Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: Zuum on May 21, 2007, 04:13:56 PM

Title: Loosing the fight>then disappearing
Post by: Zuum on May 21, 2007, 04:13:56 PM
Any idea, why that Yak disappeared after getting some hits?


That looked really weird....

A short film of our fighting:
film 1 Mb (http://www.rubricum.com/files/disappearingyak.ahf)
Title: Loosing the fight>then disappearing
Post by: Lusche on May 21, 2007, 04:28:28 PM
Simple Disco?
Title: Loosing the fight>then disappearing
Post by: tedrbr on May 21, 2007, 04:35:13 PM
Well, only the pilot's second tour and less than 150 sorties altogether so far.

Wish we could see fuel, gauges, and ammo counter in films of other players (but that would require more throughput than dial-up could support).

My guesses include:
* Lost connection due to dial-up problems, spyware, lost UDP.  4 discos last tour, 5 this one so far, I'd lay money of connection.
* Mom sez 'dinner is ready!' and discoed to go eat.
* Felt he was in a bad situation and wanted to avoid the kill?  This does not make sense, as he had friends in the area, and was not actively trying to run.

I'd chalk it up to bad connection, lost UDP, and discoed.
Title: Loosing the fight>then disappearing
Post by: Zuum on May 21, 2007, 04:35:37 PM
Quote
Originally posted by Lusche
Simple Disco?



In that case...there must be something wrong with allowing such connections at all!

:confused:
Title: Loosing the fight>then disappearing
Post by: Lusche on May 21, 2007, 04:40:32 PM
Quote
Originally posted by Zuum
In that case...there must be something wrong with allowing such connections at all!

:confused:


lol.. under that criteria, almost nobody would play AH2 unless someone does fix the internet :aok
Title: Loosing the fight>then disappearing
Post by: tedrbr on May 21, 2007, 04:42:00 PM
Quote
Originally posted by Zuum
In that case...there must be something wrong with allowing such connections at all!

:confused:


It's called allowing the game to support dial up players.  Okay, that's a simplification, since many broadband users have too much running in the background on their systems to cause them problems as well.  Some players probably even connect through sat uplinks or WiMAX connections, which can be prone lag and interference.

No way around it altogether for online gaming.  Poor connections happen.

He was not in all that bad a situation.  You looked to have E and position on him, but he probably could have headed for the deck..... either forcing you to give up E advantage and be vulnerable to his buddies in the area that would then have alt on you, or have you to decide to disengage to save alt and E.
I know Yaks are great B&Z from alt monkey position, but they are also fun right down on the deck amid varied terrain.
Title: Loosing the fight>then disappearing
Post by: Zuum on May 21, 2007, 04:46:59 PM
rgr that, all u minded.
thx
maybe next time i got luck.
well...
Title: Loosing the fight>then disappearing
Post by: hubsonfire on May 21, 2007, 04:49:04 PM
All connections use the same internet, run by the same companies. Dialup users don't automatically get disco'ed more, despite what ted might think.
Title: Loosing the fight>then disappearing
Post by: tedrbr on May 21, 2007, 04:52:07 PM
Quote
Originally posted by hubsonfire
All connections use the same internet, run by the same companies. Dialup users don't automatically get disco'ed more, despite what ted might think.


Dial-up have much less throughput than broadband and more subject to interference (like when someone picks up the phone in another room, or call waiting not disabled), less throughput means there's a lot less tolerance for dropped packets, so there is more chance of the GAME disconnecting, not the internet connection itself.

----

On a positive note, it seems the pilot in question is specializing in flying Yaks.  That is refreshing.  No Splixteens, LaLas, Nikis, C-hawgs, and Runstangs at all in his stats that I saw....no real low ENY planes at all for two tours.

May be a player returning to the game as well.
Title: Loosing the fight>then disappearing
Post by: Fulmar on May 21, 2007, 05:22:09 PM
Quote
Originally posted by tedrbr
Dial-up have much less throughput than broadband and more subject to interference (like when someone picks up the phone in another room, or call waiting not disabled), less throughput means there's a lot less tolerance for dropped packets, so there is more chance of the GAME disconnecting, not the internet connection itself.
 


