Aces High Bulletin Board

General Forums => Wishlist => Topic started by: WEZEL on October 21, 2017, 01:07:37 PM

Title: Do away with manned guns
Post by: WEZEL on October 21, 2017, 01:07:37 PM
With the player count the way it is there is no need for them, more players in planes and GV is what is needed.


Flame away  :rock
Title: Re: Do away with manned guns
Post by: Lusche on October 21, 2017, 02:03:28 PM
And then the next one comes telling us Ah should do away with GVs too, because of the numbers.  ;)
Title: Re: Do away with manned guns
Post by: bustr on October 21, 2017, 02:53:37 PM
Be careful what you wish for, this is the kind of thing Hitech would do away with manned guns on feilds, then augment the number of AI guns and harden them with shorter rebuild times. In this era it's more important to not loose or face hard odds to get instant gratification. And there have always been players who prefer that since I started in 02, they were the minority back then. I still see more of them now than the old guard who wants to fight.

I've also noticed over the years a drop off in the willingness to de-ack a field first to remove manned gun irritations. No one wants to give up their ammo or get towered and have to fly back while the other guys get vulches and kill things. So we get wishes like this one instead.
Title: Re: Do away with manned guns
Post by: Zimme83 on October 21, 2017, 02:58:01 PM
And then the next one comes telling us Ah should do away with GVs too, because of the numbers.  ;)

how about an arena w air spawns, and you fly matches of ~5-10 mins or until everyone on one side is dead. We can also have external view and  gun sight.
Title: Re: Do away with manned guns
Post by: Zoney on October 21, 2017, 03:00:59 PM
-1
Title: Re: Do away with manned guns
Post by: ONTOS on October 22, 2017, 03:22:51 PM
-1
Title: Re: Do away with manned guns
Post by: atlau on October 22, 2017, 03:37:00 PM
So what exactly do manned guns bring to the game that autoguns wouldnt bring if they replaced them. You could tweak the down times or numbers at each field to balance the defensive capabilities of a field with gameplay while returning more players to gvs and planes. Perhaps only leave the 88s/17lbers as manned positions?

What about giving the 88s and 17lbers HE options for killing unning troops. I assume they had them right?
Title: Re: Do away with manned guns
Post by: 1ijac on October 22, 2017, 04:42:33 PM
So what exactly do manned guns bring to the game that autoguns wouldnt bring if they replaced them.

The satisfaction of blasting someone out of the sky with an 88 or 37 round.  They also come in handy killing tanks, troops, etc. on the base when the vehicle hanger is destroyed.

one-eye
Title: Re: Do away with manned guns
Post by: atlau on October 22, 2017, 06:24:03 PM
But you can do that with an osti
Title: Re: Do away with manned guns
Post by: EagleDNY on October 22, 2017, 09:35:27 PM
Frankly without manned AA there is no chance to stop attack runs other than airborne interception.  The auto ack is basically worthless if you bother to take the time to avoid it.  Having manned ack guns at the bases allows you some chance to get in a gun and defend when an NOE mission shows up, or some tank starts firing on the field. 
Title: Re: Do away with manned guns
Post by: LilMak on October 22, 2017, 10:44:51 PM
Manned guns never bothered me till the 88s showed up.
Title: Re: Do away with manned guns
Post by: 1stpar3 on October 23, 2017, 12:59:08 AM
 :rofl As high as you guys come in, the odds of 88 getting you are pretty slim! I cant remember the last time an 88 got me. On a field any way,now a CV different story  :old:
Title: Re: Do away with manned guns
Post by: JunkyII on October 23, 2017, 01:36:06 AM
I dont think man guns should be removed but there should be either a restriction when firing near friendlys or if they hit a friendly they should recieve kill shooter....too many times Im in a full rolling scissors with someone 8-10K from their field and have an 88MM shooting at me finding some success.
Title: Re: Do away with manned guns
Post by: bozon on October 23, 2017, 05:33:00 AM
I prefer manned guns over AI any day.

The problem with the manned guns is that they have a laser range finder. The range accuracy increments need to increase, significantly.
Title: Re: Do away with manned guns
Post by: Flayed1 on October 23, 2017, 08:39:08 AM
I've also noticed over the years a drop off in the willingness to de-ack a field first to remove manned gun irritations. No one wants to give up their ammo or get towered and have to fly back while the other guys get vulches and kill things. So we get wishes like this one instead.

