Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: SELECTOR on November 18, 2005, 06:04:49 PM

Title: doughnut
Post by: SELECTOR on November 18, 2005, 06:04:49 PM
well its been rotated a couple of times and i still don't like it. sorry..
to me its a step backwards in the HTC idea of makeing a game as realistic as possible...80% of players in the SH'THOLe in the centre of the map..
its buggy and arcadish and dosn't belong in ma..
I admire people who can make maps and the same is for this one, but its not an ma map.. put it up in the training arena or dueling arena...not ma..
Title: Re: doughnut
Post by: AKFokerFoder+ on November 18, 2005, 06:13:34 PM
Quote
Originally posted by SELECTOR
well its been rotated a couple of times and i still don't like it. sorry..
to me its a step backwards in the HTC idea of makeing a game as realistic as possible...80% of players in the SH'THOLe in the centre of the map..
its buggy and arcadish


So, 80% of the players want to furball, and that is a bad thing?  I may be the only one, but I just can't wait for this map to show up. :)

And then it rotates out.

If it was constantly here, I am sure we would all get tired of the arcade furball in the middle.

But we only see it every two to three weeks.  And it is a lot of fun.

Quote
Originally posted by SELECTOR
and dosn't belong in ma..
I admire people who can make maps and the same is for this one, but its not an ma map.. put it up in the training arena or dueling arena...not ma..


I could see that argument in the CT, but I am not sure it is as valid in the LA's High, Main Arcade server :)
Title: Re: Re: doughnut
Post by: yayyyy on November 18, 2005, 06:35:20 PM
Quote
Originally posted by AKFokerFoder+
So, 80% of the players want to furball, and that is a bad thing?  I may be the only one, but I just can't wait for this map to show up. :)

And then it rotates out.

If it was constantly here, I am sure we would all get tired of the arcade furball in the middle.

But we only see it every two to three weeks.  And it is a lot of fun.

 

I could see that argument in the CT, but I am not sure it is as valid in the LA's High, Main Arcade server :)


definately.

and theres more than the "****hole" to fly around in
Title: doughnut
Post by: SkyChimp on November 18, 2005, 06:49:09 PM
Bunch of hoin nubs if u ask me :rofl



Keep getin picked... I don't like it much.. Nice map tho..
Title: doughnut
Post by: Morpheus on November 18, 2005, 06:54:12 PM
[SIZE=25][/SIZE]
Title: Re: doughnut
Post by: SuperDud on November 18, 2005, 09:22:48 PM
Quote
Originally posted by SELECTOR
80% of players in the SH'THOLe in the centre of the map..


You just destroyed your whole whine right there. So basically you want that 80% to play your way so you can have fun? Not everyone wants 100% realism, some of us just want to have mindless fun.
Title: doughnut
Post by: Slash27 on November 18, 2005, 10:31:52 PM
Title: doughnut
Post by: Grits on November 18, 2005, 11:11:57 PM
Title: doughnut
Post by: Slash27 on November 18, 2005, 11:18:16 PM
< turns to see where shot came from and watches Grits auger in to 'grassy knoll'>
Title: doughnut
Post by: MINNOW on November 18, 2005, 11:23:22 PM
Maybe I am wrong... But I LOVE this map...

I'm not much of a furballer, but this is the best of both worlds here

lets everyone have what they want

Only problem is with taking bases in FT, thats just stupidity in action..

leave Fightertown be, Bomb and take the rest of the bases

:aok
Title: doughnut
Post by: Booz on November 18, 2005, 11:51:24 PM
pretend they're not there, they certainly pretend you're not there.
Title: doughnut
Post by: Kurt on November 19, 2005, 12:37:59 AM
I like this map.. But I like large maps...

Yeah, they are all pretty much the same, you have a hot furball core and then the stategy guys working the corners.  

Thats why I like these though, they field everyone.  If I want to go furball nuts I can... If I want to get strategic I can.

What I hate is the tiny maps where you have your furballers and your strat guys mixed into the same sectors!  UGH!  One guy yells because the hangers get dropped and the next guy yells because that kills the furball and none of it means anything because the goon got shot down 3 minutes ago!

Just go kill stuff and have fun.  100% real war isn't fun... And if you want that, join the service, and stop playing video games... Your country needs you (no matter what country you're in).
Title: doughnut
Post by: FiLtH on November 19, 2005, 01:08:49 AM
I like it. I spent yesterday afternnoon and night in there. Exhausted me. I cant keep that stress level for too long, but a day or 2 is alot of fun. If not for the FSO, I probably would have been bombing something tonight, just for a break.
Title: doughnut
Post by: Delirium on November 19, 2005, 06:58:39 AM
I'm actually starting not to like the center of the donut for a couple reasons.

1. The amount of smack talk and whining that stems from it is becoming unbearable.

2. The amount of egos within is enough to make you suffocate.

3. The 'Fightertown' doesn't really exist anyway, as the amount of vulching, porking, and 15K+ cons ruin it.

----

The best fun I had on donut was when it was in the backup arena, there was a limited number of people and generally, everyone tried to respectful of the other guy.
Title: Re: doughnut
Post by: Simaril on November 19, 2005, 07:19:14 AM
Quote
Originally posted by SELECTOR
well its been rotated a couple of times and i still don't like it. sorry..
to me its a step backwards in the HTC idea of makeing a game as realistic as possible...80% of players in the SH'THOLe in the centre of the map..
its buggy and arcadish and dosn't belong in ma..
I admire people who can make maps and the same is for this one, but its not an ma map.. put it up in the training arena or dueling arena...not ma..



The reason "80%" (not hardly) of the players are in the center is simple. THEY LIKE IT THERE.

It is a game, people play it for fun. Are you really saying that those people in the center shouldnt have fun because you dont like what they call fun? After all, there are some maps that favor capture, some that favor CVs, some that favor GVs. Why not one for the mindless furballers?


Another perspective. Last night there were 450-500 on. Fightertown was fairly dead, because the vulchers had taken over to the point that 2 countries couldnt get up to fight.*     :mad:    But even if you're right, and "80%" were there, that still left the rest of the map with 100 people to take bases with -- and thats more than some mornings EST. In fact, the EST "night shift" often is far more effective in real estate grabs than the horde in the evenings.

So, if you liek capture, just get organized -- you can end up with more captures more quickly on this map than most others.






*OK, I am guilty of vulching, but there comes a point....
Title: doughnut
Post by: Morpheus on November 19, 2005, 08:23:28 AM
:mad: :mad:This all made me so mad i made a mess in my pants. :mad: :mad:
Title: doughnut
Post by: Edbert on November 19, 2005, 08:36:18 AM
Quote
Originally posted by MINNOW
I'm not much of a furballer, but this is the best of both worlds here

lets everyone have what they want

There's the issue at hand. Some players are not content with what they want, they feel a need to deny others what the others want. Re-read the initial post with that in mind. He says 80% of the arena is in the center of the map and he want to force them to stop having fun and do it his way.
Title: doughnut
Post by: lazs2 on November 19, 2005, 09:06:44 AM
brits don't like to see other people have fun... it's... sinful or something.  they certainly don't like to see people acting like  (gasp) individuals!

lazs
Public Relations Officer for the BK's
Title: doughnut
Post by: DipStick on November 19, 2005, 09:08:42 AM
The only thing wrong with Donut is it's not up enough.
Title: doughnut
Post by: Dead Man Flying on November 19, 2005, 09:08:50 AM
Quote
Originally posted by Morpheus
:mad: :mad:This all made me so mad i made a mess in my pants. :mad: :mad:


Like you need a reason to do that.

-- Todd/Leviathn
Title: doughnut
Post by: Morpheus on November 19, 2005, 09:10:02 AM
I used frac to clean it up.
Title: doughnut
Post by: NoBaddy on November 19, 2005, 10:28:38 AM
Last night was my 2nd night on this terrain. Guess I was still cleaning up from Rita when it was up previously. I like the concept. But, I feel the excecution is.....boring. It appears to be a flat Pizza map with a fighter town in the middle. I very much like the idea that this map caters to the merry-go-round crowd....'bout time. :)
Title: doughnut
Post by: DogFart on November 19, 2005, 11:47:05 AM
I like the map.great for quick fights.but the vulchers and the tool sheders do ruin the fun.even if you dont like furballing there are still many bases for the buffers and the jabos to kill and take.no reason to kill the furballers fun
Title: doughnut
Post by: Virage on November 19, 2005, 11:48:45 AM
I noticed the 262 pilots seem to enjoy it.
Title: doughnut
Post by: SELECTOR on November 19, 2005, 02:53:09 PM
sorry no whine intended just putting my view forward...
i guess a few of you enjoy it,, i knew many would..
all im saying is HTC have been saying how they want the game to be more realistic, and then a, for want of a better word, a H2H map is in..
Title: doughnut
Post by: Stang on November 19, 2005, 03:28:30 PM
Quote
Originally posted by SELECTOR

all im saying is HTC have been saying how they want the game to be more realistic, and then a, for want of a better word, a H2H map is in..


Hording undefended fields on the other maps and never engaging enemy cons, strafing troops on repeated passes through ack and suiciding Lancs into CV's is realistic?
Title: doughnut
Post by: AKFokerFoder+ on November 19, 2005, 03:39:07 PM
Quote
Originally posted by Stang
Hording undefended fields on the other maps and never engaging enemy cons, strafing troops on repeated passes through ack and suiciding Lancs into CV's is realistic?


Apparently! :rofl :rofl :rofl :rofl
Title: doughnut
Post by: Stang on November 19, 2005, 04:11:56 PM
Quote
Originally posted by AKFokerFoder+
Apparently! :rofl :rofl :rofl :rofl
Yeah, LOL.

:lol
Title: doughnut
Post by: SuperDud on November 19, 2005, 04:34:33 PM
I don't think maps make things realist SELECTOR, I think it's the people. Any map you go to those same people are going to be doing what they are doing. It's just normally not as obvios b/c they have to spread out.
Title: doughnut
Post by: Morpheus on November 19, 2005, 04:36:44 PM
I have a bit of realism for you.

Next time you log in, pretend you only have one life to live. When you die that is it. Log off and never come back.

Or you could just play the same game we all play.
Title: doughnut
Post by: Zazen13 on November 19, 2005, 05:03:16 PM
Donut reminds me alot of Big Pac map back in AWFR. We had that map for years, there was no other map, it was great. If you wanted to furball there was fightertown. If you wanted to play the land-grab game you could do that too. Fightertown is a great place to warm-up, work on alternate planes you want some trigger-time in, and a great place to work on your SA. It affords opportunities that might only randomly happen to occur in the normal course of another map once a month for an hour or less.

The other great part of Fightertown is for those who fly off-hours when arena numbers are relatively low. THe HUGE maps are generally a HUGE YAWN most times outside of US prime-time evenings, not so with Donut map. There's an around the clock fight to be had at Fightertown.

The only negative aspect of Fightertown is the 'griefer syndrome' that is people who are what I call 'fun vampires'. They lack the talent or skill to have any true adrenalin filled fun of their own so instead suck the fun away from others via porking FT, vulching FT, capturing FT etc. There is really nothing that can be done about them except intercept them, get in an Ostwind and shoot them down and generally ostrasize them for the pathetic turdlets they are, and especially have fun in spite of their best efforts. What these pathetic people really want is the negative attention derived from successfully pissing in another's cornflakes, deny them that satisfaction and they will stop inevitably.

Zazen
Title: doughnut
Post by: Edbert on November 20, 2005, 07:49:45 AM
Quote
Originally posted by Zazen13
The only negative aspect of Fightertown is the 'griefer syndrome' that is people who are what I call 'fun vampires'. They lack the talent or skill to have any true adrenalin filled fun of their own so instead suck the fun away from others via porking FT, vulching FT, capturing FT etc. There is really nothing that can be done about them except intercept them, get in an Ostwind and shoot them down and generally ostrasize them for the pathetic turdlets they are, and especially have fun in spite of their best efforts. What these pathetic people really want is the negative attention derived from successfully pissing in another's cornflakes, deny them that satisfaction and they will stop inevitably.
 

Well put...VERY...add 15K ElGays and Ponies to your list though.

Maybe we can create a thread and post films and screenshots of the offenders just to prove what a sad worthless little child who was weaned too early each one of these greifers is. Let it be known to the entire AH community WHO they are. HTC probably would not appreciate that on these boards, but we do have Furball Underground. It would be nice to provide a list. I have some film of a few rooks vulching FT bases, some in 262s. Made our whole squad switch sides to bish just to combat the vulchers, I got a couple with a field gun, you want their names?

LOL
Title: doughnut
Post by: Max on November 20, 2005, 08:05:57 AM
EVERY map has its contingency of folks who like or dislike it. I happen to like donut.

My two cents~

DmdMax
Title: doughnut
Post by: ghi on November 20, 2005, 10:10:30 AM
Quote
Originally posted by Zazen13
wn.

 is people who are what I call 'fun vampires'. They lack the talent or skill to have any true adrenalin filled fun of their own so instead suck the fun away from others via porking FT, vulching FT, capturing FT etc.
Zazen


 Those "fun vampires", are rooks, most of them.
FT seems to be dominated by rooks, maybe quality but for sure quantity. Last evening were 4-5 bish there and maybe 10 times more rooks . We were lucky to have BKs switching bish to keep balance in FT .:)
Title: doughnut
Post by: RTR on November 20, 2005, 10:31:25 AM
Fighter Town in the BigPac map we had in AW was a little different than what we have in the doughnut map here. (or maybe it was just used as intended there, and not a vulch fest like it is here).

The location of Fightertown on the doughnut map is in the wrong location in my opinion. It needs to be moved to the edge of the map, surrounded by water, and a far enough flight away from the rest of the action on the map to provide it some isolation.

Much like BigPac, make it a circle of 3 islands. As it stands now, it is isolated by only a circle of VH's (which don't belong anywhere near fightertown), and provides opportunty to the "fun police".

I think fightertown is a good thing, but lets get it isolated and more usable to those who wish to just furball.

Just my $0.02

Cheers,
RTR
Title: doughnut
Post by: NoBaddy on November 20, 2005, 11:05:35 AM
Quote
Originally posted by ghi
Those "fun vampires", are rooks, most of them.
FT seems to be dominated by rooks, maybe quality but for sure quantity. Last evening were 4-5 bish there and maybe 10 times more rooks . We were lucky to have BKs switching bish to keep balance in FT .:)


Hmm, read this the first time and thought you were talking about 4-5 knits. I was up for about 5 hours last night. At no time did I see more than 4 or 5 knits up. Every time I looked at the field, it was being vulched by, at least, 3 to 5 enemy planes (sorry, don't know which country).

The major difference between this and AW's FT seems to be numbers. I never remember seeing 50+ planes in the AW FT on a regular basis.

Tried to fly, gave up after 1 ride.
Title: doughnut
Post by: Zazen13 on November 20, 2005, 11:39:31 AM
Quote
Originally posted by Edbert


Maybe we can create a thread and post films and screenshots of the offenders just to prove what a sad worthless little child who was weaned too early each one of these greifers is. Let it be known to the entire AH community WHO they are. HTC probably would not appreciate that on these boards, but we do have Furball Underground. It would be nice to provide a list. I have some film of a few rooks vulching FT bases, some in 262s. Made our whole squad switch sides to bish just to combat the vulchers, I got a couple with a field gun, you want their names?

LOL


Post it, a little peer pressure might work on some, ostrasize them and perhaps they'll change their ways. I'd personally like to know just so I make sure to never clear their sixes.

Zazen
Title: doughnut
Post by: Zazen13 on November 20, 2005, 11:43:26 AM
Quote
Originally posted by ghi
Those "fun vampires", are rooks, most of them.
FT seems to be dominated by rooks, maybe quality but for sure quantity. Last evening were 4-5 bish there and maybe 10 times more rooks . We were lucky to have BKs switching bish to keep balance in FT .:)


The problem is far more Rooks just want to furball than Bish or Knights. There were exactly the same number on for every country all night in the arena, so every country could have had an equal number in FT and retained arena-wide balance, but three times as many Rooks just wanted to play at Fightertown. Can't really blame Rooks for that. I know I would rather have an even furball than a gang bang. If an equal number of Bish and Knights interested in playing at Fightertown it would not be a Rook gangbang. Rooks just have alot less 'land-grab' types and alot more fighter jock types than the other two countries, makes for a rough time at FT for the fighter jocks Bish and Knights do have. (incidentally Bish and Knits were milkrunning the crap out of Rooks all night vs. undefended fields rather than playing at FT)

What I do blame Rooks for is abusing the this fact to vulch FT, that in my opinion is unsportsmanlike and inexcusable. I never vulch anywhere under any circumstances for the same reasons and make no excuses for Rooks who vulch at FT, any I see doing it get put on my "never clear their six" list permanently.

