Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: nopoop on August 27, 2022, 12:14:56 PM
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This damm map is killing the weekend....
Couldn't find a fight on Friday night. A few little red bars.
Stayed on for 15 minutes...
Sucks.
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Which map? I was about to make a similar post about BowlMA the other day. It's just horrible for mid day #s and it's up for 3-5 days every time :bhead
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I dont know the maps name. Take a look, it's still up..
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Reckon it’s the one composed of pizza slices.
Best,
Marc
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BowlMA, I’m making my own fun instead of crying about every damn map.
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Sall good Tex. The map SUCKS.
I'm 143 sorties ahead of you on finding my own fun ;) :rock
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So that means bowlma has been up since Monday. Sheesh.
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No action last few nights
Sad a map no one enjoys can't get removed from the rotation
Eagler
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I affectionately refer to this map as Toilet Bowl.....or FLOATERZ :devil
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On a positive note, the shrinking number of players allows the remaining ones to capture more bases than ever before :banana:
(https://i.imgur.com/M8bbUDm.png)
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If HiTech provided maps everyone wants, then people would complain about that as well.
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If HiTech provided maps everyone wants, then people would complain about that as well.
I’m not as certain about that.
Iirc, Baltic is from AH1, right? Mindinao too?
Pretty stale.
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I’m not as certain about that.
Iirc, Baltic is from AH1, right? Mindinao too?
Pretty stale.
Trust me people will complain. Just like people complaining about no new planes. There is a ton of cartoon planes already that no one will use, so maybe HiTech will make something else that will sit in the hanger and not get used.
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Trust me people will complain. Just like people complaining about no new planes. There is a ton of cartoon planes already that no one will use, so maybe HiTech will make something else that will sit in the hanger and not get used.
We don't want more anything but better gameplay..
The only way this can be done now is with map variety
Its clear there are a few maps a majority of players here would like taken out of the rotation to see if that results in better action
It was a different map last night so there's that...
Eagler
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Trust me people will complain. Just like people complaining about no new planes. There is a ton of cartoon planes already that no one will use, so maybe HiTech will make something else that will sit in the hanger and not get used.
The map situation is far more critical than new planes. You can cleary see a difference in mid day #s when a smaller map that guides action is on. As a #s guy, I notice these kinds of things.
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I don't know what game you guys were playing. Yesterday I was playing Aces High III and had a blast. I was playing about midday, Pacific time. Numbers weren't real high, but we had a bunch of good fights, and captured some bases.
I had to log off for a few hours, but came back on about 7:30 Pacific to a new map. Again we had a number of good fights. I helped save a couple of bases, and helped capture a couple of bases, and spread bullets all over the sky. Over all it was a good day.
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Buzzsaw has been rolled and we now have CraterMA. Let the complaints begin.
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I don't know what game you guys were playing. Yesterday I was playing Aces High III and had a blast. I was playing about midday, Pacific time. Numbers weren't real high, but we had a bunch of good fights, and captured some bases.
I had to log off for a few hours, but came back on about 7:30 Pacific to a new map. Again we had a number of good fights. I helped save a couple of bases, and helped capture a couple of bases, and spread bullets all over the sky. Over all it was a good day.
Mongoose you actually prove the point I'm trying to make.
The point being that maps really don't make any difference to those that love the war thing.
Looking at your scores it's evident that you play in the war that never ends. That and you don't spend a lot of time playing.
You have 37 sorties this tour with 20 sorties in a fighter. Of those you landed 17 in a P38L. That tells me they are jabo sorties in the war, and you take zero chances.
That's fine, you enjoy that war and maps really don't make any difference. Rolling a base is the same on all the maps.
But what I do, maps make a huge difference. It's Sunday late morning with the crater map. Currently 30 people are playing. THIRTY.
i'm here for the fight win or lose. Try and find a fight with 30 people playing. Those playing are prolly rolling bases. Smaller maps confine the player census to a smaller area. With that the chances of an actual fight.
I see the drop off with the larger maps EVERY time.. I play a lot. 354 sorties so far this tour. 98% in air to air fights. One on ones, two on twos, 7 on 7's. I die a lot. But I'm not about score...
I'm about that great fight that makes this game what it is. Edge of your seat fight where you might not live but that 1 minute of flight makes it all worth it.
