Aces High Bulletin Board

General Forums => Open Beta Test => Topic started by: Skuzzy on January 15, 2016, 02:19:04 PM

Title: Beta 1
Post by: Skuzzy on January 15, 2016, 02:19:04 PM
New version up (http://bbs.hitechcreations.com/smf/index.php/topic,377053.0.html)!

And da radial goes.....
Title: Re: Beta 1
Post by: bustr on January 15, 2016, 02:54:00 PM
Tried to get the update Beta 1 by going online, no forced update.

Reverting to manual update mental mode....... :noid
Title: Re: Beta 1
Post by: Skuzzy on January 15, 2016, 02:59:44 PM
Miscommunication error resolved.  Working now.
Title: Re: Beta 1
Post by: bustr on January 15, 2016, 03:52:16 PM
Had the TE open for about 30 min working on a terrain. Save then build went ok. On exit the TE error'd giving me the windows find a solution window.
Title: Re: Beta 1
Post by: Easyscor on January 15, 2016, 04:03:25 PM
1. Fixed an issue causing vehicles to shake when standing still on rocky terrain.   :aok

Shadows now stay High detail with 1g or above video mem.   :aok
Title: TBM head position
Post by: NOT on January 15, 2016, 04:26:13 PM
While adjusting head position, you can move outside the aircraft.







NOT
Title: Re: Beta 1
Post by: NOT on January 15, 2016, 04:48:56 PM
Weight and Climb don't show as values on E6B, just say "weight" & "climb".






NOT
Title: Re: Beta 1
Post by: Greebo on January 15, 2016, 05:02:53 PM
Thanks for sorting the clouds, the annoying middle distance shimmy is barely noticeable now.
Title: Re: Beta 1
Post by: ONTOS on January 15, 2016, 05:09:06 PM
Lots off unnesary shadows in cockpit, sun shadows did not seem to move according to plane's movement. Also numbers on dials were somewhat blurred. Colors and details looked great on everything else so far.
Title: Re: Beta 1
Post by: ONTOS on January 15, 2016, 05:17:34 PM
Also , did not like the "HUD" of the thin calibrated white lines.

Will we have to reprogram our joysticks  ?
Title: Re: Beta 1
Post by: NOT on January 15, 2016, 05:27:49 PM
Notice the reflection of the cockpit on the engines.







NOT
Title: Re: Beta 1
Post by: lyric1 on January 15, 2016, 06:00:50 PM
Asked some others if they are getting the tree ring effect of the sky & they said no. With the new patch I am still getting it. Is there a setting that I can adjust for this this? I have played about with a few of the settings nothing seems to make a difference.

(http://i1002.photobucket.com/albums/af142/barneybolac/ahss0_zpsyecb2vkz.png) (http://s1002.photobucket.com/user/barneybolac/media/ahss0_zpsyecb2vkz.png.html)
Title: Re: Beta 1
Post by: Chalenge on January 15, 2016, 06:13:32 PM
Lyric, check to make sure you have drivers for your monitor set and are not using a generic driver.
Title: Re: Beta 1
Post by: Chilli on January 15, 2016, 07:17:51 PM
Lyric,

I really think this has more to do with your brightness, gamma or vibrance settings on your end.  I couldn't comprehend even what you were talking  about until I stared at the screenshot long enough that I eventually saw "slight" ring shapes.  I believe I have seen this type of effect in general if I over saturate an image.  I tend to add in vibrance and saturation, as much as I can get, without throwing other realistic properties out of wack.
Title: Re: Beta 1
Post by: CSI147 on January 15, 2016, 08:14:29 PM
My first impressions.  Frame rate that is usually 59fps is 7fps on beta.  Even after turning off all the details etc. and changing the resolution for my video card.  My computer is only 1.5 years old too.
Title: Re: Beta 1
Post by: ONTOS on January 15, 2016, 08:47:38 PM
I an using 1280x1024 and the wings seem shorter.On the 110g, I see only half the engine, where here I see the most of the engine and the exhaust. The cockpit seems more oval the usual. Do I need to change the above settings. ?
Title: Re: Beta 1
Post by: Kanth on January 15, 2016, 09:02:30 PM
patch installed no problem.

When running a PT Boat into the beach from the ocean, I expected a hull hit on the sand and possibly a slide to a stop on the beach.
Instead it continued cruising just under the land, really fast and like bobbing up and down and rolling and never stopped.

Also, there were like 7 live people up in missions and THAT was cool.
I made two kills in the mission clearly and recorded them, but they weren't shown when I landed them.  The two kills were real people. Not sure why I didn't get credit on landing, I did See AApache also got 2 kills and they were awarded so not sure. 
Title: Re: Beta 1
Post by: Blade on January 15, 2016, 11:20:51 PM
 :aok

I tried online mission.
(http://1.bp.blogspot.com/-oN8h5aT-dZU/VpnQByXIqWI/AAAAAAAAKjY/RS_S8_zPZeI/s1600/aceshigh-2016-01-16-13-26-58-15.jpg)
Aces High II ver.2.32patch2
(http://2.bp.blogspot.com/-f-B8_oUyRJU/VpnQFCHTRoI/AAAAAAAAKjg/aRqqPxZy2Ac/s1600/ahbeta-2016-01-16-13-23-23-66.jpg)
Aces High III Beta patch1
 :aok :aok :aok
Title: Re: Beta 1
Post by: ONTOS on January 16, 2016, 12:21:36 AM
There are two views when you get in ti cockpit. It looks like anormal view then you push the Hone key and it's almost like zoom. It is not like that now in Aces High. I hope when the program is fully relased, it will have instruction to what things mean, in the thing like graphics and sound and such.      Colors are outstanding.
Title: Re: Beta 1
Post by: Chalenge on January 16, 2016, 12:32:30 AM
I never noticed the banding until lyric mentioned it. Launching onto the runway and then bailing from the plane I can hit F8 and pan my view up and there appears to be a filter in use that tracks with the viewpoint. That filter seems to be part of the problem.

I have my color depth set to 32-bit and the dynamic range set to full, which normally gives a very smooth color transition.
Title: Re: Beta 1
Post by: Zacherof on January 16, 2016, 04:28:22 AM
Anytime I adjust FOV I come back in game. Occasional disco.

Btw what's CTD?
If it's continue to disco someone slap me
Title: Re: Beta 1
Post by: Chilli on January 16, 2016, 05:09:20 AM
Shilo,

Trust me this works:  Change you field of view (FOV) to something ~ 100 (if you don't know how I will explain below).  That will allow your cockpit to look less cramped  :cool:

Also, the forward head position now can save tilt up / down and has a default that looks downward to capture a portion of the dash.  I like this feature a lot, and can be easily reset to "no tilt" using the "home" key.  (more explanation below)

Shadows inside of cockpits can be easily turned off, but as far as I recall, they did move appropriately... maybe upside down was tricky ( I don't recall).

Numbers on dials will be less blurry at higher resolutions and definitely with higher texture sizes (for those which have hi def; like the TBM and P51D).

The altitude ticker, and the HUD ladder can be turned off, and even made more transparent.

Joystick settings can be imported over from AH2, but do not import any .cfg files! (the same with most settings including .hps files for head position and views).

Walkthrough:

Click on beta icon from desktop; select video settings from menu; tick custom FOV and place a number above 80 in the box (recommend ~100) this will result in a broader cockpit view;

Click to bring up drop down list of max textures; select higher number if you have enough video RAM; select lower number to resolve memory problems; this should adjust details and clarity;

Click okay to save video settings and return to game menu; load either online or offline arena; select options; select preferences; select Flight; untick alt counter / HUD ladder (to prevent display of either); move HUD brightness slider to adjust transparent ladder;  Click okay to save and return to menu;

Launch fighter (110G2 for example); use up / down arrows to move head position forward / backward; use page up / page down key to move head position up / down; use F8 key to toggle mouse look; move mouse up / down to tilt head up / down; use F10 key to save head position that is current forward view; use "home" key at anytime to reset the view to AH2 straight ahead view;

Quote
From Skuzzy:

The files with the following extensions may be copied over, from the current game "settings" folder.
------------------------------------
*.JSM
*.KMP
*.HPS

The "planes" folder may also be copied over.

"Skins" are not supported yet.


Please do not copy any of the *.CFG files over.
Title: Re: Beta 1
Post by: FESS67 on January 16, 2016, 05:39:34 AM
Anytime I adjust FOV I come back in game. Occasional disco.

