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General Forums => Aces High General Discussion => Topic started by: 1Boner on October 24, 2006, 04:12:27 PM

Title: ok,lets try this--Fighter arena??
Post by: 1Boner on October 24, 2006, 04:12:27 PM
for aerial combat only
no takeable bases
no bombers
no ord at all on any plane
limited number of planes available
plane set would change every 24 hrs.
no ground ack
no troops
just aerial combat


                           good idea?------bad idea?


                         


             i think it may also aleiviate some of the arena cap problems
Title: ok,lets try this--Fighter arena??
Post by: hubsonfire on October 24, 2006, 04:22:41 PM
Your post can easily be translated into "HT, can you please create another arena where we can force all of the people to go who don't play the game the way I want?"
Title: ok,lets try this--Fighter arena??
Post by: FBBone on October 24, 2006, 04:25:11 PM
HIJACK

Hub, you still play?  Haven't seen you in a while.  

END HIJACK  carry on
Title: ok,lets try this--Fighter arena??
Post by: Waffle on October 24, 2006, 04:27:31 PM
Quote
Originally posted by hubsonfire
Your post can easily be translated into "HT, can you please create another arena where we can force all of the people to go who don't play the game the way I want?"



I thought that was the BK mantra.........:rolleyes:
Title: ok,lets try this--Fighter arena??
Post by: 1Boner on October 24, 2006, 04:27:34 PM
no it can not be EASILY translated to read that.  i think it would be a good place to go for guys who want to fly  fighters only  --its as simple as that---go start an argument somewhere else----this is a legit question.
Title: ok,lets try this--Fighter arena??
Post by: hubsonfire on October 24, 2006, 04:41:25 PM
Quote
Originally posted by FBBone
HIJACK

Hub, you still play?  Haven't seen you in a while.  

END HIJACK  carry on


Check my sig carefully. ;)
Title: ok,lets try this--Fighter arena??
Post by: hubsonfire on October 24, 2006, 04:43:26 PM
Quote
Originally posted by 1Boner
no it can not be EASILY translated to read that.  i think it would be a good place to go for guys who want to fly  fighters only  --its as simple as that---go start an argument somewhere else----this is a legit question.


Right now, we can fly fighters only in all the arenas. Considering your first post on this topic was just a troll meant to piss people off, and looking at the content of your other posts today, it's extremely difficult to take you or your suggestion (which is quite old) seriously. I'm not starting an argument, I'm making an observation.
Title: ok,lets try this--Fighter arena??
Post by: SuperDud on October 24, 2006, 04:47:17 PM
I still like the war win arena. Take all the war winners into there own arena. Let them up from one end of the map and blow up buildings on the other. Once this is done, you've won the war and may start over.
Title: ok,lets try this--Fighter arena??
Post by: FBBone on October 24, 2006, 04:48:16 PM
Hmmm.....if its the 190 tip, I thought they all flew that way


..........if it's the furball part   :huh :huh :huh
Title: ok,lets try this--Fighter arena??
Post by: 1Boner on October 24, 2006, 04:49:23 PM
hub, looking at your posts i can see that you always have something nice or constructive to say----i beg your forgiveness---you are an inspiration
Title: ok,lets try this--Fighter arena??
Post by: 1895 on October 24, 2006, 04:52:27 PM
No ground ack? Oh bring on the vulcher hoing LGhey run away vulch avoid combat planes from idiotism. I want MASSIVE ack, so bad that if you enter 1.5k of a field your dead a mili second later
Title: ok,lets try this--Fighter arena??
Post by: storch on October 24, 2006, 04:52:29 PM
I can't believe this but I'll side with the BKs here.  I don't think the BKs have ever said "play our way" to anyone.  from what I understand is that they and other furballers are saying is play the way you want and we will too.  I have never seen the furballers drop what they are doing and attack tank and bomb and capture town.  have seen the griefers stop what they are doing and attack, even shut down fighter town.  I don't know if you grasp the subtle difference there.

just saying,
Title: Re: ok,lets try this--Fighter arena??
Post by: Guppy35 on October 24, 2006, 04:59:46 PM
Quote
Originally posted by 1Boner
for aerial combat only
no takeable bases
no bombers
no ord at all on any plane
limited number of planes available
plane set would change every 24 hrs.
no ground ack
no troops
just aerial combat


                           good idea?------bad idea?


                         


             i think it may also aleiviate some of the arena cap problems


Somehow we need to get the focus off of seperating the different types of play and instead finding some way to make it worthwhile for folks to play together.  

I think you miss the essential point of the guys typecast as furballers.  What they want is the fight with other human beings since this is online multiplayer.

I would guess the majority of the toolshedders don't mind a fight either.  

How do we get the  game set up where the different styles have to mesh, vs play it my way or the highway.
Title: ok,lets try this--Fighter arena??
Post by: 1Boner on October 24, 2006, 05:05:41 PM
thank you guppy!!!--a reasonable answer ----just gettin real sick of all the hostility on here every day-----i didn,t realize it was an old question-----i thought maybe if we separated the 2 playing styles, we could all fall in love all over again!!!-----i still think its not a bad idea---would be fun-----we could host a squad nite in there!!!-----just kidding guys!!
Title: ok,lets try this--Fighter arena??
Post by: Overlag on October 24, 2006, 08:25:04 PM
Quote
Originally posted by SuperDud
I still like the war win arena. Take all the war winners into there own arena. Let them up from one end of the map and blow up buildings on the other. Once this is done, you've won the war and may start over.


if you really think thats what the war winners are about then you are sorely mistaken ;)


Quote
Originally posted by 1Boner
for aerial combat only
no takeable bases
no bombers
no ord at all on any plane
limited number of planes available
plane set would change every 24 hrs.
no ground ack
no troops
just aerial combat


                           good idea?------bad idea?


                         


             i think it may also aleiviate some of the arena cap problems


DA.........
Title: ok,lets try this--Fighter arena??
Post by: USRanger on October 24, 2006, 08:29:53 PM
Don't worry Hubs.  Menopause is a natural part of every woman's life.  I'm sure you'll be through the worst parts soon.  BTW, didn't you quit?  Good gawd son, go outside & make some friends.  Boner, give it up.  No matter how good an idea someone comes up with, some of these trolls will always try to make it something it's not.  This thread shall be exibit A.
Title: ok,lets try this--Fighter arena??
Post by: LYNX on October 24, 2006, 08:47:27 PM
Quote
Originally posted by hubsonfire
Right now, we can fly fighters only in all the arenas. Considering your first post on this topic was just a troll meant to piss people off, and looking at the content of your other posts today, it's extremely difficult to take you or your suggestion (which is quite old) seriously. I'm not starting an argument, I'm making an observation.


Here is my observation.  The threadie 1Boner has made just 37 posts.  He has only been on these boards (as 1Boner) since Jan this year.  I am assuming in all faith he is genuine and relatively new to the boards.

He did initially post a sarky thread about a fighter only arena.  He has had advice on this from the man, as I'm sure you are aware.  None the less he's come back and asked the question respectfully.

Now rather than rebuff the guy which is my other observation, why not explain the "bad or good idea"?  Please be clear here I'm asking why not explain it to him.

Not starting anything.  You'll take this offensively anyway.  Your squadie posted this.  Perhaps this and comments similar lead to the guys question and thoughts .

the only way the furballers and the toolshedders can get along is if they have no real affect on each other and... rarely interact together.

1boneri think it would be a good place to go for guys who want to fly fighters only
Title: ok,lets try this--Fighter arena??
Post by: hubsonfire on October 24, 2006, 09:26:25 PM
I would think you guys could have as much fun in the DA as we could, so why don't you all play there instead, keeping yourselves out of my hair, and me out of yours?

Everybody wins, right?
Title: ok,lets try this--Fighter arena??
Post by: stantond on October 24, 2006, 09:44:38 PM
The last time I tried to make a H2H fightertown arena, there was no way to separate the puffy ack from the regular.  Hence making ack hard and super accurate caused problems because players got killed by enemy base puffy ack while dogfighting when not near an enemy base.  I haven't checked out the map making software for awhile.  If the ack can be segregated and puffy ack elmininated (or crippled) from the maps, a fighter town map very similar to those in AW can be made.  



Regards,

Malta
Title: ok,lets try this--Fighter arena??
Post by: Killjoy2 on October 24, 2006, 10:32:07 PM
Rather than a separate arena, I prefer the Fighter Town.  The reason is that often we can get help from fighter town for defense (sometimes) or even an objective.  

If they are in a separate arena they are just gone from the rest of the game.  Same is true of the EW and MW.  When numbers drop in these arenas MW and EW towns should spawn in the LW arena.  This way we aggregate players for fuller arenas and still get to play our favorite part of the game.
Title: ok,lets try this--Fighter arena??
Post by: wipass on October 25, 2006, 03:09:36 AM
A trolll or not the idea has merit.