 THIS.....    Last night I made 3 flights to a base to deack it while many other folks just flew around in circles waiting for uppers.   I remember the old days when first priority was ack. VH and ord, if we were spawning GV's and then FH and maybe BH if we were really serious about taking a base.
  I've been to so many base take attempts lately where guys might kill the ord and maybe VH but let the ACK ping away all the while attempting to keep the fighters down,  calling out that town is white flagged and they need troops while the fighters fly over and kill the requested troops. lol. Insert Captain Picard face palm pic here...
 Several times I've had the same experience with people not killing ord when we have a CV right off shore for 15 to 20 min, especially if it's a small base and there are only 2 freekin bunkers! I't not that hard. But they are great at calling out the incoming bombers and squeaking when the CV gets sunk.
  I'm not really sure whats going on here but I have to say as much as I love porking things I do tire of seemingly being the only one some times and wish others would step up a bit.
 Ive listened to GHI having the same problem insert accent "Come on guys pork thee base. OMG I can't believe this. Get the ACK down. Keel thee VH!"   
  Any way -1 to this wish. Just take a 9-T and put 1 cannon round in a gun and poof problem solved.  :D
Title: Re: Do away with manned guns
Post by: lunatic1 on October 23, 2017, 10:31:44 AM
With the player count the way it is there is no need for them, more players in planes and GV is what is needed.


Flame away  :rock

Wezel you and I are friends-both fly and GV for Knights long time.

last knight you said you were quiting because of the way the gv game is, so why do you care about manned guns, besides a player is only in a gun until the gun is destroyed, happens pretty fast.
-1
Title: Re: Do away with manned guns
Post by: The Fugitive on October 23, 2017, 10:40:34 AM
Flayed1, the game has changed. deack doesn't happen much anymore because no one wants to waste the bullets. Someone else will get around to it and they can vulch more with all that extra ammo.

the same goes for ord. why take it out? then you wont see all those fat low easy kills running out to the cv any more.

The game is no longer about combat, but easy kills to get your name in lights.
Title: Re: Do away with manned guns
Post by: 1ijac on October 23, 2017, 11:31:12 AM
Missions tend to be more successful when certain objects are desired targets.  You can task certain individuals to deack and destroy certain objects.  Otherwise, some pilots figure "
I'll let someone else do it and take the hits and then I'll vulch".

Typically, most players are not that good in the 37 or 88 guns.  There are a few who are fairly good.  From the air approach the man guns not in a direct line, but in a weave pattern to diminish the chances of being hit, weaving as you egress.  Speed helps also.

one-eye
Title: Re: Do away with manned guns
Post by: Lazerr on October 23, 2017, 11:34:57 AM
Manned guns are fine.. they should be scored differently IMO.  Any player vs player kill should count on eachother.  The part that is annoying is when nobody attempts defense because they can just pop in a gun with no penalty for a death in one.
Title: Re: Do away with manned guns
Post by: Wiley on October 23, 2017, 11:52:02 AM
Manned guns are fine.. they should be scored differently IMO.  Any player vs player kill should count on eachother.  The part that is annoying is when nobody attempts defense because they can just pop in a gun with no penalty for a death in one.

Do you really think it's got anything to do with "no penalty"?  I'd say they do it because it's easier.

Wiley.
Title: Re: Do away with manned guns
Post by: 1ijac on October 23, 2017, 11:58:28 AM
True Lazer.  But the gun killing of a plane does not factor into that gun pilot's score either.  The gun can be killed so easily.  Why should an airplane pilot get credit for a kill and not the gun pilot?  I suppose Hitech could make the kills by an airplane pilot show in text as it does for the gun players and not count towards the airplane pilot's score.  If it did count towards score for both, then maybe consider dramatically increasing the hardness of the man guns to give the man gun a more level chance.

one-eye   
Title: Re: Do away with manned guns
Post by: bustr on October 23, 2017, 12:40:24 PM
Times have changed yes, I don't think manned guns matter unless you are trying to have a small furball at a field and not enough of the red guys feel confident about their ACM or are fight oriented. When they are, no one de-acks, and everyone puts up with having to fight around the ack and not de-ack. I've notice once you de-ack, the nice cozy furball stops and you are lucky to find another one just like it that day. Once the ack is gone and the vulch is on, the defenders are no where to be found. And the inverse was a CV attack that was just a furball until some genius sunk the CV and screwed the furball. No one de-acked the field so no vulching but, we had to get near the ack becasue of the 3k puffy limit from our ships holding the defenders down. The problem to these scenario is how fast a cozy furball gets turned into a base capture if another dozen or so show up and de-ack the place. 

