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General Forums => Hardware and Software => Topic started by: -ammo- on November 11, 2001, 02:30:00 PM

Title: Those applicable- please post 3Dmark2000 scores
Post by: -ammo- on November 11, 2001, 02:30:00 PM
Hi all, ran the 3dMark2000 test and my machine scored 2350. This seems low, however I know that my old MX series geforce could likely be holding down my number. And then again, i am really satisfied up to this point with how my PC performs AH. I wonder though if there are tweeks that could help improve my score, maybe even trying different drivers.

To give me and and everyone an idea of how they stand, could those that have done it, post your benchmark score?

edit--here is my benchmark

Project Name My Benchmark  
 
Operating System Microsoft Windows 2000  
DirectX Version 8.00  
 
Mobo Manufacturer  
Mobo Model  
 
CPU AMD Athlon(tm) XP/MP/4 1396 Mhz  
FSB Unknown  
 
3D Accelerator NVIDIA GeForce2 MX/MX 400  
Graphics Chipset NVIDIA GeForce2 MX/MX 400  
Driver Version 5.13.01.2185  
Video Memory 32 MB
 
Resolution 1024x768 32bit  
Texture Format Compressed  
FSAA Disabled  
Z-Buffer Depth 32bit  
Frame Buffer Double  
Rendering Pipeline D3D Hardware T&L  
 

 
 3DMark Result 2468 3D marks
 
Game 1 Car Chase - Low Detail 40.3 FPS
Game 1 Car Chase - High Detail 21.9 FPS
Game 2 Dragothic - Low Detail 36.2 FPS
Game 2 Dragothic - High Detail 17.8 FPS
Game 3 Lobby - Low Detail 42.1 FPS
Game 3 Lobby - High Detail 24.4 FPS
Game 4 Nature N/A FPS
 
Fill Rate (Single-Texturing) 196.2 MTexels/s
Fill Rate (Multi-Texturing) 339.5 MTexels/s
 
High Polygon Count (1 light) 12.8 MTriangles/s
High Polygon Count (8 lights) 2.5 MTriangles/s
 
Environment Bump Mapping N/A FPS
DOT3 Bump Mapping 26.0 FPS
 
Vertex Shader Speed 34.5 FPS
Pixel Shader Speed N/A FPS
Point Sprite Speed 5.5 MSprites/s
 
Published No

[ 11-11-2001: Message edited by: -ammo- ]
Title: Those applicable- please post 3Dmark2000 scores
Post by: Badger on November 11, 2001, 02:59:00 PM
Operating System Microsoft Windows 98  
DirectX Version 8.1  
 
Mobo Manufacturer Intel Corporation  
Mobo Model D850GB  
 
CPU Intel Pentium 4 1695 Mhz  
FSB 100 MHz  
 
3D Accelerator ELSA GLADIAC 920  
Graphics Chipset NVIDIA GeForce3  
Driver Version 4.13.01.2181  
Video Memory 64 MB
 
Resolution 1024x768 32bit  
Texture Format Compressed  
FSAA Disabled  
Z-Buffer Depth 24bit  
Frame Buffer Double  
Rendering Pipeline D3D Pure Hardware T&L  
 
 
 3DMark Result 7008 3D marks
 
Game 1 Car Chase - Low Detail 108.4 FPS
Game 1 Car Chase - High Detail 35.4 FPS
Game 2 Dragothic - Low Detail 110.3 FPS
Game 2 Dragothic - High Detail 59.1 FPS
Game 3 Lobby - Low Detail 113.4 FPS
Game 3 Lobby - High Detail 52.3 FPS
Game 4 Nature 37.0 FPS
 
Fill Rate (Single-Texturing) 758.5 MTexels/s
Fill Rate (Multi-Texturing) 1487.1 MTexels/s
 
High Polygon Count (1 light) 18.0 MTriangles/s
High Polygon Count (8 lights) 3.6 MTriangles/s
 
Environment Bump Mapping 111.2 FPS
DOT3 Bump Mapping 114.8 FPS
 
Vertex Shader Speed 50.4 FPS
Pixel Shader Speed 85.6 FPS
Point Sprite Speed 17.0 MSprites/s
Title: Those applicable- please post 3Dmark2000 scores
Post by: Raubvogel on November 11, 2001, 03:02:00 PM
Operating System Microsoft Windows 98  
DirectX Version 8.00  
 
Mobo Manufacturer ASUSTeK Computer INC.  
Mobo Model A7A266  
 
CPU AMD Athlon(tm) Processor 1400 Mhz  
FSB 133 MHz  
 
3D Accelerator NVIDIA GeForce3  
Graphics Chipset NVIDIA GeForce3  
Driver Version 4.13.01.2183  
Video Memory 64 MB
 
Resolution 1024x768 32bit  
Texture Format Compressed  
FSAA Disabled  
Z-Buffer Depth 32bit  
Frame Buffer Double  
Rendering Pipeline D3D Pure Hardware T&L  
 

 
 3DMark Result 6714 3D marks
 
Game 1 Car Chase - Low Detail 107.4 FPS
Game 1 Car Chase - High Detail 36.9 FPS
Game 2 Dragothic - Low Detail 103.9 FPS
Game 2 Dragothic - High Detail 57.1 FPS
Game 3 Lobby - Low Detail 105.9 FPS
Game 3 Lobby - High Detail 48.8 FPS
Game 4 Nature 34.0 FPS
 
Fill Rate (Single-Texturing) 755.7 MTexels/s
Fill Rate (Multi-Texturing) 1570.5 MTexels/s
 
High Polygon Count (1 light) 18.8 MTriangles/s
High Polygon Count (8 lights) 3.7 MTriangles/s
 
Environment Bump Mapping 83.4 FPS
DOT3 Bump Mapping 121.4 FPS
 
Vertex Shader Speed 49.2 FPS
Pixel Shader Speed 88.9 FPS
Point Sprite Speed 17.7 MSprites/s
Title: Those applicable- please post 3Dmark2000 scores
Post by: Kieran on November 11, 2001, 06:51:00 PM
Project Name My Benchmark  
 
Operating System Microsoft Windows 98  
DirectX Version 8.00  
 
Mobo Manufacturer  
Mobo Model VT8366-8233  
 
CPU AMD Athlon(tm) XP/MP/4 1333 Mhz  
FSB 133 MHz  
 
3D Accelerator NVIDIA GeForce2 GTS/GeForce2 Pro  
Graphics Chipset NVIDIA GeForce2 GTS/Pro/Ti  
Driver Version 4.13.01.2183  
Video Memory 32 MB
 
Resolution 1024x768 32bit  
Texture Format Compressed  
FSAA Disabled  
Z-Buffer Depth 32bit  
Frame Buffer Double  
Rendering Pipeline D3D Hardware T&L  

3DMark Result 3501 3D marks
 
Game 1 Car Chase - Low Detail 59.0 FPS
Game 1 Car Chase - High Detail 26.8 FPS
Game 2 Dragothic - Low Detail 55.6 FPS
Game 2 Dragothic - High Detail 23.1 FPS
Game 3 Lobby - Low Detail 66.2 FPS
Game 3 Lobby - High Detail 34.7 FPS
Game 4 Nature N/A FPS
 
Fill Rate (Single-Texturing) 257.7 MTexels/s
Fill Rate (Multi-Texturing) 485.5 MTexels/s
 
High Polygon Count (1 light) 15.4 MTriangles/s
High Polygon Count (8 lights) 2.9 MTriangles/s
 
Environment Bump Mapping N/A FPS
DOT3 Bump Mapping 44.9 FPS
 
Vertex Shader Speed 47.6 FPS
Pixel Shader Speed N/A FPS
Point Sprite Speed 7.2 MSprites/s
 
As you can see, saddled a bit by the video card and low RAM.
Title: Those applicable- please post 3Dmark2000 scores
Post by: capt. apathy on November 11, 2001, 07:30:00 PM
Project Name My Benchmark  
 
Operating System Microsoft Windows 98  
DirectX Version 8.00  
 
Mobo Manufacturer ASUSTeK Computer INC.  
Mobo Model CUV4X-E  
 
CPU Intel Pentium III 1000 Mhz  
FSB 133 MHz  
 
3D Accelerator RADEON 7200/RADEON  
Graphics Chipset ATI RADEON DDR  
Driver Version 4.13.7189  
Video Memory 64 MB
 
Resolution 1024x768 32bit  
Texture Format Compressed  
FSAA Disabled  
Z-Buffer Depth 24bit  
Frame Buffer Double  
Rendering Pipeline D3D Hardware T&L  
 

 
 3DMark Result 2760 3D marks
 
Game 1 Car Chase - Low Detail 50.0 FPS
Game 1 Car Chase - High Detail 17.7 FPS
Game 2 Dragothic - Low Detail 44.0 FPS
Game 2 Dragothic - High Detail 20.4 FPS
Game 3 Lobby - Low Detail 56.2 FPS
Game 3 Lobby - High Detail 24.9 FPS
Game 4 Nature N/A FPS
 
Fill Rate (Single-Texturing) 292.0 MTexels/s
Fill Rate (Multi-Texturing) 827.1 MTexels/s
 
High Polygon Count (1 light) 5.2 MTriangles/s
High Polygon Count (8 lights) 1.8 MTriangles/s
 
Environment Bump Mapping 79.5 FPS
DOT3 Bump Mapping 50.0 FPS
 
Vertex Shader Speed 15.1 FPS
Pixel Shader Speed N/A FPS
Point Sprite Speed 0.2 MSprites/s
 
Published No
Title: Those applicable- please post 3Dmark2000 scores
Post by: Vermillion on November 11, 2001, 07:45:00 PM
Ammo, I'm glad you posted this.  I originally only had a 1640   :( Until I reloaded my drivers and did some tweaking.

3DMark2001 = 3149

AMD Tbird 1.33Ghz, FSB 100
640 Mb PC133 RAM
Win2K SP2
Radeon 32meg DDR, latest drivers
SBlive Value, latest drivers

Even after I did everything I could think of, I'm stil slightly below the average system of the same specs according to the madonion site.

[ 11-11-2001: Message edited by: Vermillion ]
Title: Those applicable- please post 3Dmark2000 scores
Post by: capt. apathy on November 11, 2001, 08:17:00 PM
btw, are my numbers decent for my machine or are there settings i could change to get better performance
Title: Those applicable- please post 3Dmark2000 scores
Post by: Exile on November 11, 2001, 08:18:00 PM
Not very impressive. ;-(

Operating System Microsoft Windows XP  
DirectX Version 8.00  
 
Mobo Manufacturer http://www.abit.com.tw (http://www.abit.com.tw)  
Mobo Model 8363-686A(KT7,KT7-RAID)  
 
CPU AMD Athlon(tm) Processor 1000 Mhz  
FSB 100 MHz  
 
3D Accelerator 3D Prophet DDR-DVI  
Graphics Chipset NVIDIA GeForce DDR  
Driver Version 5.13.01.2181  
Video Memory 32 MB
 
Resolution 1024x768 32bit  
Texture Format Compressed  
FSAA Disabled  
Z-Buffer Depth 24bit  
Frame Buffer Double  
Rendering Pipeline D3D Hardware T&L  
 

 
 3DMark Result 2449 3D marks
 
Game 1 Car Chase - Low Detail 39.4 FPS
Game 1 Car Chase - High Detail 16.6 FPS
Game 2 Dragothic - Low Detail 41.9 FPS
Game 2 Dragothic - High Detail 12.0 FPS
Game 3 Lobby - Low Detail 51.5 FPS
Game 3 Lobby - High Detail 27.4 FPS
Game 4 Nature N/A FPS
 
Fill Rate (Single-Texturing) 217.9 MTexels/s
Fill Rate (Multi-Texturing) 420.6 MTexels/s
 
High Polygon Count (1 light) 9.3 MTriangles/s
High Polygon Count (8 lights) 1.8 MTriangles/s
 
Environment Bump Mapping N/A FPS
DOT3 Bump Mapping 33.5 FPS
 
Vertex Shader Speed 31.5 FPS
Pixel Shader Speed N/A FPS
Point Sprite Speed 6.5 MSprites/s
Title: Those applicable- please post 3Dmark2000 scores
Post by: Raubvogel on November 11, 2001, 08:26:00 PM
Capt Apathy-that scores about right for your setup.

For anyone interested, I benchmarked again after installing WinXP. Gained over 200 in score from my 98SE score.

 
Operating System Microsoft Windows XP  
DirectX Version 8.00  
 
Mobo Manufacturer ASUSTeK Computer INC.  
Mobo Model A7A266  
 
CPU AMD Athlon(tm) Processor 1400 Mhz  
FSB 133 MHz  
 
3D Accelerator NVIDIA GeForce3  
Graphics Chipset NVIDIA GeForce3  
Driver Version 5.13.01.2183  
Video Memory 64 MB
 
Resolution 1024x768 32bit  
Texture Format Compressed  
FSAA Disabled  
Z-Buffer Depth 32bit  
Frame Buffer Double  
Rendering Pipeline D3D Pure Hardware T&L  
 
 
 3DMark Result 6947 3D marks
Title: Those applicable- please post 3Dmark2000 scores
Post by: Gunthr on November 11, 2001, 08:42:00 PM
3DMark Result   3493 3D marks (3dMark 2001)

Microsoft Windows 2000
DirectX Version   8.00
 

Mobo Manufacturer   
Mobo Model   VT8366-8233
 

CPU   AMD Athlon(tm) XP/MP/4 1402 Mhz
FSB   133 MHz
 

3D Accelerator   NVIDIA GeForce2 GTS/GeForce2 Pro
Graphics Chipset   NVIDIA GeForce2 GTS/Pro
Driver Version   5.13.01.1241
Video Memory   32 MB
 

Resolution   1024x768 32bit
Texture Format   Compressed
FSAA   Disabled
Z-Buffer Depth   24bit
Frame Buffer   Double
Rendering Pipeline   D3D Hardware T&L  

3DMark Result   3493 3D marks
 

Game 1 Car Chase - Low Detail   54.2 FPS
Game 1 Car Chase - High Detail   27.1 FPS
Game 2 Dragothic - Low Detail   52.4 FPS
Game 2 Dragothic - High Detail   22.2 FPS
Game 3 Lobby - Low Detail   69.8 FPS
Game 3 Lobby - High Detail   37.3 FPS
Game 4 Nature   N/A FPS
 

Fill Rate (Single-Texturing)   288.1 MTexels/s
Fill Rate (Multi-Texturing)   544.2 MTexels/s
 

High Polygon Count (1 light)   15.6 MTriangles/s
High Polygon Count (8 lights)   2.9 MTriangles/s
 

Environment Bump Mapping   N/A FPS
DOT3 Bump Mapping   43.8 FPS
 

Vertex Shader Speed   47.6 FPS
Pixel Shader Speed   N/A FPS
Point Sprite Speed   7.4 MSprites/s
Title: Those applicable- please post 3Dmark2000 scores
Post by: -ammo- on November 11, 2001, 09:23:00 PM
All, apreciate it, Hope more will post there results as well.

I edited my post at the top to include what you guys posted--the details. Notice how low my BM number is. Now I KNOW my Vid card is definately a bottleneck. But I feel like I should be doing better than what i am. Any advice on some tweeks that I may do ordriver change that may help? Keep in mind that in AH, my PC actually performs really well. Only in the thickest of smoke does my FR get in the teens.
Title: Those applicable- please post 3Dmark2000 scores
Post by: LePaul on November 12, 2001, 12:08:00 AM
Ugh...mine is embarasing....

3DMARK2001 PROJECT FILE

PROJECT
Name   My Benchmark
Description   
Registration Name   
Registration Key   
3DMark Version   200

DISPLAY
Platform   3dfx Voodoo Series
CPU Optimization   D3D Software T&L
Width   1024
Height   768
Depth   32 bit
Z-Buffering   24 bit
Texture Format   Compressed
Buffering   Double
Refresh Rate   60 Hz
FSAA Mode   None

OPTIONS
Show Title Screens   Yes
Continuous Benchmark   No
Benchmark Run Count   1
Demo Sounds Enabled   Yes
Continuous Demo   No
Game Sound Effects Enabled   Yes
Game Music Enabled   Yes
Game Detail Level   Low

RESULTS
3DMark Score   613
Game 1 - Car Chase - Low Detail   6.7 fps
Game 1 - Car Chase - High Detail   1.5 fps
Game 2 - Dragothic - Low Detail   10.1 fps
Game 2 - Dragothic - High Detail   3.2 fps
Game 3 - Lobby - Low Detail   18.5 fps
Game 3 - Lobby - High Detail   8.3 fps
Game 4 - Nature   Not supported by hardware
Fill Rate (Single-Texturing)   136.9 MTexels/s
Fill Rate (Multi-Texturing)   263.6 MTexels/s
High Polygon Count (1 Light)   0.9 MTriangles/s
High Polygon Count (8 Lights)   0.6 MTriangles/s
Environment Bump Mapping   Not supported by hardware
DOT3 Bump Mapping   Not supported by hardware
Vertex Shader   3.9 fps
Pixel Shader   Not supported by hardware
Point Sprites   0.2 MSprites/s

SYSTEM INFO

System Info Version   2.0
Installation ID   0xe9a35627
OEM ID   

CPU INFO
CENTRAL PROCESSING UNITS
Manufacturer   Intel
Family   Pentium® III
Internal Clock   551MHz
Internal Clock Maximum   551MHz
External Clock   100MHz
Socket Designation   SLOT 1
Type   Central
Upgrade   Slot 1
Capabilities   MMX, CMov, RDTSC, SSE
Version   Model 7, Stepping 3
CPUID   0x00000673

CACHES
Level   1
Capacity   32KB
Type   unknown
Type Details   unknown
Error Correction Type   unknown
Associativity   unknown

Level   2
Capacity   512KB
Type   unknown
Type Details   unknown
Error Correction Type   unknown
Associativity   unknown

DIRECTX INFO
DirectX Version   8.0

DIRECTDRAW INFO
DirectDraw Version    5.1.2258.400

DISPLAY DEVICES
Description   Primary Display Driver
Manufacturer   3dfx Interactive, Inc.
Name   3dfx Voodoo Series
Total Local Video Memory   32MB
Total Local Texture Memory   22MB
Total AGP Memory   0 bytes
Display Driver   3dfxvs.dll
Display Driver Version   5.00.2195.0232
Max Texture Width    2048
Max Texture Height   2048
Max User Clipping Planes   0
Max Active Hardware Lights   0
Max Texture Blending Stages   2
Textures In Single Pass   2
Vertex Shader Version   N/A
Pixel Shader Version   N/A
Max Vertex Blend Matrices   0
Max Texture Coordinates   2
Device ID   0x0009
Vendor ID   0x121a
Sub-System ID   0x0002121a
Revision   0x0001

[ 11-12-2001: Message edited by: LePaul ]
Title: Those applicable- please post 3Dmark2000 scores
Post by: mrsid2 on November 12, 2001, 01:04:00 AM
That Voodoo just can't cut it anymore.

