Aces High Bulletin Board

General Forums => Custom Sounds => Topic started by: Chalenge on February 27, 2014, 06:48:54 AM

Title: Sick Puppy Custom Sounds
Post by: Chalenge on February 27, 2014, 06:48:54 AM
These are the links to the Sick Puppy Custom Sound installer.

https://www.dropbox.com/s/9bbm3ejtm2ky8gk/SPCSv1-2-28-14.exe

Continue reading if you are not very familiar with installing sounds for Aces High.

If you need it via a zipped file instead you can get that here:

https://www.dropbox.com/s/eubicg3vcag1bjt/SPCSv1.2.20.zip

This is the public release.
Title: Re: Sick Puppy Custom Sounds
Post by: Chalenge on February 27, 2014, 06:49:52 AM
Starting the installer brings up a fairly standard window.

(http://i447.photobucket.com/albums/qq197/Chalenge08/Install1_zps3aa67fa0.jpg)

Clicking Next presents a standard agreement that is easy to live with.

(http://i447.photobucket.com/albums/qq197/Chalenge08/Install2_zps56942912.jpg)

At this point you can choose from two options. If you have only been in Aces High for a few years, even if you are still using XP, then you want to choose Windows 7. The XP option is for installations that have been around for years. I kept this in to support a few of our long-term pups that have never changed from the legacy folder. If you have moved Aces High from the default location you can use either installer, as it will give you the option to use another folder momentarily.

(http://i447.photobucket.com/albums/qq197/Chalenge08/Install3_zpsee16585b.jpg)
Title: Re: Sick Puppy Custom Sounds
Post by: Chalenge on February 27, 2014, 06:50:34 AM
Next you can read the license agreement with the copyright notice. This sound pack is registered with the U.S. Copyright Office, and is on file with the U.S. Library of Congress.

(http://i447.photobucket.com/albums/qq197/Chalenge08/Install4_zps11efc6d9.jpg)

Having accepted the license agreement you may now use the default folder, or change it as you see fit.

(http://i447.photobucket.com/albums/qq197/Chalenge08/Install5_zpsc139e1ab.jpg)

The installer is now ready to proceed.

(http://i447.photobucket.com/albums/qq197/Chalenge08/Install6_zps1d2f0a76.jpg)
Title: Re: Sick Puppy Custom Sounds
Post by: Chalenge on February 27, 2014, 06:51:20 AM
The installer proceeds to install as you would expect.

(http://i447.photobucket.com/albums/qq197/Chalenge08/Install7_zps0a58da82.jpg)

And installation is complete!

(http://i447.photobucket.com/albums/qq197/Chalenge08/Install8_zps64d2a774.jpg)

The installer also places an uninstall program in the sound folder, as well as in the Control Panel (Sick Puppy Custom Sounds) under Add/Remove. Be warned that it will over write any sounds you may already have installed, and it will uninstall any sounds by the same name that are in the default directory.

I will not be responsible if your system puts off smoke, gets eaten by a dog, or if a meteor falls on your house. 'As is' is 'as is.'

Enjoy!
Title: Re: Sick Puppy Custom Sounds
Post by: Chalenge on February 27, 2014, 06:56:52 AM
The Title0 music is used with the permission of the author, Rich Douglas, and is not part of my personal sound pack. It is included for your enjoyment and I think it is appropriate even if intended for Red Baron. If you do not enjoy it, just don't use it.
Title: Re: Sick Puppy Custom Sounds
Post by: LCADolby on February 27, 2014, 08:33:14 AM
If I were to film AH and put the film on youtube and it contained these sounds, would that be a death sentence for my bank account?
Only I read that you have attached a $30grand penalty on each sound. :eek:

And how did you get your "Soundwave" check 6 passed? Isn't it a Hasbro copyright?
(http://tfwiki.net/mediawiki/images2/thumb/6/60/SmallestTF_Soundwave_toy.jpg/300px-SmallestTF_Soundwave_toy.jpg)
Title: Re: Sick Puppy Custom Sounds
Post by: Chalenge on February 27, 2014, 12:59:26 PM
Dolby, if you record with my sounds just add a little citation at the end of your video. You already do this.

Which "Soundwave" check 6 are you talking about?
Title: Re: Sick Puppy Custom Sounds
Post by: wpeters on February 27, 2014, 01:54:23 PM
What sounds are you using for your sound pack, are they simimular to frudas dedicated
Title: Re: Sick Puppy Custom Sounds
Post by: Chalenge on February 27, 2014, 02:09:48 PM
No. These are all newly recorded sounds. Most of them from the actual aircraft, vehicle, gun, and so on.
Title: Re: Sick Puppy Custom Sounds
Post by: ReVo on February 27, 2014, 02:59:34 PM
Any chance you would be willing to share the registration or document number for your copyright?
Title: Re: Sick Puppy Custom Sounds
Post by: BluBerry on February 27, 2014, 03:00:35 PM
See Rule #4
Title: Re: Sick Puppy Custom Sounds
Post by: USRanger on February 27, 2014, 03:42:19 PM
The installer looks very nice. :aok

Quote
Next you can read the license agreement with the copyright notice. This sound pack is registered with the U.S. Copyright Office, and is on file with the U.S. Library of Congress.

Wow lol. :rofl
Title: Re: Sick Puppy Custom Sounds
Post by: ACE on February 27, 2014, 04:52:55 PM
Question:  So... Are we allowed to use this sound pack and mix it with others IE Twin booms?  I may be an idiot for asking.
Title: Re: Sick Puppy Custom Sounds
Post by: USRanger on February 27, 2014, 05:15:15 PM
Not unless you want Challenge to sue you!!  :lol Watch your back doing so.  His lawyers will show up at your door in the middle of the night. :D
Title: Re: Sick Puppy Custom Sounds
Post by: olds442 on February 27, 2014, 06:35:18 PM
Why is everyone mad that it has copyright? I mean he had to spend atleast thousands in gas money and audio equipment to get this pack to work. Not to mention the hours he spent putting it together with a very simple installer for new guys to use.

One of the best packs out there right now. WTG  :aok
Title: Re: Sick Puppy Custom Sounds
Post by: Chalenge on February 27, 2014, 06:42:32 PM
Ha! Ranger! Ace you can use them in the game, you can make videos (cite me please), but you don't have the right to stick your name on them, sell them, etc., etc.

Just use some common sense. You can see from the attitudes of some people that a copyright is needed. Just let it go at that.

The whole point of my releasing these is not to make money, or you would go to Amazon to get them. I released them so you have the most accurate sounds possible and enjoy playing Aces High even more. But just because I am not making money on them does not make my sounds public domain. That's all the copyright means. As long as the copyright is not abused I will continue to update this sound pack with ever better sounds. Respect that and we're all good.

@olds442, I wish it were just $1,000. Try pricing a trip to England, France, Germany, and Poland sometime (and plan on shipping equipment overseas too). So, the copyright fee was nothing by comparison. Putting this together was an adventure and learning experience that is not only valuable to me as a hobby, but has netted me a lot of friends around the world.
Title: Re: Sick Puppy Custom Sounds
Post by: USRanger on February 27, 2014, 07:41:33 PM
I came back here to apologize for being a dick earlier.  I know how much time it takes to make a pack and I applaud you taking the time.  I'm sure it will enhance many a player's experience. :salute
Again, my apologies.
Title: Re: Sick Puppy Custom Sounds
Post by: Chalenge on February 27, 2014, 07:44:30 PM
Accepted, Ranger.  :salute
Title: Re: Sick Puppy Custom Sounds
Post by: caldera on February 27, 2014, 08:07:16 PM
Question:  So... Are we allowed to use this sound pack and mix it with others IE Twin booms?  I may be an idiot for asking.

+1

 I use a mix of all the other packs.  Can we pick and choose with yours as well?
Title: Re: Sick Puppy Custom Sounds
Post by: LCADolby on February 27, 2014, 08:18:46 PM
Sorry, "Base under attack" not check6  :uhoh
Title: Re: Sick Puppy Custom Sounds
Post by: Baloo on February 27, 2014, 08:19:29 PM
 :cheers:

That's impressive, thank you.
Title: Re: Sick Puppy Custom Sounds
Post by: JOACH1M on February 27, 2014, 08:23:06 PM
+1

 I use a mix of all the other packs.  Can we pick and choose with yours as well?
im guessing yes, but if you were to use any sound that he created in a video of some sort you have to mention you have his sound pack.
Title: Re: Sick Puppy Custom Sounds
Post by: wpeters on February 27, 2014, 09:15:14 PM
What about windows eight
Title: Re: Sick Puppy Custom Sounds
Post by: Chalenge on February 27, 2014, 10:31:36 PM
Sorry, "Base under attack" not check6  :uhoh

Thank you for pointing that out Dolby. I compressed (zipped up) the wrong installer. That one was a test before I finalized the file list. I believe the check6 sounds for the aircraft are not included with that one, and some of the spits may not have cannons assigned to them. I am updating the link as we speak. I would run the uninstall routine before running the later version.