I finally had a chance to watch one of those map room on the airfield small airfields captured on NDisles over the weekend. So no resupply was available to screw with the action like at a town. 20 guys had fun swamping the place and cluster floogeling the whole event. But, they were excited and engaged about it. Everything that could go wrong because everyone wanted someone else to do it went wrong. That's why the field was crawling with wirbles even with the record breaking speed the field was de-acked. And several tanks were spawned in 5 miles away slowly driving to the field giving foot by foot updates on their progress while everyone kept warning everyone else about wirbles and crying for eggs. Very few had a clue what the rules were for the airfield being ready for troops, so the disinformation and verbal paranoia was equal to a few wirbles and fighters active on the field. These guys were their own worst enemy, which seems to be the norm for base captures these days. And an attitude of screw you don't tell me what to do I'll bomb the same line of already bombed town buildings if I want to. I remember when players could fly their bomber boxes over a town and have it ready for troops in one pass, then take out the VH and beat up the airfield. That was not so long ago either.

During low numbers time periods or just a few guys trying to do something at a field away from the majority, manned ack can be an issue if you really want someone to fight. Otherwise without ack, everyone refuses to fight except for a tiny number in each country. Players fight because they choose to, not because Hitech takes away any other option but to feed themselves to a grinder. They feel more like fighting if you have to risk as much coming into their ack range as they do trying to face you with their weekend warrior level ACM skills. And the poster of this wish continues a sentiment I've seen for 15 years with wishes like this one. Getting whacked by AI ack is the cost of doing business, getting whacked by a person is a personal insult that some players have a low tolerance for.   
Title: Re: Do away with manned guns
Post by: Randy1 on October 23, 2017, 02:45:37 PM
Manned guns are fine.. they should be scored differently IMO.  Any player vs player kill should count on eachother.  The part that is annoying is when nobody attempts defense because they can just pop in a gun with no penalty for a death in one.

If you are sitting above a base close enough to get hit by an 88 then that is your fault.  The 88 hits a little past 2k start becoming pure luck for most gunners.  Just don't stay so close to the bases.

I use 88s to push close fighters back from the runway.  I must admit watching a vulcher turn to toast is great fun. 
Title: Re: Do away with manned guns
Post by: 1stpar3 on October 23, 2017, 03:17:10 PM
 :rofl :aok
Title: Re: Do away with manned guns
Post by: 1stpar3 on October 23, 2017, 03:35:41 PM
THIS.....    Last night I made 3 flights to a base to deack it while many other folks just flew around in circles waiting for uppers.   I remember the old days when first priority was ack. VH and ord, if we were spawning GV's and then FH and maybe BH if we were really serious about taking a base.
  I've been to so many base take attempts lately where guys might kill the ord and maybe VH but let the ACK ping away all the while attempting to keep the fighters down,  calling out that town is white flagged and they need troops while the fighters fly over and kill the requested troops. lol. Insert Captain Picard face palm pic here...
 Several times I've had the same experience with people not killing ord when we have a CV right off shore for 15 to 20 min, especially if it's a small base and there are only 2 freekin bunkers! I't not that hard. But they are great at calling out the incoming bombers and squeaking when the CV gets sunk.
  I'm not really sure whats going on here but I have to say as much as I love porking things I do tire of seemingly being the only one some times and wish others would step up a bit.
 Ive listened to GHI having the same problem insert accent "Come on guys pork thee base. OMG I can't believe this. Get the ACK down. Keel thee VH!"   
  Any way -1 to this wish. Just take a 9-T and put 1 cannon round in a gun and poof problem solved.  :D
I was there,with ya last night. When you and I got there, the guns were being resupplied at town and field. The hangers were coming back as well. Thats the trade off with numbers as they are, IF the rockets and bombs had been put on JUST TOWN. that base would have been captured, an hour before we got there. Everyone that deacked had to come back twice as was medium field. When I got there, about 15 min before I first saw you, base still had manned guns,but no one manning them. Townup 100% all guns up. % guys vultching one upper! Then the dreaded "RTB out of ammo...ME TOO,SAME HERE...I will come with". NOW just me :uhoh I got 4 guns in town and BRAINBOXED by Lutrell in a wirb, that noone saw leave the field. Point being, taking a base requires a BIT more planning, but you cant plan game play for everyone.  Too me, BEST DEFENCE AGAINST VULTCHERS  roll an a 20 and stop half way down runway(with guns up :uhoh) second best up a FI and hover over groun low. GUARANTEED to either kill them or run them out of ammo,thus allowing defenders to show up :old:  You have to understand that in that case last night, it was just a VULTCH em ALL thing. After the dedicated planners leave its hard to find players willing to get shot, finishing something they didnt start. ESPECIALLY when there are easy kills to put your effort into. Sure you may get killed anyway....But you GOT 4 kills. Just my 3 cents Also Flayed, when most ask "Is it DEACKED" I assume they mean TOWN, not base.So sorry for the bad intel, when I answered your question. TOWN was deacked and base guns were popping.  Town is ALWAYS my first target as far as deack goes. That is a MUST to capture, base is just icing on the cake. I care nothing about vultching, so base is never my first concern in a capture. Other than a shut down situation. Bombs and rockets to kill hanger....other ord goes to town guns (EVERY TIME). Thats just me
Title: Re: Do away with manned guns
Post by: DmonSlyr on October 23, 2017, 06:51:13 PM
With the player count the way it is there is no need for them, more players in planes and GV is what is needed.


