. also a lot of guys that are pretty good at this game today used to fly in there so I'm not sure what your lame comeback is supposed to mean.  Tell us you never logged onto the h2h arenas now bronk.
Title: Re: Suicide bombers and why
Post by: beddog on March 09, 2008, 04:53:08 PM
oh.. well if you didn't see it i'm sure it didn't happen raider......... :confused:
Title: Re: Suicide bombers and why
Post by: RAIDER14 on March 09, 2008, 04:54:55 PM
I took a 6 month break and usually logged on in the late night arenas so that might explain it
Title: Re: Suicide bombers and why
Post by: Bronk on March 09, 2008, 04:56:17 PM

I have lotsa loot and my own plane but yet I freeload for 6 years.

:rolleyes: :rolleyes:
Title: Re: Suicide bombers and why
Post by: beddog on March 09, 2008, 04:58:18 PM
H2H?
 :rofl :D :P :lol


Wow you guys are too much with this h2h thing..  The main reason I flew there was a lack of time to do this this game at all. (plus my old machine was way too slow.. bad frame rates in the ma)  Does everyone feel that way about the 8 player thing?  Me and my kid would use the lan thing and have a blast together with it.
Title: Re: Suicide bombers and why
Post by: beddog on March 09, 2008, 05:05:46 PM
:rolleyes: :rolleyes:
I have lotsa loot and my own plane but yet I freeload for 6 years.

Didn't ask for it but yes, I played it and enjoyed it. Thanks HTC.  It was a good move on their part bronk whether you like it or not.  Since it seems to annoy you I like it all the more.:)  You may continue to hit the refresh button till I come back tomorrow... or not :)
Title: Re: Suicide bombers and why
Post by: Bronk on March 09, 2008, 05:13:06 PM
There ya go, put the price out of reach for a lot of guys so a few whiners that can afford the extra money won't have a sad video game experience..... :cry
Anyone else here think that he'd still play if it went to $30 a month after his h2h story?
Title: Re: Suicide bombers and why
Post by: llama on March 09, 2008, 05:27:01 PM
Ya know, we'd been having a good fight for the better part of an hour with a bish CV off of a rook base.  Just the kind of great fighter fest that really grabs you and immerses you in the game.  My squaddies and I were all having an absolute blast as were many of the rook pilots.  Then, the inevitable happens when some dilrod had to come with dive bombing B-17's and sink the cv.  WTF for?  We were all having a good time and not trying to take your gdamn base!  We just wanted a good furball.

********, did it make you feel cool that you ruined a fight that 30 plus people were enjoying?  I bet you were the kid that was never picked for a team at recess and crap like that is your only way of getting attention.  Let me guess, you used to snatch the baseball and run off with it too, right?

Crap like this is why the ack on cv's and bases needs to be super hardcore.  That way one imbecile can not ruin the fun for 30 plus people.

 :mad:

HiTech himself has said that the whole goal of this game is to piss off the other guy.

I'd say "Mission Accomplished."
  :lol
-Llama
Title: Re: Suicide bombers and why
Post by: Blammo on March 09, 2008, 05:35:38 PM
So, now this thread is devolving into a personal attack against beddog because he didn't have a paying account until 2006?  So, is the point that unless you have been shelling out cash to HTC for more than 2 or three years you have no opinion?  Or, that your opinion is somehow less valid?  What does that have to do with the PITA that bombed the CV to close a furball?  :huh :rolleyes:
Title: Re: Suicide bombers and why
Post by: hubsonfire on March 09, 2008, 05:45:08 PM
Financial issues or time to play aside, what sort of opinion can you have regarding gameplay, when you don't really play the game?

Llama, I think HiTech also said the main purpose of the game is to have fun. Their goal is the most fun for the most people most of the time, and they have changed the game many times in order to influence gameplay. Bombers have seen, I think, more changes than anything else- 3 versions of the bomb sight, formations, some dispersion for bombs, gun shake, arming distance for bombs- all of which addressed or created problems. Why is that, if the sole purpose of the game is to piss off customers?
Title: Re: Suicide bombers and why
Post by: BBBB on March 09, 2008, 05:45:34 PM
So, now this thread is devolving into a personal attack against beddog because he didn't have a paying account until 2006?  So, is the point that unless you have been shelling out cash to HTC for more than 2 or three years you have no opinion?  Or, that your opinion is somehow less valid?  What does that have to do with the PITA that bombed the CV to close a furball?  :huh :rolleyes:

 Because people here are supposed to be adults, however when they run out of opinions to say they revert back to high schoolers. This whole thread is one giant whine from such a person, followed by a series of whines from everyone else who feels differently or the same..hell I even engaged in it.

 This thread, like these wines need to go bye bye. They solve nothing, they have solved nothing, they will never solve anything because everyone thinks they are right and everyone else is wrong. The end.
Title: Re: Suicide bombers and why
Post by: Bronk on March 09, 2008, 06:01:21 PM
So, now this thread is devolving into a personal attack against beddog because he didn't have a paying account until 2006?  So, is the point that unless you have been shelling out cash to HTC for more than 2 or three years you have no opinion?  Or, that your opinion is somehow less valid?  What does that have to do with the PITA that bombed the CV to close a furball?  :huh :rolleyes:
Less of a right to an opinion, no... More informed than say someone of TCs status also no.
Title: Re: Suicide bombers and why
Post by: FrodeMk3 on March 09, 2008, 06:23:13 PM
One wonders; With as big a split as in the community now, if it can see through it's differences' and come back together?

And the consequences' on the game, If it does?
Title: Re: Suicide bombers and why
Post by: Grits on March 09, 2008, 07:02:40 PM
The old school furball type player that founded the online flight sim community 20 years ago is a tiny minority now. The vast majority, I would guess its over 80%, just want to win the war with the least possible resistance. Nothing can be done about it short of taking away the base capture mechanism and that aint gonna happen.
Title: Re: Suicide bombers and why
Post by: TequilaChaser on March 09, 2008, 07:38:28 PM
Mr. beddog ( ben here since 2000 ), if you have been around that long then you would know that was the original price charged and HTC had no problem of people flying the game.........or subscribing...the only problem that is most visible is from lemmings somewhat like yourself who have flooded the arenas with your lemming horde mentalitys........

so it was the 2 dozen krispy kreme donut & coffee stops each month while running your trucking company or them 7 dollar starbuck frapuccinos........

you done showed your hand with the
Quote
At 30 bucks I'll bomb that cv quote

and only chickenchit lemming tickturds are to affraid to post their in game gameid's when they make a post........because they do not have the cahunas to stand up for what they say

as for Bodhi's original post,  people like Fortress ( and apparently just like you ) rather piss off 20 to 30 people ( including people on your own side ) by fouling up their fight then PM them and laugh about messing up their fight, is more important than having a tidbit 1/2 ounce of respect for your fellow community players.....well lil lemming, you set the tone as to how others treat you ........ and good luck with that
Title: Re: Suicide bombers and why
Post by: TequilaChaser on March 09, 2008, 07:46:40 PM
Less of a right to an opinion, no... More informed than say someone of TCs status also no.

Bronk,
everyone who is a subscribing member to the online arenas has the same equal right to post their own opinion or view, I'd rather not be used in this way, Sir. Although I kind of understand where you coming from ~SALUTE~
Title: Re: Suicide bombers and why
Post by: FrodeMk3 on March 09, 2008, 07:56:24 PM
The old school furball type player that founded the online flight sim community 20 years ago is a tiny minority now. The vast majority, I would guess its over 80%, just want to win the war with the least possible resistance. Nothing can be done about it short of taking away the base capture mechanism and that aint gonna happen.

They ought to-nay, need to, learn to mesh their different playstyles' somehow.

Unfortunately, this thread won't generate anything positive; In reality, there is a good chance that it will kindle a spate of 'fun police' type of action. That can't be regulated in a way that does not seriously hamper general gameplay in the Arena's. What's really needed here, is some sort of accord between the two. There will have to be some compromises' on both sides. That is truly the only hope for things.
Title: Re: Suicide bombers and why
Post by: pluck on March 09, 2008, 07:57:01 PM
Because people here are supposed to be adults, however when they run out of opinions to say they revert back to high schoolers. This whole thread is one giant whine from such a person, followed by a series of whines from everyone else who feels differently or the same..hell I even engaged in it.

 This thread, like these wines need to go bye bye. They solve nothing, they have solved nothing, they will never solve anything because everyone thinks they are right and everyone else is wrong. The end.

Well, certain posts I see as whines...this one I don't.  It raises an issue about gameplay.  Maybe someone might stumble upon this thread, and maybe the next time they see a good fight going on, they might think about (no matter how briefly) how they could affect the attitude of at least part of the community.  It might also shed some light as to why people dislike certain elements of the game.  I realize that some people could care less about anyone else and others get their rocks of by trying to spoil what others enjoy doing.  So in that end, I don't think this thread is useless. It brings up gameplay issues that some have,  and highlights the very different ideas about what actually constitutes combat.

I guess it all depends on point of view, but if there were no whines, would developers just assume everything is working fine?  Does it matter how the community feels about certain in game actions?  Are cv's too easy to kill?  Are buffs to easy to operate and are they being in some way abused?  Should one person be able to control 3 aircraft with coordinated fire with large amounts of ord? Are there elements of gameplay that are unbalanced? Does AH provide fluid dogfights on a large scale often, or is that not the norm?

Most threads have some element of name calling, for example when you state that this whole thread is one giant whine, generated by someone who is acting like a highschooler.  And most people state opinions because they believe it makes the most sense to them.  So far, I've not seen any evidence to change my opinion that someone using a plane,in a gamey fashion, to intentionally ruin a fight that 30 or more people are enjoying for the purpose of upsetting a particular part of the player base is healthy for the game, or is the right thing to do.  Others will differ in that belief, and I accept this.
Title: Re: Suicide bombers and why
Post by: llama on March 09, 2008, 08:01:55 PM
Llama, I think HiTech also said the main purpose of the game is to have fun. Their goal is the most fun for the most people most of the time, and they have changed the game many times in order to influence gameplay. Bombers have seen, I think, more changes than anything else- 3 versions of the bomb sight, formations, some dispersion for bombs, gun shake, arming distance for bombs- all of which addressed or created problems. Why is that, if the sole purpose of the game is to piss off customers?

Hubs,

I'm just repeating what HiTech has said, verbatim.

As to why he said it and why he feels that way, well, you'd have to ask him.

-Llama
Title: Re: Suicide bombers and why
Post by: WWM on March 09, 2008, 08:07:00 PM
I guess if HT ever wanted to have "fun" he could just pull the plug 5 or 6 times in a day and piss off the entire community all at one time.  That would be gobbs of fun :aok
Title: Re: Suicide bombers and why
Post by: hubsonfire on March 09, 2008, 08:24:22 PM
The pissing people off remark is out of context, and pretty much worthless in this discussion. One more attempt at getting people wound up, I guess.
Title: Re: Suicide bombers and why
Post by: Bronk on March 09, 2008, 08:45:19 PM
Bronk,
everyone who is a subscribing member to the online arenas has the same equal right to post their own opinion or view, I'd rather not be used in this way, Sir. Although I kind of understand where you coming from ~SALUTE~
Rrgr that TC. ~S~
Title: Re: Suicide bombers and why
Post by: moot on March 09, 2008, 08:46:50 PM
Pissing people off is the match used to get the fire of fun lit.. It's not about griefing.  Furballing in ONE spot on the map is not griefing the war winner generals, it's about having fun at the expense of... a non-existant attrition model.  
The only accusation of non-integrating with the rest of the arena population that could be had against furballers is that they sap away manpower from the war-winner crowd.  Oops.. It's more fun to furball than do some fake missions with no tactical combat more sophisticated than trash town, deack, vulch, drop troops.

Zzz
Title: Re: Suicide bombers and why
Post by: beddog on March 09, 2008, 09:55:31 PM
quote: Mr. beddog ( ben here since 2000 ), if you have been around that long then you would know that was the original price charged and HTC had no problem of people flying the game.........or subscribing.

Sure they didn't. they just decided to make less money............

quote: so it was the 2 dozen krispy kreme donut & coffee stops each month while running your trucking company or them 7 dollar starbuck frapuccinos........

Never bother with either of those things but if they make you stupid then your probably stuffing your face with that crap as you type...

quote:you done showed your hand with the
Quote
At 30 bucks I'll bomb that cv quote

Actually I probably wouldn't ever do that but I was just trying to make a point.  Although if it would irritate
you it sure would be tempting...:)

quote: and only chickenchit lemming tickturds are to affraid to post their in game gameid's when they make a post........because they do not have the cahunas to stand up for what they say

I for one just haven't updated my signature since the bbs updated, that's all.

quote:as for Bodhi's original post,  people like Fortress ( and apparently just like you ) rather piss off 20 to 30 people ( including people on your own side ) by fouling up their fight then PM them and laugh about messing up their fight, is more important than having a tidbit 1/2 ounce of respect for your fellow community players.....well lil lemming, you set the tone as to how others treat you ........ and good luck with that

Like I already said.... I have never done anything like that in this game.  If you would stop chasin the tequila and read you would have already seen that comment. As for the way people treat me, I never had a problem with anyone till I mentioned that 30 bucks a month was a bad idea........

  Did anyone from this guys country tell him not to hit the cv before he did it or did it happen so quick that yas didn't have time?

There.. I fixed the signature, that sure took cahunas :rofl

Poor kids a freeloader and don't even know it....http://bbs.hitechcreations.com/smf/index.php/topic,229203.0.html
Title: Re: Suicide bombers and why
Post by: moot on March 09, 2008, 10:07:36 PM
Unreadable.
Title: Re: Suicide bombers and why
Post by: FrodeMk3 on March 09, 2008, 10:17:50 PM
Pissing people off is the match used to get the fire of fun lit.. It's not about griefing.  Furballing in ONE spot on the map is not griefing the war winner generals, it's about having fun at the expense of... a non-existant attrition model.  
The only accusation of non-integrating with the rest of the arena population that could be had against furballers is that they sap away manpower from the war-winner crowd.  Oops.. It's more fun to furball than do some fake missions with no tactical combat more sophisticated than trash town, deack, vulch, drop troops.

Zzz

The only problem I see with this Moot, as that it's all in the eye of the Beholder. Bodhi literally was pissed off, you can tell by the way he started this thread. What one person calls "greifing", another person calls "Mission accomplished/Target destroyed." And that reflects' in the fact of the length of this thread. 14 pages, and no solution, or even an end to the fight, in sight.
Title: Re: Suicide bombers and why
Post by: Masherbrum on March 09, 2008, 10:20:38 PM
Bodhi misinterpreted my post and that is cleared up.   

All I care about in this thread.   
Title: Re: Suicide bombers and why
Post by: Corrs on March 09, 2008, 10:21:50 PM
I guess if HT ever wanted to have "fun" he could just pull the plug 5 or 6 times in a day and piss off the entire community all at one time.  That would be gobbs of fun :aok

 :O :rofl
HTC's idea of fun:
Opps I tripped on the surge protector...lets just plug this back in and let everyone log back on....we'll just tell em its a major outage on Level3's backbone....opps, oh no, I've done it again...500+ kills with the flick of a button on Titanic Tuesday, and thats without costing me a single perk point  :rock
Title: Re: Suicide bombers and why
Post by: 999000 on March 09, 2008, 10:37:10 PM
Ok heres another dumb idea........Lets have anywhere from 2-4 CV's in a task force.....now lets say when a  single  CV goes down it will respawn within the task force as long as one of the remaining CV's is still up. Only when all CV's are sunk before the first one can respawn does the task force start over.
<S>999000
Title: Re: Suicide bombers and why
Post by: FrodeMk3 on March 09, 2008, 10:58:43 PM
Ok heres another dumb idea........Lets have anywhere from 2-4 CV's in a task force.....now lets say when a  single  CV goes down it will respawn within the task force as long as one of the remaining CV's is still up. Only when all CV's are sunk before the first one can respawn does the task force start over.
<S>999000

Really...That's brilliantly simple. GJ 999 <S>
Title: Re: Suicide bombers and why
Post by: Bodhi on March 09, 2008, 11:14:53 PM
Ok heres another dumb idea........Lets have anywhere from 2-4 CV's in a task force.....now lets say when a  single  CV goes down it will respawn within the task force as long as one of the remaining CV's is still up. Only when all CV's are sunk before the first one can respawn does the task force start over.
<S>999000

thats a damn good idea...
Title: Re: Suicide bombers and why
Post by: Acidreign on March 09, 2008, 11:59:39 PM
I think it boils down to a few different types of players in the game.

 You have the furballer types who just want to furball, be it for score,  to make their epeens grow, whatever. Some have skills, most dont, hence furball "safety in numbers" mentality.

 You have the capture the flag types that see the game as just that, which promotes a lot of shall we say "gaminess", it's all about taking bases, often times through the path of least resistance, no matter what that is, ie. sneaking bases where the enemy isnt, avoiding all fights, lancstukas, bomb and bail, you name it.

 There are a few other types that are in the extreme minority( as far as i know), realists who like to fly long buff strat missions, etc, use the plane set  loosely termed "as intended", and arent into lancstuka's, pork and auger, etc.

 Problem is, you throw all of these together in the stew pots known as the MA's, these different playstyles are all gonna clash, and there is no way around this, enuff said.  It often seems to tear the community apart, and it also has a tendancy to drive the vets away as one can only take so much of the constant bemoaning of the seperate types of players over country of each other before burnout and they leave to other games.

 I think if i were hitech, i would create a furballer arena, non porkable/uncapturable bases, that tracks and scores on the ladder for fighters only. Let the first person shooter types who live for the ladder and accompaning bragging rights duke it out in there.

 Ma arena's should be changed, there will be no/different fighter scoring, attack only maybe. Strat bombing should matter, base's should be hardened or different in such a way as to NOT promote the path of least resistance approach to base capturing. ENY needs to go away. Make airplane factory's for the former perked or " big" rides, amek em deep in enemy turf too. Wanna fly the big four? Better defend those factory's or your gonna find yourself driving junk. Maybe scoring should be changed in such a way to get rid of the "name in light epeen prodigys" out there that fly in the sole pursuit of how they place on the ladder at the end of every month. Make tactics and strategy more important perhaps, something to promote more of a team work kind of thing instead of what is generally seen now in the MA's. Maybe when you select a country for the tour, you have to stay as a bish/night/rook for that whole tour, you wont be allowed to switch maybe. Something to promote more of a teamwork kind of play, something to stop the players of different playstyles from bemoaning each other all the time in the game and on these boards. Obviously its an issue, look at the size of this thread, it seems to be important to a lot of people.

