Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: *PAPA* on May 01, 2011, 09:19:29 PM
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THis is constructive. First the positive. I do like the vehicle commanders view concept as it gives us more information about the status of our vehicle. The vehicle maneuvering controls are never gonna be precise enough without the analogue controls. The manual transmission was actually more "realistic" than the new "auto mode" and the manual gave us more control over the vehicle. Now the non perk tanks are put in a much bigger disadvantage without the zoom from the main gun as the perked tanks now have zoon, armor, and weapon advantage. You even added "fog" to the aiming devices of the weakest vehicles(m3 and m8).
There is enough "noise" in the game, and you have added the tank turret sounds on top of the rest which only adds to the fatique factor. You have only added more frustration and fatigue factors to your design. We have spent more money to upgrade our PCs to play this game which cost a lot more than one of the major consoles and you get your monthly fee out of our accounts before we even pay the light bill and you have dumped this crap into our laps. You have put the thought into your subscribers minds of having to consider if we should cut our losses and move on.
Go back thru what you have done and ask yourself does this add to the experience or does this just add to the bs a gamer has to put up with.
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THis is constructive. First the positive. I do like the vehicle commanders view concept as it gives us more information about the status of our vehicle. The vehicle maneuvering controls are never gonna be precise enough without the analogue controls. The manual transmission was actually more "realistic" than the new "auto mode" and the manual gave us more control over the vehicle. Now the non perk tanks are put in a much bigger disadvantage without the zoom from the main gun as the perked tanks now have zoon, armor, and weapon advantage. You even added "fog" to the aiming devices of the weakest vehicles(m3 and m8).
There is enough "noise" in the game, and you have added the tank turret sounds on top of the rest which only adds to the fatique factor. You have only added more frustration and fatigue factors to your design. We have spent more money to upgrade our PCs to play this game which cost a lot more than one of the major consoles and you get your monthly fee out of our accounts before we even pay the light bill and you have dumped this crap into our laps. You have put the thought into your subscribers minds of having to consider if we should cut our losses and move on.
Go back thru what you have done and ask yourself does this add to the experience or does this just add to the bs a gamer has to put up with.
You know you can select specific sounds & turn them all the way down to the point where you cant hear them?
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It seems like the new system is a love/hate thing. Personally, I love it.
Games go through changes, if you wish to keep playing, adapt.
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It seems like the new system is a love/hate thing. Personally, I love it.
Games go through changes, if you wish to keep playing, adapt.
QFT
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You know you can select specific sounds & turn them all the way down to the point where you cant hear them?
Yes, I have thanks, but it appears there isn't an adjustment for the turrets.
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It seems like the new system is a love/hate thing. Personally, I love it.
Games go through changes, if you wish to keep playing, adapt.
Adapt? Overcome obstacles? Learn new things?... Never! This is America Damn it! :D
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another b1tching thread? wtf....getting sick of this. :mad:
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New GV system is sehr uber!
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Yes, I have thanks, but it appears there isn't an adjustment for the turrets.
Yes, there is. Look harder.
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All the tanks have magnification, the Tiger, Panther and Firefly just have two levels of magnification, one higher than the other tanks.
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One thing I've been curious about is the modelling of how a WW2 turned. What I've wondered was if the new keyboard method of turning the tank isn't in fact more "realistic"? Did tanks of that era turn by effectively braking or halting one of the treads? The tread was either moving or not, on or off like the current/new key stroke system?
I'm not trying to make a point here I'm honestly curious about how these tanks handled, naturally I would suspect that they were all a little different but I seem to recall that the M4 series was driven with two levers? :headscratch:
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Yes, I have thanks, but it appears there isn't an adjustment for the turrets.
Yes there is.
http://bbs.hitechcreations.com/smf/index.php/topic,311787.0.html
http://bbs.hitechcreations.com/smf/index.php/topic,311892.0.html
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ask yourself does this add to the experience or does this just add to the bs a gamer has to put up with.
the tank game has improved markedly with the new sounds and sights. Im still kind of on the fence with awsd but its a minor thing. Love the turret traversing sounds.
