Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: JOACH1M on August 27, 2014, 09:35:24 PM

Title: What AH needs...
Post by: JOACH1M on August 27, 2014, 09:35:24 PM
Aces high has always allowed us to fly from point A to B, but as of lately we are missing what is in-between A and B.  Aces High needs something that happens midway through the journey... It used be here...I remember it! :old:








 :noid :noid
Title: Re: What AH needs...
Post by: Max on August 27, 2014, 09:37:29 PM
 :headscratch:
Title: Re: What AH needs...
Post by: Stang on August 27, 2014, 09:39:33 PM
Mmmbbbbaaaaaaaaa.

 :bolt:

And he was on last night. And he'd have to change his name to Allthetime or Migraine or Constantearring or Squeakersqueak for your statement accurate.
Title: Re: What AH needs...
Post by: Nath[BDP] on August 27, 2014, 09:49:27 PM
I miss wwhen fights happened BETWEEN the damn fields.  Now everything is either over or next to ack. 
Title: Re: What AH needs...
Post by: JOACH1M on August 27, 2014, 09:51:31 PM
I miss wwhen fights happened BETWEEN the damn fields.  Now everything is either over or next to ack. 
Very true indeed...
Title: Re: What AH needs...
Post by: JimmyC on August 27, 2014, 09:59:41 PM
Strangely midway seems to be on start up
Midway and at final destination...
Constant twittering ...the sound of midways waffle and drivel
Constant midway.....arrrrrrh
Title: Re: What AH needs...
Post by: Latrobe on August 27, 2014, 10:01:49 PM
I miss wwhen fights happened BETWEEN the damn fields.  Now everything is either over or next to ack. 

I noticed that as well. Horde A would steamroll over to B's base, deack and vulch anything that would up until everyone was out of fuel or ammo. B players would not up because the base was being vulched. As soon as A players started rtb'ing from lack of fuel or ammo, B players would up their horde, fly the A's base, and do the same to them. This swings back and forth until people log off for the night or everyone moves to a different base to do it all over again.

I remember when fights were between bases as well and I miss those fights.  :(
Title: Re: What AH needs...
Post by: Zacherof on August 27, 2014, 10:27:39 PM
I miss wwhen fights happened BETWEEN the damn fields.  Now everything is either over or next to ack. 
mehhhh then some turfs fly from 10 bases away to pick pick pick pick, then you sapy them and your a cheater :confused:
Title: Re: What AH needs...
Post by: JOACH1M on August 27, 2014, 11:47:13 PM
mehhhh then some turfs fly from 10 bases away to pick pick pick pick, then you sapy them and your a cheater :confused:
yes  :banana:
Title: Re: What AH needs...
Post by: Ninthmessiah on August 28, 2014, 03:06:42 AM
This game needs an enema


(http://johnnycirucci.com/wp/wp-content/uploads/2014/07/jack-nicholson-as-the-joker.jpg)
Title: Re: What AH needs...
Post by: Reaper90 on August 28, 2014, 06:08:58 AM
This is the point where I have to send a big THANK YOU to HiTech for including the .squelch function in the radio bar. I've used it repeatedly the last few days.

(http://media.giphy.com/media/AeWoyE3ZT90YM/giphy.gif)

Thank You, Dale. Seriously.







thank you.
Title: Re: What AH needs...
Post by: Scca on August 28, 2014, 06:43:33 AM
I miss wwhen fights happened BETWEEN the damn fields.  Now everything is either over or next to ack. 

Then make one... 

I frequently bypass the big base fight and fly into the gap between the base fight, and the closest field.  The darbar is a good indicator where they are coming from. 

Last Monday I got in several great scraps between two bases.  There were a couple of pairs that came in with some alt and it made for some great fights.  I won some, lost others, but in every case had a great time, killing and being killed by some really good sticks. 
Title: Re: What AH needs...
Post by: MickDono on August 28, 2014, 06:45:25 AM
Less fiddlers. ...
Title: Re: What AH needs...
Post by: Debrody on August 28, 2014, 06:45:39 AM
Aces high has always allowed us to fly from point A to B, but as of lately we are missing what is in-between A and B.  Aces High needs something that happens midway through the journey... It used be here...I remember it! :old:








 :noid :noid
what about a big no?  :lol
Title: Re: What AH needs...
Post by: Zerstorer on August 28, 2014, 07:10:08 AM
 :headscratch:  I recall most of the fights I participated in last night WERE co-alt between two air bases.  When I logged in the friendly base was capped but eventally it went back to being an even fight.  

I see no real differences in the fights now than what they have always been.  Getting vulched happens, as does vulching, as either side pushes the other back to the opposing base.  
Title: Re: What AH needs...
Post by: JOACH1M on August 28, 2014, 01:22:31 PM
 :rofl
what about a big no?  :lol
Title: Re: What AH needs...
Post by: JOACH1M on August 28, 2014, 01:35:02 PM
Then make one... 
lol you are kidding right? 9 out of 10 times they will up wirblewinds or hop in a 88mm.

Quote
I frequently bypass the big base fight and fly into the gap between the base fight, and the closest field.  The darbar is a good indicator where they are coming from. 
yeah, but that doesn't mean they are going to fight you...many of the times they just fly over top of you never engaging once.
Title: Re: What AH needs...
Post by: wpeters on August 28, 2014, 01:56:21 PM
I have a idea for a map but don't know how to make it.  It would insure a fight but would like some help implementing
Title: Re: What AH needs...
Post by: Badboy on August 28, 2014, 03:07:24 PM
Aces High needs something that happens midway through the journey... It used be here...I remember it!

Sheep... I really miss the sheep, gave us something worth fighting for :)

Badboy
Title: Re: What AH needs...
Post by: Debrody on August 28, 2014, 03:08:30 PM
:rofl
luvya bro  :aok
Title: Re: What AH needs...
Post by: JOACH1M on August 28, 2014, 05:12:11 PM
Sheep... I really miss the sheep, gave us something worth fighting for :)

Badboy
:)
luvya bro  :aok
<3 <3
Title: Re: What AH needs...
Post by: Scca on August 29, 2014, 10:56:05 AM
lol you are kidding right? 9 out of 10 times they will up wirblewinds or hop in a 88mm.

What I meant was fly between two active bases ignoring the at base fight.  No wirbys there...

Quote
yeah, but that doesn't mean they are going to fight you...many of the times they just fly over top of you never engaging once.
Then be higher than them.  If they ignore you, they will be dead when you swoop down and tower them. 
Title: Re: What AH needs...
Post by: PJ_Godzilla on August 29, 2014, 12:21:50 PM
SCCA is right. Spread out and extend the fight. It's on the deges of the furballs where the interesting stuff can happen, imj. That's why I always look for the short DAR in an out-of-the-way place. If everyone did this, you'd see a lot more 1:1 or 2:2 types of action.

One way I've expermineted with here and there, though I haven't been able to fly much lately, is to find a base near an opposing base at a time when both are inert, dar-wise. THen I'll up something that can carry some ord, like a 38 or a Typh. Then i'll fly to the enemy base and practice a little deack/strike. If something comes up, I've got my 1:1 after I dump ords. If not, I need the air-ground practice anyway. Meanwhile, I'm diverting enemy from those guys who actually care about the war AND spreading the fighting out on the map.

IMJ, more people should do this.

Then, when some dude ups to try to kill me, I'll run to my nearest ack base and try to get a proxy kill.  :D Kidding...

SOmetimes, this'll make for an interesting experience even if no one ups. Like, for example, last time I took a Typh to do this, first deack pass, BOTH ailerons got shot up. I then found myself figuring out the rudder/roll interaction on a plane I rarely fly. I landed it after a struggle.
Title: Re: What AH needs...
Post by: Lusche on August 29, 2014, 12:31:38 PM
SCCA is right. Spread out and extend the fight.


The 'fight' is so much "spread out" these days it's almost not worth to up at anytime other than US prime.
We also hardly have any big,  escorted hi-alt bomber raids anymore, now with the spread out strats it's single bomber milkrun time.

Further spreading out combat kills off the 'massive mutliplayer' part.
Title: Re: What AH needs...
Post by: Stampf on August 29, 2014, 12:36:33 PM

The 'fight' is so much "spread out" these days it's almost not worth to up at anytime other than US prime.
We also hardly have any big,  escorted hi-alt bomber raids anymore, now with the spread out strats it's single bomber milkrun time.

Further spreading out combat kills off the 'massive mutliplayer' part.


Gospel according to Lusche. 

Amen.
Title: Re: What AH needs...
Post by: kappa on August 29, 2014, 12:37:21 PM
Sheep... I really miss the sheep, gave us something worth fighting for :)

Badboy

then outta the blue gunzo/badboy start posting again. . what a gem..
Title: Re: What AH needs...
Post by: PJ_Godzilla on August 29, 2014, 12:51:53 PM

The 'fight' is so much "spread out" these days it's almost not worth to up at anytime other than US prime.
We also hardly have any big,  escorted hi-alt bomber raids anymore, now with the spread out strats it's single bomber milkrun time.

Further spreading out combat kills off the 'massive mutliplayer' part.


That's not my (admittedly anecdotal) experience. You play in the Rhine/Westphalia time zone so this might explain your statement. For me, playing in EDT US, the experience is mind-numbingly familiar. Log in. Check the map. Look at alll the inert green bases. Find the one or two green bases that are dar-down and flashing. Find the crowd of green dots.

Thar be the furball!

Join the furball... or not. I.e. you can get it doggy style or you can get it laying on your side (to quote deniro). Those are your only two choices.

On any given night, you'll have 300 players in the ma and they'll mostly be in proximity to that ONE BIG Furball.
Title: Re: What AH needs...
Post by: Wiley on August 29, 2014, 01:01:15 PM
On any given night, you'll have 300 players in the ma and they'll mostly be in proximity to that ONE BIG Furball.