There are two late war arenas, if there were two early and mid war arenas  also. Then one of each type of arena could be populated (cough) by fewbailers and the settings adjusted accordingly. The remaining arenas would then be populated by those that want to win or participate in a war.

Of course HTC could go even further and create an arena that takes advantage of the latest graphics developments. Then those with high performance PC's and video cards can play in a better looking environment. Gradually as players upgrade their equipment, the arena would become more populated and HTC would be able to boast high quality graphics available.

Heck what do I know

wipass
Title: ok,lets try this--Fighter arena??
Post by: LYNX on October 25, 2006, 04:06:21 AM
Quote
Originally posted by hubsonfire
I would think you guys could have as much fun in the DA as we could, so why don't you all play there instead, keeping yourselves out of my hair, and me out of yours?

Everybody wins, right?


I don't think I or 1boner was going was going to get 1 over on you and play the old "well go to the DA" card.  However, your defensive instinct prevail leaving you open to answere the threadie.

His question:- "why not a fighter only arena."  

Personally I don't know if it's possible for HTC to code out all the stuff and have that arena run on the same server as the rest.  I have no clue but that being said or assumed it could here's the real trap HUB, ..................... is it a good idea or a bad idea ? and why ?

:noid
Title: ok,lets try this--Fighter arena??
Post by: stantond on October 25, 2006, 07:04:00 AM
If memory serves  (or IIRC), there was such a separate furball 'test' arena and I believe it was to address issues brought up by Hubs and some of the other BK types.  Three separate 'zones' with at least two opposing fields were placed about 300+ miles apart where there was an early warbirds zone, a mid war warbirds zone, and a late war warbirds zone.  The knight/bish/rook fields were much closer, sometimes right next to each other, within the early/mid/late plane 'zones'.  It was popular for about a week then people stopped showing up.  

I am not really sure what the problem(s) with that arean were, or if those types of arena's will always be sparcely populated.  The 'furball' arena was gone with two weeks (maybe a month?).  What I noticed was that most peoples tactics didn't change with vulching an enemy field as the only way they played the game.  It was more like a weird AvA, imo.



Regards,

Malta


p.s.  to 'explain' myself, the reason why hard high lethality field ack is needed is to force people to use ACM, or at least do something other than vulch.  Vulching stops any furballing or multi-plane aerial combat when the fields are close.  Then comes the 'they vulched us so we vulch them' mindset which also does not support furballing.
Title: ok,lets try this--Fighter arena??
Post by: Overlag on October 25, 2006, 07:04:29 AM
Quote
Originally posted by hubsonfire
I would think you guys could have as much fun in the DA as we could, so why don't you all play there instead, keeping yourselves out of my hair, and me out of yours?

Everybody wins, right?


because people want FT and DA is just that?

you cant win the "war" in DA.
Title: ok,lets try this--Fighter arena??
Post by: storch on October 25, 2006, 07:39:09 AM
Quote
Originally posted by Overlag
because people want FT and DA is just that?

you cant win the "war" in DA.
please don't misunderstand me here because I enjoy an occassional mission and often help out if I like the players asking for help.  my question is just exactly how is it that "you win the war"?  does the map not reset and it starts over again?  do you want to win the war to collect 25 points?  I don't fully understand this overpowering need to win the war displayed by many toolshedders.

I could understand picking a base that was well defended and then putting up a skillfull co-ordinated three pronged assault to capture it.  I would consider that fighting and I would consider that fun.  where is the satisfaction in rolling undefended bases repeatedly until you "won the war"?

I honestly don't get it, I wish one of you toolshedders would enlighten me.

to me this is the equivalent of akak's repeated akakosphere bounces on otherwise engaged players or afk players and then he being all chest puffy about his greatness.

none of that makes sense to me, there is no fighting involved.
Title: ok,lets try this--Fighter arena??
Post by: lazs2 on October 25, 2006, 07:55:49 AM
what we have now is the solution... rarely is the mid and early war arena screwed up so much that the toolshedders can ruin the fight everywhere at both arenas..

The new maps with closer fields are improving things even more...

Last night was a blast in early war.   carriers were near the fields and guys were upping over and over with many good fights.

even some guys from a toolshedder squad were on and banded together but... since they were only a few, 2 or three... they were welcome.  

I will give them credit.. they did respect the spirit of the thing even tho they were shot down a lot... rarely did they get so frustrated that they had to jump in gun positions say.

HT's new arenas are letting things work...  we have lots of places to take off from now and do what we want including finding a fight or milkrunning if that is what blows air up your skirt.

As we get more maps with close fields and get new early war planes... things will just get better.

lazs
Public Relations Officer for the BK's
Title: ok,lets try this--Fighter arena??
Post by: SkyRock on October 25, 2006, 07:56:01 AM
The answer to your question 1boner, is DA!  :aok
Title: ok,lets try this--Fighter arena??
Post by: BugsBunny on October 25, 2006, 09:44:09 AM
Yeah, everyone has these grat ideas for fighters and going to the DA enytime anyone asks, and yet, the DA is always empty and  any attempt to ask on 200 for DA results in a couple of guys making jokes.

I don't get it :confused:
Title: ok,lets try this--Fighter arena??
Post by: indy007 on October 25, 2006, 09:54:52 AM
Quote
Originally posted by lazs2
Last night was a blast in early war.   carriers were near the fields and guys were upping over and over with many good fights.

even some guys from a toolshedder squad were on and banded together but... since they were only a few, 2 or three... they were welcome.  


That was good stuff. I only saw one griefer in a PT spamming torps the entire time, and some names make an appearance that I hadn't expected.



plus now I hate Jaxxo. :furious

but not in a bad way
Title: ok,lets try this--Fighter arena??
Post by: LYNX on October 25, 2006, 10:40:38 AM
from Lazs2
what we have now is the solution... rarely is the mid and early war arena screwed up so much that the toolshedders can ruin the fight everywhere at both arenas..

Riddle me this Lazs2.  HTC expects an influx of new players...right ?  So when the 2 MA's or Late wars / pretty colour arena caps max out.  Where will all these new / older players end up ?

Riddle me this Lazs2.  These new players going to be Strat players(shedders) like the "majority" or  furballers ?  Who is going to teach who what ? where ? and why ?.  What examples will the newbies see ?

What impact would the above have?  Because if "what we have now is the solution" it ain't gonna last bringing us full circle to the Threadie's question.   Fighter arena only......good or bad idea ?
Title: ok,lets try this--Fighter arena??
Post by: indy007 on October 25, 2006, 10:45:48 AM
Quote
Originally posted by LYNX
from Lazs2
what we have now is the solution... rarely is the mid and early war arena screwed up so much that the toolshedders can ruin the fight everywhere at both arenas..

Riddle me this Lazs2.  HTC expects an influx of new players...right ?  So when the 2 MA's or Late wars / pretty colour arena caps max out.  Where will all these new / older players end up ?


In Late War Magenta? HTC already said he'd open more arenas as the LW's filled.
Title: ok,lets try this--Fighter arena??
Post by: Toad on October 25, 2006, 11:09:49 AM
Fighter only arena is fine by me with a few restrictions.

One, it is an arena with a few decent maps. Fields at min spacing (3/4 sector), CV's for CV fights, some terrain features like valleys and rolling hills. Masps to rotate on time only (since I suspect HT would require "capturable fields")

Plane sets would follow the EW/MW/LW specifications and rotate every three days (unless we could have 3 indvidual fighter arenas each featuring a specific planeset).

Absolutely NO perk points awarded in a fighter arena; not for kills or resets. Thus, if HT insisted on reset capability, there would be no point reward that milkers could use in other arenas. Similarly, no rank or score would be recorded for this arena. It'd be just for the joy of the fight.

Just a couple thoughts on what I'd be looking for in such a place.
Title: ok,lets try this--Fighter arena??
Post by: LYNX on October 25, 2006, 11:10:40 AM
Quote
Originally posted by indy007
In Late War Magenta? HTC already said he'd open more arenas as the LW's filled.


Thank you Indy.  Personally I havn't seen HTC post anything about making more than 2 "Late war" arena's but if that is the case then we are indeed closer to the Aces High "Nirvana".

Perhaps there should be a "Gentlemens agreement" with regards to base capture in EW and MW.  Impossible to implement but the majority would stand with the plan.
Title: ok,lets try this--Fighter arena??
Post by: indy007 on October 25, 2006, 11:33:17 AM
Quote
Originally posted by LYNX
Thank you Indy.  Personally I havn't seen HTC post anything about making more than 2 "Late war" arena's but if that is the case then we are indeed closer to the Aces High "Nirvana".

Perhaps there should be a "Gentlemens agreement" with regards to base capture in EW and MW.  Impossible to implement but the majority would stand with the plan.