If you hate nvidia so much, get radeon 8500.

OTOH if you want a no-trouble setup, get geforce3 (Ati is still a bag of bugs.)
Title: Those applicable- please post 3Dmark2000 scores
Post by: LePaul on November 12, 2001, 09:58:00 AM
Yea, I'm pretty awed how low my PC scored.  A 609.  Geesh, maybe my 386 would fare better!

Then again, everyone else has cpu speeds x2 of mine!  I really love the FSAA of the Voodoo 5500 but then again, I don't hear a lot of Voodoo 5 guys mentioning big FPS's either.  Hmm, must be time to write to Santa and ask for on of those neat Alien computer systems   :D
Title: Those applicable- please post 3Dmark2000 scores
Post by: AKDejaVu on November 12, 2001, 02:14:00 PM
I'll run mine as soon as I get home.. just to benchmark it against an almost identical system above.

One thing that was rather astounding was the difference the video card made for these tests.  Almost identical systems with different vid cards varying by 40%.

AKDejaVu
Title: Those applicable- please post 3Dmark2000 scores
Post by: LePaul on November 12, 2001, 02:18:00 PM
Post your results, I'm curious how another P3 550 does.

I noticed my other machine (P2 350 Voodoo 3 3000 AGP, 384mb RAM W2k) runs Aces pretty well, and on a chance, discovered an 8.1 Version of DirectX on the Update site.  Wonder if going from 8.0 to 8.1 will help me any  ;-)
Title: Those applicable- please post 3Dmark2000 scores
Post by: 214thCavalier on November 12, 2001, 04:48:00 PM
Ok just one observation Ammo you asked for 3Dmark 2000 results and yet your all posting 3Dmark 2001 results  :)
Title: Those applicable- please post 3Dmark2000 scores
Post by: -ammo- on November 12, 2001, 05:25:00 PM
thx for the observation.
Title: Those applicable- please post 3Dmark2000 scores
Post by: Camel on November 12, 2001, 05:35:00 PM
Kinda surprised this Celeron 733@957 is holding up.

3DMARK2001 PROJECT FILE
3DMark Version   200

DISPLAY
Platform   ASUS AGP-V7700 Pure/Deluxe v12.90
CPU Optimization   D3D Hardware T&L
Width   1024
Height   768
Depth   32 bit
Z-Buffering   24 bit
Texture Format   Compressed
Buffering   Double
Refresh Rate   Default
FSAA Mode   None

CPU INFO
CENTRAL PROCESSING UNITS
Manufacturer   Intel
Family   Celeron(tm)
Internal Clock   957MHz
Internal Clock Maximum   1.04GHz
External Clock   87MHz
Socket Designation   PGA 370
Type   unknown
Upgrade   LIF Socket
Capabilities   MMX, CMov, RDTSC, SSE
Version   Intel Pentium III Processor
CPUID   0x00000686

RESULTS
3DMark Score   2711
Game 1 - Car Chase - Low Detail   56.3 fps
Game 1 - Car Chase - High Detail   13.7 fps
Game 2 - Dragothic - Low Detail   44.1 fps
Game 2 - Dragothic - High Detail   17.2 fps
Game 3 - Lobby - Low Detail   58.2 fps
Game 3 - Lobby - High Detail   25.4 fps
Game 4 - Nature   Not supported by hardware
Fill Rate (Single-Texturing)   299.5 MTexels/s
Fill Rate (Multi-Texturing)   569.1 MTexels/s
High Polygon Count (1 Light)   16.4 MTriangles/s
High Polygon Count (8 Lights)   3.1 MTriangles/s
Environment Bump Mapping   Not supported by hardware
DOT3 Bump Mapping   47.9 fps
Vertex Shader   20.1 fps
Pixel Shader   Not supported by hardware
Point Sprites   8.6 MSprites/s
Title: Those applicable- please post 3Dmark2000 scores
Post by: AKDejaVu on November 12, 2001, 10:46:00 PM
Project Name My Benchmark  
 
Operating System Microsoft Windows 98  
DirectX Version 8.00  
 
Mobo Manufacturer ASUSTeK Computer INC.  
Mobo Model CUSL2-C  
 
CPU Intel Pentium III 1005 Mhz  
FSB 133 MHz  
 
3D Accelerator RADEON 7200/RADEON  
Graphics Chipset ATI RADEON DDR  
Driver Version 4.13.7189  
Video Memory 64 MB
 
Resolution 1024x768 32bit  
Texture Format Compressed  
FSAA Disabled  
Z-Buffer Depth 24bit  
Frame Buffer Double  
Rendering Pipeline D3D Hardware T&L  

3DMark Result 2817 3D marks
 
Game 1 Car Chase - Low Detail 46.8 FPS
Game 1 Car Chase - High Detail 19.1 FPS
Game 2 Dragothic - Low Detail 43.0 FPS
Game 2 Dragothic - High Detail 22.2 FPS
Game 3 Lobby - Low Detail 56.9 FPS
Game 3 Lobby - High Detail 26.2 FPS
Game 4 Nature N/A FPS
 
Fill Rate (Single-Texturing) 267.7 MTexels/s
Fill Rate (Multi-Texturing) 758.4 MTexels/s
 
High Polygon Count (1 light) 4.8 MTriangles/s
High Polygon Count (8 lights) 1.7 MTriangles/s
 
Environment Bump Mapping 73.6 FPS
DOT3 Bump Mapping 46.8 FPS
 
Vertex Shader Speed 17.7 FPS
Pixel Shader Speed N/A FPS
Point Sprite Speed N/A MSprites/s
 
Published No
Title: Those applicable- please post 3Dmark2000 scores
Post by: 214thCavalier on November 13, 2001, 02:59:00 PM
Had to grab this back off the 3Dmark website as i never saved it as a text file originally.
 http://gamershq.madonion.com/compare2k1.shtml?1608779 (http://gamershq.madonion.com/compare2k1.shtml?1608779)

My System
Operating System Microsoft Windows 98  Microsoft Windows 98  
DirectX Version 8.00
Mobo Manufacturer <http://www.abit.com.tw>  Mobo Model 8363-686A(KT7E,KT7A,KT7A-RAID)  CPU AMD Athlon(tm) Processor 1401MHz FSB 140 MHz
3D Accelerator NVIDIA GeForce2 Ultra
Graphics Chipset NVIDIA GeForce2 Ultra  
Driver Version 4.13.01.2181
Video Memory 64 MB
Resolution 1024x768 32bit
Memory 256 MB
Z-Buffer Depth 24bit
Texture Format Compressed
FSAA Disabled
Rendering Pipeline D3D Hardware T&L
 
3DMark Result
(3D marks)  4669  
 
Game 1 - Car Chase - Low Detail (FPS)  88.4  
Game 1 - Car Chase - High Detail (FPS) 31.7  
Game 2 - Dragothic - Low Detail (FPS)  78.0  
Game 2 - Dragothic - High Detail (FPS) 31.0  
Game 3 - Lobby - Low Detail (FPS)  89.4  
Game 3 - Lobby - High Detail (FPS)  42.9  
Game 4 - Nature(FPS)   Not available
Fill Rate(Single-Texturing)(MTexels/s)424.2  
Fill Rate(Multi-Texturing)(MTexels/s)802.7  
High Polygon Count(1 LightMTriangles/s)21.7  
High Polygon Count(8 LightsMTriangles/s)4.0  
Environment Bump Mapping(FPS) Not available
DOT3 Bump Mapping (FPS)  74.8  
Vertex Shader Speed (FPS)  50.4  
Pixel Shader Speed (FPS)   Not available
Point Sprite Speed (MSprites/s)  10.8

[ 11-13-2001: Message edited by: 214thCavalier ]
Title: Those applicable- please post 3Dmark2000 scores
Post by: oblitt on November 15, 2001, 04:55:00 PM
GamersHQ » Products » ORB » 3DMark2001 Project Details


YOUR 3DMARK2001

RESULTS IN DETAIL

 
 Project Name My Benchmark  
 
Operating System Microsoft Windows XP  
DirectX Version 8.00  
 
Mobo Manufacturer MSI  
Mobo Model MS-6380  
 
CPU AMD Athlon(tm) XP/MP/4 1333 Mhz  
FSB 133 MHz  
 
3D Accelerator NVIDIA GeForce3 (Gateway)  
Graphics Chipset NVIDIA GeForce3  
Driver Version 5.13.01.1520  
Video Memory 64 MB
 
Resolution 1024x768 32bit  
Texture Format Compressed  
FSAA Disabled  
Z-Buffer Depth 24bit  
Frame Buffer Double  
Rendering Pipeline D3D Pure Hardware T&L  
 

 
 3DMark Result 5428 3D marks
 
Game 1 Car Chase - Low Detail 80.7 FPS
Game 1 Car Chase - High Detail 37.5 FPS
Game 2 Dragothic - Low Detail 74.0 FPS
Game 2 Dragothic - High Detail 38.3 FPS
Game 3 Lobby - Low Detail 100.0 FPS
Game 3 Lobby - High Detail 48.1 FPS
Game 4 Nature 20.0 FPS
 
Fill Rate (Single-Texturing) 591.7 MTexels/s
Fill Rate (Multi-Texturing) 1326.3 MTexels/s
 
High Polygon Count (1 light) 15.7 MTriangles/s
High Polygon Count (8 lights) 3.2 MTriangles/s
 
Environment Bump Mapping 106.4 FPS
DOT3 Bump Mapping 101.9 FPS
 
Vertex Shader Speed 38.4 FPS
Pixel Shader Speed 76.5 FPS
Point Sprite Speed 14.8 MSprites/s
 
Published No  
 
Under Windows xp, I am limited to the driver versions I can use, ammo

oblittoo
Title: Those applicable- please post 3Dmark2000 scores
Post by: oblitt on November 16, 2001, 12:25:00 AM
ammo, all I did was change my nvidia drivers.
My Benchmark  
 
Operating System Microsoft Windows XP  
DirectX Version 8.00  
 
Mobo Manufacturer MSI  
Mobo Model MS-6380  
 
CPU AMD Athlon(tm) XP/MP/4 1333 Mhz  
FSB 133 MHz  
 
3D Accelerator NVIDIA GeForce3  
Graphics Chipset NVIDIA GeForce3  
Driver Version 5.13.01.2183  
Video Memory 64 MB
 
Resolution 1024x768 32bit  
Texture Format Compressed  
FSAA Disabled  
Z-Buffer Depth 32bit  
Frame Buffer Double  
Rendering Pipeline D3D Pure Hardware T&L  
 

 
 3DMark Result 6577 3D marks
 
Game 1 Car Chase - Low Detail 104.1 FPS
Game 1 Car Chase - High Detail 39.5 FPS
Game 2 Dragothic - Low Detail 96.6 FPS
Game 2 Dragothic - High Detail 53.4 FPS
Game 3 Lobby - Low Detail 105.9 FPS
Game 3 Lobby - High Detail 50.3 FPS
Game 4 Nature 32.0 FPS
 
Fill Rate (Single-Texturing) 648.6 MTexels/s
Fill Rate (Multi-Texturing) 1332.1 MTexels/s
 
High Polygon Count (1 light) 15.7 MTriangles/s
High Polygon Count (8 lights) 3.1 MTriangles/s
 
Environment Bump Mapping 107.9 FPS
DOT3 Bump Mapping 107.2 FPS
 
Vertex Shader Speed 45.7 FPS
Pixel Shader Speed 76.7 FPS
Point Sprite Speed 14.8 MSprites/s
 
Published No
Title: Those applicable- please post 3Dmark2000 scores
Post by: weazel on November 16, 2001, 05:11:00 AM
System is optimized for high quality display in Aces High, I've scored over 2600 3DMarks with speed settings.

3DMARK2001 SCORE:

NVIDIA GeForce2 MX/MX 400
Width   1024
Height   768
Depth   32 bit
Z-Buffering   32 bit
Texture Format   Compressed
Buffering   Double
Refresh Rate   85
FSAA Mode   None

RESULTS
3DMark Score   2439
Game 1 - Car Chase - Low Detail   35.2 fps
Game 1 - Car Chase - High Detail   22.2 fps
Game 2 - Dragothic - Low Detail   35.6 fps
Game 2 - Dragothic - High Detail   18.7 fps
Game 3 - Lobby - Low Detail   36.5 fps
Game 3 - Lobby - High Detail   24.0 fps
Game 4 - Nature   Not supported by hardware
Fill Rate (Single-Texturing)   192.5 MTexels/s
Fill Rate (Multi-Texturing)   370.0 MTexels/s
High Polygon Count (1 Light)   14.8 MTriangles/s
High Polygon Count (8 Lights)   3.2 MTriangles/s
Environment Bump Mapping   Not supported by hardware
DOT3 Bump Mapping   29.8 fps
Vertex Shader   33.5 fps
Pixel Shader   Not supported by hardware
Point Sprites   5.3 MSprites/s

SYSTEM SPECS

98Lite Pro <Micro>
Version   4.10.1998  
Desktop Width   1024
Desktop Height   768
Desktop BPP   32
Monitor Refresh 85 Hz

ECS K7S5A mobo
Athlon TBird 1GHZ
Gainward GF2 MX-400 64MB core/memory clk 200/333
Detonator 21.85 driver and DirectX Version 4.08.01.0881
256MB PC2100 DDR
Adaptec 2940U/UW SCSI adapter
Seagate Barracuda and Quantum SCSI hard disks
SBLive Value!
Title: Those applicable- please post 3Dmark2000 scores
Post by: -ammo- on November 16, 2001, 06:00:00 AM
wow oblittoo, what a difference a driver makes..!
Title: Those applicable- please post 3Dmark2000 scores
Post by: funkedup on November 16, 2001, 03:55:00 PM
3DMark2000 or 2001?
Title: Those applicable- please post 3Dmark2000 scores
Post by: Raubvogel on November 16, 2001, 04:02:00 PM
It's 2001.
Title: Those applicable- please post 3Dmark2000 scores
Post by: mason22 on November 16, 2001, 04:23:00 PM
Project Name det11.01 600E@901mhz 150fsb no video O/C  
 
Operating System Microsoft Windows 98  
DirectX Version 8.00  
 
Mobo Manufacturer ASUSTeK Computer INC.  
Mobo Model P3V4X  
 
CPU Intel Pentium III 901 Mhz  
FSB 150 MHz  
 
3D Accelerator NVIDIA GeForce2 Ultra  
Graphics Chipset NVIDIA GeForce2 Ultra  
Driver Version 4.13.01.1101  
Video Memory 64 MB
 
Resolution 1024x768 32bit  
Texture Format Compressed  
FSAA Disabled  
Z-Buffer Depth 24bit  
Frame Buffer Double  
Rendering Pipeline D3D Hardware T&L  

Game 1 Car Chase - Low Detail 67.4 FPS
Game 1 Car Chase - High Detail 18.3 FPS
Game 2 Dragothic - Low Detail 54.7 FPS
Game 2 Dragothic - High Detail 20.1 FPS
Game 3 Lobby - Low Detail 71.4 FPS
Game 3 Lobby - High Detail 31.2 FPS
Game 4 Nature N/A FPS
 
Fill Rate (Single-Texturing) 369.4 MTexels/s
Fill Rate (Multi-Texturing) 702.0 MTexels/s
 
High Polygon Count (1 light) 19.6 MTriangles/s
High Polygon Count (8 lights) 3.7 MTriangles/s
 
Environment Bump Mapping N/A FPS
DOT3 Bump Mapping 70.2 FPS
 
Vertex Shader Speed 27.2 FPS
Pixel Shader Speed N/A FPS
Point Sprite Speed 9.6 MSprites/s

3DMark Result 3326 3D marks
Title: Those applicable- please post 3Dmark2000 scores
Post by: 214thCavalier on November 16, 2001, 08:15:00 PM
Replaced my Vid card new results.
These results are standard vid card settings, not overclocked on GPU or memory.

