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General Forums => Aces High General Discussion => Topic started by: atlau on November 19, 2020, 08:51:25 AM

Title: ENY removal experiment
Post by: atlau on November 19, 2020, 08:51:25 AM
So has anyone looked at the effect of removing ENY? Last night our team (Knights) had more people on than both other countries combined. Easy base rolling. I think we need ENY back. Its only making the hangar queens even less used!
Title: Re: ENY removal experiment
Post by: whiteman on November 19, 2020, 08:58:46 AM
I'm usually on the other end of that Knight roll, I've just stopped playing late. Anyone that thinks there's no difference between getting rolled by 51's or by F4F's has half a working brain.
Title: Re: ENY removal experiment
Post by: Arlo on November 19, 2020, 09:18:34 AM
So has anyone looked at the effect of removing ENY? Last night our team (Knights) had more people on than both other countries combined. Easy base rolling. I think we need ENY back. Its only making the hangar queens even less used!

 :aok :salute
Title: Re: ENY removal experiment
Post by: atlau on November 19, 2020, 09:26:08 AM
I considered switching but here's the thing... earlier in the day we had saved a map which was 1 field away from a bish win. So part of the fun is fighting your way back from the the brink of defeat to winning the war is in its own way rewarding and it would seem odd to then switch sides to constantly ensure a stalemate. Offensive and defensive tactics and gameplay each have their own elements of fun vs a stagnated battle.
Title: Re: ENY removal experiment
Post by: haggerty on November 19, 2020, 09:35:32 AM
I've noticed I lose less perks.  Before, when ENY was an issue, I'd only be shooting down 20eny planes, but now with everyone in a 5, its much easier to maintain perks while using expensive planes.
I havent noticed any difference in side sizes, last night when I checked we weren't larger than the other teams, it was just a 2v1 situation.  We already had the number of Bish bases we needed, and with us focusing on Rooks, the Bish took it upon themselves to try to grab what they could from them too.
Title: Re: ENY removal experiment
Post by: Wiley on November 19, 2020, 11:36:16 AM
It kind of looks to me like a non-event.  About the only thing I've noticed is it stopped the ENY whiners.  Actual gameplay, I haven't really noticed an impact.

Now the question becomes:  Does it really have no impact, or with numbers the way they are is the amount of "relative cesspool" that ENY would allegedly fix insignificant currently?

Wiley.
Title: Re: ENY removal experiment
Post by: DmonSlyr on November 19, 2020, 11:43:49 AM
So has anyone looked at the effect of removing ENY? Last night our team (Knights) had more people on than both other countries combined. Easy base rolling. I think we need ENY back. Its only making the hangar queens even less used!

So more people logging off is the answer?

Why not just perk the planes more and more as the #s get more lopsided?

Title: Re: ENY removal experiment
Post by: Arlo on November 19, 2020, 12:13:13 PM
So more people logging off is the answer?

Why not just perk the planes more and more as the #s get more lopsided?

Because that would keep people from logging off? Heh.
Title: Re: ENY removal experiment
Post by: atlau on November 19, 2020, 12:30:46 PM
So more people logging off is the answer?

Why not just perk the planes more and more as the #s get more lopsided?

Making the lower eny planes perked when imbalance gets too high would be better than the current implentation.
Title: Re: ENY removal experiment
Post by: haggerty on November 19, 2020, 12:50:22 PM
Making the lower eny planes perked when imbalance gets too high would be better than the current implentation.

We do need to spend more on perks, but then you run into the problem with only the best players able to use perk rides.  Even though you and I are very good, we shouldnt be able to afford running a Tempest the whole month with a profit margin.  On top of increasing the perk cost modifier based on team size, add a 1pt cost to 5 eny planes, half point cost to 10.  Then if your ENY is too high a P51 might cost you 4 or 5 points, a Tempest 200.
Title: Re: ENY removal experiment
Post by: atlau on November 19, 2020, 01:02:09 PM
We do need to spend more on perks, but then you run into the problem with only the best players able to use perk rides.  Even though you and I are very good, we shouldnt be able to afford running a Tempest the whole month with a profit margin.  On top of increasing the perk cost modifier based on team size, add a 1pt cost to 5 eny planes, half point cost to 10.  Then if your ENY is too high a P51 might cost you 4 or 5 points, a Tempest 200.

Agreed, there should still be a cost to renting a tempest, even if you return it in pristine condition and a full tank of gas!
Title: Re: ENY removal experiment
Post by: Eagler on November 19, 2020, 01:58:18 PM
Perk point cost and generation should be tied to score

The better you are the harder it is to earn points and planes cost more to you.

The newbie/ less skilled player should be the ones who
 benefits

Sad to see good sticks in uber planes - it can't help new players stick around

<S>
Eagler
Title: Re: ENY removal experiment
Post by: Ramesis on November 19, 2020, 02:30:14 PM
I'm usually on the other end of that Knight roll, I've just stopped playing late. Anyone that thinks there's no difference between getting rolled by 51's or by F4F's has half a working brain.

 :aok
Title: Re: ENY removal experiment
Post by: RotBaron on November 19, 2020, 04:09:40 PM
Perk point cost and generation should be tied to score

The better you are the harder it is to earn points and planes cost more to you.

The newbie/ less skilled player should be the ones who
 benefits

Sad to see good sticks in uber planes - it can't help new players stick around

<S>
Eagler

To a degree. I really like your general premise with this idea but score is not that hard to game even when you aren’t that good - assuming a player wants to. For example, bomb towns with a Stuka, early P-47(high ENY & good ord) a few times bomber and attack ranking goes way up, same goes for GV get into a town and destroy it...

For fighter score that’s where it’s difficult to game, iirc bombing and shooting bldgs helps but it’s more important to have your bullets hit another plane (right?).

Again like the idea and think it’s a good place to start but needs some parameters that will help newbs and not reward the high skill players for flying easy mode planes...
Title: Re: ENY removal experiment
Post by: CAV on November 19, 2020, 04:46:46 PM
Quote
We do need to spend more on perks, but then you run into the problem with only the best players able to use perk rides.  Even though you and I are very good, we shouldnt be able to afford running a Tempest the whole month with a profit margin.  On top of increasing the perk cost modifier based on team size, add a 1pt cost to 5 eny planes, half point cost to 10.  Then if your ENY is too high a P51 might cost you 4 or 5 points, a Tempest 200.


 This and maybe reset the players perk Points each campaign or maybe even each new map. Some of us have been playing this game/sim a long time and as bad as I suck in Fighters I still have a  embarrassingly large bankroll of perks I can play with.

CAV

Title: Re: ENY removal experiment
Post by: 1ijac on November 19, 2020, 05:03:33 PM
Why not keep eny, but change a few of the eny values of a few planes and vehicles.  I'm not advocating placing a higher eny value on all the uber planes and vehicles, but say a couple to keep both sides somewhat happy.  Just a thought that could be tried and implemented to see how it works out.  Besides 2 countries kicking the crap out of the 3rd country, having no restraints on the most populated countries is like pouring gasoline on a fire.  Whether you are Bishop, Rook or Knight, you have experienced being rolled by the other two countries.  It's even worse when your country has a very low population and there is no eny.  I understand the frustration that a player has when their combat choices are limited due to eny.  I've experienced it many times in my 20 years or so in the game.  Taking my own situation aside, some sort of balance adjustment is both good and fair for every country.  That is why I am proposing some slight changes in just a couple of the eny values of planes and vehicles.

Cheers,   One-eye
Title: Re: ENY removal experiment
Post by: 428CJ on November 19, 2020, 05:15:46 PM
 I liked the ENY,  but thought it should be stronger,   if it werent for ENY I would never have tried the G2 or D11
Title: Re: ENY removal experiment
Post by: Max on November 19, 2020, 05:33:51 PM

 This and maybe reset the players perk Points each campaign or maybe even each new map.
CAV

The flood of tears would require an ark
Title: Re: ENY removal experiment
Post by: Goat1 on November 19, 2020, 06:21:49 PM
The flood of tears would require an ark
I may be wrong, but years ago weren’t perk points reset after each campaign?

Goat
Title: Re: ENY removal experiment
Post by: CAV on November 19, 2020, 06:38:35 PM


Quote
The flood of tears would require an ark

Funny part is the most crying will come largely from players who can't find a reason to spend them anyway.... :frown:

CAV


Title: Re: ENY removal experiment
Post by: Oldman731 on November 19, 2020, 08:00:49 PM
Sad to see good sticks in uber planes - it can't help new players stick around


Agreed.

But then...they pay their money to fly whatever they want to fly, whenever they want to fly it, whoever they want to fly it with...

- oldman (have a little self-respect, you lame geezers)
Title: Re: ENY removal experiment
Post by: CAV on November 20, 2020, 10:20:45 AM

Quote
But then...they pay their money to fly whatever they want to fly, whenever they want to fly it, whoever they want to fly it with...

Is that what they are paying for.......... I don't see that on the AcesHigh web page. I always believed I was paying for this...

Aces High is a massive multi-player online combat simulation centered around the World War II air-war.

I've been in combat... I didn't have all equipment i needed.... No one ask me where I would like to fight at, they pointed at the map... and  most of the people around me, I didn't know very well. That's the way real Combat felt to me.  :joystick:

CAV
Title: Re: ENY removal experiment
Post by: Lazerr on November 20, 2020, 01:09:41 PM

Agreed.

But then...they pay their money to fly whatever they want to fly, whenever they want to fly it, whoever they want to fly it with...

- oldman (have a little self-respect, you lame geezers)

I guess its about using the right tool for the job.  I see a lot of late war speed n cannon mongers flying around in hoardes that would be effective if they were in midwar birds.  I tend to get out the faster more uber planes when im going into a planned tricky situation.  It does nothing for my gaming experience to beat the snot out of guys trying to bust a cap with a tempest.
Title: Re: ENY removal experiment
Post by: Max on November 20, 2020, 03:49:23 PM
I may be wrong, but years ago weren’t perk points reset after each campaign?

Goat

Don't recall that ever being the case.
Title: Re: ENY removal experiment
Post by: Arlo on November 20, 2020, 03:57:06 PM
Don't recall that ever being the case.

Same here.
Title: Re: ENY removal experiment
Post by: Goat1 on November 20, 2020, 08:49:55 PM
Don't recall that ever being the case.

Ok, must be old age catching up with me.  :old:

Goat
Title: Re: ENY removal experiment
Post by: Shuffler on November 20, 2020, 09:33:04 PM
Ok, must be old age catching up with me.  :old:

Goat

Join the club.... you old goat you.  :aok
Title: Re: ENY removal experiment
Post by: 1stpar3 on November 21, 2020, 12:59:13 AM
Too me it seems that fights last a bit longer?  Meaning I dont see as dramatic, of swings in player numbers, as before this new ENY environment. A Horde would form and numbers would go wonky...then ENY would stifle the fight!
  First day or 2 ,it was mainly a lot of 262s and 234s, but of late, seems the Base, of old standard rides? Still see a rise in 262 use and Tempests, but not THAT many more? Still see Spit 16s, Pony d's and their like, about the same#s, and still seems more 190-ds and Yak-3s, as per normal? I like it!  :aok
Title: Re: ENY removal experiment
Post by: oTRALFZo on November 21, 2020, 11:05:59 AM
I don't think there is much change in gameplay. If anything it lets the maps rotate much faster.
I see a lot of perks being burned up, and not a bad thing. Most of the big perk rides have been coming from the "newer" players from what I noticed.

I never minded ENY, for or against. Just drove me nuts when you had hangar queens that were not in flight spiking up ENYU while you still get rolled by other teams.
I REALLY want to see the country switch times to be toned down much less (at most 2 hours). Other than the "spies" why is there a 12 hour switch time implemented?
Title: Re: ENY removal experiment
Post by: dieter on November 21, 2020, 03:23:30 PM
I like the way the gameplay has been since eny has gone away.  I don't have any statistics, but the game seems to be a lot better for me.  Fights are more prevalent, and seem to be more long standing.  I would only ask for two more things.  Get rid of night, I think it is universally hated by almost all of us older players who like to be able to see. And second, if side switching is to prevent cheaters?  Make NOE mean nobody can see the dar bar or planes on any side, and the second second,  :x let side switching happen every 10 minutes.  Then as numbers change and fights die out on one front, we can switch sides to an area that has a fight raging and not have to try to stir something up. 

ULDieter
Title: Re: ENY removal experiment
Post by: The Fugitive on November 21, 2020, 06:01:39 PM
I like the way the gameplay has been since eny has gone away.  I don't have any statistics, but the game seems to be a lot better for me.  Fights are more prevalent, and seem to be more long standing.  I would only ask for two more things.  Get rid of night, I think it is universally hated by almost all of us older players who like to be able to see. And second, if side switching is to prevent cheaters?  Make NOE mean nobody can see the dar bar or planes on any side, and the second second,  :x let side switching happen every 10 minutes.  Then as numbers change and fights die out on one front, we can switch sides to an area that has a fight raging and not have to try to stir something up. 

ULDieter

Here are Hitechs thoughts on side switching....

This is very close to my opinion, including the 6 hour, I do not know for sure if 6 hours works as well as 12, but I do know from stats, 1 hour  does not work well. Most people assume that the limit was raised do to "spying issues". It was nothing to do with it. It is a simple fact that our stats show less of country imbalances with 12 hour vs 1 hour time limits with 1 hour the countries seem to always be out of balance. And the swings are constantly moving to different countries. With 12 hours the % of the swings are a lot less and the frequency of swings are less frequent.

I also understand the desire to be able to fly in the morning on week ends, and change again flying in the evening. And I have no problem with that concept. But I am also fairly sure that changing to 6 hours would have 0 impact on the amount of complaints and we would still have the same amount of kn-ashing of teeth for 1 hour, even though I know 1 hour creates greater country imbalance vs longer.

So things may or may not change in the future, but things will not change to any thing close to 1 hour. The value chosen is base on the damping effect of oscillation do to players changing side along and with desire to keep the time long enough that an immediate change and change back can not be used for a strategic advantage.

HiTech

The number fluctuation is the issue. Now is the fluctuation making ENY bounce too much, or is it just the side imbalance that he is worried about?
Title: Re: ENY removal experiment
Post by: DmonSlyr on November 21, 2020, 08:39:55 PM
Here are Hitechs thoughts on side switching....

The number fluctuation is the issue. Now is the fluctuation making ENY bounce too much, or is it just the side imbalance that he is worried about?

I think 3 hours in the off hours is very suitable. Many people don't want to switch if it means they have to wait 6 hours to change back. With smaller #s being able to change teams may make the fights more balanced. 3 hours is still a decent period of time.
Title: Re: ENY removal experiment
Post by: RUSH1 on November 22, 2020, 11:30:49 AM
Perk point cost and generation should be tied to score

The better you are the harder it is to earn points and planes cost more to you.

The newbie/ less skilled player should be the ones who
 benefits

Sad to see good sticks in uber planes - it can't help new players stick around

<S>
Eagler

Sounds a lot like socialism to me. 
Title: Re: ENY removal experiment
Post by: atlau on November 22, 2020, 11:35:48 AM
Sounds a lot like socialism to me.

I'll generally fly the best tool for the job. Base defense vs attack vs generic furballing vs buff intercepts etc all require different capabilities. That being said I thought ENY was the best even if imperfect way of balancing numerical advantages.
Title: Re: ENY removal experiment
Post by: RotBaron on November 22, 2020, 05:13:37 PM
Hitech wrote that 6 yrs ago. Only he can tell us if he still feels the same way now.

With all the changes in the game and numbers not what they were back then maybe it would be time to experiment and see how 2 hours does. As stated it has nothing to do with spies giving away CV locations, etc.

The map that is up at this very moment Rooks have not been able to win for 24 hours, one base away numerous times only to lose the %min required...

I was going to switch to Rook to help them win the map but I knew it would be 6 hours later before I could go back and at night I like being with my Knight buds....
Title: Re: ENY removal experiment
Post by: dieter on November 23, 2020, 11:48:22 AM
Thanks Fugitive for the insight as to why the side switch time is what it is.  And Bravo Hitech for the good old statistical analysis to dampen the oscillations.  It's nice to see some of the history in what and why things were done in this game.  That being said, can we have night time removed?   :grin:

ULDieter
Title: Re: ENY removal experiment
Post by: Arlo on November 23, 2020, 12:02:26 PM
Thanks Fugitive for the insight as to why the side switch time is what it is.  And Bravo Hitech for the good old statistical analysis to dampen the oscillations.  It's nice to see some of the history in what and why things were done in this game.  That being said, can we have night time removed?   :grin:

ULDieter

Night time is essentially removed. You experience dusk and dawn.
Title: Re: ENY removal experiment
Post by: Wiley on November 23, 2020, 12:09:57 PM
Night time is essentially removed. You experience dusk and dawn.

...which can be eerily like night when you are on the opposite side of the map from the sun.

Wiley.
Title: Re: ENY removal experiment
Post by: haggerty on November 23, 2020, 12:31:07 PM
Night time is essentially removed. You experience dusk and dawn.

I wish for all time change in game to be removed, its pretty clear that the change in time is causing the micro-stutters.  Every time the shade changes just a little, the game freezes for a half second, which only occurs when I'm about to shoot someone or in a steep diving dropping a bomb.  When im in DX9 I dont get the stutter, but I do get a texture error for each daylight color change.
Title: Re: ENY removal experiment
Post by: Lazerr on November 23, 2020, 05:06:31 PM
Thanks Fugitive for the insight as to why the side switch time is what it is.  And Bravo Hitech for the good old statistical analysis to dampen the oscillations.  It's nice to see some of the history in what and why things were done in this game.  That being said, can we have night time removed?   :grin:

ULDieter

You can literally watch the arena population drop, as well as the number of people online in flight.  It should go.  The population responds the same way when certain maps are up.