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General Forums => Aces High General Discussion => Topic started by: Dimebag on February 05, 2018, 10:51:48 AM

Title: Gv dar
Post by: Dimebag on February 05, 2018, 10:51:48 AM
Sucks
Title: Re: Gv dar
Post by: noman on February 05, 2018, 11:15:13 AM
Another rational argument against GVDAR. Jeez this crap is getting INtolerable.
Title: Re: Gv dar
Post by: DubiousKB on February 05, 2018, 11:24:40 AM
Getting kilt'ed in game sux.   Life sucks then you die. ENJOY!  :devil
Title: Re: Gv dar
Post by: wil3ur on February 05, 2018, 11:32:27 AM
BrINg back 6K Icon range and get rid of GV Dar.  Make AH great again!!!   :old:
Title: Re: Gv dar
Post by: Devil 505 on February 05, 2018, 01:36:31 PM
BrINg back 6K Icon range and get rid of GV Dar.  Make AH great again!!!   :old:

Yes!
Title: Re: Gv dar
Post by: Copprhed on February 05, 2018, 02:25:32 PM
It's just fine the way it is. If you were real men, you'd spend all your time in the AvA where there are no icons. I'd be in there if someone else ever played there.
Title: Re: Gv dar
Post by: eddiek on February 05, 2018, 05:50:59 PM
BrINg back 6K Icon range and get rid of GV Dar.  Make AH great again!!!   :old:
Reduce that 6K to 3K, thin the trees out a bit, eliminate the GV dar, and see how things develop.  Told HT on the phone the other day that back when you could see the GV's on the ground, things were more fun.  I think 6K was excessive, and 3K would be worth a look into...if not, make GV-to-air viz and air-to-GV viz equidistant.......you can't see the GV til 1.5K, the can't see/ID you til then either.  Level the playing field.
On another note...getting that new graphics card helped a bit, but the bigger difference for me was moving up to a 32" monitor.  The GV's are still hard for me to spot, but easier than with the smaller monitor I had. 
Title: Re: Gv dar
Post by: MajWoody on February 05, 2018, 06:25:55 PM
Me being gone for quite some time, I'm not sure exactly how to enable it in aircraft.
What am I missing?

Title: Re: Gv dar
Post by: wil3ur on February 05, 2018, 06:26:33 PM
but the bigger difference for me was moving up to a 32" monitor.  The GV's are still hard for me to spot, but easier than with the smaller monitor I had.

I got one I think was 29 or 32, and it's definitely helped with GV's.  Also fun in Scenarios when I call out dots 3 minutes before anyone else sees them.   :banana:
Title: Re: Gv dar
Post by: Puma44 on February 05, 2018, 07:59:46 PM
inbound.
Title: Re: Gv dar
Post by: The Fugitive on February 05, 2018, 08:40:29 PM
Me being gone for quite some time, I'm not sure exactly how to enable it in aircraft.
What am I missing?

Right click on the map on the notebook. There is a new list entry that says something like GV radar. With it on it displays a red square on the map were an enemy GV is. Im not sure of the square size but it is big enough that you can still hide.

The reason some complain about it is because the old "sit in one spot and rack up a bunch of kills" doesnt work so well any more. You have to move more often and find other spots to hide in.
Title: Re: Gv dar
Post by: MajWoody on February 05, 2018, 10:29:56 PM
Hiya Fugi,
I see GV spawns, and GV sectors. Is sectors the one I want?
Title: Re: Gv dar
Post by: lunatic1 on February 06, 2018, 12:27:47 AM
in before the lock :D there was already 32 or 36 pages on this and a few other things-as a part time GV'r I too wish for this, but believe HiTech already said it stays.
Title: Re: Gv dar
Post by: haggerty on February 06, 2018, 04:01:55 AM
I like it, it creates GV battles much easier now that you know another one is in the general area.  Especially tank towns where you never know if there is another tank because of all the fighters flying overhead flashing everything.  Its still impossible to find a GV on the ground if they are actively hiding.  I'm still able to get to bases and de-ord by myself, or to towns and deack.  It just takes away the sneak raids if you try to use a plane to flash the dar before going in.
Title: Re: Gv dar
Post by: The Fugitive on February 06, 2018, 09:13:12 AM
Hiya Fugi,
I see GV spawns, and GV sectors. Is sectors the one I want?

GV spawns show the spawn points, GV sectors show the red "dar" square.
Title: Re: Gv dar
Post by: DubiousKB on February 06, 2018, 09:42:17 AM
From my experience last night, I learned that an M3 can sit inside town in a tree cluster and not be seen by a storch right above him (tree top level).

I had to land beside him to actually see the vehicle. Strangest thing was that none of the town guns were firing at this M3 which from my POV had shots on him... Very strange and confusing to try and find him. EVEN WITH GV DAR!!!
Title: Re: Gv dar
Post by: Vinkman on February 06, 2018, 10:46:55 AM
I think the dar should only be visible on the map for people in GVs. Planes should not see it.

This would help with quicker ground action [reason for GV dar].
Prevent easy bombing by aircraft. [Reason against GV dar]
Aircraft would require ground support to help them find enemy GVs. Increased player coordination via the radio is a good thing.

 :salute
Title: Re: Gv dar
Post by: Mano on February 06, 2018, 05:02:57 PM
Agree with Vinkman........only GV's should see the GV dar if we have to have GV dar.
otherwise get rid of GV dar!

 :salute
Title: Re: Gv dar
Post by: The Fugitive on February 06, 2018, 08:19:43 PM
The GV dar was added to make it easier to find action according to Hitech. Whether that action is from another GV or a plane looking to drop a bomb on a GV ACTION is ACTION.