Right on. Earlier thread HiTech said his vision was 1000+ arenas @ the 300 cap. I don't know if we'll ever see 300,000 players online... but it'd be neat. :)
Title: ok,lets try this--Fighter arena??
Post by: Kev367th on October 25, 2006, 11:43:18 AM
Quote
Originally posted by lazs2

HT's new arenas are letting things work...  we have lots of places to take off from now and do what we want including finding a fight or milkrunning if that is what blows air up your skirt.
get better.

lazs
Public Relations Officer for the BK's


True - but they are only "letting things work" for the guys in EW / MW, which are never no-where as full as the others.

For people who say give it time it will work itself out and then comparing it to AW, look where it is now!!!!!
Title: ok,lets try this--Fighter arena??
Post by: doc1kelley on October 25, 2006, 11:49:35 AM
Quote
Originally posted by storch
I can't believe this but I'll side with the BKs here.  I don't think the BKs have ever said "play our way" to anyone.  from what I understand is that they and other furballers are saying is play the way you want and we will too.  I have never seen the furballers drop what they are doing and attack tank and bomb and capture town.  have seen the griefers stop what they are doing and attack, even shut down fighter town.  I don't know if you grasp the subtle difference there.

just saying,


That is all they say, or to be honest, a vocal part of the BK's as I have to admit that I haven't seen a majority chime in and I actually have some respect for some BK's.  You storch are a different matter, what has been posted by the vocal minority of the BK's in here is the "play it may way" as their mantra.  You are just one of their groupies.

All the Best...
Jay
awDoc1
Title: ok,lets try this--Fighter arena??
Post by: mQuinn on October 25, 2006, 11:51:10 AM
Quote
I don't fully understand this overpowering need to win the war displayed by many toolshedders.  -Storch


I really don't understand why this is so hard to comprehend.  Some people like the strategic elements of the game.  They like to do things other than furball all the time.  What is so complicated that this cannot be understood?  In fact, there are whole squads in this game that are based around strategic base capturing.... plenty of them.    

This is exactly like BF2.  Some people play the game to just run around and fight the whole time and others play to win the maps.  Just because some people prefer style A does not mean style B is invalid.
Title: ok,lets try this--Fighter arena??
Post by: LYNX on October 25, 2006, 11:54:51 AM
Quote
Originally posted by Kev367th
True - but they are only "letting things work" for the guys in EW / MW, which are never no-where as full as the others.

For people who say give it time it will work itself out and then comparing it to AW, look where it is now!!!!!


Sorry Kev excuse my ignorance.  I'm from Warbirds and know why that sim is err "tits up" but I know nothing about why Air Warrior folded.

In brief mate why did it fold and what do you mean by "look where it is now".

Sorry for avacadotering on
Title: ok,lets try this--Fighter arena??
Post by: uberhun on October 25, 2006, 12:12:59 PM
Maybe, the solution could be a limted  life arena, similar to FSO. People would fly very differently hence improve game play and elimnate hoarding.
I also would like to echo Laz's last setiment in respects to the new arenas. Early war and Mid war have been great. I would recommend these arenas to the purists, who want to "Dog Fight".
Title: ok,lets try this--Fighter arena??
Post by: Nwbie on October 25, 2006, 12:20:34 PM
EW= Lotsa fun, wish more would join in

MidW= lotsa fun if peeps change sides to balance out gameplay

LateW= ho's -milkrunners-bnz'rs, squeaky voices

furboll=hub


scary isn't it?












:O


Newbs
Title: ok,lets try this--Fighter arena??
Post by: hubsonfire on October 25, 2006, 12:33:09 PM
Quote
Originally posted by doc1kelley
That is all they say, or to be honest, a vocal part of the BK's as I have to admit that I haven't seen a majority chime in and I actually have some respect for some BK's.  You storch are a different matter, what has been posted by the vocal minority of the BK's in here is the "play it may way" as their mantra.  You are just one of their groupies.

All the Best...
Jay
awDoc1


Can you quote me on this one Doc? I don't recall saying that. For what it's worth, I think a majority already play the way I do, but I don't believe I'd made that my mantra.

Lynx, what purpose does making one arena where only aircombat is tolerated serve? In the MA of old, the great cartoon war was the premise for fighting. Now, it's an excuse not to. So, the people who don't wish to have combat, but wish to play CTF with no opposition have changed the face of gameplay. That's their deal, I suppose, but I don't understand why those of us who play the game as it was designed should be the ones to have to leave it. That is why I don't support the idea, and believe it to be flawed.

At one time, I did think such an idea had merit, but a few days in the AvA when they ran their fightertown setup was enough to cure me. As malta pointed out, there were still idiots, and not much fighting.
Title: ok,lets try this--Fighter arena??
Post by: storch on October 25, 2006, 01:31:54 PM
Quote
Originally posted by doc1kelley
That is all they say, or to be honest, a vocal part of the BK's as I have to admit that I haven't seen a majority chime in and I actually have some respect for some BK's.  You storch are a different matter, what has been posted by the vocal minority of the BK's in here is the "play it may way" as their mantra.  You are just one of their groupies.

All the Best...
Jay
awDoc1
I don't think I can be called a BK groupie.  I'm pointing out the fact that in everything I recall reading all I ever see is griefers wanting the furballers to go away and not the other way 'round.

could you please post one example where anyone claims the toolshedders should go away?  I don't think you can.  here's my take on the matter. you (and others like you) are clearly intimidated by a style of gameplay you wish you were good at but are afraid to put up with the failure it takes to become proficient.

I understand how you guys who play the way you do would feel somehow threatened by people who could do what you do better than you and still beat you in a fighter v fighter game.

just saying.
Title: ok,lets try this--Fighter arena??
Post by: LYNX on October 25, 2006, 01:34:22 PM
Quote
Originally posted by hubsonfire
Can you quote me on this one Doc? I don't recall saying that. For what it's worth, I think a majority already play the way I do, but I don't believe I'd made that my mantra.

Lynx, what purpose does making one arena where only aircombat is tolerated serve? In the MA of old, the great cartoon war was the premise for fighting. Now, it's an excuse not to. So, the people who don't wish to have combat, but wish to play CTF with no opposition have changed the face of gameplay. That's their deal, I suppose, but I don't understand why those of us who play the game as it was designed should be the ones to have to leave it. That is why I don't support the idea, and believe it to be flawed.

At one time, I did think such an idea had merit, but a few days in the AvA when they ran their fightertown setup was enough to cure me. As malta pointed out, there were still idiots, and not much fighting.


Thanks for replying.  Have a couple of oppinions to chuck in regarding the follwing.

I don't understand why those of us who play the game as it was designed should be the ones to have to leave it

I think the game has evolved around you.  Bombs, bombers, jabos, Cv guns etc.  It isn't today what it was yesterday.   As you say in the line below

In the MA of old,

Perhaps you guys (Furballers) can do well in EW and MW.  Hope you can police the idiots that'll turn up there.  Maybe get HTC to post MOTD on the lines of "base capture is possible but frowned upon".

Good luck
Title: ok,lets try this--Fighter arena??
Post by: hubsonfire on October 25, 2006, 01:43:19 PM
Quote
Originally posted by LYNX
Thanks for replying.  Have a couple of oppinions to chuck in regarding the follwing.

I don't understand why those of us who play the game as it was designed should be the ones to have to leave it

I think the game has evolved around you.  Bombs, bombers, jabos, Cv guns etc.  It isn't today what it was yesterday.   As you say in the line below

In the MA of old,

Perhaps you guys (Furballers) can do well in EW and MW.  Hope you can police the idiots that'll turn up there.  Maybe get HTC to post MOTD on the lines of "base capture is possible but frowned upon".

Good luck


The game hasn't evolved a bit with regards to the basic gameplay structure. What happened was we got another few hundred (maybe thousand) players who never really got to the top of the learning curve(arguably got nowhere near it). The path of least resistance became the only avenue to success for missions and capture attempts, and that's what we see today. Captures and the struggle between opposing cartoon forces are still part of the game, if not so much part of gameplay currently. Some of us like the struggle more than the capture, and some don't want any part of the struggle whatsoever. That's no change in the game, but rather in the people playing it.
Title: ok,lets try this--Fighter arena??
Post by: LYNX on October 25, 2006, 01:46:00 PM
Quote
Originally posted by storch
I don't think I can be called a BK groupie.  I'm pointing out the fact that in everything I recall reading all I ever see is griefers wanting the furballers to go away and not the other way 'round.

could you please post one example where anyone claims the toolshedders should go away?  I don't think you can.  here's my take on the matter. you (and others like you) are clearly intimidated by a style of gameplay you wish you were good at but are afraid to put up with the failure it takes to become proficient.

I understand how you guys who play the way you do would feel somehow threatened by people who could do what you do better than you and still beat you in a fighter v fighter game.

just saying.


