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Help and Support Forums => Aces High Bug Reports => Topic started by: bustr on August 17, 2019, 08:04:00 PM

Title: Vehical Hanger Object Destructability.
Post by: bustr on August 17, 2019, 08:04:00 PM
I'm reporting this becasue with the release of AH3 from time to time when helping attack a field, the vehicle hanger acts impervious to bombs. It seemed random across different terrains but, not often enough to be a game stopper.

I have an offline only gunnery and bombing practice terrain that I just set down 5 "VHH2" objects owned by field 1 and set as "Veh Hgr", "Can Collide". If there is a maximum number of VH objects owned by a single field limit I have exceeded and that causes this problem, I understand. The problem is randomly across these 5 VHH2 which are ganged together in a 1 mile square, one each corner, 1 in the center. At the beginning of a new offline session I can target any one of them and destroy it. From time to time one of the remaining 4 will become indestructible or need far more bombs to destroy it than the default setting of 2.7813. I set the downtime for many objects including these to 1.00 to aid in bombing practice.

If you require it I will post a copy of the terrain file for you.
Title: Re: Vehical Hanger Object Destructability.
Post by: bustr on August 17, 2019, 08:08:16 PM
Update.

I had a 15k bomber air start object sitting above the center of the 1x1 square I placed the VHH2 objects on. I just moved it a mile over. Not sure if that was causing the random issue.
Title: Re: Vehical Hanger Object Destructability.
Post by: bustr on August 17, 2019, 08:17:39 PM
If I load the DOD file with the down times set to 1.00, that makes the VHH2 objects indestructible.