Zazen
Title: doughnut
Post by: bockko on November 20, 2005, 11:50:12 AM
The new map restores some of the fun in this game. If the game gets too much more "realistic" then the boredom level will reach new, "realistic" levels. It is very refreshing to be able to log into the *game* and get some adrenaline going in the furball. In fact, the fightertown area will surely sharpen your SA!
Title: doughnut
Post by: Zazen13 on November 20, 2005, 11:59:19 AM
Quote
Originally posted by bockko
The new map restores some of the fun in this game. If the game gets too much more "realistic" then the boredom level will reach new, "realistic" levels. It is very refreshing to be able to log into the *game* and get some adrenaline going in the furball. In fact, the fightertown area will surely sharpen your SA!


You got that right. In fact, you can tell who has bad SA by the amount of their whine-age you see on 200. You get more SA honing experience at FT in one hour than you would in an entire camp normally. This will, over time, make for much better fighter pilots in the MA.

Zazen
Title: doughnut
Post by: Leayme on November 20, 2005, 12:33:10 PM
I put in some time in FT on donut them I visited a GV base and helped the Rook defenders smash an enemy encroachment then went to FT for awhile then back out to participate in another base defense in a ground attacker role aiding the Gv defenders.

The way I see it the map can be what you make it, if you want to play with the whirling dervishes in the center of the map, then there you are if you want to roll in gvs and take bases you can, if you want to make it a combined arms battle then there is that option too.

The Vulching in FT should not happen, but what may instigate it, other than lack of enemy numbers is those certain people who up bombers to try and level the Rook fighter hangers, sorry, if you want to do that then I have no sympathy if  the net effect is to draw the Rook attackers on to your base to stop it from happening.

If you want to irritate a furballer, try and take away his/her/thier fun and then don't be surprised if they decide to return it in some fashion.
Title: doughnut
Post by: rod367th on November 20, 2005, 03:52:30 PM
never EVER has ther been 80% on in FT......... mostly fighter town has become , who ever gets vulch on first other two reams leave or dwindle to 2 or 3 guys.......... want to make it real FT. make it only early war planes. put Carrier 5" guns at bases  that can't be killed and then you guy fighter town. fights would have to be in center or 5 " guns manned by whels and others eat you alive.  AT most like toady its 380 people on   10 nits ft i see 20 bishops mostly 10  and maybe 20 rooks / nits being vulched by rooks and us hittting both.............
Title: doughnut
Post by: SlapShot on November 20, 2005, 05:49:22 PM
Quote
Originally posted by rod367th
never EVER has ther been 80% on in FT......... mostly fighter town has become , who ever gets vulch on first other two reams leave or dwindle to 2 or 3 guys.......... want to make it real FT. make it only early war planes. put Carrier 5" guns at bases  that can't be killed and then you guy fighter town. fights would have to be in center or 5 " guns manned by whels and others eat you alive.  AT most like toady its 380 people on   10 nits ft i see 20 bishops mostly 10  and maybe 20 rooks / nits being vulched by rooks and us hittting both.............


Have another beer rod ...  ;)
Title: doughnut
Post by: rod367th on November 20, 2005, 09:43:38 PM
thats what I get for being in hurry was in poker tourney and typing sorry i do better mommy/....
Title: doughnut
Post by: Morpheus on November 20, 2005, 10:01:18 PM
LOL 5 inch carrier guns at a base would kick ass!!! No more vulching tards in FT.
Title: doughnut
Post by: Shane on November 20, 2005, 10:13:10 PM
Quote
Originally posted by Morpheus
LOL 5 inch carrier guns at a base would kick ass!!! No more vulching tards in FT.


yeah, and you'd have dweebs manning the guns lobbing rounds out into the middle of glory hole.

you know it.
Title: doughnut
Post by: Morpheus on November 20, 2005, 10:36:15 PM
make the guns away from the hole with a restricted field of fire. Like a shore battery. Pass into the field of fire and into no mans land.
Title: doughnut
Post by: lazs2 on November 21, 2005, 08:08:31 AM
years ago I had suggested that a fighter town like area be restricted to early war of slow planes.  That would be good here if possible..

zazen..as for "more rooks just like to furball"... I don't think so.. I think that rooks simply look for anywhere that they can dominate with numbers... if they liked to furball then they would have switched sides in order to even up the numbers like some of the guys who really do like to furball..  fester switched for instance.

I really don't know what the attraction is for fighting for scraps... When I was rook in the fighter town area... It was a contest to see which of us six or 10 guys on one or two bish could get him first...  luckily... most rooks are so timid or in such monster fast planes that I could allmost allways steal it from them... but... it isn't fun... rather go bish and fight against 5 v 1 odds than be a rook and fight for scraps.

That being said.. we need a dougnut area in every map..  and.. selector just needs to have his mom pay people to play with him.

lazs
Public Relations Officer for the BK's
Title: doughnut
Post by: mars01 on November 21, 2005, 08:59:38 AM
LOL Realism - Please.

Read anything about the Real War and you will find most pilots will say it was hours of Boredom with a few seconds of terror.  Now I am sure some of you would actually like this, most would not and HTC would be broke.

FT on Donut is the best thing to happen to this game since I have been here, circa 2000  I think.

Get a grip Selector the map will change soon then you will have a place to hide in the hordes again.:rolleyes:
Title: doughnut
Post by: mussie on November 21, 2005, 10:03:29 AM
Map Rocks
Think It Should Stay
End Of Story

PS I am a toolshedder with a furball complex....

:aok
Title: Re: doughnut
Post by: dedalos on November 21, 2005, 10:47:49 AM
Quote
Originally posted by SELECTOR
well its been rotated a couple of times and i still don't like it. sorry..
to me its a step backwards in the HTC idea of makeing a game as realistic as possible...80% of players in the SH'THOLe in the centre of the map..
its buggy and arcadish and dosn't belong in ma..
I admire people who can make maps and the same is for this one, but its not an ma map.. put it up in the training arena or dueling arena...not ma..


So, your argument is that since 80% of people/customers like it and like being in the center, HT should take it away because you don't think that should be doing that a couple of times per month.

HT is moving towards reallism?  Really?  Are they working on a different game?  There is nothing real about this one.

However, there is a way you can achieve realism in your own home using this game.  First, buy a gun.  Then, when you get a PW, shoot yourself in the head.  Make sure you get some blode on the screen and there you go!  As real as it can get :D :aok
Title: doughnut
Post by: Edbert on November 21, 2005, 10:59:51 AM
Quote
Originally posted by mars01
Read anything about the Real War and you will find most pilots will say it was hours of Boredom with a few seconds of terror.  Now I am sure some of you would actually like this, most would not and HTC would be broke.

That is a pretty good description of the large scenarios. Personally I love them, 30-45 minutes of nothing then 5-10 minutes of mayhem. But there's no way I'd like that more than a couple of times a year, the MA is all about a quick adrenaline fix for me, that is why I love the donut map so much.

The other maps you have a choice of flying on one side of the 10v1 or the other, neither is fun in my opinion. If you do try and resist the horde and have any luck at all they move to find a different undefended base to attack.
Title: doughnut
Post by: Solar10 on November 21, 2005, 11:11:47 AM
Quote
Originally posted by mussie
Map Rocks
Think It Should Stay
End Of Story

PS I am a toolshedder with a furball complex....

:aok


Agreed.  Best map in the rotation.  Something for everyone.  


Solar10
Title: doughnut
Post by: Lye-El on November 21, 2005, 11:13:37 AM
Hehe..those aren't vulchers, those are 13 year old "fighter pilots" dominating your airspace.
Title: doughnut
Post by: Zazen13 on November 21, 2005, 11:19:21 AM
Quote
Originally posted by lazs2
zazen..as for "more rooks just like to furball"... I don't think so.. I think that rooks simply look for anywhere that they can dominate with numbers... if they liked to furball then they would have switched sides in order to even up the numbers like some of the guys who really do like to furball..  fester switched for instance.



lazs
Public Relations Officer for the BK's


First of all most Rooks don't like to switch, that's an established fact. Second of all MA numbers have been quite equal with the exception of a few hours last night. I know between 11pm-1am Bish had more numbers than Rooks in the arena but still only 1/3 the # of people as Rooks at FT (the majority of those few Bish at FT were actually just you BK's not REAL Bish), Knights had equal numbers in the arena but almost noone at fightertown. Both knights and Bishops were however milking Rooks relatively undefended bases elsewhere on the map with great enthusiasm. They could have just as enthusiastically made FT an even furball if they chose to devote a proportional number to it, nothing prevented them from doing so, they chose not to, they chose instead to land-grab Rook fields with their equal arena numbers. This is not Rooks' fault.

I would like to know why you think with 75 Rooks; 75 Bish; 75 Knights playing, for example, Rooks send 20 to FT, Bish send 5 and Knights send 3? The only logical conclusion is Rooks enjoy the idea of FT, furballing, and pure Fightering for its own sake more than Bish or Knights, generally speaking. If you have another theory as to why Bish and Knits are milkrunning fields rather than evening up the fight at fightertown with their equal arena numbers I'd love to hear it.

So, what you would like is for Knights and Bishops to use the vast majority of their forces to milkrun the map instead of using those equal #'s to even up the furballing at FT. Then you would like Rooks to send them even more forces to even up the fight at Fightertown for them so Bishop and Knight egg toting candy tulips  can continue to land-grab lightly defended Rook bases instead of establishing furballing parity with Rooks at FT?!?!

I don't think so amigo! Lay down the crack pipe and Get a Clue Please!!! :huh

Zazen
Title: doughnut
Post by: NoBaddy on November 21, 2005, 01:40:45 PM
Quote
Originally posted by Zazen13

I would like to know why you think with 75 Rooks; 75 Bish; 75 Knights playing, for example, Rooks send 20 to FT, Bish send 5 and Knights send 3? The only logical conclusion is Rooks enjoy the idea of FT, furballing, and pure Fightering for its own sake more than Bish or Knights, generally speaking. If you have another theory as to why Bish and Knits are milkrunning fields rather than evening up the fight at fightertown with their equal arena numbers I'd love to hear it.

I don't think so amigo! Lay down the crack pipe and Get a Clue Please!!! :huh

Zazen


Hmm, using your logic..... Of the 20 Rooks, 5 are at each enemy field, killing ack and vulching anything that moves. That leaves 10 that are actually there for a fight. The 10 Rook vulch monkeys could be helping to save their fields from the mean and nasty old milkrunning Bish and Knits. But, they chose to try and piss in the FT pool instead.

As for clues...., you seem to be a truck load short  of the answer. :)
Title: doughnut
Post by: Zazen13 on November 21, 2005, 01:49:37 PM
Quote
Originally posted by NoBaddy
Hmm, using your logic..... Of the 20 Rooks, 5 are at each enemy field, killing ack and vulching anything that moves. That leaves 10 that are actually there for a fight. The 10 Rook vulch monkeys could be helping to save their fields from the mean and nasty old milkrunning Bish and Knits. But, they chose to try and piss in the FT pool instead.

As for clues...., you seem to be a truck load short  of the answer. :)


I was just pulling arbitrary numbers for illustration purposes. The point is the Rooks at FT would like to furball. They are there because they are sick and tired of the land-grab crap. Asking Rooks to leave their country and friends to subsidize Bish and Knight milkrunning of Rook fields is rediculous. As for what Rooks do at FT when they get bored stiff because no Bish and Knights want to lay down their eggs and come furball with them I don't know or care, I usually just log-off and check back later for fights and would never vulch or pork a FT field (or any other field for that matter) myself.

We don't particularly care that Knights and Bish are milkrunning our fields per se. What we do care about is the fact that they would rather do that than play at FT and make it an even furball. Saying Rooks should leave FT to go chase down egg toting candy tulips instead of potentially furballing just because Knights and Bish lack the brass to up at FT defeats the unique fun of the Donut map. We get to chase down egg toting candy tulips on every other map, we like Donut for the potential FT furballs, it's just sad most Bish and Knits do not feel the same way.

Zazen
Title: doughnut
Post by: lazs2 on November 21, 2005, 02:14:20 PM
zazen... you don't get it even when nobaddy explained it to you... that being the case you probly never will...

Please explain to me what you would do in FT as a rook if you like to furball?  having 5 v 1 odds is nothing like a furball... it is simply the same kind of gamey stuff you do in the rest of the ma with shorter distances..

How do you stand to be in that group?  I was rook and changed to bish because I DO like to furball... what my fellow rooks were doing was a joke...  6 or seven guys all on one poor bish or nit.... even some of the more timid rooks would come down from their cherry pick perch to take a little timid kick and then run away.... even in spits the rooks tend to hit and run and rely on numbers.   I only fly as a rook in the ma.......

so I won't have to fight em.   They are no fun to fight.

lazs
Public Relations Officer for the BK's
Title: doughnut
Post by: Zazen13 on November 21, 2005, 02:20:54 PM
Quote
Originally posted by lazs2
zazen... you don't get it even when nobaddy explained it to you... that being the case you probly never will...

Please explain to me what you would do in FT as a rook if you like to furball?  having 5 v 1 odds is nothing like a furball... it is simply the same kind of gamey stuff you do in the rest of the ma with shorter distances..

How do you stand to be in that group?  I was rook and changed to bish because I DO like to furball... what my fellow rooks were doing was a joke...  6 or seven guys all on one poor bish or nit.... even some of the more timid rooks would come down from their cherry pick perch to take a little timid kick and then run away.... even in spits the rooks tend to hit and run and rely on numbers.   I only fly as a rook in the ma.......

so I won't have to fight em.   They are no fun to fight.

lazs
Public Relations Officer for the BK's


The absolute only reason FT fights tend to be as you describe is because MORE ROOKS WANT TO FURBALL. If an equal number of Knights and Bish WANTED TO FURBALL  INSTEAD OF MILKRUN AND LAND-GRAB there would be just as many Knights and Bish there as Rooks and the fights WOULD NOT BE AS YOU DESCRIBE they would be FURBALLS like EVERY ROOK AT FT CRAVES. What part of this do you not comprehend?

You are spinning this like Rooks want it to be 5 vs 1, Trust me this is not the case, we would much rather have  A REAL FURBALL. But of course this would require an equal number of Bish and Knights to lay down their eggs and FURBALL with us, they do not choose to do so. Instead they choose TO MILKRUN AND LAND-GRAB. Asking Rooks to leave Rookland to subsidize Knights and Bishops MILKRUNNING AND LAND-GRABBING Rook fields for the sake of making up for their weak bellybutton numbers at FT is rediculous.

Whatever you think of me personally, my flying style or that of Rooks, I/We would much, much, much, much, much, much, much, MUCH rather have an even numbered furball than a 5 vs 1, fight over the same chicken bone, turkey shoot. I can get twice or three times the kills per unit time in an even furball as a 5 vs 1 turkey shoot and it's five times as fun, it's the same for everyone. All we need is alot more Bish and Knights to give the milkrunning and land grabbing a rest when we're on Donut map and come play with us and it'll be Utopia.

Zazen
Title: doughnut
Post by: NoBaddy on November 21, 2005, 02:39:45 PM
Zazen...the clue rake is still available if you want it. :)

I NEVER said anyone SHOULD leave to fight milkrunners. I said COULD. Instead, they CHOOSE to stay in FT and vulch the opposing fields. As for me not fighting in FT, as I said waaaay earlier in this thread, I CHOOSE not to be vulched on takeoff.

I do find your statement about Rooks being tired of land grab just a bit humorous. Since they were milkin' the crap out of undefended Knit fields for the last 2 nights. To be fair, I also saw Knits doing the same to Rook fields and neither group made any effort to oppose the other. It is silly, but it is also the "realistic" way to "win" the war. Unfortunately for the only map with an FT, the same "tactics" are used in FT.

BTW, I'm not pointing at the Rooks, because I am not foolish or inexperienced enough to think that they are the only people that would play this way. The real point (for me) is to bring the flaws in the set-up to the fore, in hopes that they will someday be addressed.
Title: doughnut
Post by: Zazen13 on November 21, 2005, 02:47:03 PM
Quote
Originally posted by NoBaddy
Zazen...the clue rake is still available if you want it. :)

I NEVER said anyone SHOULD leave to fight milkrunners. I said COULD. Instead, they CHOOSE to stay in FT and vulch the opposing fields. As for me not fighting in FT, as I said waaaay earlier in this thread, I CHOOSE not to be vulched on takeoff.