Clearly deluded.

 Delude   v.t.  fool, decieve.
Title: ok,lets try this--Fighter arena??
Post by: stantond on October 25, 2006, 02:38:37 PM
Not to reminise too much because a.) no one really cares and b.) not many know what I am talking about... but even in AW III's fighter town there were people who didn't want to dogfite.  While there were some regulars there (HR comes to mind), most just came in occasionally much like the DA now.  I remember one cpid, Emrld, who would do everything possible to vulch in fightertown and went to amazing lengths in the process.   There will always be someone who doesn't want to get with the group.  Score was kept back then in the fightertown arena, so that may have been some motiviation.

So, in getting to a point.... back in the day fightertown was a good place to go as a new player and get some experience with gunnery and a quick dogfight.   It never really had a large player base, but there was almost always someone to fight.  If more people (or even a few) were in the DA, it would work for the same purpose.  Getting rid of puffy ack and strengthening auto ack would stop vulching (for the most part) and make the DA a 'better place', pretty much turning it into type of fightertown.  IMO a scoring system is needed in a fightertown (or converted DA).  While score has no real value, it  motivates competitive people.



Regards,

Malta
Title: ok,lets try this--Fighter arena??
Post by: BigR on October 25, 2006, 02:43:00 PM
I say we should all get our own arena so we can play with ourselves. :noid
Title: ok,lets try this--Fighter arena??
Post by: airspro on October 25, 2006, 03:26:13 PM
Idea (http://www.hitechcreations.com/forums/showthread.php?s=&threadid=190626)
Title: ok,lets try this--Fighter arena??
Post by: stantond on October 25, 2006, 05:54:18 PM
Part of the argument in the past for not having a fighter town has been that there isn't a spare arena available for a fighter town.  I think that argument is not really there anymore.  Now, the biggest hinderance to something like a fighter town is player support.  

If enough players say they want an arena for dogfighting without base captures, vulching, gv's, or strat elements, I can't imagine why HT would not want to accomodate them.  The biggest issue I see in making a fighter town arena is having enough players that want a separate arena.  I would support it, but that's probably not a mystery.


Regards,

Malta
Title: ok,lets try this--Fighter arena??
Post by: CAV on October 25, 2006, 07:13:44 PM
The AW "Fightertown" did do one good thing. It ended the food fights on the AW forums about capturing bases and furballing. The Furballers had a place to go dogfight all they wanted. And the war in Big Pac went on without any needs of an....  "Gentlemens agreement" with regards to base capture.

CAVALRY
Title: ok,lets try this--Fighter arena??
Post by: Overlag on October 25, 2006, 08:21:12 PM
Quote
Originally posted by storch
please don't misunderstand me here because I enjoy an occassional mission and often help out if I like the players asking for help.  my question is just exactly how is it that "you win the war"?  does the map not reset and it starts over again?  do you want to win the war to collect 25 points?  I don't fully understand this overpowering need to win the war displayed by many toolshedders.

I could understand picking a base that was well defended and then putting up a skillfull co-ordinated three pronged assault to capture it.  I would consider that fighting and I would consider that fun.  where is the satisfaction in rolling undefended bases repeatedly until you "won the war"?

I honestly don't get it, I wish one of you toolshedders would enlighten me.

to me this is the equivalent of akak's repeated akakosphere bounces on otherwise engaged players or afk players and then he being all chest puffy about his greatness.

none of that makes sense to me, there is no fighting involved.


because its fun *fighting* to win the war, and gives a overall goal to the game?

its also tactical.

Counter strike took off so well because it was a team based mod, with things to blow up, or rescue... Halflife DM was simple run and gun (like furballing turn and gun). CS ended up eclipsing HL-DM, and all DM games (much like the tactical guys eclipsing furballers) and guess what, we have fun. You could fight the tactical guys, instead you just whine when your base is captured.

hmmmmm ;)
Title: ok,lets try this--Fighter arena??
Post by: LYNX on October 26, 2006, 04:30:31 AM
Quote
Originally posted by hubsonfire
The game hasn't evolved a bit with regards to the basic game-play structure. What happened was we got another few hundred (maybe thousand) players who never really got to the top of the learning curve(arguably got nowhere near it). The path of least resistance became the only avenue to success for missions and capture attempts, and that's what we see today. Captures and the struggle between opposing cartoon forces are still part of the game, if not so much part of game-play currently. Some of us like the struggle more than the capture, and some don't want any part of the struggle whatsoever. That's no change in the game, but rather in the people playing it.


A very rounded explanation with regard to your side of the argument.  As you are a aware I lean toward and am basically a strat player.  I to agree with :-
The game hasn't evolved a bit with regards to the basic game-play structure.
Having played here since November 2002 (Warlox, Warbird refugee) I gotta tell ya base capture has always been based on " The path of least resistance ".  Sure ....things do turn ugly from time to time and a battle erupts to close the capture.  Sometimes the battles go the wrong way.  A "bust" is a "bust".  This is where I and others would prefer to move on.  You and yours would be as happy as Larry and keep banging away.  You guys like this stuff we don't.  It's been the same in every Sim I have played.

(Some of us like the struggle more than the capture, and some don't want any part of the struggle whatsoever. )

That's no change in the game, but rather in the people playing it.

I agree with the above sentence but on arguably different grounds.  Where people have changed is in their conduct.  Unlike days of old we are inundated with low level bombers.  Bombers an bailers.  Pork an bailers (augers... still implies unintentional crash) suiciders and any other gamey watermelon you care to mention.  Whats more these guys are arguing their corner like it's all OK.  Your good bud Lazs2 hangers are taken out by the 400 ft Lancs in external view.  Not the guys who's at 20k after a 30 minute climb.  Your CV is more often taken out by dive bombing b24's not the 8 to 10k calibrated bomber.  Could HTC have coded out some stuff to kerb peoples behaviour?  I think he could have but it's to late now.  What we have is a "unhealthy community" that now needs some "pier pressure". ...ffs!

As for "learning curve" that's conjecture.
Title: ok,lets try this--Fighter arena??
Post by: lazs2 on October 26, 2006, 08:41:17 AM
Ok... don't get it... are you toolshedders saying that you want yet another arena the is nothing but furballs?

That would just draw off more numbers I would think.

It would not solve your problem and it certainly would not solve the problem of the guys who like to fly early or mid war planes in an fair environment.

The old fighter town had it's share of guys with the late war mindset of "its my 15 bucks and I am gonna take up the best plane in the arena and kill early war planes without danger to myself."

I think the very best solution would be to simply not allow early war and most mid war planes in the late war arena....

lazs
Public Relations Officer for the BK's
Title: ok,lets try this--Fighter arena??
Post by: Overlag on October 26, 2006, 09:04:20 AM
Quote
Originally posted by lazs2
Ok... don't get it... are you toolshedders saying that you want yet another arena the is nothing but furballs?

That would just draw off more numbers I would think.

It would not solve your problem and it certainly would not solve the problem of the guys who like to fly early or mid war planes in an fair environment.

The old fighter town had it's share of guys with the late war mindset of "its my 15 bucks and I am gonna take up the best plane in the arena and kill early war planes without danger to myself."

I think the very best solution would be to simply not allow early war and most mid war planes in the late war arena....

lazs
Public Relations Officer for the BK's


none of this makes sence

no where did i see a toolsheder wanting rid of furballers

and what difference does it make if EW and MW planes are enabled in the LW arena? Dont you think people like killing uber niki's and lalas in EW/MW planes?
Title: ok,lets try this--Fighter arena??
Post by: mQuinn on October 26, 2006, 09:07:32 AM
Quote
Originally posted by lazs2
Ok... don't get it... are you toolshedders saying that you want yet another arena the is nothing but furballs?

That would just draw off more numbers I would think.

It would not solve your problem and it certainly would not solve the problem of the guys who like to fly early or mid war planes in an fair environment.

The old fighter town had it's share of guys with the late war mindset of "its my 15 bucks and I am gonna take up the best plane in the arena and kill early war planes without danger to myself."

I think the very best solution would be to simply not allow early war and most mid war planes in the late war arena....

lazs
Public Relations Officer for the BK's


Did you even read the original post?  It's not the strat guys that need a new arena.  It's the people that whine every time a base is captured.  Strat guys are fine with the way it is right now.
Title: ok,lets try this--Fighter arena??
Post by: lazs2 on October 26, 2006, 09:20:46 AM
overlag... I thinl people like killing early war planes in late war uber planes..

I think that if you could just make your plane turn on a dime and have on shot guns that were radar controlled that many would choose that option too...  