Bingo right on the head.  In addition to this, the size of the pipe (think of terms of plumbing when comparing broadband to dial-up) does not determine the ping a user gets to a server.  Phone lines are not as fast (ping wise) as broadband.  In addition to the tolerance tedrbr described, a 56k dial up from my location (Wisconsin) is going to ping around 200-250ms, while broadband hits about 50-60ms to Texas servers.  This 'lag' delays the response time.  The data of me firing a bullet takes about 50ms to reach Dallas and takes about 200ms (for a dial up user) to that bullet to register on the dial up users computer.  And vise versa.
Title: Loosing the fight>then disappearing
Post by: JB88 on May 21, 2007, 05:28:36 PM
i think you just wanted to show off some of your nordic jabba jabba.

interesting to hear it in another language.

:cool:
Title: Loosing the fight>then disappearing
Post by: Lusche on May 21, 2007, 05:33:17 PM
Quote
Originally posted by Fulmar
The data of me firing a bullet takes about 50ms to reach Dallas and takes about 200ms (for a dial up user) to that bullet to register on the dial up users computer.  And vise versa.


Your own bullets register and do damage on YOUR computer, not the enemies. The result of that hit is transmitted to his computer.
Title: Loosing the fight>then disappearing
Post by: REP0MAN on May 21, 2007, 06:40:32 PM
Quote
Originally posted by Fulmar
Bingo right on the head.  In addition to this, the size of the pipe (think of terms of plumbing when comparing broadband to dial-up) does not determine the ping a user gets to a server.  Phone lines are not as fast (ping wise) as broadband.  In addition to the tolerance tedrbr described, a 56k dial up from my location (Wisconsin) is going to ping around 200-250ms, while broadband hits about 50-60ms to Texas servers.  This 'lag' delays the response time.  The data of me firing a bullet takes about 50ms to reach Dallas and takes about 200ms (for a dial up user) to that bullet to register on the dial up users computer.  And vise versa.


True but only 26,000 feet or less. From your premise, the pipe is controlled by the technology (ie: Broadband or DialUp). But once it hits the Cable Node or DSL/ Telephone neighborhood switch, it gets a free upgrade to Fiber and lightspeeds away to your destination. The packet loss or lack of tolerance of, is from the Cable Node or neighborhood switch to your house. Beyond that, its all the same highway.

While I agree that a Dial Up connection may have a higher ping time, I also agree with Lusche and Skuzzy when they say it don't matter much.

:aok
Title: Loosing the fight>then disappearing
Post by: sgt203 on May 21, 2007, 10:59:53 PM
Quote
Originally posted by Lusche
lol.. under that criteria, almost nobody would play AH2 unless someone does fix the internet :aok


No can do on the internet fix... Father Gore is busy selling carbon offsets
Title: Loosing the fight>then disappearing
Post by: tedrbr on May 21, 2007, 11:17:36 PM
Quote
Originally posted by REP0MAN
While I agree that a Dial Up connection may have a higher ping time, I also agree with Lusche and Skuzzy when they say it don't matter much.

Only doesn't matter much in a perfect world.  In a perfectly clean system and situation, the overhead of AHII probably doesn't matter much.  There is a world of difference between dial-up, satellite, WiMax, and Broadband in the real world.

The "Last Mile" is where most of the problems with a connection take place.  Packet loss, interference, narrow throughput, external attacks on your connection. The wider your pipe is on throughput, the less impact it can have.

Now, there is also the client side to consider:
 If the client side has a lot of things running in the background, either taking up some of the throughput of the connection --- especially a limited connection (spyware, automatic updates, instant message or separate VOX program running with the game), which is a bigger deal the less throughput you have....
OR if all the extra threads running are taking up too much of a particular computer's resources in the form of memory, processor time, or accessing the hard drive.....

The end result is the same.  The game disconnects.  Be it packet lose or any of many errors that can be generated from such a situation.

In any case, the film shows what is probably a game disco.
Title: Loosing the fight>then disappearing
Post by: hubsonfire on May 21, 2007, 11:26:18 PM
Spyware, insufficient resources, packet loss, viruses, and ISP issues aren't limited to dialup users. The things you mention as causing people to disco would cause anyone to disco, or at the very least have problems.

If HTC says a dialup connection is fine, then I have a hard time believing you know more about their game, and what it requires, than they do. You may well be more knowledgable about connectivity than I am, but the things you mention as specific issues for dialup users aren't specific to dialup users.

But none of this really matters. That guy got disco'ed, and you don't know why. That's all that really needed to be said.
Title: Loosing the fight>then disappearing
Post by: Bronk on May 22, 2007, 05:04:05 AM
Quote
Originally posted by hubsonfire
Spyware, insufficient resources, packet loss, viruses, and ISP issues aren't limited to dialup users. The things you mention as causing people to disco would cause anyone to disco, or at the very least have problems.