 Way back in the day, long before even AW, there was a game called secret weapons of the luftwaffe "swotl" for short. For an old time offline game, it was pretty fun. Yah had strat targets to bomb pretty much like what really existed in WWII. Ballbearing factorys, fuel refinery, shipyards,  yadda yadda. Enemy fighter AI wasnt the best, but it was fun.  Maybe we need something for targets a bit different than currently exists in the MA's along these lines, that effect the arena in a different way than we have right now. I dunno.

 These are just idea's off the top of my head. I do know this though. Game play in the MA's gets pretty stale, pretty fast for a lot of people, noobs and vets alike the way things are now, especially considering the split between the various playstyles and all the infighting between the various players among them.

 I can only speak for myself to say, that as how things are currently, i dont see myself playing the game the way it is with most players at each others throats all the time. I play a game to relax, not get pissed off or get yelled at by another player by my choice of playstyle. I am sure i am not alone with this thought.

 Something needs to change, eye candy and new plane/vehicle sets wont keep me here if the fundamental aspects of game play everyone else seems to complain about still exists.

 Food for thought.

 
 
Title: Re: Suicide bombers and why
Post by: Grits on March 10, 2008, 12:35:01 AM
Way back in the day, long before even AW, there was a game called secret weapons of the luftwaffe "swotl" for short.

Air Warrior started in '87, SWOTL was published in '91.
Title: Re: Suicide bombers and why
Post by: sunfan1121 on March 10, 2008, 12:41:06 AM
Air Warrior started in '87, SWOTL was published in '91.
Dam AW is older than me



















 :noid
Title: Re: Suicide bombers and why
Post by: Acidreign on March 10, 2008, 12:43:51 AM
Air Warrior started in '87, SWOTL was published in '91.

  Okay, i will rephrase for those of you that are kinda nit picky


  "Way back in the day, long before even AW( for me), there was a game called secret weapons of the luftwaffe "swotl" for short. For an old time offline game, it was pretty fun."

 There, now you will sleep tonight.
Title: Re: Suicide bombers and why
Post by: hubsonfire on March 10, 2008, 01:23:42 AM
Ok heres another dumb idea........Lets have anywhere from 2-4 CV's in a task force.....now lets say when a  single  CV goes down it will respawn within the task force as long as one of the remaining CV's is still up. Only when all CV's are sunk before the first one can respawn does the task force start over.
<S>999000

I think that's actually a pretty good idea.
Title: Re: Suicide bombers and why
Post by: Stang on March 10, 2008, 01:26:49 AM
Multiple CV's have been done before in AvA and scenarios.  It would be an easy quick fix with little or zero coading required I think.
Title: Re: Suicide bombers and why
Post by: Bodhi on March 10, 2008, 03:09:23 AM
  Okay, i will rephrase for those of you that are kinda nit picky


  "Way back in the day, long before even AW( for me), there was a game called secret weapons of the luftwaffe "swotl" for short. For an old time offline game, it was pretty fun."

 There, now you will sleep tonight.

Be respectful... a fair amount of us idiots used to pay $6/hr to play online aircombat sims  on GEnie.

Title: Re: Suicide bombers and why
Post by: Corrs on March 10, 2008, 08:36:11 AM
Be respectful... a fair amount of us idiots used to pay $6/hr to play online aircombat sims  on GEnie.



yeah, its like a sickness or an addiction. I get the shakes, the sweats, and insomnia if I don't get my fix of online aircombat sim no matter the cost. Yes I am an addict going on 13 years.....the first step is admitting it....
Title: Re: Suicide bombers and why
Post by: Shuffler on March 10, 2008, 08:50:32 AM
 :rofl too funny..... furball because of safety in numbers. Sounds like a bomber pilot to me. Can anyone say SA??
Title: Re: Suicide bombers and why
Post by: Grits on March 10, 2008, 09:54:53 AM
Be respectful... a fair amount of us idiots used to pay $6/hr to play online aircombat sims  on GEnie.

I paid $13/hr because I had to call long distance to get to GEnie. $7/hr long distance and $6/hr for GEnie. I paid for one hour essentially what I pay for one month of AH.
Title: Re: Suicide bombers and why
Post by: MajIssue on March 10, 2008, 10:17:45 AM
Bombs and rockets should only be used to PROTECT furballing interests not destroy them. 

$.02


Have you lost your mind?

The furballers are compelled to protect their assets or loose them and all their "fun". They have a vested interest in defending something or some "stupid" toolshedder will come along and bomb them back to another base. If you want non stop arcade style furballing... go to the freakin' DA!!
 :huh :confused: :rolleyes: :confused: :huh

Title: Re: Suicide bombers and why
Post by: Delirium on March 10, 2008, 10:23:57 AM
The learning curve for furballing is steep, you can do it for years and never be good at it...

The learning curve for taking bases, bombing and hording is much easier...

Which one is the new guy going to do?
Title: Re: Suicide bombers and why
Post by: LePaul on March 10, 2008, 10:28:51 AM
While you guys are here typing...Im stalking a CV to bomb   :t

(Kidding...been taking a 6 month break from the game! )

So...pray tell, what MAY a bomber pilot drop a bomb on that wont result in a 15 page whine on the BBS?  Trees?  :)
Title: Re: Suicide bombers and why
Post by: Bodhi on March 10, 2008, 10:31:23 AM
While you guys are here typing...Im stalking a CV to bomb   :t

(Kidding...been taking a 6 month break from the game! )

So...pray tell, what MAY a bomber pilot drop a bomb on that wont result in a 15 page whine on the BBS?  Trees?  :)



LePaul, I am not against them dropping on a cv, especially if the cv is being used to capture a base.  I really do not like the dive bombing heavies aspects... that is just an abhoration that needs to leave the game.
Title: Re: Suicide bombers and why
Post by: Puck on March 10, 2008, 10:37:46 AM
While you guys are here typing...Im stalking a CV to bomb   :t

(Kidding...been taking a 6 month break from the game! )

So...pray tell, what MAY a bomber pilot drop a bomb on that wont result in a 15 page whine on the BBS?  Trees?  :)


Trees are protected (AH is a green game).

You can't drop on open fields as this may be pristine sheep habitat, and there aren't many pristine sheep left.  If you drop bombs in open water you might accidentally kill a fish, which is also bad.

Actually I think the only safe place to put a bomb would be a Rook barracks.

Add me to the "TF58" CV model.  Gotta kill all of them to kill the task force...makes the CV groups a bit like airfields, and requires more than one bomber to shut them down.  With extra escorts and all those mannable 5" guns a CV group is something to worry about and non-trivial to destroy.
Title: Re: Suicide bombers and why
Post by: LePaul on March 10, 2008, 10:53:24 AM
No argument from me, Bodhi

999 can vouch for my "bombing ethics"...no dive bombing em in here.  I actually climb to a nosebleed altitude, plot a long course and usually have someone flying escort. 

Then, I load the coffee maker, open the laptop and read FlyingMag online while the flight progreses  :)

The folks who auger in buffs like that tick me off.

I'm all for hitting a strategic target to help the team along.  I enjoy the challenge of trying to punch thru their defenses, if any bother to greet me.  Usually they are all over the buffer, belly aching that a buff at 16k has been circling overhead, dropping on them with accuracy (much to my surprise!).

Usally these defenders get on my 6, stay there, slowly climbingh up to me, making for an awesome target.  If I blast them, then they go on about the buff guns being over powered.  (rolls eyes)

Fun times  :)
Title: Re: Suicide bombers and why
Post by: IrishOne on March 10, 2008, 11:46:12 AM
on one hand i agree with sloe......defend or find a new fight....simple    on the other hand, it's not like what the lancstukas do takes any skill, they don't fly level for miles getting the calibration just right......they fly in at 15k, dive straight down, and drop bombs at 2000 ft, sinking the CV dying in the process.  IMO, thats about as dweeby as it gets  $0.02
Title: Re: Suicide bombers and why
Post by: TequilaChaser on March 10, 2008, 06:01:52 PM
Like I already said.... I have never done anything like that in this game.  If you would stop chasin the tequila and read you would have already seen that comment. As for the way people treat me, I never had a problem with anyone till I mentioned that 30 bucks a month was a bad idea........

Fair enough,  beddog, just ribbing ya for singling out just 1 of several different opinionated views/possibilities to ressolve the issue at hand.  Did not really mean for it to drag on like it did.  The TequilaChaser tag came from my Service days and kind of stuck with me.  As we all get older and wiser, is good to have memories like the several in regards to my callsign.

see ya in the virtual skies....... ~S~
Title: Re: Suicide bombers and why
Post by: beddog on March 10, 2008, 07:58:18 PM
Thanks TC.   I would never support the fun spoilers. sorry for breakin your chops too.:)
Title: Re: Suicide bombers and why
Post by: 999000 on March 10, 2008, 08:26:59 PM
LePaul a stand up bomber pilot! <S> 999000
Title: Re: Suicide bombers and why
Post by: tatertot on March 10, 2008, 09:29:55 PM
I HAVE TO GIVE 999000 A TWO THUMBS UP FOR THAT IDEA ITS A RARITY HE EVER HAS SOMETHING ANYONE WOULD AGREE ON.WTG 999000 ILL CHECK WITH THE WIFE AND SEE IF YOU CAN GET ANOTHER STRIPE MOVE YOU UP TO A CORPRAL OR SOMETHING........... :rock :aok :aok
Title: Re: Suicide bombers and why
Post by: 999000 on March 10, 2008, 10:09:37 PM
Tatertot's wife is HOT!...any chance I  can just check in with her??
<S> 999000
Title: Re: Suicide bombers and why
Post by: RoGenT on March 11, 2008, 01:45:57 AM
It definetly sucks when there is good fight with CV near by or between two bases, only to have buff dweeb take out the FHs and/or VHs. I call em the FUn police though (subliminal messenges  :devil)
Title: Re: Suicide bombers and why
Post by: Jackal1 on March 11, 2008, 03:03:55 AM
A short wrap up-------------> SSDD   :devil
Title: Re: Suicide bombers and why
Post by: Furball on March 11, 2008, 03:10:27 AM
Bombing is for sissies that can't fight other cartoon aeroplanes.  It is just a side show.  Kinda like baseball is for sissies who can't play football.
Title: Re: Suicide bombers and why
Post by: LYNX on March 11, 2008, 06:51:02 AM
What motivates guys to do this

(http://i219.photobucket.com/albums/cc288/lynx-AH/suicider5.jpg)

Do they think their  :cool: when they take one  :salute for their team so's to speak  :rock.  Or are they just a bunch of (http://www.freesmileys.org/smileys/taunt001.gif) (http://www.freesmileys.org) ?

Here's my theory.  Their basically lazy skilless gamey players.  Jelly fish have more back bone than these guys have talent.  So whys it allowed, all this CV suiciding, Vbase suiciding, hanger suiciding and town suiciding?  Couple of reasons come to mind.  If HTC actually coaded this out these guys would be screwed and leave.  If dive bombing heavies was out they'd be faced with actually learning something or doing it the hard way.  Clearly most haven't bothered or it's truly beyond their mental or physical capabilities.  It's their only contribution to the game.  The sole thing that keeps them here subscribing.  Their niche.  Take that away from them and what do they have left?  They have the realisation that they can't hack it  (http://www.freesmileys.org/smileys/shocked003.gif) (http://www.freesmileys.org)  and it's no longer fun. (http://www.freesmileys.org/smileys/scared002.gif) (http://www.freesmileys.org) .

Of cause we as player don't help when we give the "wtfg" (http://www.freesmileys.org/smileys/gen013.gif) (http://www.freesmileys.org) to these guys.  They ain't clever so why should we congratulate them for a job poorly done.  I think this, for want of a better word, "tactic"!  reaches epidemic proportions at the weekends.   



Title: Re: Suicide bombers and why
Post by: DrDea on March 11, 2008, 06:54:30 AM
 One good thing about this tho.Its not the best angle of attack as they often cant line up on the target due to a one shot deal.I have infinetly more respect for the guys that sit at 20+ and circle to get a solution than these clowns. :salute :salute
Title: Re: Suicide bombers and why
Post by: Rich46yo on March 11, 2008, 07:06:40 AM


                        Anyone who would fly a bomber into a CV like that is worse then a dweeb. And AH ought to fix that entire dive bombing thing so it cant happen.
Title: Re: Suicide bombers and why
Post by: lyric1 on March 11, 2008, 07:13:28 AM
With you on this one.
Title: Re: Suicide bombers and why
Post by: ROX on March 11, 2008, 07:23:34 AM
Like a lot of very cheesy things in the game...they do it because at present, they CAN.
Title: Re: Suicide bombers and why
Post by: uptown on March 11, 2008, 07:24:03 AM
This has squeaker written all over it. A 14 year old kid gets on country channel last night and says,"how do I play this game" :rofl
Title: Re: Suicide bombers and why
Post by: thndregg on March 11, 2008, 07:30:51 AM
This tactic should only be reserved for those heavies that were actually built for this type of attack.
Title: Re: Suicide bombers and why
Post by: CAP1 on March 11, 2008, 07:40:32 AM
One good thing about this tho.Its not the best angle of attack as they often cant line up on the target due to a one shot deal.I have infinetly more respect for the guys that sit at 20+ and circle to get a solution than these clowns. :salute :salute

from what i've heard on country channel, it seems as though these guys do this when someone decides the cv needs to be sunk NOW. it's still a waste in my opinion........i generally level bomb them when i'm asked to sink one......it's more challenging, and fun too, as whoever's controlling them usually wait too long to turn them out of the way :D
Title: Re: Suicide bombers and why
Post by: Grits on March 11, 2008, 07:47:04 AM
They do it because it works.
Title: Re: Suicide bombers and why
Post by: Beefcake on March 11, 2008, 07:49:33 AM
While we're at it we need to fix the suicide figthers too. You know the heavy P47s and P38s that dive into the CV, dump all their ord and then die and come back and do it again. HTC really needs to fix that too, maybe make it so fighters can only release their ord in F6 mode.
Title: Re: Suicide bombers and why
Post by: Latrobe on March 11, 2008, 07:51:27 AM
I believe these are the people who take this game WAAAAYYY too seriously. You know the ones, they're always screaming on country text "GUYS ENEMY FORCE FLANKING US ON OUR RIGHT!! SET UP DEFENSIVE POSITIONS AT A23, A24, AND A30! GO GO GO!! DO YOU WANT TO WIN THIS WAR OR NOT?!!"
They see an enemy carrier and scream on text again "OMG! ENEMY CARRIER SOUTH OF A23!! SINK IT!!" and when no one replies because everyone on his country has sqeulched him he yalls how stupid everyone is etc etc, and goes dive bomb the cv in his Lancstuka and tells everyone how HE has to do all the work and how they should respect him and give him medals etc etc.

Really sucks when someone has to kill a CV when there's such a good fight going on.
Title: Re: Suicide bombers and why
Post by: thndregg on March 11, 2008, 07:55:00 AM
from what i've heard on country channel, it seems as though these guys do this when someone decides the cv needs to be sunk NOW. it's still a waste in my opinion........i generally level bomb them when i'm asked to sink one......it's more challenging, and fun too, as whoever's controlling them usually wait too long to turn them out of the way :D

Seriously, try it at 8K. It doesn't matter where or when they turn it, it's almost always too late for the CV. IMO, it's too easy to sink.
Title: Re: Suicide bombers and why
Post by: LYNX on March 11, 2008, 07:55:51 AM
This has squeaker written all over it. A 14 year old kid gets on country channel last night and says,"how do I play this game" :rofl

I'm afraid not.  Everyone and anyone is at it.  Check this guy out who I won't name.  Vet player you might say.  Been around a few years and this low level dive bombing suiciding is his & squads "niche"  Look at his states from last months complete tod.  Was killed by ship / field ack more than anything else.

(http://i219.photobucket.com/albums/cc288/lynx-AH/suicider3.jpg)

His IL2 skills are lacking in this screenie which also shows his LancStuka deaths.

(http://i219.photobucket.com/albums/cc288/lynx-AH/suicider4.jpg)
Title: Re: Suicide bombers and why
Post by: Bruv119 on March 11, 2008, 08:03:55 AM
Hmmm I've got a few educated guesses whose those scores could be  :D

I hate the guys who come over in bombers, drop on the base (usually miss and leave a cratered runway)  then bail out.  Not only do they achieve nothing but no-one gets to kill them.  Even worse would be an experienced bomber levelling the fighter hangars then bailing.

From your screenshot I would be asking more questions about the 5 inch gunner.  There is no way a set of buffs should be able to get that near a CV with a decent gunner on board.

Title: Re: Suicide bombers and why
Post by: waystin2 on March 11, 2008, 08:05:22 AM
Why did'nt the CV fighter cap get these guys?  Or was there one?  If they are going to present you easy targets, someone should have had them nailed way before they ever got to the carrier.  Change tactics and this behavior will stop.
Title: Re: Suicide bombers and why
Post by: LYNX on March 11, 2008, 08:08:37 AM
same guy just more waffle

 (http://i219.photobucket.com/albums/cc288/lynx-AH/suicider1.jpg)

same guy 2 years ago.  You'll see he's only refined his err art  :rolleyes:

(http://i219.photobucket.com/albums/cc288/lynx-AH/suicider6.jpg)


Then newbies come in the game and see what this guys does and all of a sudden this guy gets the (http://www.freesmileys.org/smileys/gen013.gif) (http://www.freesmileys.org) from his team.  Whats a newbie gonna think. :rolleyes:

PS.  This isn't the same guy in the opening screen shoot which I filmed last night.
Title: Re: Suicide bombers and why
Post by: Bruv119 on March 11, 2008, 08:10:00 AM
aha got it on second guess!

your 2nd pic is same as the first btw.
Title: Re: Suicide bombers and why
Post by: Bruv119 on March 11, 2008, 08:12:10 AM
So what are the solutions??

Make bombing limited to F6 mode only???  How will that effect planes that can do a bit of both? 

Have a different type of airfield such as a Bomber field ?  Front line / small airfields have heavies disabled?

Would need some map making genius to have a fair proportion of each.

 
Title: Re: Suicide bombers and why
Post by: LePaul on March 11, 2008, 08:25:46 AM
Bombing is for sissies that can't fight other cartoon aeroplanes.  It is just a side show.  Kinda like baseball is for sissies who can't play football.