Btw what's CTD?
If it's continue to disco someone slap me

CTD has always meant Crash to Desktop whenever I have referred to programs.
Title: Re: Beta 1
Post by: Skuzzy on January 16, 2016, 06:00:54 AM
My first impressions.  Frame rate that is usually 59fps is 7fps on beta.  Even after turning off all the details etc. and changing the resolution for my video card.  My computer is only 1.5 years old too.

Need a DXDIAG output.

I an using 1280x1024 and the wings seem shorter.On the 110g, I see only half the engine, where here I see the most of the engine and the exhaust. The cockpit seems more oval the usual. Do I need to change the above settings. ?

The default field of view (FOV) has changed from 106 to 80.  If you want the old FOV, go to the "Video Settings" and set a custom FOV.
Title: Re: Beta 1
Post by: Zacherof on January 16, 2016, 09:39:40 AM
CTD has always meant Crash to Desktop whenever I have referred to programs.
tha me you for clarifying this for me!
Title: Re: Beta 1
Post by: puller on January 16, 2016, 10:14:21 AM
First...patch installed fine...

I changed my resolution to 1024 x 768...i got my solid 30 fps back  :aok

I bombed a enemy radar in GS4 but i didnt hear anything but a very soft explosion also had my wing shot off by ack and it took a few seconds for the damage to show up on the damage thing but it made crazy sounds and then the wing loss showed up...if this is a new feature i like it... :aok
Title: Re: Beta 1
Post by: caldera on January 16, 2016, 10:16:34 AM
When I turn my head 1/4 or 1/2 turn with hat switch views, the engine sound changes.  It doesn't when I look back or up.

The fire trail on planes looks strange.   It starts red, then black and then red and then the smoke.   Never seen fire with that dark red color.
Title: Re: Beta 1
Post by: ONTOS on January 16, 2016, 10:25:21 AM
Thank you Chilli, that helped. :salute
Title: Re: Beta 1
Post by: Tracerfi on January 16, 2016, 11:40:49 AM
One issue i have is the yellow circle with the mouse and think there should be an option to disable it so i can play as i do
in AHII
Title: Re: Beta 1
Post by: ONTOS on January 16, 2016, 11:46:28 AM
 How do I get the mouse to work ?   :headscratch:
Title: Re: Beta 1
Post by: Chilli on January 16, 2016, 12:08:33 PM
Shilo,

Bring up clipboard, and then use "H" key to toggle mouse on or off.  Really not necessary to have clipboard up, but this helps to see the cursor.

Also, there are a couple of ways to set mouse toggle to a joystick or even mouse button.  That is what I have done to enable my "mouse look".   This feature will point my view in any direction that I move my mouse.

Tracerfi,

Are you using mouse or joystick to fly?  As far as I knew, if a joystick was plugged in the new "mouse fly", was disabled.  If you are using mouse to fly, there is a command to toggle back to AH2 mouse control IIRC.  The response to the control was a bit different still though.  It took most of the alpha testers, including myself to get used to the new mouse control system, but with some adjustments it grew on some of us.
Title: Re: Beta 1
Post by: Tracerfi on January 16, 2016, 12:11:53 PM
Shilo,

Bring up clipboard, and then use "H" key to toggle mouse on or off.  Really not necessary to have clipboard up, but this helps to see the cursor.

Also, there are a couple of ways to set mouse toggle to a joystick or even mouse button.  That is what I have done to enable my "mouse look".   This feature will point my view in any direction that I move my mouse.

Tracerfi,

Are you using mouse or joystick to fly?  As far as I knew, if a joystick was plugged in the new "mouse fly", was disabled.  If you are using mouse to fly, there is a command to toggle back to AH2 mouse control IIRC.  The response to the control was a bit different still though.  It took most of the alpha testers, including myself to get used to the new mouse control system, but with some adjustments it grew on some of us.
Mouse i have been using a mouse since i started playing
Title: Re: Beta 1
Post by: ONTOS on January 16, 2016, 12:27:56 PM
Chilli. I have  a saitek 52 and the mouse works in AH.When I'm in a tank, I can use the mouse or the joystick to turn and fire the main gun. Just wondering why not in newAHIII.


New question.What is the "environment side frame  none 1 2 3  ?
Title: Re: Beta 1
Post by: hitech on January 16, 2016, 12:35:33 PM
Chilli. I have  a saitek 52 and the mouse works in AH.When I'm in a tank, I can use the mouse or the joystick to turn and fire the main gun. Just wondering why not in newAHIII.


New question.What is the "environment side frame  none 1 2 3  ?

Number of faces of the environment cube to update per frame. None will only update the cube when you change view types I.E. tower to plane external to internal.

HiTech
Title: Re: Beta 1
Post by: Chilli on January 16, 2016, 12:47:41 PM
Chilli. I have  a saitek 52 and the mouse works in AH.When I'm in a tank, I can use the mouse or the joystick to turn and fire the main gun. Just wondering why not in newAHIII.


New question.What is the "environment side frame  none 1 2 3  ?

I have X52 also, I think the mini joy (mouse) periodically stops working for me also.  This I believe has more to do with Siatek's software, as I can get it working again properly by simply unplugging and replacing my joystick connection.  Next time this happens try to notice if the throttle mode display screen is lit or not.  I would be curious to know if we share the same experience????

Environmental map, is like the one in AH2, with the exception = leaving it set to none in beta, you will still see all reflections enabled.  1, 2, 3 I don't bother with because I am not interested in seeing the reflected image updated.  I will use them only when playing back for video.  That is a trick that I used with the filmviewer.  Recorded action will playback at any level of graphic detail of the last in game settings.  To fully answer your question, 3 would be the most frequent active update of the reflections / environmental map.   HTC please correct me as there may be other visual benefits that have not caught my eye, but the above is what I have gathered..... maybe I should have said I don't know?  :headscratch:   edit: ---- and proven right HiTech had a much more knowledgeable and precise answer.
Title: Re: Beta 1
Post by: hitech on January 16, 2016, 12:50:06 PM
I have X52 also, I think the mini joy (mouse) periodically stops working for me also.  This I believe has more to do with Siatek's software, as I can get it working again properly by simply unplugging and replacing my joystick connection.  Next time this happens try to notice if the throttle mode display screen is lit or not.  I would be curious to know if we share the same experience????

Environmental map, is like the one in AH2, with the exception = leaving it set to none in beta, you will still see all reflections enabled.  1, 2, 3 I don't bother with because I am not interested in seeing the reflected image updated.  I will use them only when playing back for video.  That is a trick that I used with the filmviewer.  Recorded action will playback at any level of graphic detail of the last in game settings.  To fully answer your question, 3 would be the most frequent active update of the reflections / environmental map.   HTC please correct me as there may be other visual benefits that have not caught my eye, but the above is what I have gathered..... maybe I should have said I don't know?  :headscratch:   edit: ---- and proven right HiTech had a much more knowledgeable and precise answer.

This sounds like a power problem on the usb hub.

HiTech
Title: Re: Beta 1
Post by: CSI147 on January 16, 2016, 12:56:46 PM
Need a DXDIAG output.


       
Do you want the whole text or just the system information. 

Title: Re: Beta 1
Post by: Kanth on January 16, 2016, 12:57:10 PM
Melee/Capture the Flag arena

Upped a ME163B and when taking off it gave me:

Control mode 1 selected
BANK: Effects: EVENT: /default/Rocket/Internal/Engine Max range (10000) is to long, max must be less than 1760

Title: Re: Beta 1
Post by: hitech on January 16, 2016, 01:01:45 PM
Melee/Capture the Flag arena

Upped a ME163B and when taking off it gave me:

Control mode 1 selected
BANK: Effects: EVENT: /default/Rocket/Internal/Engine Max range (10000) is to long, max must be less than 1760

Thanks, will fix it in next patch.

HiTech
Title: Re: Beta 1
Post by: CSI147 on January 16, 2016, 01:16:39 PM
Need a DXDIAG output.


       
Do you want the whole text or just the system information.

Here is what I got.


-------------------
Title: Re: Beta 1
Post by: Vudak on January 16, 2016, 01:26:56 PM


Quote

The default field of view (FOV) has changed from 106 to 80.  If you want the old FOV, go to the "Video Settings" and set a custom FOV.

Are you going to get a raise to accomodate you for all the extra complaints you'll field from established players who don't frequent the forums because of this change?

I assume there's a great reason why this changed, but I missed it. Can you please fill me in?