I do find your statement about Rooks being tired of land grab just a bit humorous. Since they were milkin' the crap out of undefended Knit fields for the last 2 nights. To be fair, I also saw Knits doing the same to Rook fields and neither group made any effort to oppose the other. It is silly, but it is also the "realistic" way to "win" the war. Unfortunately for the only map with an FT, the same "tactics" are used in FT.

BTW, I'm not pointing at the Rooks, because I am not foolish or inexperienced enough to think that they are the only people that would play this way. The real point (for me) is to bring the flaws in the set-up to the fore, in hopes that they will someday be addressed.


As I said I cannot comment on the Rooks that get bored with no enemy at FT and vulch/pork the fields. I do not vulch or pork at all much less FT. One thing is for certain, however, if Knights and Bish maintained parity of #'s at FT Rooks would never get into a position to vulch their fields even if they wanted to. The vulching of FT is a symptom of the problem, lack of Bish and Knits at FT, not the cause.

When Bish and Knights start getting numerically overwhlemed at FT to the point their field is nearly CAP'd I either log-off or get in a field gun or Ostwind and kill vulchers somewhere else for practice until FT livens up again.

Zazen
Title: doughnut
Post by: Kermit de frog on November 21, 2005, 02:58:11 PM
Numbers are hard to even up in FT.  Sometimes rooks are overwhelmming and sometimes bish are overwhelmming.  When bish have numbers, I'll finish up the sortie and fly somewhere else.  Then rooks have numbers, I'll go back to FT to help out the bish that are still there.  I still like to help defend bish bases that are under attack.  That is my way of helping my country by furballing over attacked bases.
The vulching is not because they're isn't enough oppenents to defend.  It is because of the vulchers!  The need to take some responsibility for their actions.
Title: doughnut
Post by: Zazen13 on November 21, 2005, 03:06:53 PM
Quote
Originally posted by Kermit de frog
Numbers are hard to even up in FT.  Sometimes rooks are overwhelmming and sometimes bish are overwhelmming.  When bish have numbers, I'll finish up the sortie and fly somewhere else.  Then rooks have numbers, I'll go back to FT to help out the bish that are still there.  I still like to help defend bish bases that are under attack.  That is my way of helping my country by furballing over attacked bases.
The vulching is not because they're isn't enough oppenents to defend.  It is because of the vulchers!  The need to take some responsibility for their actions.


I don't know Kermit. I guess you're right about vulchers. Last night there were 3 Knights at FT, the same three guys would up to 15k in La7s or 190s, fly to our field and make high speed passes up and down our runway for vulches until they inevitably got wacked. They did this for several hours all this while there were at least 10 Rooks at FT fighting low with Bish in the glory hole. I have no insight into this behavior or the vulching phenomena generally, it baffles me.

I freely admit I'm a huge pathetic lamer dweeb as Lazs described who uses tactics, advantage, co-operation, teamwork and co-ordination to full effect whenever possible even if it *gasp* makes me un-fun to fight, but vulching is just plain unsportsmanlike. Even pathetic lamer dweebs like myself who use sound tactics not just arcade game reflexes to kill enjoy killing like any other hunting sport. There's no hunt in making passes on plane spawnpoints to kill them wheels down as they spawn or taxi on the runway.

Zazen
Title: doughnut
Post by: ghi on November 21, 2005, 03:17:38 PM
Quote
Originally posted by Zazen13
. I do not vulch or pork at all much less FT.
Zazen


   Few years ago, i had back pain, the doctor gave me some tablets and advised not to drink,smoke or xxx,
I was thinking: what for to live?!
 If you don't vulch ,ho, spawn camp....,What for to play?
 :)
Title: doughnut
Post by: Zazen13 on November 21, 2005, 04:15:40 PM
Quote
Originally posted by ghi
Few years ago, i had back pain, the doctor gave me some tablets and advised not to drink,smoke or xxx,
I was thinking: what for to live?!
 If you don't vulch ,ho, spawn camp....,What for to play?
 :)


I play for the hunt. Hunting humans is the greatest sport. Most humans are smart and adapt. You guys can vulch the other ones. ;)

Zazen
Title: doughnut
Post by: Furball on November 21, 2005, 04:31:56 PM
zazen made a mission earlier and captured the knight fighter town base :mad: :mad: :mad: :mad:
Title: doughnut
Post by: DipStick on November 21, 2005, 04:47:12 PM
The BKs usually switch to the lowest numbered side at the time to even things up. There's no good excuse not to unless you 'need' the advantage.
Title: doughnut
Post by: Zazen13 on November 21, 2005, 04:51:23 PM
Quote
Originally posted by DipStick
The BKs usually switch to the lowest numbered side at the time to even things up. There's no good excuse not to unless you 'need' the advantage.


It's rare I see one country with more than +/-10% difference than either of the other two. The problem is one team uses their numbers to furball at FT while the other two use their exact same numbers to attempt to milkrun and land-grab bases.

Zazen
Title: doughnut
Post by: DipStick on November 21, 2005, 04:54:11 PM
I guess the difference would be you care about the 'war'. I couldn't care less. It's all about the fight, more even and straight-up the fight is... the better IMHO.
Title: doughnut
Post by: Zazen13 on November 21, 2005, 04:54:23 PM
Quote
Originally posted by Furball
zazen made a mission earlier and captured the knight fighter town base :mad: :mad: :mad: :mad:


Blapshpemer!!! Off with his Head! :furious

I'd sooner circumcise myself with a hydrochloric acid soaked splintered wooden spoon as participate in the capture of a FT base. :O  

Zazen
Title: doughnut
Post by: Zazen13 on November 21, 2005, 04:58:57 PM
Quote
Originally posted by DipStick
I guess the difference would be you care about the 'war'. I couldn't care less. It's all about the fight, more even and straight-up the fight is... the better IMHO.


Yup, that's where your plan falls apart sadly. While we like to fantasize FT is a hermetically sealed off furball Utopia, it's not. It's just 3 relatively isolated bases in close proximity of 200 total in the MA. A MA dominated, unfortunately, by the mind-set of more bases is better mentality, even at the detriment of fun and good fights. It is because of this sad fact that most maps are just hordes milkrunning/gang-banging in a giant pointlesslessly boring merry-go-round. Only on the smaller map is there any significant fighting for any length of time in one area and that is simply because there is no other option for a path of lesser resistance.

On the donut map, 1 less guy furballing at fightertown is one more guy helping his team milkrun land-grab horde capture bases. Conversely, 1 more guy at FT furballing is not land-grabbing/milkrunning bases for his team. So, while they are diametrically opposed in principle, they rely on the same human resource pool for each team. Therefore, there is an opportunity cost associated with the indiviudal player's choice as far as his team is concerned.


Zazen
Title: doughnut
Post by: AKFokerFoder+ on November 21, 2005, 05:00:51 PM
Let’s get something clarified in here.

  You cannot successfully vulch a base unless the enemy co-operates with you. The defenders of any base can up fighters quicker than you can vulch them.  They up enough fighters, soon a few are airborne, a few have HO’d some of the vulchers, and all of a sudden, the vulchers become out numbered and are the hunted.

But most people in there are such score potatos, that you can count on them not upping after you vulch them.  All attacks on airfield count on the defenders not upping because they are afraid to be vulched and lose points on their scores.

I will often overfly a fight near the NEME base and start vulching.  This quicly suppresses the base defense as everyone jumps in field guns or gv’s or goes somewhere else.  If I had bnz’d and killed a couple of planes near the base, they would just have upped in their spits and lala’s and come back and stopped the land grab.  Vulching is the quickest way to suppress air defense at any field. It  demoralizes the enemy. I have capped small fields by myself for long periods.  If the dweebs really wanted to, they could have upped and killed me, but in AH we would rather whine on 200 or the BBS than take out the vulchers.

And when the Bish or Knights vulch the Rook field, we go and vulch theirs.  They often have good numbers, but will not fly past the base defense guns to fight.  You hardly ever see a Bish over the water period  or a Knit much past their PT boat spawns,  Unless of course  they are in a buff, or are themselves vulching.
Title: doughnut
Post by: mars01 on November 21, 2005, 05:31:47 PM
Quote
I play for the hunt. Hunting humans is the greatest sport. Most humans are smart and adapt. You guys can vulch the other ones.


ROTFLOLPM - Yeah your in it for the hunt if cherry pits are what you are hunting.   :rolleyes:

The only time I saw you out of your Osti was to cherry pick at FT.  Cherry picking is not hunting, its more like shooting fish in a barrel.:rofl
Title: doughnut
Post by: NoBaddy on November 21, 2005, 05:52:20 PM
AKfoder....

Did you bother to read what this thread is about or did you just see "vulching" and feel that the practice needed defending? The thread is about the "supression" of the fields in the FT. While I have no problem with vulching as a general rule (if you're dumb enuff to get vulched...you deserve it), vulching in the FT defeats the intended purpose of the FT....for fighters to fight.

BTW, real fun is vulching the vulchers. Nothing sweeter than dough popping a couple and watching the rest run for home. :D
Title: doughnut
Post by: Zazen13 on November 21, 2005, 06:46:08 PM
Quote
Originally posted by mars01
ROTFLOLPM - Yeah your in it for the hunt if cherry pits are what you are hunting.   :rolleyes:

The only time I saw you out of your Osti was to cherry pick at FT.  Cherry picking is not hunting, its more like shooting fish in a barrel.:rofl


Sure it is, stalk prey, kill prey... Hunting ;) You can't blame me the average person in the MA has ADD and no SA or patience.

Zazen
Title: doughnut
Post by: BluKitty on November 21, 2005, 08:24:16 PM
I'd prefer that maps were MUCH smaller and had very close bases.....

Unfountanately we don't get that, we get large 'realistic' maps?

Maybe being bored is a good simulation to some of you, you certainly have events for that...... but for me, I like fun... which means action for me.

Why is it so bad to give the furball lovers this one little thing?.... since it seems things are laid out in some maps to be more or less anti-furball.

You anti-furball guys get it your way all the time,  Trinity is your religion, not mine.
Title: doughnut
Post by: Zazen13 on November 21, 2005, 08:34:54 PM
Quote
Originally posted by BluKitty
I'd prefer that maps were MUCH smaller and had very close bases.....

Unfountanately we don't get that, we get large 'realistic' maps?

Maybe being bored is a good simulation to some of you, you certainly have events for that...... but for me, I like fun... which means action for me.

Why is it so bad to give the furball lovers this one little thing?.... since it seems things are laid out in some maps to be more or less anti-furball.

You anti-furball guys get it your way all the time,  Trinity is your religion, not mine.


That's what I'm talking about! Well said Bluekitty :aok

Zazen
Title: doughnut
Post by: Kermit de frog on November 21, 2005, 09:48:21 PM
The Furballers eat the land grabbers.
The land grabbers eat the fields.
The fields eat the furballers.

Circle of life
Title: doughnut
Post by: lazs2 on November 22, 2005, 08:07:59 AM
zazen... teamwork?  stalking?  cherry picking?  

Do me a favor and don't talk about furballs and good fights..

You don't know about either one...  you really should....no...need.. to stay rook.  

lazs
Public Relations Officer for the BK's
Title: doughnut
Post by: Zazen13 on November 22, 2005, 10:23:31 AM
Quote
Originally posted by lazs2
zazen... teamwork?  stalking?  cherry picking?  

Do me a favor and don't talk about furballs and good fights..

You don't know about either one...  you really should....no...need.. to stay rook.  

lazs
Public Relations Officer for the BK's


Yup, Lazs I'm a clueless moron who has no idea about furballing or good fights...I am so glad you are here to tell me what a clueless pathetic dweeb I am... to you Lazs...

Have A Nice Day! :aok

Zazen
Title: doughnut
Post by: Waffle on November 22, 2005, 10:26:59 AM
Zazen you staying bish?

If so - welcome aboard
Title: doughnut
Post by: octospider0 on November 22, 2005, 10:34:23 AM
i agree Zazen.  I have been on the other side of your lasers before and it was nice to see you killing on my team.

/zazen,  badguy #1-dead!, badguy #2-dead!, badguy #3-dead!

was pretty cool to watch, you guys were surgical last night
Title: doughnut
Post by: Zazen13 on November 22, 2005, 10:54:29 AM
Quote
Originally posted by octospider0
i agree Zazen.  I have been on the other side of your lasers before and it was nice to see you killing on my team.

/zazen,  badguy #1-dead!, badguy #2-dead!, badguy #3-dead!

was pretty cool to watch, you guys were surgical last night


I appreciate your sentiment toward me, I had alot of fun yesterday as Bish but just ask Lazs, I am a clueless dweeb who sucks. Bish don't need me, I need to go back to Rooks according to the mighty Lazs who knows all.

Zazen
Title: doughnut
Post by: Zazen13 on November 22, 2005, 10:58:14 AM
Quote
Originally posted by Waffle BAS
Zazen you staying bish?

If so - welcome aboard


I would like to Waffle, but the mighty furball God Lazs has deemed me unworthy to be anything other than Rook. Apparently I am a clueless, skill-less dweeb who has no idea how to fight or furball. :confused:

Zazen
Title: doughnut
Post by: Shamus on November 22, 2005, 11:19:40 AM
Looks like somone got his feelings hurt :)

shamus
Title: doughnut
Post by: Zazen13 on November 22, 2005, 11:22:13 AM
Quote
Originally posted by Shamus
Looks like somone got his feelings hurt :)

shamus


Nope, not in the slightest. 'Someone' is using Lazs self-righteous, pretentious, BS against him. ;)

Zazen
Title: doughnut
Post by: Lye-El on November 22, 2005, 11:32:03 AM
See Rule #4
Title: doughnut
Post by: Zazen13 on November 22, 2005, 11:35:14 AM
Quote
Originally posted by Lye-El
See Rule #4


Can a clue-less, skill-less pathetic dweeb like myself have talent? I don't think Lazs, the Mighty Furball God and Supreme Judge of all would agree with that, therefore I must have no talent either. That would definately make me unworthy to be a Knight, sadly. :cry

Zazen
Title: doughnut
Post by: mars01 on November 22, 2005, 11:49:53 AM
Quote
Looks like somone got his feelings hurt


No Doubt - Of course Zazen you take Laz telling you that you have no idea what a furball is and turn it into your sarchastic crying.

The point is what you deem furballing is really cherry picking guys that are furballing.  Which is fine and just adds another challenge and level of complexity for the furballer,  but you are in no way really furballing and that is what you so characteristically ignored and instead started your little cry.

We all know you would never get down low in the nitty gritty of the furball and we all know you are probably the best cherry picker in the game, but that doesn't make you a furballer.

I do appreciate your support for furballing  having some place that we can fight.
Title: doughnut
Post by: DipStick on November 22, 2005, 12:22:37 PM
Quote
Originally posted by mars01
we all know you are probably the best cherry picker in the game
No... SHawk has him beat. ;)
Title: doughnut
Post by: Ohio43 on November 22, 2005, 12:52:09 PM
This whole thread is sad.  Im guessing Skuzzy is sitting back pounding his head on the wall.  He mentioned, in so many words before they finally released donut back into the rotation, that this map HAD caused complaints (being the reason they took it out) ...well, I guess we proved him right.  It still is a problem.

    Secondly, part of the argument by the community to ask for this map back was that it allowed everyone their style of gameplay, so whats wrong with having the landgrabbers and milkrunners??

    Also, apparently even the FT people want to landgrab.  Im not saying the actual people the want to furball only are landgrabbing..they are supprting the people that do landgrab.  MA last night had two FT bases..didnt see any chatter about giving one back to knits.  Bish apparently got p.o'd and went up in force and took the additional base.. I logged off soon afterword, but i didnt hear anything even then about knits getting the field.  After bish took the fieild, rooks went in force and capped both of them.  Doesnt sound like a majority are interested in the furball afterall.
Title: doughnut
Post by: mars01 on November 22, 2005, 01:03:21 PM
Quote
Secondly, part of the argument by the community to ask for this map back was that it allowed everyone their style of gameplay, so whats wrong with having the landgrabbers and milkrunners??

Also, apparently even the FT people want to landgrab. Im not saying the actual people the want to furball only are landgrabbing..they are supprting the people that do landgrab. MA last night had two FT bases..didnt see any chatter about giving one back to knits. Bish apparently got p.o'd and went up in force and took the additional base.. I logged off soon afterword, but i didnt hear anything even then about knits getting the field. After bish took the fieild, rooks went in force and capped both of them. Doesnt sound like a majority are interested in the furball afterall.