Vid card is an Asus V8200 deluxe TI500

3DMARK2001 PROJECT FILE

DISPLAY
Platform   ASUS V8200 Series v21.81a
CPU Optimization   D3D Pure Hardware T&L
Width   1024
Height   768
Depth   32 bit
Z-Buffering   24 bit
Texture Format   Compressed
Buffering   Double
Refresh Rate   Default
FSAA Mode   None


RESULTS
3DMark Score   7214

Game 1 - Car Chase - Low Detail   114.3 fps
Game 1 - Car Chase - High Detail   40.0 fps
Game 2 - Dragothic - Low Detail   114.9 fps
Game 2 - Dragothic - High Detail   61.0 fps
Game 3 - Lobby - Low Detail   112.0 fps
Game 3 - Lobby - High Detail   51.3 fps
Game 4 - Nature   37.9 fps
Fill Rate (Single-Texturing)   845.3 MTexels/s
Fill Rate (Multi-Texturing)   1670.6 MTexels/s
High Polygon Count (1 Light)   20.4 MTriangles/s
High Polygon Count (8 Lights)   4.1 MTriangles/s
Environment Bump Mapping   131.0 fps
DOT3 Bump Mapping   125.2 fps
Vertex Shader   53.7 fps
Pixel Shader   95.7 fps
Point Sprites   19.2 MSprites/s

SYSTEM INFO

CPU INFO
CENTRAL PROCESSING UNITS
Manufacturer   AMD
Family   Athlon(tm)
Internal Clock   1.37GHz
Internal Clock Maximum   1.37GHz
External Clock   140MHz
Socket Designation   Slot A
Type   unknown
Upgrade   ZIF Socket
Capabilities   MMX, CMov, RDTSC, 3DNow!, Extended 3DNow!
Version   AMD Athlon(TM)
CPUID   0x00000642

DIRECTX INFO
DirectX Version   8.0

DIRECTDRAW INFO
DirectDraw Version    4.08.01.0881

DISPLAY DEVICES
Description   Primary Display Driver
Manufacturer   
Name   ASUS V8200 Series v21.81a
Total Local Video Memory   64MB
Total Local Texture Memory   64MB
Total AGP Memory   112MB
Display Driver   nvdisp.drv
Display Driver Version   4.13.01.2181
Max Texture Width    4096
Max Texture Height   4096

[ 11-17-2001: Message edited by: 214thCavalier ]
Title: Those applicable- please post 3Dmark2000 scores
Post by: airspro on November 17, 2001, 08:17:00 AM
Cav> How much fps did your new card help in Ace's High ? Also how about the smoke , that's the only real problem right now I have playing that game , smoking fields at 1280/1024 32bit , really kills fps with my ATI board .

 
 Project Name My Benchmark  
 
Operating System Microsoft Windows 98  
DirectX Version 8.00  
 
Mobo Manufacturer Gigabyte Technology Co., LTD  
Mobo Model 7DXR  
 
CPU AMD Athlon(tm) Processor 1400 Mhz  
FSB 133 MHz  
 
3D Accelerator Radeon DDR  
Graphics Chipset ATI RADEON DDR  
Driver Version 4.13.7153  
Video Memory 64 MB
 
Resolution 1024x768 32bit  
Texture Format Compressed  
FSAA Disabled  
Z-Buffer Depth 32bit  
Frame Buffer Double  
Rendering Pipeline D3D Hardware T&L  
 

 
 3DMark Result 3069 3D marks
 
Game 1 Car Chase - Low Detail 43.2 FPS
Game 1 Car Chase - High Detail 24.6 FPS
Game 2 Dragothic - Low Detail 46.6 FPS
Game 2 Dragothic - High Detail 27.2 FPS
Game 3 Lobby - Low Detail 54.7 FPS
Game 3 Lobby - High Detail 29.3 FPS
Game 4 Nature N/A FPS
 
Fill Rate (Single-Texturing) 241.4 MTexels/s
Fill Rate (Multi-Texturing) 683.2 MTexels/s
 
High Polygon Count (1 light) 4.3 MTriangles/s
High Polygon Count (8 lights) 1.8 MTriangles/s
 
Environment Bump Mapping 58.0 FPS
DOT3 Bump Mapping 38.9 FPS
 
Vertex Shader Speed 32.4 FPS
Pixel Shader Speed N/A FPS
Point Sprite Speed 0.5 MSprites/s
 
Published
Title: Those applicable- please post 3Dmark2000 scores
Post by: AKDejaVu on November 17, 2001, 02:01:00 PM
Some Observations:

Badger: You might want to try the test again with 32bit z-buffering enabled (in vid card setup and 3d test setup).  I wonder what kind of difference it might make.

LePaul: Your main hit is a little something called "D3D Software T&L".  Dunno if it is hardware supported on your vid card or not.. but if it is.. enable it.

The O'clockers seem to have the advantage.. especially those that played with FSB.

There isn't much of a disparity between the AMD and Intel processors with this test.  My 1GHz Intel scored 2817 vs a 3069 by an AMD 1.4GHz that was similarly configured.

The biggest factor is clearly the Vid card for this test.  The GeForce 3 stuff is kicking ass.  The Radeon and GeForce 2 stuff is performing in about the same range, though considerably lower than the GeForce 3.  There is also a huge disparity between the MX and Pro versions of the GeForce stuff.

AKDejaVu
Title: Those applicable- please post 3Dmark2000 scores
Post by: 214thCavalier on November 17, 2001, 02:48:00 PM
Spro, I tested the fps in AH earlier offline, sitting on the runway res was 1600 x 1200 at 32 bit.
With V-sync off just for the test I was getting 92 FPS !
Cit was right these GF3 Titaniums are totally insane.
Will keep you posted on the effect in smoke etc.
Currently i have not seen anything lower than 60 fps which is the refresh rate I use at 1600 res.
Title: Those applicable- please post 3Dmark2000 scores
Post by: airspro on November 17, 2001, 04:39:00 PM
Thanks Cav >

That's a awesome fps ,

I get only 70 at 1280 / 1024 32bit in Mustang setting on runway offline .

I do know for sure what card to get next    :)

thanks again ,
spro

[ 11-17-2001: Message edited by: airspro ]
Title: Those applicable- please post 3Dmark2000 scores
Post by: airspro on November 17, 2001, 04:48:00 PM
AKDejaVu

 
Quote
3D Accelerator RADEON 7200/RADEON
Graphics Chipset ATI RADEON DDR
Driver Version 4.13.7189
Video Memory 64 MB
 

I don't know if this will make a differance for u or not , but when I use that driver "4.13.7189" I lost 14 fps in Ace's High sitting in the tower offline . I even tried reinstalling it later again , same thing . Though it might be cause there differant cards don't know but my DDR card don't like that driver for sure .

take care
spro
Title: Those applicable- please post 3Dmark2000 scores
Post by: AKDejaVu on November 18, 2001, 01:29:00 AM
I don't have much of a choice there Airspro.. I need those drivers to keep Ghost Recon from crashing.

AKDejaVu
Title: Those applicable- please post 3Dmark2000 scores
Post by: Badger on November 19, 2001, 06:22:00 AM
Quote
Originally posted by AKDejaVu:
Some Observations:

Badger: You might want to try the test again with 32bit z-buffering enabled (in vid card setup and 3d test setup).  I wonder what kind of difference it might make.

AKDejaVu

Thanks...

I'll give that a try and repost results......

I've been really happy with this ELSA GLADIAC 920 Graphics Chipset NVIDIA GeForce3 combined with Intel MOBO.

Great in-game FPS rates with every software product I've tried and never had a CTD or lock-up.  I'm getting a constant 45 FPS in Ghost Recon (great game BTW) at 1280x1024 (32 bit), 24 bit Z buffer, all details on highest settings.

I find this Intel MOBO very expensive and limited on what you can tweak, but highly stable and reliable.

Edit:  I have no 32 bit Z buffer option in either the 21.81 Nvidia drivers nor is it offered in 3dMark 2001 as a selectable item.  Only 16 and 24 bit appears.  I also note that in Ghost Recon for example, only 16 and 24 bit appear as selectable while the 32 bit option is greyed out.  I do notice that I have options for something called W buffer and it is turned on for 32 bit.  Perhaps that is something to do with GeForce 3 cards specifically.

[ 11-20-2001: Message edited by: Badger ]
Title: Those applicable- please post 3Dmark2000 scores
Post by: zarkov on November 19, 2001, 10:06:00 AM
Quote
Originally posted by -ammo-:
Hi all, ran the 3dMark2000 test and my machine scored 2350.

How do you run this test?  What's a "good" score?
Title: Those applicable- please post 3Dmark2000 scores
Post by: -ammo- on November 19, 2001, 05:36:00 PM
Quote
Originally posted by zarkov:


How do you run this test?  What's a "good" score?


Download the software from here (http://www.madonion.com/), on the left under benchmarks. Run the executable and its pretty self explanatory. A good score is relative to the hardware your machine is equiped with. Badgers machine has hi-end stuff for intel, and there are some very hi-end AMD machines too. If you have a Geforce 3 vid card, then I wouldn't want anything less than 5000 for a score (judging by the results posted above). If you you look at the rest of the results, it will give you an idea of how everyone else did, and you can see how you rate amongst the AH crowd.
Title: Those applicable- please post 3Dmark2000 scores
Post by: Kwan on November 19, 2001, 10:17:00 PM
Here's mine.....just installed the
GF Ti 200 VisionTek

Core OC 220
Mem OC  450

Haven't oc'ed the CPU yet...

3DMARK2001 PROJECT FILE

PROJECT
Name   My Benchmark
Description   
Registration Name   
Registration Key   
3DMark Version   200

DISPLAY
Platform   NVIDIA GeForce3 Ti 200
CPU Optimization   D3D Pure Hardware T&L
Width   1024
Height   768
Depth   32 bit
Z-Buffering   24 bit
Texture Format   Compressed
Buffering   Double
Refresh Rate   Default
FSAA Mode   None

RESULTS
3DMark Score   7122
Game 1 - Car Chase - Low Detail   111.9 fps
Game 1 - Car Chase - High Detail   43.9 fps
Game 2 - Dragothic - Low Detail   106.3 fps
Game 2 - Dragothic - High Detail   59.8 fps
Game 3 - Lobby - Low Detail   111.6 fps
Game 3 - Lobby - High Detail   54.0 fps
Game 4 - Nature   33.5 fps
Fill Rate (Single-Texturing)   670.4 MTexels/s
Fill Rate (Multi-Texturing)   1398.1 MTexels/s
High Polygon Count (1 Light)   17.2 MTriangles/s
High Polygon Count (8 Lights)   3.5 MTriangles/s
Environment Bump Mapping   113.6 fps
DOT3 Bump Mapping   104.5 fps
Vertex Shader   49.6 fps
Pixel Shader   79.5 fps
Point Sprites   16.2 MSprites/s


CPU INFO
CENTRAL PROCESSING UNITS
Manufacturer   AMD
Family   Palomino
Internal Clock   1.50GHz
Internal Clock Maximum   1.76GHz
External Clock   133MHz
Socket Designation   SOCKET A
Type   unknown
Upgrade   unknown
Capabilities   MMX, CMov, RDTSC, 3DNow!, Extended 3DNow!, SSE
Version   AMD Athlon(TM) XP
CPUID   0x00000662

DIRECTX INFO
DirectX Version   8.0

DIRECTDRAW INFO
DirectDraw Version    4.08.01.0881

DISPLAY DEVICES
Description   Primary Display Driver
Manufacturer   NVIDIA
Name   NVIDIA GeForce3 Ti 200
Total Local Video Memory   64MB
Total Local Texture Memory   64MB
Total AGP Memory   128MB
Display Driver   nvdisp.drv
Display Driver Version   4.13.01.2280
Max Texture Width    4096
Max Texture Height   4096

OPERATING SYSTEM INFO
Operating System   Microsoft Windows 98
Version   4.10.1998  
Desktop Width   1280
Desktop Height   1024
Desktop BPP   32
Title: Those applicable- please post 3Dmark2000 scores
Post by: capt. apathy on November 22, 2001, 02:57:00 PM
i upgraded to xp last night
and you can see from my previous post i got a 10% increase on benchmark with it. woohoo
colors also seem brighter and games run noticably smoother


Project Name My Benchmark  
 
Operating System Microsoft Windows XP  
DirectX Version 8.00  
 
Mobo Manufacturer ASUSTeK Computer INC.  
Mobo Model CUV4X-E  
 
CPU Intel Pentium III 1000 Mhz  
FSB 133 MHz  
 
3D Accelerator RADEON 7200/RADEON  
Graphics Chipset ATI RADEON DDR  
Driver Version 6.13.3276 built by:ATI Technologies Inc.  
Video Memory 64 MB
 
Resolution 1024x768 32bit  
Texture Format Compressed  
FSAA Disabled  
Z-Buffer Depth 24bit  
Frame Buffer Double  
Rendering Pipeline D3D Hardware T&L  
 

 
 3DMark Result 3079 3D marks
 
Game 1 Car Chase - Low Detail 50.9 FPS
Game 1 Car Chase - High Detail 19.8 FPS
Game 2 Dragothic - Low Detail 51.6 FPS
Game 2 Dragothic - High Detail 25.9 FPS
Game 3 Lobby - Low Detail 60.0 FPS
Game 3 Lobby - High Detail 27.0 FPS
Game 4 Nature N/A FPS
 
Fill Rate (Single-Texturing) 284.8 MTexels/s
Fill Rate (Multi-Texturing) 804.1 MTexels/s
 
High Polygon Count (1 light) 5.2 MTriangles/s
High Polygon Count (8 lights) 1.8 MTriangles/s
 
Environment Bump Mapping 78.1 FPS
DOT3 Bump Mapping 50.0 FPS
 
Vertex Shader Speed 21.2 FPS
Pixel Shader Speed N/A FPS
Point Sprite Speed 0.2 MSprites/s
 
Published No
Title: Those applicable- please post 3Dmark2000 scores
Post by: DAVENRINO on November 22, 2001, 03:56:00 PM
Project Name ALIENWARE ATHALON 1.4  
 
Operating System Microsoft Windows ME  
DirectX Version 8.00  
 
Mobo Manufacturer ASUSTeK Computer INC.  
Mobo Model <A7M266>  
 
CPU AMD Athlon(tm) Processor 1400 Mhz  
FSB 133 MHz  
 
3D Accelerator NVIDIA GeForce3  
Graphics Chipset NVIDIA GeForce3  
Driver Version 4.13.01.1241  
Video Memory 64 MB
 
Resolution 1024x768 32bit  
Texture Format Compressed  
FSAA Disabled  
Z-Buffer Depth 24bit  
Frame Buffer Double  
Rendering Pipeline D3D Pure Hardware T&L  
 

 
 3DMark Result 5344 3D marks
 
Game 1 Car Chase - Low Detail 80.0 FPS
Game 1 Car Chase - High Detail 36.4 FPS
Game 2 Dragothic - Low Detail 73.3 FPS
Game 2 Dragothic - High Detail 37.4 FPS
Game 3 Lobby - Low Detail 97.6 FPS
Game 3 Lobby - High Detail 47.8 FPS
Game 4 Nature 20.0 FPS
 
Fill Rate (Single-Texturing) 578.8 MTexels/s
Fill Rate (Multi-Texturing) 1310.3 MTexels/s
 
High Polygon Count (1 light) 16.0 MTriangles/s
High Polygon Count (8 lights) 3.1 MTriangles/s
 
Environment Bump Mapping 108.5 FPS
DOT3 Bump Mapping 100.5 FPS
 
Vertex Shader Speed 38.1 FPS
Pixel Shader Speed 74.9 FPS
Point Sprite Speed 14.8 MSprites/s
 
Published No  
 

  No overclocking

3dMark 2000 Result was 8354

DJ229   :)
Title: Those applicable- please post 3Dmark2000 scores
Post by: SKurj on November 22, 2001, 05:55:00 PM
Yeah your vid card is the bottleneck ammo, I score a little less with a GF2 MX 32mb non ddr
with 1ghz duron and 512mb memory

SKurj
Title: Those applicable- please post 3Dmark2000 scores
Post by: MrLars on November 23, 2001, 03:35:00 PM
Project Name         My Benchmark
Operating System     Microsoft Windows
DirectX Version      8.00
Mobo Manufacturer    ASUSTeK Computer INC.
Mobo Model           CUSL2
CPU                  Intel Pentium III 900 Mhz
FSB                  150 MHz
3D Accelerator       NVIDIA GeForce2 GTS/GeForce2 Pro
Graphics Chipset     NVIDIA GeForce2 GTS/Pro/Ti
Driver Version       4.13.01.2183
Video Memory         32 MB
Resolution           1024x768 32bit
Texture Format       Compressed
FSAA                 Disabled
Z-Buffer Depth       32bit
Frame Buffer         Double
Rendering Pipeline   D3D Hardware T&L

                                                      3DMark Result
2489 3D marks
Game 1 Car Chase - Low Detail
 44.4 FPS
                                                      Game 1 Car Chase - High Detail
16.1 FPS
                                                      Game 2 Dragothic - Low Detail
38.7 FPS
                                                      Game 2 Dragothic - High Detail      16.2 FPS
                                                      Game 3 Lobby - Low Detail
 49.2 FPS
                                                      Game 3 Lobby - High Detail
 26.1 FPS
                                                      Game 4 Nature
 N/A FPS
         Fill Rate (Single-Texturing)
                                         232.6 MTexels/s
                                                      Fill Rate (Multi-Texturing)
468.9 MTexels/s