I believe you misspelled "hording independently of enemy activity".  With the occasional accidental furball thrown in.

Wiley.
Title: Re: What AH needs...
Post by: Lusche on August 29, 2014, 01:03:35 PM
On any given night, you'll have 300 players in the ma and they'll mostly be in proximity to that ONE BIG Furball.

First, you are lucky these days if you get 300 players at peak times at all.
And yes, like I said: That's about the only time where it's worth to up for some real battles and to get some taste of massive multiplayer.
Even at US prime (which means for me staying till 4am) I am now starting to rather desperately scan a large map like tagma for the battles I originally signed up.
If I'm unlucky, there are like 1-2 major battles, all between the other guys. On my side, either a green blob grabbing bases with little opposition (78! Yayyyy WTG everybody!) or chasing single cons here and there. A set of buffs bombing a front line factory from 34k, a single M4(75) trying to sneak into a town, a lone Jabo trying to pork a base

For the record, the level of air to air activity you experience now at US prime time is now almost exactly the same as 'we' had at Euro prime time only 2 years ago, when we Euro players were looking at US evening player numbers and battles with envy.

If AH doesn't lack anything these days for 20 hours of the day it's "free room".

Oh, and as you were mentioning "one big furball" - Genuine furballs have become pretty rare these days as well, even at peak time.
Title: Re: What AH needs...
Post by: PJ_Godzilla on August 29, 2014, 01:36:56 PM
First, you are lucky these days if you get 300 players at peak times at all.
And yes, like I said: That's about the only time where it's worth to up for some real battles and to get some taste of massive multiplayer.
Even at US prime (which means for me staying till 4am) I am now starting to rather desperately scan a large map like tagma for the battles I originally signed up.
If I'm unlucky, there are like 1-2 major battles, all between the other guys. On my side, either a green blob grabbing bases with little opposition (78! Yayyyy WTG everybody!) or chasing single cons here and there. A set of buffs bombing a front line factory from 34k, a single M4(75) trying to sneak into a town, a lone Jabo trying to pork a base

For the record, the level of air to air activity you experience now at US prime time is now almost exactly the same as 'we' had at Euro prime time only 2 years ago, when we Euro players were looking at US evening player numbers and battles with envy.

If AH doesn't lack anything these days for 20 hours of the day it's "free room".

Oh, and as you were mentioning "one big furball" - Genuine furballs have become pretty rare these days as well, even at peak time.

I think I'd file this one as perhaps an agreement but for the semantics (I'm generalizing the name "furball", as Wiley points out, to anything that is many to many). I'd also say the antitode seems to be the one panacea for which many problems await: more MEAT.

I also think my point stands, though, and that is, you will not find the educational 1:1 when there are 18 a-holes buzzing in proximity, even if your opponent wants a 1:1. My tumbleweed approach is no guarantee either, but it delivers for me sometimes.

It also sounds to me like you, Lusche, are seeking a more target-rich environment than do I. In that case, I'd say, yes, you are up against it these days - especially in NRW.
Title: Re: What AH needs...
Post by: DmonSlyr on August 29, 2014, 02:24:23 PM
Quote from: Lusche link=twith5467.msg4864402#msg4864402 date=1409335415
First, you are lucky these days if you get 300 players at peak times at all.
And yes, like I said: That's about the only time where it's worth to up for some real battles and to get some taste of massive multiplayer.
Even at US prime (which means for me staying till 4am) I am now starting to rather desperately scan a large map like tagma for the battles I originally signed up.
If I'm unlucky, there are like 1-2 major battles, all between the other guys. On my side, either a green blob grabbing bases with little opposition (78! Yayyyy WTG everybody!) or chasing single cons here and there. A set of buffs bombing a front line factory from 34k, a single M4(75) trying to sneak into a town, a lone Jabo trying to pork a base

For the record, the level of air to air activity you experience now at US prime time is now almost exactly the same as 'we' had at Euro prime time only 2 years ago, when we Euro players were looking at US evening player numbers and battles with envy.

If AH doesn't lack anything these days for 20 hours of the day it's "free room".

Oh, and as you were mentioning "one big furball" - Genuine furballs have become pretty rare these days as well, even at peak time.

Yeah well its like last night, brand new map, everyone looking where to start. We all take off at the same base to go for what we think is where the rooks are all upping. There was like a tiny furball and then as the knights moved closer and closer what do you know,  no more fight.  No where to go on the rest of the map either. I figured rooks would up from another base. nope! So I was forced to switch sided to battle the horde myself. Flew from another base and attacked the horde with my tempest. Ended up getting 4 kills (1 on a squadie ACCIDENTALLY) and I had a lot more fun doing that! I just don't understand why the rooks gave up on an opportunity to get tons of kills from a ton of knights and they didn't even try. Talk about fights, but why be afraid of a horde when that's where all the kills are??
Title: Re: What AH needs...
Post by: JOACH1M on August 29, 2014, 11:47:29 PM
Remember when titanic Tuesdays were bringing in 600+ people?  :(

I do...
Title: Re: What AH needs...
Post by: Tinkles on August 30, 2014, 01:16:42 AM
Remember when titanic Tuesdays were bringing in 600+ people?  :(

I do...

*nods*
Title: Re: What AH needs...
Post by: Patches1 on August 30, 2014, 03:20:12 AM

Quote
Remember when titanic Tuesdays were bringing in 600+ people?  Sad

Yes, I do.

I also remember people protesting about Titanic Tuesdays because they were all in the same arena!

Do you remember when folks played to test their skills against each other?

I do.

What is different today?
Title: Re: What AH needs...
Post by: MrRiplEy[H] on August 30, 2014, 03:45:11 AM
Yes, I do.

I also remember people protesting about Titanic Tuesdays because they were all in the same arena!

Do you remember when folks played to test their skills against each other?

I do.

What is different today?

The only bright side is that there are no more arena splits just when the going gets fun. But that's a bitter sweet thing I guess.
Title: Re: What AH needs...
Post by: Badboy on August 30, 2014, 10:04:42 AM
Really,

Nobody else miss the sheep?

End of an era  :cry

Badboy
Title: Re: What AH needs...
Post by: mechanic on August 30, 2014, 10:17:07 AM
correction, armour plated invulnerable sheep

ahhh, good times
Title: Re: What AH needs...
Post by: Slade on August 30, 2014, 10:22:11 AM
Real men (and ladies) play AH.  Not that console poo or glow pop games like War Flounder.  Time there was a call for spines!

That was silly I know...

I think if those interested in flight sims really give this game a shot they could be hooked like us.  THIS is the bar.  Maybe sell\advertise it as such.

Remember when you were 9 and played kill the moving pixel pattern that took little or no skill?  Then you became a man (or lady) and flew with the elite in Aces High.  Start your engines.  Make your mark across the sky today.   etc.  

Just a shift in mindset in marketing.

Title: Re: What AH needs...
Post by: Hajo on August 30, 2014, 10:25:02 AM
Folks this game is player driven.  HTC gives us the sandbox to play in, it's up to us to develop the gameplay.

Blame it on the community.  Gameplay has evolved since Aces High inception.

It appears for better or worse, this is what we are stuck with at the moment.

Pity

Remember also in the early stages of AH there wasn't a ground war to speak of.

Since spawn camping was introduced it definitely has taken away a good portion of the air war.

Again, for better or worse.  So we may assume with lower numbers in total, including the spawn camping ground war,

and the lower numbers of combatants total, it reflects on the community as a whole.  Am I wrong for assuming this?

I don't think so.
Title: Re: What AH needs...
Post by: The Fugitive on August 30, 2014, 10:40:10 AM
Yes, I do.

I also remember people protesting about Titanic Tuesdays because they were all in the same arena!

Do you remember when folks played to test their skills against each other?

I do.

What is different today?

I just posted this in the "If you want to keep players..." thread http://bbs.hitechcreations.com/smf/index.php/topic,365391.msg4864750.html#msg4864750

I pointed out that in the old days there was a very active fighter/furball group. Everyone knew who they were and how good they were. When they were on reports came out that "so and so was at A21" and players would go there to tests themselves against these players. The "top guns were guys who where good at the fight, were helpful when asked "how did you do that?", and had FUN banter across the radio. Today we have these loud mouth, obnoxious, braggarts that get squelched soon after their first post or two on the text buffer. It doesn't matter how skilled they are people don't want to associate with them. Why try to test your self against them? If you beat them there is 20 minutes of excuses, if you lose there is a weeks worth of ridicule. Yup, that will promote more fun and more fights  :rolleyes:

So we no longer have those "fighters" to look up to, or hunt  :devil so new players only see the base capture any more and so that is what they do.

Players could fix some of this. Bring back squads competition. Don't build a squad just to have a squad. Make that squad SOMETHING. Whether its a base capture squad, bomber squad, fighter sweep squad or even a GV squad (good luck to bringing the LTARS back  :salute ), make it a squad to be reckoned with. Make a name for your selves with practice and flying together, not just another name on the scoreboard.

Mission makers make missions that will be fun for BOTH your attackers AND those who may defend! Break up the horde!

Title: Re: What AH needs...
Post by: Tinkles on August 30, 2014, 10:52:33 AM
I just posted this in the "If you want to keep players..." thread http://bbs.hitechcreations.com/smf/index.php/topic,365391.msg4864750.html#msg4864750

I pointed out that in the old days there was a very active fighter/furball group. Everyone knew who they were and how good they were. When they were on reports came out that "so and so was at A21" and players would go there to tests themselves against these players. The "top guns were guys who where good at the fight, were helpful when asked "how did you do that?", and had FUN banter across the radio. Today we have these loud mouth, obnoxious, braggarts that get squelched soon after their first post or two on the text buffer. It doesn't matter how skilled they are people don't want to associate with them. Why try to test your self against them? If you beat them there is 20 minutes of excuses, if you lose there is a weeks worth of ridicule. Yup, that will promote more fun and more fights  :rolleyes:

So we no longer have those "fighters" to look up to, or hunt  :devil so new players only see the base capture any more and so that is what they do.