Get with the program Ohio -

First if HTC pulled everything that caused controversy in this game he wouldn't be in business.  Also if he pulled this map he would be sending the signal that he could careless about the fighter population in this game and I for one would be done for good as I would think others would be too.

Secondly who is saying no land grabbers and milk runners?  Yeah it would be nice it these guys would leave FT alone for the guys that want to fight, or they themselves would just go there to fight, but some can't do that because they are griefers.

And yes you missed it last night when the Bish were making a grab for the last field in FT from the rooks.  They got repelled and then ran leaving nothing to do in FT.  So we put out the word for a knight to drag a goon to one of the base so they could get their base back.  Unfortunately the closest knight base was 3 sectors away.

Yes I agree it takes players on both sides having balls to up and fight in FT, unfortunately that was not the case and FT sucked last night.  If the base were uncapturable this problem would be solved and a true FT would be the jewel of this game.
Title: doughnut
Post by: octospider0 on November 22, 2005, 01:11:30 PM
when I logged in, there where only 2 countrys controlling FT and the Bish based was capped with vulchers.  The idea was presented to give a base back but the controlling team didnt look to highly on that idea.

Seems to me, we can as a community govern ourselves in this matter.  Don't really see why we can not but it requires effort from each of the 3 sides.

my .02
Title: doughnut
Post by: mars01 on November 22, 2005, 01:28:18 PM
See Rule #4
Title: doughnut
Post by: octospider0 on November 22, 2005, 01:35:51 PM
See Rule #5
Title: doughnut
Post by: mars01 on November 22, 2005, 01:45:30 PM
See Rule #5
Title: doughnut
Post by: Zazen13 on November 22, 2005, 02:02:19 PM
Quote
Originally posted by mars01
No Doubt - Of course Zazen you take Laz telling you that you have no idea what a furball is and turn it into your sarchastic crying.

The point is what you deem furballing is really cherry picking guys that are furballing.  Which is fine and just adds another challenge and level of complexity for the furballer,  but you are in no way really furballing and that is what you so characteristically ignored and instead started your little cry.

We all know you would never get down low in the nitty gritty of the furball and we all know you are probably the best cherry picker in the game, but that doesn't make you a furballer.

I do appreciate your support for furballing  having some place that we can fight.


The problem with Lazs and to some extent your view-point is...You are mistaking me choosing not to get low n' slow in a turny plane amidst 20 swirly cons as me not knowing anything about furballing or being able to furball, TnB, fight, etc. I have been playing for 16 years, I have done everything there is to do 1,000 times or more. I can furball, and I do get slow and turn fight when it's tactically prudent. The fact that I choose not to the majority of the time has nothing to do with some testosterone defficiency. It is a conscious choice on my part to instead prey on those who have poor SA, poor attention spans, poor impulse control, lack of patience and suffer from terminal target fixation. I do this for several reasons:

A) Because of my gunnery I can kill 3 times as many if I fight this way per unit time.

B) Often to save teammates, I am famous for saving people. I specifically look for opportunities to save people. I go out of my way to time it so that if I see a teammate is going to get fired upon I am there at the right moment to blow his attacker away just as he is about to squeeze the trigger. At least 50% of the time cherry picking actually = saving a teammates ass, 25% of the time it's preventing a teammate from getting bounced, 10% of the time it's not cherry picking at all but a pure bounce in and of itself.

I would include in this preventing my teammates who do choose to TnB low n' slow from getting gang raped. If I see additional cons about to engage/bounce an already engaged teammate down low I make sure they don't get the chance to gang bang my friend. If no people did this, you guys who choose to get low n' slow in a swirly mass of enemy would get cherried, gang-banged and gang raped ALOT more often than you already do.

C) Breaking others of their afformentioned bad habits improves the quality of the MA pilots overall.

D) I think of this game as an excercise in fighter combat tactics moreso than a vehicle to vent excess testosterone. There are times it's wise to get low n' slow in a plane, there's times it's wise to stay fast. If the circumstances dictate I am unlikely to find anything remotely close to a 1 vs. 1 being in a TnB plane and getting low n' low is not usually tactically prudent, I cherry pick the living crap out of people who get low n' low with too many planes around for their SA to handle and they deserve it.

However, if the situation dicates a 1 vs 1 or something close is likely I would love to be in my Hurricane IIC or F6F and would consider a pure E ride a liability in this situation as there are far fewer planes I could likely  out-manuever in a protracted engagement.

The simple fact is, in the current MA, the circumstances rarely are such that it is likely you will have anything remotely close to a 1 vs 1. Therefore, it behooves someone who is thinking in terms of tactical effectiveness to fly a plane in such a way as to have a better chance of successfully negotiating a many vs many environment.

I am not quite sure where you fine fellows got the impression furballing is ONLY getting low n' slow in a FM2 or Spit. This is patently false if you have any knowledge of WW2 Fighter Combat history whatsoever. I have read some wonderful first person accounts of P51's FURBALLING with Fw190D9's with nothing but E Fighter tactics at 25k. Similiarly, in the Pacific Theater there were immense furballs between the Japanese and the American's at altitude where the Japanese were incessantly BnZ'd, Cherried, Roped, Bounced etc. unceremoniously having their sustained turnrate advantage taken away from them. In one account I read of, not one aircraft got below 10k feet, and there was no record of any American Fighter going so much as one turn with a Japanese aircraft. They used Energy, speed, firepower and tactics to defeat a floundering foe who's only asset was superior manueverability.

The whole concept of a furball implies a multi-dimensional fight with various strata. At the top of a furball are high speed planes who perform best with some altitude looking to clear friend's 6's and take advantage of enemy's lack of SA. In the middle are E fighter's usually with big guns and good SA blowing through the bottom strata of slow planes that are manuevering tightly to get in the saddle on a foe with similiar characteristics. The multi-strata characteristics of a furball are what make it so intriguing. The various strata offer a kind of check and balance on each other. The top strata keeps the middle strata honest and the middle strata keeps the lower strata in check, in a good furball there is balance, a proportional number of aircraft at the various levels. Each strata is therefore essentially top-cover for the strata of friendlies below it. Then of course there are the fringes where planes are inbound and egressing where anything might occur, an intermingling of types, styles and planes, one of my favorite areas to hunt. All of the people occupying the various strata are "Furballers", they simply occupy a different niche in the furball ecosystem. A furball is a diverse and dynamic sum of the parts that comprise it.

So as you can see furballing does not simply mean only stallfighting on the deck low n' slow in a TnB plane. To say such a rediculous thing would be like saying a woman is beautifull because she has well manicured fingernails...You are describing but one aspect of a complex and multi-faceted thing.

Zazen
Title: doughnut
Post by: mars01 on November 22, 2005, 02:10:24 PM
Zazen I am not going to read that, it would be almost as boring as cherry picking.

The bottom line is, when I see you down low mixing it up with the rest of us contributing to the furball rather than leaching off of it, I will believe you have a clue till then you are just talk.
Title: doughnut
Post by: Morpheus on November 22, 2005, 02:11:01 PM
:lol
Title: doughnut
Post by: ghi on November 22, 2005, 02:11:39 PM
See Rule #4/#5
Title: doughnut
Post by: Casper1 on November 22, 2005, 02:16:53 PM
I see alot of words in here about alot of things that are...well...in a video game.  

Yea, its OK to get pissed or emotionally disturbed here and there...but jeez people, calm down.  

Voice your opinions if you wish, yay!  Thats what this community is about (I think, anyways).  But this community is damn childish at times...its a useless forum anymore.

Can't we all just get along?  

:(
Title: doughnut
Post by: mars01 on November 22, 2005, 02:18:59 PM
Quote
I see alot of words in here about alot of things that are...well...in a video game.

Yea, its OK to get pissed or emotionally disturbed here and there...but jeez people, calm down.

Voice your opinions if you wish, yay! Thats what this community is about (I think, anyways). But this community is damn childish at times...its a useless forum anymore.

Can't we all just get along?
 
LOL What are you reading?  Who is getting pissed?
Title: doughnut
Post by: Zazen13 on November 22, 2005, 02:19:14 PM
Quote
Originally posted by mars01
Zazen I am not going to read that, it would be almost as boring as cherry picking.

The bottom line is, when I see you down low mixing it up with the rest of us contributing to the furball rather than leaching off of it, I will believe you have a clue till then you are just talk.


I contribute to furballs just fine cherry picking folks like yourself with no patience, attention span or impulse control. To allow you and Lazs run amok un-checked would be a dis-service to the game. ;)

Zazen
Title: doughnut
Post by: Zazen13 on November 22, 2005, 02:21:33 PM
Quote
Originally posted by Casper1
I see alot of words in here about alot of things that are...well...in a video game.  

Yea, its OK to get pissed or emotionally disturbed here and there...but jeez people, calm down.  

Voice your opinions if you wish, yay!  Thats what this community is about (I think, anyways).  But this community is damn childish at times...its a useless forum anymore.

Can't we all just get along?  

:(


We're not pissed, we have this same debate every 3 - 5 months. Pontificating over the nuances of the finer points of Fighter Combat gives us Fighter Jocks something to do while we're stuck at work. :aok


Zazen
Title: doughnut
Post by: Casper1 on November 22, 2005, 02:26:54 PM
Ohhhhhhh - that explains it.....

:O
Title: doughnut
Post by: lazs2 on November 22, 2005, 02:33:21 PM
ok.. so everyone is agreed that zazen has no idea what a furball is except a bunch of low planes that are busy so that he can take risk free kills?

I didn't really read his long diatribe about what a great guy he is or how skilled he is or how mean we all are to him either.  

I don't really care if you are the best in the game and the best shot and have the whitest teeth... if you want to cherry pick I got no use for you.

If you can't get down and dirty and mix it up on the deck with fairly even odds then no amount of telling us how good you REALLY are is gonna have much effect on us..  

I'm not much good at this.... when I am dodging 3 or 4 spits and a few HO lalas on the deck... I might be open to the "great hunter of human prey'" swooping down from his high alt foxhole with cannon blazing..  

The two lala's that just tried to HO me are more memorable and impressive to me tho.

lazs
Public Relations Officer for the BK's
Title: doughnut
Post by: Zazen13 on November 22, 2005, 02:44:06 PM
Quote
Originally posted by lazs2
ok.. so everyone is agreed that zazen has no idea what a furball is except a bunch of low planes that are busy so that he can take risk free kills?

I didn't really read his long diatribe about what a great guy he is or how skilled he is or how mean we all are to him either.  

I don't really care if you are the best in the game and the best shot and have the whitest teeth... if you want to cherry pick I got no use for you.

If you can't get down and dirty and mix it up on the deck with fairly even odds then no amount of telling us how good you REALLY are is gonna have much effect on us..  

I'm not much good at this.... when I am dodging 3 or 4 spits and a few HO lalas on the deck... I might be open to the "great hunter of human prey'" swooping down from his high alt foxhole with cannon blazing..  

The two lala's that just tried to HO me are more memorable and impressive to me tho.

lazs
Public Relations Officer for the BK's


I can understand your point of view and I feel your pain in a most empathic way. If I flew nothing but an FM2/Spit/Niki low n' slow on the deck in a seething mass of cons I'd certainly want two things badly:

1) I'd want people in fast planes with an innate manueverabilty disadvantage to get low n' slow and attempt to turn with me so I could get EZ kills in the TnB fashion.

2) I'd want people who were in faster/better armed planes who refused to turn with me but instead negated my turnrate advantage by using well-timed and accurate high speed passes to tear me apart to rot in hell and DIE!!! ;)

It's ok Lazs, it's perfectly natural for you to hold contempt for those who occupy the strata above you in a furball, you are their prey, just as they are potential prey for the strata above them.


Zazen
Title: doughnut
Post by: Flayed1 on November 22, 2005, 03:16:53 PM
Quote
Originally posted by mars01
Yep just befor that the bish had the two fields and were vulching the crap out of the one Rook base.  I switched side to stop the totall control of FT by the bish and as a Rook we broke the vulch, repelled the goons and turned the tide.  Unfortunately the Bish ran from FT once that happend.  And then the, unbelievable to me the Rooks went into status Quo and capped both fields.  It was rediculous watching about 30 Rooks flying around with each other with out anything to fight for about an hour.  During this time the call went out to the knights that the rooks would keep the bish down so they could get a goon into FT and take back the knight base, but there were no takers and the Rooks just flew around with each other doing nothing.

The rest of he map suced for the Rooks so I logged in frustration, once again foiled by the maroons in this game lol.




  I was on all day yesterday from 7AM to about 12AM (sad I know:) ) and the reason the bish had 2 bases was because the rooks had taken the nits base and we killed about 5 goons trying to get into our base.  It was kind of a reflex like you hit us in the knee and we kick..   I think the bish were happy with 1 base for each country and then... well you know what happened  and it all went to hell.

  I don't even like FT all that much but I do occationally fly there and this is just stupid. I've even kept my bombers out of it for the most part other than yeserday in reaction to the above events.



  P.S.   I miss Pizza map and it's canyon fights. :)
Title: doughnut
Post by: Morpheus on November 22, 2005, 04:28:31 PM
you can thank Seagoon and company for that.
Title: doughnut
Post by: Edbert on November 22, 2005, 05:00:15 PM
GHI is right, the problem with the vulching and base-capture at FT is directly to blame on us, the players. There's a train of thought that some public ostracizing would help but I'm not convinced, some folks would LOVE to see their names in lights even if they were on some griefer's hall-of-shame type list. Until we can have an arena full of mature folks who are willing to let each other play their game I don't see it ending.

Not that indestructible FHs, or a lack of ord would hurt mind you, but I think indestructible AAA should do the trick :D
Title: doughnut
Post by: AKFokerFoder+ on November 22, 2005, 05:17:56 PM
Quote
Originally posted by Zazen13


2) I'd want people who were in faster/better armed planes who refused to turn with me but instead negated my turnrate advantage by using well-timed and accurate high speed passes to tear me apart to rot in hell and DIE!!! ;)

It's ok Lazs, it's perfectly natural for you to hold contempt for those who occupy the strata above you in a furball, you are their prey, just as they are potential prey for the strata above them.

Zazen


  I am just so amazed at the hypocrisy of those who sanctimoniously condemn me for being a scumbag, and then do the same thing to me, but try to put it as though they were acting in some kind of noble manner.

A Vulch is when you take a guy out who is trying to defend his base, and hasn’t had a chance to get any kind of alt or energy because he is constantly being harassed by higher, faster bogeys.  It isn’t like his poor SA got him into the situation from furballing.  He took off at a disadvantage, and remained at a gross disadvantage until someone picked him off.  Wheels on the runway, or wheels not on the runway, it is still a vulch.

A Cherry Pick is when you find someone involved in a knife fight with one or two of your team mates or in a furball mixup, and then you wait until he is in a low energy situation, and then you blind side him.

Vulching and Cherry Picking are in the same league as Gang banging and HOing. That is; Vulching and Cherry Picking are moves that only the lowest of the low would use. And I will use any of the four, because that is what the arena has become. It is a snake pit where only snakes survive, and FT has become the biggest snake pit of them all.

Long live FT!   :aok :aok
Title: doughnut
Post by: RedTop on November 22, 2005, 05:19:47 PM
Rooks owned 2 of the 3 FT bases at 9:30 am central time today. Bish owned the other.

FT is great. I love fighting there. BE even better if the toolsheddars couldnt even get there.

Zazen , although you may have a high KD and all that , I never seen ya in the mix of anything other than blowing thru at 500 mph so you don't even think of getting shot at by someone. So please....just leave the furballing to those that know what it is. YOur more of the Air Racer type. Don't they have an arena for that BTW?

Also , don't talk about milk running bases as if this were the only place it happens. Knights go back door on Rooks , Rooks go back door on Bish and Bish back door Rooks. Happens EVERY map. Best part of the whole thing is when they FINALLY meet and have to fight one another. OH THE WHINES ARE PRICELESS from all sides.

"Frik man...there are tons of em attacking us. What are we supposed to do with these odds. I give. I'm logging. This hording suks. I hate that. "

Bottom line of every thread on this subject is , Toolsheedars are going to bomb crap til they are blue in the face to ruin whatever fun they can. They don't always feel they are.

Furballers are going to yank and bank til they are blue in the face. We couldn't care less about the "Milk Running whoevers" or winning the war.

Then there is you who reaps the Mad Skillz of shooting those yank and bank fish in a barrel and understands what the game is all about. :lol

FT is great. Don't know why people have to muck with it at all. Whether its vulching or bombing. take off meet in the middle and die. Get a new plane and do it again until ya learn to survive longer.