                                                      High Polygon Count (1 light)
                                             14.8 MTriangles/s
                                                      High Polygon Count (8 lights)
                                           2.8 MTriangles/s

           Environment Bump Mapping
                                                                                     N/A FPS         DOT3 Bump Mapping
                                           40.7 FPS

                                                      Vertex Shader Speed
Point Sprite Speed
                                           6.7 MSprites/s

 Going to try out the 22.80 drivers and will post those results in a few hours.
Title: Those applicable- please post 3Dmark2000 scores
Post by: MrLars on November 23, 2001, 04:34:00 PM
The 22.80 drivers gave me a 500 point boost in 3DMark 2001...now to see how AH does  :D
                                      Project Name
                                                       My Benchmark

                                      Operating System
                                                       Microsoft Windows 98
                                      DirectX Version
                                                       8.00

                                      Mobo Manufacturer
                                                       ASUSTeK Computer INC.
                                      Mobo Model
                                                       CUSL2

                                      CPU
                                                       Intel Pentium III 900 Mhz
                                      FSB
                                                       150 MHz

                                      3D Accelerator
                                                       NVIDIA GeForce2 GTS/GeForce2 Pro
                                      Graphics Chipset
                                                       NVIDIA GeForce2 GTS/Pro/Ti
                                      Driver Version
                                                       4.13.01.2280
                                      Video Memory
                                                       32 MB

                                      Resolution
                                                       1024x768 32bit
                                      Texture Format
                                                       Compressed
                                      FSAA
                                                       Disabled
                                      Z-Buffer Depth
                                                       24bit
                                      Frame Buffer
                                                       Double
                                      Rendering Pipeline
                                                       D3D Hardware T&L


                                      3DMark Result
                                                                     2949 3D marks

                                      Game 1 Car Chase - Low Detail
                                                                     56.9 FPS
                                      Game 1 Car Chase - High Detail
                                                                     15.8 FPS
                                      Game 2 Dragothic - Low Detail
                                                                     54.7 FPS
                                      Game 2 Dragothic - High Detail
                                                                     19.1 FPS
                                      Game 3 Lobby - Low Detail
                                                                     58.4 FPS
                                      Game 3 Lobby - High Detail
                                                                     27.6 FPS
                                      Game 4 Nature
                                                                     N/A FPS

                                      Fill Rate (Single-Texturing)
                                                                     245.2 MTexels/s
                                      Fill Rate (Multi-Texturing)
                                                                     479.0 MTexels/s

                                      High Polygon Count (1 light)
                                                                     15.4 MTriangles/s
                                      High Polygon Count (8 lights)
                                                                     2.9 MTriangles/s

                                      Environment Bump Mapping
                                                                     N/A FPS
                                      DOT3 Bump Mapping
                                                                     50.2 FPS

                                      Vertex Shader Speed
                                                                     26.9 FPS
                                      Pixel Shader Speed
                                                                     N/A FPS
                                      Point Sprite Speed
                                                                     7.1 MSprites/s

                                      Published
                                                                     No
Title: Those applicable- please post 3Dmark2000 scores
Post by: Toad on November 27, 2001, 11:19:00 AM
These are my "old" system under 3DMark2001.

This is the one I play on right now. Nest I'll post the system I just built up. There's going to be a vid card swap and then I'll run the test again.

 
Project Name Cel850/GeF2STS  
 
Operating System Microsoft Windows 98  
DirectX Version 8.00  
 
Mobo Manufacturer  
Mobo Model i440BX-W83977  
 
CPU Intel Celeron 852 Mhz  
FSB 100 MHz  
 
3D Accelerator NVIDIA GeForce2 GTS/GeForce2 Pro  
Graphics Chipset NVIDIA GeForce2 GTS/Pro/Ti  
Driver Version 4.13.01.2183  
Video Memory 32 MB
 
Resolution 1024x768 32bit  
Texture Format Compressed  
FSAA Disabled  
Z-Buffer Depth 32bit  
Frame Buffer Double  
Rendering Pipeline D3D Hardware T&L  
 

 
 3DMark Result 2408 3D marks
 
Game 1 Car Chase - Low Detail 49.5 FPS
Game 1 Car Chase - High Detail 11.4 FPS
Game 2 Dragothic - Low Detail 40.0 FPS
Game 2 Dragothic - High Detail 16.2 FPS
Game 3 Lobby - Low Detail 51.3 FPS
Game 3 Lobby - High Detail 22.5 FPS
Game 4 Nature N/A FPS
 
Fill Rate (Single-Texturing) 245.2 MTexels/s
Fill Rate (Multi-Texturing) 479.2 MTexels/s
 
High Polygon Count (1 light) 15.4 MTriangles/s
High Polygon Count (8 lights) 2.9 MTriangles/s
 
Environment Bump Mapping N/A FPS
DOT3 Bump Mapping 45.4 FPS
 
Vertex Shader Speed 18.8 FPS
Pixel Shader Speed N/A FPS
Point Sprite Speed 7.1 MSprites/s
 
Published No
Title: Those applicable- please post 3Dmark2000 scores
Post by: Toad on November 27, 2001, 11:28:00 AM
OK, this is the new machine I built up with the Athlon 1600 XP and an ASUS 7100 GeForce2MX.

Obviously, it is WAY slower than the old machine. The Onion comparison says that if I swap the GeForce2 GTS in there I should get an increase of 291% up to about 3900 Marks.


So, the next step is pretty obvious  :)

Will try that later today... got to do some work right now.

Project Name Ath1600GeF2MX

Operating System Microsoft Windows 98  
DirectX Version 8.00  
 
Mobo Manufacturer ASUSTeK Computer INC.  
Mobo Model A7V266  
 
CPU AMD Athlon(tm) XP/MP/4 1410 Mhz  
FSB 133 MHz  
 
3D Accelerator NVIDIA GeForce2 MX 100/200  
Graphics Chipset NVIDIA GeForce2 MX 100/200  
Driver Version 4.13.01.2183  
Video Memory 0 MB
 
Resolution 1024x768 32bit  
Texture Format Compressed  
FSAA Disabled  
Z-Buffer Depth 32bit  
Frame Buffer Double  
Rendering Pipeline D3D Hardware T&L  
 

 
 3DMark Result 1337 3D marks
 
Game 1 Car Chase - Low Detail 24.1 FPS
Game 1 Car Chase - High Detail 12.6 FPS
Game 2 Dragothic - Low Detail 19.9 FPS
Game 2 Dragothic - High Detail 9.1 FPS
Game 3 Lobby - Low Detail 21.8 FPS
Game 3 Lobby - High Detail 12.4 FPS
Game 4 Nature N/A FPS
 
Fill Rate (Single-Texturing) 100.0 MTexels/s
Fill Rate (Multi-Texturing) 180.8 MTexels/s
 
High Polygon Count (1 light) 9.5 MTriangles/s
High Polygon Count (8 lights) 2.4 MTriangles/s
 
Environment Bump Mapping N/A FPS
DOT3 Bump Mapping 16.6 FPS
 
Vertex Shader Speed 7.9 FPS
Pixel Shader Speed N/A FPS
Point Sprite Speed 3.7 MSprites/s
 
Published No
Title: Those applicable- please post 3Dmark2000 scores
Post by: Creamo on November 27, 2001, 11:54:00 AM
Good lord Toad, throw that pos away and heed the master.

Project Name Creamo's squeak Beating Beast
 
Operating System Microsoft Windows ME  
DirectX Version 8.00  
 
Mobo Manufacturer  
Mobo Model VT8366-8233  
 
CPU AMD Athlon(tm) XP/MP/4 1400 Mhz  
FSB 133 MHz  
 
3D Accelerator NVIDIA GeForce3 Ti 500  
Graphics Chipset NVIDIA GeForce3 Ti 500  
Driver Version 4.13.01.2183  
Video Memory 64 MB
 
Resolution 1024x768 32bit  
Texture Format Compressed  
FSAA Disabled  
Z-Buffer Depth 32bit  
Frame Buffer Double  
Rendering Pipeline D3D Pure Hardware T&L  
 

 
3DMark Result 7635 3D marks
 
Game 1 Car Chase - Low Detail 121.4 FPS
Game 1 Car Chase - High Detail 43.6 FPS
Game 2 Dragothic - Low Detail 116.7 FPS
Game 2 Dragothic - High Detail 63.1 FPS
Game 3 Lobby - Low Detail 120.9 FPS
Game 3 Lobby - High Detail 56.7 FPS
Game 4 Nature 39.0 FPS
 
Fill Rate (Single-Texturing) 785.3 MTexels/s
Fill Rate (Multi-Texturing) 1646.9 MTexels/s
 
High Polygon Count (1 light) 20.2 MTriangles/s
High Polygon Count (8 lights) 4.0 MTriangles/s
 
Environment Bump Mapping 124.2 FPS
DOT3 Bump Mapping 124.8 FPS
 
Vertex Shader Speed 53.6 FPS
Pixel Shader Speed 93.9 FPS
Point Sprite Speed 19.0 MSprites/s

I may just have to carpet my desktop and add a hoopty sig link to pictures of my computer.
 
 
  :p
Title: Those applicable- please post 3Dmark2000 scores
Post by: Toad on November 27, 2001, 02:54:00 PM
WOW!

Looks pretty close to what that Onion site predicted I would get if I went to a GeF3ti5.

I'm eyeballing the sales from here to Christmas. Surely some GeF3 company/reseller is going to blink.

Guess I'll have a "near new" ASUS GeF2MX for sale pretty soon... it's too weak to even put in the kids computer!

Hey.. are ya gonna show Fatty's mom sitting at your computer?   :eek:
Title: Those applicable- please post 3Dmark2000 scores
Post by: Zigrat on November 27, 2001, 03:17:00 PM
gf2 mx is a piece of dung. get a ti200 for 190 shipped from newegg (leadtek) i get 6100 3dmarks with a 1.2 ghz athlon. you can be like a dumb fdb and spend 2x as much for a 13 % gain but wtf is the difference between 100 and 113 fps  ;)
Title: Those applicable- please post 3Dmark2000 scores
Post by: airspro on November 27, 2001, 03:47:00 PM
Well if you both , Zigrat and Creamo could do your tests again in 1600 by 1200 , 32bit color we could really test if the "extra" money was well spent or not .

What say guys , I am planing on buying at Ti card and would sure like to know .

take care
spro
Title: Those applicable- please post 3Dmark2000 scores
Post by: Creamo on November 27, 2001, 04:28:00 PM
The Ti200 is a good buy over a regular GeForce3 (original). The Ti500 shopped right is only $100 more and you can overclock the piss out of the core to 260+ and memmory to 560. Try that on a Ti200.

I'll tweak it out for a optimum benchmark, but this is 1600.

Project Name My Benchmark  
 
Operating System Microsoft Windows ME  
DirectX Version 8.00  
 
Mobo Manufacturer  
Mobo Model VT8366-8233  
 
CPU AMD Athlon(tm) XP/MP/4 1400 Mhz  
FSB 133 MHz  
 
3D Accelerator NVIDIA GeForce3 Ti 500  
Graphics Chipset NVIDIA GeForce3 Ti 500  
Driver Version 4.13.01.2183  
Video Memory 64 MB
 
Resolution 1600x1200 32bit  
Texture Format Compressed  
FSAA Disabled  
Z-Buffer Depth 32bit  
Frame Buffer Double  
Rendering Pipeline D3D Pure Hardware T&L  
 

 
 3DMark Result 5260 3D marks
 
Game 1 Car Chase - Low Detail 82.5 FPS
Game 1 Car Chase - High Detail 40.3 FPS
Game 2 Dragothic - Low Detail 72.1 FPS
Game 2 Dragothic - High Detail 45.5 FPS
Game 3 Lobby - Low Detail 80.5 FPS
Game 3 Lobby - High Detail 42.1 FPS
Game 4 Nature 17.0 FPS
 
Fill Rate (Single-Texturing) 821.4 MTexels/s
Fill Rate (Multi-Texturing) 1745.2 MTexels/s
 
High Polygon Count (1 light) 18.5 MTriangles/s
High Polygon Count (8 lights) 3.9 MTriangles/s
 
Environment Bump Mapping 79.9 FPS
DOT3 Bump Mapping 54.9 FPS
 
Vertex Shader Speed 46.5 FPS
Pixel Shader Speed 42.2 FPS
Point Sprite Speed 12.7 MSprites/s
 
Published No
Title: Those applicable- please post 3Dmark2000 scores
Post by: Raubvogel on November 27, 2001, 04:32:00 PM
You can tweak an original GF3 just as high as a Ti500, and they are cheaper. Last I checked, Newegg had Gainward Gf3s for $230. I run mine at 250 core/530 memory, but it will clock higher.
Title: Those applicable- please post 3Dmark2000 scores
Post by: Creamo on November 27, 2001, 04:52:00 PM
Probably, what can ya do.

Im not going to argue techy stuff I really know little about. I do know newegg is a nice site but I had trouble getting my card shipped, and was getting the run around so I just bought the card Maximum PC rated a 10 off the rack. $100 aint worth pissin around with.

Besides, the Athlon 1600 was $139 Retail version and the 1900 $288, so I wasted the savings on my graphics.      :p

--

Edit- Oh and my friend Eric has the exact Geforce3 card. We just tried your settings, no go. Artifacting all to hell at 225, black screen 230.

[ 11-27-2001: Message edited by: Creamo ]
Title: Those applicable- please post 3Dmark2000 scores
Post by: -lynx- on November 28, 2001, 03:25:00 AM
Why don't you all just shut up you buggers??? :D
How am I supposed to explain sudden appearence of Hercules Ti500 in my computer to my other half (ordered yesterday after feeling all stressed and inadequate)? ;)
Title: Those applicable- please post 3Dmark2000 scores
Post by: Eagler on November 28, 2001, 07:30:00 AM
can an owner of an ATI 8500 please run these tests & post his scores?

thx
Title: Those applicable- please post 3Dmark2000 scores
Post by: Sancho on November 28, 2001, 03:53:00 PM
DISPLAY
Platform   NVIDIA GeForce3 Ti 500
CPU Optimization   D3D Pure Hardware T&L
Width   1024
Height   768
Depth   32 bit
Z-Buffering   32 bit
Texture Format   Compressed
Buffering   Double
Refresh Rate   60 Hz
FSAA Mode   None

OPTIONS
Show Title Screens   Yes
Continuous Benchmark   No
Benchmark Run Count   1
Demo Sounds Enabled   Yes
Continuous Demo   No
Game Sound Effects Enabled   Yes
Game Music Enabled   Yes
Game Detail Level   Low

RESULTS
3DMark Score   6176
Game 1 - Car Chase - Low Detail   96.9 fps
Game 1 - Car Chase - High Detail   34.5 fps
Game 2 - Dragothic - Low Detail   99.4 fps
Game 2 - Dragothic - High Detail   54.5 fps
Game 3 - Lobby - Low Detail   93.9 fps
Game 3 - Lobby - High Detail   41.3 fps
Game 4 - Nature   33.4 fps
Fill Rate (Single-Texturing)   749.6 MTexels/s
Fill Rate (Multi-Texturing)   1565.9 MTexels/s
High Polygon Count (1 Light)   18.8 MTriangles/s
High Polygon Count (8 Lights)   3.7 MTriangles/s
Environment Bump Mapping   117.6 fps
DOT3 Bump Mapping   117.7 fps
Vertex Shader   40.2 fps
Pixel Shader   85.3 fps
Point Sprites   17.7 MSprites/s

SYSTEM INFO

CPU INFO
CENTRAL PROCESSING UNITS
Manufacturer   AMD
Family   Athlon(tm)
Internal Clock   1.37GHz
Internal Clock Maximum   1.37GHz
External Clock   127MHz
Socket Designation   Socket A
Type   Central
Upgrade   ZIF Socket
Capabilities   MMX, CMov, RDTSC, 3DNow!, Extended 3DNow!
Version   Model 4, Stepping 4

DISPLAY DEVICES
Description   Primary Display Driver
Manufacturer   NVIDIA
Name   NVIDIA GeForce3 Ti 500
Total Local Video Memory   64MB
Total Local Texture Memory   64MB
Total AGP Memory   64MB
Display Driver   nv4_disp.dll
Display Driver Version   5.13.01.2183
Max Texture Width    4096
Max Texture Height   4096
Max User Clipping Planes   0
Max Active Hardware Lights   8
Max Texture Blending Stages   8
Textures In Single Pass   4
Vertex Shader Version   1.1
Pixel Shader Version   1.1
Max Vertex Blend Matrices   0
Max Texture Coordinates   8
Device ID   0x0202
Vendor ID   0x10de
Sub-System ID   0x53011462
Revision   0x00a3

MEMORY INFO
Total Physical Memory   1.25GB
Free Physical Memory   1.02GB
Total Pagefile Memory   1.69GB
Free Pagefile Memory   1.59GB

MEMORY ARRAYS
Max Module Capacity   2GB
Location   unknown
Use   unknown
Supported Error D&C   unknown
Supported Speeds   unknown
Supported Types   unknown
Supported Voltages   unknown

MEMORY SLOTS
Installed & Enabled Size   512MB
Form Factor   DIMM
Frequency   0Hz
Slot   BANK_0
Manufacturer   Unknown
Type   unknown
Type Details   unknown
Enabled Size   512MB
Total Bit Width   0
Data Bit Width   0

MOTHERBOARD INFO
Manufacturer    <http://www.abit.com.tw>
Model   8363-686A(KT7,KT7A,KT7A-RAID,KT7E)
Version   N/A
BIOS Vendor   Award Software International, Inc.
BIOS Version   Award Modular BIOS v6.00PG
BIOS Release Date   24/08/01
BIOS Charasteristics   Plug and Play, Flash, AGP

OPERATING SYSTEM INFO
Operating System   Microsoft Windows 2000
Version   5.0.2195
Desktop Width   1600
Desktop Height   1200
Desktop BPP   32

I have toejamty old PC-133 RAM which won't run at 133 MHz on my Abit KT7A.     :p  But there's 1.25 GB of it which is nice.     :D

[ 11-28-2001: Message edited by: Sancho ]
Title: Those applicable- please post 3Dmark2000 scores
Post by: -ammo- on November 28, 2001, 04:09:00 PM
ahhh sancho but you have broken the rules ;) You must post all your applicable hardweare and settings to boot. It would also be nice if folks would post whatever tweaks they may have done too.  Sowhat video card, MB, etc...?
Title: Those applicable- please post 3Dmark2000 scores
Post by: band on November 29, 2001, 09:43:00 PM
Here is what I came up with after reading about the Geforce 3 Via bug and changing my AGP Aperture from 64 to 128 to fix it. I had 5746 before I increased my aperture. Everything is running at factory settings no overclocking.