Players could fix some of this. Bring back squads competition. Don't build a squad just to have a squad. Make that squad SOMETHING. Whether its a base capture squad, bomber squad, fighter sweep squad or even a GV squad (good luck to bringing the LTARS back  :salute ), make it a squad to be reckoned with. Make a name for your selves with practice and flying together, not just another name on the scoreboard.

Mission makers make missions that will be fun for BOTH your attackers AND those who may defend! Break up the horde!



We as a community have lost our character that we possessed back then.
Title: Re: What AH needs...
Post by: guncrasher on August 30, 2014, 10:56:17 AM
I just posted this in the "If you want to keep players..." thread http://bbs.hitechcreations.com/smf/index.php/topic,365391.msg4864750.html#msg4864750

I pointed out that in the old days there was a very active fighter/furball group. Everyone knew who they were and how good they were. When they were on reports came out that "so and so was at A21" and players would go there to tests themselves against these players. The "top guns were guys who where good at the fight, were helpful when asked "how did you do that?", and had FUN banter across the radio. Today we have these loud mouth, obnoxious, braggarts that get squelched soon after their first post or two on the text buffer. It doesn't matter how skilled they are people don't want to associate with them. Why try to test your self against them? If you beat them there is 20 minutes of excuses, if you lose there is a weeks worth of ridicule. Yup, that will promote more fun and more fights  :rolleyes:

So we no longer have those "fighters" to look up to, or hunt  :devil so new players only see the base capture any more and so that is what they do.

Players could fix some of this. Bring back squads competition. Don't build a squad just to have a squad. Make that squad SOMETHING. Whether its a base capture squad, bomber squad, fighter sweep squad or even a GV squad (good luck to bringing the LTARS back  :salute ), make it a squad to be reckoned with. Make a name for your selves with practice and flying together, not just another name on the scoreboard.

Mission makers make missions that will be fun for BOTH your attackers AND those who may defend! Break up the horde!




it's all about having fun.  you keep bringing up the "old utopia" when pilots were pilots....  but the truth is that it never existed except in somebody's mind.


semp
Title: Re: What AH needs...
Post by: The Fugitive on August 30, 2014, 11:01:26 AM

it's all about having fun.  you keep bringing up the "old utopia" when pilots were pilots....  but the truth is that it never existed except in somebody's mind.


semp

It's funny how so many people are saying about the same as me but then we get comments like this one. Some will never see...

(http://i266.photobucket.com/albums/ii253/maddogjoe_photos/semp_zpsf4fbdad1.jpg) (http://s266.photobucket.com/user/maddogjoe_photos/media/semp_zpsf4fbdad1.jpg.html)


sorry, I just couldn't resist!
Title: Re: What AH needs...
Post by: Oldman731 on August 30, 2014, 11:28:36 AM
When they were on reports came out that "so and so was at A21" and players would go there to tests themselves against these players.


A variation on this still works.  When I self-announce that I'm headed for a certain enemy base in a certain type of plane, most of the time opponents will rise from that base to pad their kill scores.  Often this will draw fighter-types from both sides to the area, and a good old-fashioned furball will ensue.  Give it a try some time.

- oldman
Title: Re: What AH needs...
Post by: guncrasher on August 30, 2014, 11:32:23 AM
It's funny how so many people are saying about the same as me but then we get comments like this one. Some will never see...

(http://i266.photobucket.com/albums/ii253/maddogjoe_photos/semp_zpsf4fbdad1.jpg) (http://s266.photobucket.com/user/maddogjoe_photos/media/semp_zpsf4fbdad1.jpg.html)


sorry, I just couldn't resist!

so you think this is real life?


(http://i492.photobucket.com/albums/rr285/semperac/fugitive_zps5a588b6b.png) (http://s492.photobucket.com/user/semperac/media/fugitive_zps5a588b6b.png.html)


semp
Title: Re: What AH needs...
Post by: The Fugitive on August 30, 2014, 11:38:13 AM
so you think this is real life?


(http://i492.photobucket.com/albums/rr285/semperac/fugitive_zps5a588b6b.png) (http://s492.photobucket.com/user/semperac/media/fugitive_zps5a588b6b.png.html)


semp

It's part of my real life just as it is yours. It's part my entertainment. I unlike you, I and others can see the issues that are plaguing the game, where you seem to think all is well..... as numbers drop, and long time players leave, and new player don't subscribe after their free time is up.
Title: Re: What AH needs...
Post by: guncrasher on August 30, 2014, 11:49:05 AM
It's part of my real life just as it is yours. It's part my entertainment. I unlike you, I and others can see the issues that are plaguing the game, where you seem to think all is well..... as numbers drop, and long time players leave, and new player don't subscribe after their free time is up.

No, I dont think all is well.  but on the other hand I dont think today isnt any different than when I joined 7 or 8 years ago.  back then players whined about hording and no "honor" just like they did today.

what I think is that players have always been the same.  there's some that will practice and become highly skilled at actually flying or become highly skilled at manipulating the score.

then there's others like me that just come here log in a for an hour or two to "drink a couple and shoot the breeze with a couple of friends".  this is what the majority of players are.

I have spent 3 or 4k dollars upgrading and upgrading my computer with newer and better stick, cpu....  but not for the sake of "getting some skill" but for the sake of immersion and make me think I am in a "real" airplane for a short while.  dont really care who wins the war or how the base gets captured.  all I know is to keep it simple and fun.  no point in planning an approach to a base from 3 different points just for the sake of making somebody feel like a "general" planing a battle.  the end result will always be the same, you end up blowing everybody away over their base or you get blown away on the way to the base.

so while you have the illusion that things have changed may I remind you that the "more thinks change the more they stay the same".

semp
Title: Re: What AH needs...
Post by: Zoney on August 30, 2014, 11:56:39 AM
We as a community have lost our character that we possessed back then.

No.  I disagree completely.  There is no character in "we".  It is individuals that have character.  Be responsible for your own character, play well with others and you will have done your part to make the game better.  You either make the game better by your actions or you make the game worse by your actions.  Show others what a quality game citizen is by your actions.  Make an example of yourself that is positive so others have something besides the fools on the other side to emulate.
Title: Re: What AH needs...
Post by: 68ZooM on August 30, 2014, 11:57:17 AM
I miss wwhen fights happened BETWEEN the damn fields.  Now everything is either over or next to ack. 

Those fights are easy to get going if you really want to, we just go heavy drop Vh and acks while were doing this our fellow country see this and feel brave now and decide to join the party when they do this our squad breaks off and flys to the enemies closest AF and we usually run into them about halfway there and there is always a great fight about to ensue.
Title: Re: What AH needs...
Post by: The Fugitive on August 30, 2014, 12:24:56 PM
No, I dont think all is well.  but on the other hand I dont think today isnt any different than when I joined 7 or 8 years ago.  back then players whined about hording and no "honor" just like they did today.

what I think is that players have always been the same.  there's some that will practice and become highly skilled at actually flying or become highly skilled at manipulating the score.

then there's others like me that just come here log in a for an hour or two to "drink a couple and shoot the breeze with a couple of friends".  this is what the majority of players are.

I have spent 3 or 4k dollars upgrading and upgrading my computer with newer and better stick, cpu....  but not for the sake of "getting some skill" but for the sake of immersion and make me think I am in a "real" airplane for a short while.  dont really care who wins the war or how the base gets captured.  all I know is to keep it simple and fun.  no point in planning an approach to a base from 3 different points just for the sake of making somebody feel like a "general" planing a battle.  the end result will always be the same, you end up blowing everybody away over their base or you get blown away on the way to the base.

so while you have the illusion that things have changed may I remind you that the "more thinks change the more they stay the same".

semp

So you admit you wear blinders. Your ok with just upping and having a few drinks and bit of fun. You don't care about what goes on around you as long as you can log in and have a few drinks with friends. Lets put it into a different perspective. You meet the "guys" at a local watering hole. You have a few drinks and a few laughs and it's good. Your known as a regular. The regulars however don't support the bar, it's all the others that pop in that do. If you don't add to the menu of bar food, if you don't slap a new cover on the pool tables now and then, if you don't swap out the pinball machine now and then, all those others that pop in and are NOT part of that little group of yours stop coming in and start going to that watering hole on the other side of town. Your watering hole closes because it can no longer support it self.

Thats whats going on at Aces High. you blindly sit there on your favorite stool and "poo-poo" anyone and everyone who says things are getting dingy and that the pool table needs a new cover. A few years ago there was 1000 players on at prime time US, now its around 300-350. What ever the reason changes have to be made to adapt and bring new players in. All these suggestions by me and other players are just that, suggestions on how thing MAY be changed. Whether they are good or bad ideas, is up to HTC ultimately but at least we are trying, you on the other hand, well you can enjoy your old stool and hope that you don't log on one days a get an "Page not found" error.
Title: Re: What AH needs...
Post by: guncrasher on August 31, 2014, 02:53:30 AM
So you admit you wear blinders. Your ok with just upping and having a few drinks and bit of fun. You don't care about what goes on around you as long as you can log in and have a few drinks with friends. Lets put it into a different perspective. You meet the "guys" at a local watering hole. You have a few drinks and a few laughs and it's good. Your known as a regular. The regulars however don't support the bar, it's all the others that pop in that do. If you don't add to the menu of bar food, if you don't slap a new cover on the pool tables now and then, if you don't swap out the pinball machine now and then, all those others that pop in and are NOT part of that little group of yours stop coming in and start going to that watering hole on the other side of town. Your watering hole closes because it can no longer support it self.