We have what people want right now... if you like early war planes and fighting in a fair (equipment wise) environment... you can do so.... If you don't like that you can go to an arena that is very much like the old MA.

if everyone is happy with the way it is then lets just leave it and let things shake out for a while.

lazs
Public Relations Officer for the BK's
Title: ok,lets try this--Fighter arena??
Post by: Overlag on October 26, 2006, 10:02:31 AM
dunno, you was the one disagreeing and throwing up weird points.

people like flying EW planes in MA, thats upto them

think of the arenas as being 1935-1940, 1935-1942, and 1935-1945
Title: ok,lets try this--Fighter arena??
Post by: doc1kelley on October 26, 2006, 11:20:08 AM
Quote
Originally posted by storch
I don't think I can be called a BK groupie.  I'm pointing out the fact that in everything I recall reading all I ever see is griefers wanting the furballers to go away and not the other way 'round.

could you please post one example where anyone claims the toolshedders should go away?  I don't think you can.  here's my take on the matter. you (and others like you) are clearly intimidated by a style of gameplay you wish you were good at but are afraid to put up with the failure it takes to become proficient.

I understand how you guys who play the way you do would feel somehow threatened by people who could do what you do better than you and still beat you in a fighter v fighter game.

just saying.


Actually I've posted mega responses in favor of a place in the map for Furballers and Groundwellers and have never stated that I want the "Furballers" to go away.  I'm a griefer because I want a place where we can all do our fun?  get a grip bro or start reading more closely.

All the Best...
Jay
awDoc1
Title: ok,lets try this--Fighter arena??
Post by: Simaril on October 26, 2006, 11:27:53 AM
You can suggest all you want, but HT has repeatedly made it clear that separate fighter town areas are not in any way on the agenda.

He also said that the Donut map, which came closest to a dedicated fighter area, essentially snuck past his attention....and as i recall he implied that it wouldnt happen again. Remember that he's been involced when ideas like these were implemented in the past, with other sims, and he apparently doesnt like what he saw.

Whether any of us likes it or not, HT's vision for AH clearly includes players of different styles playing alongside each other and interacting despite their different approaches.

So instead of escaping each other, we should find ways to play the same game at the same times, even though we do it differently.
Title: ok,lets try this--Fighter arena??
Post by: stantond on October 26, 2006, 12:22:20 PM
Oh, that certainly would explain some things.  I think you are correct Simaril.

I found that the fightertown concept in AW allowed me to 'brush up' before entering the MA.  I suppose other things may happen there too, but IIRC fightertown posed no threat to taking a player base from the MA.  While I probably wouldn't be playing AH if I hadn't played AW, I certainly would be more content having never played AW.



Regards,

Malta
Title: ok,lets try this--Fighter arena??
Post by: Clifra Jones on October 26, 2006, 02:07:38 PM
Quote
Originally posted by Overlag
because its fun *fighting* to win the war, and gives a overall goal to the game?

its also tactical.

Counter strike took off so well because it was a team based mod, with things to blow up, or rescue... Halflife DM was simple run and gun (like furballing turn and gun). CS ended up eclipsing HL-DM, and all DM games (much like the tactical guys eclipsing furballers) and guess what, we have fun. You could fight the tactical guys, instead you just whine when your base is captured.

hmmmmm ;)


Overlag, Most of us who you like to deem Furballer would be more than happy to fight the tactical guys. Fact of the matter is that most of the tactical guys do not want to fight us.

They use the easymode bombing model to flatten FHs from 20K ft, or suicide divebomb lancs to do the same.

They run missions to undefended fields sectors away from the action and if per chance some defenders up and spoil their capture they give up and leave.

I was a member of one squad and quit because of this. They ran a mission to a field and the defense came up and turned into a rip roaring battle, all the squadies cried "This is a bust, let's go some where else".

If the tactical guys would attack where the enemy is instead of where he isn't then maybe we wouldn't have this argument.

How about this for a suggestion. Player/Squad is awarded points for a capture solely based on the level of defense put up. No defense, no points.

Increase the difficulty for bombing. You should not be able to flatten 3 small hangers from 20-25k with 3 b24's.

Increase Ack accuracy and increase the number of Ack platforms.

Lastly, I think most of us really don't give a rats arse how you play the game but when you deliberately make attempts to adversely influence how we are playing the game, i.e. kill hangers in FT/TT, drop hangers/sink CV at a furball, and then announce those intentions/efforts on 200. It does get under our skin.

Case in point, some pinhead last night drops VH on Tank Island, this insites the other pinheads on the other countries to do the same. Does this server any tactical purpose? no it just pisses people off.

If the deliberate griefing were looked down upon by all sides then this discussion would not be so heated.
Title: ok,lets try this--Fighter arena??
Post by: Clifra Jones on October 26, 2006, 02:16:08 PM
Quote
Originally posted by doc1kelley
Actually I've posted mega responses in favor of a place in the map for Furballers and Groundwellers and have never stated that I want the "Furballers" to go away.  I'm a griefer because I want a place where we can all do our fun?  get a grip bro or start reading more closely.

All the Best...
Jay
awDoc1


I don't think that this was directed at those like yourself who have made that kind of suggestion. What he is getting at is that when some of us speak up regarding the blatent griefing we are met with reponses like "go to the DA" or suggestions of a FT arena.

An FT arena is not going to happen and when we experimented with it and it failed.

As Sim said, we will most likely not see another FT map in the future.
Title: ok,lets try this--Fighter arena??
Post by: Hammy on October 26, 2006, 02:24:22 PM
Quote


Originally posted by Hubs

Your post can easily be translated into "HT, can you please create another arena where we can force all of the people to go who don't play the game the way I want?"


hasn't he already done this?
Title: ok,lets try this--Fighter arena??
Post by: LYNX on October 26, 2006, 02:29:38 PM
I retract this particular reply .
Title: ok,lets try this--Fighter arena??
Post by: Hammy on October 26, 2006, 02:38:25 PM
i read it before ya did, i prefered the original :aok
Title: ok,lets try this--Fighter arena??
Post by: lazs2 on October 26, 2006, 02:48:55 PM
You are asking for a fighter town arena... we allready have 4 arenas not counting da and ava.

You make it seem like having all planes available is choice.   I think anyone who has been around knows that people go to the populated arenas.

I also know that you know that newbies and less talented want the arena with the most disparity in equipment where they can choose the best ride no matter how dweeby.. they also like a lot of choice in bombers and GV's if they totaly lack the ability to use a fighter well..

What this means is that the numbers will allways be in the arena with the most GV's and bombers and the fastest planes with the biggest guns...   when you put no restrictions at all on that arena it is even worse.  

your claim that people like to fight early war planes against uber ones is wrong...  there is probly no more than a handful that actualy enjoy it... there were a lot of us that put up with it before when we had no choice.   not the same thing...   look at the usage of early war planes in the old arena and... the new LW one.  

The fights are just fine in the early and mid war arenas... there aren't enough planes with a huge disparity of performance and... more importantly.... not enough choice in GV's and bombers to attract the griefers and toolshedders.

I don't see any point to the idea of a fighter town arena.   it would just siphon off numbers from early and mid war and...  How would you do it?

Anything goes?   anything from a hurri one to a lala7?   you would just have another late war slum.   No haven there for early war style furballers...  in the old FT I rarely seen early war planes.

So how would you do it?   early war only?   3 fighter town arenas with ealy only, mid only and late only?   nothing short of that will satisfy early war or late war guys.

nope... the early war works fine for furballing.... those who like late war planes don't get it anyway 99% of the time... let em stay in LW.

lazs
Public Relations Officer for the BK's
Title: ok,lets try this--Fighter arena??
Post by: 1Boner on October 26, 2006, 03:20:55 PM
my thought was, having a rotating plane set every 24 hours---all planes in a particular set would be from ew---then mw--then lw----and yes it would be just aerial combat (your favorite)  that way you wouldn,t have to try to keep undesirables out of the ew. because no-one can just stake claim to an existing arena and dictate the kind of fighting that would take place there. it would be different if it was a dedicated gv or fighter arena , then people whould know what they were in for , before they entered the arena.

good to see ya back on the bbs again lazs,been awhile
                                         
                                                  sincerely, boner
Title: ok,lets try this--Fighter arena??
Post by: doc1kelley on October 28, 2006, 03:54:19 PM
Quote
Originally posted by Clifra Jones
I don't think that this was directed at those like yourself who have made that kind of suggestion. What he is getting at is that when some of us speak up regarding the blatent griefing we are met with reponses like "go to the DA" or suggestions of a FT arena.


