Aces High Bulletin Board

General Forums => Terrain Editor => Topic started by: BlauK on April 27, 2006, 05:55:26 AM

Title: What can be (is allowed) customized for a MA terrain?
Post by: BlauK on April 27, 2006, 05:55:26 AM
Probably not much, but could someone at HTC give yes/no answers to the items listed below?

---

1) editing terrain textures
2) rearranging the object layout of the default terrain clutter tiles
3) replacing terrain objects (like trees or forrests) with custom objects on the clutter tiles

4) editing default object textures
5) rearranging the object layout of the bases or strats
6) replacing base or strat objects with custom objects

7) adding new objects (like bridges)

---

I assume at least 1) is "yes", maybe 4) also?
But I am really hoping that 2) and 3) would be "yes" as well :)

I can foresee some strong playability reasons for "no" in 5) and 6).
Are there any chances for ANY exceptions for 7) ???.. there have been Squids etc on previous MA maps ;)


Sorry if these have been answered already in some other thread. It is difficult to search with proper wordswhen "MA" and "map" are too short.
Title: What can be (is allowed) customized for a MA terrain?
Post by: MachNix on April 27, 2006, 10:17:14 AM
From past experience, I know you can do 1, edit terrain textures, and you cannot do 5, rearrange object layout of bases.  This is for MA maps.
Title: Re: What can be (is allowed) customized for a MA terrain?
Post by: Skuzzy on May 01, 2006, 12:17:35 PM
1) editing terrain textures
Yes

2) rearranging the object layout of the default terrain clutter tiles
Yes

3) replacing terrain objects (like trees or forrests) with custom objects on the clutter tiles
No

4) editing default object textures
Depends.  One of the goals of a MA terrain is to keep the size reasonably small.  Changing a lot of textures have the greatest imapct on terrain file size.

5) rearranging the object layout of the bases or strats
No

6) replacing base or strat objects with custom objects
No

7) adding new objects (like bridges)
No
Title: What can be (is allowed) customized for a MA terrain?
Post by: croduh on May 01, 2006, 12:33:46 PM
Sticky
Title: Re: Re: What can be (is allowed) customized for a MA terrain?
Post by: Mustaine on May 01, 2006, 12:44:58 PM
Quote
Originally posted by Skuzzy
2) rearranging the object layout of the default terrain clutter tiles
Yes
searching the forum on this topic i have no clue what a default terrain clutter tile is.

could someone explain this little guy to me in a non technical language? :huh
Title: What can be (is allowed) customized for a MA terrain?
Post by: croduh on May 01, 2006, 01:20:53 PM
Clutter-trees,barns,hedges...
Title: What can be (is allowed) customized for a MA terrain?
Post by: BlauK on May 01, 2006, 01:32:50 PM
Thanks Skuzzy! :aok

Just to make sure... 7) is allowed when it concerns 3), right?

Because in order to replace a clutter object with a custom one, the custom object has to be added.
Title: What can be (is allowed) customized for a MA terrain?
Post by: Skuzzy on May 01, 2006, 05:31:55 PM
Clutter is non-destructible, non-collidable items on the terrain.

The only thing you can add is "clutter".

Custom shapes (*.shp) will not be accepted for an MA terrain, regardless of the type of object.
Title: What can be (is allowed) customized for a MA terrain?
Post by: BlauK on May 02, 2006, 01:08:46 AM
Skuzzy, still some confusion....

If I want to add a new kind of hill or bush or tree (clutter), I still have to make a new shp and add it in the terr####.shp in OE.
Both the terr####.shp and the new clutter shp also need to be added to the texsrc folder.

So technically I would be making a new shp which is defined as type "clutter".
But this is allowed, right?
Title: What can be (is allowed) customized for a MA terrain?
Post by: Mustaine on May 02, 2006, 10:26:20 AM
so basically if i am making a real MA terrain, i don't need to bother with even knowing what the default clutter terrain tile is.

thanks.
Title: What can be (is allowed) customized for a MA terrain?
Post by: Skuzzy on May 02, 2006, 10:40:16 AM
I changed #3 to "No".  Problem solved.
Title: What can be (is allowed) customized for a MA terrain?
Post by: BlauK on May 02, 2006, 01:10:59 PM
That is not really what I was wishing for... :( but if that is how it must be... so be it.
Title: What can be (is allowed) customized for a MA terrain?
Post by: croduh on May 02, 2006, 01:17:11 PM
OWNED!!
Title: What can be (is allowed) customized for a MA terrain?
Post by: Dux on May 02, 2006, 01:38:28 PM
That's why we have the SEA, BlauK... nya nya all you MA freaks! :p
Title: What can be (is allowed) customized for a MA terrain?
Post by: Skuzzy on May 02, 2006, 01:39:38 PM
Blauk, just to be clear.  It was not anything you said, but you brought up a point I did not think about.