Smaller maps work very well in setting the stage for fights while it really doesn't make a difference if your fighting the war that never ends.
So enjoy your war, smaller maps won't make a difference for you.
But for the fighters in this game it makes a big difference.
<S>
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I don’t mind CraterMA, maybe it’s an unpopular opinion
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I don't know what game you guys were playing. Yesterday I was playing Aces High III and had a blast. I was playing about midday, Pacific time.
When you are playing in a different timezone, you may be playing an entirely different game.
For example this is me logging in Friday early noon. Son still in school, wife at work, so a good time for some gaming. But:
(https://i.imgur.com/Bd1yFVi.png)
I was the only active knight, and this 30k B29s were the only enemy active on my front. As he was already almost at his target, it made no sense to go after him, he would be home long before I could catch up.
The same Friday evening saw barely 40 players at Euro prime time. With numbers like this, it's a roll of the dice if you get anything resembling a 'battle', and if any, it's usually just a single one between two of the three countries.
And that is the game many of us are (or, as in my case : were) playing.
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It's Sunday late morning with the crater map. Currently 30 people are playing. THIRTY.
Wow. 30 players on the weekend. That doesn't sound like a lot.
Especially spread thinly across large 3 country maps.
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Buzzsaw has been rolled and we now have CraterMA. Let the complaints begin.
BowlMA up for 5 days, very low #s for most of the day every day.
Then Buzkill, horrible map which causes low #s for most of the day everyday.
Then CraterMA another huge map that hardly anyone plays on during the day, very hard to find good battles outside of primetime. Will be on for 3-5 days generally.
All 3 maps should be removed and you'd see a solid uptick in #s on the daily with the smaller maps.
These 3 maps back to back to back are not good for the #s. I'm not sure exactly why Hitech can't see this.
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BowlMA up for 5 days, very low #s for most of the day every day.
Then Buzkill, horrible map which causes low #s for most of the day everyday.
Then CraterMA another huge map that hardly anyone plays on during the day, very hard to find good battles outside of primetime. Will be on for 3-5 days generally.
All 3 maps should be removed and you'd see a solid uptick in #s on the daily with the smaller maps.
These 3 maps back to back to back are not good for the #s. I'm not sure exactly why Hitech can't see this.
Exactly, lots of people immediately log when they see that steaming pile of a map. Big maps were ok when we had 300-500 people online. With 100 people , they are horrible, with 50 or less they are unplayable. Its mostly milk runners at that point, all in their different spots of the map flying around by themselves. At that point they might as well be offline. I don't play under BigR much anymore, but I am in the arena quite a bit. Sad that it has come to this, but I guess all good things come to an end.
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Exactly, lots of people immediately log when they see that steaming pile of a map. Big maps were ok when we had 300-500 people online. With 100 people , they are horrible, with 50 or less they are unplayable. Its mostly milk runners at that point, all in their different spots of the map flying around by themselves. At that point they might as well be offline. I don't play under BigR much anymore, but I am in the arena quite a bit. Sad that it has come to this, but I guess all good things come to an end.
Agreed.
.....and BigR, I still have a number of your films on my computer which I watch often <S>
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You can usually find a good fight on most maps...
It's the 15 to 30 minutes in between that kills it for me
I find myself just getting killed to save the long and boring flights back to base to land the kills and then all the way back to the fight from take off...
When you only have about an hour a day you don't want to spend half the time flying from point a to b..
That is why tonight I will be in MNM...more kills in there in an hour then all the rest of the week combined
Eagler
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You look at my stats and you make a lot of assumptions, only some are true.
you don't spend a lot of time playing.
True. I don't play nearly as much as I would like to. Real Life keeps me busy, and I usually only spend a few hours in game each week. I actually did not get to fly for two whole weeks due to RL issues. But I did get some time in last weekend (when this thread started with people complaining about the lack of fights), and I got in a lot of dogfights and had a lot of fun.
You have 37 sorties this tour with 20 sorties in a fighter. Of those you landed 17 in a P38L. That tells me they are jabo sorties in the war, and you take zero chances.
Here you miss it entirely. I fly the P38L almost exclusively. The Lightning is my ride. Those times I was not flying the Lightning I was running troops or supplies, because that's what my team needed at the time. And yes, some of my time in the P38 I was doing ground attack, because, again, that's what my team needed at the time.