Oooh, aren't you mister toughguy...cmon down from your high horse and try downing my bombers someday.  Just let me know which wing you want shot off first, mmmkay?   :devil
Title: Re: Suicide bombers and why
Post by: hubsonfire on March 11, 2008, 08:26:40 AM
Get rid of formations.

BTW, who is that git? This is pretty much how the "Fun Police strike again" thread got started.
Title: Re: Suicide bombers and why
Post by: LYNX on March 11, 2008, 08:27:05 AM
aha got it on second guess!

your 2nd pic is same as the first btw.

yer .. amended that as you'll see.  I guess when vets do it daily the newbies are going to copy it and it's just getting outta hand these days.  We shouldn't condone practises which aren't to my darn liking   :P
Title: Re: Suicide bombers and why
Post by: LePaul on March 11, 2008, 08:30:30 AM
I thought the formations were bad from the get go. 

As a bomber guy, I agree...I groan when i see guys doing this.  And why do they do it?  Because it takes patience and time to climb above the effective ack range, use the bombsight and use some skill to hit a moving target.

Its just as gamey as the things the fighter guys groan over...vulchers, headons, etc. 

If you guys are going to mandate a fix, alright, just make sure you mandate something that regulates the fighers greivances too.  Fair is fair.

As HiTech said, this game is designed with the goal of ticking off the other player.  Looks like bombers acheive that goal!


Title: Re: Suicide bombers and why
Post by: LYNX on March 11, 2008, 08:33:12 AM
Get rid of formations.

BTW, who is that git? This is pretty much how the "Fun Police strike again" thread got started.

It's a (http://www.freesmileys.org/smileys/taunt001.gif) (http://www.freesmileys.org) mate.  One of oh so many whos tactics should be (http://www.freesmileys.org/smileys/violent014.gif) (http://www.freesmileys.org) outta the community.
Title: Re: Suicide bombers and why
Post by: Puck on March 11, 2008, 08:40:45 AM
Hmmm I've got a few educated guesses whose those scores could be  :D

I hate the guys who come over in bombers, drop on the base (usually miss and leave a cratered runway)  then bail out.  Not only do they achieve nothing but no-one gets to kill them.  Even worse would be an experienced bomber levelling the fighter hangars then bailing.

From your screenshot I would be asking more questions about the 5 inch gunner.  There is no way a set of buffs should be able to get that near a CV with a decent gunner on board.



What if I climb to 25k, level the fighter hangers, then go land.  Nobody gets to kill me anyway.  Same result.
Title: Re: Suicide bombers and why
Post by: Blammo on March 11, 2008, 08:46:59 AM
Oh, goodie...glad to see this post is still alive and well.  Would have hated to come onto the board today and see that it had fallen off the front page.  Whew

 :rolleyes:
Title: Re: Suicide bombers and why
Post by: Bruv119 on March 11, 2008, 08:48:07 AM
It's comparable to a fighter guy complaining about the HO.  It should be frowned upon as a "dweeby" tactic but it still is a tactic.

If your getting swarmed from a CV with guys vulching etc etc.  Personally I up 234's from a field nearby and have it dead in 5 minutes but guys who havent got those kind of perks will want the easiest, quickest way of killing it.

Lynx with the update hopefully we will see more 5 inch positions and a fully manned CV group should be near impossible to sink with one set of suicide buffs.



Title: Re: Suicide bombers and why
Post by: dedalos on March 11, 2008, 08:52:35 AM
Well, while at it, I still remember my little CV sinking story from a few years back.  I was in a Yak chasing some guy and sure enough, he ran into the CV ack.  Don't why he thought I was not going to follow, lol, but I did.  He turned I missed and no more CV lol. 

Can we make it so anything but bombs have no effect on it?  Or at list cant sink it?
Title: Re: Suicide bombers and why
Post by: Acidreign on March 11, 2008, 08:56:18 AM
As in any game, players will always take the path of least resistance. As posted above, it does work, and is usually done by the extreme catpure the flag type of player.

 Would be nice if things were changed, this is just one of the "gamey"  type of things that should be changed. Next patch will correct the Slider issues regaurding GV's, maybe HTC could slip in a little foiler reference angle of attack and bomb release with level bombers that shouldnt be able to do this.

 One can only hope.
Title: Re: Suicide bombers and why
Post by: uptown on March 11, 2008, 09:01:45 AM
I hate to see them do away with the formations, but think that only bombing in F6 mode is a good idea.
Title: Re: Suicide bombers and why
Post by: The Fugitive on March 11, 2008, 09:22:06 AM
Why did'nt the CV fighter cap get these guys?  Or was there one?  If they are going to present you easy targets, someone should have had them nailed way before they ever got to the carrier.  Change tactics and this behavior will stop.


I don't know about you, but I don't have time to fly a 5 mile circle over our CV for an hour in the hopes of chasing a set of bombers diving a CV at 400 MPH.  There is no need of it.

Level bombers are just that, LEVEL !! HTC should make it so they MUST be level in F6 mode to drop.
Title: Re: Suicide bombers and why
Post by: Blammo on March 11, 2008, 09:22:41 AM
Perk formations and restrict buff bombing (except for the JU-88s which could dive bomb) to F6 mode.
Title: Re: Suicide bombers and why
Post by: hubsonfire on March 11, 2008, 09:37:33 AM
Historically, what was used in the anti-shipping role, against the larger ships? The B25s, Mossie with the big gun (Tse tse?), and ordnance from attack planes of all sorts, divebombers, etc? Is AH even capable of determining what does the actual damage, or is it just looking for X amount of damage points, whether coming from 30cals or 4K eggs? I guess it does for tanks, but doesn't seem to for anything else.

For gameplay purposes, I don't see anything that makes the tactic less effective, without adding more artificial limitations, than simply doing away with formations. We don't have the things that formations were added to offset, and most formations are not used as bombers, but jabos and suicide bombers. Those who really enjoy bombers, and the challenge of setting up good runs at alt, planning long flights, organizing escorts and what not will continue to do things the hard way, just like they did before we had formations.

As long as fighters can strafe down armored gun turrets with machineguns, and bombers can single-handedly wipe out the 2 main ships, and it's retarded easy, that's what is going to happen most of the time.

<edit> With regards to the limit-to-F6 mode, a simple macro negates that. O, X, F6, B. Doors open, autopilot engages, switch to bombardier's position, autopilot engaged, bombs away. Although HTC did change things so you could no longer calibrate from the pilot's seat for laser accuracy, this change would not have any significant effect on the suicide bombers, since autopilot no longer causes a violent change to level flight.
Title: Re: Suicide bombers and why
Post by: LYNX on March 11, 2008, 09:38:04 AM
As for the individual in the screen shot here's some info on him ...note the bomber sorties / landed / hours

(http://i219.photobucket.com/albums/cc288/lynx-AH/suicider7.jpg)

In his expanded file it was interesting to note of his total deaths of 182 last tod.  93 were in bombers.  Ironically his most kills were as a ship or field gunner amounting to 40.  Would you be staggered to know his bombing hit percent was just (http://www.freesmileys.org/smileys/laughing015.gif) (http://www.freesmileys.org)   60.63.

Quote
I hate to see them do away with the formations, but think that only bombing in F6 mode is a good idea.

I did a thread on this 3 or 4 years ago.  Nothing changed.  I think these guys would, as I wrote in opening,.... leave.  Perhaps it's up to us to stop praising their actions.  Maybe instill a sense of shame rather than boost their elation.



Far to much of this about   (http://www.freesmileys.org/smileys/computer008.gif) (http://www.freesmileys.org)
Title: Re: Suicide bombers and why
Post by: hubsonfire on March 11, 2008, 09:40:17 AM
Give us the name, Lynx. It violates no forum rules to post the stats of another player.  :devil
Title: Re: Suicide bombers and why
Post by: Lusche on March 11, 2008, 09:45:36 AM
Would you be staggered to know his bombing hit percent was just (http://www.freesmileys.org/smileys/laughing015.gif)  60.63.

On a side note, if there is any single stat that is completely insignificant, it's bombing hit%.
It does not indicate how precise/skillful you can bomb, but only that you know which targets to attack - and which not. Not that hard to hit a cluster of city buildings...

I'm not disesteem stats at all, but this one I do. (Unless it's at 0.0% ;))
Title: Re: Suicide bombers and why
Post by: Bruv119 on March 11, 2008, 09:47:54 AM
I think your slighty off on his teammates giving him a wtg.  I think the squad in question like to win the war and will do anything to defend or attack a base.  If its about getting things done and quickly they are very good at it.

There is very little in praise from the Bish.  Most stuff on country is kids planning where to attack next and once you've squelched them all it can be pretty quiet !


Title: Re: Suicide bombers and why
Post by: Tilt on March 11, 2008, 09:52:26 AM
They do it because it works.

Thats the reason............... basically the gameplay objectives encourage it and the general gameplay model permits it.

There will always be someone pushing this particular "envelope"............... I believe some (not all) of the corrective measures can be found in my sig.

Start by perking bombs............. oops my sig has dissappeared............ only just noticed!
Title: Re: Suicide bombers and why
Post by: LYNX on March 11, 2008, 09:53:34 AM
Give us the name, Lynx. It violates no forum rules to post the stats of another player.  :devil

(http://www.freesmileys.org/smileys/merv/fishing.gif) (http://www.freesmileys.org)  :D
Title: Re: Suicide bombers and why
Post by: CAP1 on March 11, 2008, 09:57:00 AM
Seriously, try it at 8K. It doesn't matter where or when they turn it, it's almost always too late for the CV. IMO, it's too easy to sink.

i've always done 10k for cv's...for some reason, it just seems easier to get a good lead on them from that alt.......when i go lower, it also seems as though the ack tears me up fairly bad........

<<S>>
Title: Re: Suicide bombers and why
Post by: The Fugitive on March 11, 2008, 09:57:15 AM
<edit> With regards to the limit-to-F6 mode, a simple macro negates that. O, X, F6, B. Doors open, autopilot engages, switch to bombardier's position, autopilot engaged, bombs away. Although HTC did change things so you could no longer calibrate from the pilot's seat for laser accuracy, this change would not have any significant effect on the suicide bombers, since autopilot no longer causes a violent change to level flight.


Sure a macro is great, but one would think that a B17 diving at a 45 degree angle doing 300+ would rip his wings off the second he tried to "snap" to level with the macro. You get the same end result, dead dweeb   :devil
Title: Re: Suicide bombers and why
Post by: CAP1 on March 11, 2008, 09:59:05 AM
Hmmm I've got a few educated guesses whose those scores could be  :D

I hate the guys who come over in bombers, drop on the base (usually miss and leave a cratered runway)  then bail out.  Not only do they achieve nothing but no-one gets to kill them.  Even worse would be an experienced bomber levelling the fighter hangars then bailing.

From your screenshot I would be asking more questions about the 5 inch gunner.  There is no way a set of buffs should be able to get that near a CV with a decent gunner on board.



i thought HTC did some kind of fix that made it so that if you dropped ords, then bailed right away, that nothing happened?
Title: Re: Suicide bombers and why
Post by: Lusche on March 11, 2008, 10:16:25 AM
i thought HTC did some kind of fix that made it so that if you dropped ords, then bailed right away, that nothing happened?

No.
Title: Re: Suicide bombers and why
Post by: Yossarian on March 11, 2008, 10:20:01 AM
I've bombed CVs at low-level before, but I have never rammed the CV or similar before.  I know it's gamey and really annoying to a minority (I think) of others, but overall, the aim of this game is to win the war.  If people are so dedicated against these sorts of tactics, people should have better defences around their CVs, i.e. orbit it in an F4U or similar.

<S>

Yossarian

P.S. I rarely fly buffs anyway, when I do it's usually for a high-medium alt mission.  And I can only remember doing the above twice before, and one of those was successful.
Title: Re: Suicide bombers and why
Post by: ROX on March 11, 2008, 10:23:41 AM
I only go in to cv groups with heavy P-47's and Stukas with 1800kg bomb.  Even then, it's a crapshoot on getting through the ack.

Bet it's tough to get 17's that close.  Wish I was the one in the 5" when it happens.



ROX
Title: Re: Suicide bombers and why
Post by: VansCrew1 on March 11, 2008, 10:24:46 AM
We would not have to worry about most suicide bombers if HTC made the CV's stronger. 8000lbs is no were colse enough. in reality CV's could sail back to port with a huge deal of damage.
Title: Re: Suicide bombers and why
Post by: LYNX on March 11, 2008, 10:28:07 AM
I think your slighty off on his teammates giving him a wtg.  I think the squad in question like to win the war and will do anything to defend or attack a base.  If its about getting things done and quickly they are very good at it.

There is very little in praise from the Bish.  Most stuff on country is kids planning where to attack next and once you've squelched them all it can be pretty quiet !




Don't get me wrong Bruv.  I posted those stats in reference to Uptowns reply about it being sqeekers. Irrespective of weather you can work out who these 2 individuals are or not, I'm not after a particular person or squad.   The points i'm trying to bring to discussion are :-

Why do they do it?
Who does it ? 
What can we do about it?

If I was captain capable and everyone would be pleased I'm not.  I would make it that if an individual lost 4 bombers inside a 20 minute cycle no more freakin bombers for that guy for 1 hour.  Draconian ? to right mate but I ain't the boss.  Would I settle for the wing snapping F6 view...yes.  Don't think that'll happen though because these "players", left with little to no importance to their team, would leave.  I think my only option is never to encourage or condone this type of action.  It's limited I know but the practicalities of a geek at a puter are limited.....
Title: Re: Suicide bombers and why
Post by: Bruv119 on March 11, 2008, 10:42:15 AM
I don't think people would leave if they were prevented from doing it.

They would find the next easiest way to kill a CV or learn to level bomb.  If they do the latter I guess you would have achieved your goal.  People will adapt to whatever suits them.
Title: Re: Suicide bombers and why
Post by: IrishOne on March 11, 2008, 10:46:09 AM
dive bombing in LEVEL bombers is ridiculous.  it's pretty rare too see a bunch of vals or SBD's diving on a cv from 10K.  i think it would be way more fun if ppl actually used the DIVE bombers to dive bomb.  but, i guess that means u need friends to fly the extra planes, and it would take an extra sortie or two.  but hey kiddies, i understand u only have time for 1 run!  when mom says it's time to go, it's time to go...
Title: Re: Suicide bombers and why
Post by: swoopy on March 11, 2008, 11:15:04 AM
 :cry
Title: Re: Suicide bombers and why
Post by: Bruv119 on March 11, 2008, 11:19:54 AM
Swoopy do you not think dive bombing formation heavy bombers into a CV is a little "Gamey"?
Title: Re: Suicide bombers and why
Post by: swoopy on March 11, 2008, 11:27:59 AM
Swoopy do you not think dive bombing formation heavy bombers into a CV is a little "Gamey"?

What other players do on this Game is up to them they pay for it, usually sinking a cv from low level is to ease the conflict in the area and last resort. And from that screenie those bufss should have been hit by a decent gunner or a decent CAP.

end of the day ifs a fun game  :)
Title: Re: Suicide bombers and why
Post by: Bruv119 on March 11, 2008, 11:37:12 AM
I agree like i said further up the 5 inch should have nailed him before he got anywhere near.

I don't think Lynx was upset over being beaten he is above that.  I have to say suicide bombers need help and training to prevent newer players thinking its the way to go.

Its a community developed problem and will remain so until people stop doing it and teach the newer guys how to use a bombsight properly.  I think they will find it much more "fun" in the knowledge they can hit a target at 10k upwards rather than getting blown out of the sky every time they up.

Title: Re: Suicide bombers and why
Post by: ROX on March 11, 2008, 11:46:05 AM

From your screenshot I would be asking more questions about the 5 inch gunner.  There is no way a set of buffs should be able to get that near a CV with a decent gunner on board.




Bruv....what is still a problem (I posted it about 6 months ago) is spying side-switchers swapping sides and getting into defensive gun positions LONG before the mission to sink it arrives.  

In other words...they hop in the gun position to PREVENT a REAL defenders from getting access to the guns.  Then, they either fire randomly, harmlessly, away from the attacking hoarde--or worse yet--don't fire at all.  All it takes is 4 or 5 of these turkeys and the cv groups is almost helpless.

If you see a cv and there's no darbar and it's not blinking...go to the cv and see if it's gunned already, and who is on range.  If it's gunned already...chances are you are seeing the side-switchers at work.  

It's worse on the weekends.

It's usually not the high profile players...they send their little minions to do it.

It's a great, cheap way to kill off a whole cv group--take command--steam it right into an enemy base PT spawn, hop in a 5" so no one else can and watch every ship get sunk.  It's a great tactic if you have ZERO game ethics.  I wish there was an iron-clad way to stop these scumbags, but there isn't.






ROX
Title: Re: Suicide bombers and why
Post by: LePaul on March 11, 2008, 11:48:32 AM
Exactly.

All it takes is one guy in a 5 incher to really whup an incoming.  I've had some guys nail me in a P-38 diving in...one BLAM and instant tower view for me

So these attacks, as dweeby as they are, are defendable.  But again, its easier to complain about a bomber versus defend against them
Title: Re: Suicide bombers and why
Post by: swoopy on March 11, 2008, 11:48:45 AM
I think this post was done in the wrong way, a post about suicide bombers on its own would have been fine. But to personnally pick on a squad and player isnt on at all and to call em W#%#%S. My 2 year old girl wouldnt have done such a thing.
Title: Re: Suicide bombers and why
Post by: MORAY37 on March 11, 2008, 12:06:36 PM
What motivates guys to do this

(http://i219.photobucket.com/albums/cc288/lynx-AH/suicider5.jpg)

Do they think their  :cool: when they take one  :salute for their team so's to speak  :rock.  Or are they just a bunch of (http://www.freesmileys.org/smileys/taunt001.gif) (http://www.freesmileys.org) ?

Here's my theory.  Their basically lazy skilless gamey players.  Jelly fish have more back bone than these guys have talent.  So whys it allowed, all this CV suiciding, Vbase suiciding, hanger suiciding and town suiciding?  Couple of reasons come to mind.  If HTC actually coaded this out these guys would be screwed and leave.  If dive bombing heavies was out they'd be faced with actually learning something or doing it the hard way.  Clearly most haven't bothered or it's truly beyond their mental or physical capabilities.  It's their only contribution to the game.  The sole thing that keeps them here subscribing.  Their niche.  Take that away from them and what do they have left?  They have the realisation that they can't hack it  (http://www.freesmileys.org/smileys/shocked003.gif) (http://www.freesmileys.org)  and it's no longer fun. (http://www.freesmileys.org/smileys/scared002.gif) (http://www.freesmileys.org) .