The reason the MA terrains must be very conservative goes to size and reliability.  We cannot have a terrain causing the server to reboot.  And we need the terrain to be small.

The more stuff you put in a terrain, the more potential for problems.  We simply cannot afford the MA to be unstable, of even take the chance of it being unstable.
Title: What can be (is allowed) customized for a MA terrain?
Post by: BlauK on May 02, 2006, 01:46:26 PM
cc... was just thinking of learnin some of the TE side of terrains by trying to make/plan a MA map... but I simply cannot help thinking of some custom stuff at the same time ;)
Title: What can be (is allowed) customized for a MA terrain?
Post by: Easyscor on May 02, 2006, 03:05:39 PM
Quote
Originally posted by BlauK
cc... was just thinking of learnin some of the TE side of terrains by trying to make/plan a MA map... but I simply cannot help thinking of some custom stuff at the same time ;)
Yup, I know what you mean. The airfields and strat really need an update IHMO.  And terrain tiles without trees in the middle of the roads. :)

Edit for spelling
Title: What can be (is allowed) customized for a MA terrain?
Post by: Bogie603rd on May 02, 2006, 07:09:36 PM
Quote
Originally posted by Dux
That's why we have the SEA, BlauK... nya nya all you MA freaks! :p

He made most of the custom objects in the SEA map Karelia! So, he knows!
Title: What can be (is allowed) customized for a MA terrain?
Post by: Skuzzy on May 02, 2006, 07:51:22 PM
Uh Bogie.  Dux is lead Terrain CM.  He knows very well what Blauk has contributed to the team.  Just FYI.
Title: What can be (is allowed) customized for a MA terrain?
Post by: NHawk on May 03, 2006, 06:07:26 AM
Skuzzy... this thread is worth the "Sticky" flag. :)
Title: What can be (is allowed) customized for a MA terrain?
Post by: Bogie603rd on May 19, 2006, 01:08:40 PM
Quote
Originally posted by Skuzzy
Uh Bogie.  Dux is lead Terrain CM.  He knows very well what Blauk has contributed to the team.  Just FYI.

Aaaah. Didn't know that. Thanks for the heads-up.
Title: What can be (is allowed) customized for a MA terrain?
Post by: Raptor on June 10, 2006, 07:15:53 PM
Are you allowed to disable select planes at select bases? I know ME-163 is disabled at all fields but those by the HQ. Can you disable late war planes along the front lines as log as it is fair for all countries?

What is the largest MA map you would allow? I believe standard is 3-400kb, would you allow 1mb? 800kb?

Do you want to keep it realistic? For example no 20k vertical walls, but instead 20k mountains?

Mid air spawns?
Title: What can be (is allowed) customized for a MA terrain?
Post by: Flayed1 on September 13, 2006, 08:26:37 AM
How about adding more biuldings that are already in the object list to the already exsisting Tank town or more barns and hills to the standard farm land?

 Or am I stuck with the default amount of things on the tile?


  Just asking for the tank town I'm trying to make.
Title: What can be (is allowed) customized for a MA terrain?
Post by: Bogie603rd on September 13, 2006, 10:07:07 AM
Hitech Creations already said no custom objects, so kill the idea of custom tiles and objects.
Title: What can be (is allowed) customized for a MA terrain?
Post by: croduh on October 24, 2006, 02:06:40 PM
With the new arena format our maps should not be larger than 256 miles or lower than 128, right?
Title: What can be (is allowed) customized for a MA terrain?
Post by: Skuzzy on December 22, 2006, 11:47:50 AM
256 mile is the smallest an MA terrain can be.

Also now, with the new country capture system, you need to make sure to link 3 fields around the HQ of each country, making them uncapturable.

Use Ctrl+Right Mouse Click, on the map to draw the lines between the three fields.
Title: What can be (is allowed) customized for a MA terrain?
Post by: Citabria on April 21, 2007, 05:55:03 PM
do they have to be airfields or can they be vehicle bases too?
Title: What can be (is allowed) customized for a MA terrain?
Post by: NHawk on April 27, 2007, 05:57:05 AM
Quote
Originally posted by Citabria
do they have to be airfields or can they be vehicle bases too?
Make sure at least one is an airfield, preferably two.
Title: What can be (is allowed) customized for a MA terrain?
Post by: Ghastly on July 10, 2007, 06:14:27 PM
Quote
{Question} With the new arena format our maps should not be larger than 256 miles...?
{Answer} 256 mile is the smallest an MA terrain can be.  {emphasis mine}



So I'm not sure I quite understood if the answer answered this - and a search turns up nothing.  