Thats whats going on at Aces High. you blindly sit there on your favorite stool and "poo-poo" anyone and everyone who says things are getting dingy and that the pool table needs a new cover. A few years ago there was 1000 players on at prime time US, now its around 300-350. What ever the reason changes have to be made to adapt and bring new players in. All these suggestions by me and other players are just that, suggestions on how thing MAY be changed. Whether they are good or bad ideas, is up to HTC ultimately but at least we are trying, you on the other hand, well you can enjoy your old stool and hope that you don't log on one days a get an "Page not found" error.

the game has been updated several times since I got here 7 years ago.  many new planes have been added.  some things have changed like f3 mode in the il2.

and I am not against updates to the game, I actually want more.  what I find amusing is you bringing up the "old player utopia" that the game once had.  this never happened except in your mind.  when I got here 7 or 8 years ago it was horde against horde and the main whine was "way too many squeakers" and "hordes", and how the "quality of the game players was in decline".  does it sound familiar?  we have players right now complaining that they dont find a 1v1 in the ma anymore, while mentioning that it wasnt like that years ago.  really?  with 1000 players online they let you have a 1v1 often?

they way you want players to play the game has never happened.  sure there are some squads that will plan a mission and you yourself have mentioned that you planned many more but that wasnt the rule it was the exception.  just like it is today.

you really want new players to stick around then you should really ask for the attitude of some squads and some players to change.  for example the attitude of some players who think it's bad to ho on the first pass but ok to ho on the second pass.  really a ho on the second pass is better?  what is the dang difference?  or the other hilarious thing I find is the "let's go to the da" and prove yourself after one of the two didnt like the results of a fight they just had. 

semp
Title: Re: What AH needs...
Post by: Tinkles on August 31, 2014, 05:24:36 AM
No.  I disagree completely.  There is no character in "we".  It is individuals that have character.  Be responsible for your own character, play well with others and you will have done your part to make the game better.  You either make the game better by your actions or you make the game worse by your actions.  Show others what a quality game citizen is by your actions.  Make an example of yourself that is positive so others have something besides the fools on the other side to emulate.

Good. Provoked a response.

I didn't agree with the statement I made that you quoted. There are some in this community that do make it more difficult to stay when you are the new guy. "learn fast or get out quick" type mentality, very merciless and unforgiving. Those are the types that hurt the community and the game.
Title: Re: What AH needs...
Post by: The Fugitive on August 31, 2014, 10:15:41 AM
the game has been updated several times since I got here 7 years ago.  many new planes have been added.  some things have changed like f3 mode in the il2.

and I am not against updates to the game, I actually want more.  what I find amusing is you bringing up the "old player utopia" that the game once had.  this never happened except in your mind.  when I got here 7 or 8 years ago it was horde against horde and the main whine was "way too many squeakers" and "hordes", and how the "quality of the game players was in decline".  does it sound familiar?  we have players right now complaining that they dont find a 1v1 in the ma anymore, while mentioning that it wasnt like that years ago.  really?  with 1000 players online they let you have a 1v1 often?

they way you want players to play the game has never happened.  sure there are some squads that will plan a mission and you yourself have mentioned that you planned many more but that wasnt the rule it was the exception.  just like it is today.

you really want new players to stick around then you should really ask for the attitude of some squads and some players to change.  for example the attitude of some players who think it's bad to ho on the first pass but ok to ho on the second pass.  really a ho on the second pass is better?  what is the dang difference?  or the other hilarious thing I find is the "let's go to the da" and prove yourself after one of the two didnt like the results of a fight they just had.  

semp

Sorry, I've been here almost 12 years. In that 4 or 5 year gap between us don't you think I might have been telling it true? Yes we had hordes..... but not every night not every base capture. Yes people jumped into 1 vs 1, but not 6 and 7 at a time and more people did respect the fight and would ask before jumping in, unlike today where kill count is so important.

Sure HTC has added planes and updated the graphics, but if the game play continues to be bastardized less and less people are going to stay and play it... and PAY for it. After all there are FREE flight games out there that suck about as bad as this one is become tho in different ways. Why should people PAY for this one?

Lets see, pay $15 a month to be bullied/harassed by adolescent big mouths, fly in a horde bombing the same buildings over and over, milk run for hours in buffs, or defend against 5 or more to 1 odds, orrrrr play for free with a crappy flight model (that most players don't care about because they DONT fly/fight) beautiful graphics and thousands of players. Free and easy, or expensive and hard, whos going to draw the bigger numbers?
Title: Re: What AH needs...
Post by: zack1234 on August 31, 2014, 10:39:40 AM
Whats this free game your gibbering on about?

Title: Re: What AH needs...
Post by: guncrasher on August 31, 2014, 11:22:25 AM
Sorry, I've been here almost 12 years. In that 4 or 5 year gap between us don't you think I might have been telling it true? Yes we had hordes..... but not every night not every base capture. Yes people jumped into 1 vs 1, but not 6 and 7 at a time and more people did respect the fight and would ask before jumping in, unlike today where kill count is so important.

Sure HTC has added planes and updated the graphics, but if the game play continues to be bastardized less and less people are going to stay and play it... and PAY for it. After all there are FREE flight games out there that suck about as bad as this one is become tho in different ways. Why should people PAY for this one?

Lets see, pay $15 a month to be bullied/harassed by adolescent big mouths, fly in a horde bombing the same buildings over and over, milk run for hours in buffs, or defend against 5 or more to 1 odds, orrrrr play for free with a crappy flight model (that most players don't care about because they DONT fly/fight) beautiful graphics and thousands of players. Free and easy, or expensive and hard, whos going to draw the bigger numbers?

dude I have posted links going back to the year 2000 and there's threads about hordes and why this country or that country must horde all the time.  same complaining about numbers...   same thing as today.

but you do mean to tell me that in the other games you dont get harassed by adolescent big mouths?  I play wot as much as I play aces high and it's the same thing over there.  players complaining about the graphics, about the game play, about the other players not learning the game......

does it sound familiar.  and they do have thousands of players but guess what I am playing right now there's 25,000 players online but the fight is only 15v15.  and the whines are about all the noob players rushing in to get a shot or 2 before they die.

and there are no free games out there, somebody has to pay.

semp
Title: Re: What AH needs...
Post by: Masherbrum on August 31, 2014, 11:27:28 AM
Aces high has always allowed us to fly from point A to B, but as of lately we are missing what is in-between A and B.  Aces High needs something that happens midway through the journey... It used be here...I remember it! :old:

 :noid :noid

I see what you did there.   :bolt:
Title: Re: What AH needs...
Post by: The Fugitive on August 31, 2014, 02:10:51 PM
dude I have posted links going back to the year 2000 and there's threads about hordes and why this country or that country must horde all the time.  same complaining about numbers...   same thing as today.

but you do mean to tell me that in the other games you dont get harassed by adolescent big mouths?  I play wot as much as I play aces high and it's the same thing over there.  players complaining about the graphics, about the game play, about the other players not learning the game......

does it sound familiar.  and they do have thousands of players but guess what I am playing right now there's 25,000 players online but the fight is only 15v15.  and the whines are about all the noob players rushing in to get a shot or 2 before they die.

and there are no free games out there, somebody has to pay.

semp


Again, you don't read very well I stated that there were hordes in the old days just not as many as we have now. People like you laughed at me and went on and on about my observations of how the NOE was becoming the norm instead of the occasional mission we had in the old days. Well, they slapped down on the NOEs pretty hard at one point so much so you couldn't get wheels up without showing on dar. HTC did ease up, but it is still much harder to NOE over land now than it was in the "old days".

Nope, there is nothing free out there. Must be false advertising.

(http://i266.photobucket.com/albums/ii253/maddogjoe_photos/ads_zpsb80e6b7f.jpg) (http://s266.photobucket.com/user/maddogjoe_photos/media/ads_zpsb80e6b7f.jpg.html)

Maybe we can take them to court and get some money out of them.

Most people play for free there, but there is a sucker born every minute so Im sure there are a large number of fools using money to get ahead in those games. The point is if you don't have anything invested you can take a lot more crap. When investing your hard earned money every month most people expect a certain standard. Many here feel that standard is falling behind.

You can deign it all you want but many here see issues and hope they will be address. In the last 4 years the number of kills have almost been cut in half. If something doesn't change why wouldn't you think it would continue to drop, and as more leave that drop will accelerate much like the population in an under manned arena does.
Title: Re: What AH needs...
Post by: Skyyr on August 31, 2014, 02:27:50 PM
dude I have posted links going back to the year 2000 and there's threads about hordes and why this country or that country must horde all the time.  same complaining about numbers...   same thing as today.

but you do mean to tell me that in the other games you dont get harassed by adolescent big mouths?  I play wot as much as I play aces high and it's the same thing over there.  players complaining about the graphics, about the game play, about the other players not learning the game......

does it sound familiar.  and they do have thousands of players but guess what I am playing right now there's 25,000 players online but the fight is only 15v15.  and the whines are about all the noob players rushing in to get a shot or 2 before they die.

and there are no free games out there, somebody has to pay.

semp


You're spot on. Of course your "someone has to pay argument" is quite accurate as well, other posters obviously didn't understand your reference to economics (watch them come back and claim they knew all along now).

The reason why the game is dying isn't some mysterious change in player attitudes or demeanors. Online games have always attracted a certain type of competitive mindset.