Project Name My Benchmark  
 
Operating System Microsoft Windows 98  
DirectX Version 8.00  
 
Mobo Manufacturer  
Mobo Model VT8366-8233  
 
CPU AMD Athlon(tm) XP/MP/4 1474 Mhz  
FSB 133 MHz  
 
3D Accelerator NVIDIA GeForce3  
Graphics Chipset NVIDIA GeForce3  
Driver Version 4.13.01.2185  
Video Memory 64 MB
 
Resolution 1024x768 32bit  
Texture Format Compressed  
FSAA Disabled  
Z-Buffer Depth 32bit  
Frame Buffer Double  
Rendering Pipeline D3D Pure Hardware T&L  
 

 
 3DMark Result 7087 3D marks
 
Game 1 Car Chase - Low Detail 110.8 FPS
Game 1 Car Chase - High Detail 46.5 FPS
Game 2 Dragothic - Low Detail 97.6 FPS
Game 2 Dragothic - High Detail 55.5 FPS
Game 3 Lobby - Low Detail 116.6 FPS
Game 3 Lobby - High Detail 57.6 FPS
Game 4 Nature 32.0 FPS
 
Fill Rate (Single-Texturing) 640.8 MTexels/s
Fill Rate (Multi-Texturing) 1317.2 MTexels/s
 
High Polygon Count (1 light) 15.7 MTriangles/s
High Polygon Count (8 lights) 3.1 MTriangles/s
 
Environment Bump Mapping 106.8 FPS
DOT3 Bump Mapping 104.8 FPS
 
Vertex Shader Speed 45.4 FPS
Pixel Shader Speed 75.9 FPS
Point Sprite Speed 14.8 MSprites/s
 
Published No


Amd XP 1700
Shuttle AK31 ver 3.1
Gainward Geforce3
Detonater 21.85
512 Mb Crucial 2100
Win 98 SE
Philips Acoustic Edge
Title: Those applicable- please post 3Dmark2000 scores
Post by: DAVENRINO on December 18, 2001, 02:37:00 PM
Upgraded drivers to 21.83 and score went up +1000 from 12.41 result above.
No Overclocking

Project Name 1.4 Athalon w GF3  
 
Operating System Microsoft Windows ME  
DirectX Version 8.00  
 
Mobo Manufacturer ASUSTeK Computer INC.  
Mobo Model <A7M266>  
 
CPU AMD Athlon(tm) Processor 1400 Mhz  
FSB 133 MHz  
 
3D Accelerator NVIDIA GeForce3  
Graphics Chipset NVIDIA GeForce3  
Driver Version 4.13.01.2183  
Video Memory 64 MB
 
Resolution 1024x768 32bit  
Texture Format Compressed  
FSAA Disabled  
Z-Buffer Depth 32bit  
Frame Buffer Double  
Rendering Pipeline D3D Pure Hardware T&L  
 

 
 3DMark Result 6397 3D marks
 
Game 1 Car Chase - Low Detail 102.2 FPS
Game 1 Car Chase - High Detail 39.1 FPS
Game 2 Dragothic - Low Detail 93.2 FPS
Game 2 Dragothic - High Detail 51.2 FPS
Game 3 Lobby - Low Detail 102.9 FPS
Game 3 Lobby - High Detail 49.7 FPS
Game 4 Nature 30.0 FPS
 
Fill Rate (Single-Texturing) 631.6 MTexels/s
Fill Rate (Multi-Texturing) 1300.3 MTexels/s
 
High Polygon Count (1 light) 15.7 MTriangles/s
High Polygon Count (8 lights) 3.1 MTriangles/s
 
Environment Bump Mapping 108.2 FPS
DOT3 Bump Mapping 101.7 FPS
 
Vertex Shader Speed 42.2 FPS
Pixel Shader Speed 74.4 FPS
Point Sprite Speed 14.8 MSprites/s
 
Published No  

DJ229
 

    :)   :)   :)
Title: Those applicable- please post 3Dmark2000 scores
Post by: Kwan on December 18, 2001, 10:06:00 PM
Geforce Ti 200  OC 220/500
FSB 140 XP1800

3DMARK2001 PROJECT FILE

PROJECT
Name   My Benchmark
Description   
Registration Name   
Registration Key   
3DMark Version   200

DISPLAY
Platform   NVIDIA GeForce3 Ti 200
CPU Optimization   D3D Pure Hardware T&L
Width   1024
Height   768
Depth   32 bit
Z-Buffering   24 bit
Texture Format   Compressed
Buffering   Double
Refresh Rate   Default
FSAA Mode   None

OPTIONS
Show Title Screens   Yes
Continuous Benchmark   No
Benchmark Run Count   1
Demo Sounds Enabled   Yes
Continuous Demo   No
Game Sound Effects Enabled   Yes
Game Music Enabled   Yes
Game Detail Level   Low

RESULTS

3DMark Score   7734

Game 1 - Car Chase - Low Detail   118.5 fps
Game 1 - Car Chase - High Detail   46.5 fps
Game 2 - Dragothic - Low Detail   114.2 fps
Game 2 - Dragothic - High Detail   63.3 fps
Game 3 - Lobby - Low Detail   121.1 fps
Game 3 - Lobby - High Detail   58.3 fps
Game 4 - Nature   41.7 fps
Fill Rate (Single-Texturing)   707.0 MTexels/s
Fill Rate (Multi-Texturing)   1456.0 MTexels/s
High Polygon Count (1 Light)   17.3 MTriangles/s
High Polygon Count (8 Lights)   3.4 MTriangles/s
Environment Bump Mapping   119.9 fps
DOT3 Bump Mapping   130.1 fps
Vertex Shader   52.3 fps
Pixel Shader   87.2 fps
Point Sprites   16.3 MSprites/s

SYSTEM INFO

System Info Version   2.0
Installation ID   0x86a31d39
OEM ID   

CPU INFO
CENTRAL PROCESSING UNITS
Manufacturer   AMD
Family   Palomino
Internal Clock   1.57GHz
Internal Clock Maximum   1.76GHz
External Clock   140MHz
Socket Designation   SOCKET A
Type   unknown
Upgrade   unknown
Capabilities   MMX, CMov, RDTSC, 3DNow!, Extended 3DNow!, SSE
Version   AMD Athlon(TM) XP
CPUID   0x00000662


DIRECTX INFO
DirectX Version   8.0

DIRECTDRAW INFO
DirectDraw Version    4.08.01.0881

DISPLAY DEVICES
Description   Primary Display Driver
Manufacturer   NVIDIA
Name   NVIDIA GeForce3 Ti 200
Total Local Video Memory   64MB
Total Local Texture Memory   64MB
Total AGP Memory   64MB
Display Driver   nvdisp.drv
Display Driver Version   4.13.01.2280

OPERATING SYSTEM INFO
Operating System   Microsoft Windows 98
Version   4.10.1998  
Desktop Width   1280
Desktop Height   1024
Desktop BPP   32
null
Title: Those applicable- please post 3Dmark2000 scores
Post by: -ammo- on December 18, 2001, 11:00:00 PM
oh what a difference a vid cad makes....

Project Name My Benchmark  
 
Operating System Microsoft Windows 2000  
DirectX Version 8.00  
 
Mobo Manufacturer  
Mobo Model  
 
CPU AMD Athlon(tm) XP/MP/4 1396 Mhz  
FSB Unknown  
 
3D Accelerator NVIDIA GeForce3  
Graphics Chipset NVIDIA GeForce3  
Driver Version 5.13.01.2183  
Video Memory 64 MB
 
Resolution 1024x768 32bit  
Texture Format Compressed  
FSAA Disabled  
Z-Buffer Depth 32bit  
Frame Buffer Double  
Rendering Pipeline D3D Pure Hardware T&L  
 

 
 3DMark Result 7407 3D marks
 
Game 1 Car Chase - Low Detail 115.9 FPS
Game 1 Car Chase - High Detail 43.8 FPS
Game 2 Dragothic - Low Detail 111.9 FPS
Game 2 Dragothic - High Detail 61.2 FPS
Game 3 Lobby - Low Detail 118.8 FPS
Game 3 Lobby - High Detail 55.6 FPS
Game 4 Nature 36.0 FPS
 
Fill Rate (Single-Texturing) 758.1 MTexels/s
Fill Rate (Multi-Texturing) 1575.3 MTexels/s
 
High Polygon Count (1 light) 18.8 MTriangles/s
High Polygon Count (8 lights) 3.7 MTriangles/s
 
Environment Bump Mapping 119.6 FPS
DOT3 Bump Mapping 122.2 FPS
 
Vertex Shader Speed 51.7 FPS
Pixel Shader Speed 89.7 FPS
Point Sprite Speed 17.7 MSprites/s
Title: Those applicable- please post 3Dmark2000 scores
Post by: Toad on December 19, 2001, 05:23:00 PM
Well, you can tell things have been busy around here.... just now swapped the GeF2GTS into the Athlon box. LOL, it only took 3 weeks to get back to it!

Project Name XP/GeF2GTS  
 
Operating System Microsoft Windows 98  
DirectX Version 8.00  
 
Mobo Manufacturer ASUSTeK Computer INC.  
Mobo Model A7V266  
 
CPU AMD Athlon(tm) XP/MP/4 1410 Mhz  
FSB 133 MHz  
 
3D Accelerator NVIDIA GeForce2 GTS/GeForce2 Pro  
Graphics Chipset NVIDIA GeForce2 GTS/Pro/Ti  
Driver Version 4.13.01.2183  
Video Memory 32 MB
 
Resolution 1024x768 32bit  
Texture Format Compressed  
FSAA Disabled  
Z-Buffer Depth 32bit  
Frame Buffer Double  
Rendering Pipeline D3D Hardware T&L  
 

 
 3DMark Result 3033 3D marks
 
Game 1 Car Chase - Low Detail 51.6 FPS
Game 1 Car Chase - High Detail 23.1 FPS
Game 2 Dragothic - Low Detail 43.2 FPS
Game 2 Dragothic - High Detail 15.3 FPS
Game 3 Lobby - Low Detail 65.1 FPS
Game 3 Lobby - High Detail 33.4 FPS
Game 4 Nature N/A FPS
 
Fill Rate (Single-Texturing) 275.8 MTexels/s
Fill Rate (Multi-Texturing) 520.9 MTexels/s
 
High Polygon Count (1 light) 11.7 MTriangles/s
High Polygon Count (8 lights) 2.9 MTriangles/s
 
Environment Bump Mapping N/A FPS
DOT3 Bump Mapping 40.4 FPS
 
Vertex Shader Speed 10.2 FPS
Pixel Shader Speed N/A FPS
Point Sprite Speed 7.6 MSprites/s
 
Published No  
 
In EXACTLY the same box, the GeF2GTS put up 3033 for a score where the GeF2MX 100/200 (ASUS 7100) scored 1337.

With the same GeF2GTS card, the old O/C Celeron @ 850 scored 2408. Jumping the CPU to the AMD XP 1400 scored 3033.

The systems are alike in RAM, soundcard, etc.

The CPU's, MB's and Video Cards are the major differences.

Now to look at the old 850 with the ASUS in it.
Title: Those applicable- please post 3Dmark2000 scores
Post by: Toad on December 19, 2001, 06:08:00 PM
Here's the result of replacing the GeF2GTS with the GeF2MX card in the Cel 850. Nothing else changed in the box and the cars are using the same Nvidia drivers.

Project Name Cel850/GeF2MX  
 
Operating System Microsoft Windows 98  
DirectX Version 8.00  
 
Mobo Manufacturer  
Mobo Model i440BX-W83977  
 
CPU Intel Celeron 852 Mhz  
FSB 100 MHz  
 
3D Accelerator NVIDIA GeForce2 MX 100/200  
Graphics Chipset NVIDIA GeForce2 MX 100/200  
Driver Version 4.13.01.2183  
Video Memory 0 MB
 
Resolution 1024x768 32bit  
Texture Format Compressed  
FSAA Disabled  
Z-Buffer Depth 32bit  
Frame Buffer Double  
Rendering Pipeline D3D Hardware T&L  
 

 
 3DMark Result 1191 3D marks
 
Game 1 Car Chase - Low Detail 21.6 FPS
Game 1 Car Chase - High Detail 8.9 FPS
Game 2 Dragothic - Low Detail 19.0 FPS
Game 2 Dragothic - High Detail 9.9 FPS
Game 3 Lobby - Low Detail 18.5 FPS
Game 3 Lobby - High Detail 11.2 FPS
Game 4 Nature N/A FPS
 
Fill Rate (Single-Texturing) 74.0 MTexels/s
Fill Rate (Multi-Texturing) 146.0 MTexels/s
 
High Polygon Count (1 light) 10.4 MTriangles/s
High Polygon Count (8 lights) 2.4 MTriangles/s
 
Environment Bump Mapping N/A FPS
DOT3 Bump Mapping 11.8 FPS
 
Vertex Shader Speed 17.5 FPS
Pixel Shader Speed N/A FPS
Point Sprite Speed 3.3 MSprites/s
 
Published No  
 
This box scored 2408 with the GeF2GTS and dropped to 1191 when that vid card was replaced with the GeF2MX.

Interestingly, the Cel 850 did almost as well as the AMD XP 1400 with the same MX card. 1191 versus 1337. Obviously, it was the card not the CPU that was limiting the score.
Title: Those applicable- please post 3Dmark2000 scores
Post by: Sancho on December 19, 2001, 10:25:00 PM
Replaced my GF3 Ti500 with my old GeForce 256 SDR back in to see what it would get.  Nothing else changed in my system (1.4GHz Athlon).  3dmark went from 6160 to 1610.

Anybody got a Radeon 8500 they can post results for?

[ 12-19-2001: Message edited by: Sancho ]
Title: Those applicable- please post 3Dmark2000 scores
Post by: bloom25 on December 19, 2001, 11:21:00 PM
I just thought I'd mention to you guys that 3dMark 2001 is IMO a miserable benchmark, as the ONLY video card fully supported in the "Nature" portion is the GF 3.  If you don't have a GF 3 the "Nature" test WILL NOT RUN, meaning you lose over 40% of your possible score.

This makes the benchmark useless for the most part for comparing systems, as only GF 3 cards can score over 5000.  It also means non-GF3 systems get very low scores that are totally video card limited.  (That's why 900 Mhz systems are scoring almost the same as 1.6 Ghz systems.)

On the other hand, 3dMark2000 is a very good benchmark that supports all video cards.  I'd suggest you use that to compare systems.  3dMark2001 only is useful if you have a GF 3 PERIOD.
Title: Those applicable- please post 3Dmark2000 scores
Post by: bloom25 on December 19, 2001, 11:28:00 PM
Oh, one HUGE performance boosting tweak (at least benchmark wise) on VIA chipset boards using a GeForce 3 is to switch the AGP Aperature to 128 MB versus 64 MB.
Title: Those applicable- please post 3Dmark2000 scores
Post by: Sancho on December 19, 2001, 11:33:00 PM
Good point on the 3dMark2001 vs 2000 versions.

As far as the AGP aperature, my experience with 128MB vs 64MB is I lost 10 points on my 3dMark2001 with my Ti500 and Abit KT7a.  Strange.
Title: Those applicable- please post 3Dmark2000 scores
Post by: -ammo- on December 20, 2001, 12:20:00 AM
good call on the difference in the benchmarks. I DL'ed and ran the 2000 benchmark, gonna create another post for it.
Title: Those applicable- please post 3Dmark2000 scores
Post by: Fishu on December 20, 2001, 06:52:00 AM
Quote
Originally posted by bloom25:
I just thought I'd mention to you guys that 3dMark 2001 is IMO a miserable benchmark, as the ONLY video card fully supported in the "Nature" portion is the GF 3.  If you don't have a GF 3 the "Nature" test WILL NOT RUN, meaning you lose over 40% of your possible score.

This makes the benchmark useless for the most part for comparing systems, as only GF 3 cards can score over 5000.  It also means non-GF3 systems get very low scores that are totally video card limited.  (That's why 900 Mhz systems are scoring almost the same as 1.6 Ghz systems.)