The only problem with GV dar is it takes away those player who did nothing but hide in a likely spot and did nothing but pop GVs with out any "danger" to themselves. Now they have to hit and move and it makes it a bit tougher for them.
Title: Re: Gv dar
Post by: MajWoody on February 07, 2018, 02:24:36 AM
GV spawns show the spawn points, GV sectors show the red "dar" square.
I knew about the spawns but wasn't sure if the sectors was the GV dar.
Thanks Fugi.  :salute
Title: Re: Gv dar
Post by: Vinkman on February 07, 2018, 10:41:32 AM
The GV dar was added to make it easier to find action according to Hitech. Whether that action is from another GV or a plane looking to drop a bomb on a GV ACTION is ACTION.
yes yes we all no that the definition of action is action.  We are addressing the effect on the action.
suppose HiTech was looking to create an optimized find-kill-time when engaging an enemy? Gv vs GV was too slow due to the large area a GV had to search. But if a plane can find and engage an enemy GV in 1/10th the time of a GV because the plane is 10 times faster and has a bird's eye view of the area, then it is logical and practical to not apply the GV dar to the plane, because it creates a find-kill-time that isn't optimum because it's too short.    This improves the GV interaction, but degrades the Plane to Gv interaction. breaking it up could be optimum.  ;)

The only problem with GV dar is it takes away those player who did nothing but hide in a likely spot and did nothing but pop GVs with out any "danger" to themselves. Now they have to hit and move and it makes it a bit tougher for them.

So we agree it helps improve GV engagements.  :salute
Title: Re: Gv dar
Post by: JOACH1M on February 07, 2018, 11:07:24 AM
I LIKE GV DAR.


GV’s hide way too easily in AH3 now. Engine off under a tree? Good luck finding them.... even in a Storch!!

Title: Re: Gv dar
Post by: waystin2 on February 08, 2018, 06:59:16 PM
I gv and I fly and I think the gv dar is a great thing.
Title: Re: Gv dar
Post by: molybdenum on February 08, 2018, 07:58:09 PM
I think the dar should only be visible on the map for people in GVs. Planes should not see it.

This would help with quicker ground action [reason for GV dar].
Prevent easy bombing by aircraft. [Reason against GV dar]
Aircraft would require ground support to help them find enemy GVs. Increased player coordination via the radio is a good thing.

 :salute

That would be an acceptable middle ground  to me. I know nothing of coding, technology, etc. so I don't know how feasible it would be. And if someone in tower were to pop into a manned gun on a base and see a GV dar, the change would be essentially meaningless.

But if HT wants GVs to find a fight with GVs (as opposed to GVs being known to be around by 23k aircraft, which is how I first learned of the abomination that is GV dar), your suggestion is a very good one.
Title: Re: Gv dar
Post by: Vinkman on February 09, 2018, 10:59:13 AM
... And if someone in tower were to pop into a manned gun on a base and see a GV dar, the change would be essentially meaningless.

Moly,

not sure what you mean by a manned gun making it meaningless. GV see the dar. No issues with a manned gun seeing it. Am I missing something?  :salute
Title: Gv dar
Post by: Ciaphas on February 09, 2018, 12:48:41 PM
I think what Moly meant was if the GV dar went away and someone in a manned gun spotted a GV the “GV dar” would show in the map as the GV’er would then be spotted.


Sent from my iPhone using Tapatalk
Title: Re: Gv dar
Post by: Vinkman on February 09, 2018, 01:16:04 PM
I think what Moly meant was if the GV dar went away and someone in a manned gun spotted a GV the “GV dar” would show in the map as the GV’er would then be spotted.


Sent from my iPhone using Tapatalk

The GV dar would only visible on you clipboard map if you are on the ground. It would not be visible on the map if you are in the air.  So if you are in a GV or manned gun you would see the GV dar just like being in a GV. So it would change anything  :salute

Title: Re: Gv dar
Post by: Ciaphas on February 09, 2018, 01:38:40 PM
They had radio communication so it is quite plausible that CAS aircraft would see the same thing. I suppose it jest depends on how you want to dilute the concept.


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Title: Re: Gv dar
Post by: icepac on February 09, 2018, 02:53:03 PM
From my experience last night, I learned that an M3 can sit inside town in a tree cluster and not be seen by a storch right above him (tree top level).

I had to land beside him to actually see the vehicle. Strangest thing was that none of the town guns were firing at this M3 which from my POV had shots on him... Very strange and confusing to try and find him. EVEN WITH GV DAR!!!

I get out and kill them with the pistol.
Title: Re: Gv dar
Post by: DubiousKB on February 09, 2018, 03:03:47 PM
I get out and kill them with the pistol.

Awe man, I always do that!!! find out the best most perfect reaction days later... I was trying to auto-pitch up and use the rear gunner in the storch... but it only made him mad....
Title: Re: Gv dar
Post by: molybdenum on February 09, 2018, 06:57:45 PM
The GV dar would only visible on you clipboard map if you are on the ground. It would not be visible on the map if you are in the air.  So if you are in a GV or manned gun you would see the GV dar just like being in a GV. So it would change anything  :salute

What I meant was that if anyone could just pop into a manned gun and discover if there was a GV close by, your otherwise excellent idea would be less so: an in tower player could make a brief tour of front line bases via manned guns and see if there were a GV without risking much time or any (virtual) life to do so. And then? "Cry Havoc, and let loose the Havocs!"  (A20s, my apologies to Shakespeare).
But if GVers are truly seeking a GV vs. GV fight, they don't normally call in bomb****s. They want to have their stealthy, mano a mano fun. And it's the A20 issue that to me makes the GV dar the antithesis to HT's stated desire to help people find a fight. Good GVers don't need a GV dar to find an enemy GV; and even average GVers probably wouldn't call an A20 in if they saw an enemy GV dar (because they want a fight, right? Not for someone else to easily kill something). And A20 vs. GV in my mind isn't a fight at all. It's either hide and seek or execution.