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I'm really enjoying the new system. Spent most of the weekend tanking it up - even installed AH on my dual boot Win7 partition (I run it on XP in 800x600 for my headset, but for GVing I boot into Win7 and run it full res on a monitor).
Like any new system it'll probably get a few tweaks. But overall it gets a thumbs up from me :)
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Here is my experience with the new GV update in the LW Blue Arena earlier this past week:
Sortie 1: Spawned an M4 at an enemy base. Started up the engines. Put my GV into gear and started to move. Got one shotted by a spawn camper and was put in the tower.
Sortie 2: Immediately respawned again in the same GV. Two seconds pass by as I start my engines. I am one shotted again by another spawn camper before my engine completes its startup.
Quit GVing after that. Flying airplanes is much more satisfying for me than getting spawn camped.
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Here is my experience with the new GV update in the LW Blue Arena earlier this past week:
Sortie 1: Spawned an M4 at an enemy base. Started up the engines. Put my GV into gear and started to move. Got one shotted by a spawn camper and was put in the tower.
Sortie 2: Immediately respawned again in the same GV. Two seconds pass by as I start my engines. I am one shotted again by another spawn camper before my engine completes its startup.
Quit GVing after that. Flying airplanes is much more satisfying for me than getting spawn camped.
Nothing has changed then. :D
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Nothing has changed then. :D
Fixed gv spawns really spoil the gv game. It's just retarded to see people land 20 kills in a gv knowing they most likely were all spawn camps. Unlike airfields there isn't even a way to know if a spawn is camped before you try to spawn on it. GV spawns should be random on a 1 squaremile area so that the spawnee has a fighting chance.
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GV spawns should be random on a 1 squaremile area so that the spawnee has a fighting chance.
Must be some coad reason cause I cant think of any other justifiable explanation why after 5+ years of the same complaint this hasn't already been implimented.
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A little help went a long way for the new settings.
May try it again next month depending on how the updates go.
http://bbs.hitechcreations.com/smf/index.php/topic,312214.0.html
We had great tankers come together and share hints and tips. Helped alot to map a hay swith to steer for quite a few players.
:salute
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AH has been changing non stop since I first started the first beta back in 99.
It is very simple people, adapt or leave.
AH is going to move forward, and it will continue to move forward. So the choice is up to you, keep up or get left behind.
Now, no one said it was easy.
(You want to talk about hard, take a look at a trainers life, he gets new release same time as you and has aprox one hour to master it so he can help others with it.)
But the things in life that are worth having are seldom easy.
Call me a Fanboi (its in my job description, go ahead, doesn't hurt me at all)
Call me a progressive (much rather be moving forward than backward)
In 10 years I can count the number of times AH has actually gone "back" on one hand with fingers left over.
And those only happened as a result of unanticipated technical issues, as soon as those were resolved AH went forward again.
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Oh, geez another :cry thread
As GhostH said basically, Adapt & Have fun, or GIT :aok
<S> Oz
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There is enough "noise" in the game, and you have added the tank turret sounds on top of the rest which only adds to the fatique factor.
Yeah ... from what I have read, the WWII tanks were whisper quite while operating so as to not distract the tank crew. In fact, they were so quite that many a crew member fell asleep while running around the battle field.
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Yes, I have thanks, but it appears there isn't an adjustment for the turrets.
Keep looking. Hopefully you find it by the 15th. :rofl
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Yes, I have thanks, but it appears there isn't an adjustment for the turrets.
Options --> Preferences --> Game Sounds --> Advanced --> Turret Move (all the way at the bottom of the list, last entry).
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GV spawns should be random on a 1 squaremile area so that the spawnee has a fighting chance.
They already have three random spots within a half-mile area of the end of the spawn-arrow on the map.
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Here is my experience with the new GV update in the LW Blue Arena earlier this past week:
Sortie 1: Spawned an M4 at an enemy base. Started up the engines. Put my GV into gear and started to move. Got one shotted by a spawn camper and was put in the tower.
Sortie 2: Immediately respawned again in the same GV. Two seconds pass by as I start my engines. I am one shotted again by another spawn camper before my engine completes its startup.
Quit GVing after that. Flying airplanes is much more satisfying for me than getting spawn camped.
