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General Forums => Aces High General Discussion => Topic started by: captain1ma on June 14, 2021, 09:23:12 PM

Title: the plan
Post by: captain1ma on June 14, 2021, 09:23:12 PM
Ive been thinking about this and need some opinions. if you hate this says so, but i prefer ideas to make it work, or make it better.

a mini war. small map, maybe real small.

2 sides, 2 groups on each side.

each side puts up a air group and a ground group.
limited planeset and or bomber planeset.

Ground group is GV's only obviously.

Objective is to capture the other sides base. Lives unlimited but a 1-1.5 hour time limit.

would need minimum of 20 players to try it. what do you all think?

thanks---<S>


Title: Re: the plan
Post by: CptTrips on June 15, 2021, 12:16:36 PM
I think that idea is interesting.

A semi-structured focused gameplay with a fixed time limit.  In 90 min you will have a definitive winner or loser.  Nothing concentrates effort like a deadline.

* I would suggest a limited planeset, but not necessarily AvA.

* I would suggest not necessarily limiting yourself to a real-world historical map.

* I would suggest keeping it very small.  Wheels up to eyes on enemy should not take more than 5 min.

* I would suggest an odd number of capturable bases.  Playable sides Knights and Bishops and an un-joinable Rook country owning the middle base initially up for grabs by either side. 
With an odd number of capturable bases guarantees no draws.

* I would suggest running it on a dependable evening during the week.  A lot of people (especially during Summer) have stuff filling their weekends.  A 60-90 min slot during the week could be scheduled in and doesn't interfere with fishing trips.  :rock


Something with some of the structure and teamwork of a Scenario, but smaller scale and shorter duration that doesn't require you to commit a whole month of weekends, and isn't inflexiblly tied to a historical event (Scenarios already do an excellent job filling that need).  The map should be designed to maximize gameplay, not historical fidelity.

If something like could be reliably offered during the week I'd be tempted to reopen an account.  I could probably find 90 free minutes once a week, but I don't want to waste that wandering aimlessly in the MA looking for two good fights that I had to fly 20 minutes to where I get killed instantly because I suck as a fighter pilot.  :D

$0.02.




Title: Re: the plan
Post by: captain1ma on June 15, 2021, 01:16:42 PM
well im good at building small maps. if you look at my monmad04 map that we use for Monday night madness, you fly about 1 minute to get into the fight.

i can make maps as big or small as needed. i can even add water and use fleets too. this could even add a third aspect to the game.

i want to start with 2 aspects(land and Air) and see where it goes. i would love to see if people are interested?

again i need a minimum of 20 people for this. ive done this before in the past and it seemed to work pretty well when i had enough peoples. 
Title: Re: the plan
Post by: svaalbar on June 15, 2021, 01:35:39 PM
I'll be there to try it out. If I can't I'll let you know ahead of time.  :cheers:
Title: Re: the plan
Post by: Eagler on June 15, 2021, 03:04:18 PM
Count me in as well

Eagler
Title: Re: the plan
Post by: guncrasher on June 15, 2021, 03:48:04 PM
is the game steal the sheep around?


semp
Title: Re: the plan
Post by: RichardDarkwood on June 15, 2021, 04:47:26 PM
Lets make it happen.
Title: Re: the plan
Post by: captain1ma on June 15, 2021, 07:58:25 PM
is the game steal the sheep around?


semp

yes its in the arena's list.
Title: Re: the plan
Post by: hazmatt on June 15, 2021, 09:58:06 PM
I like it.


To the map makers:

Are there any carrier battle maps? Something with maybe far flung island with mostly cvs to find and to sink?
Title: Re: the plan
Post by: Puma44 on June 16, 2021, 08:09:04 AM
Count me in…..as long as Svaalbar gives my number back. :rofl
Title: Re: the plan
Post by: RichardDarkwood on June 16, 2021, 02:30:16 PM
I like it.


To the map makers:

Are there any carrier battle maps? Something with maybe far flung island with mostly cvs to find and to sink?

The current AvA map would cover that criteria.
Title: Re: the plan
Post by: Chris79 on June 16, 2021, 03:40:35 PM
Kursk would be a good start
Bf109g2 yak 7

Panzer 4 t34 76

Stuka G. Il2
Title: Re: the plan
Post by: Chris79 on June 16, 2021, 03:41:15 PM
Kursk would be a good start
Bf109g2 yak 7

Panzer 4 t34 76

Stuka G. Il2


I volunteer for a Stuka
Title: Re: the plan
Post by: svaalbar on June 16, 2021, 05:33:01 PM
Im down for any role that isn't a gv  :rock
Title: Re: the plan
Post by: captain1ma on June 18, 2021, 09:04:08 PM
wow over 300 views and only a hand full of opinions.
Title: Re: the plan
Post by: Puma44 on June 18, 2021, 09:06:03 PM
wow over 300 views and only a hand full of opinions.