I'm almost up to a minute now.:lol
Title: doughnut
Post by: Zazen13 on November 22, 2005, 05:26:13 PM
Quote
Originally posted by RedTop

Zazen , although you may have a high KD and all that , I never seen ya in the mix of anything other than blowing thru at 500 mph so you don't even think of getting shot at by someone. So please....just leave the furballing to those that know what it is. YOur more of the Air Racer type. Don't they have an arena for that BTW?



You are sooooo wrong, I rarely break 400 mph. ;)

Zazen
Title: doughnut
Post by: Zazen13 on November 22, 2005, 05:31:18 PM
Quote
Originally posted by AKFokerFoder+

Vulching and Cherry Picking are in the same league as Gang banging and HOing. That is; Vulching and Cherry Picking are moves that only the lowest of the low would use. And I will use any of the four, because that is what the arena has become. It is a snake pit where only snakes survive, and FT has become the biggest snake pit of them all.

Long live FT!   :aok :aok


They aren't really the same at all. Cherry picking is engaging a con who is already engaged. That doesn't mean he was losing, he could have been about to blow yer friend away or is diving  into a 2 vs 1 on a friend to make it a 3 vs 1 on your friend. Vulching is engaging a con who is in a totally 100% vulnerable position on the ground and no threat whatsoever in his current state to you or your friends and therefore unable to defend himself in any way. Anytime I cherry someone, provided he has decent SA, he always has the option of breaking off my friend to attempt to avoid me, turn and try to Ho me etc. If he has poor SA he is dead, if he has decent SA and chooses to not to attempt to avoid me, he's dead. The point is the cherry has options or potentially skills such as SA to change his fate. The guy getting vulched has no options except play elsewhere.

Zazen
Title: doughnut
Post by: RTR on November 22, 2005, 05:31:18 PM
See Rule #5
Title: doughnut
Post by: AKFokerFoder+ on November 22, 2005, 05:37:54 PM
Quote
Originally posted by Zazen13
They aren't really the same at all. Cherry picking is engaging a con who is already engaged. That doesn't mean he was losing, he could have been about to blow yer friend away or is diving  into a 2 vs 1 on a friend to make it a 3 vs 1 on your friend. Vulching is engaging a con who is in a totally 100% vulnerable position on the ground and no threat whatsoever in his current state to you or your friends and therefore unable to defend himself in any way. Anytime I cherry someone, provided he has decent SA, he always has the option of breaking off my friend to attempt to avoid me, turn and try to Ho me etc. If he has poor SA he is dead, if he has decent SA and chooses to not to attempt to avoid me, he's dead. The point is the cherry has options or potentially skills such as SA to change his fate. The guy getting vulched has no options except play elsewhere.

Zazen


My friend you vulched me last night, and I have no problem with that.  I do unto others and expect them to do unto me the same way.

I took off from my base that was being vulched in a Spit16. I was just past wheels up  I spotted this LA7 who looked like his engine was shot out, the LA was coming back on my base to make another vulch before he died. As I tried to finish that vulcher off, you boomed through with your Typhie and vulched me.  I did not have, nor never did have enough E to avoid you.  Now I would have done the same thing to you.

I am just honest enought to admit that I am a vulching scumbag.

You have lost any credibility with me about how fair a fighter you are.  And others see through it also.
Title: doughnut
Post by: Zazen13 on November 22, 2005, 05:42:52 PM
Quote
Originally posted by AKFokerFoder+
My friend you vulched me last night
I took off from my base that was being vulched in a Spit16. I was just past wheels up  I spotted this LA7 who looked like his engine was shot out, the LA was coming back on my base to make another vulch before he died. As I tried to finish that vulcher off, you boomed through with your Typhie and vulched me.  I did not have, nor never did have enough E to avoid you.  Now I would have done the same thing to you.

I am just honest enought to admit that I am a vulching scumbag.

You have lost any credibility with me about how fair a fighter you are.  And others see through it also.


I did not vulch you, you were airborne and attempting to kill Crambo as he was ditching. I do not kill planes on the ground, it's a religious obsession with me. If you have enough E to bring your guns to bear on someone you have enough E to jink out of the way of my fast tiffie booming through. I was trying to save Crambo the ditch because I'm a nice guy. ;)


Vulching is killing planes on the ground. You were not on the ground.

I never once said I was a fair fighter. I go out of my way to fight unfairly. But, vulching is NOT fighting. That is why I do not kill planes on the ground. If by any of my posts you got the impression I fight fairly you need to read them again. I secure every advantage possible and exploit it. But, my tactical dweebiness only goes so far, I will not fire upon a plane that is still on the ground. Once you're not on the ground however, you're fair game.

Zazen
Title: doughnut
Post by: RedTop on November 22, 2005, 05:46:42 PM
Quote
Originally posted by Zazen13
I did not vulch you, you were airborne and attempting to kill Crambo as he was ditching. I do not kill planes on the ground, it's a religious obsession with me. If you have enough E to bring your guns to bear on someone you have enough E to jink out of the way of my fast tiffie booming through. I was trying to save Crambo the ditch because I'm a nice guy. ;)


Vulching is killing planes on the ground. You were not on the ground.

Zazen


 :rolleyes: his perspective is just as credible as yours. IMO
Title: doughnut
Post by: Sled on November 22, 2005, 05:50:51 PM
Another Thread in the circular file?

Oh well, I'll toss my opinion into it as well.


I'm going on three years now in AH. Here is my opinions of the arenas in AH. (not that I think anyone really cares):)

Training Arena: A good place to go to for shooting practice, or practice in general. Because you can light up your buddy's plane, and he doesn't have to keep upping a new plane.

Dueling Arena: Or what I call "the fair fight arena" If you want to have a "fair fight" with someone and not be bothered, this is were you need to go. It is also a good place to see who can "whip around" for the second HO the fastest.:lol

Head 2 Head arenas: The place where YOU make the rules.

Main Arena: The true "anything goes" arena. If you think someone is not flying the way YOU think they should in the MA. Then go to the H2H arena or the DA, and dictate your own rules.

Fighter Town: A place for Fighters to Fur-ball out over the water. Vulching in FT is kinda goofy, but it is going to happen. And if I don't like it........ I guess I can open my own H2H arena, and make my own rules.:aok
Title: doughnut
Post by: AKFokerFoder+ on November 22, 2005, 05:50:51 PM
Quote
Originally posted by Zazen13
I did not vulch you, you were airborne and attempting to kill Crambo as he was ditching. I do not kill planes on the ground, it's a religious obsession with me. If you have enough E to bring your guns to bear on someone you have enough E to jink out of the way of my fast tiffie booming through. I was trying to save Crambo the ditch because I'm a nice guy. ;)


Vulching is killing planes on the ground. You were not on the ground.

Zazen


I was killing a vulcher at my field, you then killed a defender who had just upped, and that is not vulching?

Then most of the kills I made at your fields were not vulches either, because their wheels were off the ground.

You are at an large enemy field close enough to shoot a fighter who never left the field, who has been airborne less than a minute, and you shoot him and it is not a vulch?

As I said, I would have done the same thing if I were you, I'd just call it what is was, a vulch.  And that LA7 was trying to line up for another vulch.  He had enough e to have dived down over the water, and got enought distance to get a ditch.  Instead he turned back into our field, only to vulch. If he wanted to ditch he would have headed over the water.  

Pun intended, you story doesn't wash.
Title: doughnut
Post by: Zazen13 on November 22, 2005, 05:51:02 PM
Quote
Originally posted by RedTop
:rolleyes: his perspective is just as credible as yours. IMO


Fortunately, "Your Humble Opinion" means absolutely nothing to me. ;)

Zazen
Title: doughnut
Post by: Skuzzy on November 22, 2005, 05:52:31 PM
The goal is to have fun.  Sounds simple enough.  However, as many people as there are playing the game, there are an equal number of ideas of what is fun.

Saying one player's idea of fun is not right due to the idea not being your idea of fun is not right.  Trying to dictate to others your idea of "fun" being the only right idea is akin to telling a car buyer they cannot buy that luxury car because you do not like it.  You will have as much success telling the car buyer he is wrong as telling other players they cannot have fun in the manner they are having it.

In the game, there are moments of grandeur.  Revel in them.  There are also moments of frustration.  It will happen and nothing can prevent it.  Moments of frustration make the moments of grandeur even better.

Persisting in chasing the goblins you create when players are having fun, and you cannot accept they are having fun, just adds more frustration.  If your idea of fun clashes with another players idea of fun, someone is going to get frustrated.  How that frustration is dealt with is the key.

You can brush it off and try to get back to that moment of grandeur, or you can revel in the frustration and expound on it to the point of getting other players irrirtated.  All the while you accomplish very little to nothing.

Finding a way to turn a negative into a positive takes more effort than just staying in the negative mode, but it can be far more fun.
Title: doughnut
Post by: Zazen13 on November 22, 2005, 05:55:53 PM
Quote
Originally posted by AKFokerFoder+
I was killing a vulcher at my field, you then killed a defender who had just upped, and that is not vulching?

Then most of the kills I made at your fields were not vulches either, because there wheels were off the ground.

You are at an large enemy field close enough to shoot a fighter who never left the field, who has been airborne less than a minute, and you shoot him and it is not a vulch?



That is correct, a vulch is destroying enemy aircraft on the ground, either stationary or taxiing down the runway. Read some WW2 Air Combat literature, they are very specific on the definition of Air to Ground kills and Air to Air kills. The rule is if the plane is airborne it's an air to air kill. In fact, one pass high speed killing planes that have just taken off who are smart enough to build up a little E is very difficult to do sometimes as the speed differential makes the defender far more manueverable than the attacker. The attacker can fairly easily be forced to miss or blow his E advantage in an attempt to retain an angle on the defender for a shot. Watch guys who tend to up Zekes for base defense they are usually masters of this tactic.

Zazen
Title: doughnut
Post by: Sandman on November 22, 2005, 05:57:18 PM
Quote
Originally posted by RedTop
Also , don't talk about milk running bases as if this were the only place it happens. Knights go back door on Rooks , Rooks go back door on Bish and Bish back door Rooks. Happens EVERY map. Best part of the whole thing is when they FINALLY meet and have to fight one another.


Which is one of the reasons to try and take an FT base. You can count on it being defended. You can also count on whining, which is just icing on the cake.
Title: doughnut
Post by: Sled on November 22, 2005, 05:57:50 PM
Wow Skuzzy, that's profound.:lol and true!

Sounds like my Arena definitions, weren't far off.;)
Title: doughnut
Post by: Zazen13 on November 22, 2005, 05:59:27 PM
Quote
Originally posted by Skuzzy
The goal is to have fun.  Sounds simple enough.  However, as many people as there are playing the game, there are an equal number of ideas of what is fun.

Saying one player's idea of fun is not right due to the idea not being your idea of fun is not right.  Trying to dictate to others your idea of "fun" being the only right idea is akin to telling a car buyer they cannot buy that luxury car because you do not like it.  You will have as much success telling the car buyer he is wrong as telling other players they cannot have fun in the manner they are having it.

 


AMEN Skuzzy..!! Lazs, mars01, RedTop, read what Skuzzy wrote here Over and over and over. Memorize it, breathe it, believe it, live by it, let it soak in deeply and permeate your very souls! :aok

Zazen
Title: doughnut
Post by: AKFokerFoder+ on November 22, 2005, 06:02:18 PM
Quote
Originally posted by Zazen13
That is correct, a vulch is destroying enemy aircraft on the ground, either stationary or taxiing down the runway. Read some WW2 Air Combat literature, they are very specific on the definition of Air to Ground kills and Air to Air kills. The rule is if the plane is airborne it's an air to air kill. In fact, one pass high speed killing planes that have just taken off who are smart enough to build up a little E is very difficult to do sometimes as the speed differential makes the defender far more manueverable than the attacker. The attacker can fairly easily be forced to miss or blow his E advnatage in an attempt to retain an angle on the defender for a shot. Watch guys who tend to up Zekes for base defense they are masters of this tactic.

Zazen


You keep digging a hole zazen.

I would bet most people would have called me a vulcher if I had done the same thing.

If you consider only a vulch to be wheels on the runway, that is pretty nit picky.  I think most people consider a vulch to be when the other guy is upping at his field and has not had any chance to gain a decent state of energy.  

If you aren't a vulcher, why were you in a position to shoot bogeys off of guys who were vulching the field?  And not only in position, but did it.

I don't think that combat rules for when it is a Air-Air kill or a Air-Ground kill count here.  We are talking game play here, and vulching is killing a guy at his base who has little chance of defending himself.

Again, I have no issues with what you DID, I have issues with your definitions.
Title: doughnut
Post by: RedTop on November 22, 2005, 06:02:48 PM
Quote
Originally posted by Zazen13
Fortunately, "Your Humble Opinion" means absolutely nothing to me. ;)

Zazen


I may need to make some coffee to help let this keep me up worrying. ;)


















Continue your higher than thou attitude. It's what your best at.:aok
Title: doughnut
Post by: Zazen13 on November 22, 2005, 06:08:16 PM
Quote
Originally posted by AKFokerFoder+
You keep digging a hole zazen.

I would bet most people would have called me a vulcher if I had done the same thing.

If you consider only a vulch to be wheels on the runway, that is pretty nit picky.  I think most people consider a vulch to be when the other guy is upping at his field and has not had any chance to gain a decent state of energy.  

If you aren't a vulcher, why were you in a position to shoot bogeys off of guys who were vulching the field?  And not only in position, but did it.

Again, I have no issues with what you DID, I have issues with your definitions.


Hey, I don't make the rules I just live by them. The difference was very important in WW2, there was alot made of whether kills were air to air or air to ground during debriefings and such. I was near your base because the guy I wacked before you was trying to run to his base ack, (was Turn in a Niki), he had altitude and blew it and I ran him down, he broke over the field I blew him away with a deflection shot to the left. Was just happy luck I found myself 500 off your six lining up for a shot on Crambo as he was attempting to ditch. I had no idea what he or you were doing previously, 5 seconds before I nailed you  I was below the drop-off and unable to even see A94 field.

Zazen
Title: doughnut
Post by: Zazen13 on November 22, 2005, 06:10:47 PM
Quote
Originally posted by RedTop
I may need to make some coffee to help let this keep me up worrying. ;)

Continue your higher than thou attitude. It's what your best at.:aok


I thought I was the best at cherry-picking ?!?! :huh

Zazen
Title: doughnut
Post by: AKFokerFoder+ on November 22, 2005, 06:18:28 PM
Quote
Originally posted by Zazen13
Hey, I don't make the rules I just live by them. The difference was very important in WW2, there was alot made of whether kills were air to air or air to ground during debriefings and such. I was near your base because the guy I wacked before you was trying to run to his base ack, (was Turn in a Niki), he had altitude and blew it and I ran him down, he broke over the field I blew him away with a deflection shot to the left. Was just happy luck I found myself 500 off your six lining up for a shot on Crambo as he was attempting to ditch. I had no idea what he or you were doing previously, 5 seconds before I nailed you  I was below the drop-off and unable to even see A94 field.

Zazen


First of all, Cranbo was not trying to ditch, he was over the water end of our field, and would have made it to a ditch in his own territory if he had just dived down over the water.  He turned back into our field and was lining up for another vulch if some poor sot was trying to up.  

He was a vulcher, and I was going to make sure he didn't vulch anyone else.  I had just taken off, and was trying hard to accelerate when I saw you coming in for the vulch, was almost smack in the middle of my airfied (the large one at FT) and decided to try to blow the la away, as I had very little speed for maneuver.  I was about 30 ft off the deck, and I'll bet you Cranbo didn't get to vulch anyone else.

So you admit to vulching er "cherry picking" a low defender at an enemy field that you knew was being vulched.  

You took the vulch as would most people.  

Again I have no problem with your vulching. If your SA was so poor you don't know you were over a field that was being vulched your score wouldn't be so high.

You are just trying to nit pick and squirm your way out of the fact that you were caught with your hand in the cookie jar.

Man most of us vulch, be honest with yourself :)
Title: doughnut
Post by: Sled on November 22, 2005, 06:23:26 PM
Here's a rule I like to use in the MA.


If your plane is in front of my plane.........   I pull the trigger.:D
Title: doughnut
Post by: Sandman on November 22, 2005, 06:32:45 PM
Quote
Originally posted by SLED
Here's a rule I like to use in the MA.


If your plane is in front of my plane.........   I pull the trigger.:D


It's a good rule.

Works for chutes too.
Title: doughnut
Post by: AKFokerFoder+ on November 22, 2005, 06:36:25 PM
Quote
Originally posted by SLED
Here's a rule I like to use in the MA.