But I still got in a lot of furballs. Some of those fights were because of the ground attack. The other team was defending against our attempt to capture a base, and that resulted in a good dogfight of the type many people are complaining they can't find.
and you take zero chances.
Anyone who has seen me fly should know this isn't true. I take lots of chances, and I get shot down a lot. As long as you are looking at my stats, take a look at my K/D stats.
I'm about that great fight that makes this game what it is. Edge of your seat fight where you might not live but that 1 minute of flight makes it all worth it.
So am I. I am also about the teamwork and strategy of base capture. And the attempt at base capture often leads the the great fight "that makes this game what it is".
Smaller maps work very well in setting the stage for fights while it really doesn't make a difference if your fighting the war that never ends.
So enjoy your war, smaller maps won't make a difference for you.
But for the fighters in this game it makes a big difference.
I am one of the fighters in this game. I don't like the low numbers either. But normally I can still find a fight. As long as I keep my enthusiasm, I figure we have a better chance of getting more people in than if I complain and log off.
:salute
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:salute
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You look at my stats and you make a lot of assumptions, only some are true.
True. I don't play nearly as much as I would like to. Real Life keeps me busy, and I usually only spend a few hours in game each week. I actually did not get to fly for two whole weeks due to RL issues. But I did get some time in last weekend (when this thread started with people complaining about the lack of fights), and I got in a lot of dogfights and had a lot of fun.
Here you miss it entirely. I fly the P38L almost exclusively. The Lightning is my ride. Those times I was not flying the Lightning I was running troops or supplies, because that's what my team needed at the time. And yes, some of my time in the P38 I was doing ground attack, because, again, that's what my team needed at the time.
But I still got in a lot of furballs. Some of those fights were because of the ground attack. The other team was defending against our attempt to capture a base, and that resulted in a good dogfight of the type many people are complaining they can't find.
Anyone who has seen me fly should know this isn't true. I take lots of chances, and I get shot down a lot. As long as you are looking at my stats, take a look at my K/D stats.
So am I. I am also about the teamwork and strategy of base capture. And the attempt at base capture often leads the the great fight "that makes this game what it is".
I am one of the fighters in this game. I don't like the low numbers either. But normally I can still find a fight. As long as I keep my enthusiasm, I figure we have a better chance of getting more people in than if I complain and log off.
:salute
We sound like the same type, except i try to spend time in the Corsair. That's exactly how i play and played this weekend. I flew more bomber sorties this weekend than last 2-3 tours combined because that's what was needed. I never go looking for a furball, I'm always lugging bombs some where and then the fight is on.
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Agreed.
.....and BigR, I still have a number of your films on my computer which I watch often <S>
:salute
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You have 37 sorties this tour with 20 sorties in a fighter. Of those you landed 17 in a P38L. That tells me they are jabo sorties in the war, and you take zero chances.
How did you deduce that? Because the aircraft can carry bombs? Most aircraft in WWII were either designed or refitted for multi-role use. What do you mean take zero chances? If he is doing jabo sorties he is taking more chances than flying a P51 at 32k.
Perhaps he is just enjoying the game the way he wants to enjoy it with limited time to play. Don't get too tired jumping to conclusions.
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But my conclusion was correct wasn't it.
Also I am correct that war fighters dont care about the size of the map. Because in fighting the war it makes no difference.
It does make a big difference to others. The large maps worked in the day of 300 or better They dont with 50 players.
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Would it help any if the large maps were divided up into 6 country sections instead of 3?? What I mean is to set up each country into 2 separated sections instead of the 1 we have today. That would create more fronts for combat. Of course it would spread the players around more too.
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Would it help any if the large maps were divided up into 6 country sections instead of 3?? What I mean is to set up each country into 2 separated sections instead of the 1 we have today. That would create more fronts for combat. Of course it would spread the players around more too.
it would help if Mr.Outahere would implement replace a current map with yours. + on that
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I think we are all for removing the larger most resented maps from the rotation and trying that for a bit
But as that request seems too much not sure if anything should be expected
Eagler
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Big maps suck for the numbers this game has now.
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Some small maps I’d actually prefer to see go first.