No, it is not a Hasbro sound. That's me using a digital vocoder, which is basically a guitar pedal and tone generator linked in series.
Title: Re: Sick Puppy Custom Sounds
Post by: Chalenge on February 27, 2014, 10:32:31 PM
What about windows eight

Just use the Windows 7 selection and you will be fine.
Title: Re: Sick Puppy Custom Sounds
Post by: Chalenge on February 28, 2014, 12:29:59 AM
Updated links (the .exe version is still valid):

https://www.dropbox.com/s/9bbm3ejtm2ky8gk/SPCSv1-2-28-14.exe

and the zipped version:

https://www.dropbox.com/s/6ub5pwsxfmtvrxu/SPCSv1-2-28-14.zip
Title: Re: Sick Puppy Custom Sounds
Post by: nrshida on February 28, 2014, 01:39:28 AM
Even the Zip files produces an executable. Would prefer a folder so I can choose before I replace my current sound set.

Title: Re: Sick Puppy Custom Sounds
Post by: ReVo on February 28, 2014, 03:37:14 AM
Any chance you would be willing to share the registration or document number for your copyright?

I take it that is a no?
Title: Re: Sick Puppy Custom Sounds
Post by: ACE on March 01, 2014, 08:53:59 AM
Challenge is there any way you can prove that your executable doesn't contain a virus?  Or loggers etc..  Very weird your pack has an executable 
Title: Re: Sick Puppy Custom Sounds
Post by: BluBerry on March 01, 2014, 09:50:37 AM
Challenge is there any way you can prove that your executable doesn't contain a virus?  Or loggers etc..  Very weird your pack has an executable 

+1

Title: Re: Sick Puppy Custom Sounds
Post by: JOACH1M on March 01, 2014, 10:42:21 AM
Challenge is there any way you can prove that your executable doesn't contain a virus?  Or loggers etc..  Very weird your pack has an executable 
if it was a zipfile id feel a lot more safe downloading that over an installer.
Title: Re: Sick Puppy Custom Sounds
Post by: ACE on March 01, 2014, 10:46:34 AM
Im just trying to keep my computer safe!
Title: Re: Sick Puppy Custom Sounds
Post by: Drano on March 01, 2014, 10:46:46 AM
See Rule #4
Title: Re: Sick Puppy Custom Sounds
Post by: ACE on March 01, 2014, 10:48:36 AM
Im "Wrapping my computer before going in" if you get what im saying ;)
Title: Re: Sick Puppy Custom Sounds
Post by: M36 on March 01, 2014, 11:40:18 AM
I see that this has brought out the best of the AH community. Dont take my word for this, but I have used his prior sound packs, the new one and my computer is fine, no viruses or issues. If you were suspicious of any other file on the internet you would'nt down load it. If Chalenge is using his sound pack to inject a major virus into all the AH users, he would have infected the entire SP squad before it got to you.  If you are that worried or paranoid, the simple solution is to not down load it and use it. Dont download it. It's really simple.

Rather than just reading the thread and moving on, you have taken the opportunity to use your personnel, juvenile, immature biases against Chalenge, and have started the attacks. Good for you!! If this was put out by Fruda, Ranger or any of the other sound pack makers you would be praising them, slapping them on the back, or shoving your nose so far up their butts for your self satisfaction. But it's Chalenge so it's different. And the only "man" that I have seen emerge from his attack, is USRanger.  :salute

This coupled with the on pain of death penalty for daring to use these is a deal breaker for me. I don't care if each sound is individually orgasmic there will be absolutely zero chance of my clicking that link let alone installing whatever else it is on my machine and I'd advise everyone to do the same.

Really Challenge. Just who in the hell do you think you are? Nobody contracted you to do this. Why not just contribute for the betterment of the game like everyone else has?



Excellent advice!!!! Leave it alone.

And son, who in the hell do you think you are, the self appointed Guardian of this forum, did Chalenge not seek your permission first? No one contracted any other sound pack maker, why is this different? He made a contribution, and it's a good one. Maybe you should try and make a contribution to the other adults in this forum and grow up.
Title: Re: Sick Puppy Custom Sounds
Post by: Drano on March 01, 2014, 12:04:17 PM
But it's Chalenge so it's different.

Exactly correct. His reputation is what he's made it to be. I didn't hang it on him, he did it all by himself. He's been around here a long time too. He does something like this, and I don't mean by merely contributing a sound pack which is perfectly fine, I mean the method he's using--he's instantly gonna draw suspicion on himself given that rep. Not for me to fix.

And son, who in the hell do you think you are, the self appointed Guardian of this forum, above everyone else? No one contracted any other sound pack maker, why is this different? He made a contribution, and it's a good one. Maybe you should try and make a contribution to the other adults in this forum and grow up.

Buddy I've been around the block a few times too. I got kids prolly older than you so I got your "son" right here. I'm not above anybody and I'm just a member of the community like everyone else here. Just trying to be a good neighbor is all. I merely voiced my opinion regarding his methodology in implementing the pack. I'm suspicious of it. I'm entitled to that. Don't like it? I'm not losing sleep. He's been asked direct questions regarding his statements if you read up the thread and all I hear coming back from him is the sound of chirping crickets. Again--my BS alarm is going off. So sorry, why don't you just step back and let the big guy defend his own work. How about that son?
Title: Re: Sick Puppy Custom Sounds
Post by: BluBerry on March 01, 2014, 12:10:38 PM
I'm with Drano on this one.

30k fine seems like a false threat unless he can provide proof of all copy rights obtained.

Having to run an executable on your computer from some unknown player.. sketchy at best.
Title: Re: Sick Puppy Custom Sounds
Post by: nrshida on March 01, 2014, 12:14:01 PM
I have used his prior sound packs, the new one and my computer is fine, no viruses or issues.

I'm not particularly wary of viruses, I just think it's odd it's expected to be pasted all over favourite soundpacks that players might have collated  (through mixing from different sources & even moving sounds from one aeroplane to another) and have not necessarily documented or could reproduce.

Like to hear it and compare before replacing my sounds. Is that unreasonable?

Title: Re: Sick Puppy Custom Sounds
Post by: caldera on March 01, 2014, 12:22:16 PM
There are several reasonable questions posted in this thread that Chalenge has elected to ignore.  I understand great expense in both equipment and time is involved with putting this all together but why the cloak and dagger approach?  Executable files?  If I download this, will there be a LoJack on my computer that keeps track every time a sound is played?  It seems strange to give the sounds away for free but threaten the user for using them as they see fit.   No other sound makers show distrust for the intended recipients of their work.

Title: Re: Sick Puppy Custom Sounds
Post by: ReVo on March 01, 2014, 01:08:52 PM

It seems strange to give the sounds away for free but threaten the user for using them as they see fit.



I have been unable to find any record of a copyright held under the name shown in the soundpack's EULA, nor has he seemed willing to share a copyright registration number. This leads me to believe that there probably isn't a copyright. Combine that with the absurd threat of a steep fine that no court would award him even if he DID hold a copyright, and I suspect he might think that he can profit from this in other ways.  :noid

Title: Re: Sick Puppy Custom Sounds
Post by: skorpx1 on March 01, 2014, 01:15:10 PM
(http://www.reactiongifs.com/wp-content/uploads/2011/05/MichealJacksonPopcorn.gif)
Title: Re: Sick Puppy Custom Sounds
Post by: olds442 on March 01, 2014, 01:24:37 PM
Well with out jumping to silly conclusions (And I will certainly ruffle a few jimmies in saying this but I digress). Other soundpacks can fall into two categories. One is where the soundpack creator goes on youtube and searches up "P51 startup" and if they are really good "P51 startup internal/external no wind bla bla". The other category is the soundpack creator who mixes all of the other soundpacks and sounds from other games and puts them into his own pack and publishes it here. I'm NOT saying that this is a bad way to design soundpacks nor am I suggesting that the creator of said soundpack is inferior for mixing other sounds or getting them off of youtube. Chalenge here on the otherhand has put not only many hours into the soundpack but also at his own expense in terms of money. Any programmer or sound designer or artist who puts a lot of time AND money into their creations has the right to put a copyright on it so it doesn't get remixed into other packs. And I see nothing at all wrong with that, If I put time in money into creating something I can say that this is mine and I made it.