On the other hand, 3dMark2000 is a very good benchmark that supports all video cards.  I'd suggest you use that to compare systems.  3dMark2001 only is useful if you have a GF 3 PERIOD.

Problem with 3Dmark2000 is that it does not support all the features.

Instead, people could post up 3dmark 2001 results which are without nature and and those that one other which gives nice bunch of scores for high end cards.
Title: Those applicable- please post 3Dmark2000 scores
Post by: airspro on December 22, 2001, 05:29:00 AM
Quote
Originally posted by Sancho:
Replaced my GF3 Ti500 with my old GeForce 256 SDR back in to see what it would get.  Nothing else changed in my system (1.4GHz Athlon).  3dmark went from 6160 to 1610.


[ 12-19-2001: Message edited by: Sancho ]

I have that card in my pc now , waiting for my new Asus Ti 500 to come in . The ATI DDR was having problems in AH smoke .

I now get a score of "2089" with (1.4GHz Athlon) , driver 21.83 , settings on pc set to best image guality .

This setup is getting 84 fps in AH at most times , 1024 / 768 32bit . Refresh rate is 85 .

Another thing I noticed , with the card set to lesser guality settings wasn't seeing some gv's as fast as my bro's or some dots either , with this card as compared to my ATI v card . But with the higher setting I don't seem to have this problem anymore . ( Thats a "good" thing , hehe )

Edit > Ok with my agp size is changed to 128 with this score above . I checked for my old score with the agp size at 64 was 2083 .

thanks all for the tips and tricks
spro

[ 12-22-2001: Message edited by: airspro ]
Title: Those applicable- please post 3Dmark2000 scores
Post by: 214thCavalier on December 30, 2001, 03:29:00 PM
Just another update MB to an Abit KR7a-Raid 256 PC2100 memory and a XP1500 cpu.

Gonna post 3 CPU speeds so apologies long post, the cpu is an XP1500 which i have modified to unlock the multiplier, so far it runs at XP1900 speeds with standard fsb of 133 so no cooking of ancillary equipment at standard cpu voltage of 1.75 V.

No Vid card oc.
XP1500

DISPLAY
Platform   ASUS V8200 Series v21.81a
CPU Optimization   D3D Pure Hardware T&L
Width   1024
Height   768
Depth   32 bit
Z-Buffering   24 bit
Texture Format   Compressed
Buffering   Double
Refresh Rate   Default
FSAA Mode   None

OPTIONS
Show Title Screens   Yes
Continuous Benchmark   No
Benchmark Run Count   1
Demo Sounds Enabled   Yes
Continuous Demo   No
Game Sound Effects Enabled   Yes
Game Music Enabled   Yes
Game Detail Level   Low

RESULTS
3DMark Score  7409
Game 1 - Car Chase - Low Detail   117.7 fps
Game 1 - Car Chase - High Detail   40.1 fps
Game 2 - Dragothic - Low Detail   118.7 fps
Game 2 - Dragothic - High Detail   62.4 fps
Game 3 - Lobby - Low Detail   114.7 fps
Game 3 - Lobby - High Detail   54.1 fps
Game 4 - Nature   38.4 fps
Fill Rate (Single-Texturing)   845.1 MTexels/s
Fill Rate (Multi-Texturing)   1670.2 MTexels/s
High Polygon Count (1 Light)   20.4 MTriangles/s
High Polygon Count (8 Lights)   4.1 MTriangles/s
Environment Bump Mapping   125.2 fps
DOT3 Bump Mapping   125.3 fps
Vertex Shader   53.5 fps
Pixel Shader   95.4 fps
Point Sprites   19.2 MSprites/s

SYSTEM INFO

System Info Version   2.0
Installation ID   0x00000000
OEM ID   

CPU INFO
CENTRAL PROCESSING UNITS
Manufacturer   AMD
Family   Palomino
Internal Clock   1.30GHz
Internal Clock Maximum   1.46GHz
External Clock   133MHz
Socket Designation   Socket A
Type   unknown
Upgrade   ZIF Socket
Capabilities   MMX, CMov, RDTSC, 3DNow!, Extended 3DNow!, SSE
Version   AMD Athlon(tm) XP1500
CPUID   0x00000662

No Vid card oc.
XP1600

DISPLAY
Platform   ASUS V8200 Series v21.81a
CPU Optimization   D3D Pure Hardware T&L
Width   1024
Height   768
Depth   32 bit
Z-Buffering   24 bit
Texture Format   Compressed
Buffering   Double
Refresh Rate   Default
FSAA Mode   None

OPTIONS
Show Title Screens   Yes
Continuous Benchmark   No
Benchmark Run Count   1
Demo Sounds Enabled   Yes
Continuous Demo   No
Game Sound Effects Enabled   Yes
Game Music Enabled   Yes
Game Detail Level   Low

RESULTS
3DMark Score   7747
Game 1 - Car Chase - Low Detail   120.8 fps
Game 1 - Car Chase - High Detail   44.0 fps
Game 2 - Dragothic - Low Detail   120.9 fps
Game 2 - Dragothic - High Detail   64.3 fps
Game 3 - Lobby - Low Detail   121.8 fps
Game 3 - Lobby - High Detail   57.9 fps
Game 4 - Nature   39.2 fps
Fill Rate (Single-Texturing)   845.1 MTexels/s
Fill Rate (Multi-Texturing)   1670.1 MTexels/s
High Polygon Count (1 Light)   20.4 MTriangles/s
High Polygon Count (8 Lights)   4.1 MTriangles/s
Environment Bump Mapping   127.3 fps
DOT3 Bump Mapping   125.2 fps
Vertex Shader   54.9 fps
Pixel Shader   95.7 fps
Point Sprites   19.2 MSprites/s

SYSTEM INFO

System Info Version   2.0
Installation ID   0x00000000
OEM ID   

CPU INFO
CENTRAL PROCESSING UNITS
Manufacturer   AMD
Family   Palomino
Internal Clock   1.37GHz
Internal Clock Maximum   1.46GHz
External Clock   140MHz
Socket Designation   Socket A
Type   unknown
Upgrade   ZIF Socket
Capabilities   MMX, CMov, RDTSC, 3DNow!, Extended 3DNow!, SSE
Version   AMD Athlon(tm) XP
CPUID   0x00000662


DISPLAY
Platform   ASUS V8200 Series v21.81a
CPU Optimization   D3D Pure Hardware T&L
Width   1024
Height   768
Depth   32 bit
Z-Buffering   24 bit
Texture Format   Compressed
Buffering   Double
Refresh Rate   Default
FSAA Mode   None

OPTIONS
Show Title Screens   Yes
Continuous Benchmark   No
Benchmark Run Count   1
Demo Sounds Enabled   Yes
Continuous Demo   No
Game Sound Effects Enabled   Yes
Game Music Enabled   Yes
Game Detail Level   Low

RESULTS
3DMark Score   8388
Game 1 - Car Chase - Low Detail   130.1 fps
Game 1 - Car Chase - High Detail   50.1 fps
Game 2 - Dragothic - Low Detail   127.3 fps
Game 2 - Dragothic - High Detail   67.5 fps
Game 3 - Lobby - Low Detail   132.6 fps
Game 3 - Lobby - High Detail   63.3 fps
Game 4 - Nature   43.6 fps
Fill Rate (Single-Texturing)   845.2 MTexels/s
Fill Rate (Multi-Texturing)   1670.3 MTexels/s
High Polygon Count (1 Light)   20.4 MTriangles/s
High Polygon Count (8 Lights)   4.1 MTriangles/s
Environment Bump Mapping   127.8 fps
DOT3 Bump Mapping   143.0 fps
Vertex Shader   55.0 fps
Pixel Shader   100.7 fps
Point Sprites   19.2 MSprites/s

And at XP1900 with vid card oc from 240/500 to 260/560 we get,

3DMARK2001 PROJECT FILE

PROJECT
Name   My Benchmark
Description   
Registration Name   
Registration Key   
3DMark Version   200

DISPLAY
Platform   ASUS V8200 Series v21.81a
CPU Optimization   D3D Pure Hardware T&L
Width   1024
Height   768
Depth   32 bit
Z-Buffering   24 bit
Texture Format   Compressed
Buffering   Double
Refresh Rate   Default
FSAA Mode   None

OPTIONS
Show Title Screens   Yes
Continuous Benchmark   No
Benchmark Run Count   1
Demo Sounds Enabled   Yes
Continuous Demo   No
Game Sound Effects Enabled   Yes
Game Music Enabled   Yes
Game Detail Level   Low

RESULTS
3DMark Score   8575
Game 1 - Car Chase - Low Detail   134.6 fps
Game 1 - Car Chase - High Detail   50.6 fps
Game 2 - Dragothic - Low Detail   131.1 fps
Game 2 - Dragothic - High Detail   68.4 fps
Game 3 - Lobby - Low Detail   135.5 fps
Game 3 - Lobby - High Detail   64.4 fps
Game 4 - Nature   44.8 fps
Fill Rate (Single-Texturing)   867.9 MTexels/s
Fill Rate (Multi-Texturing)   1716.1 MTexels/s
High Polygon Count (1 Light)   20.4 MTriangles/s
High Polygon Count (8 Lights)   4.1 MTriangles/s
Environment Bump Mapping   130.5 fps
DOT3 Bump Mapping   152.0 fps
Vertex Shader   55.4 fps
Pixel Shader   102.6 fps
Point Sprites   19.3 MSprites/s

SYSTEM INFO

System Info Version   2.0
Installation ID   0x99fb9f7f
OEM ID   

CPU INFO
CENTRAL PROCESSING UNITS
Manufacturer   AMD
Family   Palomino
Internal Clock   1.56GHz
Internal Clock Maximum   1.56GHz
External Clock   133MHz
Socket Designation   Socket A
Type   unknown
Upgrade   ZIF Socket
Capabilities   MMX, CMov, RDTSC, 3DNow!, Extended 3DNow!, SSE
Version   AMD Athlon(tm) XP
CPUID   0x00000662

Setup as an XP1900 windows runs + loads without errors, 3Dmark 2K1 completes with no errors full test and Prime 95 completes with no errors, every reason to assume it will go faster still but i dont think my heart could stand the risk    :)
Boy was that XP1500 cpu a helluva bargain    :)

[ 01-01-2002: Message edited by: 214thCavalier ]
Title: Those applicable- please post 3Dmark2000 scores
Post by: 2Late4U on December 30, 2001, 05:35:00 PM
Quote
Originally posted by Sancho:
Replaced my GF3 Ti500 with my old GeForce 256 SDR back in to see what it would get.  Nothing else changed in my system (1.4GHz Athlon).  3dmark went from 6160 to 1610.

Anybody got a Radeon 8500 they can post results for?

[ 12-19-2001: Message edited by: Sancho ]


Project Name 2Late4u
 
Operating System Microsoft Windows XP  
DirectX Version 8.00  
 
Mobo Manufacturer Compaq  
Mobo Model 079Ch  
 
CPU AMD Athlon(tm) Processor 1325 Mhz  
FSB 133 MHz  
 
3D Accelerator RADEON 8500/RADEON 8500LE  
Graphics Chipset ATI Radeon 8500  
Driver Version 6.13.10.3286  
Video Memory 64 MB
 
Resolution 1024x768 32bit  
Texture Format Compressed  
FSAA Disabled  
Z-Buffer Depth 24bit  
Frame Buffer Double  
Rendering Pipeline D3D Pure Hardware T&L  
 

 
 3DMark Result 7171 3D marks
 
Game 1 Car Chase - Low Detail 99.4 FPS
Game 1 Car Chase - High Detail 35.0 FPS
Game 2 Dragothic - Low Detail 137.2 FPS
Game 2 Dragothic - High Detail 79.5 FPS
Game 3 Lobby - Low Detail 105.9 FPS
Game 3 Lobby - High Detail 45.1 FPS
Game 4 Nature 27.0 FPS
 
Fill Rate (Single-Texturing) 868.0 MTexels/s
Fill Rate (Multi-Texturing) 1806.7 MTexels/s
 
High Polygon Count (1 light) 29.4 MTriangles/s
High Polygon Count (8 lights) 9.7 MTriangles/s
 
Environment Bump Mapping 101.9 FPS
DOT3 Bump Mapping 103.0 FPS
 
Vertex Shader Speed 91.8 FPS
Pixel Shader Speed 79.0 FPS
Point Sprite Speed 28.1 MSprites/s
Title: Those applicable- please post 3Dmark2000 scores
Post by: mipoikel on December 30, 2001, 05:53:00 PM
I dont have details here but I ran 3Dmark 2001 after I installed my new Creative GF3 Ti200 64mb.

Default test about 3700 points

System:

Asus K7M motherboard
Classic slotA athlon 650mhz
392mb sdram
Creative Geforce 3 Ti 200 64mb ddr

After I installed newest nvidia 4 in 1 drivers result was 4119 points

[ 01-01-2002: Message edited by: mipoikel ]
Title: Those applicable- please post 3Dmark2000 scores
Post by: sprint on December 31, 2001, 09:11:00 AM
Abit BX6r.2
Celeron 600 oc 916Mhz
Vipper 770 Ultra 32 megs
Win 98

3D Mark 2000
Sept 19,01   1:37AM

6047 3DMarks          DX8.1
12456 CPU 3DMarks
*256 Ram

5,850       3DMarks          Dx8.0
12456       CPU 3DMarks
** 128 ram


sprint
*MOL*
Title: Those applicable- please post 3Dmark2000 scores
Post by: 214thCavalier on January 13, 2002, 09:03:09 AM
Latest results all tweaks possible,

3DMARK2001 PROJECT FILE

PROJECT
Name   My Benchmark
Description   
Registration Name   
Registration Key   
3DMark Version   200

DISPLAY
Platform   ASUS V8200 Series v21.81a
CPU Optimization   D3D Pure Hardware T&L
Width   1024
Height   768
Depth   32 bit
Z-Buffering   24 bit
Texture Format   Compressed
Buffering   Double
Refresh Rate   Default
FSAA Mode   None

OPTIONS
Show Title Screens   Yes
Continuous Benchmark   No
Benchmark Run Count   1
Demo Sounds Enabled   Yes
Continuous Demo   No
Game Sound Effects Enabled   Yes
Game Music Enabled   Yes
Game Detail Level   Low

RESULTS
3DMark Score   8743
Game 1 - Car Chase - Low Detail   137.9 fps
Game 1 - Car Chase - High Detail   53.0 fps
Game 2 - Dragothic - Low Detail   131.6 fps
Game 2 - Dragothic - High Detail   68.7 fps
Game 3 - Lobby - Low Detail   139.0 fps
Game 3 - Lobby - High Detail   66.4 fps
Game 4 - Nature   44.8 fps
Fill Rate (Single-Texturing)   863.6 MTexels/s
Fill Rate (Multi-Texturing)   1704.8 MTexels/s
High Polygon Count (1 Light)   20.4 MTriangles/s
High Polygon Count (8 Lights)   4.1 MTriangles/s
Environment Bump Mapping   130.4 fps
DOT3 Bump Mapping   150.6 fps
Vertex Shader   55.8 fps
Pixel Shader   102.8 fps
Point Sprites   19.2 MSprites/s

SYSTEM INFO

System Info Version   2.0
Installation ID   0x99fb9f7f
OEM ID   

CPU INFO
CENTRAL PROCESSING UNITS
Manufacturer   AMD
Family   Palomino
Internal Clock   1.56GHz
Internal Clock Maximum   1.56GHz
External Clock   133MHz
Socket Designation   Socket A
Type   unknown
Upgrade   ZIF Socket
Capabilities   MMX, CMov, RDTSC, 3DNow!, Extended 3DNow!, SSE
Version   AMD Athlon(tm) XP
CPUID   0x00000662
Title: Those applicable- please post 3Dmark2000 scores
Post by: BaneX on January 14, 2002, 05:11:15 PM
Well here's my Benchmark

DISPLAY
Platform   RADEON 7200/RADEON      
CPU Optimization   D3D Hardware T&L
Width   1024
Height   768
Depth   32 bit
Z-Buffering   24 bit
Texture Format   Compressed
Buffering   Double
Refresh Rate   Default
FSAA Mode   None

RESULTS

3DMark Score       2607

Game 1 - Car Chase - Low Detail   41.0 fps
Game 1 - Car Chase - High Detail   15.7 fps
Game 2 - Dragothic - Low Detail   44.4 fps
Game 2 - Dragothic - High Detail   22.6 fps
Game 3 - Lobby - Low Detail   50.7 fps
Game 3 - Lobby - High Detail   24.0 fps
Game 4 - Nature   Not supported by hardware
Fill Rate (Single-Texturing)   243.2 MTexels/s
Fill Rate (Multi-Texturing)   684.8 MTexels/s
High Polygon Count (1 Light)   4.3 MTriangles/s
High Polygon Count (8 Lights)   1.5 MTriangles/s
Environment Bump Mapping   65.3 fps
DOT3 Bump Mapping   38.4 fps
Vertex Shader   24.1 fps
Pixel Shader   Not supported by hardware
Point Sprites   0.3 MSprites/s

