Aces High Bulletin Board
Help and Support Forums => Aces High Bug Reports => Topic started by: 1Cane on December 12, 2022, 04:16:28 AM
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In a tank spawned 114 to 138 otw aaa strat could not cross dirt road. Rolled rocket m4 and had panther up on one track.Mr Joust was there had same problem. :x :x :x
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The spawn from A21 to A24 is not available on the hangar spawn direction buttons. It does work with ".fly 3".
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Just now 108 was flashing no dar. Took off stayed NOE saw a red icon found ditched mossi.MAde a pass killed Golden bb and was killed myself. It said i had shot myself what the ---- over
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The spawn from A21 to A24 is not available on the hangar spawn direction buttons. It does work with ".fly 3".
I set that one up wrong, it's the NE spawn.
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While in BB104 guns between 88 &94 in land mode the range gate jumps around and would not allow small adjustments! :bolt: :banana: :banana:
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While in BB104 guns between 88 &94 in land mode the range gate jumps around and would not allow small adjustments! :bolt: :banana: :banana:
Pretty sure that is due to the hilly terrain, but I will double check it.
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Can't hear anyone talking on room or purple vox :x :x :x
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lifted from 27 in 29s 3 screen freezes before 15k in clouds. put back in flite why do drones come back different skin :joystick: :joystick:
I am running DX9 :x
When going position 4 to 1 throttle must be pulled back to zero to adjust :old:
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The entire map is bad. To much cluster in one spot and then open cluster in another spot. Frames hit at certain areas and then normal. Also to much cloud clutter.
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The disappearing icons and frame rate drops are very frustrating. MACrater also had similar frame rate issues.
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The disappearing icons and frame rate drops are very frustrating. MACrater also had similar frame rate issues.
It's my understanding that both of those problems are related to buggy cloud files, and I really thought ETOMA had been pulled from the rotation while Hitech worked to fix them. Apparently it has not been fixed though.
I'm not sure I get what Rud3boi is saying about clustering - are the players clustering? Or are the bases/spawn points too clustered?
I can't figure out what the term "open cluster" means - to me it sounds like an oxymoron?
Maybe we could have Kenai77 resubmit the map with no clouds, or a modified version, with much reduced cloud cover?
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I sent a film to Kenai that shows it great. Film starts and in the first few seconds you cab see a enemy 190 off in the distance. I clip a cloud with my buff and poof! icon is gone but you can still see the dot moving in.
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We had this problem in FSO a while back with certain clouds. Might be a couple of years ago. I really don't know exactly which ones but I'd guess the setup CMs do. Same thing. Everyone would be flying along, go through a cloud and the icons would disappear. Funny thing was not everybody lost icons!
Sent from my SM-G991U using Tapatalk
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I think the terrain is fantastic otherwise