Title: Re: Beta 1
Post by: ONTOS on January 16, 2016, 01:46:16 PM
I want to thank everyone for their help. Send me your address and I will send all of you a kitten. Choices of color are limeted.

hitech,  never mind the sig, get a 1911 style .45  :salute
Title: Re: Beta 1
Post by: BuckShot on January 16, 2016, 02:07:33 PM
The new field layouts are nice.

The planes look better, smoother.

Where can I go to blow stuff up without getting booted from my plane every time a mission starts, or prevent me from flying when a mission is running?

Why are my shadows all pixilated?

Why does everything get blurry with anti aliasing on?

How do I get rid of the glass scratches?

How do I get rid of the cockpit contour reflections? I want it to look like there's no glass there like in ah2.

Black hole cockpit. The gauges are very hard to see unless I crank the gamma, but that makes everything else too bright.

The bullet strikes on the ground are hard to see or not there.

Right now, I have gamma up too high, everything off and slider at zero just so I can see my guages.

The ocean is disorienting, lots of random patterns forming and disappearing, strange whirlpool looking thing in water too, maybe the sun reflection?

Don't like new engine sound change with throttle adjustment.

Title: Re: Beta 1
Post by: ONTOS on January 16, 2016, 03:04:50 PM
The icons on enemy planes are almost touching the planes, even at real close range. I have used different size icons and no difference. This makes it difficult (for me at least) to get a good sight picture. Can I do something, other than turning icons off ?
Title: Re: Beta 1
Post by: Bizman on January 16, 2016, 03:12:21 PM
CSI147, your main issue is here:   "Card name: Intel(R) HD Graphics 4400" copied from your DxDiag output. Intel graphics don't work well with AH at all, and since the Alpha/Beta is more dependent on the GPU the issue gets even worse. Other than the video circuit your computer should suffice.
Title: Re: Beta 1
Post by: CSI147 on January 16, 2016, 03:18:52 PM
CSI147, your main issue is here:   "Card name: Intel(R) HD Graphics 4400" copied from your DxDiag output. Intel graphics don't work well with AH at all, and since the Alpha/Beta is more dependent on the GPU the issue gets even worse. Other than the video circuit your computer should suffice.

Is there any remedy such as more ram or am I SOL?
Title: Re: Beta 1
Post by: 68Raptor on January 16, 2016, 03:20:20 PM
Quote

Where can I go to blow stuff up without getting booted from my plane every time a mission starts, or prevent me from flying when a mission is running?

Try one of the two arenas under the Melee tab at the top when you login.

Quote
Why are my shadows all pixilated?

I don't know on this one. I have max texture at 4096 (or whatever the max is) and still have pixalted shadows. I've turned them off for now.
Quote
How do I get rid of the glass scratches?
I don't think you can.

Quote
How do I get rid of the cockpit contour reflections? I want it to look like there's no glass there like in ah2.
Somewhere under graphic settings in game is the setting for reflections. I found it the other day and turned them of. With them on the glass on the gauges act more like mirrors then glass. Perhaps HTC can turn up or down the translucent effect of the reflections on the guages to make it seem less like mirrors and more like glass. 

Quote
Black hole cockpit. The gauges are very hard to see unless I crank the gamma, but that makes everything else too bright.
Not sure on this one in a daytime arena. When the sun is down in the arena my gauges are hard to see also

Quote
The bullet strikes on the ground are hard to see or not there.
Same issue here, a non-issue for me though. I believe it's the new norm.

Quote
The ocean is disorienting, lots of random patterns forming and disappearing, strange whirlpool looking thing in water too, maybe the sun reflection?
Same sort of issue for me also. I'm chalking it up to a different look and feel to the game. Trying to get used to it now.

Title: Re: Beta 1
Post by: Chilli on January 16, 2016, 03:26:35 PM
This sounds like a power problem on the usb hub.

HiTech

Yep, even attached a powered hub, but lazy me disconnected the power, I think so the lights would go out when computer powered down in sleep mode.  :confused:

Plugged it back in.... had to search for the adapter  :D 

(http://i239.photobucket.com/albums/ff56/2chilli_photos/what_mouse.png) (http://s239.photobucket.com/user/2chilli_photos/media/what_mouse.png.html)
I want to thank everyone for their help. Send me your address and I will send all of you a kitten. Choices of color are limeted.

hitech,  never mind the sig, get a 1911 style .45  :salute

This is what happened the last time I accepted kittens.  No joke, that is my latest co pilot since my 14 yr old Pomeranian, Keno, left the co pilot seat, he (his name, Mace) took over.  Also, this is actually a picture I had to take of him, because I caught him red "handed" fiddling with my mouse.  This shot wasn't coaxed or setup in anyway. 

After returning home several mornings (I work nights) and finding the blue lights from my controller and keyboard lit, I figured one of the cats had bumped into the mouse or keyboard.  On this morning, I found out the eerie truth, a dark silhouette in front of my computer screen, next to my joystick stand.  I was laughing hysterically as he kept this position long enough for me to snap this and several other shots with my cell camera. 

The running joke with the family has been that he has hacked my internet account and was placing orders for himself and the other household pets.  :rofl
Buckshot,

I found that folks just join the first arena they see.  At the top of the online arena splash screen, there are TABS, select MELEE, and there the GS4 arena is closest to LWMA that we currently have on beta.  Fuel burn is slow, and killshooter is off, and with flaps light load of fuel and manual takeoff, you can launch from vehicle bases near the center TT island.  I like it that way for testing, and it makes for fast and fun engagements (just ask AApache, who cleaned the floor with me). 

I really suggest that you and I go there and I would be glad to try and answer some of those questions.  In the meantime feel free to press buttons and experiment, it is beta and likely that you will find new bugs to report, rather than following a prescribed walkthrough from someone else.

CSI,

Is that a desktop or laptop?  Edit:  Just looked and it is an all in one, sorry.  Desktops are easy fixes with a better video card, but really doesn't appear to be an option for the all in one.

Do not run out and just purchase something better, or you might be in a worse position, wait for recommendations from forum members.  Newer and highly rated or expensive, does not necessarily mean "suited" for AH3 needs --feel free to PM me.

 

Title: Re: Beta 1
Post by: CSI147 on January 16, 2016, 03:33:58 PM
This is one of those All in Ones where you don't need the tower that took up space under my kitchen counter desk area.  When my laptop decided to die with my tank it got his a year ago.  Couldn't get a definitive reply from anyone last year about what I would need for this newer game.  I got the higher end All in One thinking it would be fine.  I guess not.  It did improve the current version of Aces High from my laptop 29fps to 59fps.
Title: Re: Beta 1
Post by: Bizman on January 16, 2016, 03:35:10 PM
Is there any remedy such as more ram or am I SOL?
Oh crap, it's an all-in-one. The only thing you'd need would be a gaming intended video card (plus a strong enough power supply), but those all-in-one's can't be modified. Other than the video card you'd be OK. With that computer you're SOL (had to google for the meaning) unless HT can find a workaround for Intel Graphics. The problem is that they don't respond to certain commands in a similar way than the "real" video cards do, or something like that.

The current version of the game relies more on the processor which is strong in your computer.
Title: Re: Beta 1
Post by: BuckShot on January 16, 2016, 03:55:47 PM
Thanks guys. I can't get any combo of settings to make it look decent.

I just shut off everything, slider at zero, and cranked the gamma to make it look acceptable to me, which is actually not as good as ah2 is for me now.

Oh well, back to ah2.
Title: Re: Beta 1
Post by: Chilli on January 16, 2016, 05:17:09 PM
Anyone get the feeling that was going to be Buckshot's answer no matter what ?  :D
Title: Re: Beta 1
Post by: BuckShot on January 16, 2016, 06:02:47 PM
Hi Chilli,

Just being honest. If htc wants more players, I'd think they would want first impression input.

A new casual player who doesn't know about the forum won't say anything, and they probably won't come back.

I'm guessing HTC will advertise once the new game is out, and we'll see people who have never played any of the aces high versions.

First impressions are important, even in the beta.
Title: Re: Beta 1
Post by: CSI147 on January 16, 2016, 06:08:59 PM
Hi Chilli,

Just being honest. If htc wants more players, I'd think they would want first impression input.

A new casual player who doesn't know about the forum won't say anything, and they probably won't come back.

I'm guessing HTC will advertise once the new game is out, and we'll see people who have never played any of the aces high versions.

First impressions are important, even in the beta.

I totally agree.  I'll add that as a non-computer literate person having to go into areas of changing settings is definitely something that will be intimidating to many like myself.  I've killed way too many computers in my digital lifetime.
Title: Re: Beta 1
Post by: Chilli on January 16, 2016, 06:35:55 PM
Casual player most likely would not be beta testing.  I appreciate honesty, but can you appreciate that there is a reason why the tortoise won that race against the hare.  There seems to be a rush to abandon all hope.  If that were my case, I would have been done a decade ago. 