This is why i fly arounds with bombs and rocket
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Here is my experience with the new GV update in the LW Blue Arena earlier this past week:
Sortie 1: Spawned an M4 at an enemy base. Started up the engines. Put my GV into gear and started to move. Got one shotted by a spawn camper and was put in the tower.
Sortie 2: Immediately respawned again in the same GV. Two seconds pass by as I start my engines. I am one shotted again by another spawn camper before my engine completes its startup.
Quit GVing after that. Flying airplanes is much more satisfying for me than getting spawn camped.
i guess you up from capped fields too
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So with the new turret-traverse sound, can you spawn campers hear your next victim spin his turret around instead of starting the engine to tip you off that your next skill-less kill is about to take place? :D
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Options --> Preferences --> Game Sounds --> Advanced --> Turret Move (all the way at the bottom of the list, last entry).
Thank you.
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Thank you.
Can I have your stuff after the 15th?
ack-ack
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Fixed gv spawns really spoil the gv game. It's just retarded to see people land 20 kills in a gv knowing they most likely were all spawn camps. Unlike airfields there isn't even a way to know if a spawn is camped before you try to spawn on it. GV spawns should be random on a 1 squaremile area so that the spawnee has a fighting chance.
GVing is ALL about the spawn camp.
The "best" gv "battles" are two spawns right on top of each other.
Move the spawns apart and the GVing dries up.
See also: Tank Town.
wrongway
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Actually with some thought a good opportunity for the tank would be analogue controls with left and right braking features.
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Yeah ... from what I have read, the WWII tanks were whisper quite while operating so as to not distract the tank crew. In fact, they were so quite that many a crew member fell asleep while running around the battle field.
when it comes to adding features into a "GAME", "fatigue" is a consideration. Some of the wise bellybutton remarks to this post come from guys who don't even gv.
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Keep looking. Hopefully you find it by the 15th. :rofl
Found it, thanks
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when it comes to adding features into a "GAME", "fatigue" is a consideration. Some of the wise bellybutton remarks to this post come from guys who don't even gv.
because of the new system, i now GV. :aok sink or swim cupcake
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when it comes to adding features into a "GAME", "fatigue" is a consideration.
It is?
ack-ack
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It is?
ack-ack
think he's talking about mental fatigue...judging by the rants, not hard to believe. :rolleyes:
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think he's talking about mental fatigue...judging by the rants, not hard to believe. :rolleyes:
:aok
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when it comes to adding features into a "GAME", "fatigue" is a consideration. Some of the wise bellybutton remarks to this post come from guys who don't even gv.
I have been here close to 10 years now. I have played all aspects of this game from top to bottom.
I don't find the noises in a tank any more disconcerting nor fatiguing than the engine in a plane. It's all part of the experience and the game, and if you can't handle what the game is throwing at you, then you need to look more towards chutes-n-ladders online maybe.
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One thing I've been curious about is the modelling of how a WW2 turned. What I've wondered was if the new keyboard method of turning the tank isn't in fact more "realistic"? Did tanks of that era turn by effectively braking or halting one of the treads? The tread was either moving or not, on or off like the current/new key stroke system?
I'm not trying to make a point here I'm honestly curious about how these tanks handled, naturally I would suspect that they were all a little different but I seem to recall that the M4 series was driven with two levers? :headscratch:
"Most" of them operated by means of clutching and/or braking the independant tracks, although "some" did have independant gearing for the separate tracks (I can't think of which ones atm, but some were German, possibly the Tiger and Panther series).
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I like the new sights but the new key board controls not so much. The mouse and key board controls is just why I didn't like World of tanks. I like driving with a stick much better. As for the extra sounds I just turned them down some. The new sights has made the Tiger king of the battle field again in Aces High and it is worth the perk points now.
As for spawn campers. The campers took the time to drive for 15 minutes to get in position to camp to begin with. There are only a very few close spawns in this game. The closer the spawn the better the fight like v135 and V85. I wish every map had a spawn like these two. Long boring drives to get into action is a major down side to tanking in AH.
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R 105 IF you have an X52 use the extra hat switch for the awsd keys, you can now drive with the joystick, set that up for gving make a much better control.