Baltic is ancient and even though it’s small the bases really aren’t that close to each other, especially after the east side bases opposite of each other are captured. There are also no GV spawns to the enemy to start and even when they open up they are really long drives.
Mindinao is a total mixture of everything bad (sorry Higheye), the eastern country is always at a disadvantage unless they capture lots of bases quick. The high altitude bases are surrounded by low alt bases which obviously is a major advantage for only one country. It was said that it is a scenario map that ‘somehow made it into MA rotation’. Try spawning in and see how long it takes to get through the palm trees :bhead
Both I believe are AH1 maps! Really AH1…
Mindinao was up all last week, about 5 days I believe and #’s weren’t good even in prime time…
Buzzsaw for as much complaining about it here is far superior to find a fight quick where you don’t spend 10 mins climbing to alt to negate the enemy taking off from a 4-5k base.
Ymmv from mine.
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Need to cater to the guys who fly planes and shoot other planes down. Not the guys apotato peeling in bombers on long strat runs for score.
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Need to cater to the guys who fly planes and shoot other planes down. Not the guys apotato peeling in bombers on long strat runs for score.
Agreed. The endless action in the arena back in 2000 is what got my hooked.
Now I log in a couple days a week if lucky, and end up normally country hopping to find a decent fight. Usually due to the current map being TOO BIG!
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But my conclusion was correct wasn't it.
No. It wasn't.
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Need to cater to the guys who fly planes and shoot other planes down. Not the guys apotato peeling in bombers on long strat runs for score.
Players bomb the strats as much for score as other players shoot down fighters for it.
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My position won't be very popular, but I think we need to remove all the maps would fighter towns/ tank towns on them and get more players back into the main battle areas.
CAV
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You can usually find a good fight on most maps...
It's the 15 to 30 minutes in between that kills it for me
I find myself just getting killed to save the long and boring flights back to base to land the kills and then all the way back to the fight from take off...
When you only have about an hour a day you don't want to spend half the time flying from point a to b..
That is why tonight I will be in MNM...more kills in there in an hour then all the rest of the week combined
Eagler
That's what I've been saying for years and it's why so many fly the 190D and fast planes so they can get to the action faster.
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My position won't be very popular, but I think we need to remove all the maps would fighter towns/ tank towns on them and get more players back into the main battle areas.
CAV
I actually have the same opinion regarding the MA for the most part. You dont need a TT or Fighter town in a map if the base layout drives action and builds bigger battles between areas. You can make the map have natural fighter zones where all 3 teams have the chance to fight it out. TT and FTs drive action away from the "point" of the MA, which is to battle for bases and win the map. If the battle between bases is big. No need for FT or TT.
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One map has a place for fighters. The fighter guys head to NDIsles center island. Great spot that always seems to have good fights, has a large gv area so the ground guys come too. By far my favorite map.
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*meant the country that gets the western side of Mindinao.
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Agreed. The endless action in the arena back in 2000 is what got my hooked.
Now I log in a couple days a week if lucky, and end up normally country hopping to find a decent fight. Usually due to the current map being TOO BIG!
The good Ol days. Hopped in the other night and it was ndisle. Best map ever made plenty of action. Day before 0 action on a huge map.
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Players bomb the strats as much for score as other players shoot down fighters for it.
Doesn’t take much to see that one produces action and the other doesn’t really do much.
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Doesn’t take much to see that one produces action and the other doesn’t really do much.
At times, this can be very much true. However, this has nothing to do with score. For the most part, players do not go on long strat runs for score, just as they don't shoot down enemy fighters 'just for score'. In fact, long strat runs are very inefficient for bomber score, there's other stuff to bomb if you are after that.
It's just a sad tradition of this game, that everything that people don't like to see other players doing, is simply attributed to "score"
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The guys i know that bomb the strats will hit that before making runs on bases. Makes sense to take down a factory or city strat then hit the corresponding base element. Long down times keep the enemy busy resupplying or fighting at a disadvantage longer at that base.
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Perhaps I'm remembering this incorrectly but when the MA was divided into Blue and Orange wasn't there a different 'Off Peak' map with all maps having their states recorded as they stood at the time of switch over?