Actually Laz and Hub and Storch have.  But long before any of this came up I was advocating protected Fighter and Tank Towns.  I've been in the Tank Town and been carpet bombed over and over and I was in FightTown a few times and seen bases get carpet bombed and captured.  I was horrified as I knew that those things should not have happened and should not have been allowed to happen.  It would have been pretty easy to harden those areas and make them uncapturable or HT could have voiced the threat of what has happened now if those actions continued.  I also have not been a griefer about the multiple arenas and looked upon them as a good idea.  My only complaint was the player capacity of those arenas.  I hate the LW arena and pretty much always have.  I really don't have a problem with my squad switching sides but as a whole or one of the wings but not on a per hour basis as sides become unbalanced or on a person or several person basis.  Ya know, I was watching HBO's the "Wire" and the ex-cop and now match  teacher had his students gambling in class using monopoly money and using math to figure the odds.  He was teaching them without them knowing he was teaching them.  Perhaps HT should try that type of approach with these changes.  

All the Best...
Jay
awDoc1
Title: ok,lets try this--Fighter arena??
Post by: hubsonfire on October 28, 2006, 04:58:54 PM
Quote
Originally posted by doc1kelley
Actually Laz and Hub and Storch have.  


I've done what?
Title: ok,lets try this--Fighter arena??
Post by: lazs2 on October 29, 2006, 09:27:39 AM
well... isn't this wonderfull...

All the toolshedders that were telling us to suck it up and go to the DA and were killing the FH's and gameing the squad limits and dive bombing CV's and ruining every fight on the map they could including fighter town are now...

coming up with all kinds of kooom bye aaaahhh "can't we all just get along" and let's just go back to the old slum and everything will be different this time....

I ain't buyin it.

lazs
Public Relations Officer for the BK's
Title: ok,lets try this--Fighter arena??
Post by: LYNX on October 29, 2006, 10:03:30 AM
Quote
Originally posted by lazs2
well... isn't this wonderfull...

All the toolshedders that were telling us to suck it up and go to the DA and were killing the FH's and gameing the squad limits and dive bombing CV's and ruining every fight on the map they could including fighter town are now...

coming up with all kinds of kooom bye aaaahhh "can't we all just get along" and let's just go back to the old slum and everything will be different this time....

I ain't buyin it.

lazs
Public Relations Officer for the BK's


There's nothing for you to buy.  

The original question was a Seperate fighter arena ... Good or bad idea.  The closest thing to a straight answere was "it was tried but didn't work.....LACK OF INTEREST"....jolly wiz fancy that.  And your reply about EW and MW leave it as it is fighter heaven blah blah blah.
Title: ok,lets try this--Fighter arena??
Post by: dragon25 on October 29, 2006, 10:26:18 AM
We already have a fighter arena, the Dueling Arena. Folks just don't make a heck of a lot of use of it. However, I am in agreement /w the "nothing but un-orded fighters" idea.



Title: ok,lets try this--Fighter arena??
Post by: 1Boner on October 29, 2006, 02:23:52 PM
we have a dueling arena?   is it for aerial combat only?

then what are these fighter only guys making all these lovely posts about?

i don,t understand, but i am very sure i will be enlightened in a most un-enlightening way.



    peace -out!
Title: ok,lets try this--Fighter arena??
Post by: Flayed1 on October 29, 2006, 03:03:51 PM
Quote
Originally posted by lazs2

The fights are just fine in the early and mid war arenas... there aren't enough planes with a huge disparity of performance and... more importantly.... not enough choice in GV's and bombers to attract the griefers and toolshedders.


lazs
Public Relations Officer for the BK's



  Hmmmmm   I must be a strange endangered spiecies of toolshedder for I love Bostons and 88's, LVT4's and the T34 ROCKS!!!!   If you look at my first tours of AH I flew the boston alot but so many of the late war monsters would eat me. :)    I would be in EW almost constantly if I could get more EW war lovers in there.  Oh and a few more planes wouldn't hurt :)
Title: ok,lets try this--Fighter arena??
Post by: pluck on October 29, 2006, 04:17:51 PM
Quote
Originally posted by 1Boner
we have a dueling arena?   is it for aerial combat only?

then what are these fighter only guys making all these lovely posts about?

i don,t understand, but i am very sure i will be enlightened in a most un-enlightening way.



    peace -out!


DA is for duels,  generally set limits between the 2 parties.  some like the different scenario's that are presented in the MA....also gives people a chance to interact with the community.  so the DA is ok, if you want to duel a person with guidlines set and all that.  i know many strat guys like to use the argument just go to the DA, but the DA is not a solution because the fights tend to be the same everytime....there is little variation, maybe different planes.  ya, you could tell the other person you are only flying a 3k and they should fly higher or whatever, but personally i don't like to enter a fight knowing exactly what the other guy is going to do.  that's the fun part.

i will say i'm not sure why we need another arena anyway.  if i don't like what's happening in one, i can just go to another
Title: ok,lets try this--Fighter arena??
Post by: 1Boner on October 29, 2006, 06:47:24 PM
nowTHAT,was a great-civilized --intelligent answer!!!!:aok ------thank you very much!!!



                                                                    your buddy,
                                                                                        Boner
Title: ok,lets try this--Fighter arena??
Post by: 2Slow on October 30, 2006, 02:25:15 PM
Quote
Originally posted by hubsonfire
I would think you guys could have as much fun in the DA as we could, so why don't you all play there instead, keeping yourselves out of my hair, and me out of yours?

Everybody wins, right?


I thought that was the whole idea of the DA.  1 on 1 challenges and furballing.

On the other hand, set up your own arena with things set to your way of thinking.
Title: ok,lets try this--Fighter arena??
Post by: pluck on October 30, 2006, 03:58:29 PM
Quote
Originally posted by 2Slow
I thought that was the whole idea of the DA.  1 on 1 challenges and furballing.

On the other hand, set up your own arena with things set to your way of thinking.


he was being sarcastic to get a point across
Title: ok,lets try this--Fighter arena??
Post by: hubsonfire on October 30, 2006, 08:33:16 PM
Quote
Originally posted by 2Slow
I thought that was the whole idea of the DA.  1 on 1 challenges and furballing.

On the other hand, set up your own arena with things set to your way of thinking.


I was being sarcastic. And no, the DA is not for furballing. It is, ironically, an arena for dueling.
Title: ok,lets try this--Fighter arena??
Post by: doc1kelley on November 01, 2006, 09:57:19 AM
Quote
Originally posted by hubsonfire
I was being sarcastic. And no, the DA is not for furballing. It is, ironically, an arena for dueling.


OK on your logic Hub, now just what is the MA for?  I don't think it's an arena for just Furballing.  Just what is the MA for anyways?

Inquiring minds wanna know...roflol

All the Best...
Jay
awDoc1:D
Title: ok,lets try this--Fighter arena??
Post by: indy007 on November 01, 2006, 09:58:27 AM
Quote
Originally posted by doc1kelley
OK on your logic Hub, now just what is the MA for?  I don't think it's an arena for just Furballing.  Just what is the MA for anyways?


...

there is no MA anymore...
Title: ok,lets try this--Fighter arena??
Post by: 1Boner on November 01, 2006, 02:37:00 PM
Quote
Originally posted by lazs2
You are asking for a fighter town arena... we allready have 4 arenas not counting da and ava.

You make it seem like having all planes available is choice.   I think anyone who has been around knows that people go to the populated arenas.

I also know that you know that newbies and less talented want the arena with the most disparity in equipment where they can choose the best ride no matter how dweeby.. they also like a lot of choice in bombers and GV's if they totaly lack the ability to use a fighter well..

What this means is that the numbers will allways be in the arena with the most GV's and bombers and the fastest planes with the biggest guns...   when you put no restrictions at all on that arena it is even worse.  

your claim that people like to fight early war planes against uber ones is wrong...  there is probly no more than a handful that actualy enjoy it... there were a lot of us that put up with it before when we had no choice.   not the same thing...   look at the usage of early war planes in the old arena and... the new LW one.  

The fights are just fine in the early and mid war arenas... there aren't enough planes with a huge disparity of performance and... more importantly.... not enough choice in GV's and bombers to attract the griefers and toolshedders.

I don't see any point to the idea of a fighter town arena.   it would just siphon off numbers from early and mid war and...  How would you do it?

Anything goes?   anything from a hurri one to a lala7?   you would just have another late war slum.   No haven there for early war style furballers...  in the old FT I rarely seen early war planes.

So how would you do it?   early war only?   3 fighter town arenas with ealy only, mid only and late only?   nothing short of that will satisfy early war or late war guys.

nope... the early war works fine for furballing.... those who like late war planes don't get it anyway 99% of the time... let em stay in LW.

lazs
Public Relations Officer for the BK's




do you even read the posted question , before you start ranting???  
i just don,t get it!!  but then again i like the lw.  maybe sometime you would explain it to me. rationally.
an aerial combat only arena with say, 150 cap.  rotating plane sets. of all people,laz--i thought you would like it.



              kumbaya!!
                            with the greatest admiration,
                                                                               Boner



   public relations officer for Boner
Title: ok,lets try this--Fighter arena??
Post by: stantond on November 01, 2006, 05:58:40 PM
If Lazs were to try out a fightertown, I belive he and the other BK types would like it.  Right now, I don't think its possible.  For a fightertown to really exist, ground ack would need to be set to high lethality with no puffy ack.  I don't believe the airfield and town ack types can be separated.