I don't think chalenge would mind if you mixed his pack with others and you use it for your own pleasure but that doesn't mean you can just go out and republish it afterwords. What chalenge is trying to prevent is other people taking his sounds and republishing them. He wants to make sure the investment he made to produce these sounds is not wasted.

And of course I could be totally wrong here but that is my take on it, and I agree that a zip file with all the sounds would be nice but that's not stopping me from trying it out. Its like when you download a new program, of course there is always a risk that goes along with it but that's why we have anti virus.

In the end while I love open source stuff I think its completely reasonable that someone would want to copyright something that is rightfully theirs.
Title: Re: Sick Puppy Custom Sounds
Post by: elc7367b on March 01, 2014, 02:08:42 PM
Very well thought out reasonable responce olds442, (S).  There are always going to be haters and they are always going to hate.  I dont believe there is anything that could be done to stop that.  Nobody is twisting anyones arm to use this sound pack, which I do by the way.  So if it is not going to affect the haters, why must the post?  Oh wait, I should have read my second and third sentences....sorry.


And one more thing, I believe HTC has vetted the sound and its programming.  If I am in error here let me know.
Title: Re: Sick Puppy Custom Sounds
Post by: ACE on March 01, 2014, 03:21:00 PM
I dont think people are hating.  Its more like why is there an executable file inside this?  You all defending him continue to IGNORE that point.  Just stop and let him answer and tell us why that type of file is here.  There IS NO need for that. Everyone is capable of doing it there selfs. 
Title: Re: Sick Puppy Custom Sounds
Post by: Chalenge on March 01, 2014, 04:10:54 PM
I posted this in executable form because there are many users that cannot figure out how to install sounds. This system makes installing sounds easy. All this installer does is place sounds where they are supposed to go. That's it! Your anti-virus programs can scan the file before you install it, so your whines are pretty much ridiculous. Nrshida I already told you how to install to a different directory if that is what you want to do.

@ReVo: You might consider the possibility that the system is behind on updating records before you assume the Copyright is bogus. Just a suggestion. Providing the information you requested is a little extraordinary and really I do not know what you are after.

Just so you know (from the Copyright site):

Your work is under copyright protection the moment it is created and fixed in a tangible form that it is perceptible either directly or with the aid of a machine or device.

Registration is recommended for a number of reasons. Many choose to register their works because they wish to have the facts of their copyright on the public record and have a certificate of registration. Registered works may be eligible for statutory damages and attorney's fees in successful litigation. Finally, if registration occurs within 5 years of publication, it is considered prima facie evidence in a court of law. See Circular 1, Copyright Basics, section “Copyright Registration” and Circular 38b, Highlights of Copyright Amendments Contained in the Uruguay Round Agreements Act (URAA), on non-U.S. works.


In a lot of ways this collection of sounds is my personal portfolio, so of course I will protect it.

@Drano, you are fear-mongering. That's all.
Title: Re: Sick Puppy Custom Sounds
Post by: Chalenge on March 01, 2014, 04:15:28 PM
And one more thing, I believe HTC has vetted the sound and its programming.  If I am in error here let me know.

I don't know that Skuzzy looked at the .exe or not. He was told about the location before I posted here, so he did have access and could have looked at it.

BTW, this is a public installer available to anyone for free. There is nothing mysterious, clandestine, or nefarious about it. It places files where they are supposed to be and that's all it does.
Title: Re: Sick Puppy Custom Sounds
Post by: ReVo on March 01, 2014, 04:21:39 PM

@ReVo: You might consider the possibility that the system is behind on updating records before you assume the Copyright is bogus. Just a suggestion. Providing the information you requested is a little extraordinary and really I do not know what you are after.



I am not asking for anything extraordinary, I am simply asking for you to provide a registration number which I would have anyway if I could locate a copyright under the name shown in your EULA.
Title: Re: Sick Puppy Custom Sounds
Post by: M36 on March 01, 2014, 04:23:38 PM
My post had nothing to do with legitimate questions. Legitimate questions sometimes deserve legitimate answers, and I am not defending him at all. He's a big boy he can make his own choices with out my help.

 Mine had to do with witch hunt mentality paranoia that an executable file has a virus and it's going to destroy all of your precious computers. I use it, has done nothing to my computer. As I said, dont take my word for it. And Im not speaking for anyone else who uses it. Surely your anti virus program will make the determination.  And, if it was virus infested, it wouldnt have got past Hitech. But I guess you never thought of that one.

And Drano, you proved my point. Thank you. BTW Hitech Creations I guess has determined who the hell he is and made the determination to let him post his sound pack it. Like it or not.
Title: Re: Sick Puppy Custom Sounds
Post by: Vudu15 on March 02, 2014, 12:10:24 AM
I also used the exe and had nothing wrong, liked some of the sounds...stayed with my current setup though. But it works as stated. :salute
Title: Re: Sick Puppy Custom Sounds
Post by: skorpx1 on March 02, 2014, 12:39:45 AM
This whole thread is a joke.

I love it.  :lol




Now, if Chalenge is going to provide proof of that copyright claim, then maybe we'd take him seriously but so far his dodging of that question and resistance to provide it shows that it doesn't truly exist. Btw, 30k for misusing a sound? How in the first place would you know, and secondly do you know that no judge would ever let you have your price?

Chalenge's ego = the size of Betelgeuse.

Still not trusting that installer either.



Title: Re: Sick Puppy Custom Sounds
Post by: GhostCDB on March 02, 2014, 01:16:07 AM
 :lol

If you feel suspicious about it, don't download it?
Title: Re: Sick Puppy Custom Sounds
Post by: JOACH1M on March 02, 2014, 01:23:57 AM
:lol

If you feel suspicious about it, don't download it?
yes, but the question why is it that he made if more of a hassle than any other sound maker?
Title: Re: Sick Puppy Custom Sounds
Post by: nrshida on March 02, 2014, 02:22:13 AM
I didn't read the executable instructions because you also offered a zip file, which I assumed would expand into a tree of directories like any other sound pack but in fact unexpectedly also gave an executable.

I'd like to listen to the Hayate sounds. I'm curious how you created original sounds for that because the last one last ran in the 1980s and is unlikely to ever run again.

Title: Re: Sick Puppy Custom Sounds
Post by: LCADolby on March 02, 2014, 03:27:49 AM
It's rather good.

All the sounds feel as if you are in the aircraft rather than outside.
My only problem is that they lack Bass, and in some cases volume.
Title: Re: Sick Puppy Custom Sounds
Post by: Chalenge on March 02, 2014, 07:44:14 AM
I think you are talking about the flap and gear sounds? They are intentionally at a lower volume level for realism. The 109 flap for instance is a hand actuated wheel. There is not much sound that comes from that, so it is actually louder than it would be in real life. The same is true of the I16, which is a hand cranked wheel. The Ki67 is piloted from the right, and the co-pilot actuates the flaps by a hand turned wheel.

There are still a few mistakes in the pack, which I was hoping someone would have pointed out by now. The Ta152, for instance, has the stall horn from the Arado 234 (the real one). As far as I have been able to tell it is the only example of a stall horn to have existed during the war. It is a device that was patented two or three months before the end of the war in America, but was supposed to have been in an Arado one month later. I found it much more likely that the Americans installed it during their flights in America, so I was not intending to use it. The Ta also has a stress horn, which was not used during the war. That is a recording of a strobe powering up and amplified 1,000 times (approximately). It was for testing purposes and not intended for release. The engine sound is a recording made from the supercharger (the engine sound is subdued to the background). It should have been mixed with the sound "ENGcurrent," which is the Ta152 sound I was using previously. I was testing the supercharger sound for Doppler shifts and left it as the engine sound when I packed up for publishing.

And before anyone asks the La7 stall horn is a Russian rooster, which means a rooster crow was used as an impulse to create the sound. It is a facsimile of a Russian stall horn used in aircraft immediately following the war.

Approximately 82% of the sounds are live recordings. The rest are either hard sounds, foley sounds, synthetic sounds from various impulses, or a mixture of the three. I have designed some equipment changes which should make collecting more aircraft sounds even easier for me, so I believe as time moves forward these sounds will only improve. At this point I cannot promise regular updates though.
Title: Re: Sick Puppy Custom Sounds
Post by: -ammo- on March 02, 2014, 07:53:39 AM
Hey, I like it.  Installed it today and took off in a P-47.  While I don't think the M2 sounds are accurate, I like it anyway ;)
Title: Re: Sick Puppy Custom Sounds
Post by: Chalenge on March 02, 2014, 08:06:19 AM
Thank you, ammo. The individual .50 cal is accurate. The problem is with mixing eight .50 cals. I settled on being able to identify an 8x.50 aircraft by the sound, until I can get the sound to be closer to reality. The reason the AN/M2 does not sounds right to most people is that it is the lighter m2 version intended for use in aircraft. You also have to think about things like whether the aircraft is sitting still on the runway, or moving through the air at 300-450mph, because it makes a big difference. The same is true of aircraft with the exhaust on top, versus below. For that reason 109s should be more tolerable than Spits from a cockpit sound level.
Title: Re: Sick Puppy Custom Sounds
Post by: -ammo- on March 02, 2014, 08:37:13 AM
True Challenge -  and thank you for the sound pack.