DIRECTX INFO
DirectX Version   8.0

DIRECTDRAW INFO
DirectDraw Version    4.08.01.0881

DISPLAY DEVICES
Description   Primary Display Driver
Manufacturer   ATI Tech. - Enhanced
Name   RADEON 7200/RADEON      
Total Local Video Memory   32MB
Total Local Texture Memory   32MB
Total AGP Memory   56MB
Display Driver   ATI2DRAG.DRV
Display Driver Version   4.13.7189
Max Texture Width    2048
Max Texture Height   2048
Max User Clipping Planes   6
Max Active Hardware Lights   8
Max Texture Blending Stages   8
Textures In Single Pass   3
Vertex Shader Version   N/A
Pixel Shader Version   N/A
Max Vertex Blend Matrices   0
Max Texture Coordinates   3

MEMORY INFO
Total Physical Memory   512MB
Free Physical Memory   190.05MB
Total Pagefile Memory   1.50GB
Free Pagefile Memory   1.39GB

MEMORY ARRAYS

MOTHERBOARD INFO
Manufacturer   Asus          
Model   A7V-VM        
Version   1.02          
BIOS Vendor   Phoenix Technologies LTD
BIOS Version   EPP revision 9.00
BIOS Release Date   19/01/01
BIOS Charasteristics   Plug and Play, Flash

MONITOR INFO
MONITORS
Name   HP D5259A Pavilion M70 Monitor
Manufacturer   Hewlett Packard
Max Width   1280
Max Height   1024

OPERATING SYSTEM INFO
Operating System   Microsoft Windows ME
Version   4.90.3000  
Desktop Width   1024
Desktop Height   768
Desktop BPP   32



Bane aka ShrpShtr
Title: Those applicable- please post 3Dmark2000 scores
Post by: AKDejaVu on March 10, 2002, 04:02:42 PM
2001 results:

Operating System Microsoft Windows XP
DirectX Version 8.0
 
Mobo Manufacturer  
Mobo Model i850-W83627
AGP Rates (Current/Available) N/A / N/A
 
CPU Intel Pentium 4 1977 MHz
FSB 100 MHz
Memory 512 MB
 
Graphics Chipset ATI Radeon 8500
Driver Name RADEON 8500
Driver Version 6.13.3276 built by:ATI Technologies Inc.
Video Memory 64 MB
 
Program Version 3DMark2001 Original
Resolution 1024x768 32bit
Texture Format Compressed
FSAA Disabled
Z-Buffer Depth 24bit
Frame Buffer Double
Rendering Pipeline D3D Pure Hardware T&L
 



 
 3DMark Score 7849 3D marks
 
Game 1 Car Chase - Low Detail 125.7 FPS
Game 1 Car Chase - High Detail 45.1 FPS
Game 2 Dragothic - Low Detail 131.3 FPS
Game 2 Dragothic - High Detail 76.8 FPS
Game 3 Lobby - Low Detail 125.1 FPS
Game 3 Lobby - High Detail 56.4 FPS
Game 4 Nature 23.2 FPS
 
Fill Rate (Single-Texturing) 687.1 MTexels/s
Fill Rate (Multi-Texturing) 1806.6 MTexels/s
 
High Polygon Count (1 light) 33.2 MTriangels/s
High Polygon Count (8 lights) 10.1 MTriangels/s
 
Environment Bump Mapping 94.7 FPS
DOT3 Bump Mapping 87.4 FPS
 
Vertex Shader 84.0 FPS
Pixel Shader 78.8 FPS
Advanced Pixel Shader Not run
 
Point Sprite 26.0 MSprites/s
Title: Those applicable- please post 3Dmark2000 scores
Post by: -ammo- on March 10, 2002, 08:04:35 PM
Operating System Microsoft Windows 2000
DirectX Version 8.0
 
Mobo Manufacturer  
Mobo Model  
AGP Rates (Current/Available) N/A / N/A
 
CPU AMD Athlon(tm) XP/MP/4 1396 MHz
FSB 0 MHz
Memory 512 MB
 
Graphics Chipset NVIDIA GeForce3
Driver Name NVIDIA GeForce3
Driver Version 5.13.01.2183
Video Memory 64 MB
 
Program Version 3DMark2001 Original
Resolution 1024x768 32bit
Texture Format Compressed
FSAA Disabled
Z-Buffer Depth 32bit
Frame Buffer Double
Rendering Pipeline D3D Pure Hardware T&L
 



 
 3DMark Score 7476 3D marks
Title: Those applicable- please post 3Dmark2000 scores
Post by: DAVENRINO on March 10, 2002, 09:06:22 PM
My score for 2001 went up 1000 points when I went from ME to XP Home and frame rates went from 75 to 85 in AH at 1280x1024/32 and 85 refresh rate.
DJ229

3DMARK2001 PROJECT FILE

PROJECT
Name   1.4 Athalon/Gforce 3 2183
Description   
Registration Name   
Registration Key   
3DMark Version   300

DISPLAY
Platform   NVIDIA GeForce3
CPU Optimization   D3D Pure Hardware T&L
Width   1024
Height   768
Depth   32 bit
Z-Buffering   32 bit
Texture Format   Compressed
Buffering   Double
Refresh Rate   Default
FSAA Mode   None

OPTIONS
Show Title Screens   Yes
Continuous Benchmark   No
Benchmark Run Count   1
Demo Sounds Enabled   Yes
Continuous Demo   No
Game Sound Effects Enabled   Yes
Game Music Enabled   Yes
Game Detail Level   Low

RESULTS
3DMark Score   6140
Game 1 - Car Chase - Low Detail   95.6 fps
Game 1 - Car Chase - High Detail   36.0 fps
Game 2 - Dragothic - Low Detail   92.2 fps
Game 2 - Dragothic - High Detail   50.5 fps
Game 3 - Lobby - Low Detail   95.7 fps
Game 3 - Lobby - High Detail   44.7 fps
Game 4 - Nature   34.0 fps
Fill Rate (Single-Texturing)   662.8 MTexels/s
Fill Rate (Multi-Texturing)   1370.6 MTexels/s
High Polygon Count (1 Light)   15.6 MTriangles/s
High Polygon Count (8 Lights)   3.1 MTriangles/s
Environment Bump Mapping   106.8 fps
DOT3 Bump Mapping   117.8 fps
Vertex Shader   42.7 fps
Pixel Shader   78.8 fps
Advanced Pixel Shader   56.6 fps
Point Sprites   14.8 MSprites/s

SYSTEM INFO

System Info Version   2.2
Installation ID   0x00000000
OEM ID   

CPU INFO
CENTRAL PROCESSING UNITS
Manufacturer   AMD
Family   Athlon(tm)
Internal Clock   1.37 GHz
Internal Clock Maximum   1.37 GHz
External Clock   133 MHz
Socket Designation   SOCKET A
Type   Central
Upgrade   
Capabilities   MMX, CMov, RDTSC, 3DNow!, Extended 3DNow!
Version   Model 4, Stepping 4
CPUID   0x00000644

CACHES
Level   1
Capacity   128 KB
Type   
Type Details   
Error Correction Type   
Associativity   

Level   2
Capacity   256 KB
Type   
Type Details   
Error Correction Type   
Associativity   

DIRECTX INFO
DirectX Version   8.1

DIRECTDRAW INFO
DirectDraw Version    5.1.2600.0

DISPLAY DEVICES
Description   Primary Display Driver
Manufacturer   NVIDIA
Name   NVIDIA GeForce3
Total Local Video Memory   64 MB
Total Local Texture Memory   64 MB
Total AGP Memory   64 MB
Display Driver   nv4_disp.dll
Display Driver Version   5.13.01.2183
Driver WHQL Certified   Yes
Max Texture Width    4096
Max Texture Height   4096
Max User Clipping Planes   0
Max Active Hardware Lights   8
Max Texture Blending Stages   8
Textures In Single Pass   4
Vertex Shader Version   1.1
Pixel Shader Version   1.1
Max Vertex Blend Matrices   0
Max Texture Coordinates   8
Vendor ID   0x10de
Device ID   0x0200
Sub-System ID   0x001b1545
Revision   0xa3


MEMORY INFO
Total Physical Memory   512 MB
Free Physical Memory   365.54 MB
Total Pagefile Memory   1.22 GB
Free Pagefile Memory   1.12 GB

MEMORY ARRAYS
Max Module Capacity   1 GB
Location   
Use   
Supported Error D&C   
Supported Speeds   
Supported Types   
Supported Voltages   

MEMORY SLOTS
Installed & Enabled Size   512 MB
Form Factor   DIMM
Frequency   0 Hz
Slot   DIMM 2
Manufacturer   
Type   
Type Details   
Enabled Size   512 MB
Total Bit Width   72
Data Bit Width   0

Installed & Enabled Size   0  bytes
Form Factor   
Frequency   0 Hz
Slot   
Manufacturer   
Type   
Type Details   
Enabled Size   0  bytes
Total Bit Width   0
Data Bit Width   0

MOTHERBOARD INFO
Manufacturer   ASUSTeK Computer INC.
Model   
Version   REV 1.xx
BIOS Vendor   Award Software, Inc.
BIOS Version   ASUS   - 30303031
BIOS Release Date   03/10/01
BIOS Properties   Plug and Play, Flash, AGP

CARD SLOTS
Number   1
Designation   PCI-1
Type   PCI
Characteristics   
Data Bus Width   32
Details   Available, Long
Device Class   
Device Name   
Device Manufacturer   
Device Driver Date   
Device Vendor ID   0x0000
Device ID   0x0000
Device Sub-System ID   0x00000000
Device Revision   0x00
IRQ   0

Number   2
Designation   PCI-2
Type   PCI
Characteristics   
Data Bus Width   32
Details   In Use, Long
Device Class   Network Adapter
Device Name   Intel(R) PRO/100 S Desktop Adapter
Device Manufacturer   Intel
Device Driver Date   
Device Vendor ID   0x8086
Device ID   0x1229
Device Sub-System ID   0x00408086
Device Revision   0x0c
IRQ   9

Number   3
Designation   PCI-3
Type   PCI
Characteristics   
Data Bus Width   32
Details   In Use, Long
Device Class   Sound, Video or Game Controller
Device Name   Creative SB Live! Value (WDM)
Device Manufacturer   Creative
Device Driver Date   
Device Vendor ID   0x1102
Device ID   0x0002
Device Sub-System ID   0x80271102
Device Revision   0x08
IRQ   9

Number   4
Designation   PCI-4
Type   PCI
Characteristics   
Data Bus Width   32
Details   In Use, Long
Device Class   Modem
Device Name   U.S. Robotics 56K Voice PCI
Device Manufacturer   U.S. Robotics Corporation
Device Driver Date   
Device Vendor ID   0x12b9
Device ID   0x1008
Device Sub-System ID   0x00aa12b9
Device Revision   0x01
IRQ   9

Number   5
Designation   PCI-5
Type   PCI
Characteristics   
Data Bus Width   32
Details   Available, Long
Device Class   
Device Name   
Device Manufacturer   
Device Driver Date   
Device Vendor ID   0x0000
Device ID   0x0000
Device Sub-System ID   0x00000000
Device Revision   0x00
IRQ   0

Number   6
Designation   PCI-6
Type   PCI
Characteristics   
Data Bus Width   32
Details   In Use, Long
Device Class   Display Adapter
Device Name   NVIDIA GeForce3
Device Manufacturer   NVIDIA
Device Driver Date   
Device Vendor ID   0x10de
Device ID   0x0200
Device Sub-System ID   0x001b1545
Device Revision   0xa3
IRQ   9

SYSTEM DEVICES
Description   PCI standard host CPU bridge
Manufacturer   (Standard system devices)
Vendor ID   0x1022
Device ID   0x700e
Subsystem ID   0x00000000
Revision   0x13

Description   AMD-761 Processor to AGP Controller
Manufacturer   AMD
Vendor ID   0x1022
Device ID   0x700f
Subsystem ID   0x00000000
Revision   0x00

Description   VIA Tech PCI to ISA bridge
Manufacturer   VIA
Vendor ID   0x1106
Device ID   0x0686
Subsystem ID   0x00000000
Revision   0x40

Description   VIA Tech Power Management controller
Manufacturer   VIA
Vendor ID   0x1106
Device ID   0x3057
Subsystem ID   0x80401043
Revision   0x40

Revision   2.0
Rate   1x, 2x, 4x (4x enabled)
Aperture Size   64 MB
Sideband Addressing   supported (disabled)
Fast Write   supported (disabled)

MONITOR INFO
MONITORS
Name   Plug and Play Monitor
Manufacturer   (Standard monitor types)
Max Width   0
Max Height   0

POWER SUPPLY INFO
BATTERIES

OPERATING SYSTEM INFO
Operating System   Microsoft Windows XP
Version   5.1.2600
Service Pack   
Locale   US
Desktop Width   1280
Desktop Height   1024
Desktop BPP   32

HARD DISK INFO
HARD DISKS
Name   ST330620A
Manufacturer   (Standard disk drives)
Capacity   0  bytes
Model   
Interface Type   

Name   ST340016A
Manufacturer   (Standard disk drives)
Capacity   0  bytes
Model   
Interface Type   
Title: Those applicable- please post 3Dmark2000 scores
Post by: Camel on March 12, 2002, 12:31:33 PM
Mad Onion is releasing "System Mark 2002" today. Just a heads up!!

Heres the new system results with alot of Overclocking.


Operating System Microsoft Windows XP
DirectX Version 8.1
 
Mobo Manufacturer ASUSTeK Computer INC.
Mobo Model P4S333
AGP Rates (Current/Available) 4x / 1x 2x 4x  
 
CPU Intel Pentium 4 2557 MHz
FSB 142 MHz
Memory 256 MB
 
Graphics Chipset NVIDIA GeForce3 Ti 200
Driver Name NVIDIA GeForce3 Ti 200
Driver Version 6.13.10.2751
Video Memory 64 MB
 
Program Version 3DMark2001 SE
Resolution 1024x768 32bit
Texture Format Compressed
FSAA Disabled
Z-Buffer Depth 24bit
Frame Buffer Double
Rendering Pipeline D3D Pure Hardware T&L
 



 
 3DMark Score 9026 3D marks
 
Game 1 Car Chase - Low Detail 135.4 FPS
Game 1 Car Chase - High Detail 60.2 FPS
Game 2 Dragothic - Low Detail 124.4 FPS
Game 2 Dragothic - High Detail 69.1 FPS
Game 3 Lobby - Low Detail 148.7 FPS
Game 3 Lobby - High Detail 70.6 FPS
Game 4 Nature 47.3 FPS
 
Fill Rate (Single-Texturing) 764.7 MTexels/s
Fill Rate (Multi-Texturing) 1588.1 MTexels/s
 
High Polygon Count (1 light) 27.7 MTriangels/s
High Polygon Count (8 lights) 5.9 MTriangels/s
 
Environment Bump Mapping 131.8 FPS
DOT3 Bump Mapping 125.0 FPS
 
Vertex Shader 70.0 FPS
Pixel Shader 92.8 FPS
Advanced Pixel Shader 71.5 FPS
 
Point Sprite 17.0 MSprites/s
Title: Those applicable- please post 3Dmark2000 scores
Post by: Hajo on March 13, 2002, 12:56:06 AM
3DMark2000
7369 Benchmark score
Titled My Project (published)

Athlon XP 1600
256DDR
Win98 SE
VisionTek Xtasy GeForce4 Ti 4600 with 128 DDR
Using Default Bench 1024X768- 16 Bit
16Bit Z Buffer
Triple Frame Buffer
D3d Hardware T & L optimizations
Verticle Sync on
FSAA software controled ( not off)



GeForce 4 shows large improvement over the GeForce3 Ti200 I was using.  GeForce3 shows only and avg. of 8 FPS more then the GeForce2GTS Pro with 64 ram I was using.  GeForce4 allows me to use software controled FSAA unstead of leaving it off.
Using 1280X1024 32 bit with verticle sync on and software control of antialiasing, using Shift F1 rendering in the game.  Don't waste the money on the GF3, wait until the GeForce4 comes down in price. (save your milk money)
:)

Game 1 Helocopter Low Detail    149.7 FPS
Game 1 Helocopter Med. Detail    107.8 FPS
Game 1 Helocopter High Detail    47.8

Game 2 Adventure Low Detail    174.4
Game 2 Adventure Med Detail     83.8
Game 2 Adventure High Detail    50.5

Fill Rate (Single Texturing)    1167.9 MTexels/
Fill Rate (Multi Texturing)       2307.1 MTexels/

High Polygon Count (1 Light)  8.5M Triangels
High Polygon Count (4 Lights)  8.5 MTriangels/
High Polygon Count (8 Lights)  8.4 MTriangels/

8MB Texture Rendering Speed   706.1 FPS
16MB Texture Rendering Speed  346.1 FPS
32MB Texture Rendering Speed  189.0 FPS
64MB Texture Rendering Speed    97.9 FPS

Bump Mapping (Emboss 3 Pass)    432.2 FPS
Bump Mapping (Emboss 2 Pass)     622.2 FPS
Bump Mapping (Emboss 1 Pass)    1126.6 FPS
Bump Mapping (Environment)        713.4 FPS
Title: Those applicable- please post 3Dmark2000 scores
Post by: AKDejaVu on March 16, 2002, 10:43:45 AM
2001 with updated ATI Drivers:

Operating System Microsoft Windows XP
DirectX Version 8.0
 
Mobo Manufacturer  
Mobo Model i850-W83627
AGP Rates (Current/Available) N/A / N/A
 
CPU Intel Pentium 4 1977 MHz
FSB 100 MHz
Memory 512 MB
 
Graphics Chipset ATI Radeon 8500
Driver Name RADEON 8500/RADEON 8500LE
Driver Version 6.13.10.6015
Video Memory 64 MB
 