Of cause we as player don't help when we give the "wtfg" (http://www.freesmileys.org/smileys/gen013.gif) (http://www.freesmileys.org) to these guys.  They ain't clever so why should we congratulate them for a job poorly done.  I think this, for want of a better word, "tactic"!  reaches epidemic proportions at the weekends.   






A single player in the 5" gun... and these guys don't make it past 3.5K out.  Try em... the fuzing is perfect...lead the target... one poof and he goes boom.  Taking pics of it isn't going to stop it... blowing his nose off with a 5" four times in a row might.
Title: Re: Suicide bombers and why
Post by: 2bighorn on March 11, 2008, 12:06:57 PM
Easy to fix. Limit the B-17 (and other heavies) bomb release angle according to pilot's manual. Right now, it's possible to release bombs even when inverted.

There would still be porking suiciders, but at least it would make it less gamey...
Title: Re: Suicide bombers and why
Post by: Wingnutt on March 11, 2008, 12:15:36 PM
how about bombs wont release if rate of climb or decent is greater than 500 feet per min..

unless its a heavy that did dive bombing historically.
Title: Re: Suicide bombers and why
Post by: Yknurd on March 11, 2008, 12:17:59 PM
I think this post was done in the wrong way, a post about suicide bombers on its own would have been fine. But to personnally pick on a squad and player isnt on at all and to call em W#%#%S. My 2 year old girl wouldnt have done such a thing.

I didn't see the player or squad named in this thread.
Title: Re: Suicide bombers and why
Post by: Yknurd on March 11, 2008, 12:19:58 PM
And I disagree that HTC needs to do anything or that this needs to be fixed.

There already exists a mechanism for stopping this.  Fly CAP or man the 5 inch guns. 

What next, we going to ask Dale to coad away BnZ because some players do it just because they can?
Title: Re: Suicide bombers and why
Post by: 2bighorn on March 11, 2008, 12:34:22 PM
And I disagree that HTC needs to do anything or that this needs to be fixed.

What's wrong with fixing the bomb release to resemble reality?
Title: Re: Suicide bombers and why
Post by: Puck on March 11, 2008, 12:34:30 PM
And I disagree that HTC needs to do anything or that this needs to be fixed.

There already exists a mechanism for stopping this.  Fly CAP or man the 5 inch guns. 

What next, we going to ask Dale to coad away BnZ because some players do it just because they can?

Dale, could you coad away people who shoot at me?  I like the manual warp feature, but sometimes I don't want to look around to see the enema.
Title: Re: Suicide bombers and why
Post by: waystin2 on March 11, 2008, 12:36:31 PM

I don't know about you, but I don't have time to fly a 5 mile circle over our CV for an hour in the hopes of chasing a set of bombers diving a CV at 400 MPH.  There is no need of it.

Level bombers are just that, LEVEL !! HTC should make it so they MUST be level in F6 mode to drop.

I don't and I won't circle for an hour on CAP.  If the CV is sunk, then the CV is sunk.  My point is that if there is TRULY a deficiency in the way the bombers are modeled, then fix it.  Otherwise if folks are not willing to protect the CV they are furballing off of (CAP or ship guns), then they really should not whine about it.
Title: Re: Suicide bombers and why
Post by: Yknurd on March 11, 2008, 12:51:02 PM
What's wrong with fixing the bomb release to resemble reality?

Which part of flying a B-17 into a CV does not resemble reality?

Physics reality or historical reality?
Title: Re: Suicide bombers and why
Post by: hubsonfire on March 11, 2008, 12:53:49 PM
Flying into it doesn't resemble historical reality. Flying three of them into it simultaneously conflicts with physics reality.
Title: Re: Suicide bombers and why
Post by: cbizkit on March 11, 2008, 01:41:10 PM
Probably should simply set a programmatic limit to the degrees of pitch which a bomb can be released from a standard bomb bay. For example, if you're pitched +/-15 degrees from pure horizontal bombs from a bay will not release. Aircraft with external bomb hardpoints could release those ords at roughly any non-inverted orientation.
Title: Re: Suicide bombers and why
Post by: beddog on March 11, 2008, 01:59:12 PM

                        Anyone who would fly a bomber into a CV like that is worse then a dweeb. And AH ought to fix that entire dive bombing thing so it cant happen.

I real life a b-17 would do whatever the pilot in command caused it to do, so how could you possibly prevent something that could conceivably happen in real life?  However,.. I will agree that it's kinda silly...
Title: Re: Suicide bombers and why
Post by: beddog on March 11, 2008, 02:02:06 PM
Probably should simply set a programmatic limit to the degrees of pitch which a bomb can be released from a standard bomb bay. For example, if you're pitched +/-15 degrees from pure horizontal bombs from a bay will not release. Aircraft with external bomb hardpoints could release those ords at roughly any non-inverted orientation.

Now that's a good fix for the problem.  At least they would have to level out to drop.
Title: Re: Suicide bombers and why
Post by: Blammo on March 11, 2008, 02:16:55 PM
I real life a b-17 would do whatever the pilot in command caused it to do, so how could you possibly prevent something that could conceivably happen in real life?  However,.. I will agree that it's kinda silly...

In real life, you go out, get yourself and your plane shot up and you don't just come back and jump into a new one and be completely healed.

This is not real life, it is a game.  Because it is a game about real life things, there are elements that have to be coded out or limited to keep people from exploiting them.  All game programmers try to do this in one form or another.

It is hard for me to believe you would get a whole B17 crew to be willing to dive into a carrier just to deliver their bomb load with no motivation but to sink it.  It goes beyond all credulity to think that you would get three off them to all do it at it exactly the same time, again, with no motivation but to sink it.  Japanese suicide planes aside, you just did not see this happening on the scale it happens in AH2.  If we use the real life argument, then after a run like LYNX pointed out, you are done, your account closed because you are dead and you cannot fly again until a new map.

Point is, the bombers need to be prevented from doing this sort of thing.  Skip bombing, level bombing, dive bombing by dive bombers, or torpedo bombers are all legitimate.  Suicidal, dive-bombing gamey formations of heavy bombers is not.  It is exploiting the game.

PS.  Didn't always see it this way, but I have come around.
Title: Re: Suicide bombers and why
Post by: MajIssue on March 11, 2008, 02:21:55 PM
I agree... As one of the guys that believes in LEVEL bombing by buffs, I deplore this practice. I can truthfully say that I have NEVER dive bombed buffs and it escapes me as to why anybody would expose a box to low level AAA. There are so many BETTER ways to deal with ground targets and so many options in the game designed to counter CVs/GVs/base targets/strat targets that it is a mystery WHY guys do the lancstuka thing.
Personally I like to see such stupidity when I'm in a 5" gun on a CV/Cruiser... pads my stats!
 :huh :confused: :rolleyes: :confused: :huh
Title: Re: Suicide bombers and why
Post by: Brooke on March 11, 2008, 02:24:09 PM
We would not have to worry about most suicide bombers if HTC made the CV's stronger. 8000lbs is no were colse enough. in reality CV's could sail back to port with a huge deal of damage.

I don't think AH is out of whack with regard to CV hardness (lbs of explosive to sink).  Here's a section from a previous scenario writeup.  (Please let me know if there are errors in it, by the way -- always welcome to corrections.)

Ship hardness

Research on ship hardness of battleships is based on what it took to sink battleships at Pearl Harbor and what it took to sink US carriers throughout WWII. The battleship data is from http://plasma.nationalgeographic.com/pearlharbor/history/pearlharbor_facts.html , and the carrier data is from Wikipedia on various carriers. For carriers that weren't sunk, some of them survived mutliple attacks separated by time or by ability to repair some damage in between attacks. For those, I list only the estimated most-damaging attack that they survived and not all the attacks. The torpedo typically carried by the Japanese B5N "Kate" torpedo bomber was the type 91 torpedo, which typically had 529 lbs of explosive. The largest torpedo typically carried by Japanese submarines was the type 95 torpedo, which had 893 lbs of explosive. The most-common bomb carried by the Japanese D3A "Val" divebomber had 551 lbs of explosive.

Battleship; Damage Taken; Result
 
California (BB-44); 2 torpedo hits; 1 bomb hit; sunk
Maryland (BB-46); 2 bomb hits
Oklahoma (BB-37); 5 torpedo hits;  sunk
Tennessee (BB-43); 2 bomb hits
West Virginia (BB-48); 6 torpedo hits; 2 bomb hits; sunk
Arizona (BB-39); 1 torpedo hit; 8 bomb hits; sunk
Pennsylvania (BB-38); 2 bomb hits
Nevada (BB-36)  1 torpedo hit; 6 bomb hits
Utah (BB-31); 2 torpedo hits; sunk

Carrier Damage Taken Result
Lexington (CV-2) 2 torpedoes; 3 bombs sunk
Saratoga (CV-3) 6 bombs  
Yorktown (CV-5) 2 torpedoes; 3 bombs sunk
Enterprise (CV-6) 3 bombs  
Wasp (CV-7) 2 torpedoes sunk
Hornet (CV-8) 3 torpedoes; 5 bombs sunk
Essex (CV-9) kamikaze  
Yorktown (CV-10) 1 bomb  
Intrepid (CV-11) 1 torpedo  
Franklin (CV-13) kamikaze  
Title: Re: Suicide bombers and why
Post by: toonces3 on March 11, 2008, 02:37:03 PM
Couple of quick points:
In reply to Brooke, notice that all of your CV kills were due to torpedoes.  A great mod to the game would make it impossible to sink the CV with bombs alone.  This would force players to use the torp planes.  I managed to torp a CV the other night with a Ki-67, but unfortunately got whacked on egress with no fighter support.

Second, I agree with disabling level bombing in excess of angles that were historically impossible.  This is a simple fix that HTC could coad in an afternoon I'd bet. 

Third, most bomb damage to ships took a while to become terminal.  I would propose across the board that when ord is dropped on a target, if the bomber/jabo fails to survive to RTB, the damage is immediately removed.  Call it 'repaired' in game terms.  If that's too drastic, require some sort of time criteria- 10-20 minutes before damage is considered permanent.  This would provide an incentive for bombers/jabos to actually try to survive.

Unless you penalize suicide tactics, folks that do it will continue to do so.  Bomber perks are worthless to most folks.
Title: Re: Suicide bombers and why
Post by: Brooke on March 11, 2008, 02:47:01 PM
I don't think the CV's are unrealistically fragile in AH.  However, AH CV's have some disadvantages compared to real life.

In AH, CV's often aren't manned at all, so they are pretty easy to hit as they chug along in a straight line.  When they do maneuver, it is usually done less adeptly than real life.  In AH, many turns of the CV are just selected before the bombers are all that close, just to have it turning as the bombers come in, which means the bombers can adjust.  Instead, when they are turned right before the bombers release, this can often cause misses.  Some people manning CV's do this, but it is less common than just turning the CV when bombers are nearby, which in turn is less common than no one turning the CV at all.

Also, I don't think AH CV's can turn as tight as real CV's could.  Looking at some pictures of maneuvering CV's from WWII, it seems they could maneuver more quickly, which would make it harder on the level bombers and possibly even divebombers.

(http://content.answers.com/main/content/wp/en-commons/thumb/b/b6/300px-HIJMS_Zuikaku_and_two_destroyers_under_attack.jpg)

(http://www.ibiblio.org/phha/Shokaku2.jpg)

As for complaints about glide-bombing B-17's -- those are *easier* to defend against than level bombing B-17's.  People should be glad when bombers attack like that.  Not only are they easier to intercept because they are lower, they are much, much easier to hit with the 5" guns.

People are complaining about tactics that weren't used in WWII -- but they are complaining from the wrong direction.  B-17's probably could glide bomb in real life.  Lancasters could and had a design spec for it.  Ju 88's could.  The problem isn't the B-17's, it's that people often don't man and maneuver the CV's, don't man the 5" guns, and don't fly CAP.
Title: Re: Suicide bombers and why
Post by: Blammo on March 11, 2008, 02:50:21 PM
A great mod to the game would make it impossible to sink the CV with bombs alone.  This would force players to use the torp planes.

So, why would this be a great idea?  Sounds like it would just penalize legitimate level bombing or dive bombing by dive bombers.  Ships can and were taken out by bombs alone and if someone allows their CV or Cruiser or whatever to get bombed to oblivion (using legitimate methods, not exploits), then so be it.

And why be concerned about "forcing" anyone to use any particular plane?  Why should I, if I prefer dive bombing and I am good at it, have to use a torp plane or get someone else to use one in order to sink a ship?  Again, just seems like penalizing one method to favor another.
Title: Re: Suicide bombers and why
Post by: toonces3 on March 11, 2008, 02:52:25 PM
Again, most CVs were sunk using torpedoes, not bombs.

Most CVs had damage control- the CV didn't 'die' immediately.

Institute a need for torps to crack the integrity of the hull.  Institute a time mechanism to force bombers to 'live' for a period of time.  Call it damage control effots.  If the bombers live, DC fails.  If they die, DC succeeds.
Title: Re: Suicide bombers and why
Post by: 1Boner on March 11, 2008, 02:53:35 PM
Not sure what all the hullaballoo is about here.

I've only been playing for a couple years, but still don,t see the huge life altering problem with the Divebombing buffs.

I can honestly say that I've witnessed this once, maybe twice.

Certainly not enough for me to rant about on these BBs.

If somebody wants to divebomb with Lancs, god bless em, It doesn't affect me at all.

I have seen quite a few bomb and bails.

But why should that bother me?

I,ll laugh and move on.

Has it become such a HUGE daily,hourly,problem as to cause such an uproar in here?

I doubt it. But yet here it is.

By the sounds of this post I should be ducking and running from the torrential downpour of suicide buffs.

But if it wasn't this, it would be the ever present HOs,LA7,Spawncamping drivel that litter these BBs.

I read through these posts and was absolutley floored at the outrage caused by such inconsequencial incidents.

But I guess if ya can't think of anything better to talk about-------




Movin on,

Boner

Title: Re: Suicide bombers and why
Post by: Brooke on March 11, 2008, 03:04:37 PM
Couple of quick points:
In reply to Brooke, notice that all of your CV kills were due to torpedoes.  A great mod to the game would make it impossible to sink the CV with bombs alone.  This would force players to use the torp planes.  I managed to torp a CV the other night with a Ki-67, but unfortunately got whacked on egress with no fighter support.

Second, I agree with disabling level bombing in excess of angles that were historically impossible.  This is a simple fix that HTC could coad in an afternoon I'd bet. 

Third, most bomb damage to ships took a while to become terminal.  I would propose across the board that when ord is dropped on a target, if the bomber/jabo fails to survive to RTB, the damage is immediately removed.  Call it 'repaired' in game terms.  If that's too drastic, require some sort of time criteria- 10-20 minutes before damage is considered permanent.  This would provide an incentive for bombers/jabos to actually try to survive.

Unless you penalize suicide tactics, folks that do it will continue to do so.  Bomber perks are worthless to most folks.

It's hard to figure the extra effectiveness of torpedoes.  In AH, they are sort of given extra effectiveness in that they do more damage than 500-700 lbs of explosive by a lot.  Bombs only, though, with enough of them, should be able destroy a ship, in my opinion.

As for the bomb damage taking a while to sink the ship, that is true, but they put it out of commission sometimes with one hit, which doesn't happen in AH.  In AH, CV's are flight operational until they sink.  Also, in real life, if a CV was damaged enough to become non-operational, it would often take a long time to get it back on line.  In AH, a sunk CV spawns fresh and can get back to the position where it was sunk generally in less than 2 hours.

Torpedo bombing CV's in AH is very, very hard with ack the way it is (to the point of it not being useful).  If someone mans one 5" gun, you cannot get in.  Even if there is no 5" manned, you will rarely get in close enough to hit.  You can launch outside or barely inside the ack radius, but the hit percentage there is useless.  In scenarios, the way we deal with this is to crank down the lethality of the ack (a lot) and crank up the hardness of the ships.  Then, you can get in to hit, but it takes more hits.  Without the ack adjustment, though, torpedo bombing isn't much of a threat.
Title: Re: Suicide bombers and why
Post by: 2bighorn on March 11, 2008, 03:08:27 PM
B-17's probably could glide bomb in real life.
Yes, but it was limited to something like 30 degrees IIRC. Lancaster was probably in the same ballpark. When Ju-88 became operational, one of its functions was dive bombing, it was even equipped with dive brakes. Later version were limited to 45 degrees because frame couldn't withstand the stress.

In AH you can release bombs at any angle. That could be fixed...



Title: Re: Suicide bombers and why
Post by: LYNX on March 11, 2008, 03:15:20 PM
I think this post was done in the wrong way, a post about suicide bombers on its own would have been fine. But to personnally pick on a squad and player isnt on at all and to call em W#%#%S. My 2 year old girl wouldnt have done such a thing.

Sorry you feel this is what I've done.  Your very much mistaken by the way.  Better set the record straight for you or anyone else lost in the fog of the boards.  Firstly no names of these 2 individuals, their separate squads or teams have been mentioned.  Taken great care to delete them from the screen shots if you care to observe.  Secondly the thread is about why, what & wherefore.  If you care to read each post you'll see I used 2 "NAMELESS" guys stats to illustrate a problem that Uptown casually referred to as squeekers.  I was merely pointing out it can be anyone and that some individuals are known to make this their main goal.  Purposefully or not they set what I consider to be a very poor standard. 

That's my opinion.  Others may vary.  PICTURES used for illustration purposes only :rolleyes:
<...>

Just to clarify the opening screen shot further I'll address the following quote which was the first of a similar vain

from waystin2
Quote
Why did'nt the CV fighter cap get these guys?  Or was there one?  If they are going to present you easy targets, someone should have had them nailed way before they ever got to the carrier.  Change tactics and this behavior will stop.]

There was no cap. I was the only plane off the cv killing 10 PT boats from the enemy carrier we just shelled to the bottom.  They were in Chase of our cv.  There was one 5 inch gunner who's name I didn't get.  Films don't record gunners names by the way.  CV's were in an expanse of water 1 sector from our respective bases.
I called the gunner numerous times. Although I was close enough for vox he either didn't hear me for what ever reason or chose to ignore me.  If it was a new guy he probable couldn't hear me over the 5 inch with default sound / vox settings.

OK...every ones filled in with the screen shot picture but this particular incident has minimal bearing on the wider picture.  This practice of suiciding in heavies whether it be a CV's, FH's, VH's, Towns or some poor sods in GV's is EPADEMIC.  All sides do it.  Many types of players do.  It's absolutely skilless.

