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Help and Support Forums => Help and Training => Topic started by: nrshida on September 09, 2022, 04:57:48 AM

Title: Track IR thingies - state of the art?
Post by: nrshida on September 09, 2022, 04:57:48 AM
I had a Track IR many years ago. Couln't get on with it as I get motion sickness quite easily. Short of VR what is the state-of-the-art with these devices, has anyone else solved motion-sickness issues?

Title: Re: Track IR thingies - state of the art?
Post by: The Fugitive on September 09, 2022, 07:07:05 AM
Training clears up motion sickness. The more you do it the less it effects you. They say having a fan blowing on your face helps, but I never tried it as I didn't have it that bad.

When I first started 15 minutes was the longest I could go. Now I can play for hours and hours and it doesn't bother me.
Title: Re: Track IR thingies - state of the art?
Post by: Drano on September 09, 2022, 11:52:51 AM
That's pretty much how it was for me. TIR took a little getting used to. Was more a matter of tweaking the curves so it wasn't so much of an effort. You just learn what you have to do to "look" that way. VR was a hoot. First time I did a barrel roll and looked over my shoulder I thought I was falling out of my chair! But at that point I was hooked. Either way I never had much trouble with motion sickness.
Title: Re: Track IR thingies - state of the art?
Post by: nrshida on September 09, 2022, 12:15:40 PM
So Track IR is still where it's at? Anyone tried those headset-less solutions?

I'm not looking forward to this training. Do you know how many friend's Dad's Jaguars I puked down the side of as a kid?  :banana: :rofl

Title: Re: Track IR thingies - state of the art?
Post by: SIK1 on September 09, 2022, 05:50:01 PM
I think the key to acclimating to TiR is start with a gentle curve and as you become more comfortable with it you can make the curves more aggressive. Also for myself personally I disable the roll axis in TiR. Make sure you have a button mapped to center TiR. 

 :salute
Sik
Title: Re: Track IR thingies - state of the art?
Post by: Spikes on September 09, 2022, 06:27:57 PM
If you have the funds I'd get a VR headset. It's stupidly fun and none of us can explain how awesome it is until you try it for the first time.
Title: Re: Track IR thingies - state of the art?
Post by: Bopgun on September 09, 2022, 11:46:24 PM
If you have the funds I'd get a VR headset. It's stupidly fun and none of us can explain how awesome it is until you try it for the first time.

100%
Title: Re: Track IR thingies - state of the art?
Post by: morfiend on September 11, 2022, 10:30:07 AM
So Track IR is still where it's at? Anyone tried those headset-less solutions?

I'm not looking forward to this training. Do you know how many friend's Dad's Jaguars I puked down the side of as a kid?  :banana: :rofl

I’m in the same boat,just can’t get used to TIR and a great headset is out of the question. I use a large screen,55 inches and when I first went that route even it caused some nausea.

  I was forced to use a large screen so I could sit back far enough to see,inside about 3 feet I can’t see much and while I do have a pair of glasses setup for read a comp screen if I move forward or back just a little everything goes out of focus. With the large screen I sit about 6 feet away,about where I start to see clearly and as a bonus my gun sight is about 4 or 5 inches across. It doesn’t help my shooting as I have to get close enough to the enemy to fill the gun sight which is about D 100.
Title: Re: Track IR thingies - state of the art?
Post by: Drano on September 11, 2022, 01:21:00 PM
Biggest diff is that in VR you're no longer looking at the cockpit ----you're IN the cockpit. You're not actually moving at all, you're just looking around.

Sent from my SM-G991U using Tapatalk

Title: Re: Track IR thingies - state of the art?
Post by: nrshida on September 11, 2022, 01:55:06 PM
I can imagine. I nealry did a Phd in augmented reality long ago. I hear HiTech did a particularly good job of implementation.
Title: Re: Track IR thingies - state of the art?
Post by: Eagler on September 12, 2022, 09:30:20 AM
Trackir is what you should use if you can't afford vr

It takes some practice and messing with the settings to set your curves

Any motion sickness should go away with minimal practice

If you are still only using stick views you are at a severe disadvantage imo

Eagler

Title: Re: Track IR thingies - state of the art?
Post by: nrshida on September 12, 2022, 09:53:29 AM
Thank you for all the advise. Wasn't there a form of this system which only used a webcam without a headset using facial tracking? I can't remember the name. Anyone had any experience?