Could that mean most of the 300 like the idea as is?
Title: Re: the plan
Post by: The Fugitive on June 19, 2021, 10:51:49 AM
wow over 300 views and only a hand full of opinions.

Well you did say this....

Quote
if you hate this says so, but i prefer ideas to make it work, or make it better.


....so maybe people are just trying to keep it nice for you.  :D

Personally, I think its a nice idea and may get a number of players interested. Word of mouth will be needed to get it rolling as very few players actually visit the BBS. Mostly likely another reason why so few comments vs "views". I know I've been to this thread a half dozen times to read the other comments.

The bad side of this idea is anything that takes away from numbers in the MA is bad for the game. We are already at a critical number in the MA. If you take away 20 players during a high time of 100 in the MA that leaves 80 to work over sized maps split between 3 sides, making a bad situation worst.

Sorry, you did ask for more comments.
Title: Re: the plan
Post by: Devil 505 on June 19, 2021, 11:17:54 AM
Ive been thinking about this and need some opinions. if you hate this says so, but i prefer ideas to make it work, or make it better.

a mini war. small map, maybe real small.

2 sides, 2 groups on each side.

each side puts up a air group and a ground group.
limited planeset and or bomber planeset.

Ground group is GV's only obviously.

Objective is to capture the other sides base. Lives unlimited but a 1-1.5 hour time limit.

would need minimum of 20 players to try it. what do you all think?

thanks---<S>

I'd need to see a more fleshed out design to properly form an opinion.

I'd really only be interested if it were Axis vs Allies and at very least semi-historical.
Title: Re: the plan
Post by: RichardDarkwood on June 20, 2021, 06:13:51 AM


I'd really only be interested if it were Axis vs Allies and at very least semi-historical.

Stop in The AvA sometime. Historical setup is what we are all about. Its a miniature Special Events Arena only you can fly in there anytime you want to.

Right now is Pearl Harbor which is a smaller map with big FUN.
Title: Re: the plan
Post by: trap78 on June 20, 2021, 11:03:25 AM
Would it be an Axis / Allied split or same aircraft and GV's for both sides?  Either way I'd give it a try. BBS "opinions" are useful to a point, but I'd say run it and then make tweaks as needed.
Title: Re: the plan
Post by: captain1ma on June 20, 2021, 08:24:15 PM
based on everyones opinions, im going to write it up and when i get to where i need to be, ill release it and we'll test drive it. thanks for everyone's input!
Title: Re: the plan
Post by: ghostdancer on June 27, 2021, 09:14:37 PM
Used to have GV ground objectives in FSOs in the way past. I thought it was some of the most fun stuff. Capture the flag was a lot of fun and also got people doing something different ... GV and close air support work. So big thumbs up.
Title: Re: the plan
Post by: 1stpar3 on June 28, 2021, 04:25:50 AM
Something like that, just might be fun!?    However....I have always preferred "Both Sides have same plane set" in MNM.  Now it could be..."Dodge Sky Scrapers! Dodge trees, in Fog...Steal their bases/Sheep.....Nah ah ah ahh ahh...  ect". Just my.02

I am in, as will give it a go! Might surprise myself ?!!!
Title: Re: the plan
Post by: zack1234 on June 28, 2021, 05:49:45 AM
I am in charge so that’s the end of the discussion :old:
Title: Re: the plan
Post by: LCADolby on June 28, 2021, 08:05:38 AM
I am in charge so that’s the end of the discussion :old:


Yes Bozz!
Title: Re: the plan
Post by: 1stpar3 on June 29, 2021, 03:05:15 AM
Ive been thinking about this and need some opinions. if you hate this says so, but i prefer ideas to make it work, or make it better.

a mini war. small map, maybe real small.

2 sides, 2 groups on each side.

each side puts up a air group and a ground group.
limited planeset and or bomber planeset.

Ground group is GV's only obviously.

Objective is to capture the other sides base. Lives unlimited but a 1-1.5 hour time limit.

would need minimum of 20 players to try it. what do you all think?

thanks---<S>
Maybe with something" A kin" to, Starwars Battlefronts'....occupy a "Capture point" for X number of seconds, to conquer that area? Believe that might be same effect as "Flak at 20" in MNM? Might force aggressive defense response? IMHO...this would be a BLAST! Even IF it didnt draw New Players...as in maybe "First of the month, Special set up? I am Game! :aok
Title: Re: the plan
Post by: 1stpar3 on June 29, 2021, 03:10:39 AM
I like it.


To the map makers:

Are there any carrier battle maps? Something with maybe far flung island with mostly cvs to find and to sink?
As in FU, World of Warships?    It is CODED! I dabbled a bit, in that game....was quite fun!  Reminds me about "Dale...any chance to get Submarines in game" wish list requests!!!! HMMM....might be awesome fun, when combined with the CV/BB's we already have "CODED"? Eh...I am game regardless
Title: Re: the plan
Post by: SlipKnt on June 29, 2021, 10:37:15 AM
Sound concept.  It is something I've thought about in design for FSO. 