Let me see if I can find a picture of my graphics, after Nvidia driver upgrade added some foo foo artsy app that did nothing but ruin AH.

http://bbs.hitechcreations.com/smf/index.php/topic,270784.msg3540099.html#msg3540099 (http://bbs.hitechcreations.com/smf/index.php/topic,270784.msg3540099.html#msg3540099)

(http://i239.photobucket.com/albums/ff56/2chilli_photos/ahss1.jpg)
Title: Re: Beta 1
Post by: ONTOS on January 16, 2016, 06:49:14 PM
Where you set the hat switches, there are no "look up left or look up back right or any of the look up settings. There is a look up forward, but's thats all.
Title: Re: Beta 1
Post by: bustr on January 16, 2016, 06:51:40 PM
Did you copy over your joystick jsm file from AH2 out of the AH2 settings folder? Just copy it to the Beta settings folder.
Title: Re: Beta 1
Post by: Blade on January 16, 2016, 08:00:50 PM

First run AH3. Clipboad size right.


[size=78%]
Run online or offline AH3, and once quit online or offline so...
(http://3.bp.blogspot.com/-QydqUXddDJc/VprowJGc2VI/AAAAAAAAKkE/yXcyhkbtGkM/s1600/002.jpg)
Why clipboad small?[/size]
Title: Clipboard minimise / maximise graphic + phantom sun reflection
Post by: FESS67 on January 16, 2016, 09:21:53 PM
I tried to do a vid rather than type this but I do not think the vid is very good quality.  It does show the issues though.  I need to research how to upload decent quality vids without the size blowing out.

Clipboard - it disappears during the hide / show animation.  About 1/2 way through as it rotates.

Phantom sun - night time melee arena.  sun has set over the horizon with afterglow visible.  On canopy full ball of sun can be seen and stripe on top view.  Clear in vid even with the low res.

https://fess67.smugmug.com/Films/Aces-High/i-SnN2rHP/A (https://fess67.smugmug.com/Films/Aces-High/i-SnN2rHP/A)
Title: Re: Beta 1
Post by: ONTOS on January 16, 2016, 10:53:29 PM
What is jsm file. I'm dumb as a sack of rocks when it comes to computers. Thank you for your help.
Title: Re: Beta 1
Post by: ONTOS on January 16, 2016, 11:24:39 PM
Never mind , I found it and it works. Thank you again. :salute
Title: Re: Beta 1
Post by: 10thmd on January 16, 2016, 11:35:33 PM
Just had a crash, MIA was chasing my I16 into our base ack in his B29 and boom Aces High has stopped working. Tried to log back in. can get to tower and as soon as the you will be put back into flight message pops up CTD.
Title: Re: Beta 1
Post by: madrid311 on January 16, 2016, 11:44:56 PM
Mouse would not work properly and game was really slow.My rig can't be that out dated. I can play aces high 2 just fine...But I can't run the higher graphics on 2. Should I try and re down load? What specs do i need to run beta 3 ?
Title: Re: Beta 1
Post by: Chilli on January 16, 2016, 11:55:44 PM
Shilo, good you found it.  You would be surprised of the number of folks that won't know where the settings folder is.  I was one of those not so very long ago.  :azn:

Madrid, if you do not have a minimum of 1024 MB of dedicated video RAM, I would expect those results.  Run dxdiag.exe and attach the results for a more definitive answer.  Hopefully, there is some other explanation.
Title: Re: Beta 1
Post by: ONTOS on January 17, 2016, 12:06:26 AM
Question. What are lens flare, star burst, and bloom ?
Title: Re: Beta 1
Post by: caldera on January 17, 2016, 12:34:57 AM
Here is a picture of the weird new fire.   Fire/smoke/fire/smoke.

When in F6F, engine sounds change when you move head views with hat switch and with rear view, the engine is louder than front view.

Water landings still give you an instant death at any speed.

Tracers are much harder to see than AH2, maybe too much.

Canopy scratches overdone.   Looks like the glass was washed with a Brillo pad.

Advanced sounds tab will not show adjusted sound level number until closed and re-opened.
Title: Re: Beta 1
Post by: Chilli on January 17, 2016, 12:36:02 AM
Look directly at the sun and disable / enable each one.  It will be explained much easier that way.  Bloom may be a little less obvious.  The way I understand it, light from nearby objects will reflect color changes on each other.  I think of it as sort of a blur, but in terms of light / color.
Title: Re: Beta 1
Post by: Chilli on January 17, 2016, 01:34:22 AM
Unexpected CTD

Event log:

- EventData

   ahbeta.exe
   0.0.0.0
   56993ef7
   ahbeta.exe
   0.0.0.0
   56993ef7
   c0000005
   0018d136
   744
   01d150f1e3392d68
   C:\Hitech Creations\Patch 65\ahbeta.exe
   C:\Hitech Creations\Patch 65\ahbeta.exe
   18a30449-bcec-11e5-8346-001fd081fc6d
Title: Re: Beta 1
Post by: 715 on January 17, 2016, 01:55:25 AM
GS4 arena.  10thMD flew over my tank in his I-16.  Total silence (my engine was off).  He passed within <100 yds of me and even landed and taxied next to me; no sound at all from his engine, but I could hear his guns fire.  Also, sounds are iffy on my machine, like I don't have enough "voices" or something.  Driving a tank: sometimes I hear the track sound, sometimes not.  Same for foliage crushing sound.

Tuning of the remembered V vox box channel doesn't "take" at log on despite remembering channel number between logons.  If retune again then it works.

Title: A few things I noticed.
Post by: 49MERLIN on January 17, 2016, 02:15:57 AM
Just spent some time in the BETA. Here's my list.

No friendly GV icons?
Unable to hear approaching enemy planes in GV, only hear the bullets as they hit.
Whirlble rounds look like 50cal rounds?
Can kill friendly guns?
Liked the plane Icon for radio transmissions.
Like the graphics face lift. (Still in the 60s for FPS at full graphics, but drops quick to the teens and twenties when others are  around.)
Little too much sun, had to turn post lights & reflections off to see gauges, and to GV better.
Like the new bamboo bush you can drive through and hide a tank behind.
Like the telephone pole, but why cant I blow it up like the watchtower?
Like the buildings and the roads! Wish we could destroy the buildings and the bridges.
Think the HUD is cheesy (for this game), F-16ish (too modern), and arcade-boy style, but I get it.  Can it be turned off?
LOVE the new Icons!!!!!

BUG:  When in the 5" twin mount and repeatedly hitting backspace I noticed that you can make one barrel (right) fire twice in a row, while the other barrel (left) will fire twice in a row, but 70 degrees to the right of the barrel.  I assume it should not do that.
Was able to launch a Jagpanzer on the carrier deck, but it launched the LVT4 in the water? Wtf? Carrier looks great btw.

49MERLIN
Title: Re: A few things I noticed.
Post by: 49MERLIN on January 17, 2016, 02:25:53 AM
I also noticed that sometimes when I click on in game windows like (supply box) or (ords are disabled at this field) sometimes it will treat it as if I have tabbed out of the game.  This is an annoying issue I have with AH2 & BETA, but I noticed that in the BETA I can not tab back in without losing host connection. Anger level goes up!  Is this me or the game?

49MERLIN
Title: Re: A few things I noticed.
Post by: Chalenge on January 17, 2016, 04:19:44 AM
The game does not get angry. That's all you.
Title: Re: Beta 1
Post by: Skuzzy on January 17, 2016, 05:53:06 AM
Here is what I got.


-------------------

The Intel 4400 video logic (built into the CPU) is going to struggle to run AHIII.
Title: Re: Beta 1
Post by: 68Raptor on January 17, 2016, 07:48:03 AM
I have the same issues with the clipboard being about half sized when I exit out of a arena. It's happens with all the mission arenas, GS4, and CTF (these are the ones I went into). My guess is all. Exit arena, clipboard comes up and is about half the size of when you first run the game.


Sounds of other other planes in the air seems really short. I didn't get a chance to exactly measure but my guess is I'm only hearing the other planes around 600' or so. Outside of that, nothing. 


Sounds of explosions are delayed by a second or two while in flight. Took a couple of field guns out in a low & slow pass at very close range. I heard the sound of the explosion 2 maybe 3 seconds later.


Reloading sounds are missing on 8' guns on the ships.