If HTC says a dialup connection is fine, then I have a hard time believing you know more about their game, and what it requires, than they do. You may well be more knowledgable about connectivity than I am, but the things you mention as specific issues for dialup users aren't specific to dialup users.

But none of this really matters. That guy got disco'ed, and you don't know why. That's all that really needed to be said.


Hub lets now put in the squeaker factor. The ones I know have every chat, IM, and web browser running in the background also.  AH requires 100% of the cpu. So with all crap running in the background, you can bet strange things happen.


Bronk
Title: Re: Loosing the fight>then disappearing
Post by: Oleg on May 22, 2007, 05:19:41 AM
Quote
Originally posted by Zuum
Any idea, why that Yak disappeared after getting some hits?


If you hit him before he disconnected, you must get kill. Sometimes it takes few minutes.

Quote
Originally posted by Lusche
Your own bullets register and do damage on YOUR computer, not the enemies. The result of that hit is transmitted to his computer.


Not exactly, afaik. Your own bullets register hits on your computer and send info to server, server do damage and send result to you, your victim and everybody around.
Title: Loosing the fight>then disappearing
Post by: blkmgc on May 22, 2007, 05:24:28 AM
Maybe he asked a question on country and some nitwit answered "Alt F4".
Title: Loosing the fight>then disappearing
Post by: Oleg on May 22, 2007, 05:40:46 AM
Alt+F4 == kill if you was hitted or there is enemy close to you.

btw, about "loosing fight and disappearing". If someone loose connection in middle of turnfight his plane dont disappears immediately, but still fly straight for some time. You can "win" turnfight during this time right before he disappeared.
Title: Re: Re: Loosing the fight>then disappearing
Post by: Lusche on May 22, 2007, 06:24:15 AM
Quote
Originally posted by Oleg
If you hit him before he disconnected, you must get kill. Sometimes it takes few minutes.


Sometimes this doesn't seem to work (anymore?)

Two days ago I scrambled  to intercept a milkrunning Lanc formation at 15K in the MW arena. I was able to score hits on all three planes, but managed to shoot down only before he reched target. As soon as he dropped his bombs, he discoed just as I was setting up my final attack.
30 seconds late the .f command told me Rodent57 was now in EW arena. Though I stayed airborne for about 5 additional minutes while returning to base, I never got any more kill messages
Title: Loosing the fight>then disappearing
Post by: hubsonfire on May 22, 2007, 09:25:55 AM
Quote
Originally posted by Bronk
Hub lets now put in the squeaker factor. The ones I know have every chat, IM, and web browser running in the background also.  AH requires 100% of the cpu. So with all crap running in the background, you can bet strange things happen.


Bronk


Oh most definitely, but that's got nothing to do with what kind of connection they use, which is what I was getting at. A screwed up PC is a screwed up PC.
Title: Loosing the fight>then disappearing
Post by: tedrbr on May 22, 2007, 11:54:29 AM
Quote
Originally posted by hubsonfire
Spyware, insufficient resources, packet loss, viruses, and ISP issues aren't limited to dialup users. The things you mention as causing people to disco would cause anyone to disco, or at the very least have problems.  


But throughput plays a big factor here.  The wider the pipe, the more fault tolerate the network will be to all of the above hits  to the connection, at which point the client side resources usually become the bottleneck instead of the connection.

Dial up about 44 kbit/s
ISDN around 56kbit/s
Broadband generally starts at 250 kbit/s and can run up to nearly 30,000 kbit/s for consumer service for DSL and cable connections.
WiMAX can range from 10,000 kbit/s to 70,000 kbit/s (ideally).
Satellite is within similar ranges of broadband, generally with narrower uplink compared to downlink, but deal with latency issues due to distance to satellite.
Title: Loosing the fight>then disappearing
Post by: REP0MAN on May 22, 2007, 03:24:30 PM
But Ted, all of these technologies hit some wired point and utilize the same Fiber Backbone that everyone else uses. The limit to speed (or size of the pipe) is only found in the first and last mile of the connection. This is where packet loss usually lives. From time to time, some retard on a backhoe in the Midwest may crush the fiber, thus causing the leg to be shut down and a bottle neck of traffic on another leg. This may also cause high ping times. And, you are 100% correct, as is Hubs, that client hardware plays an even greater role in packet loss and connection issues.

:aok