The problem is:
1) The graphics
2) The optimization of the game
3) Access (and advertising) to the game
4) A manifestation of outside gamer xenophobia in the community as a whole

The last point, surprisingly, probably has the most impact to player retention. The whole "we want new players, but we want them to act like us, the guys who are part of a dying community" argument.
Title: Re: What AH needs...
Post by: Masherbrum on August 31, 2014, 02:53:26 PM
dude I have posted links going back to the year 2000 and there's threads about hordes and why this country or that country must horde all the time.  same complaining about numbers...   same thing as today.

but you do mean to tell me that in the other games you dont get harassed by adolescent big mouths?  I play wot as much as I play aces high and it's the same thing over there.  players complaining about the graphics, about the game play, about the other players not learning the game......

does it sound familiar.  and they do have thousands of players but guess what I am playing right now there's 25,000 players online but the fight is only 15v15.  and the whines are about all the noob players rushing in to get a shot or 2 before they die.

and there are no free games out there, somebody has to pay.

semp

Personally, I find the ones who spew the "I play for the fight and won't catch me in a horde" on here and lo behold where you find them in game, the most sad.   I have taken breaks and have always returned to this game.   War Thunder sucks and World of Tanks changed their spotting system too many times to count.   I can run AH with max settings, just as I can run the other two at max. settings, using three monitors.   But I have many true friends in the game and there are many that I have not even met yet.   Those friends are what keep me coming back to this game.
Title: Re: What AH needs...
Post by: muzik on August 31, 2014, 02:58:57 PM
Again, you don't read very well I stated that there were hordes in the old days just not as many as we have now.

Again, you are still wrong as usual. The hordes were different and less frequent because there were LESS PLAYERS!

Even now, there are more players in general than that nostalgic time period you wont let go of.  If you want that low number, low horde game style, there are less populated games available.
Title: Re: What AH needs...
Post by: The Fugitive on August 31, 2014, 03:21:11 PM
Again, you are still wrong as usual. The hordes were different and less frequent because there were LESS PLAYERS!

Even now, there are more players in general than that nostalgic time period you wont let go of.  If you want that low number, low horde game style, there are less populated games available.

Going by Lusche chart here (http://bbs.hitechcreations.com/smf/index.php/topic,345669.msg4623171.html#msg4623171) If you look at the number of kills back in the day when AW closed it seems it is about the same number as we have now. Funny huh? I find it difficult to believe that so few players could match the number of kills we have today.

I know the chart is just that, a chart and you can read into it what you will. It has been considered a good way to chart population....as nobody but HTC has access to those numbers and they seem to follow the decline in population in the arenas rather well.

I have never said I want low numbers. I loved the times we had close to 1000 players on line. You could find what ever fight you wanted. Back then you still had many of the players we are missing today, those who fought and were not into the one dimensional style of gameplay that we are so lucky to have today.

I played over 6 hours yesterday, and had a few fun fights, how about you? Oh thats right you haven't played in 6 months, why, bored with the gameplay maybe?    
Title: Re: What AH needs...
Post by: Masherbrum on August 31, 2014, 03:27:49 PM
Again, you are still wrong as usual. The hordes were different and less frequent because there were LESS PLAYERS!

Even now, there are more players in general than that nostalgic time period you wont let go of.  If you want that low number, low horde game style, there are less populated games available.

We are pretty sure that there were more players in 2006 (before the migration to AH2), than there are currently.    So this seems to be something that you should have PM'd Fugi.
Title: Re: What AH needs...
Post by: muzik on August 31, 2014, 06:05:43 PM
Going by Lusche chart here (http://bbs.hitechcreations.com/smf/index.php/topic,345669.msg4623171.html#msg4623171) If you look at the number of kills back in the day when AW closed it seems it is about the same number as we have now. Funny huh? I find it difficult to believe that so few players could match the number of kills we have today.

Those numbers don't take into account player density or playing style and are nothing but an assumption. Less players could be playing more hours. More players could be playing less hours. Players who've been playing for ten years could have gotten tired of flying and now spend all their time in GVs or bombers.   

But it doesn't really matter, the arena back then was limited to how many players?  I seem to remember AH being at 250 when I first joined in either '01 or '02.

I don't know why arenas were at 250 but hitech said a few years ago that arena limits weren't based on technical limitations. If the same was true back in '01, then that suggests the population wasn't big enough to justify a higher limit even at peak days. I'm just guessing, but I think the peaks are still going over 300.

It is not a good way to chart population, it's your only way.

I have never said I want low numbers. I loved the times we had close to 1000 players on line. You could find what ever fight you wanted.......


...and HUGE HORDES.


I played over 6 hours yesterday, and had a few fun fights, how about you? Oh thats right you haven't played in 6 months, why, bored with the gameplay maybe?   

YES, I have been bored with gameplay. It's the same old game it's always been. I have said it MANY times over. The game needs to change. It needs to restructure in a way that provides ALL the different activities ALL PLAYERS want regardless of their different interests and expectations of a game.

It's not impossible. It's quite simple really.

We are pretty sure that there were more players in 2006 (before the migration to AH2), than there are currently. 


wait! WHAT?  I know there were more players, I was there, then and now.

So this seems to be something that you should have PM'd Fugi.

Not sure what you're suggesting I PM him for.
Title: Re: What AH needs...
Post by: The Fugitive on August 31, 2014, 06:23:46 PM
Those numbers don't take into account player density or playing style and are nothing but an assumption. Less players could be playing more hours. More players could be playing less hours. Players who've been playing for ten years could have gotten tired of flying and now spend all their time in GVs or bombers.   

But it doesn't really matter, the arena back then was limited to how many players?  I seem to remember AH being at 250 when I first joined in either '01 or '02.

I don't know why arenas were at 250 but hitech said a few years ago that arena limits weren't based on technical limitations. If the same was true back in '01, then that suggests the population wasn't big enough to justify a higher limit even at peak days. I'm just guessing, but I think the peaks are still going over 300.

It is not a good way to chart population, it's your only way.


...and HUGE HORDES.

YES, I have been bored with gameplay. It's the same old game it's always been. I have said it MANY times over. The game needs to change. It needs to restructure in a way that provides ALL the different activities ALL PLAYERS want regardless of their different interests and expectations of a game.

It's not impossible. It's quite simple really.


wait! WHAT?  I know there were more players, I was there, then and now.

Not sure what you're suggesting I PM him for.

There wasn't a technical reason for a limit. If 600 players showed up they would have all been able to login. No the limit was Hitech's, he believed that having large populations would limit players interacting with others. Creating an environment where players could be/feel left out. This is what lead to the split arenas we got when the numbers rose above that limit he thought was good. That limit I believe was 350 players.

Density is just due to map size. When the player number went up we lost the small maps. Now as the numbers drop we have lost the biggest map because it can't build a active density. The maps we have today can except for non US prime time. Even those large maps maybe going back on the shelf. As things are now the numbers don't fill a single arena to Hitech's limit.

I can't speak for the numbers back then as I didn't bother looking at them. I was too excited to get in and play. However going by the chart I feel it follows what I do remember of other times when I did look at the numbers. As it is one of the few things we can use to measure population I'm ok with it. If your not, show us something else that proves other wise.

Again, my memory was foggy of how much of an increase we had of NOEs back in the day, I'm sure its just as foggy now.   
Title: Re: What AH needs...
Post by: Lusche on August 31, 2014, 06:24:48 PM
But it doesn't really matter, the arena back then was limited to how many players?  I seem to remember AH being at 250 when I first joined in either '01 or '02.

I don't know why arenas were at 250 but hitech said a few years ago that arena limits weren't based on technical limitations. If the same was true back in '01, then that suggests the population wasn't big enough to justify a higher limit even at peak days. I'm just guessing, but I think the peaks are still going over 300.


Arenas were only limited from sep 2006 on, when the MA was spilt up. And the caps were dynamic, no set to a fixed number. And player numbers were much higher at that times, easily peaking 600-800 in the two LW arenas alone in the 2007-2008 era.
These days, we generally cross 300 players only on a weekend peak time. During the week it's slightly below 300 now.

And that's just the peak time. Offpeak low is currently at about 30-40 players, where back in 2007/08 it rarely dropped much below 100 at all (and these were playing in one of the LW arenas, as arena caps kicked in only at Euro evening/US noon). Averaged we have now about half the players online we once had when I joined AH back in 2005 (single MA). Also on average, players in GV made up 20% of all "inflight" at that time, today it's 25%



Title: Re: What AH needs...
Post by: muzik on August 31, 2014, 11:03:12 PM

Arenas were only limited from sep 2006 on, when the MA was spilt up. And the caps were dynamic, no set to a fixed number. And player numbers were much higher at that times, easily peaking 600-800 in the two LW arenas alone in the 2007-2008 era.
These days, we generally cross 300 players only on a weekend peak time. During the week it's slightly below 300 now.

You are talking about the MA split. I'm aware of the numbers, I was there and I was around during the split.

I was talking about the limits we had all the way back through AW.  AW was maxed out at 200 near the end.
 
AH had a 250 player cap when I started. I don't recall it being dynamic, I believe it was capped at 250 and no entry when it was full just like AW was.



And that's just the peak time. Offpeak low is currently at about 30-40 players, where back in 2007/08 it rarely dropped much below 100 at all (and these were playing in one of the LW arenas, as arena caps kicked in only at Euro evening/US noon). Averaged we have now about half the players online we once had when I joined AH back in 2005 (single MA). Also on average, players in GV made up 20% of all "inflight" at that time, today it's 25%

Again, I was there. Comparing the golden years of '07 +/- to the low numbers now is irrelevant. Fugi was comparing the low numbers now.... to the early days... the '01 era. That's what I addressed.



There wasn't a technical reason for a limit. If 600 players showed up they would have all been able to login.

In 01 or 02, if the arena was full, you were locked out until the numbers dropped. I don't remember that happening too often, but it did happen just like it did when AW arenas filled up.

No the limit was Hitech's, he believed that having large populations would limit players interacting with others. Creating an environment where players could be/feel left out. This is what lead to the split arenas we got when the numbers rose above that limit he thought was good. That limit I believe was 350 players.

I doubt he had any reason to be concerned about overpopulation in those days.

Density is just due to map size.