If your plane is in front of my plane.........   I pull the trigger.:D


Kind of how I figure it.  Pull the trigger, and let God sort it out :)
Title: doughnut
Post by: Sled on November 22, 2005, 06:39:02 PM
Yeah but chutes don't help my score. So why bother:lol
Title: doughnut
Post by: Hornet33 on November 22, 2005, 06:46:25 PM
Jeez...my six year old doesn't whine as much as some of you guys.


HELLO!!!!! Reality check here...this is a game. No one dies for real here until one of you knuckel heads that takes this stuff to seriously has a massive brain aneurysm or heart attack because you got vulched, HO'ed, cherry picked, or gangbanged.

3 pages of "cry me a river because......." and what has it acomplished???

NOTHING!!!

Stop crying on here and go fly your plane.
Title: doughnut
Post by: CAV on November 22, 2005, 07:03:10 PM
I still think the best fix get this is make a "Fightertown Arena". No bombs, no troops, no C-47 or M3's.......

And let the war go on in the MA, and no longer make maps that has anything that looks like a FT in it.

That way if you go into the MA you know what your getting, and what game you are playing, same for FT.


CAV
Title: doughnut
Post by: Morpheus on November 22, 2005, 07:08:25 PM
Quote
Originally posted by Zazen13
I contribute to furballs just fine cherry picking folks like yourself with no patience, attention span or impulse control. To allow you and Lazs run amok un-checked would be a dis-service to the game. ;)

Zazen


You fly for rook who for 95% of them do not engage unless they have numbers in their favor. YAY. Im sick of rooks, sick of getting into a 1 or 2 on 1 and having some Rook tard come roaring in and cherry pick away at them. For that im done with rooks for a good long time.

And cherry picking a plane that is already engaged by 5-6 other planes is nothing. And you're dumb to boast about it.

One last thing. I think this whole thing is a load of crap. Whing about anything wont fix the problem. The problem is not the game, or the map, its the people who play and their conflicting ideas of fun. More people today think its more fun to take a base, vulch and gang rape a single con than ever before. That cant be fixed and its going to keep getting worse with the more players the MA gets. There's far too many new players today who think that vulching, taking bases and ganging in hordes is the way the game should be. Its a lost cause, and arguing about it will do nothing.
Title: doughnut
Post by: Shane on November 22, 2005, 07:16:46 PM
Quote
Originally posted by SLED
Yeah but chutes don't help my score. So why bother:lol


because it's highly amusing to watch the little meatbombs explode.
Title: doughnut
Post by: AKFokerFoder+ on November 22, 2005, 07:17:09 PM
Quote
Originally posted by Morpheus


And cherry picking a plane that is already engaged by 5-6 other planes is nothing. And you're dumb to boast about it.


Such Cherry Picking is really no different than a HO or a vulch.  You are putting yourself in a situation in which there is almost no risk, and in which your opponent has little to no real chance of either defense or offense.

Unfortunately, like you I got sick of being cherry picked in furballs.  

But I turned to the dark side. That was early in my AH1 days, probably about '99.  I was used to furballing in  Flying Circus and Red Baron, but in there it was very difficult for someone to boom and zoom and get a kill. You had to get in there and knife fight.  But these WW2 sims are different, one quick pass with a cannon plane, and some skill less cherry picking BNZ dweeb just ended all the e and angles you just built up on your opponent.

So you become either a fast cherry picker, or a slow cherry.

Cherry pickers are really just gang bangers, and like vulchers and HO'ers, they are scum.
Title: doughnut
Post by: Karnak on November 22, 2005, 07:17:40 PM
Morpheus, FXI and I engaged your Spit XVI, a Hurri IIc and a N1K2.  That was two of us against three of you and Stang dove in from higher alt and blew FXI away.

I then tried to run from you, but eventually you got me. Sorry about running and all, but I am a newbie in the Bf109 and a Spit XVI close behind me, an N1K2 and a BnZing P-51 were more than I felt up too.  Not all Rooks do what you say.
Title: doughnut
Post by: Delirium on November 22, 2005, 07:24:09 PM
Read this whole thread and it is easy to see...

AH's gameplay has diminished, people want everything the easy way. Blaming it on the fields, the ack, the furballers, the langrabbers is just building a good case for you to take an AH vacation.

We all need AH vacations, some of them in this thread need it more than most.
Title: doughnut
Post by: yayyyy on November 22, 2005, 07:24:36 PM
sell alot of chicken, call me popeyes
Title: doughnut
Post by: Morpheus on November 22, 2005, 07:25:27 PM
I didnt say all of them did it. Very few seem to have the nuts to turn and fight, or turn at all. And if then, very few will do it with out numbers in their favor.

I dont care that you ran. But people will never learn how to fight if they keep running. otoh, you were messed up pretty bad so running from me tonight wasnt a bad idea on your part.
Title: doughnut
Post by: Sled on November 22, 2005, 07:52:01 PM
Quote
Originally posted by Delirium


We all need AH vacations, some of them in this thread need it more than most.



Well THAT"S IT THEN:mad:  I'm going to MAUI NEXT WEEK, And none of you TARTS is going to stop ME!!!

:lol



Seriously, I am going. I'll be thinking about this thread on the beach at the KaHana Pauli Marriott.
 


Well..... Maybe not.
Title: doughnut
Post by: Sled on November 22, 2005, 07:56:17 PM
Quote
Originally posted by Shane
because it's highly amusing to watch the little meatbombs explode.


:lol



True, true.
Title: doughnut
Post by: RedTop on November 22, 2005, 08:13:32 PM
Quote
Originally posted by Morpheus
  snip........The problem is not the game, or the map, its the people who play and their conflicting ideas of fun. More people today think its more fun to take a base, vulch and gang rape a single con than ever before. That cant be fixed and its going to keep getting worse with the more players the MA gets. There's far too many new players today who think that vulching, taking bases and ganging in hordes is the way the game should be. Its a lost cause, and arguing about it will do nothing.



:aok Perfect....well said
Title: doughnut
Post by: Sled on November 22, 2005, 08:27:49 PM
Quote
Originally posted by Morpheus
There's far too many new players today who think that vulching, taking bases and ganging in hordes is the way the game should be. Its a lost cause, and arguing about it will do nothing.



Morph, I agree with that statement. And although I will partake in all of the mentioned "sins". It is not my normal M/O.

I'm not trying to sound argumentative, but how do you think "the game should be"?

Keep in mind that you are talking to someone who has only been flying WWII sims for about 4 years. So I have no knowledge of the way things were "back in the day". AW, WB, RB, FC, so-on.
Title: doughnut
Post by: hubsonfire on November 22, 2005, 08:46:02 PM
Sled, having started back in one of the Air Warriors, the simplest way I can put it that's halfway coherent is this:

The "war" used to a premise for the fights; now, it's an excuse to avoid them. Where we used to have massive aerial engagements taking a base, now it's a 10 to 1 mob attacking a base, while a 10 to 1 mob attacks their base. I used to fly in missions that would turn into monstrous furballs as defenders upped like mad to meet the incoming raid. Now, with the huge maps, the path of least resistance is the one most followed.

Anyhow, that's how I see it. There are, of course, exceptions, but it seems that things overall have declined. It also appears that as the MA populace grows, or rolls over, the newer players learn via the "monkey see, monkey do" principle, and what they learn, the next newbs will see, and so on, until there are 700 people in the MA who haven't a clue as to what it's like to actually fight other people. AAAAAAAAAAHHHHHHHHHH :eek:
Title: doughnut
Post by: Sled on November 22, 2005, 09:50:41 PM
Quote
Originally posted by hubsonfire
The "war" used to a premise for the fights; now, it's an excuse to avoid them. Where we used to have massive aerial engagements taking a base, now it's a 10 to 1 mob attacking a base, while a 10 to 1 mob attacks their base. I used to fly in missions that would turn into monstrous furballs as defenders upped like mad to meet the incoming raid. Now, with the huge maps, the path of least resistance is the one most followed.



So, maps in AW and WB were much smaller? It was harder for people to go to an area of the map away from the action?


Quote
Anyhow, that's how I see it. There are, of course, exceptions, but it seems that things overall have declined. It also appears that as the MA populace grows, or rolls over, the newer players learn via the "monkey see, monkey do" principle, and what they learn, the next newbs will see, and so on, until there are 700 people in the MA who haven't a clue as to what it's like to actually fight other people. AAAAAAAAAAHHHHHHHHHH :eek:



OK, do you think it would be fair to say that the knowledge level of the pilots in the MA has decreased, as far as Turn & Burn tactics (knife fighting) goes?



What type, and how many, aircraft were available for use in AW and WB?
Title: doughnut
Post by: Morpheus on November 22, 2005, 10:17:01 PM
Quote
OK, do you think it would be fair to say that the knowledge level of the pilots in the MA has decreased, as far as Turn & Burn tactics (knife fighting) goes?


Absolutely. Over all the ratio of good sticks to bad is way out of ballance.

Like I said. With more new players every week, if not every day, that ratio can't do anything but get even more lopsided. Will it eventually even out? Who knows.... Some like to learn how to fight, some can learn because they have the patience to do so, some want to but do not have the patience, and some think they're learning because their score is getting "ok" but really they still couldnt fight their way out of a wet paper bag.

Score... eh. Well when the top scoring players are listed on the Aces High Home page, every tour, it must be important right? :rolleyes:
Title: doughnut
Post by: Sled on November 22, 2005, 11:05:57 PM
Quote
Originally posted by Morpheus
Absolutely. Over all the ratio of good sticks to bad is way out of balance.

Like I said. With more new players every week, if not every day, that ratio can't do anything but get even more lopsided. Will it eventually even out? Who knows.... Some like to learn how to fight, some can learn because they have the patience to do so, some want to but do not have the patience, and some think they're learning because their score is getting "OK" but really they still couldn't fight their way out of a wet paper bag.




OK, So what do the "experienced" players of AH purpose be done to resolve this problem?

Let me take a stab at this one. (not that I claim to be experienced)

It would seem to me there are two solutions that go hand in hand with each other.

Training (teaching) and Practice (time to fly)


Practice: That requires that people be able to spend time flying in AH, and that means more that just 10 hours (like myself) a month. Not much anyone can do about that, you either have it or you don't (I don't)

Teaching: People Like you Morph, Shane, Levi, Drex, AKAK, YUCCA, Nomde, the list goes on. (I'm not picking on you guys, you are just names that came to mind, consider it a compliment.;) ) People that have been flying air combat sims for many years are going to have to "step up" and start offering to teach people, the seasoned and the very new, how to "knife fight". Now I realize that time is precious for everyone, but many people in this game are able to fly 50+ hours a month! Well if you can spend 10% of that training new pilots, maybe things might start to change. And maybe they won't, but one thing is for sure. People are not going to learn how to T&B, by just reading on Netaces.org alone, someone has to be willing to show them.

If people are not willing (or able) to teach, then what are the newbies supposed to do?

Please keep in mind, I am NOT picking on you Morph, or anyone else. I am just making some observations.
Title: doughnut
Post by: Dead Man Flying on November 22, 2005, 11:19:01 PM
Sled, I don't have the time to take people aside and teach them.  At some point, people have to self-motivate like many of us and put in the effort to get better.  Every few months, I post films that I hope people find useful, but unfortunately that's about the best I can do.

-- Todd/Leviathn
Title: doughnut
Post by: Sled on November 22, 2005, 11:30:42 PM
Quote
Originally posted by Dead Man Flying
Sled, I don't have the time to take people aside and teach them.  At some point, people have to self-motivate like many of us and put in the effort to get better.  Every few months, I post films that I hope people find useful, but unfortunately that's about the best I can do.



I understand that Todd, and I have watched all of your films, and I learn a little something every time that I do. And I appreciate the fact that you let us watch them. That is a valuable contribution that you make to the AH community.

For the most part, people that are really good at something have had training by a teacher. there are the rare "self taught" but they are few.

Again guys I am not trying to make anyone feel guilty. There are people in AH that put forth an effort to advance the knowledge of the pilots that are new to this game. But there are also pilots who do little to help the new guys, but are always quick to call them a "cherry pickin tard" when they get picked by them, like they did something wrong.

Don't jump to a defensive stance guys, I'm not attacking you. I am just trying to make some intelligent observations.:)
Title: doughnut
Post by: Zazen13 on November 22, 2005, 11:55:13 PM
Quote
Originally posted by AKFokerFoder+

You took the vulch as would most people.  



I did not vulch you,  I could care less about my score, take a look at it, it's pretty obvious. ;)

Zazen
Title: doughnut
Post by: Zazen13 on November 22, 2005, 11:57:17 PM
Quote
Originally posted by Morpheus

And cherry picking a plane that is already engaged by 5-6 other planes is nothing. And you're dumb to boast about it.



I never cherry someone engaged by more than 2 people. This is my rule of thumb.

If there's 2 there's room for you.
If there's 3 let them be.

There's no point in having more than 3 people on one plane, even if the enemy is about to wack one of your friendlies you're just going to get in each other's way. ;)

Zazen
Title: doughnut
Post by: TequilaChaser on November 23, 2005, 12:09:37 AM
I CAN NOT BELIEVE I SAT HERE AND READ ALL THIS CRAP, lost interest really when I started seeing all the edited post,  nite all :p
Title: doughnut
Post by: Zazen13 on November 23, 2005, 12:10:56 AM
Quote
Originally posted by AKFokerFoder+
Such Cherry Picking is really no different than a HO or a vulch.  You are putting yourself in a situation in which there is almost no risk, and in which your opponent has little to no real chance of either defense or offense.

Unfortunately, like you I got sick of being cherry picked in furballs.  

But I turned to the dark side. That was early in my AH1 days, probably about '99.  I was used to furballing in  Flying Circus and Red Baron, but in there it was very difficult for someone to boom and zoom and get a kill. You had to get in there and knife fight.  But these WW2 sims are different, one quick pass with a cannon plane, and some skill less cherry picking BNZ dweeb just ended all the e and angles you just built up on your opponent.

So you become either a fast cherry picker, or a slow cherry.

Cherry pickers are really just gang bangers, and like vulchers and HO'ers, they are scum.


Cherry picking is really the result of good SA, good teamwork and taking advantage of an enemy who has voluntarily or involuntarily put himself in a compromising position. Of air to air kills during WW2 80% of planes downed by other planes were not even aware they were under attack. Cherry picking is not optional, it as much a part of air to air combat as the break turn or split s. It is a fact that players attacking other planes are lowering their defense, that is the game. If you attack you are making yourself vulnerable. Planes that single-minded latch onto another plane and commence the stall fight game are the most vulnerable to attack. The more focussed you become on one opponent the less aware you become of your 6 o'clock, your surrounidngs, and other opponents, that is the trade-off.

Also, don't confuse Cherry picking (attacking engaged planes) with bouncing (attacking un-engaged planes). Just because you kill someone who was unaware of your prescence does not necessarily mean you cherried him. A good bounce is just catching somone not paying attention or who noticed you too late. I have mastered this tactic, I have memorized every view position in every plane in the set, and know from which angle to attack planes, I love to hear people say, damn Zazen I never even saw you!  of course I just smile ;)

Zazen
Title: doughnut
Post by: Shane on November 23, 2005, 12:59:53 AM
Like Todd, I don't have the luxury of time I used to for training.  I have helped people in the past and at some point I will again, but that's only 1 person at a time.

Todd nailed it when he said people have to be self-motivated - i'm thinking that's the biggest difference i'm seeing between "generations."

my "training" consisted of repeatedly dying and striving to reverse that trend.

two of the best ways to get better 1v 1 and 1 v 2 or 3 is to

a) find someone with comparable or slightly better than yourself and do a lot of 1 v 1 in various planes in the DA.

b) fly the fringes of the fight a mile or 3 off and try to engage/bait a few to come after you, not being afraid to fight from a disadvantage, such as alt or #'s.  of course you'll die a lot, but over time you acquire the skills that can be used in the bigger picture.

it puzzles me people have no qualms about diving down and dying to try and get a vulch, yet are totally afraid to die vs another player who has even the remotest semblence of equality.

what makes the "good" sticks stand out so prominently is basically their ability to fight from a disadvantage. given equal footing, they usually simply run amok tearing new buttholes.

one cannot get better if one doesn't push oneself...  the virtual world of AH is full of sheep who fear to leave the comfort zone for whatever reason.

i do admit some people just *can't* do it... or it's very difficult for them, we can't all be levithan's.... but until you give it an honest effort, you'll never know if you might be the next one.
Title: doughnut
Post by: Guppy35 on November 23, 2005, 01:10:26 AM
Rule number one:

Don't be afraid to lose.  No one's really dying and planes are free.  The only way to get better is to get in there and mix it up.  