Perhaps the platform you're offering is more solid ground for such an event.

What I would be curious about is orders.  Would the format be somewhat like FSO?  If so, would we require "registered squads" or could we set it up with "House Squads" in which you need volunteer COs to ensure the walk on players go to the squad / element they want (ie. ground / air / bombers).

I think this is a great idea.  I seem to remember several years ago in AH2, y'all had a few very interesting maps (Okinawa, and some European map with a large town and several bridges) that were perfect for this type of event.

Obviously it would have to grow.

I am stretched very thin right now this summer but if I am home when you want to try this out, I will for sure be another warm body to shoot out of the skies.

 :joystick:
Title: Re: the plan
Post by: captain1ma on July 05, 2021, 03:19:37 PM
basically 2 close bases and the object is to capture the other base by any means necessary, but with limited tanks and aircraft. sides would be equal, and yeah a house squad with walkons, might not be a bad idea!. as for order like FSO, capture the base..... period.
Title: Re: the plan
Post by: DmonSlyr on July 06, 2021, 10:21:13 AM
Alright, I'm gonna give you my 2 cents:

I feel like the event should only be about an hour long. I see this as more of a skrimish match. Anything longer and you risk teams being very uneven with players logging. There should be a sense of urgency. Many players probably wont enjoy switching teams because it is strategy based. I think evening at 10PM would work well.

The bases should be somewhat close together, maybe 12 miles at 0 alt. If planes have too long to gain alt, there could be a lot of hoarding if one team has dominant fighter cover. Long flights lead to people getting bored. Especially on the way home.

All planes should be the same for both sides. If not, this would cause an imbalance in the fight, and one team could dominate. Mid war planes, tanks would be the most fun, IMO.

Would there be other scoring other than taking the base? Would it be squad based? Either is fine, IMO. It's almost a given anyway. With score, I think it would add a certain level of deeper strategy rather than just go full leeroy jenkins every sortie for a quick reroll just to get field down.

How are objects damaged? Would you be able to take down ord, vh and fh? gotta think about that. Could make people angry when they cant roll.

Also, the other side has to realize that one team is going to have to cap and vulch if they want to take the base with only one field to roll from. This has to be mentioned because people might get mad about it and not understand.

It will be interesting to see how long it takes one side to have complete air and tank superiority to take the field, but it depends on how hard it is to take down the ord, vh, fhs, ect.

Just my thoughts for now. May have more later.

 :salute







 
Title: Re: the plan
Post by: captain1ma on July 06, 2021, 03:25:48 PM
my plan is to get them close, mininum distance between bases is 4 miles. i was going to use planes and tanks of equal calibre, in a axis vs allies setup. i can adjust as necessary. i was not going to allow side switching and i was going to set a time limit. a draw is a draw. i was going to start with 10 vs 10 with 5 tankers and 5 pilots on each side. they could swap from planes to tanks, but not side. im going to find bases with the spawns in the middle so that the tanks face each other not spawn closer to the other base.
Title: Re: the plan
Post by: DmonSlyr on July 06, 2021, 04:06:51 PM
my plan is to get them close, mininum distance between bases is 4 miles. i was going to use planes and tanks of equal calibre, in a axis vs allies setup. i can adjust as necessary. i was not going to allow side switching and i was going to set a time limit. a draw is a draw. i was going to start with 10 vs 10 with 5 tankers and 5 pilots on each side. they could swap from planes to tanks, but not side. im going to find bases with the spawns in the middle so that the tanks face each other not spawn closer to the other base.

Ohh, I see. I wasnt expecting #s to be limited.

My only thing is Axis v Allies. That might be tough for Axis lol. Especially vs American planes. Could be fine, I'm not saying it shouldn't be tried. Just my thought on it.
Title: Re: the plan
Post by: CAV on July 06, 2021, 07:27:08 PM
Quote
my plan is to get them close, mininum distance between bases is 4 miles


sounds like just another furball/fighter town
Title: Re: the plan
Post by: guncrasher on July 06, 2021, 07:34:46 PM

sounds like just another furball/fighter town

as long as people are having fun, go for it.


semp
Title: Re: the plan
Post by: RAG on July 07, 2021, 01:16:21 AM
Jaeger, sounds good.  Would this be a subscription only arena?
Title: Re: the plan
Post by: Slade on July 07, 2021, 05:56:53 AM
+1
Title: Re: the plan
Post by: fuzeman on July 29, 2021, 11:33:51 AM
Stepping out of the viewer role; depending on date and time I’d show up a time or three to see if it flies.
Title: Re: the plan
Post by: Mano on July 29, 2021, 12:18:49 PM
+1

sounds like fun.......as long as we don't have any gv'ers with their turret facing the rear   :D  (hint:tankman)

 :aok