Flame away  :rock

Literally posted this same wish like 2 months ago. People here would rather pick their butt in Point an shoot game play, than actually partake in being in the action. Sort of like how people vote to pay higher taxes. Just doesn't make sense.
Title: Re: Do away with manned guns
Post by: DmonSlyr on October 23, 2017, 07:29:06 PM
If you look at this months current stats. The T-34, ship Guns, and Wirblewind, have the highest amount of kills. The ship gun beats the wirble by 2967 kills! T34 has only 100 more kills than the gunners, which actually surprised me. The T34 had 13,000 kills last month... That almost doubles the wirblewind at 6800 kills. Look at all of the fighters the wirble has killed alone. Add percieved fighters killed by field ack only, roughly 15%-30% of ship gunner kills, you can see that probably 1/3 or more  of air deaths are killed by ground Vehicles or field ack.
Title: Re: Do away with manned guns
Post by: lyric1 on October 25, 2017, 04:07:17 AM
With the player count the way it is there is no need for them Flame away.


Hey where not all flamers!
Some of us just like to get dressed up for the occasion  :devil

(https://i.imgur.com/ZLnmWJR.jpg)

Title: Re: Do away with manned guns
Post by: Lusche on October 25, 2017, 06:52:00 AM
If you look at this months current stats. The T-34, ship Guns, and Wirblewind, have the highest amount of kills. The ship gun beats the wirble by 2967 kills! T34 has only 100 more kills than the gunners, which actually surprised me. The T34 had 13,000 kills last month... That almost doubles the wirblewind at 6800 kills. Look at all of the fighters the wirble has killed alone. Add percieved fighters killed by field ack only, roughly 15%-30% of ship gunner kills, you can see that probably 1/3 or more  of air deaths are killed by ground Vehicles or field ack.

Ok, let's talk numbers.

In the first 9 months of this year

11% of all bomber and
6% of all fighter deaths

were caused by manned guns. The huge majority of manned gun kills on planes is being made by 5" gunners on Cv's, which is also very much reflected by the kills stats (mostly Lancasters, Tu-2s, B-26). Also the Ju-88 has a very disproportional high share of deaths vs manned ack.
When loocking at fighters, the deaths by manned guns are largely made up by the usual bomb trucks, with CV jabos leading the pack: F4U-1D, F6F, P-38L, P-51D, Bf-110G, P-47D-40, FW 190A8, P-47N. Fighter planes that are commonly more used for air to air combat generally have significant lower rate of deaths by manned ack than 6%.


I also have to chuckle when I read complaints about those "easy mode 88s" reaching out to 10k and killing fighters. With a crippled rate of traverse, no sight and no proxy fuse like the 5" have, most players can forget even hitting bombers at ranges beyond 3k on a regular base. (When flying at my standard alt of 12k over a base in 26s,  I frequently encounter 88 fire. I almost never get hit.) To any maneuvering fighter, a 88 is more an annoyance than something to dread.

Yes, kills at longer ranges do happen, but they are more by freak chance than anything else.



Title: Re: Do away with manned guns
Post by: BuckShot on October 25, 2017, 07:04:21 AM
Manned 88s seem so harmless to fighters I like it when someone is in them.

The boom, boom, boom adds to the immersion.
Title: Re: Do away with manned guns
Post by: bozon on October 25, 2017, 08:19:55 AM
Manned 88s seem so harmless to fighters I like it when someone is in them.

The boom, boom, boom adds to the immersion.
I don't know who sits in 88s when you fly, but players like Flint and a few others who are too fond of manned acks seem to converge on me at 6k+ ranges at any aspect, and doing 350 mph. It is just a matter of time until probability does its thing and they get me.

If I see the 88 getting close, I get the hell away or take my chances and often die.
Title: Re: Do away with manned guns
Post by: LilMak on October 25, 2017, 08:23:25 AM
88 for me is not about being picked off by one so much as it’s taking a potential player out of the action. They’re sitting in a gun with their fingers crossed that they hit. And if I’m fighting another player and one of us just got popped by that lucky shot, two people have just been denied their fun. It’s a grief weapon IMO. 
Title: Re: Do away with manned guns
Post by: Lusche on October 25, 2017, 08:36:25 AM
88 for me is not about being picked off by one so much as it's taking a potential player out of the action. They’re sitting in a gun with their fingers crossed that they hit. And if I’m fighting another player and one of us just got popped by that lucky shot, two people have just been denied their fun. It’s a grief weapon IMO.