Film recording starts when I login to an arena automatically. Is there a setting for this I am missing (Auto start film recorder at login)?
Title: Re: Beta 1
Post by: FLS on January 17, 2016, 08:34:30 AM
GS4 arena.  10thMD flew over my tank in his I-16.  Total silence (my engine was off).  He passed within <100 yds of me and even landed and taxied next to me; no sound at all from his engine, but I could hear his guns fire.  Also, sounds are iffy on my machine, like I don't have enough "voices" or something.  Driving a tank: sometimes I hear the track sound, sometimes not.  Same for foliage crushing sound.


Check your speaker and headset selections in clipboard/preferences/game sounds.
Title: Re: Beta 1
Post by: DeadMeat on January 17, 2016, 08:48:59 AM
The missions are somewhat unrealistic. How can a zeke going the opposite direction and having to close a 2.5K distance maintain a 350 mph turn and catch a p51? In the F4U mission the zekes are doing 450 plus in a dive and the F4U can't pull away? Neither of the aforementioned aircraft can turn with a zeke, shouldn't they be able to dive away? Also, I've encountered several situations where one ping from zeke at 800 to 1K takes a wing off. Please don't take my comments as complaining, I'm just trying to help.
Title: Re: Beta 1
Post by: Bino on January 17, 2016, 09:23:41 AM
I have the same issues with the clipboard being about half sized when I exit out of a arena. It's happens with all the mission arenas, GS4, and CTF (these are the ones I went into). My guess is all. Exit arena, clipboard comes up and is about half the size of when you first run the game.
...

This is the same for me, and has been present in all the past Alpha versions, too. 

(PC specs link in my signature, below.)

Title: Re: Beta 1
Post by: BuckShot on January 17, 2016, 10:20:46 AM
This is my video card. Could this be why i can't get the beta to look good for me/ stuttering?

NVIDIA GeForce GTX 750Ti 2GB GDDR5 PCIe 3.0 x16 Video Card
Title: Re: Beta 1
Post by: Bizman on January 17, 2016, 10:59:14 AM
This is my video card. Could this be why i can't get the beta to look good for me/ stuttering?

NVIDIA GeForce GTX 750Ti 2GB GDDR5 PCIe 3.0 x16 Video Card
That should work quite well. HiTech just told in another thread that the game plays fine at default settings with his GeForce GTX650Ti Boost. Yours is basically the next generation of that one.
Title: Re: Beta 1
Post by: BuckShot on January 17, 2016, 11:09:23 AM
Thanks Biz. I'll try it again and keep adjusting the graphics settings.

If the card is ok, what is causing the stuttering? It happens when the enviro-slider is at anything but zero. It's almost seizure inducing when looking at the ground from a plane.
Title: Re: Beta 1
Post by: 715 on January 17, 2016, 11:14:39 AM
49Merlin: I was able to see your friendly GV icon from the air.

FLS: it's set to Use Windows Settings.  (I use Realtek motherboard sound.  Graphics card sound device is disabled.)
Title: Re: Beta 1
Post by: Bizman on January 17, 2016, 11:14:51 AM
The enviro slider is a killer, in both AH2 and the Beta. However I haven't noticed any stuttering with default settings using a Radeon HD 6970 which ranks just a little lower than your card in http://www.videocardbenchmark.net/high_end_gpus.html (http://www.videocardbenchmark.net/high_end_gpus.html). I'll have to test fly the latest version a little more, it may well be that I just haven't noticed the stuttering.
Title: Re: Beta 1
Post by: pembquist on January 17, 2016, 11:23:33 AM
Just got the beta installed and working. Have to have everything turned down/off. Reflections seem to be stubborn. Box checked to disable reflections, but every time up airplane reflections are there, have to uncheck then recheck box. This makes me wonder if everything else checked to disable is disabled, should I see a big change from the cockpit sitting on the runway if I check then uncheck boxes?
Title: Re: Beta 1
Post by: FLS on January 17, 2016, 11:36:53 AM
49Merlin: I was able to see your friendly GV icon from the air.

FLS: it's set to Use Windows Settings.  (I use Realtek motherboard sound.  Graphics card sound device is disabled.)

Half my sounds were missing until I played with the device selections and the speaker/headphones selections. The bad settings were the same ones that had previously worked.
Title: Re: Beta 1
Post by: FLS on January 17, 2016, 11:39:06 AM
Just got the beta installed and working. Have to have everything turned down/off. Reflections seem to be stubborn. Box checked to disable reflections, but every time up airplane reflections are there, have to uncheck then recheck box. This makes me wonder if everything else checked to disable is disabled, should I see a big change from the cockpit sitting on the runway if I check then uncheck boxes?

Look at your instruments when you uncheck reflections.
Title: Re: Beta 1
Post by: Bizman on January 17, 2016, 11:52:28 AM
Updated from 0 to 1, Windows 7 said that the game didn't work as expected probably because of the version change. Went to mission arena, the second hand moved off pace with the ticking. Joined the mission, got some, got shot. Back in tower the clock ticked in synch with the second hand.

While in the mission over the sea I found the canopy reflections and scratches to be nice looking but very distracting. Between missions I took the same Ki-84-Ia up for testing and noticed another anomaly with the reflections: For what I've noticed when driving a car, the reflections can be seen on the sun side where the light is strong enough to reflect the lit elements on the window. Using default settings I noticed the reflections were of equal visibility on both sides.

During the between missions flight I also noticed that friendly icons flicker quite a lot even at close distances.
Title: Re: Beta 1
Post by: ONTOS on January 17, 2016, 01:41:42 PM
Tracers are harder to see and there are no smoke trails forn the larger calibre rounds.
Agree, too many scratches on canopy.
Main gun tanks rounds seem to go through tanks(at times) with no apperate damage.
Also no spark when tank rounds hit tanks.
No smoke from ship 5" guns.
Title: Re: Beta 1
Post by: bustr on January 17, 2016, 01:43:34 PM
This is my video card. Could this be why i can't get the beta to look good for me/ stuttering?

NVIDIA GeForce GTX 750Ti 2GB GDDR5 PCIe 3.0 x16 Video Card

Unless Hitech makes some drastic change to the Graphics just before AH3 goes live, here is a good idea of how and why your card will perform.

GTX 750Ti
GDDR5 - 2G
Data Paths - 128bit
Band Width - 86.4 Gbyte\sec
Shaders - 640

I spent the last 18 months testing with a HD 6770 SC.

HD 6770
GDDR5 1G
Data Paths - 128bit
Band Width - 80 Gbyte\sec
Shaders - 800

The best my card delivered was in 1024 mode. When I tested the massive bomber stream mission with about 60 bombers, I had to turn off post processing to get 40-60 FPS depending on the amount of action. You may have the ram for 2048\4096, but not the shaders and the data pipeline to grunt it out.

For Christmas I received a GTX 760 2G which runs the game in 4096 mode and depending on the scenery 45-60 at the defaults. Mostly 58-60 when not in the center of NDisles TT. I created a custom terrain and have found exposed rock faces like cliffs and mountain sides hit your FPS a bit. In TT are a few wide rock mountain side. You may notice looking at them reduces your FPS a little.

GTX 760
GDDR5 - 2G
Data Paths - 256
Band Width - 192 Gbyte\sec
Shaders - 1152 
Title: Re: Beta 1
Post by: ONTOS on January 17, 2016, 02:36:02 PM
The icons are practaclly on the airplanes. Even at close range and the icons at the smallest setting, it's hard to seperate them. In AH II there isa nice seperation.
Title: Re: Beta 1
Post by: The Fugitive on January 17, 2016, 02:55:18 PM
The icons are practaclly on the airplanes. Even at close range and the icons at the smallest setting, it's hard to seperate them. In AH II there isa nice seperation.

did you check your text size settings? Im not sue if they effect those or not, but when I ran in the arena earlier I had no issues reading the icons. Could it be a setting on your computer?
Title: Re: Beta 1
Post by: bustr on January 17, 2016, 03:04:03 PM
Never noticed that in the last 18 months. Yes, the icon is snuggled up against the drone no matter what size you change the font to. I tested from 18-30 and the relationship never changed.

Having been testing this for the last 18 months and this is the first time I ever had a reason to look. What is wrong with this?
Title: Re: Beta 1
Post by: Chilli on January 17, 2016, 03:38:02 PM
Just got the beta installed and working. Have to have everything turned down/off. Reflections seem to be stubborn. Box checked to disable reflections, but every time up airplane reflections are there, have to uncheck then recheck box. This makes me wonder if everything else checked to disable is disabled, should I see a big change from the cockpit sitting on the runway if I check then uncheck boxes?