Program Version 3DMark2001 Original
Resolution 1024x768 32bit
Texture Format Compressed
FSAA Disabled
Z-Buffer Depth 24bit
Frame Buffer Double
Rendering Pipeline D3D Pure Hardware T&L

 
3DMark Score 8291 3D marks
 
Game 1 Car Chase - Low Detail 127.8 FPS
Game 1 Car Chase - High Detail 43.6 FPS
Game 2 Dragothic - Low Detail 132.3 FPS
Game 2 Dragothic - High Detail 78.7 FPS
Game 3 Lobby - Low Detail 126.2 FPS
Game 3 Lobby - High Detail 55.1 FPS
Game 4 Nature 44.0 FPS
 
Fill Rate (Single-Texturing) 819.8 MTexels/s
Fill Rate (Multi-Texturing) 1807.1 MTexels/s
 
High Polygon Count (1 light) 33.7 MTriangels/s
High Polygon Count (8 lights) 9.7 MTriangels/s
 
Environment Bump Mapping 109.9 FPS
DOT3 Bump Mapping 88.4 FPS
 
Vertex Shader 87.0 FPS
Pixel Shader 101.3 FPS
Advanced Pixel Shader N/A
 
Point Sprite 28.1 MSprites/s
 
Let's get some of those GeForce4-Ti scores up here.
Title: Those applicable- please post 3Dmark2000 scores
Post by: AKDejaVu on June 07, 2002, 07:08:13 PM
They are out there:

Operating System Microsoft Windows XP
DirectX Version 8.1
 
Mobo Manufacturer Intel Corporation
Mobo Model D850EMV2
AGP Rates (Current/Available) 4x / 1x 2x 4x  
 
CPU Intel Pentium 4 2519 MHz
FSB 133 MHz
Memory 512 MB
 
Graphics Chipset NVIDIA GeForce4 Ti 4600
Driver Name NVIDIA GeForce4 Ti 4600
Driver Version 6.13.10.2832
Video Memory 128 MB
 
Program Version 3DMark2001 SE
Resolution 1024x768 32bit
Texture Format Compressed
FSAA Disabled
Z-Buffer Depth 24bit
Frame Buffer Double
Rendering Pipeline D3D Pure Hardware T&L
 



 
 3DMark Score 11975 3D marks
 
Game 1 Car Chase - Low Detail 194.5 FPS
Game 1 Car Chase - High Detail 65.9 FPS
Game 2 Dragothic - Low Detail 204.6 FPS
Game 2 Dragothic - High Detail 110.4 FPS
Game 3 Lobby - Low Detail 177.1 FPS
Game 3 Lobby - High Detail 83.3 FPS
Game 4 Nature 51.0 FPS
 
Fill Rate (Single-Texturing) 1100.6 MTexels/s
Fill Rate (Multi-Texturing) 2335.4 MTexels/s
 
High Polygon Count (1 light) 52.9 MTriangels/s
High Polygon Count (8 lights) 12.6 MTriangels/s
 
Environment Bump Mapping 139.9 FPS
DOT3 Bump Mapping 155.6 FPS
 
Vertex Shader 101.3 FPS
Pixel Shader 124.4 FPS
Advanced Pixel Shader 98.2 FPS
 
Point Sprite 31.1 MSprites/s
Title: Those applicable- please post 3Dmark2000 scores
Post by: -ammo- on June 08, 2002, 06:01:34 PM
Quote
Originally posted by AKDejaVu

3DMark Score 11975 3D marks
 


oh my!:eek:  thats a mean machine
Title: Those applicable- please post 3Dmark2000 scores
Post by: funkedup on June 08, 2002, 10:57:51 PM
Operating System Microsoft Windows 2000
DirectX Version 8.1
 
Mobo Manufacturer  
Mobo Model  
AGP Rates (Current/Available) 4x / 1x 2x 4x  
 
CPU AMD Athlon(tm) XP/MP/4 1737 MHz
FSB 133 MHz
Memory 512 MB
 
Graphics Chipset NVIDIA GeForce4 Ti 4600
Driver Name NVIDIA GeForce4 Ti 4600
Driver Version 6.13.10.2940
Video Memory 128 MB
 
Program Version 3DMark2001 SE
Resolution 1024x768 32bit
Texture Format Compressed
FSAA Disabled
Z-Buffer Depth 24bit
Frame Buffer Double
Rendering Pipeline D3D Pure Hardware T&L
 



 
 3DMark Score 10372 3D marks
 
Game 1 Car Chase - Low Detail 165.0 FPS
Game 1 Car Chase - High Detail 54.2 FPS
Game 2 Dragothic - Low Detail 187.1 FPS
Game 2 Dragothic - High Detail 109.8 FPS
Game 3 Lobby - Low Detail 138.6 FPS
Game 3 Lobby - High Detail 62.7 FPS
Game 4 Nature 46.5 FPS
 
Fill Rate (Single-Texturing) 1070.4 MTexels/s
Fill Rate (Multi-Texturing) 2320.3 MTexels/s
 
High Polygon Count (1 light) 47.8 MTriangels/s
High Polygon Count (8 lights) 12.6 MTriangels/s
 
Environment Bump Mapping 153.0 FPS
DOT3 Bump Mapping 151.1 FPS
 
Vertex Shader 72.5 FPS
Pixel Shader 119.4 FPS
Advanced Pixel Shader 93.2 FPS
 
Point Sprite 30.3 MSprites/s
Title: Those applicable- please post 3Dmark2000 scores
Post by: 38ruk on June 08, 2002, 11:54:08 PM
Microsoft Windows 98
DirectX Version 8.1
 
Mobo Manufacturer Gigabyte Technology Co., LTD
Mobo Model 7DX
AGP Rates (Current/Available) 4x / 1x 2x 4x  
 
CPU AMD Athlon(tm) Processor 1470 MHz
FSB 139 MHz
Memory 512 MB
 
Graphics Chipset NVIDIA GeForce4 Ti 4400
Driver Name NVIDIA GeForce4 Ti 4400
Driver Version 4.13.01.2832
Video Memory 128 MB
 
Program Version 3DMark2001 SE
Resolution 1024x768 32bit
Texture Format Compressed
FSAA Disabled
Z-Buffer Depth 24bit
Frame Buffer Double
Rendering Pipeline D3D Pure Hardware T&L
 



 
 3DMark Score 8983 3D marks
 
Game 1 Car Chase - Low Detail 131.5 FPS
Game 1 Car Chase - High Detail 43.8 FPS
Game 2 Dragothic - Low Detail 164.8 FPS
Game 2 Dragothic - High Detail 90.2 FPS
Game 3 Lobby - Low Detail 118.9 FPS
Game 3 Lobby - High Detail 55.1 FPS
Game 4 Nature 52.4 FPS
 
Fill Rate (Single-Texturing) 957.3 MTexels/s
Fill Rate (Multi-Texturing) 2121.1 MTexels/s
 
High Polygon Count (1 light) 44.1 MTriangels/s
High Polygon Count (8 lights) 11.5 MTriangels/s
 
Environment Bump Mapping 148.9 FPS
DOT3 Bump Mapping 151.3 FPS
 
Vertex Shader 95.1 FPS
Pixel Shader 117.7 FPS
Advanced Pixel Shader 87.9 FPS
 
Point Sprite 28.4 MSprites/s
 


i havent clocked the card yet but it should clock to a stock 4600 spec
Title: Those applicable- please post 3Dmark2000 scores
Post by: 38ruk on June 09, 2002, 12:33:15 AM
9448 with  card clocked to 300 and 600 think it can go more, prolly keep tinkerin with it     dont wanna burn it up thou 8(      38
Title: Those applicable- please post 3Dmark2000 scores
Post by: Karnak on June 09, 2002, 12:40:14 AM
9963

Is that good?:p
Title: Those applicable- please post 3Dmark2000 scores
Post by: funkedup on June 10, 2002, 02:32:46 AM
I think anything more than about 5000 is probably overkill for AH.  But there are some newer games that can utilize that horsepower.  :)
Title: Those applicable- please post 3Dmark2000 scores
Post by: DAVENRINO on June 10, 2002, 09:13:38 PM
2001 results

 
 Operating System Microsoft Windows XP
DirectX Version 8.1
 
Mobo Manufacturer ASUSTeK Computer INC.
Mobo Model
AGP Rates (Current/Available) 4x / 1x 2x 4x  
 
CPU AMD Athlon(tm) Processor 1400 MHz
FSB 133 MHz
Memory 512 MB
 
Graphics Chipset NVIDIA GeForce4 Ti 4400
Driver Name NVIDIA GeForce4 Ti 4400
Driver Version 6.13.10.2942
Video Memory 128 MB
 
Program Version 3DMark2001 SE
Resolution 1024x768 32bit
Texture Format Compressed
FSAA Disabled
Z-Buffer Depth 24bit
Frame Buffer Double
Rendering Pipeline D3D Pure Hardware T&L
 



 
 3DMark Score 8839 3D marks
 
Game 1 Car Chase - Low Detail 119.9 FPS
Game 1 Car Chase - High Detail 39.1 FPS
Game 2 Dragothic - Low Detail 167.8 FPS
Game 2 Dragothic - High Detail 98.0 FPS
Game 3 Lobby - Low Detail 110.0 FPS
Game 3 Lobby - High Detail 49.0 FPS
Game 4 Nature 57.0 FPS
 
Fill Rate (Single-Texturing) 1039.3 MTexels/s
Fill Rate (Multi-Texturing) 2334.6 MTexels/s
 
High Polygon Count (1 light) 47.1 MTriangels/s
High Polygon Count (8 lights) 12.4 MTriangels/s
 
Environment Bump Mapping 162.3 FPS
DOT3 Bump Mapping 163.4 FPS
 
Vertex Shader 101.9 FPS
Pixel Shader 127.3 FPS
Advanced Pixel Shader 95.7 FPS
 
Point Sprite 30.5 MSprites/s
 
DJ229
Title: Why do my 3DMarks go down?
Post by: funkedup on August 30, 2002, 02:15:58 AM
I went from this:
Operating System Microsoft Windows 2000
DirectX Version 8.1
 
Mobo Manufacturer  
Mobo Model  
AGP Rates (Current/Available) 4x / 1x 2x 4x  
 
CPU AMD Athlon(tm) XP/MP/4 1737 MHz
FSB 133 MHz
Memory 512 MB
 
Graphics Chipset NVIDIA GeForce4 Ti 4600
Driver Name NVIDIA GeForce4 Ti 4600
Driver Version 6.13.10.2940
Video Memory 128 MB
 
Program Version 3DMark2001 SE
Resolution 1024x768 32bit
Texture Format Compressed
FSAA Disabled
Z-Buffer Depth 24bit
Frame Buffer Double
Rendering Pipeline D3D Pure Hardware T&L
 



 
 3DMark Score 10372 3D marks
 
Game 1 Car Chase - Low Detail 165.0 FPS
Game 1 Car Chase - High Detail 54.2 FPS
Game 2 Dragothic - Low Detail 187.1 FPS
Game 2 Dragothic - High Detail 109.8 FPS
Game 3 Lobby - Low Detail 138.6 FPS
Game 3 Lobby - High Detail 62.7 FPS
Game 4 Nature 46.5 FPS
 
Fill Rate (Single-Texturing) 1070.4 MTexels/s
Fill Rate (Multi-Texturing) 2320.3 MTexels/s
 
High Polygon Count (1 light) 47.8 MTriangels/s
High Polygon Count (8 lights) 12.6 MTriangels/s
 
Environment Bump Mapping 153.0 FPS
DOT3 Bump Mapping 151.1 FPS
 
Vertex Shader 72.5 FPS
Pixel Shader 119.4 FPS
Advanced Pixel Shader 93.2 FPS
 
Point Sprite 30.3 MSprites/s


To this:
3DMARK2001 PROJECT FILE

PROJECT
Name My Benchmark
Description
Registration Name
Registration Key
3DMark Version 330

DISPLAY
Platform NVIDIA GeForce4 Ti 4600
CPU Optimization D3D Pure Hardware T&L
Width 1024
Height 768
Depth 32 bit
Z-Buffering 24 bit
Texture Format Compressed
Buffering Double
Refresh Rate Default
FSAA Mode None

OPTIONS
Show Title Screens Yes
Continuous Benchmark No
Benchmark Run Count 1
Demo Sounds Enabled Yes
Continuous Demo No
Game Sound Effects Enabled Yes
Game Music Enabled Yes
Game Detail Level Low

RESULTS
3DMark Score 9059
Game 1 - Car Chase - Low Detail 149.0 fps
Game 1 - Car Chase - High Detail 52.0 fps
Game 2 - Dragothic - Low Detail 138.1 fps
Game 2 - Dragothic - High Detail 85.5 fps
Game 3 - Lobby - Low Detail 119.0 fps
Game 3 - Lobby - High Detail 57.1 fps
Game 4 - Nature 55.3 fps
Fill Rate (Single-Texturing) 611.2 MTexels/s
Fill Rate (Multi-Texturing) 611.2 MTexels/s
High Polygon Count (1 Light) 51.5 MTriangles/s
High Polygon Count (8 Lights) 12.4 MTriangles/s
Environment Bump Mapping 107.8 fps
DOT3 Bump Mapping 84.2 fps
Vertex Shader 89.9 fps
Pixel Shader 93.6 fps
Advanced Pixel Shader 64.3 fps
Point Sprites 30.0 MSprites/s

SYSTEM INFO

System Info Version 2.2
Installation ID 0x00000000
OEM ID

CPU INFO
CENTRAL PROCESSING UNITS
Manufacturer AMD
Family AMD Athlon(TM) XP 2100+
Internal Clock 1.74 GHz
Internal Clock Maximum 1.74 GHz
External Clock 133 MHz
Socket Designation SOCKET A
Type Central
Upgrade
Capabilities MMX, CMov, RDTSC, 3DNow!, Extended 3DNow!, SSE
Version Model 6, Stepping 2
CPUID 0x00000662

CACHES
Level 1
Capacity 128 KB
Type
Type Details
Error Correction Type
Associativity

Level 2
Capacity 256 KB
Type
Type Details
Error Correction Type
Associativity

DIRECTX INFO
DirectX Version 8.1

DIRECTDRAW INFO
DirectDraw Version 5.1.2600.881

DISPLAY DEVICES
Description Primary Display Driver
Manufacturer NVIDIA
Name NVIDIA GeForce4 Ti 4600
Total Local Video Memory 128 MB
Total Local Texture Memory 128 MB
Total AGP Memory 126 MB
Display Driver nv4_disp.dll
Display Driver Version 6.13.10.4041
Driver WHQL Certified No
Max Texture Width 4096
Max Texture Height 4096
Max User Clipping Planes 0
Max Active Hardware Lights 8
Max Texture Blending Stages 8
Textures In Single Pass 4
Vertex Shader Version 1.1
Pixel Shader Version 1.3
Max Vertex Blend Matrices 0
Max Texture Coordinates 8
Vendor ID 0x10de
Device ID 0x0250
Sub-System ID 0x8f05147b
Revision 0xa2
 


Any ideas on what happened?
Title: Those applicable- please post 3Dmark2000 scores
Post by: straffo on August 30, 2002, 03:24:57 AM
you downclocked ?

(I'm not joking)
Title: Those applicable- please post 3Dmark2000 scores
Post by: funkedup on August 30, 2002, 03:59:18 AM
No it is a driver problem.  You'd think that using nVidia's motherboard chipset and nVidia's latest and most expensive video chipset and nVidia's latest drivers I would be assured of good performance.  But NOPE.
Title: Those applicable- please post 3Dmark2000 scores
Post by: straffo on August 30, 2002, 04:17:23 AM
I was thinking of that because your fill rate has been divided by 2 !

it's like the fill rate of a GF 2 :(

what look very strange is this :

Before
Fill Rate (Single-Texturing) 1070.4 MTexels/s
Fill Rate (Multi-Texturing) 2320.3 MTexels/s

Now
Fill Rate (Single-Texturing)611.2 MTexels/s
Fill Rate (Multi-Texturing)611.2 MTexels/s
Title: Those applicable- please post 3Dmark2000 scores
Post by: funkedup on August 30, 2002, 04:39:06 AM
It's very strange.  I did some uninstalling and reinstalling (see other threads), and now it's 11200 3DMarks and 1065.4 MTexels/s and 2325.3 MTexels/s for the two fill rates.  
Whatever, I am happy with the results.  :)
Title: Airspro...what to buy
Post by: RunR on August 31, 2002, 01:08:44 PM
For the sake of saving space...I run a Athlon xp2000, 512 RAM, and the Ti4600.  I get benches over 12,500 standard and over 3800 with 1600x1200 at 4x sampling.  If you want the benchmark test email me at ShakenNoStir@aol.com.

Performance comes at a price...and by the way...I don't tweak anything (ie...overclock).

RunR
Title: Those applicable- please post 3Dmark2000 scores
Post by: DAVENRINO on August 31, 2002, 01:59:53 PM
11424 with everything stock except 4400 at 300-600.
Title: Those applicable- please post 3Dmark2000 scores
Post by: funkedup on September 14, 2002, 06:07:32 AM
Hmmm my computer has made a dramatic recovery with some new drivers.
11167, no OC (http://www.raf303.org/funked/default.txt)
Title: Those applicable- please post 3Dmark2000 scores
Post by: funkedup on September 23, 2002, 10:00:54 PM
Dejavu can't you do better?