I was a munitions troop in the USAF for 11 years.  I have witnessed 50 cal firing, 30 cal (M60), and 20mm (M61).  They are FREAKING LOUD.  However, I cannot guess what it sounds like from the cockpit so I digress.
Title: Re: Sick Puppy Custom Sounds
Post by: Chalenge on March 02, 2014, 08:53:48 AM
My father suffered hearing loss from artillery, and missiles, so I am aware of what could happen. But despite that my thinking was that some things need to be adjusted so it is a little more fun to play. I think the tanks (especially on TT island) will prove to be a little stressful when there are tank battles, rocket barrages, and aircraft bombing, but I like that in tank battles.
Title: Re: Sick Puppy Custom Sounds
Post by: JOACH1M on March 02, 2014, 08:57:09 AM
Serious question... When I download these sounds will it replace the current sounds I have ingame? I have a mix of everyone's sounds and I wouldn't like to lose them.

Or is that what the zip file link is for? To have them in a seperate folder to do the moving of sounds yourself?
Title: Re: Sick Puppy Custom Sounds
Post by: Chalenge on March 02, 2014, 09:22:46 AM
When it tells you that it is going to install to C:\Hitech Creations\Aces High\sounds just change it to a different location and move over the sounds you want to use.

EDIT: Just to be clear. The zip file is there because some security software will not allow a file with the .exe extension to be saved. It is the same installer as the .exe file. Neither file is any different than a self-extracting zip file, except that it offers the ability to display the EULA and offer two versions of an install directory in one package. This is intended to make it easy for everyone that wants to use sounds but do not know how to install sound packs.
Title: Re: Sick Puppy Custom Sounds
Post by: olds442 on March 02, 2014, 09:25:07 AM
This whole thread is a joke.

I love it.  :lol




Now, if Chalenge is going to provide proof of that copyright claim, then maybe we'd take him seriously but so far his dodging of that question and resistance to provide it shows that it doesn't truly exist. Btw, 30k for misusing a sound? How in the first place would you know, and secondly do you know that no judge would ever let you have your price?

Chalenge's ego = the size of Betelgeuse.

Still not trusting that installer either.




If you don't like it don't download. But I understand how complicated that may be for certain people.
Title: Re: Sick Puppy Custom Sounds
Post by: Dragon Tamer on March 02, 2014, 10:41:21 AM
I wanted to bash this sound pack right out of the gate, but I'm going to hold my tongue on my opinion.

I have run the program and didn't seem to get anything. I haven't played with it yet but was planning on doing so sometime today.

There are some things I would like to address though.

The copyright I can understand and have no issue with. The fine of 30k however I feel is excessive and a bit paranoid. Every other sound pack creator trusts the community enough to share their files to be responsible, and while once in a while an issue may come up where someone has abused this trust, I'm sure HTC would act to correct the issue to the best of their abilities. That is my view on that issue, and while I can't tell Chalenge what to do with his work, I think it should be something to think about.

Second, I am behind the idea of a .zip file containing all the sounds and not the installer. Those of us that are more tech savvy would like this kind of freedom to come with the sounds.

When it tells you that it is going to install to C:\Hitech Creations\Aces High\sounds just change it to a different location and move over the sounds you want to use.

You might want to double check that default location. On the Windows XP setting, the default install location is C:\Program Files\HTC\sounds.
Title: Re: Sick Puppy Custom Sounds
Post by: Chalenge on March 02, 2014, 11:20:50 AM
You might want to double check that default location. On the Windows XP setting, the default install location is C:\Program Files\HTC\sounds.

I believe that is explained in the first few posts. That is a legacy setting for installations that have not moved for years.

And to clear up the details behind the $30,000 figure, and this is from the Copyright web site if you care to look it up. The $30,000 figure comes from a very similar situation in which a video game used sounds that were copyrighted material. The 9th circuit came to the decision of assigning a $30,000 penalty for each infraction, thus setting a precedent. A precedent means that is likely to be the way follow up decisions will go. The actual punitive damages range from $200 per infraction, to $150,000 per infraction by law. I believe the actual language of the EULA states that (about the $30k), but it might not be absolutely clear. It is not my choice to decide what the penalty will be, but that is very likely to be the figure. It is included as an FYI.

Concerning the copyright itself; copyright is in place the moment a pack like this is posted whether the author files with the Copyright office or not. When someone registers for Copyright it is because they want to, or have good reason to do so. I already said that, also.
Title: Re: Sick Puppy Custom Sounds
Post by: ReVo on March 02, 2014, 11:26:05 AM

Concerning the copyright itself; copyright is in place the moment a pack like this is posted whether the author files with the Copyright office or not. When someone registers for Copyright it is because they want to, or have good reason to do so. I already said that, also.


Uhm, no.

Nice try though.  :)

Pretty sure we're backpedaling now.
Title: Re: Sick Puppy Custom Sounds
Post by: Chalenge on March 02, 2014, 11:49:10 AM
Uhm, no.

Nice try though.  :)

Pretty sure we're backpedaling now.

Quit selling bad information.

http://www.copyright.gov/help/faq/faq-general.html
Title: Re: Sick Puppy Custom Sounds
Post by: ReVo on March 02, 2014, 12:37:56 PM
Quit selling bad information.

http://www.copyright.gov/help/faq/faq-general.html

Do I have to register with your office to be protected?
No. In general, registration is voluntary. Copyright exists from the moment the work is created. You will have to register, however, if you wish to bring a lawsuit for infringement of a U.S. work.

In short, stop holding the threat of a giant absurd fine over peoples heads. You aren't going to be able to scam anybody out of money for misusing the sounds, especially without a real copyright.

Title: Re: Sick Puppy Custom Sounds
Post by: Chilli on March 02, 2014, 01:40:53 PM
Serious question... When I download these sounds will it replace the current sounds I have ingame? I have a mix of everyone's sounds and I wouldn't like to lose them.

Or is that what the zip file link is for? To have them in a seperate folder to do the moving of sounds yourself?

Make a copy of your current sound folder (and file) and save it elsewhere on your computer.  I have been in the habit of doing this ever since HTC was playing around with the miles sound system.

Then, over time if I find sounds that I prefer from my saved folder, I copy them back into the appropriate locations.

Now, this might suit you better:

After Challenge's files have been installed (considering that you did as I suggested above and saved a copy of your current folder in another location), then rename the sound folder.  Label it Challenge (or anything else).  Take your saved folder copy (sound files prior to the uploaded) and copy it again and move it back into your Aces High folder.  Now, you should be able to preview and mix all you like, by comparing the sound files through an audio player or in game (keeping in mind that replacing any file in the Sound folder for the game will overwrite the current sound, which you could lose if you don't have a copy in another location).

NOTE:  Make sure to keep at least one copy of your current sound folder in another location.
Title: Re: Sick Puppy Custom Sounds
Post by: Chalenge on March 02, 2014, 05:13:52 PM
Do I have to register with your office to be protected?
In short, stop holding the threat of a giant absurd fine over peoples heads. You aren't going to be able to scam anybody out of money for misusing the sounds, especially without a real copyright.

I'm finished talking with you ReVo. You obviously do not understand plain English.
Title: Re: Sick Puppy Custom Sounds
Post by: olds442 on March 02, 2014, 05:19:46 PM
Chalenge it may just be me but I hear clicking in the P51 engine loop.

EDIT: Tested with O2 DAC+AMP with sennheiser hd598s and still here the clicking.
Title: Re: Sick Puppy Custom Sounds
Post by: Vudu15 on March 02, 2014, 05:21:58 PM
Lot of little stuff with the pack when I messed with it Olds.
Title: Re: Sick Puppy Custom Sounds
Post by: Chalenge on March 02, 2014, 05:22:39 PM
The stall horn is designed after a 'klacker' stall horn. As you get slower the frequency of the clicks get closer together, or play faster and faster. Is that what you are hearing?
Title: Re: Sick Puppy Custom Sounds
Post by: ReVo on March 02, 2014, 05:52:09 PM
See Rule #4
Title: Re: Sick Puppy Custom Sounds
Post by: Vudu15 on March 03, 2014, 01:37:13 AM
Thought about this the last few days since this has been uploaded. I don't like the fact that off the bat you have a copyright on your stuff(not because you're protecting your pack) but because no one else has. You're way outside the box with the .exe (which worked fine I might add) I saw your video over this pack and was kinda excited.....until I started to test it. And that's when the excitement died.