So, I really like your idea. It helps GVs find a fight, doesn't (at least initially) lead to bombs raining down on adventurous enemy GVs, loses the confounding illogic of a 23k plane being aware that there is a GV in the vicinity even though nothing is flashing, and preserves some of the stealthier aspects of the game that I and many others love without limiting GVers' ability to get some action. If HT's definition of "finding a fight" includes bombing defenseless GVs, then I guess your suggestion will probably never happen. But to my mind it strikes the best balance possible between HT's stated desire to help players fight while still preserving much of the strategic angle of the game that many of us love.
Title: Re: Gv dar
Post by: Ciaphas on February 09, 2018, 07:43:21 PM
It seems to me that HiTech wants people to engage in all out war. That’s why we have missions, aircrates and ground rides. I could be wrong and that’s fine if I am but it feels like he is telling us that he wants to see battles that pull GV’rs, attack AC, bombers and fighters in to the fray. It makes sense from my position but then again I am not HiTech.


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Title: Re: Gv dar
Post by: Rodent57 on February 10, 2018, 09:44:26 PM
Dimebag was correct with his original post.


PS Nice to see you on last night Dime!
Title: Re: Gv dar
Post by: 100Coogn on February 10, 2018, 09:49:04 PM
Dimebag was correct with his original post.


PS Nice to see you on last night Dime!

Yes indeed.  His was a well thought out debate over GV Dar.
I'm glad I had a chance to read and review his opinion of the matter.  It really helped me to form my own opinion.  :rolleyes:

Coogan
Title: Re: Gv dar
Post by: Rodent57 on February 10, 2018, 10:08:06 PM
Lice Sucks,

Hemorrhoids Sucks,

GV Dar Sucks ...

IF it takes you more than that  I've got nothing that can help you other than ...

Sea Kelp!
Title: Re: Gv dar
Post by: molybdenum on February 11, 2018, 09:48:18 AM
It seems to me that HiTech wants people to engage in all out war. That’s why we have missions, aircrates and ground rides. I could be wrong and that’s fine if I am but it feels like he is telling us that he wants to see battles that pull GV’rs, attack AC, bombers and fighters in to the fray. It makes sense from my position but then again I am not HiTech.

That's a reasonable guess.
What people don't seem to get is that what you guess actually happens after the kind of base takes I loved to engage in--either at the recently taken base (white-flagged and vulnerable) or at the next base over, as, the opportunity for stealth now gone, I and whomever I could scrape together tried to mount an offensive before the bad guys could react. Sometimes it worked, most times it didn't, but action virtually always ensued. And that's what HT's after, right?

I still really like Copprhead's idea. I hope HT at least considers it. It ought to go a long way toward making the GV dar tolerable to the many players who dislike it.
Title: Re: Gv dar
Post by: Dundee on February 12, 2018, 01:29:02 PM
See Rule #4


Title: Re: Gv dar
Post by: noman on February 12, 2018, 02:42:03 PM
No just your general attitude sucks Dundee. "OH WOE IS ME I CAN'T DRIVE TO THE HQ ANYMORE"  :cry :cry :cry. Just play the game or don't play but quit whining about it.
Title: Re: Gv dar
Post by: gpcustom on February 13, 2018, 06:54:06 AM
Well I come back after a break(bro06562) and I see the GV dar thread is still alive which means the Dar is alive :joystick:
Hmmmmmm interesting  :O
Do we really need to make it even easier to kill GVs in the game? Not challenging anyone just not really sure what was exactly broken in the old format where you had to listen and hunt for a kill. I understand a Dar but me thinkith a ground dar in WWII was a bit far fetched :old:
Title: Re: Gv dar
Post by: noman on February 13, 2018, 07:33:24 AM

Do we really need to make it even easier to kill GVs in the game? Not challenging anyone just not really sure what was exactly broken in the old format where you had to listen and hunt for a kill.

If you think it is easy to still kill a GV with GV dar then you haven't played. With the terrain the way it is, it's still hard to find another gv that is not moving. You could drive right by them and not even know it. And planes not even storches can find a well hidden m3 or lvt in the trees.
Title: Re: Gv dar
Post by: gpcustom on February 13, 2018, 08:00:10 AM
If you think it is easy to still kill a GV with GV dar then you haven't played. With the terrain the way it is, it's still hard to find another gv that is not moving. You could drive right by them and not even know it. And planes not even storches can find a well hidden m3 or lvt in the trees.
Don't think I said anything like that but yeah I think I understand how the game works after 15 years of on line play here. I might not post much but I more than understand how the game works. Once again it seems a bit of a exploit to show GV presence and assist a lack of skill :t
Title: Re: Gv dar
Post by: Arlo on February 13, 2018, 08:58:17 AM
Once again it seems a bit of a exploit to show GV presence and assist a lack of skill