Pem,

Are you sure that you have turned the "ENVIRONMENTAL MAP" slider to NONE?
Title: Re: Beta 1
Post by: ONTOS on January 17, 2016, 03:55:56 PM
The icons are covering the planes, thats the trouble. They are set at the smallest ( 10) setting. Can see the icon, hard to see the plane.
Title: Re: Beta 1
Post by: ONTOS on January 17, 2016, 04:02:03 PM
The Battleship is showing 8" guns instead of 16" guns.  Has the range and power been changed ? Have the guns been upgraded to the strength of the 16" and  showing that the ship is carring 8" just and over sight.
Title: Re: Beta 1
Post by: bustr on January 17, 2016, 04:03:33 PM
In the end we all chase the icon for it's range feed out while at about 400 that sniggled up icon isn't even an issue. Turn off icons in the Beta and see how that fairs for you...not well.
Title: Re: Beta 1
Post by: mustng2 on January 17, 2016, 04:05:03 PM
There is a resource up loader in the Beta folder.  It let me upload an ndisles staged mission I set up in the Alpha mission editor and reedited in the current Beta.  However, it does not show up in the staged missions when I set up a custom arena.  Custom arena does work.  No staged missions show up even if show missions for all terrains is checked.
Title: Re: Beta 1
Post by: JimmyD3 on January 17, 2016, 04:19:32 PM
Updated no problem. Noticed the same thing 715 noticed about aircraft not being heard. 49Merlin was also there in a friendly wirbl, his engine sound was drowning out ALLother sounds and I could get the sounds adjusted down.

Went back in later and was flying at night, noticed any light reflection on the canopy scratches made it almost impossible to see the ground or any other object in that direction.
Title: Re: Beta 1
Post by: bustr on January 17, 2016, 04:24:53 PM
Waffle, any chance of getting the scratches toned down a smidgen. At night they pick up all light sources and almost fog out the plex.
Title: Re: Beta 1
Post by: Pudgie on January 17, 2016, 05:07:43 PM
While flying in the Melee tag GS4 arena I noticed that the cockpit shadows displayed across a wing were very jagged until the shadows transitioned across the wing hump over the Hispano cannon in towards the cockpit...there is an invisible line that shows up where once the shadows edges cross it the jaggies go completely away & are very clean & sharp.

Saw this across both wings on my Spitty Mk IX at the same exact place of reference.

Looks like there is something amiss in the transparent mapping that is saying apply AA on cockpit shadows up to a certain point across the wing area but no further..........

Cockpit shadows that are cast on objects inside the cockpit are jagged as well but not as severe.

Could hear planes passing outside my cockpit..............

 :salute

Title: Re: Beta 1
Post by: ONTOS on January 17, 2016, 05:58:43 PM
Gun sighs are hard to see, even with brightness set all the way to the brightess setting.
They also seem small. Have tried different ones .
Title: Re: Beta 1
Post by: Chalenge on January 17, 2016, 06:21:31 PM
Image taken firing across the most in TT NDisles map. (image reduced from 4k)

The game is crashing on exit forcing a brute force remedy.

The water splash should not be occurring, because the impact area is the opposite bank of the moat.

I have AA turned off in NCP, and disabled in graphic details. Post Lighting disabled also in other words.
Title: Re: Beta 1
Post by: RTR on January 17, 2016, 07:20:33 PM
I second the scratches on the canopy. They are very hard to see through depending on sun angle. Could be toned down a bit.

Gotta say though, pretty impressive all around.

So far getting FR of 59-60 unless in ack / fire / smoke. I lose a few there. Down to 35 - 37 at times.

Not sure what FR will do in heavy furballs yet.

RTR
Title: Re: Beta 1
Post by: bustr on January 17, 2016, 07:32:45 PM
Gun sighs are hard to see, even with brightness set all the way to the brightess setting.
They also seem small. Have tried different ones .

What texture mode are you selecting, what FoV have you set for your monitor, What size monitor, and what kind of video card are you using.

Waffle has duplicated a real world problem with gunsights. The projector lens and barrel are picked up by the reflector plate and even the windscreen.  Daytime reticle from some gunsights were projected white. Reddish ones were night reticle. A few like the Russian, some AAF and the Common Wealth had yellow orange diffusers. Once clouds are enabled, you will run into another real world problem. You will loose them against clouds. A problem with the K14 family was chasing a con against a cloud and the white reticle blending in. You may have noticed you loose any color reticle against the sun and it's glare area.
Title: Re: Beta 1
Post by: Chalenge on January 17, 2016, 07:36:29 PM
I'm loving what this new version does for screen shots!

This is an 8k dynamic super resolution screenshot, which should be very playable sometime this year.

https://www.dropbox.com/s/l2yxbmib9oz7j5x/8kScreenShotBest.jpg?dl=0
Title: Re: Beta 1
Post by: 68Raptor on January 17, 2016, 08:34:53 PM
Just now, 4 of us all had a CTD at the same exact time. We are all on Ventrilo so everyone reported the same thing. Kinda like a mass disco but no loss of TCP or anything, just CTD.


Got back in and same thing happened about a minute later. Trying a 3rd time now.


GS4 arena. Using field A27 Knights.


EDIT: 3rd try, same thing. Since it's squad night we went to AH II.
Title: Re: Beta 1
Post by: Blade on January 17, 2016, 11:42:21 PM

bug?
Slipper tank flicker with propeller rotation.
Title: Re: Beta 1
Post by: Drane on January 18, 2016, 06:11:47 AM
Uninstalled alpha and did fresh install of beta on windows 7 x64 machine (hadn't updated this pc in awhile). No errors.

Went to offline game first to turn down music to 0% and adjust video settings. Went back and forth offline/start to adjust video settings.

Quit out of that and went online to GS4 beta arena. In the tower could hear clock ticking and background sounds. Quit out of that and could still hear tower sounds in arena select menu. Quit out of that and sounds went away in opening menu.

Clicked online game and tower sounds came back on at login menu and arena select.

Went into hangar where sounds were different (no clock ticking) and then quit game from there. Tower sounds with clock ticking returned at arena select menu.

Game does this every time I run it now whenever at logon or arena select menu.
Title: Re: Beta 1
Post by: Bizman on January 18, 2016, 10:23:40 AM
Drane, I can second that. I suppose that's how it's meant to be since the game starts in the tower and that's where each task also ends (.ef or the tower button).

What I noticed while checking this is that the clock ticking hiccuped every time the view changed from the load background to tower and also in the tower when the game noticed it should be dark instead of the one second daylight when getting into the arena. 
Title: Re: Beta 1
Post by: Skuzzy on January 18, 2016, 11:44:05 AM
I have the same issues with the clipboard being about half sized when I exit out of a arena. It's happens with all the mission arenas, GS4, and CTF (these are the ones I went into). My guess is all. Exit arena, clipboard comes up and is about half the size of when you first run the game.

Do you have Track IR?  Does it do this consistently?  Have you tried it with Track IR unplugged?

Trying to narrow this down as I have not been able to reproduce it, but Track IR may be involved.
Title: Re: Beta 1
Post by: morfiend on January 18, 2016, 12:18:29 PM
Do you have Track IR?  Does it do this consistently?  Have you tried it with Track IR unplugged?

Trying to narrow this down as I have not been able to reproduce it, but Track IR may be involved.



  Roy,   I have heard grumbling from others that TIR is lagging and slow!

     it seems that a fresh install of win10 may have cleared up some of the issues but I'm not all that great on computer issues.  I just hoped to steer you in the right direction.

  TBH the info came from malcontents and I all but ignored it until I saw this post!


    :salute
Title: Re: Beta 1
Post by: Skuzzy on January 18, 2016, 12:25:04 PM


  Roy,   I have heard grumbling from others that TIR is lagging and slow!

     it seems that a fresh install of win10 may have cleared up some of the issues but I'm not all that great on computer issues.  I just hoped to steer you in the right direction.

  TBH the info came from malcontents and I all but ignored it until I saw this post!


    :salute

Need a DXDIAG output from those players.  I watched a friend of mine play the Beta with track IR and he was commenting on how fast and snappy it was.  He felt it was almost too fast.
Title: Re: Beta 1
Post by: Wiley on January 18, 2016, 12:28:04 PM
Just a thought- maybe it's a set of TrackIR settings that doesn't agree with the Beta?  Mine seems the same between II and III.  Posting your TIR profile might help too if you're having issues.