Many folks have brought this up before and it's not been addressed by the powers to be.  Only 1 conclusion for that in my mind.  What can I as an individual do about it.....nothing much.  I can set an example by never doing it or getting involved in these NOE suicide me Lance into a town or any kind of base or CV or bunch of GV's.  I can also refrain from any kind of applause.

What can you readers do about ?


Title: Re: Suicide bombers and why
Post by: Yknurd on March 11, 2008, 03:28:22 PM
I still think it's worthless to coad something to "fix" this.

You want to add some declination limiter to the plane...fine, don't need to actually dive on the CV, just fly level and drop right it.

Don't read this wrong, I lament the fact that people do this...but, coading it out is just as lame.
Title: Re: Suicide bombers and why
Post by: FrodeMk3 on March 11, 2008, 03:59:07 PM
I would agree on one thing; Anything with a Bomb-bay stored weapon, would have to be level, or within a certain tolerance, to release. Otherwise, you'd have bombs' striking the front of the bomb-bay exiting the plane. Or hanging up on the internal racks'.

As for Hardening the CV, You guys' should all realize that currently, we have CV's that can take hits' from up to 8 1000# bombs' and still keep up flight operations, right? in this:

I don't think AH is out of whack with regard to CV hardness (lbs of explosive to sink).  Here's a section from a previous scenario writeup.  (Please let me know if there are errors in it, by the way -- always welcome to corrections.)

Ship hardness

Research on ship hardness of battleships is based on what it took to sink battleships at Pearl Harbor and what it took to sink US carriers throughout WWII. The battleship data is from http://plasma.nationalgeographic.com/pearlharbor/history/pearlharbor_facts.html , and the carrier data is from Wikipedia on various carriers. For carriers that weren't sunk, some of them survived mutliple attacks separated by time or by ability to repair some damage in between attacks. For those, I list only the estimated most-damaging attack that they survived and not all the attacks. The torpedo typically carried by the Japanese B5N "Kate" torpedo bomber was the type 91 torpedo, which typically had 529 lbs of explosive. The largest torpedo typically carried by Japanese submarines was the type 95 torpedo, which had 893 lbs of explosive. The most-common bomb carried by the Japanese D3A "Val" divebomber had 551 lbs of explosive.

Battleship; Damage Taken; Result
 
California (BB-44); 2 torpedo hits; 1 bomb hit; sunk
Maryland (BB-46); 2 bomb hits
Oklahoma (BB-37); 5 torpedo hits;  sunk
Tennessee (BB-43); 2 bomb hits
West Virginia (BB-48); 6 torpedo hits; 2 bomb hits; sunk
Arizona (BB-39); 1 torpedo hit; 8 bomb hits; sunk
Pennsylvania (BB-38); 2 bomb hits
Nevada (BB-36)  1 torpedo hit; 6 bomb hits
Utah (BB-31); 2 torpedo hits; sunk

Carrier Damage Taken Result
Lexington (CV-2) 2 torpedoes; 3 bombs sunk
Saratoga (CV-3) 6 bombs  
Yorktown (CV-5) 2 torpedoes; 3 bombs sunk
Enterprise (CV-6) 3 bombs  
Wasp (CV-7) 2 torpedoes sunk
Hornet (CV-8) 3 torpedoes; 5 bombs sunk
Essex (CV-9) kamikaze  
Yorktown (CV-10) 1 bomb  
Intrepid (CV-11) 1 torpedo  
Franklin (CV-13) kamikaze  


It just says' what it took to sink them. When you read many of those ships' histories, flight ops' ended within the first hit or two. Our CV is modelled on the Essex-class fleet CV's used by the U.S. Navy during WWII. They were constructed with Wooden Flight decks. One 500#, or even a 250# bomb, has the ability to put one outta action. And they did not rebuild a replacement in 15 minutes, either.

So lets' ask ourselves. What's more gamey? The bombers' we have in the game? Or the CV's?
Title: Re: Suicide bombers and why
Post by: Greebo on March 11, 2008, 04:34:50 PM
Someone, I think it was HT, once proposed an idea that any bombs or rockets that hit a target would cause an explosion as normal but would only register damage to that target 5 or 10 seconds later. If the dropping plane died in that 5 or 10 seconds, no damage would be done to the target. Seemed like a good solution to Kamikazes to me, although an exception should be made for torpedoes.
Title: Re: Suicide bombers and why
Post by: Rich46yo on March 11, 2008, 04:44:28 PM
                      For the record I occasionally joke about the "suicide mission" Ive just been on. They are one of two types. Last night was one in that I had upped a corsair, was going into a heavily defended base against ords to defend my CV, and had to choose between fighting 10 cons, or, attacking the ords with rockets and probably dieing anyways. I chose the ords and got killed trying to escape. The 2nd time I do them is when I upp an LA-7 from a nearby base, and head into a base the other side is taking over, and try and kill the goon or enemy troops.

                     Tho my intent is to survive the fact is both types of flights are against very short odds and I know the chances of making it back to a base are fairly small, "tho I sometimes do". And frankly nor do I much care if my little cartoon airplane gets shot down, and anyone who really does probably spends a little to much time in the game.

                    One thing Ive never done tho is Lanc stuka or even fly the bombers in anything but historically correct fashion. So now you know what I mean when I say "suicide" my own-self. I remember when I was new to the game I was in 17s when I saw enemt 17s maneuvering above me. I thought he was going to drop bombs on me so I just got out from under him, reported his heading/alt on comm, and just forgot about him. Well a minute later I saw tracers going past me and when I looked back here was a 17 with drones dive strafing me like a P-47 and with about 15 0.50s shooting. Man I said to myself that is some cheesy crap. I didn't say anything to the guy but I thought that was really lame.

                  I'd like to see the CVs hardened and this Lancstuka thing fixed. If it aint a dive bomber it shouldn't be able to be used as one.
Title: Re: Suicide bombers and why
Post by: hubsonfire on March 11, 2008, 04:45:17 PM
That might work, but at the same time, we trade one lack or realism for another, in the name of gameplay. Not sure that's a step up, so much as a step sideways.I'd much prefer to see HTC limit the damage that small cannons and MGs can do to the CVs, add realistic limitations on ord release (to be fair, for all aircraft, not just heavies), remove (or heavily perk) drones, and add more ships to the fleet (this idea I really like, as it seems like the simplest implimentation).

The main gripe I have, is that a single player can come screaming in with a formation, and make a single 350mph pass on the fleet, and kill a fight. They changed the airfield layout so this would stop, so why not try it with the fleets?
Title: Re: Suicide bombers and why
Post by: bobtom on March 11, 2008, 04:46:02 PM
Not sure what all the hullaballoo is about here.

I've only been playing for a couple years, but still don,t see the huge life altering problem with the Divebombing buffs.

I can honestly say that I've witnessed this once, maybe twice.

Certainly not enough for me to rant about on these BBs.

If somebody wants to divebomb with Lancs, god bless em, It doesn't affect me at all.

I have seen quite a few bomb and bails.

But why should that bother me?

I,ll laugh and move on.

Has it become such a HUGE daily,hourly,problem as to cause such an uproar in here?

I doubt it. But yet here it is.

By the sounds of this post I should be ducking and running from the torrential downpour of suicide buffs.

But if it wasn't this, it would be the ever present HOs,LA7,Spawncamping drivel that litter these BBs.

I read through these posts and was absolutley floored at the outrage caused by such inconsequencial incidents.

But I guess if ya can't think of anything better to talk about-------




Movin on,

Boner



I agree completely and utterly.

This game isn't life and if it is to some of you well then do something with your life.  :salute To everyone gamey or not
Title: Re: Suicide bombers and why
Post by: Bronk on March 11, 2008, 04:52:23 PM
<--- wonders if the tardlets in question have posted in thread? :noid :noid
Title: Re: Suicide bombers and why
Post by: FrodeMk3 on March 11, 2008, 05:25:41 PM
That might work, but at the same time, we trade one lack or realism for another, in the name of gameplay. Not sure that's a step up, so much as a step sideways.I'd much prefer to see HTC limit the damage that small cannons and MGs can do to the CVs, add realistic limitations on ord release (to be fair, for all aircraft, not just heavies), remove (or heavily perk) drones, and add more ships to the fleet (this idea I really like, as it seems like the simplest implimentation).

The main gripe I have, is that a single player can come screaming in with a formation, and make a single 350mph pass on the fleet, and kill a fight. They changed the airfield layout so this would stop, so why not try it with the fleets?

One other thing that could be done, and might help, would be to enlarge the Dar range/ring of the CV's, to give a defending fighter plenty of time to get up to alt. Maybe even double what it is now.
Title: Re: Suicide bombers and why
Post by: Spikes on March 11, 2008, 05:27:25 PM
This has squeaker written all over it. A 14 year old kid gets on country channel last night and says,"how do I play this game" :rofl

Did he get the alt-f4 barrage?


Title: Re: Suicide bombers and why
Post by: Blammo on March 11, 2008, 06:01:55 PM
I don't really like the idea of hardening the carrier.  Just insuring you will see more suicide lancs that you already do.

But how about increasing the size of the fleet?  Two flat tops and two cruisers with their escort.  Would should be a wall of flack to have to brave to get that CV down.  Or maybe the two flat tops and just the one cruiser.  Either way it would still would give more life to the fleet and would not call for any change but adding more ships.
Title: Re: Suicide bombers and why
Post by: Hungry on March 11, 2008, 06:06:55 PM
Lynx

First off (off topic for another day) sorry about Sunday as we were trying to take A4 I was about a minute away from releasing troops when I discoed, I tried to retrun to the arena as quickly as possible but the arena cap must have just changed and I got the dreaded Arena is full message.  Needless to say I logged in discust.

Second, I rarely fly buffs but I do attack bases quite abit and the reality of imersion gameplay in my opinion is that no matter what you do you should try and survive the sortie.  Thats my reason for disliking headons as much as I do, the imersion for me is in the planning the strategy the implementation of a ww2 flight sim combat not simply trying to point the nose at someone and pull the trigger which is what a dive bombing buff is essentially doing.  

And yes I fly recon missions and do escort buffs and I do fly cap over CV's.  I thank my lucky stars that when I started AW in 95 I was with guys who like myself flew for that little piece of ww2 history we got on each flight.  

To conclude its all up to HTC and what kind of game he wants.
Title: Re: Suicide bombers and why
Post by: toonces3 on March 11, 2008, 06:43:45 PM
I pretty much agree with hub across the board.

A CV task force should be hard to kill.  Level bombers rarely hit CVs in WW2.  Torpedo planes, on the other hand, were greatly feared.

Hub is absolutely right- a single player can come in, dive bomb in his B-17s and kill the fight.  This is horribly gamey, and just something that is outside of the scope of reality.

I want to be clear, I'm not losing sleep over this, but I certainly think it's a legitimate gripe. 

One of the biggest problems with this game (in my opinion) is that there are so few incentives to preserve your virtual life.  Perks are one means to promote a survival instinct, score is another, but ultimately there's no PENALTY for dying. 

I'm not necessarily suggesting we institute a dying penalty in the sense that you have to sit in the tower for a minute, or anything that's going to make it less enjoyable for YOU to fly.  What I'm suggesting is that you do a penalty that doesn't REWARD you for dying.

Put a time limit on damage effects.  If you dive bomb a CV in your plane, or suicide a radar, and then auger 5 seconds later, the damage is removed.  Now you're not wasting MY time and ruining MY game, you're wasting your own time and your own game.

This isn't some dweeby coad thing.  This is a simple implement to encourage slightly less dweeby play that ultimately penalized other players, not the dweeby player.

Finally, again, for those that didn't read it, CVs didn't die easily to bombs.  It took torps to sink CVs.  I agree that this is hard to implement in game because of ack lethality.  So, for the sake of gameplay, I'd agree that CVs could be sunk by bombs provided there was a damage control delay tied to the survival of the level-bomber. 

Or don't implement anything.  But the whole suicide runs bomber thing, and the bomb and bail bombers really bug me from a gameplay perspective.

To put it another way, HTC has spent all this time, effort, and money to build a sim that touts great flight models etc, but then ridiculous things like being able to physically dive bomb in a B-17 is capable.  Why not go the extra yard and coad up the game so level bombers have to observe realistic parameters?  It's not like it's all that hard to hit a target with a bomber in this game.  2 seconds of calibration before droppping and it's point and shoot.
Title: Re: Suicide bombers and why
Post by: Yknurd on March 11, 2008, 07:18:23 PM

Finally, again, for those that didn't read it, CVs didn't die easily to bombs.  It took torps to sink CVs.  I agree that this is hard to implement in game because of ack lethality.  So, for the sake of gameplay, I'd agree that CVs could be sunk by bombs provided there was a damage control delay tied to the survival of the level-bomber. 


And CVs didn't have nobody at the 5 inchers.  Yeah, read that again, it made sense.


[edit] Why do people insist on having this thing coaded away.  Kill the ord at the field or something.  HTC has better things to do than monkey coad something that doesn't really impact everyone all the time.
Title: Re: Suicide bombers and why
Post by: toonces3 on March 11, 2008, 07:43:11 PM
I don't understand your post, or your point yknurd.

Title: Re: Suicide bombers and why
Post by: tatertot on March 11, 2008, 08:30:59 PM
SO AFTER WAY TO MANY POST FOR ME TO READ OVER.I GOT TO ASK.A B17 OR LANC DIVE BOMBING A CV IS CONSIDERED TABOO TO MOST RIGHT?\\\
THEN
OK IF A GUY TAKES KI67S OUT WITH EGGS NOT TORPS IS THIS THE SAME?(I BELIEVE IVE SEEN MANY SHOWS ON PACIFIC FLEET BATTLE WERE A JAP PLANE IS A REAL SUICIDER?
ALSO IF BUFFS SUICIDING IS TABOO WOULDNT A 51 HITTING ORDS OR TROOPS BE THE SAME THING?
IM SURE PEOPLE DONT LIKE ME TAKING A CV OUT WHEN THERE IS A REALISTIC FURBALL GOING ON A ROUND A CV!
ITS COOL THOUGH IVE BEEN CALLED GAMEY MANY TIMES.....

I HAVE ASKED IF CV NEEDS TO GO MANY TIMES BEFORE I HIT IT. BUT 1 THING ALWAYS STAYS THE SAME .IF YOU LEAVE A CV UP EVENTUALY THE BASE IS GOING TO BE HIT YOUR FUN WILL CHANGE BECAUSE THAT SIDE OF THE COMMUNITY,IE BASE TAKERS WILL SEE THE EASY TAKE..

IF WE CAN SPAWN A GV 10 MILES FROM A BASE THEN SPAWN BUFFS 20 REALLY DOESNT MATTER, SPAWNING, FURBALLING, MAN ACK ITS ALL THE SAME (A GAME)
GENTLEMAN AND LADIES THEY HAVE ADDAPTED THE GAME OVER THE YEARS DEAL WITH THE DWEEBS THAT ARE ON THE OTHER SIDE OF THE FENCE NOT EVERYONE PALYS THIS (GAME) TO MAKE THEM FEEL LIKE A REAL LIFE PILOT AND SHAME ON YOU IF YOU DO WE COULDNT HOLD UP THERE SOCKS !!!!

THEY ARE TRUE REAL LIFE HEROS WE ARE MERELY OVER WIEGHT OLD BALD GUYS PLAYING A ENJOYABLE GAME !!!

HERE IS HOW I AM GOING TO APPROACH THIS I WILL FIRST ASK IF CV OR HNGRS NEED TO GO DOWN IF TOLD NO I STAND ON MY EGGS(IM ONLY 5FT*) AND ILL SHOOT YOU DOWN THEN!

BTW I REALLY LIKE 999000 IDEA OF MORE SHIPS THAT RESPAWN!
Title: Re: Suicide bombers and why
Post by: tatertot on March 11, 2008, 08:31:47 PM
SORRY I GUESS THAT WAS MORE THAN A QUESTION MORE LIKE A WASTED OPINION!


<S> LET THE BASHING BEGIN
Title: Re: Suicide bombers and why
Post by: wezy on March 11, 2008, 08:35:25 PM
See Rule #5
Title: Re: Suicide bombers and why
Post by: hubsonfire on March 11, 2008, 08:41:56 PM
See Rule #4
Title: Re: Suicide bombers and why
Post by: LYNX on March 11, 2008, 08:43:52 PM
getting a bit warm in here.....any shade will do  :pray
Title: Re: Suicide bombers and why
Post by: wezy on March 11, 2008, 08:48:53 PM


TGT: TT   Smak Smak Smak Smak

Now tatertot if u liked that I will havta STOP   :rofl

For the simple minded: TT stands for tatertot

OK more real; tatertot if your TGT is the CV in question "SINK IT" Period.
Let the whinners whinnnnnnn

Solve Prob:
There should be a Fighter Dogfight area/island in center of ALL Maps so the Fighters can have their fun.
,,,,,,,,,,,,,,,,,,,,,,,,,,,
Title: Re: Suicide bombers and why
Post by: Latrobe on March 11, 2008, 08:53:39 PM
I see you skipped step 8 on here  :lol

http://www.youtube.com/watch?v=4Xs8HWN6UyE
Title: Re: Suicide bombers and why
Post by: Rino on March 11, 2008, 08:54:42 PM

TGT: TT   Smak Smak Smak Smak

Now tatertot if u liked that I will havta STOP   :rofl

For the simple minded: TT stands for tatertot

OK more real; tatertot if your TGT is the CV in question "SINK IT" Period.
Let the whinners whinnnnnnn

Solve Prob:
There should be a Fighter Dogfight area/island in center of ALL Maps so the Fighters can have their fun.
,,,,,,,,,,,,,,,,,,,,,,,,,,,

     Wouldn't matter, we have enough buff griefers to pork any sort of FT.  
Title: Re: Suicide bombers and why
Post by: Patches1 on March 11, 2008, 08:55:05 PM
I think the issue of further hardening CVs against bombs is a bit harsh. However, if they are further hardened, then I think that there needs
to be a point of damage at which flight operations become hindered, i.e. the ability to launch aircraft becomes hampered due to repairs to the flight deck, and then further damage suspends all flight operations, and further damage sinks the CV.

As far as the dive-bombing heavy bombers depicted in this thread, I view them with the same disdain as the bomb-and-bail types.