On whose part? Seems a skillful GVer can overcome having their general presence in a rough vicinity known.  ;)
Title: Re: Gv dar
Post by: noman on February 13, 2018, 10:15:40 AM
Do we really need to make it even easier to kill GVs in the game?
Title: Re: Gv dar
Post by: eddiek on February 13, 2018, 10:46:02 AM
 My first thought is that some guys just like to gripe and complain, a lot.
Then I try to see their perspective. 
The game has evolved and changed over the years.  HiTech has done a masterful job of keeping the game alive.  Some will disagree, which is fine.  I just ask that they kindly post a link to the online game they created so we can see how things should be done, and send one to HT, too.  That way he can see all the things he's done wrong and see how the experts would do it.
Been here since early 2000, IIRC.  The game was more......."pure" back then, I feel.
Everyone just came in wanting to engage in combat, fight it out, get back in another plane or tank and go at it again.
Can't remember the exact year, but some of the ground pounders began complaining about the planes coming in and killing their tanks and vehicles (imagine that, in a combat game, some guy killed them?).
One of the complaints that sticks with me is a player complaining about the planes killing him and his perk tank......"might as well not even get it off the base, cause they will kill me and I'll lose my perk points", not the exact quote, more of a paraphrase there.....
So, GV icon range, after pages and pages of debate, was reduced from 6K (which was too much) to 1.5K or less...........which is was too little.
Furballs were not as much fun, it seemed, after that, cause once a player lost the advantage, he would run to........guess what? An Osty or M16 (think this was pre-Wirb days) and the pursuer suddenly found himself surrounded by enemy AA fire, or just back in the tower.
Fast forward a year or two or three, and now you see the numbers in the arenas are down.  Not sure if it was directly because of that, but one squad that I flew with for several years expressed their dissatisfaction with the way the game had turned, and gradually they all left......I'm the only one left.
IMO, when HT began giving in to one segment of the player base, to the detriment of the others......the fundamental part of the game that had attracted so many to log in and fly changed, and not for the better.
All the eye candy in the world won't counteract poor gameplay, or "iffy" behavior, for lack of a better phrase.
It's HT's game, his rules, his playground when it all comes down to the facts.  So we can improvise, adapt, and overcome any changes, or just quit and move one. 
Having said all that, I don't care one way or the other about GV dar.  It lets me know a GV is "somewhere" in the area, which is useful and needed.  But with all the trees in the AH3 terrains, and the ability for GV's to hide from aircraft and other GV's alike, it's nothing more than an indicator.  I can't pinpoint the GV location, still have to fly a search grid and hope that if it's an AA vehicle I see him in time. 
Wanna even things out, make it "fair" for everyone?  Try this:
#1--Clear out the trees and shrubs on the bases, AND around them.  A "tree free" zone of one mile all around all the bases would be a nice start.  I know bustr is working on new terrains, hopefully his efforts will satisfy HT's map requirements and still enable the GV's to do their thing. 
#2--Redo the base defenses.  More AT weapons sighted on or near the perimeter of the bases.  AA weapons toward the center. 
#3--Take the AI defense back where they used to be.  With reduced player numbers, there are too many undefended bases that can and are captured without so much as a defensive shot being fired.  The tendency anymore seems to be to attack undefended bases.  Increase AI's role in holding the line til human players can jump in and start defending the bases themselves.  I've seen GV's drive right past defensive weapons, and never have a shot fired at them.  "Back in the day" the auto guns were fearsome, and you had to be careful when approaching any and all bases.
#4--Do something about the view from the 17pdr AT gun.  You can only see straight ahead, really?
#5--Add some sort of useful gunsight to the 88mm.  The circle might do it for AA work, but for AT firing, no.
#6--Icon range:  Find a happy medium........1.5K is too short, 6K was far too long.  Split the difference and use 3K.  Make icon range between aircraft and GV's equidistant.  Plane can't see the GV icon til 3K, GV can't see the enemy plane icon til 3K.    Do away with GV dar. 
#7--Last but not least, and I know HT is working on it.......add the roads.  The road system if implement correctly, would allow GV's to hit top speed while on the roads, reduced speed while moving cross country or off road.  Go cross country a lot, and face the danger of getting bogged down or stuck, just like real life.

None of these suggestions will be implemented, I know.  Just felt like chiming in to the conversation.
Most sorties I don't even consider bombs or rockets, cause air to ground is not what I log in hoping to do.  It's when a base is threatened by GV's that I find myself loading up with bombs/rockets and playing with the GV guys. 
Last resort, one that I think has been tried, but was not too successful, is place islands with GV bases on them where aircraft can't reach them, and allow the GV guys to do their thing with little or no interference.  Put redwood forests on them so they can hide and shoot, but if they venture onto the parts of the maps where aircraft usually play, the gloves come off and they are just as exposed as their aerial nemeses.

Gonna take a break and put on the Nomex............something tells me there will be flames now........... :bolt:
Title: Re: Gv dar
Post by: wil3ur on February 13, 2018, 10:59:01 AM
Don't think I said anything like that but yeah I think I understand how the game works after 15 years of on line play here. I might not post much but I more than understand how the game works. Once again it seems a bit of a exploit to show GV presence and assist a lack of skill :t

Have you played since AH3?  They literally disappear behind tree masking layers and cannot be seen, even with the planes designed to spot them flying directly over them within 800 yards (supposed to have 3K icon distance).  Even with the dar, they're still practically impossible to find if stopped and shut down.
Title: Re: Gv dar
Post by: Dimebag on February 13, 2018, 11:29:22 AM
Dimebag was correct with his original post.


PS Nice to see you on last night Dime!


Haha. You too <S>ir

Bring back 85/88 and Trinity!!!!
Title: Re: Gv dar
Post by: gpcustom on February 13, 2018, 11:34:52 AM
Have you played since AH3?  They literally disappear behind tree masking layers and cannot be seen, even with the planes designed to spot them flying directly over them within 800 yards (supposed to have 3K icon distance).  Even with the dar, they're still practically impossible to find if stopped and shut down.
Ahhhh but thats the point of GVing :aok
Town or base will flash if close enough so there was already the key markers of activity near a base. Have been gone for a month so perhaps I will find it pleasant upon my return later on today. Miss DR7 and the gang so if you see BRO06562 <S>
Title: Re: Gv dar
Post by: SlipKnt on February 13, 2018, 12:36:21 PM
I added a wish to the wishlist and would like y'all to weigh in on it.  Maybe I am not thinking about something but I believe I have a good idea about GV Radar.

http://bbs.hitechcreations.com/smf/index.php?action=post;board=287.0

Thanks!

 :rock
Title: Re: Gv dar
Post by: Dundee on February 13, 2018, 04:20:35 PM
Have you played since AH3?  They literally disappear behind tree masking layers and cannot be seen, even with the planes designed to spot them flying directly over them within 800 yards (supposed to have 3K icon distance).  Even with the dar, they're still practically impossible to find if stopped and shut down.