Wiley.
Title: Re: Beta 1
Post by: ONTOS on January 18, 2016, 12:32:48 PM
Can barely see tracers. While we are here, different colors of tracers as they had in WW 2. Thank you.
Title: Re: Beta 1
Post by: ONTOS on January 18, 2016, 12:37:12 PM
I have said this before and have gotten different replies, for which I an thankful, but I can't seperate the icons from the planes until I am less than 100 yards away. Then it too late. I am using a 10 setting for Icon.
Title: Re: Beta 1
Post by: bustr on January 18, 2016, 12:51:43 PM
shilo,

Post your PC and video cards specifications. From your comments, it sounds like you have a lower end PC and video card. No one can help you if you don't post that info. The game is not going to be changed specifically tailored to your PC. But, with your PC specs we can help you get the most from it. Please run a DXdiag, save the result as a text file, and you can attach that to your next post.
Title: Re: Beta 1
Post by: 68falcon on January 18, 2016, 12:56:27 PM
Need a DXDIAG output from those players.  I watched a friend of mine play the Beta with track IR and he was commenting on how fast and snappy it was.  He felt it was almost too fast.

played beta last night and my trackir was the same. Very fast and snappy.
also as raptor posted 4 of us CTD with no warnings a few times
Title: Re: Beta 1
Post by: hitech on January 18, 2016, 12:57:53 PM
played beta last night and my trackir was the same. Very fast and snappy.
also as raptor posted 4 of us CTD with no warnings a few times

All at the same time?

Dale
Title: Re: Beta 1
Post by: Bizman on January 18, 2016, 12:58:11 PM
I have said this before and have gotten different replies, for which I an thankful, but I can't seperate the icons from the planes until I am less than 100 yards away. Then it too late. I am using a 10 setting for Icon.
You mean text size 10 under Preferences->GUI? I have 26 there... Then again, I don't know how much of a difference would a smaller screen do, mine is 30" 2560x1600 which means a single pixel is quite small.

Oh, and I still report of a sluggish mouse movement, it lags behind unlike in AH2 and Windows.
Title: Re: Beta 1
Post by: 68falcon on January 18, 2016, 12:58:30 PM
yes all at the same time
Title: Re: Beta 1
Post by: hitech on January 18, 2016, 01:04:48 PM
yes all at the same time

What arena, what were you guys doing, anyone else in the arena. This sounds like you all received some type of event from the server that caused the CDT.

HiTech
Title: Re: Beta 1
Post by: FLS on January 18, 2016, 01:05:51 PM
Do you have Track IR?  Does it do this consistently?  Have you tried it with Track IR unplugged?

Trying to narrow this down as I have not been able to reproduce it, but Track IR may be involved.

It seems the same to me with TIR on or off. What seems to happen is the size of the clipboard in the full frame game is reduced to match the frame which is reduced on exiting the arena.
Title: Re: Beta 1
Post by: Shuffler on January 18, 2016, 01:06:54 PM
My guns fire continuous when I spawn in my p 38j. Will move my control settings and see if that fixes it.
Title: Re: Beta 1
Post by: 68falcon on January 18, 2016, 01:08:20 PM
we where in GS4, dog fighting. I believe another player in a different country also reported on "All"channel he CTD

flying P51D, no ordinance if that helps
Title: Re: Beta 1
Post by: O2b1-2 on January 18, 2016, 01:32:24 PM
well I guess im SOL playing AHIII my off the self asus rig gonna need I'm guessing power supply and vid card any suggestions

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System Information
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Time of this report: 1/18/2016, 13:10:50
       Machine name: MIKESRIGOKILLEN
   Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.151019-1254)
           Language: English (Regional Setting: English)
System Manufacturer: ASUSTeK Computer INC.
       System Model: CM5675
               BIOS: BIOS Date: 06/10/10 16:11:16 Ver: 08.00.15
          Processor: Intel(R) Core(TM) i5 CPU         650  @ 3.20GHz (4 CPUs), ~3.2GHz
             Memory: 6144MB RAM
Available OS Memory: 6032MB RAM
          Page File: 2680MB used, 9379MB available
        Windows Dir: C:\Windows
    DirectX Version: DirectX 11
DX Setup Parameters: Not found
   User DPI Setting: Using System DPI
 System DPI Setting: 96 DPI (100 percent)
    DWM DPI Scaling: Disabled
     DxDiag Version: 6.01.7601.17514 32bit Unicode

------------
DxDiag Notes
------------
      Display Tab 1: No problems found.
        Sound Tab 1: No problems found.
        Sound Tab 2: No problems found.
        Sound Tab 3: No problems found.
          Input Tab: No problems found.

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DirectX Debug Levels
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Direct3D:    0/4 (retail)
DirectDraw:  0/4 (retail)
DirectInput: 0/5 (retail)
DirectMusic: 0/5 (retail)
DirectPlay:  0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow:  0/6 (retail)

---------------
Display Devices
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          Card name: Intel(R) HD Graphics
       Manufacturer: Intel Corporation
          Chip type: Intel(R) HD Graphics (Core i5)
           DAC type: Internal
         Device Key: Enum\PCI\VEN_8086&DEV_0042&SUBSYS_83831043&REV_12
     Display Memory: 1696 MB
   Dedicated Memory: 64 MB
      Shared Memory: 1632 MB
       Current Mode: 1920 x 1080 (32 bit) (60Hz)
       Monitor Name: Generic PnP Monitor
      Monitor Model: VE245
         Monitor Id: ACI24F8
        Native Mode: 1920 x 1080(p) (60.000Hz)
        Output Type: HD15
        Driver Name: igdumd64.dll,igd10umd64.dll,igdumdx32,igd10umd32
Driver File Version: 8.15.0010.2622 (English)
     Driver Version: 8.15.10.2622
        DDI Version: 10
       Driver Model: WDDM 1.1
  Driver Attributes: Final Retail
   Driver Date/Size: 1/10/2012 21:28:32, 8313856 bytes
        WHQL Logo'd: Yes
    WHQL Date Stamp:
 
Title: Re: Beta 1
Post by: Bizman on January 18, 2016, 01:48:14 PM
My guns fire continuous when I spawn in my p 38j. Will move my control settings and see if that fixes it.
Check your controller mapping for mouse in all of the four modes. While at it check if that plane triggers another mode than others.
Title: Re: Beta 1
Post by: Bizman on January 18, 2016, 02:03:49 PM
@ O2b1-2: What's your budget?

For your monitor the best card would be a GTX 970. Add an about 600 W Seasonic power supply and you should be able to play with all eye candy at the cost of $450-500. A GTX 960 is very good, too, combined with a 500 W Seasonic PSU roughly $300. 

For more choice look at http://www.videocardbenchmark.net/high_end_gpus.html (http://www.videocardbenchmark.net/high_end_gpus.html) for both new and older models. Very roughly put you'd want a card scoring 3000 points at the very minimum, either from AMD Radeon or Nvidia GeForce.
Title: Re: Beta 1
Post by: bustr on January 18, 2016, 02:07:30 PM
shilo, one thing to try, raise your beta graphics gamma from 1.0 to 1.2 or 1.3.
Title: Re: Beta 1
Post by: bustr on January 18, 2016, 02:18:40 PM
On exiting the TE getting a clean exit. 2-3 sec after, windows pops an error.
Title: Re: Beta 1
Post by: ONTOS on January 18, 2016, 02:48:57 PM
bustr. Will get information on my computer from my computer man. I don't know the graphics card or anything at this time. I really go appreciate your help. Than you.  :salute
Title: Re: Beta 1
Post by: Hajo on January 18, 2016, 04:56:26 PM
I quickly found out that runways at bases are different lengths.

1.)  Adjusted P47 engine sound down, could not hear vox.  When I upped a B25 there were no engine sounds initially, I had to adjust the
volume up to hear them in the Strafer.  Do we have to adjust volumes for all aircraft engines?

2.)while firing 50s in the P47 one can see from cockpit when looking, that all 8 guns fire.  However only two guns show tracers forward view.

Love the Ack tower at the radar facilities, even seeing the overhead crane installed to lift ammo.  Really nice touch.

A lot to see here folks.......those that aren't participating are missing a great deal.  Can't wait to see the other touches.  Someone went the extra mile here.

Congrats to the developers.  Made me smile a lot today.....and I'm an old crotchety bastige.
Title: Re: Beta 1
Post by: bustr on January 18, 2016, 04:58:13 PM
Melee arena G4, during de-acking and base take attempt of P32, trying to move to P32 causes CTD.