Title: Re: Suicide bombers and why
Post by: ghi on March 11, 2008, 09:01:54 PM
That's  a man with ballz and spirit of sacrifice for his country , not shy score potato, Great bombing !
Title: Re: Suicide bombers and why
Post by: toonces3 on March 11, 2008, 09:07:56 PM
It would be simple enough (I think) to coad the CV such that a certain amount of damage was equivalent to dropping the fighter hangars.  This would yield the CV essentially out of the fight for a period of time.

During Midway (I think) the Yorktown took several bomb hits but remained afloat and damage parties were able to patch the flight deck so the carrier was able to conduct flight ops.

Such a coading would render the CV vulnerable for a period of time, say 15 minutes, from enemy bombers/attack planes without any additional fighter support coming from the CV.

At any rate, I don't think HTC is going to re-coad the game based upon Toonces' recommendations, but if we're looking for ways to curb dive-bombing the CV with heavies, then coading the game such that such dive bombing can't 'kill' the CV is the only method to fix it....excepting an attitude shift among the more clueless in the community (yes, wezy, this means you).  Somehow I don't think the attitude thing is the way to approach the problem (if it is a problem...)
Title: Re: Suicide bombers and why
Post by: beddog on March 11, 2008, 09:11:00 PM

Also, I don't think AH CV's can turn as tight as real CV's could.  Looking at some pictures of maneuvering CV's from WWII, it seems they could maneuver more quickly, which would make it harder on the level bombers and possibly even divebombers.



I agree with that brooke :)   STOP TURNIN THE CV, I'M TRYIN TO LAND HERE!!!!

(http://i247.photobucket.com/albums/gg129/beddog_photos/8294.jpg)

btw  I know this is the Nimitz and it entered service on may 3rd 1975 so no need to correct my posting this image.
Title: Re: Suicide bombers and why
Post by: zilla on March 11, 2008, 09:15:49 PM
Again, most CVs were sunk using torpedoes, not bombs.

Most CVs had damage control- the CV didn't 'die' immediately.

Institute a need for torps to crack the integrity of the hull.  Institute a time mechanism to force bombers to 'live' for a period of time.  Call it damage control effots.  If the bombers live, DC fails.  If they die, DC succeeds.

A CV that was hit by bombs and burning would not continue to poop out F4Us.
Title: Re: Suicide bombers and why
Post by: EskimoJoe on March 11, 2008, 09:17:16 PM
Yeehaw!

Today I took 3 B24s loaded with 4 2k bombs each to destroy the CV attacking 124. I came in way low and behind it. I think it was Bmathis that was landing, but I'm unsure.

But yes, I was behind the lone CV in my bombers. About 1k out from the rear I pull up hard (only a few auto ack guns shooting) and release them all. BANG BANG BANG BANG! Destroyed the CV, and everyone on it  :t
Title: Re: Suicide bombers and why
Post by: toonces3 on March 11, 2008, 09:20:09 PM
SO AFTER WAY TO MANY POST FOR ME TO READ OVER.I GOT TO ASK.A B17 OR LANC DIVE BOMBING A CV IS CONSIDERED TABOO TO MOST RIGHT?\\\
THEN
OK IF A GUY TAKES KI67S OUT WITH EGGS NOT TORPS IS THIS THE SAME?

yes, this is the same if the Ki-67 dive bombs the CV.  The ord is unimportant, it's the manner of delivery.

(I BELIEVE IVE SEEN MANY SHOWS ON PACIFIC FLEET BATTLE WERE A JAP PLANE IS A REAL SUICIDER?

Yes, there were incidents where Japanese pilots committed suicide attacking American CVs.  There were also occasions where mortally wounded American bombers attempted to crash into Japanese CVs.  In fact, Admiral Nagumo and his staff were nearly killed early during the battle of Midway when a US level bomber (I want to say B-25 or B-26) attempted to crash into the Akagi after being mortally hit by flak. 
 


ALSO IF BUFFS SUICIDING IS TABOO WOULDNT A 51 HITTING ORDS OR TROOPS BE THE SAME THING?

In my opinion, a suicide run in a P-51 to hit troops or ords is as dweeby as a suicide run with level bombers against a CV.

IM SURE PEOPLE DONT LIKE ME TAKING A CV OUT WHEN THERE IS A REALISTIC FURBALL GOING ON A ROUND A CV!
ITS COOL THOUGH IVE BEEN CALLED GAMEY MANY TIMES.....

I don't see anything wrong with hitting a CV with or without a furball going on around it, provided you are doing the aforementioned 'lancstuka' type attack.  A simple coad change requiring a level bomber to meet some attitude requirement before releasing bombs would prevent much of this dweebery.

I HAVE ASKED IF CV NEEDS TO GO MANY TIMES BEFORE I HIT IT. BUT 1 THING ALWAYS STAYS THE SAME .IF YOU LEAVE A CV UP EVENTUALY THE BASE IS GOING TO BE HIT YOUR FUN WILL CHANGE BECAUSE THAT SIDE OF THE COMMUNITY,IE BASE TAKERS WILL SEE THE EASY TAKE..

I think it's admirable to ask before taking out a CV.  I'd do the same thing.  But that's just being polite, just like asking before jumping into a 1v1.

IF WE CAN SPAWN A GV 10 MILES FROM A BASE THEN SPAWN BUFFS 20 REALLY DOESNT MATTER, SPAWNING, FURBALLING, MAN ACK ITS ALL THE SAME (A GAME)

Agreed.

GENTLEMAN AND LADIES THEY HAVE ADDAPTED THE GAME OVER THE YEARS DEAL WITH THE DWEEBS THAT ARE ON THE OTHER SIDE OF THE FENCE NOT EVERYONE PALYS THIS (GAME) TO MAKE THEM FEEL LIKE A REAL LIFE PILOT AND SHAME ON YOU IF YOU DO WE COULDNT HOLD UP THERE SOCKS !!!!

I am a real pilot, as are many other folks on this game.  I'd rather play a game getting shot at than get shot at for real, but that's just me. 

THEY ARE TRUE REAL LIFE HEROS WE ARE MERELY OVER WIEGHT OLD BALD GUYS PLAYING A ENJOYABLE GAME !!!

I disagree.

HERE IS HOW I AM GOING TO APPROACH THIS I WILL FIRST ASK IF CV OR HNGRS NEED TO GO DOWN IF TOLD NO I STAND ON MY EGGS(IM ONLY 5FT*) AND ILL SHOOT YOU DOWN THEN!

Fair enough.

BTW I REALLY LIKE 999000 IDEA OF MORE SHIPS THAT RESPAWN!

Frankly, I'd enjoy hearing 999000's opinion on the lancstukas.  He seems to be among the best and most respected bomber pilots in the game.

Just my opinions.
Toonces
Title: Re: Suicide bombers and why
Post by: toonces3 on March 11, 2008, 09:22:07 PM
A CV that was hit by bombs and burning would not continue to poop out F4Us.

As posted above:
It would be simple enough (I think) to coad the CV such that a certain amount of damage was equivalent to dropping the fighter hangars.  This would yield the CV essentially out of the fight for a period of time.

During Midway (I think) the Yorktown took several bomb hits but remained afloat and damage parties were able to patch the flight deck so the carrier was able to conduct flight ops.

Such a coading would render the CV vulnerable for a period of time, say 15 minutes, from enemy bombers/attack planes without any additional fighter support coming from the CV.

At any rate, I don't think HTC is going to re-coad the game based upon Toonces' recommendations, but if we're looking for ways to curb dive-bombing the CV with heavies, then coading the game such that such dive bombing can't 'kill' the CV is the only method to fix it....excepting an attitude shift among the more clueless in the community (yes, wezy, this means you).  Somehow I don't think the attitude thing is the way to approach the problem (if it is a problem...)
Title: Re: Suicide bombers and why
Post by: wezy on March 11, 2008, 09:29:57 PM
RE:Latrobe;"I see you skipped step 8 on here"

Gee I didnt go watch your little youtube thingee,,,
just tell me what ur thinking,,,

OHMan did I offend you,,,? :frown:
Am I in trouble????? :D  do u know some of the Big Muky Muks ???  :uhoh
Get a grip,,, thats grip not gripe   take a deep breath,,, relax

Are we havn fun yet???


,,,,,,,,,,,,,,,,,
Title: Re: Suicide bombers and why
Post by: zilla on March 11, 2008, 09:37:58 PM
As posted above:
It would be simple enough (I think) to coad the CV such that a certain amount of damage was equivalent to dropping the fighter hangars.  This would yield the CV essentially out of the fight for a period of time.

During Midway (I think) the Yorktown took several bomb hits but remained afloat and damage parties were able to patch the flight deck so the carrier was able to conduct flight ops.

Such a coading would render the CV vulnerable for a period of time, say 15 minutes, from enemy bombers/attack planes without any additional fighter support coming from the CV.

At any rate, I don't think HTC is going to re-coad the game based upon Toonces' recommendations, but if we're looking for ways to curb dive-bombing the CV with heavies, then coading the game such that such dive bombing can't 'kill' the CV is the only method to fix it....excepting an attitude shift among the more clueless in the community (yes, wezy, this means you).  Somehow I don't think the attitude thing is the way to approach the problem (if it is a problem...)

I am certain the naval damage control and fire fighting could do wonders, but I think that all flight operations would cease until the fire was put out. I think the best point made here is that the CV model is at least as unrealistic as the lancstuka model. It just depends whose ox is being gored.
Title: Re: Suicide bombers and why
Post by: Latrobe on March 11, 2008, 09:39:00 PM
NO no no you're not in trouble.......yet  :devil .

Was for tatertot, just a little fun joke if you watch the video (which someone else posted before me so I can't claim it as mine)
Title: Re: Suicide bombers and why
Post by: zilla on March 11, 2008, 09:46:46 PM



   "In my opinion, a suicide run in a P-51 to hit troops or ords is as dweeby as a suicide run with level bombers against a CV."

Wasn't supposed to be suicide. I tried to pull up, honest injun.
Title: Re: Suicide bombers and why
Post by: tatertot on March 11, 2008, 10:12:55 PM
IT JUST A OPINION I DO NOT ATTEMPT TO BE A INTERNET FORUM JUNKIE......

AS FAR AS LANCSTUKA OR WHATEVER YES I AGREE THAT 17S LANCS HECK EVEN ORDS OR THE WAY WE CAN CARRY YTHEM OR DELIVER THEM CAN CHANGE...IVE STATED TIME AND TIME AGAIN I REALLY DONT CARE IF I DELIVER THE EGGS TO THE KITCHEN...WE LEAVE WITH THE INTENT TO KILL AS MANY FIGHTERS AS WE CAN KILLING A CV OR A HANGER OR THE VIDEO STORE IN THE TOWN IS JUST THE ICEING ANYWAY...

I SHOULD MAYBE READ A LITTLE MORE OF THESE POST I GUESS.CHECK MY STATS ON WHAT I FLY I HATE 17S AND LANCS ANYWAY.DO I HIT CVS LOW IN 26S HECK YES I DO BUT ITS NOT A SUICIDE RUN I USUALLY LIVE WELL AT LEAST FOR THE SHOOT OUT AFTER WORDS.
IM JUST TRYIN TO REMIND SOME IT IS A GAME.....MY APOLOGIZE TOONCES3   DIDNT MEAN PILOTS SHOOULD BE ASHAMED JUST THAT WE ARE INTERNET GAME PILOTS IN AH2 NOT REAL LIFE FIGHTER JOCKS....

AND I WILL GET 999000 TO POST A THREAD ON HIS THOUGHTS OF LANCS DIVE BOMBING.....BUT IM SURE IT WILL GET A BASH OR 2 ALSO REMEMBER THERE WAS A LONG THREAD ON FORMATIONS AND THERE GUNS...SOMETHING LIKE 1 PIOLT 1 GUN I THINK

AND I AM GOING TO ASK BUT IF I CALCULATE CORRECTLY IM GUESSING I WONT GET A ANSWER SO DEATH TO ALL CVS YOU WANT THEM UP MOVE THEM OUT!!!!!!
Title: Re: Suicide bombers and why
Post by: trax1 on March 11, 2008, 10:20:42 PM
Why are you yelling?
Title: Re: Suicide bombers and why
Post by: tatertot on March 11, 2008, 11:11:10 PM
im on my soap box thats y
Title: Re: Suicide bombers and why
Post by: moot on March 11, 2008, 11:25:40 PM
Both dive bombing with level-bombers and the external view aiming exploit need to be squashed, caps lock or not..
Title: Re: Suicide bombers and why
Post by: Shuffler on March 11, 2008, 11:25:49 PM
If you kids would do a little reading on WW2 you'd find P51s were used in straffing missions. Many times 51s escorted bombers in and then were released to find "targets of opportunity". 51s were used in Korea to hit ground targets as well as corsairs.

Most of the original post of this thread has holes all in it.
Title: Re: Suicide bombers and why
Post by: Bodhi on March 11, 2008, 11:57:20 PM
nerf the caps beotch
Title: Re: Suicide bombers and why
Post by: toonces3 on March 12, 2008, 12:09:58 AM
never mind. 
Title: Re: Suicide bombers and why
Post by: Xasthur on March 12, 2008, 01:29:59 AM
(http://lc-capslock.org/images/capslock.jpg)
Title: Re: Suicide bombers and why
Post by: doogan on March 12, 2008, 02:40:09 AM
See Rule #2
Title: Re: Suicide bombers and why
Post by: SD67 on March 12, 2008, 03:18:47 AM
Ohhhh Skuzzy is going to go postal Jedi on those nice big caps.:rofl
I think this deserves an IN :lol
Title: Re: Suicide bombers and why
Post by: doogan on March 12, 2008, 04:20:03 AM
See Rule #2

Title: Re: Suicide bombers and why
Post by: doogan on March 12, 2008, 04:22:41 AM
See Rule #10
Title: Re: Suicide bombers and why
Post by: doogan on March 12, 2008, 04:25:44 AM
See Rule #2
Title: Re: Suicide bombers and why
Post by: Bronk on March 12, 2008, 04:45:18 AM
See Rule #2
Title: Re: Suicide bombers and why
Post by: Yknurd on March 12, 2008, 06:48:26 AM
I don't understand your post, or your point yknurd.



I was pointing out that historically, as you were also using historical references to CVs dieing by bombs vs. torpedoes, there were people manning the guns on the CV as opposed to the CVs usually in the MA.

If you (indefinite article, not you in particular) are going to arguing historical context then you should be manning the guns instead of wanting Dale to take more time away from new planes and CT to write some coad that will "fix" something that only bothers a few people at only certain times.  How's that for historical.

My point, simplified:  Until people do everything that is ALREADY in the power and/or control to protect the CV, then I don't think HT needs to coad anything.
Title: Re: Suicide bombers and why
Post by: SkyRock on March 12, 2008, 07:26:45 AM
Nothing ruins a good short hop furball better than a suicide tard.
Title: Re: Suicide bombers and why
Post by: uptown on March 12, 2008, 07:28:05 AM
One solution to dive bombing would be to have the bombbay doors automatically close when the heavy buff (17s,24s,25s,&26s), go into a dive.

Title: Re: Suicide bombers and why
Post by: Scca on March 12, 2008, 07:33:49 AM
See Rule #2

(there, I did it to my self)
 :D
Title: Re: Suicide bombers and why
Post by: uptown on March 12, 2008, 07:35:26 AM
See Rule #5


I'd like to take this opportunity to suggest to you another two years away from the BBS. PS2 has wonderful racing and four wheelin' games.  :devil


O hope you're not offended.  :rock
Title: Re: Suicide bombers and why
Post by: The Fugitive on March 12, 2008, 07:35:52 AM
The problem isn't "waaaaa he sunk my ship!', its a game and one of the features is to destroy and sink ships. No, the problem is HOW the ship was sunk. Yes it is the defending teams responsibility to defend the ship. There is not enough people around to gun....oh well !! I guess if the attacker is any good, the ships going down.

The problem is the dive bombing heavies! Its a gamey "short cut" for those who are to lazy to learn/practice to do it the conventional way (level and in the bomb site), or are caught up in the bomb/bail/repeat "gamey" mode. Divebombing is an easy sure way to take out the CV. There is no penalty for dieing, so it takes all chance away from the equation. If a heavy is forced, due to coding to come in level for his run there is a "possibility" he will miss. Figuring his angle of approach, the possible movement of the CVs evasive maneuvers, and such would even the playfield a bit. It would make up for the CV group not having a standard cap, or hundreds of guys standing by to man the guns.

Its just another easy gamey play, much like the "stick the gun of a GV through the fence" trick, or the "turning down the graphics" trick, or the "control the buff guns from F3 mode" trick, or the "go for the HO with your cannon ride because you don't know what a BFM is" trick.   
Title: Re: Suicide bombers and why
Post by: SD67 on March 12, 2008, 07:38:11 AM
Ho hum, here we go again :rolleyes: :noid
I fly CAP on CV's fairly often, not that I'm very successful mind you :lol
I also have been known to make low level buff runs AND high dive bombing attacks (IN dive bombing planes :eek:) and rarely even pickled my bombs off let alone killed the stinkin' boat! Those 5" guns are murderous. IMO if you don't want to be sunk man the defences or fly some CAP for a while. If you'd rather continue with your furballing and ignore the danger your assets are in then don't whinge about it.
The other night I was trying to land my Lancasters on what I thought was our CV while being attacked by someone in a voracious F4U. All the time as I was on approach I thought the ack was firing at my attacker behind me it was actually firing at me :lol
Here I am low, slow and dirty and it wasn't until my wheels has almost kissed the deck I realise that this in fact WASN'T our CV at all :rofl Needless to say I was killed by the ack as soon as I hit the deck. :cry
Title: Re: Suicide bombers and why
Post by: BBBB on March 12, 2008, 07:47:57 AM
Looks like Skuzzy came in an Owndizzled the place. Sweet!
Title: Re: Suicide bombers and why
Post by: uptown on March 12, 2008, 07:51:05 AM
 :lol Hunting wezy is going to be a pleasure...... :devil
Title: Re: Suicide bombers and why
Post by: Yknurd on March 12, 2008, 08:22:41 AM

The problem is the dive bombing heavies!

And again, I say 'poop' to that.

It doesn't have to be dive bombing lancstukas or b-17s or anything.  Coad bomb bay doors to open only when level, make bombs not come out when at an angle, make the pilot die and the plane explode if the bombers sustains ANY angle greater than zero for more than 1.3937 seconds!

IT WON'T MATTER.

All your CVs are belong to me!  Even if I fly level at 500 feet and carpet bomb right as I reach the CV.  A CV can be killed by a level form of Lancasters, B-17s, B-24s, or even JU-88s.