My current sounds are parts of all the other sound packs some of them whole plane folders others just a single sound. But all have good and bad sounds just as I have good and bad videos...

I have no idea how much money you spent to put this together, and I'd rather not know. Long story short it's a pretty sad sound pack, you have loop breaks for engine sounds, background noise(from where ever you recorded the sound), and just in general poor distance, recording equipment, fade ins and outs, and other things that you would think that a person who is/has planned to travel the globe in search of sounds would have thought of prior to putting this out for the general public. But to be honest sir none of these problems really are problems save one...you have a copyright on your stuff which forces anyone in essence to reference this generally poor sound pack in a very public setting.

I can't place this on my Facebook page nor can I place it on my youtube page because as other have stated it 1.) has an .exe which most folks in here are pretty leery of and I can't say I blame em. 2.) As a first sound pack I wouldn't suggest this to anyone. 3.)It's copyrighted material, some poor kid doesn't pay attention and you get a wild hair to peg him/her and boom 30K per offense. Anyway I thought I would put this out as my OPINION abd others may take it or leave it as they want. I'm not sure what you were thinking when you put this together, and I'm sorry to be critical of your work but it is just my opinion and I'd like other to know a general overview of the pack before the downloaded it to their home systems. Roen/Vudu15
Title: Re: Sick Puppy Custom Sounds
Post by: Chalenge on March 03, 2014, 01:55:55 AM
You are entitled to your opinion of course. I would like to know what you mean by "loop breaks," because all of the engine sounds loop just fine on my end and on every Sick Puppies computer too. And background noise? Please point out one or two instances of either one.

As far as your posting the pack to your Facebook page, why? You could simply post a link instead and problem solved.

As to the copyright issue there is a very good reason the other sound packs do not have copyrights. I think you missed that one.
Title: Re: Sick Puppy Custom Sounds
Post by: Vudu15 on March 03, 2014, 04:07:48 AM
You're right about that I'm sure the guys don't own much of the sounds they have, but to be honest I wouldn't care much they had stole em. Not that we know one way or the other. i couldn't find the engine loop sorry about that I'm an idiot. You caught a guy goin hahaha on your spit 5 start I might be crazy but that what it sounded like to me. The K4 in game is hard to hear but when listening to it alone you can hear what sounds like a mic rubbing on cloth like you used a cell phone and it moved in your pocket. The PZ. 4F on shutdown sounds like trash bag being playing with, not sure if this is normal or something else. While I didn't go through every a/c I can't talk about much more outside of this.

With posting a link that's what I'm talking, I'm willing to place my own machine on the line and test the pack, but I wont post a link to yours and to be fair I don't have anyone else's on my page either I have a mixed pack on drop box but it isn't mine and that is stated in the post.
Title: Re: Sick Puppy Custom Sounds
Post by: Chalenge on March 03, 2014, 04:31:22 AM
What you are describing is the pilot adjusting something in the cockpit of the Spit 5, or a noise associated with the starter. There was no crowd there for anyone to be laughing/ The K4 is prop noise, and since you said you hear a rubbing of cloth it makes me think your sound system is not up to par (and you have a very active imagination). Panzer 4F is from idle to engine shutdown. Engine idle is recorded from inside the tank. Shutdown is recorded at the exhaust.

It's okay Vudu, not everyone is going to have good speakers or headphones, but what you are describing is not in there. The K4, Spit 5, and Panzer 4F were recorded on a Marantz field recorder. Not a cell phone. The mic is a Sennheiser MKH-416. These are industry standard devices and a long shot from cell phones. I suggest you get a great pair of headphones and try again.
Title: Re: Sick Puppy Custom Sounds
Post by: Chalenge on March 03, 2014, 04:45:05 AM
Here is the sound of a Spit 9 starting up as recorded on a cell phone. You can tell that it cannot deal with even the slightest wind noise, and then as soon as the engine starts the pickup is instantly overwhelmed and you cannot hear the engine. That makes cell phones useless.

https://www.youtube.com/watch?v=QE1HD5uK_9s
Title: Re: Sick Puppy Custom Sounds
Post by: Vudu15 on March 03, 2014, 05:47:03 AM
Fair and understandable thank you, I redact my comments on the sounds in question. But If you'll allow me to worry about my imagination that'd be great. On another note what is a good pair of headphones that would be up to par for this sound pack, or in general?
Title: Re: Sick Puppy Custom Sounds
Post by: olds442 on March 03, 2014, 06:17:00 AM
Fair and understandable thank you, I redact my comments on the sounds in question. But If you'll allow me to worry about my imagination that'd be great. On another note what is a good pair of headphones that would be up to par for this sound pack, or in general?
sennheiser 595 is what I use. If you use onboard sound that may be a issue due to poor DAC and AMP quality.

EDIT: I do agree this soundpack has some issues. A lot of the loud sounds have a fair amount of clipping.

(http://i.imgur.com/bzpqIpR.png)
Title: Re: Sick Puppy Custom Sounds
Post by: Chalenge on March 03, 2014, 06:28:15 AM
I was looking through your videos and I believe you are using the Logitech G930? It has some really nice features. The best part about it is the noise canceling mic. I think it goes for $110? Ouch.

I would not venture to make a suggestion without trying the Logitech so I could determine why you hear what you are. I have two headphones that I use behind the Sound Blaster XFi Fatality Titanium Champion which has phenomenal 3D positioning. The headphones I use are the AKG 702 and the Heil Proset Media Pro. It's hard to recommend them because they are not cheap. I use a separate interface for the mic. I use a professional interview mic with phantom power inputs (Rode NT-3). After I pay the tax bill this year I am thinking about moving to the Sound Blaster Z series ZXR.

If I knew for sure your headphones are junk (I'm only mostly sure) then I would suggest the Sony MDR7506, which is what I use for monitoring recordings in the field. Probably the MDR7502 is all you need, but you also need a real audio card to make that work right.

That's what I use. Not for everyone right?
Title: Re: Sick Puppy Custom Sounds
Post by: Chalenge on March 03, 2014, 06:31:27 AM
sennheiser 595 is what I use. If you use onboard sound that may be a issue due to poor DAC and AMP quality.

EDIT: I do agree this soundpack has some issues. A lot of the loud sounds have a fair amount of clipping.

(http://i.imgur.com/bzpqIpR.png)

Yes, by the time I had reset the levels that engine seized up. hehe
Title: Re: Sick Puppy Custom Sounds
Post by: elc7367b on March 03, 2014, 06:35:28 AM
See Rule #4
Title: Re: Sick Puppy Custom Sounds
Post by: -ammo- on March 03, 2014, 06:52:43 AM
On another note what is a good pair of headphones that would be up to par for this sound pack, or in general?

I know you didn't ask me, but I would recommend the Razer brand.  I bought the Banshee set several months ago and have been impressed.  It's strictly a gaming rig with mic.
Title: Re: Sick Puppy Custom Sounds
Post by: Chalenge on March 03, 2014, 06:55:50 AM
Hey, ammo, do you hear what Vudu is talking about when you are playing?
Title: Re: Sick Puppy Custom Sounds
Post by: Vudu15 on March 03, 2014, 07:20:42 AM
Hey I asked you answered, I'm using Logitech G35s wired actually, I need larger over ear headsets myself. I know not the most highend but they are working for what I was doing. I might just be a griping about an issue that is my fault to be honest, I bet seeing and talking with you so far its mostly on my end.

In the diag under sound 1 I have the logitech info and under sound 2 realtek digital output.
Title: Re: Sick Puppy Custom Sounds
Post by: Vudu15 on March 03, 2014, 07:25:12 AM
Olds looking at your post I would think the engine damage sound would be the one I would expect and should hear clipping as the engine is cutting in and out. I was referring to just normal running sounds but I couldn't find it, and again it might be on my end.
Title: Re: Sick Puppy Custom Sounds
Post by: -ammo- on March 03, 2014, 10:53:45 AM
Hey, ammo, do you hear what Vudu is talking about when you are playing?