We aren't discussing player density on the maps during play, we are discussing player density as it relates to the number of kills chart you referred to. You compared the low player population of then and now and pointed to kill numbers as an indicator of the population size.  The population has shrunk from its peak NO doubt but not to below early 2k numbers.

There are many vets who are only dabbling in the game. They don't play full time and guaranteed to be performing far below their potentials. AH could have 1000 vets that only play occasionally for a variety of reasons. They don't contribute to the kill counts like they used to. That's just one reason your kills stat is not a good indicator.

As it is one of the few things we can use to measure population I'm ok with it. If your not, show us something else that proves other wise.

I wasn't ever concerned with proving what the arena population is or was. I know it was generally lower than it is now and I don't feel the need to prove it.

I also know that AH had fewer GV's to operate in the early days, therefore there were less GVrs and more flyers because flying was the primary activity by design. By the chart you offered as evidence, a/a kills have are now double what they were in early 2000s. g/g kills are over 100k more than then. So it seems to prove numbers are up by your logic anyhow.

This argument is getting off course as usual. The game you remember has changed because after nearly 2 decades of playing the same old game, it has gotten old. Older players gravitated to the newer GV aspect in the game. Newer players play the game with the same bad manners we all had when we first found the game and the population grew along with the relative percentage of bad behaviors.

Yes, bad behaviors spike. Particularly during population changes. There is an ebb and flow in everything. But your frustration is not about bad behavior. You will never again have that old feeling you are looking for until HTC gets off their hats and takes this game to the next level...  A level that demands a certain degree of cartoon professionalism and has an outlet for and interweaves every playing style into a single game in the same arena.
Title: Re: What AH needs...
Post by: The Fugitive on August 31, 2014, 11:21:59 PM
You are talking about the MA split. I'm aware of the numbers, I was there and I was around during the split.

I was talking about the limits we had all the way back through AW.  AW was maxed out at 200 near the end.
 
AH had a 250 player cap when I started. I don't recall it being dynamic, I believe it was capped at 250 and no entry when it was full just like AW was.

Again, I was there. Comparing the golden years of '07 +/- to the low numbers now is irrelevant. Fugi was comparing the low numbers now.... to the early days... the '01 era. That's what I addressed.



In 01 or 02, if the arena was full, you were locked out until the numbers dropped. I don't remember that happening too often, but it did happen just like it did when AW arenas filled up.

I doubt he had any reason to be concerned about overpopulation in those days.

We aren't discussing player density on the maps during play, we are discussing player density as it relates to the number of kills chart you referred to. You compared the low player population of then and now and pointed to kill numbers as an indicator of the population size.  The population has shrunk from its peak NO doubt but not to below early 2k numbers.

There are many vets who are only dabbling in the game. They don't play full time and guaranteed to be performing far below their potentials. AH could have 1000 vets that only play occasionally for a variety of reasons. They don't contribute to the kill counts like they used to. That's just one reason your kills stat is not a good indicator.

I wasn't ever concerned with proving what the arena population is or was. I know it was generally lower than it is now and I don't feel the need to prove it.

I also know that AH had fewer GV's to operate in the early days, therefore there were less GVrs and more flyers because flying was the primary activity by design. By the chart you offered as evidence, a/a kills have are now double what they were in early 2000s. g/g kills are over 100k more than then. So it seems to prove numbers are up by your logic anyhow.

This argument is getting off course as usual. The game you remember has changed because after nearly 2 decades of playing the same old game, it has gotten old. Older players gravitated to the newer GV aspect in the game. Newer players play the game with the same bad manners we all had when we first found the game and the population grew along with the relative percentage of bad behaviors.

Yes, bad behaviors spike. Particularly during population changes. There is an ebb and flow in everything. But your frustration is not about bad behavior. You will never again have that old feeling you are looking for until HTC gets off their hats and takes this game to the next level...  A level that demands a certain degree of cartoon professionalism and has an outlet for and interweaves every playing style into a single game in the same arena.

The only reason it is going off course is your need to twist things to avoid admitting anyone other than you is correct.

I am not frustrated by the game as I said I played over 6 hours Saturday. Your the one that seems to be frustrated and no longer play. My suggestions and observations are just that, suggestions and observations. I have no documented paper work or films to prove my memory is accurate, only my track record.

I have this knack for remembering stupid useless information. I remember joining AH in tour 21 as AW was winding down. I remember logging in almost everynight for an hour or so and I remember NEVER having an issue with an arena being full and having to wait to get in. Tour 25 was 50 hours for me. AW had many nights were you had to wait to log in as they did have limits on the number of players per arena. Could this be what your stuck on?

Its kinda funny, in tour 25 as MDJOE with no runs in vehicles I was tied for 2819 for ranking. This tour as Fugitive also with no runs in a vehicle I'm tied for 1892.  Either there are a lot more players tied for last place these days, or the numbers seem to have been bigger back then.  

Kinda makes you wonder who remembers what.
Title: Re: What AH needs...
Post by: muzik on September 01, 2014, 12:07:13 AM
The only reason it is going off course is your need to twist things to avoid admitting anyone other than you is correct.

Please, tell what I twisted?

I am not frustrated by the game

My mistake, I must have imagined you posting 3 pages of whines about how the game has gone down hill in every thread you get a hold of.

Your the one that seems to be frustrated and no longer play.


I stopped playing for several reasons, one of which was that the game has gotten stale enough that I'm not addicted anymore. Other, more important reasons include, I have better things to do. But you can certainly point to my frustrations, I don't hide them. I also don't post a tenth of the complaints you do. Want to take a count?

I have no documented paper work or films to prove my memory is accurate, only my track record.

Your track record is unfounded whines.


I have this knack for remembering stupid useless information.

And you also previously admitted that you couldn't remember the relevant information. All in all, I think the case is closed on the validity of your "suggestions and observations."

AW had many nights were you had to wait to log in as they did have limits on the number of players per arena. Could this be what your stuck on?

I'm not stuck on anything, you're clueless. You brought up the player population based on kill counts and I responded to you and lusche.

Its kinda funny, in tour 25 as MDJOE with no runs in vehicles I was tied for 2819 for ranking. This tour as Fugitive also with no runs in a vehicle I'm tied for 1892.  Either there are a lot more players tied for last place these days, or the numbers seem to have been bigger back then. 

Kinda makes you wonder who remembers what.

No, it makes me laugh at you lack of logic and laughable need to demonstrate it to the world.  I don't know when tour 25 started and I don't care. But I'm sure if I look it up, it will be another amusing result like your kill chart attempt.
Title: Re: What AH needs...
Post by: Kodiak on September 01, 2014, 04:34:19 AM
The problem is:
1) The graphics
2) The optimization of the game
3) Access (and advertising) to the game
4) A manifestation of outside gamer xenophobia in the community as a whole
5) Skyyr

The last point, surprisingly, probably has the most impact to player retention.

Fixed  :)
Title: Re: What AH needs...
Post by: Lusche on September 01, 2014, 05:03:00 AM
You are talking about the MA split. I'm aware of the numbers, I was there and I was around during the split.

I was talking about the limits we had all the way back through AW.  AW was maxed out at 200 near the end.
 
AH had a 250 player cap when I started. I don't recall it being dynamic, I believe it was capped at 250 and no entry when it was full just like AW was.

Maybe in beta, but I don't know of any caps in AH1. Never heard heard or read about them at all either, not when I did my first "2weeks" back then nor anybody remebered any such caps at the time of the arena split and the new ones were introduced.
Can anybody else confirm an effective arena cap during the single MA days of AH1 (not AW)? And if so, when did it stop?

Again, I was there. Comparing the golden years of '07 +/- to the low numbers now is irrelevant. Fugi was comparing the low numbers now.... to the early days... the '01 era. That's what I addressed.

We now have about the same number of players "inflight" than we had in early & mid 2001, before the subscription price was lowered and AW finally shut down.
Title: Re: What AH needs...
Post by: The Fugitive on September 01, 2014, 08:42:33 AM
Please, tell what I twisted?

My mistake, I must have imagined you posting 3 pages of whines about how the game has gone down hill in every thread you get a hold of.
 

I stopped playing for several reasons, one of which was that the game has gotten stale enough that I'm not addicted anymore. Other, more important reasons include, I have better things to do. But you can certainly point to my frustrations, I don't hide them. I also don't post a tenth of the complaints you do. Want to take a count?

Your track record is unfounded whines.

And you also previously admitted that you couldn't remember the relevant information. All in all, I think the case is closed on the validity of your "suggestions and observations."

I'm not stuck on anything, you're clueless. You brought up the player population based on kill counts and I responded to you and lusche.

No, it makes me laugh at you lack of logic and laughable need to demonstrate it to the world.  I don't know when tour 25 started and I don't care. But I'm sure if I look it up, it will be another amusing result like your kill chart attempt.

My last response to you as it is obvious that you don't wish to have a discussion on the topic at hand but wish instead to insult and belittle me.

As a bit to show your "stellar" memory, from this quote "I seem to remember AH being at 250 when I first joined in either '01 or '02." (http://bbs.hitechcreations.com/smf/index.php/topic,365467.msg4865322.html#msg4865322), you didn't join AH until November 03. So you couldn't have been here during the "hey days" right after AW. You could at least "check" your memory before you let your mouth run over.  :D

Tour 25 was was February 02 just a month or so AFTER AW closed it's doors. As most of the information posted here is stupid and that nobody would bother remember it, I am stuck remembering it. So as for the "relevant information" that would be rather subjective don't you think?  Either way HTC and CO can easily post here straitening out any "facts" I may have misremembered.

The player count has always been compared by both rank totals and total kill counts. While neither are "player counts" they are tied very tightly to player counts. Lusche does a crazy.... to most of us.... amount of data gathering. His numbers and the charts he builds from them easily show the dropping numbers in the arenas. The "WHY's" for that drop isn't known and is what is under discussion here.