I find it hard to describe a totally immobile weapon as a griefing weapon. It's not that's a sudden airspawn opens behind your back ;)

But more seriously, and only speaking for myself: I have quite a number of kills in all kinds of manned guns, but I guarantee you that almost all of the time I would not suddenly up a plane if the gun wasn't there. Because I mostly use guns if no other option is left - jumping to a CV when the bombers are already there, log on to a remote base that's already vulched. Or I can't due to real life constraints, for example eating something :D
And as far as griefing goes, about all players I shoot down in a manned gun are attacking the base. Deacking, vulching, bombing my CV. Two players having a noble duel in the skies are usually way outside any reasonable gun parameters.

And finally, the percentage of fighters shot down by manned ack is really low, considering the 6% number is mostly made up by bomb trucks and similar attackers. And the 88 has only a tiny share of that 6%
Title: Re: Do away with manned guns
Post by: JunkyII on October 25, 2017, 11:28:29 AM
It's not purposely being used as a griefing weapon like dropping the HQ was a few years back but Lil Mak is right, it takes people away from an actual fight. Same reason town resupply needs to go, removes people from the fight.

I suggested about a year ago maybe tie manned guns to the VH status. VH is up man guns cant be occupied, VH is down then they can, and they can only be destroyed if they are manned.

At the very least it would give GVers more viable targets.
Title: Re: Do away with manned guns
Post by: Randy1 on October 25, 2017, 12:30:52 PM
It's not purposely being used as a griefing weapon like dropping the HQ was a few years back but Lil Mak is right, it takes people away from an actual fight. Same reason town resupply needs to go, removes people from the fight. . . .



Still, they make the monthly payment.  It is their choice to enjoy the game as they see fit.  An added point too is a game that has a limited menu  will attract less paying customers

You know, some might be handicapped in someway so the guns and or GVs is their best match.
Title: Re: Do away with manned guns
Post by: Lusche on October 25, 2017, 12:42:48 PM
It's not purposely being used as a griefing weapon like dropping the HQ was a few years back but Lil Mak is right, it takes people away from an actual fight.

I consider to be in combat with any person shooting at me.

The only time I get upset with players' choice of weapons is when I called out a flashing, white flagged and deacked town with no darbar (thanks to .dt I can do that all across the map) and the only reaction are two players in a manned guns, one rolling out a Wirbel on the airfield and three more jumping in m3s that will take 6 minutes to reach the town. You know what happens next.... ;)
Title: Re: Do away with manned guns
Post by: LilMak on October 25, 2017, 01:29:40 PM
Taking pot shots at me while I’m maneuvering close to six miles away is not combat. If a player wants to do that, fine, but take away the laser range finder (icon) so, not only do they have to guess how far away I am, they have to also figure out whether they’re firing on a red or a green icon. And also, while we’re at it, enable the kill shooter so they knock their own gun out if they hit a friendly.
Title: Re: Do away with manned guns
Post by: Lusche on October 25, 2017, 01:41:23 PM
Taking pot shots at me while I’m maneuvering close to six miles away is not combat. If a player wants to do that, fine, but take away the laser range finder (icon) so, not only do they have to guess how far away I am, [...]


It is incredibly difficult to hit anything at 10k distance. Not only the shell takes a staggering 22 seconds to arrive, but you also don't have a gunsight and the icon only tells he's somewhere between 9500 and 10500 yards away at the moment you are firing. You almost need to be a psychic to correctly look that far into the future, playing the lottery may give you a higher chance of succes than shooting at a maneuvering fighter. Even bombers flying straight and level generally don't have to worry about that.

You guys are vastly exaggerating the capabilities of the 88 as implemented in Aces High. The number of fighters shot down by 88s is very, very low.
I really wish we would get the missing higher traverse gear and correct gunsights...  :devil
Title: Re: Do away with manned guns
Post by: LilMak on October 25, 2017, 02:31:26 PM

It is incredibly difficult to hit anything at 10k distance. Not only the shell takes a staggering 22 seconds to arrive, but you also don't have a gunsight and the icon only tells he's somewhere between 9500 and 10500 yards away at the moment you are firing. You almost need to be a psychic to correctly look that far into the future, playing the lottery may give you a higher chance of succes than shooting at a maneuvering fighter. Even bombers flying straight and level generally don't have to worry about that.
Meanwhile some guy is sitting in a gun doing just that. Continuously for eons.