Hey Waffle were those cabinets under the desk in the tower always there??
Title: Re: Beta 1
Post by: O2b1-2 on January 18, 2016, 06:37:21 PM
Ty for the reply Bizman  :cheers:
Title: Re: Beta 1
Post by: Easyscor on January 18, 2016, 06:46:08 PM
Skuzzy,

I have the same issues with the clipboard being about half sized when I exit out of a arena. It's happens with all the mission arenas, GS4, and CTF (these are the ones I went into). My guess is all. Exit arena, clipboard comes up and is about half the size of when you first run the game.

Do you have Track IR?  Does it do this consistently?  Have you tried it with Track IR unplugged?

Trying to narrow this down as I have not been able to reproduce it, but Track IR may be involved.

I don't have Track IR and this is an old bug that has been less reported lately, though the new people are reporting it again.
Title: Re: Beta 1
Post by: BowHTR on January 19, 2016, 12:41:21 PM
When testing yesterday, a squaddie and myself discovered that there is no external sound for the B29.
Title: Re: Beta 1
Post by: hitech on January 19, 2016, 02:14:46 PM
When testing yesterday, a squaddie and myself discovered that there is no external sound for the B29.
Thanks

All radials are missing external sounds at the moment, I have it fixed for the next patch.

HiTech
Title: Re: Beta 1
Post by: JimmyD3 on January 19, 2016, 03:01:35 PM
I have the same issues with the clipboard being about half sized when I exit out of a arena. It's happens with all the mission arenas, GS4, and CTF (these are the ones I went into). My guess is all. Exit arena, clipboard comes up and is about half the size of when you first run the game.


I am having the same issue, but it happens on all arena's.
Title: Re: Beta 1
Post by: ONTOS on January 19, 2016, 03:35:17 PM
Question. When AH III is released for real, will we have to download it again ?
Title: Re: Beta 1
Post by: bustr on January 19, 2016, 03:53:41 PM
shilo,

After 91 alpha patches and 2 Beta patches. Hitech never talked to the testing groups about when anything would be released. That has been since August 2014. Don't you think for him it's in his own best interests to keep that to himself?

Our job is to find issues and report them to help him possibly make his "go live" date sooner than later.

By the way, did your computer guy get your computer specifications for you yet so we can help you?
Title: Re: Beta 1
Post by: Greebo on January 19, 2016, 04:09:02 PM
Question. When AH III is released for real, will we have to download it again ?

Most likely there will be a "last beta to AH 3.0" patch as well as the full download.
Title: Re: Beta 1
Post by: hitech on January 19, 2016, 04:54:27 PM
I am having the same issue, but it happens on all arena's.

Solved the issue yesterday, it happens if you are running a different screen size then your desk top.

HiTech
Title: Re: Beta 1
Post by: ONTOS on January 19, 2016, 06:27:32 PM
bustr, understand. Computer man was away. Will see him tomarrow fof specs on my machine. Thank you.
Title: Re: Beta 1
Post by: Wiley on January 19, 2016, 11:36:39 PM
Tempest/Typhoon, engine sound seems to be not quite right.  Startup sound revs up, then the engine sound gets quieter like something cut out.  WEP doesn't change the pitch of the engine sound.

Wiley.
Title: Re: Beta 1
Post by: Avanti on January 20, 2016, 12:22:12 AM
not sure if this is the place for it but I've found a few errors that i'm not sure if your aware of

Flames on aircraft burn way to red some times, they flicker between red and orange

Also when a tail gun gets taken out in a b25h, it also appears on the top turret but the gun still functions
Title: Re: Beta 1
Post by: Zimme83 on January 20, 2016, 07:55:22 AM
TBM is a bit messed up, Default head position is behind the plate separating pilot from the gunner and head movement is unlimited, even outside the plane.

Tu-2 still missing gun sight on the drones dorsal gun (as they do in AH2)
Title: LVT's no end flight
Post by: SlowToad on January 20, 2016, 11:22:30 AM
unable to end sortie in LVT'S this is due to drifting - have to crash the game to end sortie - unable to select a reverse gear.  If I can bail out of an A/C at 30.000ft then I should be able to jump overboard from an LVT doing 10 mile an hour. Please sort problem.
Title: Bomber Spawn hangers problem
Post by: SlowToad on January 20, 2016, 11:25:55 AM
On small and medium fields there are tree in front of bomber spawn hanger - can just get a lanc out - b29 going to be a problem - need to delete these trees.
Title: Re: Beta 1
Post by: Mister Fork on January 20, 2016, 11:53:33 AM
TBM is a bit messed up, Default head position is behind the plate separating pilot from the gunner and head movement is unlimited, even outside the plane.

Tu-2 still missing gun sight on the drones dorsal gun (as they do in AH2)
Did you copy over your setting file? TBM is a new design and you would have the same issue experienced by all new plane updates... Just reset head position and save then see if the issue returns.
Title: Re: Beta 1
Post by: FLS on January 20, 2016, 12:05:35 PM
The TBM does need the movement limits adjusted but the hps file that ships with the beta has the pilot head in front of the headrest.
Title: Re: Beta 1
Post by: Zimme83 on January 20, 2016, 12:39:36 PM
I installed beta and then upgraded to beta 1 so i dont know why it happen to me.
Title: Re: LVT's no end flight
Post by: bustr on January 20, 2016, 01:03:01 PM
Quote from: SlowToad
On small and medium fields there are tree in front of bomber spawn hanger - can just get a lanc out - b29 going to be a problem - need to delete these trees.

Been asking Waffle for a very long time to chain saw that tree. In real life no one ran a bomber out of a hanger during the middle of an air attack is what I think we are being told.
Title: Re: Beta 1
Post by: Zimme83 on January 20, 2016, 01:44:09 PM
Tested to press 'home' in the TBM and now the head position issue is gone, default position is were is should be so i dont know why it happen the first time.
Title: Re: Beta 1
Post by: bustr on January 20, 2016, 01:48:57 PM
Hitech,

Is it possible when you spawn into a manned gun that if you have checked "Auto check Mode at start of flight", manned guns get Mode 2 like vehicles?

Also "Force Feedback" is enabled by default.
Title: Re: Beta 1
Post by: rvflyer on January 20, 2016, 05:00:20 PM
I have the same problem and it is kind of annoying, could be i am just missing something somewhere.

I am having the same issue, but it happens on all arena's.
Title: Re: Beta 1
Post by: Hajo on January 20, 2016, 05:54:37 PM
I logged into Melee Arena as a Rook.  I was placed at V6, chose an M Jug and took off?  P51 skins started to auto download, no problems.

It was night time.  Flew about half an hour.  I am very impressed.
Title: Re: Beta 1
Post by: Hajo on January 20, 2016, 11:26:10 PM
It seems engine sound volume  changes from plane to plane.  I'm either turning it down or up because I can't hear the engines.
Title: Re: Beta 1
Post by: bustr on January 21, 2016, 12:15:07 AM
Since I have been using a high thin layer of cirrus clouds on my terrain, I've been seeing large dark grey reflection images of the drone icons and the cirrus themselves on the cockpit plex. If I roll the plane, it looks like I'm sliding a giant shadow across the view area on top of the terrain. the left to right straight shadow line can be slid across the terrain. I'm holding it in place for the screen capture of the giant icon reflection letters. 

Lower left corner dark grey reflection of the 4.5k 109 from the top center of the screen shot.


(http://s20.postimg.org/vth9vgv65/GM4rfl.jpg)
Title: Re: Beta 1
Post by: Chalenge on January 21, 2016, 05:49:22 AM
CraterMA, TT area, I was driving the M4 76mm version (still missing a muzzle brake) while also updating another program (Photoshop through Creative Cloud not that it matters). When the update finished AHIII Beta minimized for just a short moment and I re-entered. The tread sounds, and the sounds of the sod tearing could no longer play. After a little driving I backed up and the sounds returned briefly, and then would only play at random times.

The Crater area seems to be non-optimal for frame rates.

Gun fire sometimes drops frame rates, though I think it is the playback of the reload sound of the maingun that is causing the largest drop in frames 2-4 fps.
Title: Re: Beta 1
Post by: FTJR on January 21, 2016, 08:12:04 AM
Its probably a bit late to mention it, but anyway.  What I find counter intuitive  in the graphic settings, is that the top 2 sliders you move them to the left for faster FR's however the environment slider you have to move it to the right.

just saying.
Title: Re: Beta 1
Post by: Chalenge on January 21, 2016, 08:19:14 AM
I sometimes see the environment slider causing a loss in frame rates that you do not regain by moving the slider off again, unless you are in the tower or land your sortie.