Rule number 2:

Quit worrying about getting 'attaboys' for landing kills. Too many guys over flying the fights to quick kill a bunch on the runway and run home for their "attaboys" Stop looking at your K/D ratio and thinking it says anything.   No one's really dying and planes are free.  The only way to get better is to get in there and mix it up.  

Rule number 3:

It's just a game.  If you are getting too serious about it, it's probably time for a break.   No one's really dying and planes are free.  The only way to get better is to get in there and mix it up.  


Now I suck for the most part, but I'm diving into the fight regardless.   More often then not I'm not even diving in.  They're diving in on me.  But again, the only way to get better is to get in there and mix it up :)

We're all apt to get caught up in thinking what we do in AH means something.  I know I've sure had my moments, but I'm a lot better at not getting too serious now then I used to be.  And if a dweeb like me can relax and enjoy, anyone can learn to do it
Title: doughnut
Post by: hubsonfire on November 23, 2005, 01:51:56 AM
Quote
Originally posted by SLED
So, maps in AW and WB were much smaller? It was harder for people to go to an area of the map away from the action?


Initially, even the maps in AH were smaller. One day, HTC decided that they'd have a million people on at any given time, and designed huge maps. Initially (read that, in some prior sims), people paid by the hour (handsomely) to play, and didn't want to spend that time flying around without opposition (as is the norm now).

The only planes I can remember from AW are the deathstar (known here as the B-17), P38, and spit. Granted, during the time I played AW, I was blind drunk, at a minimum.

Regarding training: no one who's gotten good at the game should have to pay to teach others to play the game. That's just silly. I doubt that the names you listed (and i could be wrong) had someone holding their hand throughout the process. I have, in 5ish years of AW/AH/AH2, a total of 1 hour of formal training, which I received in the last year. This is a game. You either want to learn, or you don't. No one should have to teach you.

Oh, yeah, and what Dan said. He's normally pretty rational.

<2nd edit> Yes, the newer sticks do suck. Considering that many of the initial AHers came from another sim, it's not all that surprising. While they're horrible (trust me, I'm the resident expert on the topic), at least some of them will improve. Some will want to, some won't, but we earlier dweebs already a grounding on flying cartoon airplanes. They're getting that now. My overwhelming concern is that they'll stop trying in short order, and this game will revolve around seeing who can kill the most objects without encountering another person.
Title: doughnut
Post by: Sled on November 23, 2005, 02:55:39 AM
Quote
Originally posted by hubsonfire
Regarding training: no one who's gotten good at the game should have to pay to teach others to play the game. That's just silly. I doubt that the names you listed (and i could be wrong) had someone holding their hand throughout the process. I have, in 5ish years of AW/AH/AH2, a total of 1 hour of formal training, which I received in the last year. This is a game. You either want to learn, or you don't. No one should have to teach you.



Nobody has to teach anyone anything. And I'm not suggesting that the Sim pilots with years of experience HAVE to do anything. nor am I suggesting they have some kind of "duty" to do so. I do believe in something my Grandfather taught me, "If your going to complain, be ready to do something about it." My point in my last few post is this. If the pilots of AH are going to Fill the Hard drives at HTC with endless complaints about the quality of the pilots in AH, they should stand up and do something about it. Do they have to? No of course not. But how much credibility can a complaint have, with out action to fix the problem?

My guess is everyone on this post would disagree, that's OK, it doesn't mean I'm wrong.;)


You are correct, you are your own best motivator, if you want to get better at anything, it starts with your desire to do so. No desire, No improvement, period. Given enough time anyone can become good at something. I've been riding Snowmobiles (Sled's) for over 27 years now, The only formal training I've had is in avalanche awareness and recognition. I would dare say I can ride the mountains with anyone in this state, most likely the country. But it took many years of hard knocks (and a few to many injuries) to learn what I know now. Boy, I wonder how much better I would have been, 20 years ago, if I had had some real training in what I was doing. But hey, it can be fun doing it the hard way, it just takes longer:)
Title: doughnut
Post by: Ohio43 on November 23, 2005, 06:49:58 AM
Quote
Originally posted by mars01
Get with the program Ohio -

First if HTC pulled everything that caused controversy in this game he wouldn't be in business.  Also if he pulled this map he would be sending the signal that he could careless about the fighter population in this game and I for one would be done for good as I would think others would be too.

Secondly who is saying no land grabbers and milk runners?  Yeah it would be nice it these guys would leave FT alone for the guys that want to fight, or they themselves would just go there to fight, but some can't do that because they are griefers.

And yes you missed it last night when the Bish were making a grab for the last field in FT from the rooks.  They got repelled and then ran leaving nothing to do in FT.  So we put out the word for a knight to drag a goon to one of the base so they could get their base back.  Unfortunately the closest knight base was 3 sectors away.

Yes I agree it takes players on both sides having balls to up and fight in FT, unfortunately that was not the case and FT sucked last night.  If the base were uncapturable this problem would be solved and a true FT would be the jewel of this game.


   It isnt a matter of getting with the program.  Im not on a crusade to have the map removed.  IM not the one who said it had caused controversy, Im just saying, basically, that the-powers-to-be might remove it again because of it's continuing controversy.  I personally have no beef with any of the maps.  It just seems to me that the whole desire to have this map back due to the supposed love for a FT isnt being demonstrated.  I went on again last night (same situations Rooks 2 FT's and Bish 1 FT) and even tried to rally the Rooks to give ground to the knits and they wouldnt do it.  Even asked the Rooks why they were planning on taking 167 (the last airfield in FT)  the answer was "because it's fun"
Title: doughnut
Post by: Chitownflyer on November 23, 2005, 06:53:16 AM
Quote
Originally posted by Skuzzy
The goal is to have fun.  Sounds simple enough.  However, as many people as there are playing the game, there are an equal number of ideas of what is fun.

Saying one player's idea of fun is not right due to the idea not being your idea of fun is not right.  Trying to dictate to others your idea of "fun" being the only right idea is akin to telling a car buyer they cannot buy that luxury car because you do not like it.  You will have as much success telling the car buyer he is wrong as telling other players they cannot have fun in the manner they are having it.

In the game, there are moments of grandeur.  Revel in them.  There are also moments of frustration.  It will happen and nothing can prevent it.  Moments of frustration make the moments of grandeur even better.

Persisting in chasing the goblins you create when players are having fun, and you cannot accept they are having fun, just adds more frustration.  If your idea of fun clashes with another players idea of fun, someone is going to get frustrated.  How that frustration is dealt with is the key.

You can brush it off and try to get back to that moment of grandeur, or you can revel in the frustration and expound on it to the point of getting other players irrirtated.  All the while you accomplish very little to nothing.

Finding a way to turn a negative into a positive takes more effort than just staying in the negative mode, but it can be far more fun.



AMEN.... I was at FT and I was having a golorious time killing bish
and proding the rooks very own foot in mouth man Rmanic.

I revile in those moments of "Grandeur" were dreams are realized :)

Chi
Title: doughnut
Post by: Oldman731 on November 23, 2005, 07:29:18 AM
Quote
Originally posted by Guppy35
It's just a game.  

It's not.  It's a war.  A real war, just like WWII.

Honestly, Guppy, I think you need a reality check.

- oldman
Title: doughnut
Post by: lazs2 on November 23, 2005, 08:54:12 AM
zazen.. skuzzy is correct.. I do realize that everyone is entitled to any fun in the game that isn't some sort of hack or cheat.   You claim to be a  "hunter of men" and have a whole slew of rules like...

"they have to have their wheels off the ground"  

"they can't have more than two other guys on em"

They can't be in a plane that is more than... what? 300 mph slower than you?  I am sure there are others...

No one here has said you can't have your fun according to the rules..  We are just pointing out that you are a timid cherry picker..

If you don't want to be called a timid cherrypicker then don't be one..

simple huh?

In this game people get the reps they deserve..  

I don't really want to fight your typhoon with my FM2... it is possible in the game but I would rather not...  pinging you as you make a clumsy pass and run away is not that fun...  even if you die it is not as fun as the spit I just FOUGHT... If I die because you vultched me on the runway or when I was trying to keep track of 5 or 10 planes all in the fight  and you dove in and ran...that is inconvienient...

but... I give more credit to the newbie who is the one in the spit in the furball that dodges me and gets the kill on me.

You can frustrate but not impress...   If you really belived all the drivel you have been spouting then you would leave the low slow and early planes in furballs alone,   go something besides rook, and then go hunt other timid cherrypickers..

now that would be real "hunting of men" eh?

lazs
Public Relations Officer for the BK's
Title: doughnut
Post by: SlapShot on November 23, 2005, 08:56:34 AM
Trying to dictate to others your idea of "fun" being the only right idea is akin to telling a car buyer they cannot buy that luxury car because you do not like it. You will have as much success telling the car buyer he is wrong as telling other players they cannot have fun in the manner they are having it.

Very good Skuzzy ...

but you forgot the scenario ...

In HTC's car lot there IS a car for each any everyone to have FUN with, but there is a faction sitting outside the car lot waiting to put sugar in the gas tank of those who are having fun in their cars.

They are called GRIEFERS ... and GRIEFERS are not covered in your post. They are anti-FUN ... they get their jollys by destroying other's fun. They don't look to what the game has to offer for fun, but rather what the game offers them to spoil someone elses fun.

There is not much that we can do about griefers ... but you can.

Take away the tools or make it real hard (to the best of your ability) to GRIEF in the FT area and this storm will subside.

Eliminate Bombers from the 3 fields.

Eliminate Troops/Ordinance from the 3 fields.

Eliminate PT Boats and their spawn points from the 3 fields.

Thats just a start ...
Title: doughnut
Post by: Morpheus on November 23, 2005, 09:00:42 AM
There is sixty something other bases. But the still bomb the ones in FT.

Skuzzy, that doesnt fall under anything you said there. Im sorry but I just dont agree with the notion that they are bombing FT and capturing the bases up there for "their fun" and enjoyment". They're doing it to piss people off.
Title: doughnut
Post by: Waffle on November 23, 2005, 09:02:44 AM
Hey! I like Bomber town....

good for my gunnery skills!
Title: doughnut
Post by: Edbert on November 23, 2005, 10:02:05 AM
Quote
Originally posted by Edbert in another currently active thread
Play the game the way you want, but let them play their game too. These maps are more than large enough for all of us to have fun, but if your idea of fun is preventing others from having theirs then AH would be better without you...IN MY OPINION.
Title: doughnut
Post by: Zazen13 on November 23, 2005, 11:22:52 AM
Quote
Originally posted by lazs2
I don't really want to fight your typhoon with my FM2... it is possible in the game but I would rather not...  pinging you as you make a clumsy pass and run away is not that fun...  even if you die it is not as fun as the spit I just FOUGHT... If I die because you vultched me on the runway or when I was trying to keep track of 5 or 10 planes all in the fight  and you dove in and ran...that is inconvienient...

 


If my passes are so, "clumsy', why am I so great at killing? ;)

Zazen
Title: doughnut
Post by: Zazen13 on November 23, 2005, 11:26:46 AM
Quote
Originally posted by lazs2


You can frustrate but not impress...   If you really belived all the drivel you have been spouting then you would leave the low slow and early planes in furballs alone,   go something besides rook, and then go hunt other timid cherrypickers..

now that would be real "hunting of men" eh?

lazs
Public Relations Officer for the BK's


I always kill top down, meaning I kill the ones that are the greatest threat to me first. That means the ones above the low n' slow guys trying to dive in for the cherry, bounce, gang-bang whatever. Doing this is a great help to the low n' slow TnB guys on my team, the styles are complimentary. Only when they are all dead or ran-off do I engage cons below me, starting with Lgay7's.

Hunting is hunting, if you are going after a prey and kill it that was a successfull hunt. People hunt deer with .303 rifles with scopes, I have never seen a deer with a bullet proof vest or an Uzi. According to your logic they are not hunting unless they go out into the woods naked and physically wrestle the deer into submission. :O

Zazen
Title: doughnut
Post by: Zazen13 on November 23, 2005, 11:46:42 AM
Quote
Originally posted by lazs2
I don't really want to fight your typhoon with my FM2... it is possible in the game but I would rather not...  pinging you as you make a clumsy pass and run away is not that fun...  even if you die it is not as fun as the spit I just FOUGHT... If I die because you vultched me on the runway or when I was trying to keep track of 5 or 10 planes all in the fight  and you dove in and ran...that is inconvienient...



You have this notion that good fighters/pilots must TnB. The fact is, and I know this may shock you, a good pilot is one who flies whichever plane he is in as close to its maximum potential as his talent, skill, abilities and tactical context allow. Every plane has it's strengths and weaknesses. It is rediculous to say a Fw190 must fly the same way as a Hurricane, they are suited to very different forms of fighter combat. Obviously, in your FM2, you would want to get in as tight as you can and have the time necessary without interference to hammer away at the guy in the saddle with your 4 X50cals. However, if you are in a Jug, Typhoon or Fw190, that is not the best way to fight against most of the plane-set, instead you would want to use your superior speed and firepower to 'slash' the enemy down.

The problem lies in the fact that you are as one dimensional as you claim I am. You fly only one plane in only one way tactical situation be damned. I'll fly any of several planes any of a variety of ways as the tactical situation prudentally allows. Saying someone is only good if they get in a Yank n' bank job and stall-fight no matter what the tactical climate is kind of rediculous and the source of your frustrations with those who wisely choose not to in the MA most of the time for tactical reasons.

Obviously, everyone has their notion of what 'good' is. But, good to me is someone who flies whatever plane they choose to be in to maximum effect. The plane attributes are bits of computer programming they are not negotiable they contrain and to an extent dictate possibilities. Every plane is not suited to get in tight and turn-fight every other plane. That is one of the appeals of AH, the plane-set is so diverse everytime you encounter an aircraft type during a flight there are certain advantages you have to use against him and certain advantages of his you must negate. This is what makes AH so enthralling.

I have spent literally years and years turnfighting and stallfighting. In the early days of AW I did nothing but that in  a Spit or 109. Like yourself I would get cherried, Bnz, and ganged while engaged. My SA got great but I would still get cherried, ganged and BnZ'd a fair amount. A point came where I realized it was not their fault, they were in the correct plane to do that to me, and I put myself in a situation that made me vulnerable to that form of attack. I decided to become pro-active and I went up there in a plane suited to that environment to kill them, it worked and now I occupy and hunt in that very same niche, and it's alot of fun, moreso than being on the bottom of the food chain low n' slow (which I was/am still quite good at when I'm in the mood or the tactical situation dictates). ;)

Zazen
Title: doughnut
Post by: mars01 on November 23, 2005, 11:54:28 AM
Quote
I can understand your point of view and I feel your pain in a most empathic way. If I flew nothing but an FM2/Spit/Niki low n' slow on the deck in a seething mass of cons I'd certainly want two things badly:

1) I'd want people in fast planes with an innate manueverabilty disadvantage to get low n' slow and attempt to turn with me so I could get EZ kills in the TnB fashion.

2) I'd want people who were in faster/better armed planes who refused to turn with me but instead negated my turnrate advantage by using well-timed and accurate high speed passes to tear me apart to rot in hell and DIE!!!

It's ok Lazs, it's perfectly natural for you to hold contempt for those who occupy the strata above you in a furball, you are their prey, just as they are potential prey for the strata above them.


Bwahahhahahaa

As usual you have your blinders on so you can't see anything that you don't want to see.

Yeah Zazen we want the fasl, poorly turning planes to get low and slow and turn fight.  Man how stupid that sounds and how stupid it is that you would go there.

The point is you rather fly the faster less turning planes, and that is fine.  So you have two choices

1) Climb and fight other planes at alt.
2) Climb and sit on perch and pick off lower slower planes (Cherry Pick)

Yeah I would love to see your vast years of playing expieriance :rolleyes: down low in a TnB some times till I do you are all Blab.
Title: doughnut
Post by: Zazen13 on November 23, 2005, 11:58:02 AM
Quote
Originally posted by mars01
Bwahahhahahaa

As usual you have your blinders on so you can't see anything that you don't want to see.

Yeah Zazen we want the fasl, poorly turning planes to get low and slow and turn fight.  Man how stupid that sounds and how stupid it is that you would go there.