Once again. Not combat. Not contributing. Barley even annoying until that magic BB hits. Default now when I show up by myself in Radar range is some twit just plucking away at me in an 88 praying for a hit. I don’t pay for that. I’m no where near the field. All the ack is up. No danger of capture. Just some guy who is too drunk/lazy/chicken/incompetent to actually fight. I can go offline and fly around in puffy ack. I don’t need an account to just die randomly out of the blue.
Title: Re: Do away with manned guns
Post by: Lusche on October 25, 2017, 02:36:46 PM
. Just some guy who is too drunk/lazy/chicken/incompetent to actually fight.

What would it help you if I would logoff instead of defending my field against attack in a manned ack?
The 'quality of the fight' would not improve significantly in any way.


Addendum:
If that's your assement of players using manned acks, wouldn't that also apply to yourself?
In the last 11 tours, you died 65 times to all types of manned ack, but you got 30 kills in it, too. Drunk/lazy/chicken/incompetent?
Oh, and manned ack accounted to 3.5% of your deaths in fighters in those 11 tours.
Title: Re: Do away with manned guns
Post by: wil3ur on October 25, 2017, 02:49:53 PM
I got a kill at 10K plus in a 5" the other day.  Had nothing to do with luck... it had to do with knowing the drop rate of the gun, the time to target, and throwing only about 10 shells out in front of a target.  He was flying in a straight line so it made it easier...  but all in all, there was not much to do with luck in there.  At the same time, it was not much to do with skill either...  just defending a CV and running out of targets up close.   :devil
Title: Re: Do away with manned guns
Post by: Lusche on October 25, 2017, 02:55:11 PM
I got a kill at 10K plus in a 5" the other day.

A CV's 5" with it's proximity fuse is a totally different beast than a timed fused 88.

But even that one is still a very rare occurence. As you said: "The other day" ;)
Title: Re: Do away with manned guns
Post by: Zoney on October 25, 2017, 03:14:07 PM
Meanwhile some guy is sitting in a gun doing just that. Continuously for eons.

Once again. Not combat. Not contributing. Barley even annoying until that magic BB hits. Default now when I show up by myself in Radar range is some twit just plucking away at me in an 88 praying for a hit. I don’t pay for that. I’m no where near the field. All the ack is up. No danger of capture. Just some guy who is too drunk/lazy/chicken/incompetent to actually fight. I can go offline and fly around in puffy ack. I don’t need an account to just die randomly out of the blue.

Maybe that's what he wants to do.

Maybe that's all he can do well.

Maybe he will learn different aspects of the game later and fly a plane.

Maybe you think his 15 bucks isn't as valuable as your 15 bucks.

Maybe his contribution helps keep the game profitable and valuable for HTC.

Maybe what he does makes the game too difficult for you.

Maybe you don't care about the big picture because you are selfish.

Maybe the next thing we should get rid of is the high altitude guys like me because you don't like that either.
Title: Re: Do away with manned guns
Post by: Lusche on October 25, 2017, 03:21:24 PM
A few days ago, I lost a 262 (and almost all of my meagre fighter perks)  to a manned ack. It's an outrage  :furious
Title: Re: Do away with manned guns
Post by: JunkyII on October 25, 2017, 03:23:22 PM
Still, they make the monthly payment.  It is their choice to enjoy the game as they see fit.  An added point too is a game that has a limited menu  will attract less paying customers

You know, some might be handicapped in someway so the guns and or GVs is their best match.
Read my posts Randy....your assuming I want to get rid of GV gameplay because you think you know me when in fact you don't at all.

I'd rather see them in whirbels then man guns because like I said, gives tankers and jabos a more valid target.

A man gun is easy to kill, it's not ranked, it is easy to use...and if some is able to use a man gun they are able to use a GV so the disability comment is just rubbish.

Rather see more GVs and Airplanes.

Oh and yes, Man guns are all easy to use...I play about 5 other FPS games with many different bullet sprays/ADS properties and AH's is on easier side of difficulty spectrum(not tanks or shooting in aircraft those are pretty hard) but man guns and bomber gunners are not.

To say it is hard for some people in AH doesn't negate the fact that it is easy in comparison to other point click and shoot games.
Title: Re: Do away with manned guns
Post by: JunkyII on October 25, 2017, 03:26:12 PM
Maybe that's what he wants to do.

Maybe that's all he can do well.

Maybe he will learn different aspects of the game later and fly a plane.

Maybe you think his 15 bucks isn't as valuable as your 15 bucks.

Maybe his contribution helps keep the game profitable and valuable for HTC.

Maybe what he does makes the game too difficult for you.

Maybe you don't care about the big picture because you are selfish.

Maybe the next thing we should get rid of is the high altitude guys like me because you don't like that either.
Maybe the game isn't fine and dandy as you think for the masses which is why we have seen a decrease in numbers....