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Perhaps I'm remembering this incorrectly but when the MA was divided into Blue and Orange wasn't there a different 'Off Peak' map with all maps having their states recorded as they stood at the time of switch over?
That was the last iteration of the LWB/LWO concept: https://bbs.hitechcreations.com/smf/index.php/topic,292342.msg3722701.html#msg3722701
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Weird, I do not have a reply button on these posts anymore though I do not think I am banned as my watched status is only 79%
Looking at my posts on the 30th trying to determine why I can't post I have this reply button I am testing here...
Eagler
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Can the map change automatically base on the number of players??? maybe when more than 50 players use small maps ?
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Can the map change automatically base on the number of players??? maybe when more than 50 players use small maps ?
I think that would piss off the win the war guys that spent 8 hours of their day rolling hardly defending bases.
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In Battlefield, they had a nice map voting feature that could be turned on by server admin.
During a war on a current map, you could submit a vote for the upcoming map.
I could see something like this working well in AH.
At logon a notice, or periodically an arena msg:
“Vote for the next map in rotation:
1. Buzzsaw,
2. CraterMA
3. NDIsles
4. etc….”
Players could vote with a dot command: “.votemap 3”.
This would have several advantages:
1. It would solve a lot of the map whining. At the very least it weakens the argument against any map with the fact that it was what the active players wanted. If they never want to play Buzzsaw again, they don’t have to vote for it. If they want to play NDIsles 50 times in a row, fine. Let them. If they didn’t vote, then they can take what ever the ones who did, prefer.
2. It seems like it would be a reasonable straight forward feature. No 3D modeling or art assets needed. Just some logic processing which would be HT’s prime zone.
3. It is also a very interesting way to get direct feedback on which maps truly are liked or disliked. It is then worth looking at what the differences are. Could be a really good hard feedback signal for map makers.
4. It is equitable. One player one vote. It gives you a cleaner view of the player base desire than being swayed by a louder voice on channel or forum. Noones voice would be any louder than anyonelse’s. They just get their one vote.
It would be hard to argue that wouldn’t be fair.
If you don’t vote then you must not care.
If you did vote, you may not get your choice, but are faced with the fact that it was not what the
majority of other players wanted.
If you have 7 maps and they all suck but one, there is no gain in forcing players to play a map they don’t want to. For their own good? It’s not like making a kid eat their vegetables. ;)
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In Battlefield, they had a nice map voting feature that could be turned on by server admin.
During a war on a current map, you could submit a vote for the upcoming map.
I could see something like this working well in AH.
At logon a notice, or periodically an arena msg:
“Vote for the next map in rotation:
1. Buzzsaw,
2. CraterMA
3. NDIsles
4. etc….”
Players could vote with a dot command: “.votemap 3”.
This would have several advantages:
1. It would solve a lot of the map whining. At the very least it weakens the argument against any map with the fact that it was what the active players wanted. If they never want to play Buzzsaw again, they don’t have to vote for it. If they want to play NDIsles 50 times in a row, fine. Let them. If they didn’t vote, then they can take what ever the ones who did, prefer.
2. It seems like it would be a reasonable straight forward feature. No 3D modeling or art assets needed. Just some logic processing which would be HT’s prime zone.
3. It is also a very interesting way to get direct feedback on which maps truly are liked or disliked. It is then worth looking at what the differences are. Could be a really good hard feedback signal for map makers.
4. It is equitable. One player one vote. It gives you a cleaner view of the player base desire than being swayed by a louder voice on channel or forum. Noones voice would be any louder than anyonelse’s. They just get their one vote.
It would be hard to argue that wouldn’t be fair.
If you don’t vote then you must not care.
If you did vote, you may not get your choice, but are faced with the fact that it was not what the
majority of other players wanted.
If you have 7 maps and they all suck but one, there is no gain in forcing players to play a map they don’t want to. For their own good? It’s not like making a kid eat their vegetables. ;)
I think it wouldn't hurt to give it a try.
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In Battlefield, they had a nice map voting feature that could be turned on by server admin.
During a war on a current map, you could submit a vote for the upcoming map.
I could see something like this working well in AH.
At logon a notice, or periodically an arena msg:
“Vote for the next map in rotation:
1. Buzzsaw,
2. CraterMA
3. NDIsles
4. etc….”