Title: Re: Track IR thingies - state of the art?
Post by: popeye on September 12, 2022, 10:31:52 AM
Trackir is what you should use if you can't afford vr

It takes some practice and messing with the settings to set your curves

Any motion sickness should go away with minimal practice

If you are still only using stick views you are at a severe disadvantage imo

Eagler

Just the opposite of my experience.  I've tried TIR many times and always die like a newb.  My problem is that with TIR I am less able to sense the attitude of the airplane, and the canopy frame is more of a hindrance than when using hat switch views.

Maybe 30 years of using one view system is too much to unlearn.   :old:
Title: Re: Track IR thingies - state of the art?
Post by: morfiend on September 12, 2022, 11:25:00 AM
Thank you for all the advise. Wasn't there a form of this system which only used a webcam without a headset using facial tracking? I can't remember the name. Anyone had any experience?


IIRC it’s called free track,it uses 3 led lights that you have to build and setup and a webcam with some software.

With your abilities it should be easy enough to put together. Just Google free track.
Title: Re: Track IR thingies - state of the art?
Post by: nrshida on September 12, 2022, 11:53:46 AM
I do have my soldering iron in my pocket coincidentally...

 :rock :salute
Title: Re: Track IR thingies - state of the art?
Post by: morfiend on September 12, 2022, 12:15:08 PM
 :aok



 :salute
Title: Re: Track IR thingies - state of the art?
Post by: Eagler on September 12, 2022, 01:42:15 PM
Just the opposite of my experience.  I've tried TIR many times and always die like a newb.  My problem is that with TIR I am less able to sense the attitude of the airplane, and the canopy frame is more of a hindrance than when using hat switch views.

Maybe 30 years of using one view system is too much to unlearn.   :old:

Actually the way HT implemented it, I still use hat views when using vr as I did before that when I used trackir

The combo of both is unique to AH I believe

Eagler
Title: Re: Track IR thingies - state of the art?
Post by: SIK1 on September 12, 2022, 02:22:54 PM
There is also Tobi Eye Tracker.
https://gaming.tobii.com/product/eye-tracker-5/
I don't have any personal experience with it, other than seeing it used on Growling Sidewinder's channel.

 :cheers:
Title: Re: Track IR thingies - state of the art?
Post by: Dichotomy on September 17, 2022, 04:53:09 PM
Training clears up motion sickness. The more you do it the less it effects you. They say having a fan blowing on your face helps, but I never tried it as I didn't have it that bad.

When I first started 15 minutes was the longest I could go. Now I can play for hours and hours and it doesn't bother me.
 

It was backwards for me.  I could play for hours then one fine day I was on an event and after 4 hours I started getting a bad headache and nausea.  Afterwards the best I could do was 15 minutes without starting over again.  I'm hoping that Oculus clears that up for me. 
Title: Re: Track IR thingies - state of the art?
Post by: Vulcan on September 19, 2022, 06:38:24 PM
Thank you for all the advise. Wasn't there a form of this system which only used a webcam without a headset using facial tracking? I can't remember the name. Anyone had any experience?

Search for tracknoir or facetracknoir.
Title: Re: Track IR thingies - state of the art?
Post by: Drano on September 19, 2022, 08:07:42 PM
Keep in mind any of these tracker devices or softwares will require a bit of setup, trial and error. None of them are plug and play really. You're gonna have to adjust and tweak the curves to suit you. Takes a while getting it right.

VR is straight 1:1 and can be a literal pain in the neck looking behind you in a games like flight sims. There's a guy that has a program that largely fixes that in IL2 and DCS. Adjusts tracking in VR to be just like TIR. Be great if it could be adapted to AH.