Maybe it's time for you all to acknowledge there's a problem with people avoiding fights...

Maybe soon there won't be enough people paying $15 to even have this conversation...
Title: Re: Do away with manned guns
Post by: Bruv119 on October 25, 2017, 05:09:08 PM
might aswell give it a try to see if it gets more people in the air.    :D
Title: Re: Do away with manned guns
Post by: LilMak on October 25, 2017, 05:40:10 PM
What would it help you if I would logoff instead of defending my field against attack in a manned ack?
The 'quality of the fight' would not improve significantly in any way.


Addendum:
If that's your assement of players using manned acks, wouldn't that also apply to yourself?
In the last 11 tours, you died 65 times to all types of manned ack, but you got 30 kills in it, too. Drunk/lazy/chicken/incompetent?
Oh, and manned ack accounted to 3.5% of your deaths in fighters in those 11 tours.
Really? How many of those kills were ground to air in an 88? I can tell you it’s somewhere near zero. If there are any, they’re proxies as I tried to beat back vulching tanks. Please refer to my earlier post about 37mms and include all facts rather than those that try to discredit my opinions. While you’re bringing up stats, what percentage of my sorties are in manned guns in the last 11 tours?

It’s not about me falling to manned ack. It’s about players avoiding combat but still affecting the outcome of combat. AI puffy works fine. We need players. Not AI.

And if you’re camping in an 88 please feel free to log off. Come back when you’re ready to take something out of a hangar.
Title: Re: Do away with manned guns
Post by: 1stpar3 on October 25, 2017, 11:54:36 PM
I know its a COMBAT GAME. What is COMBAT, 1 guy trying to kill another? UH yes. Its like the old joke, You brought a knife to a gun fight. The guy that brought the knife...what was he going to do, have a tea party? NO HE ALSO came for combat. Just saying, it may not mean anything to you, but for HIM it was STILL combat. No matter how you weave it,it makes it look like you are just miffed that you cant hang his scalp on your lance. I will tell you this, I didnt learn the wirb as my FIRST CHOICE....I was pressed into it by most of you guys. Same with manned guns. ONLY AN IDIOT will try to up on a vulched field more than a few times. Especially while getting messaged about how much we suck. So YES, I learned something else and am pretty dang good at it :devil
Title: Re: Do away with manned guns
Post by: bozon on October 26, 2017, 06:26:14 AM
I find it hard to describe a totally immobile weapon as a griefing weapon. It's not that's a sudden airspawn opens behind your back ;)

But more seriously, and only speaking for myself: I have quite a number of kills in all kinds of manned guns, but I guarantee you that almost all of the time I would not suddenly up a plane if the gun wasn't there. Because I mostly use guns if no other option is left - jumping to a CV when the bombers are already there, log on to a remote base that's already vulched. Or I can't due to real life constraints, for example eating something :D
And as far as griefing goes, about all players I shoot down in a manned gun are attacking the base. Deacking, vulching, bombing my CV. Two players having a noble duel in the skies are usually way outside any reasonable gun parameters.

And finally, the percentage of fighters shot down by manned ack is really low, considering the 6% number is mostly made up by bomb trucks and similar attackers. And the 88 has only a tiny share of that 6%
88 kill % is misleading. There are a few other enemies racing each other to kill me - fighters are the ones likely to get me away from a field or above 7k AGL. 3-7k AGL above or near the field, the manned/auto acks are most likely to get me. 3k and lower over the field the wirbles are most likely to get me. They dont give the 88 enough time to fire enough shells to build up its kill probability.

It is only when I am flying 3-10k (yards, not feet) from the field (in any direction spherically) and not engaged by fighters that the 88 get a chance to kill me before some else does. That is a small fraction of the sortie time and hence 88 kill % cannot be high. 88 are responsible for 100% of my deaths when no one else can kill me.
Title: Re: Do away with manned guns
Post by: Randy1 on October 26, 2017, 07:33:03 AM
My WAG is if htc eliminated base capture, manned guns and GVs, in time, the air to air combat players would dwindle down to roughly the same as before the change.   It would probably even drop as players fled to another sim.

Look at the history of dead sim games, it might offer some clues to the results of forcing game play.
Title: Re: Do away with manned guns
Post by: JunkyII on October 26, 2017, 10:44:54 AM
My WAG is if htc eliminated base capture, manned guns and GVs, in time, the air to air combat players would dwindle down to roughly the same as before the change.   It would probably even drop as players fled to another sim.

Look at the history of dead sim games, it might offer some clues to the results of forcing game play.
Dear god man learn to read...nobody who has been met with any sort of support on their wish has said get rid of man guns, GVs, base captures ect ect ect.