How are you going to coad that?

Man your guns, fly your little cartoon airplanes AT the bombers and shoot them instead of the base, park the CV tactically far enough from the base to protect it, kill the ordnance at the field FIRST, run over to the suicide dweebs house and unplug his computer....but for the love of all that is divine and holy, stop asking Dale to coad anything extra but new planes and CT!
Title: Re: Suicide bombers and why
Post by: Yknurd on March 12, 2008, 08:23:39 AM
[edit] double post
Title: Re: Suicide bombers and why
Post by: Blammo on March 12, 2008, 09:33:45 AM
So, exactly why do bombers (and the C47 and IL2) get the benefit of the external view in flight?  I know they don't have the same field of view as most fighters, but you don't see the external view available for F4Us or F6Fs.

This is a side track, I know, but I am curious.
Title: Re: Suicide bombers and why
Post by: LYNX on March 12, 2008, 09:44:19 AM
WE'RE GOING A TAD (http://www.freesmileys.org/smileys/signs080.gif) (http://www.freesmileys.org) gawd (http://www.freesmileys.org/smileys/angry011.gif) (http://www.freesmileys.org) darn it.


The reason I used that specific screen shot was to highlight a particular problem.  Suicides are drawn to CV's like flies around the proverbial.  It's like the icing on the cake for the skilless.

The problem is SUICIDERS.  Hangers, Vbases and so on are ALL on their agenda, as I mentioned in the opening thread.
Quote
So whys it allowed, all this CV suiciding, Vbase suiciding, hanger suiciding and town suiciding?

I should have INCLUDED screen shots of HANGERS, TOWNS, GV'ers & VBASES getting the treatment.  I'm not just ranting on about CV's here although they seem to suffer more than most where points of conflict are concerned.

The fog of the boards, the trolls with a (http://www.freesmileys.org/smileys/taunt002.gif) (http://www.freesmileys.org) mentality and my own ineptitude have lead us away from what I conceive as a brake down in game play.

HTC had more than a hand in a different game I played Fighter Ops / Warbirds. In these games were certain aspect of "game play" that are not included here in Aces High..... Whys that ?  Because it degraded the game play.  The fun. 

Bombers were used as Ack Star Fighters...misuse of the dot auto gunner command racing through a furball or consistently rolling on a capped field with auto gunners blazing away. (GHI you would have loved that  :P)  Also included was runway damage which THANKFULLY we don't have here in Aces High.  This was miss-used to close a field down.  All you needed to do was drop a bomb just in front of the planes spawn point on the runway.  The skilless got 2 things from this "gamey" tactic 1) they effectively closed the field and 2) they would collect kills from guys blowing up in the bomb crater as they rolled......"Gamey".  It got so bad at times that all some folk did was retaliatory plane spawn point bombing.  Some players will remember ACK STARS  and the SPAWN POINT WARS

1)All the things from HTC's other games that didn't work for good old honest fun are not included here except the ability to dive bomb heavies. 

2)At the weekends especially I'm getting to see this as the "norm" rather than the exception.

3)Some guys score sheet, as I posted previous, underline this as their main style of play.  They use a tool to do a job without any punitive consequences.

4)We as a community are giving these guys the "WTFG".  Whats that about ?



EDIT....freakin hell.....was on page seven when i started to right this.....it's page 26 now ....Good Morning America  :aok

lol moderator's arm got twisted with the amount of similar threads.....  no less than 4 I believe......ffs
Title: Re: Suicide bombers and why
Post by: Bruv119 on March 12, 2008, 09:58:21 AM
lol Lynx!

Kind of got lost in all that.

so force bombing to F6 mode only and go from there....
Title: Re: Suicide bombers and why
Post by: LYNX on March 12, 2008, 10:07:03 AM
Bruv  I'll try that thread again in another 4 years ..... what a cluster :rolleyes:.  Then again with all the spanners on the boards what else could they do.   Like the game mate...spanners win again.  wtg spanners :rock

How very usefully this system could be.  If I don't like a guys opinion or just the cut of his jib.  All I need do is open new threads to derail anything of importance to him u me and all in sundry.   :t
Title: Re: Suicide bombers and why
Post by: moot on March 12, 2008, 12:28:26 PM
I still think it's worthless to coad something to "fix" this.

You want to add some declination limiter to the plane...fine, don't need to actually dive on the CV, just fly level and drop right it.

Don't read this wrong, I lament the fact that people do this...but, coading it out is just as lame.
Yeah, so bombs should keep flying through the wings and fuselage of planes that just dropped em, just like they did in reality  :lol
Title: Re: Suicide bombers and why
Post by: Yknurd on March 12, 2008, 12:46:33 PM
No, what I'm saying is that a bomber does not have to "dive" to suicide kill the CVs.

So coading something to "fix" this will not really "fix" the problem.  People will just fly level and dump craploads of ordnance on the CV to kill it and die anyways.

I'm really not concerned about bomb going through wings or what really happened in reality...I don't want time spent coading something that will not "fix" the problem when that time is better spent working on CT.
Title: Re: Suicide bombers and why
Post by: FrodeMk3 on March 12, 2008, 12:54:03 PM
No, what I'm saying is that a bomber does not have to "dive" to suicide kill the CVs.

So coading something to "fix" this will not really "fix" the problem.  People will just fly level and dump craploads of ordnance on the CV to kill it and die anyways.

I'm really not concerned about bomb going through wings or what really happened in reality...I don't want time spent coading something that will not "fix" the problem when that time is better spent working on CT.

Chances are, it will need to be fixed for CT anyway, Unless you're willing to put up with the same "gaminess" in there, as well... :noid
Title: Re: Suicide bombers and why
Post by: hubsonfire on March 12, 2008, 12:55:22 PM
So, exactly why do bombers (and the C47 and IL2) get the benefit of the external view in flight?  I know they don't have the same field of view as most fighters, but you don't see the external view available for F4Us or F6Fs.

This is a side track, I know, but I am curious.

I believe this is intended to simulate (to some degree anyway) the additional eyes and ears of the crew, and their contribution to the SA of the pilot/crew. I am not entirely sure that it does this well; honestly I think it amounts to a significant advantage.

On Topic:
Realism and all that aside, I think it's as much a gameplay issue. For gameplay reasons, buffs can't fire their defensive guns on the ground, bombs have to travel 1000' to arm and detonate, and the bombsight and calibration routine has been seriously dumbed down. However, the effect of kamikaze tactics and the use of formations among other things have, in my opinion, created a bigger gameplay issue than any of the things that have already been changed. As such, I just think it's something that should be addressed.

If they aren't changed, the highest kill tallies in CT are going to be bomber formation pilots.
Title: Re: Suicide bombers and why
Post by: Guppy35 on March 12, 2008, 12:58:08 PM
After watching FORTRESS suicide a carrier last night and continually dive bomb a port base in his 17s, it does make you wonder what some folks are thinking
Title: Re: Suicide bombers and why
Post by: Krusty on March 12, 2008, 01:01:44 PM
Chances are, it will need to be fixed for CT anyway, Unless you're willing to put up with the same "gaminess" in there, as well... :noid

CT is not an open arena. You can't just fly what you want where you want to. It's structured, historical, missions. If you deviate and go off and do what you want, you fail the mission.

There will be no B17s dive bombing carriers, so they don't have anything that needs fixing.
Title: Drunky
Post by: moot on March 12, 2008, 01:02:08 PM
I know, but it's thanks to gamey details like that, that we get gamed-out tactics.  We already get damage from our own ordnance and guns' explosions, I don't see why not add ordnance collisions with our own planes.  There's no need to fix a gamey exploit with gamey rigging when simply making the planes and other objects more like they were in reality would work as well, or better.
Title: Re: Suicide bombers and why
Post by: FrodeMk3 on March 12, 2008, 01:21:00 PM
CT is not an open arena. You can't just fly what you want where you want to. It's structured, historical, missions. If you deviate and go off and do what you want, you fail the mission.

There will be no B17s dive bombing carriers, so they don't have anything that needs fixing.

As has been mentioned earlier in this combined post, Krusty, It's not just CV's-FH's at airfields, too. Or factory objects. It should be fixed, considering that someone in CT who takes' flak damage, or hits' from a fighter, might do something gamey like DB the primary because he's not able to maintain alt, or speed, or any of the other things' that you need to do to accurately level bomb.
Title: Re: Suicide bombers and why
Post by: SkyRock on March 12, 2008, 01:34:52 PM
tards, just big ole tards, and yes, it needs to be fixed. :frown:
Title: Re: Suicide bombers and why
Post by: The Fugitive on March 12, 2008, 01:48:47 PM
No, what I'm saying is that a bomber does not have to "dive" to suicide kill the CVs.

So coading something to "fix" this will not really "fix" the problem.  People will just fly level and dump craploads of ordnance on the CV to kill it and die anyways.

I'm really not concerned about bomb going through wings or what really happened in reality...I don't want time spent coading something that will not "fix" the problem when that time is better spent working on CT.

This proves you don't understand, as a number of other people in the thread........

The problem IS the dive bombing B17 NOT that the CV got sunk. I think most people would agree that while "dumping a crap load of bombs" on a CV will give you the same result it is more along the line of game play that people are looking for.
Title: Re: Suicide bombers and why
Post by: Yknurd on March 12, 2008, 02:05:34 PM
Well then, I guess I'll just shut up then.
Title: Re: Suicide bombers and why
Post by: BnZ on March 12, 2008, 02:22:17 PM
You know, I have to take this entire thread with a certain amount of cynicism.

Reason being, the rare times you see big formations of buffs coming in at realistic altitudes (20-30K) with large numbers of escorts ready to pounce on the interceptors, IOW "The way it was and ought to be done", there is even more whining, wailing, gnashing of teeth, and strange vague threats to "report 'em" than when a formation divebombs something.
Title: Re: Suicide bombers and why
Post by: Krusty on March 12, 2008, 02:45:30 PM
As has been mentioned earlier in this combined post, Krusty, It's not just CV's-FH's at airfields, too. Or factory objects. It should be fixed, considering that someone in CT who takes' flak damage, or hits' from a fighter, might do something gamey like DB the primary because he's not able to maintain alt, or speed, or any of the other things' that you need to do to accurately level bomb.

Incorrect. It's not going to be a factor in CT. It's not going to happen, unless it's INTENDED to happen. For the initial open (8th AF bombing) it's not intended.

You can't deviate and just go off doing what you want, not even if you take hits and dive to run or whatever.

There's even talk of mysterious engine failures if you stray too far from where you're supposed to be.

Wanting something for MA is another matter, but it's a non-issue for the CT. It's way more stuctured than you suggest.
Title: Re: Suicide bombers and why
Post by: Stang on March 12, 2008, 02:47:30 PM
Well then, I guess I'll just shut up then.
You?  pfft, nevah!

 ;)
Title: Re: Suicide bombers and why
Post by: hubsonfire on March 12, 2008, 05:33:04 PM
Incorrect. It's not going to be a factor in CT. It's not going to happen, unless it's INTENDED to happen. For the initial open (8th AF bombing) it's not intended.

You can't deviate and just go off doing what you want, not even if you take hits and dive to run or whatever.

There's even talk of mysterious engine failures if you stray too far from where you're supposed to be.

Wanting something for MA is another matter, but it's a non-issue for the CT. It's way more stuctured than you suggest.

Just curious, where are you getting specifics for CT?
Title: Re: Suicide bombers and why
Post by: hubsonfire on March 12, 2008, 05:35:24 PM
You know, I have to take this entire thread with a certain amount of cynicism.

Reason being, the rare times you see big formations of buffs coming in at realistic altitudes (20-30K) with large numbers of escorts ready to pounce on the interceptors, IOW "The way it was and ought to be done", there is even more whining, wailing, gnashing of teeth, and strange vague threats to "report 'em" than when a formation divebombs something.

I don't fly a great deal (couple of hours a night, couple of nights a week max), but I do not see this (the whining and reporting threats) happening.
Then again, I squelch a lot of the squeakers, since everything is too hard and anyone who does anything their misshapen little narcissistic heads can't comprehend is automatically cheating. Overall, at least with the players I know well, there is more disdain for the suicide jabo formations than the rarer high alt missions we encounter.

<edit> Initial post wasn't very clear.
Title: Re: Suicide bombers and why
Post by: BnZ on March 12, 2008, 05:45:46 PM
You mean you don't see missions like this or don't hear whining about it?
Title: Re: Suicide bombers and why
Post by: Masherbrum on March 12, 2008, 10:01:14 PM
This is still going?    :confused:
Title: Re: Suicide bombers and why
Post by: FrodeMk3 on March 12, 2008, 11:03:07 PM
This is still going?    :confused:

It appears' that one new feature of the revised BBS is the ability for the mod to now tie related threads' together into one, producing a monster thread. I thought it was done when we were telling 999 that his idea to simply put more CV's in the task force was a good one, and then POOF it's huge!  :O
Title: Re: Suicide bombers and why
Post by: moot on March 13, 2008, 12:58:42 AM
I think formations are a good thing for the game.. It gives players more targets; I think more firepower is better than less, wherever possible.  I think that a good counter-balancing feature to this would be real ballistics for puffy AAA, and maybe more guns on the task groups.  But two more CVs would probably be enough extra puffy... It would really be cool if TG flak got real ballistics though.
Title: Re: Suicide bombers and why
Post by: Tilt on March 13, 2008, 05:19:36 AM
My Take

Using the perk system


Enabling/disabling stuff for formations

Stuff relating to the use of single heavy bombers.


Aircraft that were used in both Attack and Bomber roles (Ju88, B25, Boston, TBM, Kate, AR234) would have the ability to be chosen for the Attack role in the hanger. In this case.....

These would join some aircraft that only have attack roles (IL2, Ju87, SBD, A20). Attack aircraft would be perked for heavy ordinance load outs as would bombers.

The objective here is twofold

1) Use the perk system to make the suicidal use of heavily loaded formations some thing that cannot be "afforded" over the medium or long term. Medium loaded single bombers should be free to use (even if lost) to ensure players still have access to them, however the persistant reckless expenditure of bomber perks on heavily loaded or (even more expensively) heavily loaded formation based suicide missions would be eventually self limiting.

2) Cause game play mechanisms (forced use of F6 and longer fuses) to push formations and heavy bombers into their traditional roles of level bombers whereby they operated at some altitude and used their bomb aimers to release targetted bombs
Title: Re: Suicide bombers and why
Post by: Bruv119 on March 13, 2008, 05:39:24 AM
I think Tilt has got it spot on.

Some would argue "its my $15 i can up what i want, when i want"  but all of these points I believe would have a positive/realistic effect on gameplay.

My take on people who would have the above opinion are that they are Childish, spoilt little brats who need a kick up the rear end.

Bruv
~S~
Title: Re: Suicide bombers and why
Post by: SIG220 on March 13, 2008, 09:20:12 AM
Some of Tilt's ideas on enabling/disabling features to keep level bombers as being used as level bombers sound OK to me.   I've never even tried this dive bombing with a heavy or medium bomber formation. 

But his ideas of perking heavy bombers and attack bombers to death are ridiculous.  He obviously is a most biased fighter jock himself.

To be historically accurate, some Japanese planes in the game do need to have a Kamikaze ordnance load out option.   And then allow that to detonate when you crash your plane into the carrier.  I would have no problem with that option being perked. 

We should have an historically correct option for people to be able to commit suicide in the game.


_____________________________ _____________________________ ______________________
Title: Re: Suicide bombers and why
Post by: Bruv119 on March 13, 2008, 09:33:11 AM
But his ideas of perking heavy bombers and attack bombers to death are ridiculous.  He obviously is a most biased fighter jock himself.
_____________________________ _____________________________ ______________________

Not at all.  Why do you think us Brits scrapped daylight bombing and resorted to night time flying with lancs.  The bomber losses during the day were too much for us to sustain.

The problem is the use of heavy bombers out of context.  Newer players are going to opt for the biggest payload to get the most damage to make up for their lack of skill.  One way to prevent this would be to perk the big formations and heavy loadouts so that they get used on occasions when they are needed.  I would hope people would think twice before lancstuking or suicide bombing if they knew they would be wasting perks by not trying to fight their way home and land it.

Bailing buffs would also get hit.

Title: Re: Suicide bombers and why
Post by: Tilt on March 13, 2008, 01:18:42 PM

But his ideas of perking heavy bombers and attack bombers to death are ridiculous. 


I aint no fighter jock.............. and I would not perk stuff   "to death". Players must have access to stuff .

Any system must enable us to fly a bomber even if we dont have perks to fill it  (or 3 of them) full of 1000/2000lb bombs. Plus we only lose those perks if we dont bring the bombers back.............. its about making repeated heavily loaded suicide expensive ............. not about denying folk the rides they want
Title: Re: Suicide bombers and why
Post by: LYNX on March 13, 2008, 03:21:02 PM
Well done Tilt....I likes your proposition.  You make far to much sense that it'll never be used :uhoh   :D

Folk have complained that they don't have anything to spend "these stoooopid bomber perks" on.  Well now they do or would do if part or all of your suggestion was implemented.

Quote
1) Use the perk system to make the suicidal use of heavily loaded formations some thing that cannot be "afforded" over the medium or long term. Medium loaded single bombers should be free to use (even if lost) to ensure players still have access to them, however the persistent reckless expenditure of bomber perks on heavily loaded or (even more expensively) heavily loaded formation based suicide missions would be eventually self limiting.

I know some would complain at first but they would actually accumulate vast amounts of perkies if they didn't suicide the darn things every time they got in them.

Take me for an example.  Not because I like me or am gods gift to AH..just an example.  Played since 02 have lynx name since 04 have 11k bomber perkies BECAUSE I don't game the system IE bomb and bail or suicide.  Heavies!... I'm always over 17k and higher. Do get shot down but rarely lose the whole formation.  Generally land more kills than losses.  Medium bombers 6 to 10k alt.  Same as above.  CV bombing in AR234's I do at 7K+... lose the odd drone to manned ack rarely lose the whole formation to fighters and or acks.

As for the reader that just picks up the 11k bomber perkie bit... no I ain't gonna suicide 11k perkies just because I have them.....not my style friends.  THAT's why I have 11k perkies.
Title: Re: Suicide bombers and why
Post by: SIG220 on March 14, 2008, 01:19:51 AM
I aint no fighter jock.............. and I would not perk stuff   "to death". Players must have access to stuff .