LOL that was funny
Title: Re: Gv dar
Post by: lunatic1 on February 14, 2018, 06:50:54 AM
1 aspect of the gv dar nobody has mentioned-escape. if your in the field-lets say by town and they take your base and your trying to make a runs for it-the gv dar lets the attackers track and follow you-I was lucky last night I killed the tank that was chasing me-and the P-38 ran out of rockets-although he did track me he landed and I got a green end sortie. but with gv dar it's almost impossible to escape.
Title: Re: Gv dar
Post by: popeye on February 14, 2018, 08:02:47 AM
Another aspect of the GV dar that would not be duplicated by flashing base/town is that it informs attackers that there is a GV defending.  So, the attackers can wait to release troops or keep their M3 hidden until the GV dar disappears.  Not saying good or bad, but it is an advantage for attackers that didn't exist before GV dar was implemented.
Title: Re: Gv dar
Post by: haggerty on February 14, 2018, 08:18:57 AM
Another aspect of the GV dar that would not be duplicated by flashing base/town is that it informs attackers that there is a GV defending.  So, the attackers can wait to release troops or keep their M3 hidden until the GV dar disappears.  Not saying good or bad, but it is an advantage for attackers that didn't exist before GV dar was implemented.

Red end sortie gives the same info.
Title: Re: Gv dar
Post by: popeye on February 14, 2018, 08:31:24 AM
Red end sortie gives the same info.

Doh!

Ok, the C-47 can wait to drop troops until the GV dar disappears.    :D
Title: Re: Gv dar
Post by: redcatcherb412 on February 14, 2018, 12:11:30 PM
Have you played since AH3?  They literally disappear behind tree masking layers and cannot be seen, even with the planes designed to spot them flying directly over them within 800 yards (supposed to have 3K icon distance).  Even with the dar, they're still practically impossible to find if stopped and shut down.
Avid GVers pay Skuzzy an extra .25 a month for the special camo netting cloak of invisibility.  :cheers:
Title: Re: Gv dar
Post by: Vinkman on February 14, 2018, 12:12:24 PM
Have you played since AH3?  They literally disappear behind tree masking layers and cannot be seen, even with the planes designed to spot them flying directly over them within 800 yards (supposed to have 3K icon distance).  Even with the dar, they're still practically impossible to find if stopped and shut down.

I'm a novice at bombing GVs from planes. But I have done it in several different planes and the idea that you can't find a Gv is overstating it.
1) In open terrain it's extremely easy. 
2) in a forest it's hard but not too hard. It makes you fly low enough that the GV has a chance to shoot you, which is fair. It also seems very realistic because finding a tank in forest from an airplane was probably extremely difficult in real life.

 :salute
Title: Re: Gv dar
Post by: redcatcherb412 on February 14, 2018, 12:17:02 PM
I'm a novice at bombing GVs from planes. But I have done it in several different planes and the idea that you can't find a Gv is overstating it.
1) In open terrain it's extremely easy. 
2) in a forest it's hard but not too hard. It makes you fly low enough that the GV has a chance to shoot you, which is fair. It also seems very realistic because finding a tank in forest from an airplane was probably extremely difficult in real life.

 :salute

8thjinx, Lunatic and Hoagi are relentless circling the GV dar block till they find you. 
Have rarely reached a field or town objective if those guys are looking hard for you.

If Jinx gets bored in the air then you will certainly have a t34 on your tail.
Title: Re: Gv dar
Post by: Vinkman on February 14, 2018, 03:44:17 PM
8thjinx, Lunatic and Hoagi are relentless circling the GV dar block till they find you. 
Have rarely reached a field or town objective if those guys are looking hard for you.

If Jinx gets bored in the air then you will certainly have a t34 on your tail.

true. What I proposed was the GV dar not be visible on the clipboard the flying arircraft. The complaint is that it would be impossible to find GVs from planes. I'm arguing that it's too easy with the GV Dar and just right without it.
...and that GV dar should remain for GV fighting GVs.

Ok continue....
Title: Re: Gv dar
Post by: Randy1 on February 14, 2018, 03:53:25 PM
As I have posted before, the gv-dar is just another turn of the knife in the GV back.

Like spawn camping, it really hurts GV game play.
Title: Re: Gv dar
Post by: bustr on February 14, 2018, 06:48:47 PM
Wanting the GV spawns to not have trees getting in the way along with complaining trees in general are klingon cloaking devices giving enemy GV's an unfair advantage is asking for Hitech to bring back the terrible AH2 suicide spawn camps. Individuals landed 50 kills an evening by only pressing a button on their joystick while being lauded masters of the camp. Because average AH2 spawns were not much different than handing a kill to everyone the moment you hit the spawn button once the campers heard the dinner bell. Then asking for v85 and the original CraterMA tank arena sniper fest just reinforces that wish. I used to get private questions about why I didn't setup spawns so tanks had the advantage of elevation and clear shots over the target location since life was so unfair to GVers. Those were back handed requests to give a single tank the ability to de-ack a field then destroy the vHanger solo before solo taking down the town. Even my own squad mates who are GVers wanted to know why I wouldn't give them that kind of an advantage..... :headscratch:

Now in AH3 what is demanded is being invisible at will while doing anything the GV driver wants until it's too late for the defenders becasue that is some how fair and socially just to a discriminated class of player called Gver. Otherwise, Hitech has only himself to blame for being unWoke and unaware to these injustices because all the Gver's might leave in solidarity....... :rolleyes:
Title: Re: Gv dar
Post by: Dundee on February 14, 2018, 08:29:32 PM
Wanting the GV spawns to not have trees getting in the way along with complaining trees in general are klingon cloaking devices giving enemy GV's an unfair advantage is asking for Hitech to bring back the terrible AH2 suicide spawn camps. Individuals landed 50 kills an evening by only pressing a button on their joystick while being lauded masters of the camp. Because average AH2 spawns were not much different than handing a kill to everyone the moment you hit the spawn button once the campers heard the dinner bell. Then asking for v85 and the original CraterMA tank arena sniper fest just reinforces that wish. I used to get private questions about why I didn't setup spawns so tanks had the advantage of elevation and clear shots over the target location since life was so unfair to GVers. Those were back handed requests to give a single tank the ability to de-ack a field then destroy the vHanger solo before solo taking down the town. Even my own squad mates who are GVers wanted to know why I wouldn't give them that kind of an advantage..... :headscratch:

Now in AH3 what is demanded is being invisible at will while doing anything the GV driver wants until it's too late for the defenders becasue that is some how fair and socially just to a discriminated class of player called Gver. Otherwise, Hitech has only himself to blame for being unWoke and unaware to these injustices because all the Gver's might leave in solidarity....... :rolleyes:

Well you had mentioned that the maps your working on all have a common thread and that was to contain GV movements on your maps that you were authoring. So it comes as no surprise that even your own team mates were asking for a break. I would like to bring to light when you hinder game play in any form in a game.........it hinders the game.
Title: Re: Gv dar
Post by: Arlo on February 15, 2018, 08:46:56 AM
Someone seems confused about advantage and hindrance.
Title: Re: Gv dar
Post by: bustr on February 15, 2018, 04:07:23 PM
Well you had mentioned that the maps your working on all have a common thread and that was to contain GV movements on your maps that you were authoring. So it comes as no surprise that even your own team mates were asking for a break. I would like to bring to light when you hinder game play in any form in a game.........it hinders the game.

Funny way to admit what you are whining about is GV's arn't invisible, and spawns placed 500ft above fields with a clear line of fire so a single tank can de-ack, take down the vhanger and do the same to the town. That is the poster child of imbalanced game play which is a primary requirement to get a terrain accepted for the Melee arena. They sneak in becasue Hitech does not have the time to drive every spawn. I set "one" up just to test this if Hitech let it go becasue it was "only" one. My squad mates knew they would never get what you are salivating over in this delusion. Contain, you have finally lost it with your one man white whale crusade.

Dundee go play super mario brothers, you have moved into that realm of absurdity.
Title: Re: Gv dar
Post by: wil3ur on February 15, 2018, 10:18:08 PM
Funny way to admit what you are whining about is GV's arn't invisible, and spawns placed 500ft above fields with a clear line of fire so a single tank can de-ack, take down the vhanger and do the same to the town. That is the poster child of imbalanced game play which is a primary requirement to get a terrain accepted for the Melee arena. They sneak in becasue Hitech does not have the time to drive every spawn. I set "one" up just to test this if Hitech let it go becasue it was "only" one. My squad mates knew they would never get what you are salivating over in this delusion. Contain, you have finally lost it with your one man white whale crusade.

Dundee go play super mario brothers, you have moved into that realm of absurdity.

I've never been a huge GVer, but I've done this quite a bit now in the last few weeks (overall sorties and such) and I've had no problem doing exactly what's described as the fuss with the GV dar.  What happens and what the real gripe is, they now know a GV is there so don't up, or their prey doesn't up because they know a GV's there and they don't get free kills for the two hours they sit there being a dweeb.
Title: Re: Gv dar
Post by: molybdenum on February 16, 2018, 06:00:34 AM

Now in AH3 what is demanded is being invisible at will while doing anything the GV driver wants until it's too late for the defenders becasue that is some how fair and socially just to a discriminated class of player called Gver. Otherwise, Hitech has only himself to blame for being unWoke and unaware to these injustices because all the Gver's might leave in solidarity....... :rolleyes:

1) The "invisible at will" thing is hyperbole at best and deliberate untruth at worst. The people most upset about the GV dar don't want invisibility, they want a reasonable chance to get to target before they get detected. I'm guessing that the focus on the BB having turned to how hard it is to see GVs nowadays is in large part because of the GV dar: potential bomb****s instantly know a GV is there and roughly where. When they up in response, the GV is forced to hide to save its life.

2) I've said it before and I'll say it again: if players are forced into a type of game play they find less enjoyable, some will leave, some will adapt, and some will simply be less inclined to play even if they're still subscribers. If the dar remains a fixture in AH3, I hope for your guys's sake that it helps achieve whatever big picture long term vision HT had when he instituted it. It's clearly cost the game a fair # of dedicated players in the short term.
Title: Re: Gv dar
Post by: waystin2 on February 16, 2018, 06:42:50 AM
Game works great.  Keep up the good work HTC. :aok
Title: Re: Gv dar
Post by: lunatic1 on February 16, 2018, 09:06:58 AM
after having spent most time gving this tour.614 sorties 509 kills 277 deaths not all my tanks-I now have mixed feelings about the gv dar. while a gv dar will tell you a gv or gvs are on that field(a flashing base will tell you something is there) and what section the vehicle is in, you still have to find it. and the hunt can be fun just listen for the engine is all you have to do. leave the gv dar or dump it makes no difference to me anymore.
as for using a plane to find a gv-just a matter of expediency for me.
Title: Re: Gv dar
Post by: RODBUSTR on February 16, 2018, 10:39:46 AM
    Does the squeaky wheel get the grease?   Or does the gver get greased?   from the feedback it appears GV pans overwhelm the pics.  My solution thus far is to stop being a ground target.  Have a blast.
Title: Re: Gv dar
Post by: 8thJinx on February 16, 2018, 02:40:47 PM
after having spent most time gving this tour.614 sorties 509 kills 277 deaths not all my tanks-I now have mixed feelings about the gv dar. while a gv dar will tell you a gv or gvs are on that field(a flashing base will tell you something is there) and what section the vehicle is in, you still have to find it. and the hunt can be fun just listen for the engine is all you have to do. leave the gv dar or dump it makes no difference to me anymore.
as for using a plane to find a gv-just a matter of expediency for me.