Players could vote with a dot command: “.votemap 3”.
This would have several advantages:
1. It would solve a lot of the map whining. At the very least it weakens the argument against any map with the fact that it was what the active players wanted. If they never want to play Buzzsaw again, they don’t have to vote for it. If they want to play NDIsles 50 times in a row, fine. Let them. If they didn’t vote, then they can take what ever the ones who did, prefer.
2. It seems like it would be a reasonable straight forward feature. No 3D modeling or art assets needed. Just some logic processing which would be HT’s prime zone.
3. It is also a very interesting way to get direct feedback on which maps truly are liked or disliked. It is then worth looking at what the differences are. Could be a really good hard feedback signal for map makers.
4. It is equitable. One player one vote. It gives you a cleaner view of the player base desire than being swayed by a louder voice on channel or forum. Noones voice would be any louder than anyonelse’s. They just get their one vote.
It would be hard to argue that wouldn’t be fair.
If you don’t vote then you must not care.
If you did vote, you may not get your choice, but are faced with the fact that it was not what the
majority of other players wanted.
If you have 7 maps and they all suck but one, there is no gain in forcing players to play a map they don’t want to. For their own good? It’s not like making a kid eat their vegetables. ;)
Sounds reasonable...
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Or put a timer on the maps...
It is isn't won in a number of hours (48?)..a countdown now like we get when a map is won would start stating a new map will start in x minutes (120?) and countdown every 15min from then..
Anything to let us who want a new map when it gets stuck that a change is on its way
Last night switched to knights and there wasn't a fight as rooks and bishop were playing by themselves...
I think going down to 2 sides is also a possibility for concentrating the action as the numbers don't support 3 imo
Eagler
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I think going down to 2 sides is also a possibility for concentrating the action as the numbers don't support 3 imo
I agree, but that would almost certainly require new maps, a lot more logic changes to the win-the-war logic, and HT has deemed that option as not open for consideration.
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Maps are in a set rotation, Hitachi don't have time to sit around
To sit around and change maps to which ever one you'll want.
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Maps are in a set rotation, Hitachi don't have time to sit around
To sit around and change maps to which ever one you'll want.
I'm not sure who Hitachi is, but I think pretty much everyone else grasped that the map voting would be handled programatically.
A dot command .votemap is processed and stored on the server in a playerId/vote pair structure (to enforce one player-one vote). At map rotation the votes are tallied and the appropriate map selected and the votes cleared out for the next rotation.
No-one was suggesting this Hitachi guy write down the votes on a notepad in real-time.
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For example this is me logging in Friday early noon. Son still in school, wife at work, so a good time for some gaming. But:
Well that is the end of it then. Tremendously sad.
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Yeah, almost every multi-player game has map voting of some sort. I always thought it was strange that AH didn't. But having said that, Mindanao or however it was spelled was my favorite map. So what do I know lol.
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I'm not sure who Hitachi is,
No-one was suggesting this Hitachi guy write down the votes on a notepad in real-time.
You may not be, but the Mrs usually are:
“The Hitachi Magic Wand was Originally made by Hitachi in 1968.
Intended to be used as a body massager, it didn’t take long until overworked women figured out it wasn’t only good for their sore backs! It has since acquired a following for being an amazing, bone-rattling….”
:D
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Ill tell you whats sad. The way people play in the MA during the EST AM. literally flew around for an hour chasing kamurogi and Cheetah in and out of CV ack. You would think with 10-3 odds in your favor you'd be alittle more aggressive. These guys may as well fly offline where the drones won't hurt them.
What a cesspool
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These guys may as well fly offline where the drones won't hurt them.
They might if it counted towards their score! :banana:
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They might if it counted towards their score! :banana:
My favorite part about the score vermin is they rarely have a good score or ranking. People still don't understand that running and trying to save your precious cartoon ego actively hurts your fighter score.
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I don't really think it's about score per say, it's more about not dieing. People don't want to die, especially flying 5 minutes to get alt. When you get jumped by 3 or 4 guys at one time, you decide to fly planes that can escape faster to not get jumped. Unfortunately, a lot of good players chose these planes in order to make it easier to escape. The rest of them don't even know ACM enough to be able to reverse a plane on their 6. Muchless 3. Many dont want to challenge themselves. ACM is like a Jedi art form. You have to really want to learn it. They simply just don't get enough kills per sortie for them to have a good rank because they aren't aggressive enough.