I have only flown 2 different AC (P-47s) since installing the pack so I can't comment in Vudu's observation(s).
Title: Re: Sick Puppy Custom Sounds
Post by: olds442 on March 03, 2014, 02:13:25 PM
Olds looking at your post I would think the engine damage sound would be the one I would expect and should hear clipping as the engine is cutting in and out. I was referring to just normal running sounds but I couldn't find it, and again it might be on my end.
Clipping from a audiophile point of view is always bad. It won't sound like a engine cutting in and out but more like a bunch of high pitched pops
Title: Re: Sick Puppy Custom Sounds
Post by: Chalenge on March 03, 2014, 04:59:01 PM
That's one of the problems with digital recorders. If a signal is too strong from an input source it will limb above absolute zero (digital zero). Any signal higher than zero gets squared off until the signal is again lower than absolute zero. The squared off bit is called clipping. It can sound like distinct pops if the energy is high enough it can be really bad. In the case of this recording I had not yet made the adjustment to limit the signal when there really wasn't anything else to record.
Title: Re: Sick Puppy Custom Sounds
Post by: Chalenge on March 03, 2014, 05:59:01 PM
See how you like this one, olds:

https://www.dropbox.com/s/nkjqfss7vn9xhx0/EngDmg.zip
Title: Re: Sick Puppy Custom Sounds
Post by: morfiend on March 03, 2014, 06:12:07 PM
That's one of the problems with digital recorders. If a signal is too strong from an input source it will limb above absolute zero (digital zero). Any signal higher than zero gets squared off until the signal is again lower than absolute zero. The squared off bit is called clipping. It can sound like distinct pops if the energy is high enough it can be really bad. In the case of this recording I had not yet made the adjustment to limit the signal when there really wasn't anything else to record.



  It can be so bad as to damage equipment!


     :salute
Title: Re: Sick Puppy Custom Sounds
Post by: Chalenge on March 03, 2014, 06:23:58 PM
Can be morfiend. but not in this case. It does not have the energy behind it.
Title: Re: Sick Puppy Custom Sounds
Post by: olds442 on March 03, 2014, 06:53:27 PM
Sounds much better.
Title: Re: Sick Puppy Custom Sounds
Post by: Chalenge on March 03, 2014, 06:58:07 PM
Thank you, unfortunately now every aircraft will have to updated with that, except the jets of course. If you see anything else that needs de-clipping please let me know.

I am still planning on doing a custom damage sound for the radials that will be very different from this one.
Title: Re: Sick Puppy Custom Sounds
Post by: olds442 on March 04, 2014, 02:51:12 PM
Thank you, unfortunately now every aircraft will have to updated with that, except the jets of course. If you see anything else that needs de-clipping please let me know.

I am still planning on doing a custom damage sound for the radials that will be very different from this one.
Given most planes are inline engines why not have that engine damage as the set global engine damage and then change the exceptions (Like jets and radials)
Title: Re: Sick Puppy Custom Sounds
Post by: Chalenge on March 04, 2014, 05:05:45 PM
Right now that is really the way it is, except the radials do not have an engine damage sound assigned. So, the inline damage sound comes through. There is a jet engine damage sound, but the game does not use it for some reason.

I checked out a few of the engine sounds with Audacity (I think that's what you're using) and it false positives on a lot of the engine sounds when testing for clipping. Audition can clean those spots up to make them invisible to your test, but I thought I would explain what is happening there. A lot of the engine sounds have embedded tracks so that I get the sound I want when the aircraft is moving fast, or diving. So sounds like the radiator cooler are stretched out and mixed with the original engine track, and as the speed builds they reform to their original shape as they get bunched up by the Doppler effect. The stretching causes the amplitude to flatten near the peaks (compression/rarefaction) which the audio application will detect as clipped. This is from the imprecision of digital waveforms instead of an actual artifact.
Title: Re: Sick Puppy Custom Sounds
Post by: AKDogg on March 04, 2014, 06:40:06 PM
If you don't mind me asking challenge, what version Auditions you running and windows?  Before my leave from AH for 2 yrs, I was using Auditions 3.01 with WinXP.  Now since I upgraded to Win7 since then, now my Auditions is not compatible with this version.  I am currently looking at Auditions CS6 to purchase.
Title: Re: Sick Puppy Custom Sounds
Post by: Chalenge on March 04, 2014, 08:01:21 PM
CS6 on Windows 7 64-bit. Adobe Creative Cloud has a more recent version for 64-bit.
Title: Re: Sick Puppy Custom Sounds
Post by: Skuzzy on March 05, 2014, 06:26:59 AM
If you don't mind me asking challenge, what version Auditions you running and windows?  Before my leave from AH for 2 yrs, I was using Auditions 3.01 with WinXP.  Now since I upgraded to Win7 since then, now my Auditions is not compatible with this version.  I am currently looking at Auditions CS6 to purchase.

I use both CS6 and 3.01 on my Windows 7 computer.  Not sure what you mean 3.01 is not compatible.  Works better than CS6 for some things.  Adobe really screwed up some of the CS6, and later, functionality.  The declipper in CS6 is very restrictive on the count it will correct and seems to have a huge memory leak as well.
Title: Re: Sick Puppy Custom Sounds
Post by: TwinBoom on March 05, 2014, 07:24:17 AM
Dogg cant u runas administrator and dun prog in xp?
Title: Re: Sick Puppy Custom Sounds
Post by: AKDogg on March 05, 2014, 07:34:45 AM
I can't even get it installed, its the installer portion of the program apparently not compatible.  Yes I am a administrator and such on the computer.  I even tried compatibility mode under XP, no luck.  BTW, I do have Win7 pro, not home edition.
Title: Re: Sick Puppy Custom Sounds
Post by: Chalenge on March 05, 2014, 07:45:44 AM
I use both CS6 and 3.01 on my Windows 7 computer.  Not sure what you mean 3.01 is not compatible.  Works better than CS6 for some things.  Adobe really screwed up some of the CS6, and later, functionality.  The declipper in CS6 is very restrictive on the count it will correct and seems to have a huge memory leak as well.

I have noticed the snaps do not always agree with the sample points, and over time the program begins to instill noise. So I routinely shut it down and start again. Ever since they put in the video previewer it's done this.
Title: Re: Sick Puppy Custom Sounds
Post by: Skuzzy on March 05, 2014, 08:58:47 AM
I have noticed the snaps do not always agree with the sample points, and over time the program begins to instill noise. So I routinely shut it down and start again. Ever since they put in the video previewer it's done this.

Actually, after the release of 3.01, Adobe handed Audition off to the Apple programmers.  Remember when 5.0 came out and they gutted a lot of the functionality citing they did it because they could not get it to work on Apple computers?  That was a nasty release.  Glad I did not pay for that one.

After 3.01 they migrated to third party plugins and removed the original Cool Edit Pro code which handled those functions.


I can't even get it installed, its the installer portion of the program apparently not compatible.  Yes I am a administrator and such on the computer.  I even tried compatibility mode under XP, no luck.  BTW, I do have Win7 pro, not home edition.

Odd.  The installer worked fine for me.  Windows 7 Pro 64 bit on my systems.  I have installed at work and at home.
Title: Re: Sick Puppy Custom Sounds
Post by: Chalenge on March 05, 2014, 06:08:26 PM
Both downloads have been updated to remove clipping points in the engdmg sounds. The Check6 sounds were slightly re-ordered, and the German aircraft and vehicles now have flack tower type air raid sirens. Corrected the Ta152 engine.
Title: Re: Sick Puppy Custom Sounds
Post by: CASHEW on March 12, 2014, 02:33:39 PM
See Rule #4
Title: Re: Sick Puppy Custom Sounds
Post by: BowHTR on March 12, 2014, 07:22:29 PM
See Rule #4
Title: Re: Sick Puppy Custom Sounds
Post by: elc7367b on March 12, 2014, 08:20:54 PM
See Rule #4
Title: Re: Sick Puppy Custom Sounds
Post by: BluBerry on March 12, 2014, 11:30:12 PM
Although not along the same lines as this post, I received a "see rule #4" for a post I made in this thread.  I would think the quoted post would deserve the same.  I am curious to see how cosistent things are here.

Muttman


Skuzzy doesn't read every single post on the board, some things have to be reported until he is made aware of them.

however, reporters should be beaten,


you know who you are.  :old:
Title: Re: Sick Puppy Custom Sounds
Post by: Skuzzy on March 13, 2014, 09:58:31 AM
See Rule #4

Consistency is up to the community.  We do not read every post.  It is up to the community to report offending posts, which we do read.

If you quote and respond to a post which violates the forum posting rules, you are going to get hit with an edit equal to the original post as propagating a posting violation is just as wrong as the original post violation.

The best way to avoid getting slapped with a rule violation is not to violate the forum posting rules.  Ta-da!
Title: Re: Sick Puppy Custom Sounds
Post by: -ammo- on March 13, 2014, 10:03:13 AM
Challenge,

The D-25 engine sound has an odd "skip" in it.  It sounds as if wep is engaged momentarily on its own.
Title: Re: Sick Puppy Custom Sounds
Post by: glzsqd on March 13, 2014, 12:28:10 PM
Any way we can hear get a preview of the sounds, or hear them before installing?
Title: Re: Sick Puppy Custom Sounds
Post by: Randy1 on March 13, 2014, 01:26:53 PM
Any way we can hear get a preview of the sounds, or hear them before installing?