It does make the hunt a bit more fun, and a lot less frustrating.  But to be honest, it did completely remove part of the GV game.  I think it might be worth it to put up something like the old midwar map, sans GV dar, just to give some folks an outlet.
Title: Re: Gv dar
Post by: Devil 505 on February 16, 2018, 03:14:55 PM
    Does the squeaky wheel get the grease?   Or does the gver get greased?   from the feedback it appears GV pans overwhelm the pics.  My solution thus far is to stop being a ground target.  Have a blast.

Maybe the noisy wheel does not need grease and needs to get over itself.
Title: Re: Gv dar
Post by: bustr on February 16, 2018, 03:37:12 PM
I was looking at some tank combat videos from WT today, from what a player was talking about, in the WT realism match arena he was bragging about main gunning a Ju87. And WT has GVDAR so tanks can find each other becasue of the timer on the match. So even WT is allowing planes to bomb tanks in their version of realism. I guess our sqweeky wheels will all go play in their super mario brothers level arenas. Wonder how they are going to sqweek at Gaijin to get rid of the WT GVDAR??

It tells you exactly where the enemy tank is in the deepest rubble, hiding in buildings, behind trees, in brush, down in a canyon. There is absolutely no hiding or sneaking anything in WT with that DAR.... :rofl
Title: Re: Gv dar
Post by: wil3ur on February 16, 2018, 03:43:40 PM
WoT has GV Dar too...    :noid
Title: Re: Gv dar
Post by: The Fugitive on February 16, 2018, 03:51:58 PM
It does make the hunt a bit more fun, and a lot less frustrating.  But to be honest, it did completely remove part of the GV game. I think it might be worth it to put up something like the old midwar map, sans GV dar, just to give some folks an outlet.

Yes, that is what wee need now with such low numbers, spliting the arena.
Title: Re: Gv dar
Post by: Wiley on February 16, 2018, 03:59:46 PM
Yes, that is what wee need now with such low numbers, spliting the arena.

Well, the way they seem to not want to interact with anything other than other GVs and buildings, it would likely make them happier and more inclined to stick around.  Instead of midwar though, I'd suggest making it a GV only arena as that seems to be what they actually desire.

Wiley.
Title: Re: Gv dar
Post by: bustr on February 16, 2018, 04:50:09 PM
If it was going to work today with our low numbers, Hitech could just put back in the GV only arena that Waffle built that I don't think anyone was ever using.

When you have 300-400 players you can open a plethora of self segregation arenas. And the blip of numbers that played in them was just a blip in the face of 300-400. None of them seem inclined to man up and run a special custom arena for the roughly 16 guys doing all the screaming at Hitech. Now they could go to wwIIonline for a hiding and sneaking game  along with their own numbers problems on a never changing fixed 32500sq mile map. The company PR's about it having never changed since they opened their doors. The enemy will know where your tanks are becasue it's an unchanging map of Europe and you have to follow roads and fixed objective captures against defended positions. Looks like they have tank bombing there like we do. Someone introduced town resupply and it's taxing the brigades becasue they don't seem to have enough to provide the support let alone back fill to protect their lines. Or they can go to WT with absolutely no hiding or sneaking and GVDAR that makes ours look like a braille guide for finding tanks.

Personally I got tired of being kicked in the teeth by them becasue I wouldn't let them hijack my terrains and build their gamey utopias. I got the impression they believed I owed them becasue they were forcing their GV ideas on me and I should be honored and ecstatic. :rolleyes: 

Title: Re: Gv dar
Post by: Devil 505 on February 16, 2018, 04:56:30 PM
None of them seem inclined to man up and run a special custom arena for the roughly 16 guys doing all the screaming at Hitech.

Is it even that many?
Title: Re: Gv dar
Post by: 1stpar3 on February 17, 2018, 12:09:52 AM
8thjinx, Lunatic and Hoagi are relentless circling the GV dar block till they find you. 
Have rarely reached a field or town objective if those guys are looking hard for you.

If Jinx gets bored in the air then you will certainly have a t34 on your tail.
WHAT! I didn't even crack your top 5 list :uhoh. I shall try harder :devil There was a time that I was feeling a bit guilty when I bombed ya...I got over it,but was true non the less :rock
Title: Re: Gv dar
Post by: lunatic1 on February 17, 2018, 08:30:54 AM
Well, the way they seem to not want to interact with anything other than other GVs and buildings, it would likely make them happier and more inclined to stick around.  Instead of midwar though, I'd suggest making it a GV only arena as that seems to be what they actually desire.

Wiley.
we don't need a separate arena for gv's. they have a Thursday night tank fights in the ava or 1 of the sea's arenas, I don't think I have ever seen more than 15 people in there.
Title: Re: Gv dar
Post by: redcatcherb412 on February 17, 2018, 08:59:10 AM
WHAT! I didn't even crack your top 5 list :uhoh. I shall try harder :devil There was a time that I was feeling a bit guilty when I bombed ya...I got over it,but was true non the less :rock
:rofl  I was thinking about putting you on there, but you always seemed to find me very quickly before serving my 500lb omelette instead of hunting me for 10 minutes, but you are on my top 5 for number of deliveries.  :salute
Title: Re: Gv dar
Post by: 1stpar3 on February 21, 2018, 11:29:36 PM
 :rofl ok then, I feel guilty now :x I like the fact that you don't RAGE Pm, cause I could have deserved it a few times :devil Salute Brother :rock
Title: Re: Gv dar
Post by: Dimebag on February 26, 2018, 09:11:14 PM
Remember when you used to be able to drive a m3 to a
Freshly deacked vbase and not know there was a tank there waiting for you?

Now the only way they can hide is to be in a manned gun, if they’re still up.