You talk about the air to air combat players like they are the majority but I look at the squad roster and see you are full of ignorance....they are already gone for the most part...
Title: Re: Do away with manned guns
Post by: bustr on October 26, 2017, 11:54:02 AM
To be honest I wish Hitech would replace all the 88 positions on airfields with 17lb, you can aim with the sight and be more effective defending against GVs. Then just put in a flack tower for the 88s or some number of pits like at the flack bases, and make them auto guns that can be strafed down. At the super large airfields, the auto puffy is mostly a puff show that you get to fly through. Most players can't hit tanks or planes with the 88s, and that makes them a nuisance for furballs and starts BS complaints here in the forums. With the slow turn rate of the 17lb, it's the tank driver who is at fault if he cannot learn to take advantage of that shelling a field. Heck at the port and vBases, 17lb are strategically useless the way they are positioned let alone the 88's.

The manned 88 has been around long enough to know if it was a good idea at airfields for players. Still, it's optics make a good way to look around the field out to 3k if there are openings through the trees. I've killed more panzers, wirbles, otsies, M16, M3, M8, Sdk, Jeeps, LVT, and tracked more T34's with 37mm than I've ever done with an 88 but watch the tank round or rocket that destroys my 88 position. 
Title: Re: Do away with manned guns
Post by: popeye on October 26, 2017, 12:08:47 PM
replace all the 88 positions on airfields with 17lb, you can aim with the sight and be more effective defending against GVs.

+1

As long as the 17lb gets a "commander position" view so you can look around without turning the gun.
Title: Re: Do away with manned guns
Post by: pembquist on October 26, 2017, 01:02:36 PM
I think we should just find the 88 experts and ban them! Alternatively: https://www.youtube.com/watch?v=VZrFVtmRXrw (https://www.youtube.com/watch?v=VZrFVtmRXrw)

What do you say? An even hundred perks a round for the 88 AA?
Title: Re: Do away with manned guns
Post by: Chilli on October 26, 2017, 01:41:53 PM
{snip} Alternatively: https://www.youtube.com/watch?v=VZrFVtmRXrw (https://www.youtube.com/watch?v=VZrFVtmRXrw)

What do you say? An even hundred perks a round for the 88 AA?

 :aok   :rofl  Well maybe at least the perk value of a Sherman  :bolt:
Title: Re: Do away with manned guns
Post by: AAIK on October 29, 2017, 03:09:48 PM
I agree, do away with the manned ack. Nobody likes taking on laser guided 5 inchers.
Title: Re: Do away with manned guns
Post by: Chris79 on October 31, 2017, 09:37:57 AM
When dar is dead limit icons on field man guns to 3k, and when the cv is lit disable the proximity fuses.
Title: Re: Do away with manned guns
Post by: Wiley on October 31, 2017, 10:37:28 AM
When dar is dead limit icons on field man guns to 3k, and when the cv is lit disable the proximity fuses.

Not entirely sure on the exact number of 3k, but I do not hate this idea.

Wiley.
Title: Re: Do away with manned guns
Post by: 1stpar3 on November 01, 2017, 03:43:48 PM
I could agree as well. Beyond around 3k it gets exponentially harder to hit anything even with the "Laser Range Finder" being used  :aok
Title: Re: Do away with manned guns
Post by: lunatic1 on November 02, 2017, 10:35:47 AM
keep the 88's even add 2 or3.
add 2 or 3 17pdrs
scatter the positions more-they are too uniformed. example single airfield there's 1 88 at each end of field but they  are inline with each other, 1 pass takes them out same with ord bunkers 1 pass takes them both out.

Note to Bustr: will you do that on your new map? make and randomize and add guns to the airfields?
plus randomize guns in town-they are pretty much in order. they need a better scattered position.
if you and guns they can be put on some of the hills in the down.

Title: Re: Do away with manned guns
Post by: bustr on November 02, 2017, 12:25:27 PM
Hitech has my new terrain so owns it now. 
Title: Re: Do away with manned guns
Post by: atlau on November 04, 2017, 10:36:17 AM
keep the 88's even add 2 or3.
add 2 or 3 17pdrs
scatter the positions more-they are too uniformed. example single airfield there's 1 88 at each end of field but they  are inline with each other, 1 pass takes them out same with ord bunkers 1 pass takes them both out.

Note to Bustr: will you do that on your new map? make and randomize and add guns to the airfields?
plus randomize guns in town-they are pretty much in order. they need a better scattered position.
if you and guns they can be put on some of the hills in the down.

Um... anywhere you put the 2 88s will still form a straight line. Geometry....
Title: Re: Do away with manned guns
Post by: wil3ur on November 04, 2017, 12:13:27 PM
Um... anywhere you put the 2 88s will still form a straight line. Geometry....

   :O