I tried several sound packs.  All are good but Twinboom's I think are more historically accurate.  He has provenance as you might say.  Sweet P38 sounds.
Title: Re: Sick Puppy Custom Sounds
Post by: Chalenge on March 13, 2014, 06:31:04 PM
I tried several sound packs.  All are good but Twinboom's I think are more historically accurate.  He has provenance as you might say.  Sweet P38 sounds.

My sounds are audio recordings from the original aircraft, except where those aircraft no longer exist. I would classify TwinBoom's sounds as audio designs. Since you mentioned the P-38 you should look at the metadata for that sound.
Title: Re: Sick Puppy Custom Sounds
Post by: Chalenge on March 13, 2014, 06:38:36 PM
Challenge,

The D-25 engine sound has an odd "skip" in it.  It sounds as if wep is engaged momentarily on its own.

When I loop the sound in the editor I do not hear a skip. I will try it offline here after dinner. Is there a particular airspeed that really demonstrates the problem?
Title: Re: Sick Puppy Custom Sounds
Post by: Chalenge on March 13, 2014, 10:11:02 PM
Ammo, I sent you a test version of the P47D25. I  never could hear what you are, but I looked into the way I mixed it and I think I can see what might be happening.

What I have done here is shorten the idle sound so that it reinforces the engine sound. The result is that the engine idle in AH is also reinforced. The sound in the SPCS pack has had a lot of 'mud' removed, but the engine sounds I have sent you are a little different. The ENG sound is just as I described with idle set to -12db. The ENG-2 sound has the engine idle set to -6db. Both have a hard limit of -1.5db, but I would probably set the limit to -3db if I did the same thing in the full version. I think it may even be a good idea to turn idle up to -3db, but before I do that I want to know if what you were hearing has disappeared.
Title: Re: Sick Puppy Custom Sounds
Post by: -ammo- on March 14, 2014, 02:08:55 AM
Challenge,

The original eng.wav goes to a very brief higher pitched sound every ten seconds in a loop.  When I say brief, I mean a split second.  It is almost like the sound if you engaged WEP and immediately disengaged.

Of the two files you sent me, ENG.wav was no different to me and still makes that little anomaly I previously described.  However, ENG-2.wav does not.  It is perfect.
Title: Re: Sick Puppy Custom Sounds
Post by: Chalenge on March 14, 2014, 03:31:35 AM
Interesting. What sound system are you using? I would like to see if I can identify the problem here, so it doesn't repeat.

I plan on going back over the Jugs and Hogs when I get some free time. I did notice the D25 does not smoothly transition to idle, so that's on the to-do list also.
Title: Re: Sick Puppy Custom Sounds
Post by: -ammo- on March 14, 2014, 04:13:15 AM
I use the HD sound on my motherboard which is an Asrock 555.  Forget the exact model and I am away from the house ATM.

Again,  I like your sound pack. <S>
Title: Re: Sick Puppy Custom Sounds
Post by: Randy1 on March 14, 2014, 06:16:05 AM
My sounds are audio recordings from the original aircraft, except where those aircraft no longer exist. I would classify TwinBoom's sounds as audio designs. Since you mentioned the P-38 you should look at the metadata for that sound.

My bad.  I did not mean to slight your package but it sure came out that way.  :o
Title: Re: Sick Puppy Custom Sounds
Post by: Chalenge on March 14, 2014, 07:09:23 AM
Thank you. This sound might be too complex for onboard sound. After what Vudu reported and now you, I am thinking I may have to simplify the engine sounds in some cases.

I'll see if I can find a Realtek ALC892 chip and check what you are hearing, anyway.

@Randy, no insult taken. I set out to produce realism and I will put that up against fantasy any day.
Title: Re: Sick Puppy Custom Sounds
Post by: olds442 on March 14, 2014, 11:05:32 PM
To be honest on board sound has really gotten better than it used to be. For example the only reason I use a external DAC for headphones is due to impedance issues. VIA and realtek chips have come along way with 108db SNR on my VIA chip for example. Most sound cards are actually worse than onboard (cough the ones that say "gaming" on them). For example I had a creative 3d recon soundcard and not only did it color the sound way to much it had a LOWER SNR than my on board. it has a 98 db SNR compared to my onboards 108 db. Needless to say a promptly took that crap back. Really if you want a sound card you need to buy a slightly older on that works over PCI rather than PCIe as PCIe for some reason always have sound buffer sync issues and on overclocked systems its really bad. External DAC or onboard is the only way you should use sound for headphones a PC, modern soundcards are junk.
Title: Re: Sick Puppy Custom Sounds
Post by: Chalenge on March 15, 2014, 01:00:23 AM
I disagree and for good reason. While you are correct that a lot of the low-end sound cards are junk, the upper end is also the only way you can get any kind of 3D position processing to work well. It is possible that your use of the word "most" is correct, but only because I do not know precisely how many junk cards are made. Also, the sound buffer sync issue is a Windows issue. I know for a fact it is not an issue with Mac, and probably not an issue for Linux. If you overclock you would probably be better off learning how to modify the buffer for better performance. The only real way to avoid the buffer problem is to not use Windows. Since that is not an option the best thing a gamer can do is spend a little money on a sound card that offloads the sample conversions from the cpu to the sound card or sister-audio processor. I am not aware of an onboard sound chip that does that. You can also completely avoid the buffer issue even with Windows by moving to an ASIO interface, but then there is no 3D position processing at all (except of course the standard DirectX CPU bound processing). The best solution I have found is using a top-end Sound Blaster card that offers 3D position processing on card (the latest also offer separate 128 voice positioning) for sound output, and an ASIO interface for vox input. Doing that removes the vast majority of latency issues.

I tested the P-47D25 engine sound using a Realtek ALC1185 without an issue. It runs at 500MHz, which is a slight improvement over the ALC892. The reason I suspected a complexity issue is because ammo reports a 10 second interval, but the sound is only eight seconds in length. I really want to explore the track interval compressing further, but if it leaves onboard users out then I have to let it go.
Title: Re: Sick Puppy Custom Sounds
Post by: olds442 on March 15, 2014, 09:20:03 AM
I for one like to keep my sounds true to their source, hence why I don't use a soundcard with a bunch of features. A external DAC works fine for me, the buffer sync issue has to due with the creative chips being originally PCI devices then had to be modified to PCIe. In some systems the timings get all screwed up and leads to a bunch of sound repeating or no sound at all (say for example when coming out of sleep).

Also I find that no soundcard can fix the fact that the PC is a dirty place for analogue sound (lots of distortion from EMI from DC fans that work of PWM and such) so really the only thing I could do was get a digital output from HDMI (which can't have distortion from EMI) and then use a external DAC and AMP to get clean sound. Even my old X-FI titanium HD had the issue with EMI distortion so for me soundcards are useless. But I guess it depends how much stuff is in your PC.
Title: Re: Sick Puppy Custom Sounds
Post by: Chalenge on March 15, 2014, 08:27:31 PM
While an eternal DAC will remove the latency issues for the most part (there is still going to be some you can never notice) there is no DAC that I am aware of that does 3D positioning. When you said "bunch of features" you clearly meant the 3D positioning, which is exactly why you want to use a sound card. The timings issue can happen if you have a lot of bloat-ware and "dial-home" programs that open on their own. This is why it is so important to remove the junk Dell and other companies install, and to prevent apps from updating on their own. I cringe every time someone says the game minimized, because I know they have something in the background. Oh, and then there is the dreaded driver that has not been updated since the dawn of the PC. That can cause all manner of havoc, which is why every time you update any program on your PC you need to go through every device and make sure your drivers are up to date.

The only other thing I can think of that you might have been experiencing is audio anomalies that come about as a result of conversion of audio to 48KHz. The problem is that the X-Fi chipset is supposed to have abandoned that process, so you should not have experienced that with the card you mentioned. The only time I have seen this happen is when the onboard audio chip remains active while using a X-Fi. That is never a good idea as has been pointed out many times. PWM will not interfere with audio, except if the fan is cheaply made with a noisy motor. Just buy Scythe fans and be rid of that problem. The only other really bad source of noise I can even imagine is a cheap PSU, or a faulty case switch. The point being that any noise inside your system is an indication that something needs to be sorted out.
Title: Re: Sick Puppy Custom Sounds
Post by: Chalenge on March 15, 2014, 10:56:18 PM
Something you might like to play with is the RightMark Audio Benchmarking software.

http://audio.rightmark.org/index_new.shtml  (for the sake of your ears turn your speakers down and take headphones off before running tests)

This last January Anandtech attempted to put together a benchmark test for motherboard solutions (after several of us requested something of the sort), but at this point have yet to be successful at producing something that give consistent quantifiable results, so we are still waiting for that. They did report that this software is probably not a good testing method because the hardware being tested creates the testing environment, so to speak. You can read what they had to say:

http://www.anandtech.com/show/7709/retesting-the-asus-rampage-iv-black-edition-audio
Title: Re: Sick Puppy Custom Sounds
Post by: olds442 on March 16, 2014, 02:40:35 PM
It seems on the niki and various other planes the breaks are too loud (they are the default sound).