And kinda random but no matter what anyone says, 85/88, 135,a1 fights were always loaded with players

Bombers
Gvs
Fighters
Cvs
bomb****s
Lancstukas

60% of online players

All in one small area

Gosh, that was fun to me
Title: Re: Gv dar
Post by: scott66 on February 26, 2018, 10:44:05 PM
I refuse to kill redcatcher... He is my friend :neener: :devil
Title: Re: Gv dar
Post by: Oldman731 on February 27, 2018, 06:13:36 AM
I refuse to kill redcatcher... He is my friend


Those are the ones most fun to kill.

- oldman
Title: Re: Gv dar
Post by: redcatcherb412 on February 27, 2018, 08:59:06 AM
Awwwww shux  guys, now yer going to make me blush. :P

my  M4  is always available for target practice, but watch out, sometimes I wake up enough to fire back.   :old:

Always fun  :salute
Title: Re: Gv dar
Post by: Mano on February 27, 2018, 01:36:04 PM
I refuse to kill redcatcher... He is my friend :neener: :devil

I like Redcatcher too, but he gets M-8'd like everyone else.    :D :D :D

 :neener:
Title: Re: Gv dar
Post by: redcatcherb412 on February 27, 2018, 01:56:59 PM
I like Redcatcher too, but he gets M-8'd like everyone else.    :D :D :D

 :neener:
That he does, that he does  :salute :aok
Title: Re: Gv dar
Post by: CAV on February 27, 2018, 04:28:24 PM
Quote
60% of online players

All in one small area

Gosh, that was fun to me

If you're playing an arcade game, like War Thunder, you might be having fun.

But for years we have been told that Aces High is a massive multi-player online combat simulation centered around the World War II air-war

If it is a simulation about combat....then that was 60% of your combat power not doing anything useful. One of the biggest things that's always been broken in Aces High is having a logistic system where no side ever runs out of equipment :huh

Till Aces High has a strategic resupply system focused on replacement of equipment losses due to combat at bases.... we will never be able to kill our way to victory in a furball or spawn camp GV battle.







Title: Re: Gv dar
Post by: Devil 505 on February 27, 2018, 04:35:58 PM
If you're playing an arcade game, like War Thunder, you might be having fun.

But for years we have been told that Aces High is a massive multi-player online combat simulation centered around the World War II air-war

If it is a simulation about combat....then that was 60% of your combat power not doing anything useful. One of the biggest things that's always been broken in Aces High is having a logistic system where no side ever runs out of equipment :huh

Till Aces High has a strategic resupply system focused on replacement of equipment losses due to combat at bases.... we will never be able to kill our way to victory in a furball or spawn camp GV battle.

This game is a simulator of combat between individually controlled machines, not a total war simulator. If you had your wish, you would deny use of those machines through attrition and the game would become literally unplayable.
Title: Re: Gv dar
Post by: scott66 on February 27, 2018, 04:57:07 PM
I like Redcatcher too, but he gets M-8'd like everyone else.    :D :D :D

 :neener:
perk the m8!!! :cheers:
Title: Re: Gv dar
Post by: redcatcherb412 on February 27, 2018, 06:15:47 PM
we will never be able to kill our way to victory
HT could send Skuzzy to your house to trip over your router wire knocking you offline when your cartoon weapon of choice gets destroyed. Now that's attrition.  :noid :joystick:
Title: Re: Gv dar
Post by: The Fugitive on February 27, 2018, 08:46:49 PM
If you're playing an arcade game, like War Thunder, you might be having fun.

But for years we have been told that Aces High is a massive multi-player online combat simulation centered around the World War II air-war

If it is a simulation about combat....then that was 60% of your combat power not doing anything useful. One of the biggest things that's always been broken in Aces High is having a logistic system where no side ever runs out of equipment :huh

Till Aces High has a strategic resupply system focused on replacement of equipment losses due to combat at bases.... we will never be able to kill our way to victory in a furball or spawn camp GV battle.

You have your wish, try the Scenarios or FSOs. Kill your way to a win everytime.
Title: Re: Gv dar
Post by: Dundee on March 01, 2018, 10:12:58 AM
perk the m8!!! :cheers:

Tyfoo will never stand for that
Title: Re: Gv dar
Post by: Slade on March 01, 2018, 12:00:23 PM
I just wanted to add...there was no collusion

between the GV Dar and icon range.
Title: Re: Gv dar
Post by: Mano on March 01, 2018, 02:03:49 PM
perk the m8!!! :cheers:

We don't need to perk the little harmless M-8.

But we do need to chain up when things get icy.............right Scotty?

(https://i.pinimg.com/736x/ef/f9/a3/eff9a30a605b22d9b1e13e6c19ab4af5.jpg)

 :D
Title: Re: Gv dar
Post by: ccvi on March 01, 2018, 03:35:50 PM
If you had your wish, you would deny use of those machines through attrition and the game would become literally unplayable.

The moment it becomes unplayable is the moment the war is won/lost and restarts. Unplayability is not the problem. The problem is that a single noob can abuse and lose so much equipment that all attempts to win of players on the same side are futile.
Title: Re: Gv dar
Post by: scott66 on March 02, 2018, 12:31:16 AM
We don't need to perk the little harmless M-8.

But we do need to chain up when things get icy.............right Scotty?

(https://i.pinimg.com/736x/ef/f9/a3/eff9a30a605b22d9b1e13e6c19ab4af5.jpg)

 :D
as little as I can get away with my friend
Title: Re: Gv dar
Post by: JakJak on March 02, 2018, 10:39:27 AM
2.0k icons, oxygen tanks that can break, all 5.0 eny planes cost at least 1 perk point, an option to select complex engine management for increased perk points if activated and no elevator trim to pull out of compressed dives!! Just to name a few things off my wish list.  :airplane: :evil: