Aces High Bulletin Board

General Forums => Open Beta Test => Topic started by: Skuzzy on March 16, 2016, 02:39:00 PM

Title: Beta 12 Released: Issues/Bug Reports
Post by: Skuzzy on March 16, 2016, 02:39:00 PM
New version up (http://bbs.hitechcreations.com/smf/index.php/topic,378211.0.html)!

Please post issues and bugs with the Beta 12 release in this thread.  Thank you.
Title: Re: Beta 12 Released: Issues/Bug Reports
Post by: FLS on March 16, 2016, 02:59:22 PM
No problems installing patch.

WW1 arena needs reset again.
Title: Re: Beta 12 Released: Issues/Bug Reports
Post by: KillerPops on March 16, 2016, 06:06:38 PM
Avira Antivirus report ahskvew.exe as containing the virus "HEUR/APC (cloud)"
Title: Re: Beta 12 Released: Issues/Bug Reports
Post by: KillerPops on March 16, 2016, 06:23:30 PM
The bomb sight of the Ar234 is still intermittent. Sometimes the view is straight ahead, not down as it should be. Then suddenly it can be OK.
Title: Re: Beta 12 Released: Issues/Bug Reports
Post by: Skuzzy on March 16, 2016, 06:35:39 PM
Avira Antivirus report ahskvew.exe as containing the virus "HEUR/APC (cloud)"

That is a false positive.
Title: Re: Beta 12 Released: Issues/Bug Reports
Post by: Chalenge on March 16, 2016, 07:09:48 PM
The bomb sight of the Ar234 is still intermittent. Sometimes the view is straight ahead, not down as it should be. Then suddenly it can be OK.

You're doing it wrong. When this happens you are still using the jettison tanks position, so switch to your bombs before calibrating.
Title: Re: Beta 12 Released: Issues/Bug Reports
Post by: KillerPops on March 16, 2016, 07:23:58 PM
You're doing it wrong. When this happens you are still using the jettison tanks position, so switch to your bombs before calibrating.

What's the logic behind that? I have never heard of bomb sights being automatically adjusted by the jettison tanks??


There also appear to be a glitch in the temp gauges of some airplanes, the Boston and a few more. The gauge appears several  pixels too low.
Title: Re: Beta 12 Released: Issues/Bug Reports
Post by: PoolFool on March 16, 2016, 07:56:29 PM
driving upside down
Title: Re: Beta 12 Released: Issues/Bug Reports
Post by: bustr on March 16, 2016, 08:17:34 PM
Waffle thanks, that was warp 12 work on the trees......
Title: Re: Beta 12 Released: Issues/Bug Reports
Post by: xbrit on March 16, 2016, 08:24:31 PM
When I try to log in I get "Unable to open settings/login.cfg" but while this is still on the screen it looks like I am logged in giving me arena options. When I select an arena and it goes to download maps I get the popup "ahbeta.exe has stopped working".
Title: Re: Beta 12 Released: Issues/Bug Reports
Post by: hitech on March 16, 2016, 09:10:40 PM
When I try to log in I get "Unable to open settings/login.cfg" but while this is still on the screen it looks like I am logged in giving me arena options. When I select an arena and it goes to download maps I get the popup "ahbeta.exe has stopped working".

That would be to a read-only file
Title: Re: Beta 12 Released: Issues/Bug Reports
Post by: xbrit on March 16, 2016, 10:10:40 PM
Not sure what happened but I deleted and downloaded again and now working great. Thanks.
Title: Re: Beta 12 Released: Issues/Bug Reports
Post by: Chalenge on March 17, 2016, 04:10:49 AM
What's the logic behind that? I have never heard of bomb sights being automatically adjusted by the jettison tanks??


There also appear to be a glitch in the temp gauges of some airplanes, the Boston and a few more. The gauge appears several  pixels too low.

I can only guess, but Hitech tends to think things through completely before applying them to the game. So, I would say it is probably meant as a visual clue to anyone that attempts to calibrate without the bombs being selected. In other words, the switch must be in the proper orientation in order to function properly. Otherwise, you might think you are calibrated, but when you get to the target your bombs are not selected.

So, just do it right.
Title: Re: Beta 12 Released: Issues/Bug Reports
Post by: ONTOS on March 17, 2016, 10:02:53 AM
I still say the airplanes and the icons are too close to each other, It's hard to separate them until yo are really close.
Title: Re: Beta 12 Released: Issues/Bug Reports
Post by: YUCCA on March 17, 2016, 12:39:05 PM
Well I haven't played beta very much I was waiting till it was a little closer.  Played around and i'm pretty impressed.  .  Just played for an hour you guys did a fantastic job so far.  The only "bug" and it might not be an issue is that when I do my look up view in the jug the sound is pretty choppy.  Also e6b wasn't showing weight or climb.  I was Pleased with the new effects and sounds.  You guys did some fine detail work and the more I play I'm sure the more fun i'll hae with it. 
Title: Re: Beta 12 Released: Issues/Bug Reports
Post by: Chilli on March 17, 2016, 02:24:23 PM
WWI arena looks fantastic!  Puffy is insta- death though.  I get that you really don't want someone able to vulch the WWI airfield, but the accuracy and lethal effects are so high, that usually the third or fourth puffy ack puts you in the tower.  In the case of the middle close bases, you don't last very long after take off.  I am hoping this is something that you intend to fix (tweak). :joystick:
Title: Re: Beta 12 Released: Issues/Bug Reports
Post by: Randy1 on March 17, 2016, 02:47:59 PM
Coming out of the spawn hanger in a wiribel, then going down the ramp in the drivers postion, view dips down into the grass.  This is not noticeable in the firing position.

It can be difficult to get a wirbel down the ramp get it turned without turning over.
Title: Re: Beta 12 Released: Issues/Bug Reports
Post by: bustr on March 17, 2016, 02:57:39 PM
There are now 3 types of Vbase along with 3 airfield types and a port. What kind of field were you at and where? Building my gunnery terrain starting in the late alpha80's and tweeking it into beta12, I've seen if you manually set the alt for the field object, some objects on the field have stood up taller. Currently I'm confused if the auto ack mounds were raised higher by Waffle so we can see them at a distance to make a de-ack run or I've caused it by manually setting the alt for a field on a 2000ft high bit of ground.
Title: Re: Beta 12 Released: Issues/Bug Reports
Post by: pallero on March 17, 2016, 03:50:09 PM
Cruisers double 5" guns. If you try to get to the front gun, you find yourself in the rear gun, and opposite.
Title: Re: Beta 12 Released: Issues/Bug Reports
Post by: GrandpaChaps on March 17, 2016, 07:17:02 PM
Oddness with launching on CV and not seeing where it's at.  Scenario, jumped on cv to help with action and thought there was an enemy cv firing from north.  Turns out, C21 wasn't moving at all on my map!  True location was where shots were coming from.  Uploading two recordings.

I also noticed that GV's spawn tight in the middle of trees a lot.  Not sure if that's intentional or not, but hard to get out of there and then you end upside down.  If you are good, you can drive your GV upside down quite a ways.  no recordings for that, sorry.

both attached recordings are version 0.02 beta 12.

A bit of clarification (modifying post).  After a base take, the CV appeared exactly where it should have been.  My clues were seeing friendly map icons where they shouldn't be... and the cv I thought i was on, using the map, not moving.  Once the base was taken, then CV, C21, showed up on the map where it should have been.
Title: Re: Beta 12 Released: Issues/Bug Reports
Post by: boxboy28 on March 17, 2016, 09:17:02 PM
TY Skuzzy and HT a clean install on a HD was the fix.
Title: Re: Beta 12 Released: Issues/Bug Reports
Post by: qbert55ca on March 18, 2016, 03:02:35 AM
Just my two, well 1.5 cents worth... in all seriousness, I would not play Aces High if the beta, as it is tonight, takes the place of the present version.

- Frame rate varies from 20 to 35 on a high mid machine, I actually came away with a headache from motion sickness after playing for less than 30 min.
- I find the flight profiles to be very soft, planes tend to float rather than fly.
- Although graphics are much improved you still can't see the runways until your right on them.
- Thank you for getting rid of the scratched up windows, very rustic, but unrealistic.

In short, I'm sorry to say, this is a good step forward in the graphics department but the game as it stands now, AH2, is much more playable than the AH3 beta.

qbert :frown:
Title: Re: Beta 12 Released: Issues/Bug Reports
Post by: Greebo on March 18, 2016, 05:01:37 AM
Oddness with launching on CV and not seeing where it's at.

I also noticed that GV's spawn tight in the middle of trees a lot.

I added a fourth CV per side on this version of CraterMA. While I was fairly careful about assigning CVs to map rooms and ports its possible I made a mistake somewhere. Checking the fleets in the TE everything looks OK although I can't see any way to check which port a CV is linked to.

Maybe there is an issue with the game not picking up my new CVs initial courses until the base is taken, some other file that needs to be updated at the host perhaps?

I deliberately added a patch of forest through the middle of each SP to make it harder for campers to cover the whole area from any one position. If this is causing problems I can go through the SPs with a virtual axe and clear the trees away. If this is considered to be a bug by HT and there is some way it can be fixed I'll leave it as it is.
Title: Re: Beta 12 Released: Issues/Bug Reports
Post by: Easyscor on March 18, 2016, 05:15:37 AM
I added a fourth CV per side on this version of CraterMA. While I was fairly careful about assigning CVs to map rooms and ports its possible I made a mistake somewhere. Checking the fleets in the TE everything looks OK although I can't see any way to check which port a CV is linked to.

Maybe there is an issue with the game not picking up my new CVs initial courses until the base is taken, some other file that needs to be updated at the host perhaps?

I deliberately added a patch of forest through the middle of each SP to make it harder for campers to cover the whole area from any one position. If this is causing problems I can go through the SPs with a virtual axe and clear the trees away. If this is considered to be a bug by HT and there is some way it can be fixed I'll leave it as it is.
Look in your .oba file, it's much more comprehensive.
Title: Re: Beta 12 Released: Issues/Bug Reports
Post by: TheFox on March 18, 2016, 07:04:37 AM
Keep getting a message which says 'ahclds' missing on each in game update.

Switch to night time very abrupt after take off in Crater arena. Daylight on runway then switch to night time in 1 second when banking after take off.

Engine sounds now seem reversed - louder looking out back.

Otherwise great :)
Title: Re: Beta 12 Released: Issues/Bug Reports
Post by: puller on March 18, 2016, 09:57:58 AM
Just my two, well 1.5 cents worth... in all seriousness, I would not play Aces High if the beta, as it is tonight, takes the place of the present version.

- Frame rate varies from 20 to 35 on a high mid machine, I actually came away with a headache from motion sickness after playing for less than 30 min.
- I find the flight profiles to be very soft, planes tend to float rather than fly.
- Although graphics are much improved you still can't see the runways until your right on them.
- Thank you for getting rid of the scratched up windows, very rustic, but unrealistic.

In short, I'm sorry to say, this is a good step forward in the graphics department but the game as it stands now, AH2, is much more playable than the AH3 beta.

qbert :frown:

I think a dxdiag would be a step in the right direction...and also remember that this is the BETA version....it is not the finished product...as I said posting you dxdiag would give HTC and the other gurus that are circling this forum some insight on what you have going on...
Title: Re: Beta 12 Released: Issues/Bug Reports
Post by: hitech on March 18, 2016, 10:10:29 AM
- I find the flight profiles to be very soft, planes tend to float rather than fly.

Flight models have not changed in any way.

HiTech
Title: Re: Beta 12 Released: Issues/Bug Reports
Post by: FLS on March 18, 2016, 10:19:11 AM
Just my two, well 1.5 cents worth... in all seriousness, I would not play Aces High if the beta, as it is tonight, takes the place of the present version.

- Frame rate varies from 20 to 35 on a high mid machine, I actually came away with a headache from motion sickness after playing for less than 30 min.
- I find the flight profiles to be very soft, planes tend to float rather than fly.
- Although graphics are much improved you still can't see the runways until your right on them.
- Thank you for getting rid of the scratched up windows, very rustic, but unrealistic.

In short, I'm sorry to say, this is a good step forward in the graphics department but the game as it stands now, AH2, is much more playable than the AH3 beta.

qbert :frown:

The flight models are the same. They may appear different because the default field of view has changed in AH3. Try using the same setting you use in AH2 if they're different. The new FOV gives you a better frame rate so you may see it drop if you go back to a wider view. When you are used to the AH2 default of 106, the new FOV of 80 can seem cramped but it's still adjustable to your preference.
Title: Re: Beta 12 Released: Issues/Bug Reports
Post by: oboe on March 18, 2016, 10:25:14 AM
Keep getting a message which says 'ahclds' missing on each in game update.

Switch to night time very abrupt after take off in Crater arena. Daylight on runway then switch to night time in 1 second when banking after take off.

Engine sounds now seem reversed - louder looking out back.

Otherwise great :)

Fox I wonder if what you're seeing as night is simply clouds passing in front of sun, putting you in shadow.  When I'm offline and go to A1, not long after I spawn on the runway, it gets dark rather suddenly (not nearly as dark as night however) as a cloud bank blocks out the sun.
Title: Re: Beta 12 Released: Issues/Bug Reports
Post by: Chilli on March 18, 2016, 10:29:50 AM
Face it Qbert, it's coming, and either you downloaded another beta than everybody else, or maybe you haven't given in to the fact that there are a number of things that are in your control that can be adjusted.  I suspect the latter.

#1 -  I won't even begin to discuss what a mid range system is, seeing that I have a low end system by today's standards and can get as high as 190 fps.

#2 -  The default field of view is very easy to change.  That alone is the single most thing that gave me difficulty in feel for control.  Default is 80, I use 106 FOV and yes it does make a huge difference, especially when scanning for targets.

#3 - In graphic details settings, the environment map slider should be at "none" if you are searching for framerates.  Turning this on, only tells the "cube map" how often to update the reflection that is seen.  (learned that this week, thanks to HiTech post).

#4 - This is beta so you have every right to state your objections, but for the most part they are looking for bugs with the coad. 

#5 - Tell me when you will be able to log on beta, and I would like to be there to talk you through some framerate boosting settings (gpu settings included) and also have some fun lobbing explosives at one another  :neener:
Title: Re: Beta 12 Released: Issues/Bug Reports
Post by: hitech on March 18, 2016, 10:30:27 AM
Keep getting a message which says 'ahclds' missing on each in game update.

Switch to night time very abrupt after take off in Crater arena. Daylight on runway then switch to night time in 1 second when banking after take off.

Engine sounds now seem reversed - louder looking out back.

Otherwise great :)

Some how you are missing one of the exe files ahclds.exe. It is only used for editing weather patterns.

HiTech

Title: Re: Beta 12 Released: Issues/Bug Reports
Post by: FLS on March 18, 2016, 11:33:40 AM
Some of the twin engine aircraft sound like one engine is misfiring when you toggle between the side and front/side or rear/side views. P-38 models, Mossies, and Me 410. 


The DC3 has no stall horn and it seems the engine noise cuts off when the stall horn should sound.

Boston III sometimes briefly loses engine sounds. I don't see what triggers it.
Title: Re: Beta 12 Released: Issues/Bug Reports
Post by: bustr on March 18, 2016, 11:58:30 AM
qbert,

If you want help with how your PC is running the beta please post a dxdiag so we can see your PC\Laptop specs.

If you only want to tell Hitech you are unhappy because he is not coding to your PC\Laptop specifications to make you happy. None of us got the pony for the most part when we were kids or adults. So we all adapted to the disappointment, or made enough money to support an equestrian hobby, or found another four legged pet to enjoy, or moved to France where we could eat horse.

Is it possible your system is not AH3 2016 ready?
Title: Re: Beta 12 Released: Issues/Bug Reports
Post by: Mano on March 18, 2016, 12:33:14 PM
I know you  HiTech guys are busy getting this game ready for production, but when you take a break from the grind can someone elaborate further on why SSD's are not recommended for AH3.  Thank you in advance.

I have been using them since they first came out and I never want to go back to a hard drive.

 :salute



Title: Re: Beta 12 Released: Issues/Bug Reports
Post by: hitech on March 18, 2016, 01:31:59 PM
I know you  HiTech guys are busy getting this game ready for production, but when you take a break from the grind can someone elaborate further on why SSD's are not recommended for AH3.  Thank you in advance.

I have been using them since they first came out and I never want to go back to a hard drive.

 :salute
We are only speaking of the beta do to how many times it changes.

HiTech