Sent from my SM-G991U using Tapatalk

Title: Re: Track IR thingies - state of the art?
Post by: Bruv119 on September 20, 2022, 12:43:15 PM
I use a ps3 webcam with opentrack, works, is cheap, and can be tweaked easily.  Still would rather play AH with the old HAT switch combos though.  Then again that was to stay alive in multi con furballs I guess there is no need for that anymore.    :ahand
Title: Re: Track IR thingies - state of the art?
Post by: Eagler on September 20, 2022, 01:58:12 PM
Keep in mind any of these tracker devices or softwares will require a bit of setup, trial and error. None of them are plug and play really. You're gonna have to adjust and tweak the curves to suit you. Takes a while getting it right.

VR is straight 1:1 and can be a literal pain in the neck looking behind you in a games like flight sims. There's a guy that has a program that largely fixes that in IL2 and DCS. Adjusts tracking in VR to be just like TIR. Be great if it could be adapted to AH.

Sent from my SM-G991U using Tapatalk

Not needed in AH as you use the 6 hat view with VR for a much better experience

My 63 year old neck can't take twisting 180 as often as needed in a2a

Eagler
Title: Re: Track IR thingies - state of the art?
Post by: nrshida on September 20, 2022, 02:38:21 PM
My 63 year old neck can't take twisting 180 as often as needed in a2a

I don't think a 19-year old nymphomaniac contortionists neck can do the full 180 Eagler  :rofl

Wot ho Bruve. I tried the DCS Mosquito. I liked it.
Title: Re: Track IR thingies - state of the art?
Post by: Rich46yo on September 23, 2022, 12:21:27 PM
Well I first bought a trackIR when Lusche swore by one and told me in time I'd get used to it and couldn't be without it. And he ended up being right. Now? I couldn't possibly play a TrackIR supported game without it and dont much like games that dont have it.

I understand there are different options now but Im to used to track IR to change up.
Title: Re: Track IR thingies - state of the art?
Post by: Bruv119 on October 05, 2022, 10:05:45 PM
I don't think a 19-year old nymphomaniac contortionists neck can do the full 180 Eagler  :rofl

Wot ho Bruve. I tried the DCS Mosquito. I liked it.

It is some module. 

I did get up to speed with it when it came out, but much like other DCS modules knowledge is soon lost if not used frequently.   It is now thankfully included in the most populated WW2 server. 

The last time I entered one, the mission was night time and not one to back down from a challenge I used the torch function to get all the cockpit lights on and UV stuff all blue and pretty.   Taxiing in pitch black isn't fun and the take off roll did not go well and the poor airframe ended up in the side of a hangar  :ahand   Needed a change of underwear for that and how they pulled that everynight on Mossie intruder missions for real, I tip my hat to them.  Bold as brass.    :salute :salute :salute.


Title: Re: Track IR thingies - state of the art?
Post by: nrshida on October 07, 2022, 02:43:27 PM
It is some module. 

I ran through some of the trials and it was the only one I liked the handling of, although it took some time to figure out the importance of stick scaling to get the axis to match in feel. Tried the K-4 first. Didn't mind the Mirage but Danny said it was French with the same tone as a bad word. Couldn't ever get the guns to fire on that one anyway.

Haven't gone on multiplayer yet. Wandered back into AH momentarily instead.


The last time I entered one, the mission was night time and not one to back down from a challenge I used the torch function to get all the cockpit lights on and UV stuff all blue and pretty.   Taxiing in pitch black isn't fun and the take off roll did not go well and the poor airframe ended up in the side of a hangar  :ahand   Needed a change of underwear for that and how they pulled that everynight on Mossie intruder missions for real, I tip my hat to them.  Bold as brass.    :salute :salute :salute.

Apparently there was a short period after take off where - if an engine failed - it was a certain crash. And that usually with ord aboard. In a wooden plane with weepy fuel tanks. Balls of steel.

Got any YouTube vids of Multiplayer? Kazaa over there?
Title: Re: Track IR thingies - state of the art?
Post by: CAV on October 25, 2022, 07:10:29 PM


a little help with opentrack. I can not get to do anything in AH. At one I used Trackir 5 and it work well in Ah......... but I can't recall what we had to do in AH to make it work???

CAV