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I don't really think it's about score per say, it's more about not dieing. People don't want to die, especially flying 5 minutes to get alt. When you get jumped by 3 or 4 guys at one time, you decide to fly planes that can escape faster to not get jumped. Unfortunately, a lot of good players chose these planes in order to make it easier to escape. The rest of them don't even know ACM enough to be able to reverse a plane on their 6. Muchless 3. Many dont want to challenge themselves. ACM is like a Jedi art form. You have to really want to learn it. They simply just don't get enough kills per sortie for them to have a good rank because they aren't aggressive enough.
"BINGO!"
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Many dont want to challenge themselves.
This is so. But people fly here for different reasons. Some really like to be part of a team effort. Some enjoy the goal of winning the war. We can use them all.
- oldman
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I don't really think it's about score per say, it's more about not dieing. People don't want to die, especially flying 5 minutes to get alt. When you get jumped by 3 or 4 guys at one time, you decide to fly planes that can escape faster to not get jumped. Unfortunately, a lot of good players chose these planes in order to make it easier to escape. The rest of them don't even know ACM enough to be able to reverse a plane on their 6. Muchless 3. Many dont want to challenge themselves. ACM is like a Jedi art form. You have to really want to learn it. They simply just don't get enough kills per sortie for them to have a good rank because they aren't aggressive enough.
Then you have the losers who run, refuse to commit and hide in Ack WHILE having a 3-4 man advantage.
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People don't want to die
"The way of the Samurai is found in death".
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"The way of the Samurai is found in death".
(https://historyguy.com/wp-content/uploads/2019/08/Untitled-presentation-1-470x260.jpg?ezimgfmt=rs:336x186/rscb23/ngcb23/notWebP)
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I actually tried to get a plane to run into me last night. I did not maneuver to get position, I simply let him zoom in over and over tried to get him to crash into me. Was fun. He finally shot me down though. LOL I think he was excited about that.
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(https://historyguy.com/wp-content/uploads/2019/08/Untitled-presentation-1-470x260.jpg?ezimgfmt=rs:336x186/rscb23/ngcb23/notWebP)
Aces High is not a war.
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Have anyone of you died? It's a game. Jeeze, just fly and die. It's about fun!
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Have anyone of you died? It's a game. Jeeze, just fly and die. It's about fun!
Many dont want to challenge themselves.
I remember now. Well I've resubscribed today because of these two comments. :salute
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Have anyone of you died? It's a game. Jeeze, just fly and die. It's about fun!
I dunno about you, but I'm still kickin...
:D
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I remember now. Well I've resubscribed today because of these two comments. :salute
Good news.
- oldman
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Another giganto-map lined up for the weekend. I just wasted an hour of my Friday night chasing darbars that didn't want to be found. Glad you GV'ers and 2-hour sortie bombers are having fun though. :rolleyes:
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Need more water maps with more CV interested squads.
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Another giganto-map lined up for the weekend. I just wasted an hour of my Friday night chasing darbars that didn't want to be found. Glad you GV'ers and 2-hour sortie bombers are having fun though. :rolleyes:
This game has some real survivalist experts.
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You guys keep complaining about large maps and wishing we were using small maps. What you don't seem to realize is that these ARE the small maps.
The large maps are 500+ miles across. The small maps are 250+ miles across. Each sector is 25 miles across.
On Monday, 9/5, the map was Mantis. 9.5 X 9.5 sectors across.
Yesterday, 9/8, I checked in and found SMPizza. 10 sectors X about 9.75 sectors.
Just now I checked in and found CraterMA. 10.25 X 10.25 sectors.
It's been up for eight hours, so I have to ask. Is this what Simon considers a "giganto-map"?
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It's been up for eight hours, so I have to ask. Is this what Simon considers a "giganto-map"?
With a dozen planes in the air, spread out amongst 3 countries, yeah, the "small" maps are way too big. Just shrinking everything by 50% would be an improvement. At this point anything would be something, just to show that the devs haven't completely abandoned this game.