Any system must enable us to fly a bomber even if we dont have perks to fill it  (or 3 of them) full of 1000/2000lb bombs. Plus we only lose those perks if we dont bring the bombers back.............. its about making repeated heavily loaded suicide expensive ............. not about denying folk the rides they want


Your propositions on whole are extremely unreasonable and biased.   Perking ALL Attack Bombers??  That is totally unnecessary.   Penalizing bombers that bail?   OK, if you want to do that, then be equal and penalize fighter pilots that bail too.   Perking heavier bomb loads?   OK, then perk heavier ord packages for fighters too.

Your suggestions here are all so totally one sided against bombers.

Again, I think that some of your suggestions that I mentioned previously to stop these dive bombing buff formations are excellent.   And I agree that people should be using bombers in an historically accurate role.   That is what I generally try to do.   I always level bomb when going after a CV with anything like a formation of B-26's.

But implementing everything that you suggest here is way, way overkill to address this issue of the kamikaze bomber formations, and downright unreasonable.   I would certainly stop playing the game, if they were all put into effect.   


_____________________________ _____________________________ _____________
Title: Re: Suicide bombers and why
Post by: EskimoJoe on March 14, 2008, 01:47:31 AM
At any rate, I don't think HTC is going to re-coad the game based upon Toonces' recommendations

 :rofl
Title: Re: Suicide bombers and why
Post by: moot on March 14, 2008, 03:39:04 AM
Your suggestions here are all so totally one sided against bombers.
No.. HTC just needs to get the cashflow of perk points right, if they implement Tilt's perk ordnance idea.
Title: Re: Suicide bombers and why
Post by: Bruv119 on March 14, 2008, 05:55:19 AM
Sig I think your way off the mark m8y.

Guys like tilt, lynx, Hammy or even myself, to a certain degree, love bombing.  It isnt about winning or losing its about preventing the whole bomber war from being a complete joke! 

It will install a little respect for the Bomber guys and hopefully promote it so that the guys who can hit a 2 pence piece from 20k get the respect they deserve.

The hope that people will think "i'm going to do my damdest to get this crate home".  To save a perk here and there.  Of course we aren't talking harsh amounts of perks just enough to achieve the above sentiments.

We arent against bombers by all means.  The only people who would object to such an idea would be the ones we are trying to prevent.  Everyone else would make use of the different combinations of ordnance. 

I rarely lose a whole set because I can gun  ;)
Title: Re: Suicide bombers and why
Post by: SD67 on March 14, 2008, 06:53:42 AM
I hate not landing my sorties :(
Title: Re: Suicide bombers and why
Post by: Tilt on March 14, 2008, 08:53:29 AM

Your propositions on whole are extremely unreasonable and biased.   Perking ALL Attack Bombers??  That is totally unnecessary.   

I have not proposed to perk all attack bombers............. it would be unreasonable to do so and as you say it is totally unnecessary. Players must be able to access all bombers free of perks (except such as the Arado 234).

What I propose is that heavy load outs are perked (possibly those using 1000/2000lb bombs) and that formations are perked. Plus many other points which do not seem to be in dispute here.

To repeat the perks are lost only when the aircraft do not return. Suicide them and the player loses the relevant perks, hopefully creating greater incentive to bring the aircraft back to base.

Moot is spot on that the perk system should be balanced. The reward for returning intact should enable perks to be earned to sustain the odd loss of perks due to loss of formation planes without having all a players access to heavy loadouts and formations removed due to one poor mission.

The core principle is one where persistant suiciding incurrs such loss of perks that heavy loadouts and formations become in accessable (Whilst still giving access to moderate loadouts for single aircraft). Where as a normal pattern of play mixed with successfull and some unsuccessful missions will maintain a perk base that gives players full access to heavy loadouts and formations.

Once this principle is accepted the devil (as Moot ponts out) is in the detail. The detail being the establishment of the value of perks spent and earned to strike the balance required.
Title: Re: Suicide bombers and why
Post by: LYNX on March 14, 2008, 09:03:39 AM
as quoted by SIG220

Quote
Your propositions on whole are extremely unreasonable and biased.   Perking ALL Attack Bombers??  That is totally unnecessary.   Penalizing bombers that bail?   OK, if you want to do that, then be equal and penalize fighter pilots that bail too.   Perking heavier bomb loads?   OK, then perk heavier ord packages for fighters too.


Calm down a bit mate.  Have a think about it with relation to the suicider / bomb and bailer.  Then think how it would or could impact your style of game play.  Not being funny with you but could you come back and define whats the bad parts in Tilts proposition.  How you feel it would swing a negative shadow on your game.

Personally as a strat player I could live with the whole deal that proposed.  Equally I could live without the attack perk system and taking away F3 view for certain planes.  For me it wouldn't be a bother either way.

In your above quote I have some sympathies with you as far as fighters bailing are concerned.  However they impact the game far less than a set of bombers and less frequently.  To the point of being negligible although annoying. 

By the way they have perked bombers in Early War Arena.  May won't to pop along and see how it works.
Title: Re: Suicide bombers and why
Post by: Tilt on March 14, 2008, 09:28:33 AM
 OK, if you want to do that, then be equal and penalize fighter pilots that bail too.   Perking heavier bomb loads?   OK, then perk heavier ord packages for fighters too.

You are quite correct here IMO

To address this point.....I would propose that fighters deposit the same perks for heavier loadouts.............

(Infact in my opinion any fighter that carries bombs is  defacto an attacker first and a fighter second................ he certainly has not taken a loadout designed for air superiority or air interception.)

But I digress..............  if perks were to be deposited at a 1000lb (bomb type) threshold then this would also apply to fighters and such fighters that persistantly suicided into enemy bases would lose those perks...............

But there is a dilema here....would they (should they) lose fighter perks????

IMO they should not but neither should they lose bomber perks. That is why I believe that there should be a clasification for Attack just as there is for fighter, Bomber, vehicle etc and that this should be the banner under which "attackers" (be they fighters with bombs or attack classified bombers) should earn and spend their perks.

I have attempted to explain the whole idea before............. this is not new. Please see the link in my sig
Title: Re: Suicide bombers and why
Post by: LYNX on March 14, 2008, 09:53:29 AM
Just a couple more screenies of guys headed for the (http://www.freesmileys.org/smileys/toilet10.gif) (http://www.freesmileys.org)

Orange arena field A69.  Town is very close to the field as you can see from the manned ack screenie. 
(http://i219.photobucket.com/albums/cc288/lynx-AH/suicid8.jpg)

Do they have a chance of surviving ?

(http://i219.photobucket.com/albums/cc288/lynx-AH/suicider9.jpg)

Ack gets one set while the other goes up with his bombs...determined to get the South pad FH's

Crazy thing is if they spend about another 20 minutes to get altitude and actually calibrated bombed they would have taken 90% of the town out plus close the Fighter hangers.
Title: Re: Suicide bombers and why
Post by: SIG220 on March 15, 2008, 05:16:19 AM


The only people who would object to such an idea would be the ones we are trying to prevent.


Obviously, you have not listened to what I have said in my objections, and how I described how I play the game.   Otherwise, you would not make such a statement, unless you are deliberately trying to imply that I am a liar and/or one of those suicidal bombers.

I consequently won't waste my breath anymore on you.

_____________________________ ______________
Title: Re: Suicide bombers and why
Post by: LYNX on March 15, 2008, 08:44:35 AM
Here's an eye opener.  Some stats from end of last TOD.

Plane v Ostie v plane  plane v ship/gunner v plane

AR234-------48----24---AR234-----2----------185
B17--------201---700---B17--------1----------779
B26--------184---651---B26--------3---------1368
JU88--------92---341---JU88-------2---------1456
Lanc------1255--1917---Lanc-------1---------1531

Says alot don't it :frown:

Title: Re: Suicide bombers and why
Post by: Tilt on March 15, 2008, 11:30:22 AM
This tour to date

Model type Lancaster III Kills Ostwind=356, Panzer IV H=190, P-51D=169, Spitfire Mk XVI=125, M-16=122

Model type Lancaster III Deaths P-51D=745, Ship Gunner=675, La-7=612, N1K2=575, Ostwind=552

Model type B-24J Kills P-51D=345, Spitfire Mk XVI=264, La-7=229, N1K2=153, Ostwind=141

Model type B-24J Deaths P-51D=858, N1K2=592, Ship Gunner=586, La-7=575, Spitfire Mk XVI=543, Typhoon IB=342, Ostwind=326

Model type B-17G Deaths P-51D=514, Ship Gunner=462, La-7=421, Spitfire Mk XVI=391, N1K2=362, Ostwind=227



We see that the Lancaster is presently high amongst the aircraft of choice for ground attack v vehicles..........

What does surprise me also is the P51 ( an aircraft famed for escort and air superiority, but basically lacking the cannon required to intercept heavy buffs) is the number 1 buff killer :uhoh    I cry Bull hit!!

 
Title: Re: Suicide bombers and why
Post by: Rich46yo on March 15, 2008, 11:33:49 AM
Bruv  I'll try that thread again in another 4 years ..... what a cluster :rolleyes:.  Then again with all the spanners on the boards what else could they do.   Like the game mate...spanners win again.  wtg spanners :rock

How very usefully this system could be.  If I don't like a guys opinion or just the cut of his jib.  All I need do is open new threads to derail anything of importance to him u me and all in sundry.   :t

                            Lynx what I want to know is why you thought there could be an intelligent, introspective discussion here, without the one line spam artists, in the bloody first place? Be that as it may I think we should start outing these dive bombing Lanc heros or find some way to get AH to change the use of level heavy bombers for this kinda of gamey play. Its even gamier to see them dive bombing heavy tanks and then bailing when they run out of bombs only to up a fresh set.
Title: Re: Suicide bombers and why
Post by: Anaxogoras on March 15, 2008, 11:59:52 AM
I've been lurking... :noid

The reason why ground attack lancs, no-damage-bail-outs and other similar chicanery has to be stopped: it will lose HTC business.

People pay to play AH because it is fun and sort-of-historical.  When gameplay suffers because good parameters are not in place for how people can play the game, business will go somewhere else.  Whatever can be abused, will be abused.

When I climb to 30k ft in a 109K-4 to intercept a formation of B-24s, only to watch them bail out once I'm in icon range... that's when I feel like closing my account.
Title: Re: Suicide bombers and why
Post by: Kweassa on March 15, 2008, 12:41:40 PM
Quote
The reason why ground attack lancs, no-damage-bail-outs and other similar chicanery has to be stopped: it will lose HTC business.

 No it won't.

 You grossly underestimate the resilience of the n00b in adapting to a game they play, while at the same time grossly overestimate the threats and cussing of dissatisified few people on the boards.

 When something changes, people spit and cuss and whine and throw a tantrum for about a month. And then, after that, they just adapt to it and do what they can.

 It's always been that way.



Title: Re: Suicide bombers and why
Post by: Lusche on March 15, 2008, 01:02:27 PM

What does surprise me also is the P51 ( an aircraft famed for escort and air superiority, but basically lacking the cannon required to intercept heavy buffs) is the number 1 buff killer :uhoh    I cry Bull hit!!
 


6 x .50cal is by no means a "lack of firepower". You can easily shred any bomber with that stream of bullets.
Title: Re: Suicide bombers and why
Post by: Anaxogoras on March 15, 2008, 06:11:14 PM
Quote
No it won't.

 You grossly underestimate the resilience of the n00b in adapting to a game they play, while at the same time grossly overestimate the threats and cussing of dissatisified few people on the boards.

Ok, maybe I should have said that HTC will lose my business if they don't do something to fix it.
Title: Re: Suicide bombers and why
Post by: SD67 on March 15, 2008, 06:50:37 PM
Bomb and bail sucks. I have no issue however with bombers operating at low levels, they make it much easier for me to get to them! Bring on more NOE lancs I say! KILL KILL KILL!
Title: Re: Suicide bombers and why
Post by: LePaul on March 16, 2008, 12:19:05 AM
I have not proposed to perk all attack bombers............. it would be unreasonable to do so and as you say it is totally unnecessary. Players must be able to access all bombers free of perks (except such as the Arado 234).


Im just curious why you feel the Ar234 should continue to be perked?

It carries all of 3 bombs.  Most folks Ive seen flying it can't hit a thing with it.

Title: Re: Suicide bombers and why
Post by: Flayed1 on March 16, 2008, 01:55:14 AM
I actually have to agree here... The only thing the 234 does well is run.   I doesn't carry enough ord to really make a difference on much unless you make repeated flights on your target.. And yes I am one of those guys that can bomb really well in it but it take allot of effort in it to really get anything done.

  The B17 is a much more deadly and effective high alt bomber and really would be worth more than the 234 IMOP.  Not to meantion actually more fun because I usually get to shoot at something while flying the 17.

  in the end the 234 isn't worth the current perk price, though on the running side I managed to outrun a 163 with my 234 the other night (diving for home) was a lil fun.
Title: Re: Suicide bombers and why
Post by: Tilt on March 16, 2008, 06:00:11 AM
Im just curious why you feel the Ar234 should continue to be perked?

It carries all of 3 bombs.  Most folks Ive seen flying it can't hit a thing with it.

Your probably right....   I was sorta drawing the distinction between perks that apply to ordinance/formations as opposed to perks that apply to certain aircraft
Title: Re: Suicide bombers and why
Post by: LYNX on March 17, 2008, 09:00:57 AM
Was in the 8 inch shelling a town prior to an invasion when some newbie ups a A6m to de-ack the field ......all on his own.  My first responds to this intrepid individuals actions was "he's (http://www.freesmileys.org/smileys/whacky115.gif) (http://www.freesmileys.org)".  Second thought was  :furious he's going to piss me CV away and thirdly I thought  :pray I hope they don't notice him.  Well of course they seen him.  He died to the ack within seconds of his arrival and re-upped. 

Within minutes the screen shot captures the response.  One guy actually does a torp (fair play  :saluter ) run in ju88' but notice the others.  This  first round was beaten off but it turned into a rinse & repeat episode to include another 2 low level bomber pilots. I'll add here the bombers were not piloted by newbies or squeakers.  Names are blocked out but everyone would recognise at least 2 of the 3.     I'm not naming and shaming as such just pointing out it's becoming the normal response to a CV.  A newbie who witnesses this type of game play gets to learn what?

(http://i219.photobucket.com/albums/cc288/lynx-AH/suiciders11.jpg)

Yes it's a cv in the screen shot but equally I've witness these same things at v-bases, fields, towns and gv invasions.

I realise HTC can't code out "stupid" but here's what he didn't bring here from the other games he developed :- 
Bomber auto gunners leading to ack stars (rolling on capped fields auto gunners having a watermelon fit or flying through a furball just for the hell of it).
Runway damage leading to plane spawn point abuse (drop a bomb just in front of planes spawn so's planes die instantly or can't up).
Title: Re: Suicide bombers and why
Post by: BBBB on March 17, 2008, 09:17:48 AM
Was in the 8 inch shelling a town prior to an invasion when some newbie ups a A6m to de-ack the field ......all on his own.  My first responds to this intrepid individuals actions was "he's (http://www.freesmileys.org/smileys/whacky115.gif) (http://www.freesmileys.org)".  Second thought was  :furious he's going to piss me CV away and thirdly I thought  :pray I hope they don't notice him.  Well of course they seen him.  He died to the ack within seconds of his arrival and re-upped. 

Within minutes the screen shot captures the response.  One guy actually does a torp (fair play  :saluter ) run in ju88' but notice the others.  This  first round was beaten off but it turned into a rinse & repeat episode to include another 2 low level bomber pilots. I'll add here the bombers were not piloted by newbies or squeakers.  Names are blocked out but everyone would recognise at least 2 of the 3.     I'm not naming and shaming as such just pointing out it's becoming the normal response to a CV.  A newbie who witnesses this type of game play gets to learn what?

(http://i219.photobucket.com/albums/cc288/lynx-AH/suiciders11.jpg)

Yes it's a cv in the screen shot but equally I've witness these same things at v-bases, fields, towns and gv invasions.

I realise HTC can't code out "stupid" but here's what he didn't bring here from the other games he developed :- 
Bomber auto gunners leading to ack stars (rolling on capped fields auto gunners having a watermelon fit or flying through a furball just for the hell of it).
Runway damage leading to plane spawn point abuse (drop a bomb just in front of planes spawn so's planes die instantly or can't up).

 Here is a video of a few other short comings you forgot to mention about AHII.
 http://www.youtube.com/watch?v=eBGIQ7ZuuiU
Title: Re: Suicide bombers and why
Post by: Blammo on March 17, 2008, 10:35:22 AM
Here is a video of a few other short comings you forgot to mention about AHII.
 http://www.youtube.com/watch?v=eBGIQ7ZuuiU

 :huh
Title: Re: Suicide bombers and why
Post by: LYNX on March 17, 2008, 11:50:20 AM
Here is a video of a few other short comings you forgot to mention about AHII.
 http://www.youtube.com/watch?v=eBGIQ7ZuuiU

I refere you to the comment I made above.

Quote
I realise HTC can't code out "stupid"
  :aok
Title: Re: Suicide bombers and why
Post by: Bodhi on March 17, 2008, 05:46:50 PM
Was in the 8 inch shelling a town prior to an invasion when some newbie ups a A6m to de-ack the field ......all on his own.  My first responds to this intrepid individuals actions was "he's (http://www.freesmileys.org/smileys/whacky115.gif) (http://www.freesmileys.org)".  Second thought was  :furious he's going to piss me CV away and thirdly I thought  :pray I hope they don't notice him.  Well of course they seen him.  He died to the ack within seconds of his arrival and re-upped. 

Within minutes the screen shot captures the response.  One guy actually does a torp (fair play  :saluter ) run in ju88' but notice the others.  This  first round was beaten off but it turned into a rinse & repeat episode to include another 2 low level bomber pilots. I'll add here the bombers were not piloted by newbies or squeakers.  Names are blocked out but everyone would recognise at least 2 of the 3.     I'm not naming and shaming as such just pointing out it's becoming the normal response to a CV.  A newbie who witnesses this type of game play gets to learn what?

(http://i219.photobucket.com/albums/cc288/lynx-AH/suiciders11.jpg)

Yes it's a cv in the screen shot but equally I've witness these same things at v-bases, fields, towns and gv invasions.

I realise HTC can't code out "stupid" but here's what he didn't bring here from the other games he developed :- 
Bomber auto gunners leading to ack stars (rolling on capped fields auto gunners having a watermelon fit or flying through a furball just for the hell of it).
Runway damage leading to plane spawn point abuse (drop a bomb just in front of planes spawn so's planes die instantly or can't up).


Well said Lynx