Without deadly 3k range ack, it would turn into vulchertown (or at least that's what I recall from a previous fightertown arena).  While it might be called fighter town, bombers could be allowed with bases hardened.  Having an ostwind to up wouldn't be so bad.  However, there is 100% certainty someone  would drive the ostwind out to where furballs were taking place and shoot enemy planes.   Personally, I could live with that annoyance.  Also, I don't think the town would need defending from captures with indestructible high lethality ack.  Basically, it would be a simple map with a few close hardened bases, high lethality low altitude ack, and puffy ack removed.  

So, while I think there are some serious reservations on HT's part and the maps won't support a fighter town due to ack issues the idea does have merit.   And people tell me beating a dead horse is pointless.  Hah!


Regards,

Malta
Title: ok,lets try this--Fighter arena??
Post by: lazs2 on November 02, 2006, 08:34:13 AM
I liked the fighter town idea in the old MA  because it was miles ahead of the rest of the dreary circlejerk "strat" of everyone hiding from each other but...

One problem with it was that all planes were available so... you still had a late war dominated area...  some people will not fight anywhere without an advantage... they will allways chose to have an advantage.

So what would your fighter arena be?  rolling plane set...  early war only?  mid war only? late war only?   3 arenas all the time?  

See the problem?  what we have now is better for the furballers than the old fighter town was for us... we can find a fight in the ew or mw that has parity of planes or... we can maybe find one in the lw that has the dweeb set.

we are better off now than the old FT...

What will be better is the upcoming CT.. the so called strat we have now is pretty boring and simplistic.. not meant for good strat gameplay..  the new CT will be missunnzzzz orieted and much more organized and complex with no nasty furballers messing up the gameplay.

I think that when the guys who really like to battle buildings see the superior missunzzz of the CT and leave for there the problem will solve itself.   Those who claim to like the "strat" of the game will obviously leave the unrealistic kiddy sandbox of airfields being the only strat of the normal arenas.

We don't need a FT that will be worse than what we have now... we need an arena for the strat players to go.... I believe it is in the works.

lazs
Public Relations Officer for the BK's
Title: ok,lets try this--Fighter arena??
Post by: mQuinn on November 02, 2006, 08:45:31 AM
Quote
Originally posted by lazs2
I liked the fighter town idea in the old MA  because it was miles ahead of the rest of the dreary circlejerk "strat" of everyone hiding from each other but...

One problem with it was that all planes were available so... you still had a late war dominated area...  some people will not fight anywhere without an advantage... they will allways chose to have an advantage.

So what would your fighter arena be?  rolling plane set...  early war only?  mid war only? late war only?   3 arenas all the time?  

See the problem?  what we have now is better for the furballers than the old fighter town was for us... we can find a fight in the ew or mw that has parity of planes or... we can maybe find one in the lw that has the dweeb set.

we are better off now than the old FT...

What will be better is the upcoming CT.. the so called strat we have now is pretty boring and simplistic.. not meant for good strat gameplay..  the new CT will be missunnzzzz orieted and much more organized and complex with no nasty furballers messing up the gameplay.

I think that when the guys who really like to battle buildings see the superior missunzzz of the CT and leave for there the problem will solve itself.   Those who claim to like the "strat" of the game will obviously leave the unrealistic kiddy sandbox of airfields being the only strat of the normal arenas.

We don't need a FT that will be worse than what we have now... we need an arena for the strat players to go.... I believe it is in the works.

lazs
Public Relations Officer for the BK's



Actually since its the furballers that are whining, we need an arena for them to go to.  The strat players are fine as it is.
Title: ok,lets try this--Fighter arena??
Post by: lazs2 on November 02, 2006, 09:16:58 AM
I believe that the furballers are much happier with the current arena setups than the strat girls are.

The fact is that there will be a CT sooo....  the subject is moot.   it is going the way I said.

The furballers are having better fights in the current arenas than the old FT so..... why change?   the strat girls will get the CT to go to sooo... why change?

Heck.... maybe the CT will offer something for everyone and the whole conversation will be moot.

We won't know till it happens.  Certainly tho... those who feel that fighting buildings and flying "realisticaly" will find more in the CT than the current arenas.

A fighter town would have to be 3 arenas to have as much variety as we have now with ealy, mid and late war arenas.

In the meantime...  the settings offline could be adjusted  to the same as the arenas with 3 offline arenas with only real people for one side in each arena... the squads could go to the arena that matched their chess piece and bomb and capture fields with no resistence... maybe some Ai that pretended to take off to add excietement.

lazs
Public Relations Officer for the BK's
Title: ok,lets try this--Fighter arena??
Post by: Stang on November 02, 2006, 11:59:29 AM
I do not think the "strat girls" will like CT at all.  Having to bomb from alt, actually fly in formation, follow specific instructions, and HiTech has said the missions will be done so that conflict is going to happen.  No dive bombing buffs, no attacking undefended places, you're stuck where you are at 25k in that buff at the mercy of your fighter cover and enemy skill.  If you dive away or try to skirt the mission parameters you lose rank and will probably get shot down anyway.  

Nothing "path of least resistance" about it.  They won't like it.

Furballers probably won't like it much either, the action won't be as constant as a typical MA furball.

I can't wait to see what it's going to be like though.
Title: ok,lets try this--Fighter arena??
Post by: Flayed1 on November 02, 2006, 12:51:54 PM
Quote
Originally posted by Stang
I do not think the "strat girls" will like CT at all.  Having to bomb from alt, actually fly in formation, follow specific instructions, and HiTech has said the missions will be done so that conflict is going to happen.  No dive bombing buffs, no attacking undefended places, you're stuck where you are at 25k in that buff at the mercy of your fighter cover and enemy skill.  If you dive away or try to skirt the mission parameters you lose rank and will probably get shot down anyway.  

Nothing "path of least resistance" about it.  They won't like it.

Furballers probably won't like it much either, the action won't be as constant as a typical MA furball.

I can't wait to see what it's going to be like though.



  Again I must be some form of Uber super rare endangered spiecies of strat player..  I do all of the things you say we don't do.  

  I almost always bomb from alt unless I am in a B-26 doing a NOE run for some reason though these are rare. I also miss the old harder calibration meathod.   I like flying at 20k or higher making a big darbar that the nme can see coming from from miles away so there might be some defence up waiting for us, though most times people don't seem to bother. It's always a thrill trying to make it through to your target and back out alive.

  The biggest draw back I see to CT is that from the way it sounds there won't be much in the way of actually capturing territory and that is what I find fun in the current game. Missions are fun but they are only a part of what makes the current game worth playing...    

  I play Guild Wars also (role playing game if you don't know)  and while I find it fun I always spend many more hours playing AH rather than trying to build up my character.    

  In short I can see some attraction to CT but unless it is much different than what it sounds like I will probably bounce back and forth between them some with the original AH arenas being my primary home much like I do with Guild Wars.

  I think CT will actually just bring in an entirely different type of player than the people we currently have in game now.  Some of the current population will probably shift over or bounce like me but I think a good share will prefer the way we play now.  This is probably in some way what HT is thinking. CT should just increase the player base and bring in people who like a different style.

  This entire notion that CT will some how get rid of this faction or that one is just silly, Lazs being funny again;) .
Title: ok,lets try this--Fighter arena??
Post by: Mathman on November 02, 2006, 02:05:02 PM
In my opinion, the catalyst for all the problems that developed in the MA of the past was due to the large maps being introduced.  When the large maps were introduced, it seems to me that many of the old school vets, the guys that would do both furball and landgrab at the same time, left as the arena became diluted and the fights few and far between.  I understand how the smaller maps got too congested, but the bigger maps were way too spread out.  

I quit playing as much as I used once I saw the maps getting bigger and fights becoming rarer.  Many of the people I enjoyed playing with were gone too.  There were far fewer fights for bases and the base grabbing became the norm.

I think the biggest benefit to the new arenas is the smaller maps.  Once the numbers issues get worked out, I believe the arenas will get closer to what they were in the past: fun fights for bases where furballers and strat guys are working together, either directly or indirectly.
Title: ok,lets try this--Fighter arena??
Post by: Masherbrum on November 02, 2006, 02:32:47 PM
Quote
Originally posted by Killjoy2
Rather than a separate arena, I prefer the Fighter Town.  The reason is that often we can get help from fighter town for defense (sometimes) or even an objective.  

If they are in a separate arena they are just gone from the rest of the game.  Same is true of the EW and MW.  When numbers drop in these arenas MW and EW towns should spawn in the LW arena.  This way we aggregate players for fuller arenas and still get to play our favorite part of the game.