If you don't follow the data (or don't understand it) and don't agree that it shows we have less people now than in the old days right after AW that is fine. I like many others here are just pointing out the "WHY's" we see and suggest solutions to the problems.

You seem to think every comment I make is a complaint. If I was so miserable in this game why would I be still playing it AND paying for it?  So your assumption is wrong. I love this game and would play it every day if I had the time. It's fun and challenging and has many things to offer.

I truly believe that the majority of players think that gathering in a horde with a heavy fighter to roll the next base is the "be all" of this game. They have no clue about how evolved missions CAN be, and so I post about those. I also believe that they think that getting a kill is a fight. So we see so many HOs because those those are the easiest shots to possible get a kill. Drive right at the other guy and hold the trigger down. And so I post about those. I'm not complaining, I'm posting in the hopes someone will read the post and say "huh, I didn't know/think about that", and the game will get better for them and ultimately the rest of us as well. You can believe what you will. I for one couldn't care less on your opinions as it seems you don't even care enough to stick it out in the game. If you have "better things to do" I suggest you do them and stop wasting your time here.   
Title: Re: What AH needs...
Post by: Masherbrum on September 01, 2014, 09:51:19 AM
My last response to you as it is obvious that you don't wish to have a discussion on the topic at hand but wish instead to insult and belittle.

Forgive him, he appears to have self esteem issues.   He is sierra hotel in his own mind and correct.
Title: Re: What AH needs...
Post by: Bino on September 01, 2014, 09:58:29 AM
IMHO, the MA is merely a practice arena for Special Events:

http://www.ahevents.org/ (http://www.ahevents.org/)
Title: Re: What AH needs...
Post by: guncrasher on September 01, 2014, 10:21:57 AM
You're spot on. Of course your "someone has to pay argument" is quite accurate as well, other posters obviously didn't understand your reference to economics (watch them come back and claim they knew all along now).

The reason why the game is dying isn't some mysterious change in player attitudes or demeanors. Online games have always attracted a certain type of competitive mindset.

The problem is:
1) The graphics
2) The optimization of the game
3) Access (and advertising) to the game
4) A manifestation of outside gamer xenophobia in the community as a whole

The last point, surprisingly, probably has the most impact to player retention. The whole "we want new players, but we want them to act like us, the guys who are part of a dying community" argument.

they're right skyer.  your 200 rants on da and noob talk is exactly an example of what is driving new players away.  that and midway.



semp
Title: Re: What AH needs...
Post by: McShark on September 01, 2014, 10:23:40 AM
Maybe in beta, but I don't know of any caps in AH1. Never heard heard or read about them at all either, not when I did my first "2weeks" back then nor anybody remebered any such caps at the time of the arena split and the new ones were introduced.
Can anybody else confirm an effective arena cap during the single MA days of AH1 (not AW)? And if so, when did it stop?

We now have about the same number of players "inflight" than we had in early & mid 2001, before the subscription price was lowered and AW finally shut down.

Somewhen around 2006 - 2007 blue and orange MA were capped at 250 and later at 350 players except Titanic Tuesday. Single arena's were 650 player cap as far as I know
Title: Re: What AH needs...
Post by: Lusche on September 01, 2014, 10:33:52 AM
Somewhen around 2006 - 2007 blue and orange MA were capped at 250 and later at 350 players except Titanic Tuesday. Single arena's were 650 player cap as far as I know

It was in AH2, September 2006 (Tour 80). And the caps wasn't set to a fixed single number for Late War, is was a dynamic cap system that was meant to distribute the population between the two LW arenas, Orange and Blue.
It kicked in at 1900 hours Euro time and started with 100 (Orange, the popular arena) and 150 (Blue, the second one). Once the population of blue reached a certain threshold, LWO limit was raised to 150 and so on.

The other arenas had fixed cap, but only in theory. Those numebrs were never reached.
Title: Re: What AH needs...
Post by: muzik on September 01, 2014, 11:14:35 AM
My last response to you as it is obvious that you don't wish to have a discussion on the topic at hand but wish instead to insult and belittle me.

yippee

As a bit to show your "stellar" memory, from this quote "I seem to remember AH being at 250 when I first joined in either '01 or '02." (http://bbs.hitechcreations.com/smf/index.php/topic,365467.msg4865322.html#msg4865322), you didn't join AH until November 03. So you couldn't have been here during the "hey days" right after AW. You could at least "check" your memory before you let your mouth run over.  :D

And you based this on what? The first time the NAME..... muzik shows up in score? You are so frikn brilliant I can't stand it anymore. Thank god those were your last words.

Title: Re: What AH needs...
Post by: matt on September 01, 2014, 11:21:36 AM
Aces high has always allowed us to fly from point A to B, but as of lately we are missing what is in-between A and B.  Aces High needs something that happens midway through the journey... It used be here...I remember it! :old: midway








 :noid :noid
Title: Re: What AH needs...
Post by: muzik on September 01, 2014, 11:25:30 AM
Forgive him, he appears to have self esteem issues.   He is sierra hotel in his own mind and correct.

Ahhhh hahaha. The cats out of the bag. I always knew you were an envious little guy. How long have you been carrying that chip around? 10+ years?  Why come out now? What happened, are they dropping? You really should decide on who's ankle your going to hump though. I'd prefer you stay on fugi really, but if you must... bring it on.
Title: Re: What AH needs...
Post by: Skyyr on September 01, 2014, 11:25:51 AM
I truly believe that the majority of players think that gathering in a horde with a heavy fighter to roll the next base is the "be all" of this game. They have no clue about how evolved missions CAN be, and so I post about those. I also believe that they think that getting a kill is a fight. So we see so many HOs because those those are the easiest shots to possible get a kill. Drive right at the other guy and hold the trigger down. And so I post about those. I'm not complaining, I'm posting in the hopes someone will read the post and say "huh, I didn't know/think about that", and the game will get better for them and ultimately the rest of us as well.

Scenario:

I see an aircraft approaching, with no other friendlies or enemies around. It's essentially a 1v1. The aircraft, obviously planning on using angles tactics, decides to start pulling a lead turn early in hopes of gaining angles. This gives me two bits of information before the fight (merge) happens:


Therefore, I can do one of two things:

A: I can shoot him as he passes, as he has no way to shoot me back and end the fight quickly (as the end goal is killing him)

or...

B: I can ignore the shot he has presented me, knowing he couldn't hit me even if he tried, and spend the next 5-10 minutes to end the fight (as the end goal is killing him)


Maybe in the delusional minds of a few, there is no value in a front-quarter shot. The fact is, both end with the player dying, which is the end goal. Why a player would cry and complain and rant about dying faster instead of slower is quite hilarious and illogical.
Title: Re: What AH needs...
Post by: Skyyr on September 01, 2014, 11:40:31 AM
they're right skyer.  your 200 rants on da and noob talk is exactly an example of what is driving new players away.  that and midway.

You mean where I mock people who cry about HO shots? Where I shut down unsavory bad finks who cry when they lose duels? Because I initiate those, right?

Example: a certain prominent player dove on me with significant altitude, in a Mossie 6, yesterday when I was already heavily engaged with a Yak-3. There were no friendlies around. I killed both of them, but not after an extended stall fight that lasted for 3-4 minutes with the Mossie pilot. He saluted me. I did not return a salute or say anything whatsoever in chat. 4-5 minutes later, said player starts demanding a response as to why I didn't return his salute. When I informed him that there was nothing worth saluting in that fight, that he had taken an extreme advantage against an already engaged opponent and lost, he ranted on 200 for the next several minutes about what a jerk I was, even though he was the one demanding I conform to HIS demands. Strangely enough (or perhaps simply business as usual in this game), it was then considered my fault for being a jerk to him by his friends and squad members, as they chimed in on 200.

This is nothing unique or special, and has been my experience from day 1 in this game.

Common comments and attitudes found here:


THIS is an example of the community that is killing itself. Conform to our idea of fun and honor or we'll attempt to ostracize you.
Title: Re: What AH needs...
Post by: Canspec on September 01, 2014, 11:51:02 AM
 :rofl....you are priceless....


Title: Re: What AH needs...
Post by: caldera on September 01, 2014, 12:00:48 PM
Quote
THIS is an example of the community that is killing itself

It's far from certain that you or your lackey, Kruella DeVille incessantly expounding on your prowess is helping the game. 

"Hey everyone, we beat another leet squad 2v2!  LOOK AT US!!!!!"  :x
Title: Re: What AH needs...
Post by: muzik on September 01, 2014, 12:05:07 PM
Maybe in beta, but I don't know of any caps in AH1. Never heard heard or read about them at all either, not when I did my first "2weeks" back then nor anybody remebered any such caps at the time of the arena split and the new ones were introduced.
Can anybody else confirm an effective arena cap during the single MA days of AH1 (not AW)? And if so, when did it stop?

Fugi was using kills to estimate player population.

The point I tried to make is that the listed arena caps grew AS the population grew. This suggests the arena cap back then was also an indicator judging by a comment hitech made.  

Both methods are crude and a bit off topic.


Title: Re: What AH needs...
Post by: muzik on September 01, 2014, 12:06:52 PM
This is nothing unique or special, and has been my experience from day 1 in this game.

I'm not commenting on your little salute scenario, but I'm pretty sure your experience in this game is not too terribly different than your experience in the last game. Or the game before that.
Title: Re: What AH needs...
Post by: Skyyr on September 01, 2014, 12:10:11 PM
I'm not commenting on your little salute scenario, but I'm pretty sure your experience in this game is not too terribly different than your experience in the last game. Or the game before that.