DHawk
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I like the new sights but the new key board controls not so much. The mouse and key board controls is just why I didn't like World of tanks. I like driving with a stick much better. As for the extra sounds I just turned them down some. The new sights has made the Tiger king of the battle field again in Aces High and it is worth the perk points now.
As for spawn campers. The campers took the time to drive for 15 minutes to get in position to camp to begin with. There are only a very few close spawns in this game. The closer the spawn the better the fight like v135 and V85. I wish every map had a spawn like these two. Long boring drives to get into action is a major down side to tanking in AH.
Here ya go ...
The only thing that will be added is an analog control input to steer. You will be able to use either keys or rudder/stick to turn with. We are not going back to the old system. We will also be adding some display in the commanders position such as speed and gear.
HiTech
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I have been here close to 10 years now. I have played all aspects of this game from top to bottom.
I don't find the noises in a tank any more disconcerting nor fatiguing than the engine in a plane. It's all part of the experience and the game, and if you can't handle what the game is throwing at you, then you need to look more towards chutes-n-ladders online maybe.
You're awesome.
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think he's talking about mental fatigue...judging by the rants, not hard to believe. :rolleyes:
Dude drafts my account every month and it has never bounced so I bloody well can speak out.
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You're awesome.
And your not.
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The new sights has made the Tiger king of the battle field again in Aces High and it is worth the perk points now.
King right after the 500 lb bomb.
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I was a little disappointed today to find that I couldn't roll down a hill side at 200mph in neutral. :(
I mean for the sake of argument what would happen to a t34's tracks if we attempted to do this for real?
and did they have seatbelts and airbags in WW2?
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Do you find Death noisy? Just turn the slider down.
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You're awesome.
Great....now Dedalos is going to feel left out. :furious
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my only complaint with thenew gv system was the lack of an analogue steering option this has been addressed so i think it rocks :cheers: hitech keep up the good work :rock
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By the way,
(http://www.ipmsnmma.org/gallery/main.php?g2_view=core.DownloadItem&g2_itemId=1295&g2_serialNumber=1)
The A button is on the left and the D button is on the right.
wrongway
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By the way,
(http://www.ipmsnmma.org/gallery/main.php?g2_view=core.DownloadItem&g2_itemId=1295&g2_serialNumber=1)
The A button is on the left and the D button is on the right.
wrongway
:x love it!! this *should* shut some of the naysayers down, but it wont. seems some of these guys whine just to whine. like a spoiled 6 year old that still whines for a bottle, and when he gets it he whines the whole time he's drinking it. and after it's gone, he whines that it didnt taste good. the silver lining to this epic whine-fest (not to be confused with wine fests in bordeaux)? gives us all plenty to read and even more (as if we need more) stupid people to point and laugh at :aok
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looks like dual joysticks.
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They already have three random spots within a half-mile area of the end of the spawn-arrow on the map.
This is one area that still needs improvement. Triple that to a mile and a half
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GVing is ALL about the spawn camp.
The "best" gv "battles" are two spawns right on top of each other.
Move the spawns apart and the GVing dries up.
See also: Tank Town.
wrongway
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This notion is entirely absurd
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This notion is entirely absurd
But unfortunately correct. This is exactly what happened to tank town. It used to be a action packed place. Then (when Ndisles was only TT map left for about 2 years) the spawns were moved back big time and plenty of obstacles introduced. And TT died off.
Result
We do have back a perfect TT on Trinity: Flat plain, sparse cover, but a big city in the center for hide & seek, protected from planes by 20k mountain walls. But it's totally empty.
Where are the GV guys? Camping & Spawning like crazy at V135 with an average life spawn of about 10 seconds for a camped tank.
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This notion is entirely absurd
Yes, but in my experiences this is what GVing in the MAs has boiled down to.
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Not whining, but seriously button A and B, why not Stick A and B. Or something that allows you to select the object to manage the A and B turn controls. The buttons are not as responsive as moving a stick. Right? right. So why degrade the game to buttons (tanks in WWII were not button controlled). I am all for moving forward with the game but this type of change was more Nintendo and Xbox like. Oh I do have one whine... the Wirble turret. You go from view to view and the gun moves but not the actual turret, you have to wait for it 'auto' align. Nice touch, Not.
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I have an old ST-290 Saitek stick I am on a retired income so this stick is it at this time. I also am a stroke victim and the two hand stick key board set up is not to easy to do with any speed for me. I will be glad to see the stick option coming back in the game. I would like to see people who actually like to GV have some impute in tank up dates.
I get the feeling plane oriented folks who would just as soon see GVs gone from the game are doing the GV updates. Kind of like the Fox designing the Hen house. While I appreciate the time and resources in the up dates with the tanks. The map spawns are still a long boring drive to get into action. This is just my view and if I have stepped on toes, my apologies.
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This is a constructive thread. First the positive: nice game.
NOW I"M GOING TO RIP YOU A NEW ONE BUT GOOD, THEN I"LL MISSTATE THE OPTIONS OFFERED... THEN I"LL REFER TO THE PRODUCT UPDATE AS SOME KIND OF FECAL LIQUID... BUT I SAID THIS WOULD BE POSITIVE UP FRONT SO DON"T FORGET THAT AS I RIP, RIP, RIP AWAY <SHINY OBJECT, LOOKAHERE>.
IN. This one's already well down the road to smurfyville.
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Oh I do have one whine... the Wirble turret. You go from view to view and the gun moves but not the actual turret, you have to wait for it 'auto' align. Nice touch, Not.
All players being equally constrained by the actual rotation speed of the turret as it moves to whatever new view the player has aligned to is "Not" a nice touch?
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Here is my experience with the new GV update in the LW Blue Arena earlier this past week:
Sortie 1: Spawned an M4 at an enemy base. Started up the engines. Put my GV into gear and started to move. Got one shotted by a spawn camper and was put in the tower.
Sortie 2: Immediately respawned again in the same GV. Two seconds pass by as I start my engines. I am one shotted again by another spawn camper before my engine completes its startup.
Quit GVing after that. Flying airplanes is much more satisfying for me than getting spawn camped.
How is that any different then before?
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Not whining, but seriously button A and B, why not Stick A and B. Or something that allows you to select the object to manage the A and B turn controls. The buttons are not as responsive as moving a stick. Right? right. So why degrade the game to buttons (tanks in WWII were not button controlled). I am all for moving forward with the game but this type of change was more Nintendo and Xbox like.
How are the buttons not as responsive? If anything, Shift + S is more responsive to stop you with one click.
Oh I do have one whine... the Wirble turret. You go from view to view and the gun moves but not the actual turret, you have to wait for it 'auto' align. Nice touch, Not.
News flash: Use the joystick
wrongway
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How are the buttons not as responsive? If anything, Shift + S is more responsive to stop you with one click.
Stop, yes, turns and slowing down, no. They are not as responsive because they allow one and only one level of input as opposed to a very broad range.
After all, you have only two (for auto trans) "buttons" governing the stop and go functions in your car, right? I mean, do you ever find yourself wanting to do something silly and useless like anything *other* than mashing the gas pedal to the floor, or mashing the brake pedal to the floor? Does a range of two possible inputs - ON or OFF, STOP or GO - cover all your braking and accelerating needs? Or do you maybe once in a while find yourself wanting to apply a *little* brake or a *little* gas rather than locking the wheels or taking off like a bat out of hell? And that doesn't even get into steering. Would you want to replace the steering wheel in your car with two buttons?
(This is what's wrong with the "WW2 tanks had two 'buttons' for steering" meme. They weren't buttons, they were analog inputs just like a joystick, wheel, or pedal, and the driver had a huge range of options between "Pull back as hard as humanly possible and lock that track" and "Apply no control input at all".)
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Stop, yes, turns and slowing down, no. They are not as responsive because they allow one and only one level of input as opposed to a very broad range.
After all, you have only two (for auto trans) "buttons" governing the stop and go functions in your car, right? I mean, do you ever find yourself wanting to do something silly and useless like anything *other* than mashing the gas pedal to the floor, or mashing the brake pedal to the floor? Does a range of two possible inputs - ON or OFF, STOP or GO - cover all your braking and accelerating needs? Or do you maybe once in a while find yourself wanting to apply a *little* brake or a *little* gas rather than locking the wheels or taking off like a bat out of hell? And that doesn't even get into steering. Would you want to replace the steering wheel in your car with two buttons?
(This is what's wrong with the "WW2 tanks had two 'buttons' for steering" meme. They weren't buttons, they were analog inputs just like a joystick, wheel, or pedal, and the driver had a huge range of options between "Pull back as hard as humanly possible and lock that track" and "Apply no control input at all".)
also had 4-5 guys in the GV to do all of the things that needed doing at one time. 1 guy could never, ever have successfully driven a tank into combat and put up any kind of fight. the new system represents a tank *crew*, the way it should be. why is this so hard for people to understand? if you need access to the basics, please refer to 123 Sesame Street. thanks.
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also had 4-5 guys in the GV to do all of the things that needed doing at one time. 1 guy could never, ever have successfully driven a tank into combat and put up any kind of fight. the new system represents a tank *crew*, the way it should be. why is this so hard for people to understand? if you need access to the basics, please refer to 123 Sesame Street. thanks.
Amen and +1
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Stop, yes, turns and slowing down, no.
Actually you do have analog turn control. It takes 2 secs for the wheel to turn, so tapping the key gives you what every wheel turn % you wish.
HiTech
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why is this so hard for people to understand?
I don't know - why is it so hard for people to understand that every comment on some specific aspect of the new system is not a demand to put everything back the way it was?
Easier to just sling insults all over the forum than to take the trouble to actually read and understand what people are talking about, I guess... :bhead
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Actually you do have analog turn control. It takes 2 secs for the wheel to turn, so tapping the key gives you what every wheel turn % you wish.
Tapping the key (or the hat switch since I mapped that) makes my GV wobble all over the place - there's a lot of slop in the steering that wasn't there before; it oversteers, then overcorrects, then bounces back and forth a few times before settling on the new course (like the drunk virtual CV helmsman does).
And varying the rate of tapping is not even remotely the same functionality as pushing the stick part way as opposed to all the way over and holding steady at that rate of turn.
Again, imagine if the steering in your car were a left button and a right button instead of a wheel, and to vary the turn rate you tapped the buttons at a different rate. Or an Atari 2600-style joystick, where the input for any direction was on/off. You would in no way feel that as remotely the same functionality as using a wheel. It would be a HUGE reduction in driveability - if you made all cars that way you'd probably have three times as many wrecks even after people had gotten used to it.
Please note: I am not calling the new GV system "hell" or demanding that it be changed back. Overall, I like the new system, I just think that some functionality has been lost that probably didn't have to be lost, and I disagree with the claim that that functionality has not been lost. If my posts here focus mostly on the few things I don't like about it, it's because, beyond the general statement that I like most of it, it isn't really necessary to discuss the parts I do like - they ain't broke, so there's no need to fix them.
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Tapping the key (or the hat switch since I mapped that) makes my GV wobble all over the place - there's a lot of slop in the steering that wasn't there before; it oversteers, then overcorrects, then bounces back and forth a few times before settling on the new course (like the drunk virtual CV helmsman does).
I found that small tapps seemed to cancle out the oversteering. I think its just a matter of developing the proper "touch"....like Midas or something.
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Actually you do have analog turn control. It takes 2 secs for the wheel to turn, so tapping the key gives you what every wheel turn % you wish.
HiTech
THese details are great. Probably would have helped if there had been a more indepth faq for the new GV system when the update was released from the testers and developers.
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um guys in case you forgot the analogue steering will be back in an upcoming patch along with a speedo and gear dsplay (hud i assume) so why are yall still argueing bout steering?
<S> hitech for hearing us and makeing accomodations and for the great update
http://bbs.hitechcreations.com/smf/index.php/topic,312124.msg4040930.html#msg4040930
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THis is constructive. First the positive. I do like the vehicle commanders view concept as it gives us more information about the status of our vehicle. The vehicle maneuvering controls are never gonna be precise enough without the analogue controls. The manual transmission was actually more "realistic" than the new "auto mode" and the manual gave us more control over the vehicle. Now the non perk tanks are put in a much bigger disadvantage without the zoom from the main gun as the perked tanks now have zoon, armor, and weapon advantage. You even added "fog" to the aiming devices of the weakest vehicles(m3 and m8).
There is enough "noise" in the game, and you have added the tank turret sounds on top of the rest which only adds to the fatique factor. You have only added more frustration and fatigue factors to your design. We have spent more money to upgrade our PCs to play this game which cost a lot more than one of the major consoles and you get your monthly fee out of our accounts before we even pay the light bill and you have dumped this crap into our laps. You have put the thought into your subscribers minds of having to consider if we should cut our losses and move on.
Go back thru what you have done and ask yourself does this add to the experience or does this just add to the bs a gamer has to put up with.
I back you 100%, well said :aok
opposum
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My bigest problem with the new GVs is the mouse.
How to get rid of the mouse effect?
Rite now i keep the clip board up but that takes space.
I've tried to disable it = does not .
Also auto shift sucks.
Need to know what gear ur in and be able to select it.
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Rite now i keep the clip board up but that takes space.
I've tried to disable it = does not .
make the clip board as small as you can.
The text buffer, the one you type in, will also get rid of mouse look.
wrongway
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After all, you have only two (for auto trans) "buttons" governing the stop and go functions in your car, right? I mean, do you ever find yourself wanting to do something silly and useless like anything *other* than mashing the gas pedal to the floor, or mashing the brake pedal to the floor? Does a range of two possible inputs - ON or OFF, STOP or GO - cover all your braking and accelerating needs? Or do you maybe once in a while find yourself wanting to apply a *little* brake or a *little* gas rather than locking the wheels or taking off like a bat out of hell?
wait a sec, wasn't the old method all or nothing anyway? the only choices at different speeds were picking a different gear. the throttle itself was either open or closed. with the w and s you can select any speed in between.
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wait a sec, wasn't the old method all or nothing anyway? the only choices at different speeds were picking a different gear. the throttle itself was either open or closed. with the w and s you can select any speed in between.
Precisely. :aok
If you chose 3rd gear, you'd accelerate to the top speed in that gear. If you wanted to slow down, you'd have to drop into 2nd and then you'd be travelling at the top speed for that gear. Now, you can stop accelerating anywhere between gears and drive whatever speed you want. Much more realistic and better.
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I been working on using the new controls in the off line arena. I found that in the German tanks you can use neutral steer to turn the hole tank toward your target about as fast as you can turn your turret. (just like a real tank) This keeps your thickest armor toward you enemy and for me it is faster. I am starting to like the new system.
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If you chose 3rd gear, you'd accelerate to the top speed in that gear. If you wanted to slow down, you'd have to drop into 2nd and then you'd be travelling at the top speed for that gear. Now, you can stop accelerating anywhere between gears and drive whatever speed you want. Much more realistic and better.
Nonsense. You didn't have to shift gears to slow down, you just pulled back on the stick a little (or a lot, if you wanted to stop faster). You could downshift or not depending on your intentions.
You're talking about setting a cruise speed, which is something different.
Also, you're still focused on debating whether the new system or the old system is better, which is not the point. Just because the new system is better overall doesn't mean every single aspect of it is necessarily better, or that it couldn't be made a little *more* better (is there a grammatically correct way to say that?) with a few minor changes. So "the new system is better" addresses nothing, aside from the small minority who've been demanding that it be changed back (which was never going to happen anyway).
However, I'll wait and see what the new-new system looks like before making further judgments in that regard.
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One thing I liked about the older system was the ability to drop to a specific gear where the gun was more stable than at full speed. You can still do that but it is a little more difficult not actually being able to see that it is in 2nd gear for instance. I would say the benefits of the new system outweigh the fact that it is up to the user to adjust to changes... by a long shot.
When and if HTC puts rudder pedal control from the cupola I will be satisfied altogether.
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Nonsense. You didn't have to shift gears to slow down, you just pulled back on the stick a little (or a lot, if you wanted to stop faster). You could downshift or not depending on your intentions.
You're talking about setting a cruise speed, which is something different.
Yep, you're riight; I mis-spoke. Teaches me to surf on my Droid during boring staff meetings.
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Teaches me to surf on my Droid during boring staff meetings.
But this is where you should really SHINE :t