If I planned to turn in a map for use in the MA, what is the maximum size I should generally make - or is the answer that it should be no larger than the smallest it can possibly be?

Thanks in a advance.
Title: What can be (is allowed) customized for a MA terrain?
Post by: Ghastly on July 10, 2007, 10:54:37 PM
never mind - sometime an hour or 3 of study makes everything much more clear... :D

Title: What can be (is allowed) customized for a MA terrain?
Post by: MachNix on July 14, 2007, 11:48:47 AM
What are the Object Properties for Tank Town (ttown0) and/or any objects that are not directly associated with any country?

For Task Group map rooms, should the Can Collide checkbox be checked?

Thanks.
Title: What can be (is allowed) customized for a MA terrain?
Post by: NHawk on July 14, 2007, 11:54:25 AM
Quote
Originally posted by MachNix
What are the Object Properties for Tank Town (ttown0) and/or any objects that are not directly associated with any country?

For Task Group map rooms, should the Can Collide checkbox be checked?

Thanks.
ttown0 - Group Master, Country Owned(doesn't matter which).

The other objects depend on what objects you mean. If it has multiple items that can be destroyed in the object it's a group master. If it's one item like a Shore Battery it's a "gun bat".

Map rooms - No
Title: What can be (is allowed) customized for a MA terrain?
Post by: Greebo on September 16, 2007, 01:45:56 PM
Is there a maximum number of CV groups that can be incorporated into an MA terrain? It seems most current terrains have two per side or less, is that HTC's limit for a small MA terrain or is it just a coincidence?
Title: What can be (is allowed) customized for a MA terrain?
Post by: rogerdee on September 16, 2007, 02:40:36 PM
from whats been said in the past by  skuzzy i think the most you can have that will work with every ones computer systems is 3 or 4 aside.

From what i gather it has something to do with the updates of the fleet ect that needs to be sent to everyone.
Title: What can be (is allowed) customized for a MA terrain?
Post by: Greebo on September 17, 2007, 02:49:29 AM
Thanks Roger, was hard to find any info on this as the BBS search won't allow "cv" and "fleet" turned up nothing. Three cvs per side is all I require so that's OK.
Title: What can be (is allowed) customized for a MA terrain?
Post by: Dux on September 17, 2007, 08:36:49 AM
Speaking of CVs... try to plan it so that all the field numbers of CVs are below 100. The CMs have found that when you have CV numbers that cross the 100-line (98, 99, 100, 101, etc.) the game has trouble keeping them in order. The list shows them correctly, but internally the game thinks the CVs that start with 1 are lower than the ones that start with 9. This causes problems when trying to select a fleet for control or jumping.
Title: What can be (is allowed) customized for a MA terrain?
Post by: NHawk on September 18, 2007, 05:32:00 AM
That's because they're using an alphabetic instead of numeric sort. It should be easy to fix. Unless they don't want to use two sort routines.

Placing the CV numbers in the heap as integers and using sort_heap should work without a problem. But I've been out of programming for a long time and something may have changed. :)
Title: What can be (is allowed) customized for a MA terrain?
Post by: Greebo on November 11, 2007, 04:53:53 AM
Is it allowed to place manned ack near to MA towns using the bas0 shape in the TE? If so, are there any guidelines as to how many may be placed there and how close they should be?
Title: What can be (is allowed) customized for a MA terrain?
Post by: NHawk on November 11, 2007, 05:33:05 AM
There use to be a problem with the manned ack object not showing up as destroyed when it was used by itself (or was that puffy ack). I'm not sure if this is still true or not.

If you place one on your map, fly offline and destroy it and it shows up destroyed (the textures change) I don't see any reason you couldn't use them by the towns or anywhere else for that matter. Just be sure they show up in the gun postions in the hangar for that field.

This doesn't have much to do with your question but be aware I have crashed the game by placing too many puffy acks in a concentrated area.
Title: What can be (is allowed) customized for a MA terrain?
Post by: Greebo on November 12, 2007, 04:28:22 AM
Thanks Nhawk, that bug is still there for 37mm AAs. You get a textbar message saying the soft AA is destroyed and it shows up in red as destroyed in the hangar screen for that field. However although it is actually destroyed and unusable the gun appears undamaged when you actually look at it up close. I guess you could have people wasting ord on already destroyed guns so I'll have to drop this idea.

Are HTC aware of this bug? Was thinking of starting a content editor bugs list in the bugs forum.
Title: What can be (is allowed) customized for a MA terrain?
Post by: USRanger on November 12, 2007, 03:17:00 PM
Quote
Was thinking of starting a content editor bugs list in the bugs forum.