You'd be mistaken, then. This is the first, and only, game I've ever encountered where the community is virtually devoid of pure, unadultered competition and objectivity.
Title: Re: What AH needs...
Post by: Skyyr on September 01, 2014, 12:13:04 PM
"Hey everyone, we beat another leet squad 2v2!  LOOK AT US!!!!!"  :x

The 2v2's are simply an attempt to spark some actual competition (see my previous reply). If we were interested in broadcasting wins for the sake of doing so, Kruel would have pointed out beating you 1v1 the last time you engaged him.
Title: Re: What AH needs...
Post by: muzik on September 01, 2014, 12:16:58 PM
You'd be mistaken, then. This is the first, and only, game I've ever encountered where the community is virtually devoid of pure, unadultered competition and objectivity.

That may or may not be true, but I wasn't talking about competition and objectivity.
Title: Re: What AH needs...
Post by: caldera on September 01, 2014, 12:19:29 PM
The 2v2's are simply an attempt to spark some actual competition (see my previous reply). If we were interested in broadcasting wins for the sake of doing so, Kruel would have pointed out beating you 1v1 the last time you engaged him.

And a very big deal it must have been to beat a slightly above average pilot with his Dora and an energy advantage.  Maybe he should start a thread about it.  :aok

Strange that you came up with that info so fast.  Do you guys have a big board on the wall, emblazoned with all the names of your vanquished foes? 
Title: Re: What AH needs...
Post by: Kodiak on September 01, 2014, 12:22:53 PM
I've never seen a new player come to the game so starved for attention...

(http://media-cache-ak0.pinimg.com/236x/8b/1b/d1/8b1bd1a2957652ee2548b30566689a7c.jpg)

Skyyr speaking to the Aces High Community
Title: Re: What AH needs...
Post by: Skyyr on September 01, 2014, 12:24:30 PM
Strange that you came up with that info so fast.  Do you guys have a big board on the wall, emblazoned with all the names of your vanquished foes?  

No, I just don't forget much.

And a very big deal it must have been to beat a slightly above average pilot with his Dora and an energy advantage.

Just as I predicted not 4 posts ago:

"Well I only lost because I didn't fly a plane for dweebs!"
Title: Re: What AH needs...
Post by: Lusche on September 01, 2014, 12:28:42 PM
Are we now seeing "what AH needs" in the recent posts?  :headscratch:
Title: Re: What AH needs...
Post by: Someguy63 on September 01, 2014, 12:30:10 PM
Are we now seeing "what AH needs" in the recent posts?  :headscratch:

Not at all.
Title: Re: What AH needs...
Post by: caldera on September 01, 2014, 12:34:17 PM
No, I just don't forget much.

Forget it, how do you even know about it? 

Unless...."Master, I just killed Snuggie!" 
 
    - "YES! That is most excellent my padawan! His is a name most feared and respected, especially among 2 weekers.  We will add it to our shrine of pwnage."
Title: Re: What AH needs...
Post by: GhostCDB on September 01, 2014, 12:35:30 PM
AH needs free women shipped to their bestest customers like myself.  :D
Title: Re: What AH needs...
Post by: caldera on September 01, 2014, 12:42:10 PM
AH needs free women shipped to their bestest customers like myself.  :D

Janet Reno is on her way to you, right now!
Title: Re: What AH needs...
Post by: Skyyr on September 01, 2014, 12:42:51 PM
Forget it, how do you even know about it? 

Because we call out names on comms to aid in target ID. Example: "K4 down, Flyman." Makes it easier to both predict the player and their flight style if they re-up/come back, as well as for targeting purposes.
Title: Re: What AH needs...
Post by: Skyyr on September 01, 2014, 12:45:43 PM
AH needs free women shipped to their bestest customers like myself.  :D

Nurses preferred, in Ghost's case. :P
Title: Re: What AH needs...
Post by: The Fugitive on September 01, 2014, 01:24:04 PM
Scenario:

I see an aircraft approaching, with no other friendlies or enemies around. It's essentially a 1v1. The aircraft, obviously planning on using angles tactics, decides to start pulling a lead turn early in hopes of gaining angles. This gives me two bits of information before the fight (merge) happens:

  • My opponent is planning on spending his energy in hopes for an angles fight
  • My opponent will not be able to hit me head-on due to his choice in tactics

Therefore, I can do one of two things:

A: I can shoot him as he passes, as he has no way to shoot me back and end the fight quickly (as the end goal is killing him)

or...

B: I can ignore the shot he has presented me, knowing he couldn't hit me even if he tried, and spend the next 5-10 minutes to end the fight (as the end goal is killing him)


Maybe in the delusional minds of a few, there is no value in a front-quarter shot. The fact is, both end with the player dying, which is the end goal. Why a player would cry and complain and rant about dying faster instead of slower is quite hilarious and illogical.

In our fight recently you had the opportunity to HO me as our merge was pretty close to head on, you at least had the chance for one of those rudder kick shots, but you didn't. Was it because you didn't want a fight, or you did?

It doesn't matter either way the point I was trying to make was that while the game has many options available to be used, todays players are using a very few. Missions are bare bones with nothing other than "grab a hvy fighter and flatten every thing", and "fights" if you want to call them that are nothing more than jousts by most players.

The old days had players immersing themselves in pretend WWII. Flying in formation, high caps over the buff streams zig-zagging back and forth to cover the main approaches to the buffs from enemy fighters. Using waypoints and rendezvous points for missions. Defending territory and capping bases. There was always something going on, a mission here, some defense there. Today not so much. How often do you here players call out "Look out that is such and such a squad hitting that base", it was common place and made the hunting a bit easier  :devil

Todays game has become far to one dimensional the way its played, and those few things that they do will become boring quick enough. 
Title: Re: What AH needs...
Post by: Someguy63 on September 01, 2014, 01:30:40 PM
Nurses preferred, in Ghost's case. :P

 :O



 :noid
Title: Re: What AH needs...
Post by: Masherbrum on September 01, 2014, 03:08:35 PM
Ahhhh hahaha. The cats out of the bag. I always knew you were an envious little guy. How long have you been carrying that chip around? 10+ years?  Why come out now? What happened, are they dropping? You really should decide on who's ankle your going to hump though. I'd prefer you stay on fugi really, but if you must... bring it on.

You don't know me and never will.   Keep blowing that trumpet, it is looking a little dusty.
Title: Re: What AH needs...
Post by: Skyyr on September 01, 2014, 03:11:29 PM
In our fight recently you had the opportunity to HO me as our merge was pretty close to head on, you at least had the chance for one of those rudder kick shots, but you didn't. Was it because you didn't want a fight, or you did?

Since you asked -

We didn't merge in our last encounter, you started dead 6 on me. I could've taken a shot after I got you to slow down, bled off your E, and roped you, but it would've caused to overshoot in the vertical had I done that. I didn't shoot because there was no advantage in taking a shot, therefore I didn't; I waited until a satisfactory shot presented itself before firing.
Title: Re: What AH needs...
Post by: The Fugitive on September 01, 2014, 03:18:50 PM
Since you asked -

We didn't merge in our last encounter, you started dead 6 on me. I could've taken a shot after I got you to slow down, bled off your E, and roped you, but it would've caused to overshoot in the vertical had I done that. I didn't shoot because there was no advantage in taking a shot, therefore I didn't; I waited until a satisfactory shot presented itself before firing.

Looks like a merge, then a 2-3 minute run to friends and THEN the turn an rope. Check it out.

http://www.mediafire.com/download/aeq9a5dud2c4j45/Skyyr.ahf
Title: Re: What AH needs...
Post by: Skyyr on September 01, 2014, 03:29:32 PM
Looks like a merge, then a 2-3 minute run to friends and THEN the turn an rope. Check it out.

http://www.mediafire.com/download/aeq9a5dud2c4j45/Skyyr.ahf

https://www.youtube.com/watch?v=AosmWgMOvak

I was AFK, nose-high, climbing out (as I am many times going enroute) right up until when you blew past me. You can actually see this as the plane "bounces" when I take it off of autopilot in your film. There was no "running to friends," nor did anyone interfere with our fight. In fact, the closest friendlies were outside of icon range until after I was on your six.

You were on my six, with an energy advantage, and I continued going relatively straight to bleed off your excess airspeed (which you had tons of). So yes, I guess you did "merge" in the most literal sense, although effective range was never achieved until several minutes later.

So to answer your question, I didn't shoot because I wasn't really at the keyboard until the second of. Had you done your traditional maneuvering, I would've shot and saved four minutes of flight time.
Title: Re: What AH needs...
Post by: Canspec on September 01, 2014, 05:59:33 PM
 :noid
Title: Re: What AH needs...
Post by: SkyRock on September 01, 2014, 07:09:20 PM
Skyr....   :rofl     nuff said....  :aok
Title: Re: What AH needs...
Post by: Masherbrum on September 01, 2014, 08:32:26 PM
Skyr....   :rofl     nuff said....  :aok

Agree 100%
Title: Re: What AH needs...
Post by: muzik on September 01, 2014, 08:55:19 PM
You don't know me and never will.   Keep blowing that trumpet, it is looking a little dusty.

Had your number forever!
Title: Re: What AH needs...
Post by: JOACH1M on September 01, 2014, 09:17:20 PM
This thread was supposed to be our dear friend midway.... BUT NO! :cry :cry



 :rofl :bolt:
Title: Re: What AH needs...
Post by: PJ_Godzilla on September 01, 2014, 09:27:24 PM
Are we now seeing "what AH needs" in the recent posts?  :headscratch:

No. We seeing what AH most emphatically does NOT need... And it's a kind of "more of the same".
Title: Re: What AH needs...
Post by: Masherbrum on September 01, 2014, 11:33:21 PM
This thread was supposed to be our dear friend midway.... BUT NO! :cry :cry



 :rofl :bolt:

 :rofl
Title: Re: What AH needs...
Post by: JimmyC on September 02, 2014, 01:47:03 AM
Thats  cos theres a new midway in town....
Is the squelch big enough to handle it....
I hope so