On the Baltic Map I started something to get furballers going.   MEet NW of V10 over the water and fight.  We even used DA rules, Simaril, Mars, Slap, Stang, OKnoMe, myself and a few others had fun.  

I have no problem doing this again.
Title: ok,lets try this--Fighter arena??
Post by: 1Boner on November 02, 2006, 05:51:24 PM
Quote
Originally posted by lazs2
I believe that the furballers are much happier with the current arena setups than the strat girls are.

The fact is that there will be a CT sooo....  the subject is moot.   it is going the way I said.

The furballers are having better fights in the current arenas than the old FT so..... why change?   the strat girls will get the CT to go to sooo... why change?

Heck.... maybe the CT will offer something for everyone and the whole conversation will be moot.

We won't know till it happens.  Certainly tho... those who feel that fighting buildings and flying "realisticaly" will find more in the CT than the current arenas.

A fighter town would have to be 3 arenas to have as much variety as we have now with ealy, mid and late war arenas.

In the meantime...  the settings offline could be adjusted  to the same as the arenas with 3 offline arenas with only real people for one side in each arena... the squads could go to the arena that matched their chess piece and bomb and capture fields with no resistence... maybe some Ai that pretended to take off to add excietement.

lazs
Public Relations Officer for the BK's





  i thought that one arena with a rotating--ew then mw then lw plane set would solve the problem of mismatched planes. change plane sets every 24 hours .  have an aprox cap (if any at all) of 150.
have 3 sets of 2 bases fairly close to each other but at a variety of alts.  no base alt over say 6k.  
this was just a thought to appease the guys who really don,t want the distractions of the base taking style of play, which seems to be prevelent in the mw and especially the 2 lw arenas.
it wasn,t to start arguments or disrepect anyone.
and i thank all who participated and gave their opinions.

as far as this post is concerned, i think-----------------------------------------------


                      ladies and germs-----Boner has left the building!!




                                     thanks guys!!
                                                          your pal,
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public relations officer for Boner
Title: ok,lets try this--Fighter arena??
Post by: lazs2 on November 03, 2006, 08:14:16 AM
so boner... you would make it a rotating plane set so that those who wanted to fly a certain type of plane could only do it a third of the time in the fighter arena?

Do you think that would go over with the gerneral building battler or squad type in the regular arenas?  say... I large arena that changed every 24 hours to different one of the three eras?

If you think the dorks that won't switch sides are stubborn...  wait till you see the guys who have "allways admired the lala7 since they were 4 years old and couldn't possibly switch to another type of plane."

Those who won't switch planes are kissing cousins to those who won't switch to even numbers... they have the same basic motives as a rule.

lazs
Public Relations Officer for the BK's
Title: ok,lets try this--Fighter arena??
Post by: Max on November 03, 2006, 08:36:40 AM
Quote
Originally posted by Mathman
In my opinion, the catalyst for all the problems that developed in the MA of the past was due to the large maps being introduced.  When the large maps were introduced, it seems to me that many of the old school vets, the guys that would do both furball and landgrab at the same time, left as the arena became diluted and the fights few and far between.  I understand how the smaller maps got too congested, but the bigger maps were way too spread out.  

I quit playing as much as I used once I saw the maps getting bigger and fights becoming rarer.  Many of the people I enjoyed playing with were gone too.  There were far fewer fights for bases and the base grabbing became the norm.

I think the biggest benefit to the new arenas is the smaller maps.  Once the numbers issues get worked out, I believe the arenas will get closer to what they were in the past: fun fights for bases where furballers and strat guys are working together, either directly or indirectly.


Possibly the best post arena change response I've read to date.
Well said, Mathman.
Title: ok,lets try this--Fighter arena??
Post by: mQuinn on November 03, 2006, 08:49:51 AM
Strat player will love CT, just as many of them love special events and are active there.  Its the furballers that will whine up a storm about how they don't like it, guaranteed.  CT will be way more like strat style play than furballing.

No matter how many names, slurs and mis-characterizations the furballers use against strat players, it will not matter.  The strat players are still fine with the way it is and the furballers are doing the whining.  :lol
Title: ok,lets try this--Fighter arena??
Post by: lazs2 on November 03, 2006, 08:50:45 AM
yep but it was the building battlers that wanted the big maps.

Small maps are better but I think there needs to be more fields at the 3/4 sector distance apart and some way to make it harder to runway dive and de-radar or de-ack a field with one or two late war planes.... maybe ack that tracked faster planes better?  

maybe we even need different maps for different eras... fileds farther apart in the LW say because of their speed.

lazs
Public Relations Officer for the BK's
Title: ok,lets try this--Fighter arena??
Post by: doc1kelley on November 04, 2006, 02:08:49 AM
Quote
Originally posted by indy007
...

there is no MA anymore...


Really?  Well Indy, you must be playing a different version of AHII than I am playing.  Let me see...  We have Early War Main Green Arena, we have Mid War Main Purple Arena, we have Late War Main Orange Arena and we have Late War Blue Arena.  You are right... ding ding ding... We have 4 Main Arenas.  MA = Main Arena for the impaired.  Sorry to take soo long for the reply but I had real life stuff to attend to and didn't feel like responding until you had time to edit your "there is no MA anymore" response.  But technically you are correct in that we have no MA anymore, we have multiple MA's now.  So what is your point other than to just be a smart buttocks trying to fuel the fire?

All the Best...
Jay
awDoc1:D

ps.. In case you don't believe me on the multiple "MA or Main Arenas", try looking at your clipboard when you choose an arena and it's clearly there.
Title: ok,lets try this--Fighter arena??
Post by: Overlag on November 04, 2006, 08:02:21 AM
Quote
Originally posted by lazs2
yep but it was the building battlers that wanted the big maps.




hmm bigger maps added diversity.

smaller maps  makes it easier to knock out ALL there strat in just one evening.
Title: ok,lets try this--Fighter arena??
Post by: doc1kelley on November 06, 2006, 10:22:14 AM
Quote
Originally posted by doc1kelley
Really?  Well Indy, you must be playing a different version of AHII than I am playing.  Let me see...  We have Early War Main Green Arena, we have Mid War Main Purple Arena, we have Late War Main Orange Arena and we have Late War Blue Arena.  You are right... ding ding ding... We have 4 Main Arenas.  MA = Main Arena for the impaired.  Sorry to take soo long for the reply but I had real life stuff to attend to and didn't feel like responding until you had time to edit your "there is no MA anymore" response.  But technically you are correct in that we have no MA anymore, we have multiple MA's now.  So what is your point other than to just be a smart buttocks trying to fuel the fire?

All the Best...
Jay
awDoc1:D

ps.. In case you don't believe me on the multiple "MA or Main Arenas", try looking at your clipboard when you choose an arena and it's clearly there.


Hmm... I'm still waiting for your response on this Indy, you did say that there is no MA anymore.
Title: ok,lets try this--Fighter arena??
Post by: indy007 on November 06, 2006, 12:02:17 PM
Quote
Originally posted by doc1kelley
Hmm... I'm still waiting for your response on this Indy, you did say that there is no MA anymore.


750+ guys, mass gangs of la7s & ponies, strats porked 3 rows deep on all fronts, endless streams of runway bashers...

that's the "MA" in my mind.

alot of that is gone, or at least somewhat neutered. even in the late war, the interval between runway bashers has increased quite a bit, theres less people available for such thorough porking (even with the smaller maps), and there's 2 arenas I can head to if I don't want to play dodge the lala's.

So, I'd say the old MA is pretty dead. The name can stay the same, but the feel is different. The only glaring problem I see now is unbalanced sides.. but that's a lot bigger of a problem to people who don't play like I do. I just change sides and go where the fight is for an hour or so, and then return to real life.


plus... how can something be the main arena if there's 4 of them? Shouldn't it be "The Arenas" as opposed to "The Main Arenas"? Sounds redundant.
Title: ok,lets try this--Fighter arena??
Post by: Kev367th on November 06, 2006, 12:52:47 PM
Quote
Originally posted by lazs2
yep but it was the building battlers that wanted the big maps.

Small maps are better but I think there needs to be more fields at the 3/4 sector distance apart and some way to make it harder to runway dive and de-radar or de-ack a field with one or two late war planes.... maybe ack that tracked faster planes better?  

maybe we even need different maps for different eras... fileds farther apart in the LW say because of their speed.

lazs
Public Relations Officer for the BK's


Wrong -

Bigger maps were needed because of the increased player base.
Small maps just got way too over crowded.
Title: ok,lets try this--Fighter arena??
Post by: Overlag on November 06, 2006, 05:22:03 PM
Quote
Originally posted by Kev367th
Wrong -

Bigger maps were needed because of the increased player base.
Small maps just got way too over crowded.


and still do during peak times.