Title: Re: Sick Puppy Custom Sounds
Post by: Chalenge on March 16, 2014, 03:00:43 PM
I was never able to determine the brake type for certain aircraft, so they have no sound of their own. In the root directory I have renamed the brake.wav sound to brakes.wav, so if you just remove the 's' that sound will fill in for the missing brake. And of course you can choose from the other aircraft that have either hydraulic or pneumatic.
Title: Re: Sick Puppy Custom Sounds
Post by: olds442 on March 22, 2014, 06:32:25 PM
it seems the p47s (especially the d11) have very quite engine start ups.
Title: Re: Sick Puppy Custom Sounds
Post by: ebfd11 on March 28, 2014, 07:21:41 PM
Well I am gonna give it a try.. I have Mistu's Rangers and Ticktocs .. just from what i heard they sound good.

LawnDart
Title: Re: Sick Puppy Custom Sounds
Post by: Chalenge on March 29, 2014, 04:54:56 PM
it seems the p47s (especially the d11) have very quite engine start ups.

Cleaned up for patching this next week. So, there will be new 47's and 38's both.
Title: Re: Sick Puppy Custom Sounds
Post by: Baloo on March 30, 2014, 12:45:24 AM
anricipating that
Title: Re: Sick Puppy Custom Sounds
Post by: Chalenge on April 07, 2014, 03:16:19 PM
The P-38 Patch is available in  .exe (https://www.dropbox.com/s/4bzpfw5cxp3av7z/Sick%20Puppy%20Custom%20Sounds%20P-38%20Patch.exe) and  .zip (https://www.dropbox.com/s/yaqxemlx3fjh948/Sick%20Puppy%20Custom%20Sounds%20P-38%20Patch.zip) form.
Title: Re: Sick Puppy Custom Sounds
Post by: -ammo- on April 07, 2014, 04:18:29 PM
P-47 patch too?
Title: Re: Sick Puppy Custom Sounds
Post by: Chalenge on April 07, 2014, 04:56:18 PM
It's coming, ammo. I'm still working on getting them just right.
Title: Re: Sick Puppy Custom Sounds
Post by: guncrasher on April 30, 2014, 09:33:54 PM
really nice challenge.  I love the pony engine sounds.  It sounds just like I remember it from the chino air shows.

semp
Title: Re: Sick Puppy Custom Sounds
Post by: Warmongo on May 02, 2014, 01:41:44 PM
To be honest on board sound has really gotten better than it used to be. For example the only reason I use a external DAC for headphones is due to impedance issues. VIA and realtek chips have come along way with 108db SNR on my VIA chip for example. Most sound cards are actually worse than onboard (cough the ones that say "gaming" on them). For example I had a creative 3d recon soundcard and not only did it color the sound way to much it had a LOWER SNR than my on board. it has a 98 db SNR compared to my onboards 108 db. Needless to say a promptly took that crap back. Really if you want a sound card you need to buy a slightly older on that works over PCI rather than PCIe as PCIe for some reason always have sound buffer sync issues and on overclocked systems its really bad. External DAC or onboard is the only way you should use sound for headphones a PC, modern soundcards are junk.

I have that problem with my OC'd system. It's an ASUS P9X79 Deluxe. It happens both with the card that came with it and with the Sound Blaster Z. It slows down my computer when a new sound is loaded, then its OK. I notice it more in Aces High than with any other game. Intel I7 3930K OC'ed to 4.2 mhz, SSD for W7 64bit, 32 gigs ram, GTX690 card. No more PCI slots, all PCIe. What can I do? :headscratch:
Title: Re: Sick Puppy Custom Sounds
Post by: Warmongo on May 02, 2014, 01:50:47 PM
Also wonder if anyone has tried using the HDMI output from the video card and the other sound card for the microphone. I am not trying to hijack the thread, so tell me and I will shut up..heheh.
Title: Re: Sick Puppy Custom Sounds
Post by: Chalenge on May 02, 2014, 06:39:42 PM
You have a Z? Use the Z. If you want to move the microphone to another device then I would get an external interface. Not a USB headphone, but a full blown external interface. This will keep latency and CPU load to a minimum.
Title: Re: Sick Puppy Custom Sounds
Post by: Warmongo on May 03, 2014, 03:34:06 PM
You have a Z? Use the Z. If you want to move the microphone to another device then I would get an external interface. Not a USB headphone, but a full blown external interface. This will keep latency and CPU load to a minimum.
:aok :salute
Title: Re: Sick Puppy Custom Sounds
Post by: Chalenge on May 08, 2014, 06:23:18 PM
really nice challenge.  I love the pony engine sounds.  It sounds just like I remember it from the chino air shows.

semp

Thank you. While working on the P-47 I came upon another way of creating the cooler whistles, so the Mustang will be even better when I update the Jugs.
Title: Re: Sick Puppy Custom Sounds
Post by: GhostCDB on June 10, 2014, 10:11:23 PM
It sounds like your soundpack was made using kitchen pots and pans.  :lol

Kinda funny but it is my new sound pack.

 :cheers:
Title: Re: Sick Puppy Custom Sounds
Post by: Chalenge on June 11, 2014, 02:30:40 AM
Really? Give ma an example, please.
Title: Re: Sick Puppy Custom Sounds
Post by: olds442 on June 11, 2014, 07:16:20 AM
It sounds like your soundpack was made using kitchen pots and pans.  :lol

Kinda funny but it is my new sound pack.

 :cheers:

You could always try to do better but you would rather talk down on other peoples work instead.

Classy
Title: Re: Sick Puppy Custom Sounds
Post by: LCADolby on June 11, 2014, 07:43:35 AM
Really? Give ma an example, please.

Blow something up.
Title: Re: Sick Puppy Custom Sounds
Post by: Chalenge on June 11, 2014, 10:35:35 AM
Oh! You mean the explosions? I have about five-hundred different mixes, including one that sounded a little too gross (like blood and body parts splattering). One of my squad guys asked how it was made and would not stop laughing once I told him it was a combination of watermelon, slushy ice, and mud. There is a more subtle version of it in one of the folders, but it really is tame compared to the original.
Title: Re: Sick Puppy Custom Sounds
Post by: LCADolby on June 11, 2014, 01:28:14 PM
I personally love the pots and pans, it's one of the only reasons I try to get pilot kills ;)

 :D
Title: Re: Sick Puppy Custom Sounds
Post by: GhostCDB on June 12, 2014, 04:28:06 AM
You could always try to do better but you would rather talk down on other peoples work instead.

Classy

I installed the pack. . .and I am still using the pack.

I have four different sound packs on my computer for this game. I just simply said it sounds like it was made in
a kitchen and that I think it is funny.

You my friend are a bit grumpy.
Title: Re: Sick Puppy Custom Sounds
Post by: Chalenge on June 12, 2014, 08:02:49 AM
It's not worth getting upset about it. It's actually a camping cookware set, dog tins, empty paint bucket (and so on) tossed on the garage floor. Personally I prefer the dirt and wood ash falling onto paper for the effect of displaced soil. I think I said before there is a lot of work involved.
Title: Re: Sick Puppy Custom Sounds
Post by: olds442 on June 12, 2014, 10:34:52 AM
I installed the pack. . .and I am still using the pack.

I have four different sound packs on my computer for this game. I just simply said it sounds like it was made in
a kitchen and that I think it is funny.

You my friend are a bit grumpy.

You came off as a hostile, if that was not your intention then I apologize.
Title: Re: Sick Puppy Custom Sounds
Post by: DaddyVader on April 16, 2015, 02:56:17 PM
Why is everyone mad that it has copyright? I mean he had to spend atleast thousands in gas money and audio equipment to get this pack to work. Not to mention the hours he spent putting it together with a very simple installer for new guys to use.

One of the best packs out there right now. WTG  :aok

I AGREE. There is ALWAYS someone trying to find the negative. It is unfortunate. I really appreciate what you have put together here and I am excited to install this as I type. 04/16/2015.  :aok
Title: Re: Sick Puppy Custom Sounds
Post by: Chalenge on January 15, 2016, 03:00:35 AM
Sick Puppy Custom Sound installer is currently undergoing update and will be unavailable until completed.