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9/9 10pm Pacific time:
5 Bish
25 Knights
29 Rooks
ENY limited taking off the CV to 3 fighters - two Zekes & F4U-1A
:banana: :rock
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Edit:
Meant F4U-1
I see F4F and FM2 also available.
All little to no ordinance.
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I'm wondering if - for me at least - if the numbers of players are the main thing to focus on. Side imbalances notwithstanding, since I've got back I've mostly been having 1-on-1 and 2-on-1s instead of the previously not uncommon 5-on-1 up to 9-on-1. I usual can't count above that anyway in a dogfight because I don't have enough time to take my socks off.
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CraterMA always gets stuck on the weekend, or it's BowlMA. The issue with these maps is that the others get rolled in a day, these stay up for 3-5 days. Thus making it stale for players when they constantly only play the bigger maps when they have time to play.
While it's certainly more about base layout, bigger maps still naturally scatter the players as there is no "guide to action" as I like to say. For example, you don't get more points for attacking/defending a certain area. This incentivizes players to fight in a specific area (if they want to). 20k b17s as a target on the map is atleast a 25 minute sortie to be patient enough to set up an attack. Flying 5-10 min to a base to Jabo or fight with one or 2 red dots is fun, but gets old after a couple, especially if those fighters don't want to play. Condensing the action points is where the best fights are going to be and what would bring players the more thrilling experience. Can't tell you how many times I log in and then log right back out because there is 1 or 2 red dots on a huge map at different bases and its just not even worth it for me to roll.
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I was just in the MA. There was an awful lot of complaining about the gameplay and one fellow announced he was quitting for good. Tbh it seemed like not all that many people were actually enjoying themselves :rofl
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There was an awful lot of complaining about the gameplay and one fellow announced he was quitting for good.
CGAR?
Well he's filled his daily quota of whining and raging. Somebody call the WAAAAAAAAAAAAMBULANCE! :rofl
I thought he was a cool guy first time I encountered him until.....
Ah let's not open that can of worms. Long story short, he gets REALLY mad when he doesn't do well in the game.
Rather humorous to be honest, I'm not entirely sure how people can get this emotionally attached to a game.
Moral of the story, is don't be that guy, and just have fun.
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'Twas T-24.
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'Twas T-24.
I can't say I even know who that is. :rofl :rofl
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I can't say I even know who that is. :rofl :rofl
A GV’r who might be the best there is in a JadgPanther.
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'Twas T-24.
At any rate he was there yesterday evening (European TZ) in a Fw-190. Hopefully he reconsiders.
Best,
Marc
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I don't know if T24 attends the forum or even wishes to discuss it, but it seems to me he's a victim of his own unreasonable expectations. Perhaps he's a specific case of a movement I've noticed since I've been back. Some players seem to think it's reasonabe to expect to trawl around the MA and having established an advantage that should obviously translate to kills with no risk to themselves. When they get reversed and killed it's all the game's fault, they killed you on their end but the system let them down or the game isn't what it used to be. Already caused a few rage-quits with intermediate reversals and I'm still rusty.
Playing it safe all the time has an insidious disadvantage. :old:
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At any rate he was there yesterday evening (European TZ) in a Fw-190. Hopefully he reconsiders.
Might be something to do with that time of day. Often one side will have more than the other two combined, and fighting the horde gets tiresome. Apparently, it's fun for the horde, but playing it safe all the time has an insidious disadvantage. :D
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insidious disadvantage. :D
I said that :headscratch:
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I'm still having fun. Tody I ran into StepSis who has pursued an obscure branch of ACM I thought died out long ago. Made my own ACM look insidiously disadvantageous. Now I have something highly technical and yet artistic to unpack. Bliss. :rock
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I'm still having fun. Tody I ran into StepSis who has pursued an obscure branch of ACM I thought died out long ago. Made my own ACM look insidiously disadvantageous. Now I have something highly technical and yet artistic to unpack. Bliss. :rock
lol IDK about that. I always thought my 109g14 match up well against Ki84s but when I ran into you I ended up eating dirt bad. Our fights were a blast though
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lol IDK about that. I always thought my 109g14 match up well against Ki84s but when I ran into you I ended up eating dirt bad. Our fights were a blast though
We had Ki 84s in FSO tonight but you weren't there... :uhoh
:D
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I was having VR sickness before it started :bhead