Excellent idea.  Probably the best and fastest way to get things fixed in the TE.  Keeps it all together instead of looking through multiple threads for different problems.
Title: Re: What can be (is allowed) customized for a MA terrain?
Post by: Saxman on August 29, 2009, 01:56:33 PM
I was curious how the new TE is going to effect MA terrains. Will mapmakers be allowed more freedom for customization, possibly custom objects now as well with the new setup or is it going to be restricted to tiles? Will HTC allow customized textures (say, replacing the textures for concrete runways with PSP or dirt)?
Title: Re: What can be (is allowed) customized for a MA terrain?
Post by: OOZ662 on September 24, 2009, 09:07:18 AM
possibly custom objects now as well with the new setup or is it going to be restricted to tiles? Will HTC allow customized textures (say, replacing the textures for concrete runways with PSP or dirt)?

I believe these were all answered in the first few posts; no custom objects (and thereby textures, I assume) due to the inflation of the map's filesize.
Title: Re: What can be (is allowed) customized for a MA terrain?
Post by: Denholm on September 24, 2009, 09:21:46 AM
Check the dates. That was years ago. There have been plenty of updates to the TE since then.
Title: Re: What can be (is allowed) customized for a MA terrain?
Post by: Skuzzy on September 24, 2009, 10:16:15 AM
Just read through the thread.  I probably should clean it up, but the overall content is still applicable.
Title: Re: What can be (is allowed) customized for a MA terrain?
Post by: Greebo on September 24, 2009, 10:50:33 AM
I'm curious about the bridge objects in the TE. Can we use them in an MA terrain now the rivers have been redone? If we can should they be non-destroyable objects? HT seemed to suggest this should be the case in a thread related to this subject a while ago. I can see the potential for perk farming otherwise.

I'm thinking of putting a spawn point across a river from the field so attacking GVs have to cross a bridge to get to the field. I'd balance it out so each country had the same number of bridge spawns.

Title: Re: What can be (is allowed) customized for a MA terrain?
Post by: Skuzzy on September 24, 2009, 12:57:20 PM
To my knowledge, bridges are still not flushed out.
Title: Re: What can be (is allowed) customized for a MA terrain?
Post by: caldera on January 30, 2011, 10:52:30 AM
1) editing terrain textures
Yes

2) rearranging the object layout of the default terrain clutter tiles
Yes

3) replacing terrain objects (like trees or forrests) with custom objects on the clutter tiles
No

4) editing default object textures
Depends.  One of the goals of a MA terrain is to keep the size reasonably small.  Changing a lot of textures have the greatest imapct on terrain file size.

5) rearranging the object layout of the bases or strats
No

6) replacing base or strat objects with custom objects
No

7) adding new objects (like bridges)
No

Regarding editing terrain textures - does that still apply and if so, does anyone have edited textures i can use?
Title: Re: What can be (is allowed) customized for a MA terrain?
Post by: USRanger on January 30, 2011, 09:00:00 PM
You can still use custom textures.  I have hundreds.  What are you looking for?
Title: Re: What can be (is allowed) customized for a MA terrain?
Post by: caldera on January 30, 2011, 11:40:15 PM
Hundreds?  :O

I am making an MA terrain and would like something that isn't on a current map.  Tans, browns and different greens too.  Hoping to make it look a bit different from the others.
Title: Re: What can be (is allowed) customized for a MA terrain?
Post by: Bruv119 on May 13, 2012, 11:25:52 AM
are small rivers allowed?   
Title: Re: What can be (is allowed) customized for a MA terrain?
Post by: USRanger on May 13, 2012, 12:04:59 PM
Yep.  We use them all the time. :aok
Title: Re: What can be (is allowed) customized for a MA terrain?
Post by: Bruv119 on May 13, 2012, 12:27:08 PM
only reason I asked is because I can't recall ever seeing one in the current MA rotation   :)
Title: Re: What can be (is allowed) customized for a MA terrain?
Post by: Bruv119 on May 14, 2012, 11:03:01 AM
I understand the reluctance to use custom objects in a MA terrain but is there anything stopping a would be map maker from using all of the default tiles.

for example  a little desert area here and a bit of snow landscape in a corner somewhere?  or does everything have to be green? 
Title: Re: What can be (is allowed) customized for a MA terrain?
Post by: ImADot on May 14, 2012, 12:08:24 PM
For the terrain I'm working on, I'm using only default textures. But, I'm using a lot of them...farmland, beach, swampland, dirt/rocks for hillsides, snow for high peaks and for coral reefs, etc.

I know the more custom textures you use, the bigger the terrain file - but I'm not sure about that if you're only using the default textures.

You can also select two textures and they will blend into each other, which makes transitions from one area to another look really nice. Sandy grassland, rocky snow, swampy beach, etc.