The point is you rather fly the faster less turning planes, and that is fine.  So you have two choices

1) Climb and fight other planes at alt.
2) Climb and sit on perch and pick off lower slower planes (Cherry Pick)

Yeah I would love to see your vast years of playing expieriance :rolleyes: down low in a TnB some times till I do you are all Blab.


Check my Lexus account from past camps. That's all I did on that account. I TnB'd my wittle butt off in F6F and Hurricane IIc. :aok

Unless you are likely to be in a place where a 1 vs 1 or 2 vs 2 etc. is likely being low n' slow in a TnB plane is a huge liability usually resulting in you getting gang-raped. Unfortuantely, the MA only provides situations conducive to that type of engagement on relatively rare occassions. It just the nature of the MA, it isn't anything personal. If you're getting gang-raped, cherried, BnZ'd you are flying the wrong plane in the wrong tactical environment and you are paying the price you should expect to pay.

Zazen
Title: doughnut
Post by: mars01 on November 23, 2005, 12:06:56 PM
Quote
The goal is to have fun. Sounds simple enough. However, as many people as there are playing the game, there are an equal number of ideas of what is fun.

Saying one player's idea of fun is not right due to the idea not being your idea of fun is not right. Trying to dictate to others your idea of "fun" being the only right idea is akin to telling a car buyer they cannot buy that luxury car because you do not like it. You will have as much success telling the car buyer he is wrong as telling other players they cannot have fun in the manner they are having it.

...



Yeah for the most part you are right and I don't think many people are telling others how they should fly.  Whith that said there are different flying styles all with their pros and cons.  You will always have these different camps and views associated with them.



Quote
In the game, there are moments of grandeur. Revel in them. There are also moments of frustration. It will happen and nothing can prevent it. Moments of frustration make the moments of grandeur even better.

Persisting in chasing the goblins you create when players are having fun, and you cannot accept they are having fun, just adds more frustration. If your idea of fun clashes with another players idea of fun, someone is going to get frustrated. How that frustration is dealt with is the key.

You can brush it off and try to get back to that moment of grandeur, or you can revel in the frustration and expound on it to the point of getting other players irrirtated. All the while you accomplish very little to nothing.

Finding a way to turn a negative into a positive takes more effort than just staying in the negative mode, but it can be far more fun.


Frustration out of being shot or blowing a fight is one thing.  Frustrations out of not being able to find decent fights due to the game are totally different kinds of frustrations, ones I would think HTC would like to erradicate.

These frustrations you can't wave a magic wand at and murmor "Calgon Take Me Away."  9 out of 10 times the only way out is to log off and do something else.  

These frustrations stem out of the dicotomy of the Fighter Pilots and Win the War folks.  And 99% of the time the Win The War folks are reducing the fights for the Fighter Pilots and not the other way around.

Donut has given the Fighter Pilots a small morsel of hope and with uncapturable bases would end this frustration or at least minimize it's affects.
Title: doughnut
Post by: mars01 on November 23, 2005, 12:10:43 PM
Quote
Unless you are likely to be in a place where a 1 vs 1 or 2 vs 2 etc. is likely being low n' slow in a TnB plane is a huge liability usually resulting in you getting gang-raped. Unfortuantely, the MA only provides situations conducive to that type of engagement on relatively rare occassions. It just the nature of the MA, it isn't anything personal. If you're getting gang-raped, cherried, BnZ'd you are flying the wrong plane in the wrong tactical environment and you are paying the price you should expect to pay.


I don't really care about your accounts and shades.  I was just making a point.  I know your Zazen account is your cherry picking account.

As for the above, I like to be in situations where it is 3 or 4 vs 1.  The action is sizzleing fast,  your SA is taxed to the extream and you better be good to get even one or two befor they get you.  And if you do everything right you might even kill em all and that is a feeling no amount of playing it safe can achieve!:aok

The only time this style of play sucs is when you have to fly a sector or more to get there.
Title: doughnut
Post by: mars01 on November 23, 2005, 12:15:18 PM
Quote
AMEN Skuzzy..!! Lazs, mars01, RedTop, read what Skuzzy wrote here Over and over and over. Memorize it, breathe it, believe it, live by it, let it soak in deeply and permeate your very souls!  
Please.

Of course your blinders are still on, otherwise you would see the flaw in what was posted.
Title: doughnut
Post by: mars01 on November 23, 2005, 12:18:10 PM
Quote
but... I give more credit to the newbie who is the one in the spit in the furball that dodges me and gets the kill on me.

You can frustrate but not impress... If you really belived all the drivel you have been spouting then you would leave the low slow and early planes in furballs alone, go something besides rook, and then go hunt other timid cherrypickers..

now that would be real "hunting of men" eh?



Ahmen Brother!



Gotta go for coffe then I'll deal with the rest of page 4 LOLH:D
Title: doughnut
Post by: Stang on November 23, 2005, 12:19:17 PM
Quote
Originally posted by Shane
one cannot get better if one doesn't push oneself...  the virtual world of AH is full of sheep who fear to leave the comfort zone for whatever reason.
Title: doughnut
Post by: Zazen13 on November 23, 2005, 12:20:00 PM
Quote
Originally posted by mars01

These frustrations stem out of the dicotomy of the Fighter Pilots and Win the War folks.  And 99% of the time the Win The War folks are reducing the fights for the Fighter Pilots and not the other way around.

Donut has given the Fighter Pilots a small morsel of hope and with uncapturable bases would end this frustration or at least minimize it's affects.


I have to agree with mars on this. It's a fact that ALOT of 'Win the War" land-grab types are people who basically 'flunked-out' of fighters. They tried fighters, they got their arses handed to 'em, they found they lacked the patience, aptitude, dedication, etc. to compete on a level that made it fun. They then switch to a different mind-set, they may still fly fighters but they only do so with 3k of ordnance strapped to their bellies and they pretty much disregard air to air combat in favor of building destruction objectives based on 'Winning the War'. While on the surface this appears harmless but the problem is, as we saw at FT this week, they really actually honestly RESENT people who enjoy air to air combat for its own sake and do not actively participate in the winning of the war. What makes matters worse is this antipathy the land-grabbers have toward fighter jocks is not confined to the enemy, they resent their OWN fighter jocks on their team.

The opposite is NOT true. Fighter jocks do not innately resent land-grab types. They only resent them when they do soemthing that actively ruins their fun, which they do on a regular basis. The land-grab types ruin the fun for fighter jocks on THEIR OWN TEAM as well as the enemy.

I have never not once seen or heard of a guy who was very good in fighters say, "Well, enough of this fightering, I'm going to hang-up my wings and pork stuff from now on". The fact is most land-grab types have a real disdain for fighter jocks. They go out of their way, even when unecessary to achieve their goals to ruin it for fighter jocks. This is the problem. I know HTC doesn't like hard-coding solutions to player based problems but this is one area that needs some. Donut map, due to its unique qualities is the most fun map in the rotation for fighter jocks, therefore it creates the most angst from land-grabbers. A bone-headed, no imagination solution to this angst would be removing this otherwise great map. But, why, when you could just solve the problem, do whatever you have to do to prevent the land-grabbing/Win The War types from ruining FT.

Zazen
Title: doughnut
Post by: mars01 on November 23, 2005, 12:25:03 PM
Quote
You have this notion that good fighters/pilots must TnB. The fact is, and I know this may shock you, a good pilot is one who flies whichever plane he is in as close to its maximum potential as his talent, skill, abilities and tactical context allow.


WRONG!!

Everyone knows Good Pilots are Pitts drivers!


OH and RV Drivers!


:D
Title: doughnut
Post by: AKFokerFoder+ on November 23, 2005, 12:27:37 PM
Quote
Originally posted by Zazen13
I did not vulch you,  I could care less about my score, take a look at it, it's pretty obvious. ;)

Zazen



From the information that you gave, I think the average reader is able to tell a vulch from your name change of the situation to "Cherry Pick.”

What we are talking about here is ethics.   And your ethics are such that you will admittedly take advantage of a player who is at a gross disadvantage in a game play situation.  

Quote
Originally posted by Zazen13

I never cherry someone engaged by more than 2 people. This is my rule of thumb.

If there's 2 there's room for you.
If there's 3 let them be.


You have already stated that (at least according to you) the difference between a “vulch”and a “Cherry Pick” is that if the bogey has it’s wheels on the ground it is a vulch. If the wheels are off the ground then it is a cherry pick.

So, by your own definition then, it is then OK to bounce a bogey who has just taken off once his wheels leave the runway. You have plainly stated this in earlier posts.

So from that we could deduce that your thin line between Cherry Picking and Gang Banging would be that 3 people on a single bogey is a ethical fight, and it is OK for you to blind side the bogey with a high speed pass.
   
However, 4 people on a single bogey is unethical (by your admitted standards)

I think that it is unsportsman like to engage a person who is already engaged.  But I never hesitate to jump into a 20 to 1 gang bang if I feel like it.  Normally jumping into a gang bang is just a waste  of E, and that would be the only reason I wouldn't help gang bang someone :)

Now understand one thing here zazen, I think you are a great player, and a really decent person. Really, I have played for and against you, and either way is fun.

But your personal code of ethics seems very fuzzy, illogical and rather high handed.

I wish you could understand that you are really looking poor here.  And I don’t think you are a pontifical south end of a horse, I just think your reasoning is way out of whack.

Think about it. :)
Title: doughnut
Post by: Zazen13 on November 23, 2005, 12:29:38 PM
Quote
Originally posted by mars01
I don't really care about your accounts and shades.  I was just making a point.  I know your Zazen account is your cherry picking account.

As for the above, I like to be in situations where it is 3 or 4 vs 1.  The action is sizzleing fast,  your SA is taxed to the extream and you better be good to get even one or two befor they get you.  And if you do everything right you might even kill em all and that is a feeling no amount of playing it safe can achieve!:aok

The only time this style of play sucs is when you have to fly a sector or more to get there.


That's not fun to me, when that happens it's a waste of time. You think if you swirl your spitty around and snap-shot a couple of guys before you die as some great success or some proof of manhood? You are in a Spit, you are in its perfect situation, just against too many foes as is going to happen in the MA when you get low n' slow, you are supposed to be able to translate whatever E you have into angles and get a kill or two before you die in that situation, it's not hard and certainly no proof of some 'elite' status or hero quality. ;)

Personally, I find negotiating the various strata of a furball, keeping flexible with my wits about me and my SA on the prowl far more interesting. Surgically killing 5 or 6 while rarely dying because my tactics were sound is far more entertaining than getting into a yank n' bank fest with too many foes who have no problems pulling for Ho's every chance they get. Different strokes for different folks I guess. ;)

Zazen
Title: doughnut
Post by: mars01 on November 23, 2005, 12:29:44 PM
Quote
It's a fact that ALOT of 'Win the War" land-grab types are people who basically 'flunked-out' of fighters. They tried fighters, they got their arses handed to 'em, they found they lacked the patience, aptitude, dedication, etc. to compete on a level that made it fun.
This might be the case for some, but I think there is a valid joy to winning the war and it is a good aspect of the game if you can mitigate it's affects on the guys that just want to fight.

Quote
I have never not once seen or heard of a guy who was very good in fighters say, "Well, enough of this fightering, I'm going to hang-up my wings and pork stuff from now on".
When I could get enough of the fighting aspect of the game, I do like to go back and do the land grab.  It is a nice change of pace and a different game.  The problem is it has been so hard to fill my jones to fight that I don't land grab.
Title: doughnut
Post by: Zazen13 on November 23, 2005, 12:33:11 PM
Quote
Originally posted by mars01

 When I could get enough of the fighting aspect of the game, I do like to go back and do the land grab.  It is a nice change of pace and a different game.  The problem is it has been so hard to fill my jones to fight that I don't land grab.


Yea, I wasn't referring to people who will tote a bomb or three on occassion for something different to do. I was saying noone who is good in air to air combat one day decides he isn't going to do air to air combat anymore but instead egg outhouses. This is contrast to the failed fighter pilots who do this exclusively.

Zazen
Title: doughnut
Post by: mars01 on November 23, 2005, 12:40:01 PM
Quote
You think if you swirl your spitty around and snap-shot a couple of guys before you die as some great success or some proof of manhood?
Dude if you are putting the words in peoples mouths then it doesn't count.  I never said anything of the sort.

Yes I do think it takes much more skill to fly at a disadvantage and win than the way you fly.  So we will always disagree till you come down and mix it up with the rest of us.:aok
Title: doughnut
Post by: Zazen13 on November 23, 2005, 12:44:45 PM
Quote
Originally posted by mars01
Dude if you are putting the words in peoples mouths then it doesn't count.  I never said anything of the sort.

Yes I do think it takes much more skill to fly at a disadvantage and win than the way you fly.  So we will always disagree till you come down and mix it up with the rest of us.:aok


I actually don't think it does take more skill. All you are doing is flying a plane that is in the top 3 in the set at turning in a situation that is perfect for it. Once in a while you are bound to get lucky and kill 3 or 4, sometimes you kill none and they kill you, I've seen it happen to you many times. Really, we are doing the same thing in different ways, you are flying your Spit in situations best suited to its characteristics just as I do with my E fighters.

In my Hurricane I can quite easily dodge 2 or 3 guys in less manueverable planes pretty much indefinately, eventually I will get a snap-shot opportunity on an overshoot or seduce one into over-committing his energy, the others will give up or offer more snap-shots, in a very manueverable plane that's easy, that's what they are good at. When you guys start stall-fighting on the deck in Jug40's, Typhoons and Fw190a8's/d9's and winning against the same 3 or 4 at a 'disadvantage' rather than FM2's and Spits I'll be duly impressed and agree that that took more skill than what I do.

Zazen
Title: doughnut
Post by: Morpheus on November 23, 2005, 12:45:55 PM
lol look at you try and justify it all. For piece of mind? Or for self image? :lol
Title: doughnut
Post by: Morpheus on November 23, 2005, 01:12:02 PM
A radio transaction from Zazen after he flew through a furball at mach 3.

Radio trans. (http://www.furballunderground.com/freehost/files/1/imuphere.mp3)
Title: doughnut
Post by: Zazen13 on November 23, 2005, 01:14:36 PM
Quote
Originally posted by AKFokerFoder+


What we are talking about here is ethics.   And your ethics are such that you will admittedly take advantage of a player who is at a gross disadvantage in a game play situation.  



You have already stated that (at least according to you) the difference between a “vulch”and a “Cherry Pick” is that if the bogey has it’s wheels on the ground it is a vulch. If the wheels are off the ground then it is a cherry pick.



I never once in a million years said I do not shoot down people who have, for whatever reason put themselves in a situation of gross disadvantage. I do, constantly, obsessively with vigor and enthusiasm. It's bound to make them wiser in the future and therefore better opponents. All I have ever said is I do not, under ANY circumstances, vulch people. Once they become airborne if I happen to be in their vicinity, which is an exceedingly rare occurrence by the way, they are fair game. This is all just my personal rules of engagement. I do not expect anyone to take my personal rules of engagement and adopt them, if they do fine if they don't, well, "Frankly Scarlett I don't give a DAMN!".

I think pure vulching (wheels down), makes real fights less frequent, that is why I personally choose not to do it. If more chose not to do it, there would be alot more real fights. Sure, those fights would inevitably have the defenders at some kind of disadvantage, but base defenders are upping knowing this and are flying a plane-type suited to that situation most likely. All fights are going to have one plane/side or another in a some kind of disadvantage to another, the happenstance of purely even, Co-E, Co-alt , same plane fights is one of the most rare occurrences in the MA. It's even more rare than an Lgay7 driver that doesn't immediately go for the HO.

Zazen
Title: doughnut
Post by: Zazen13 on November 23, 2005, 01:16:25 PM
Quote
Originally posted by Morpheus
A radio transaction from Zazen after he flew through a furball at mach 3.

Radio trans. (http://www.furballunderground.com/freehost/files/1/imuphere.mp3)


Hehe Cute Morph. :lol

Zazen
Title: doughnut
Post by: Morpheus on November 23, 2005, 01:22:40 PM
And after he bounces one at mach 3...

Radio Trans (http://www.furballunderground.com/freehost/files/1/you%20guys%20give%20up.mp3)

:)
Title: doughnut
Post by: Zazen13 on November 23, 2005, 01:28:01 PM
Quote
Originally posted by Morpheus
And after he bounces one at mach 3...

Radio Trans (http://www.furballunderground.com/freehost/files/1/you%20guys%20give%20up.mp3)

:)


I'll be sending you a bill for my new keyboard, you just ruined this one with spit coffee. :p

Zazen
Title: doughnut
Post by: AKFokerFoder+ on November 23, 2005, 01:35:46 PM
Quote
Originally posted by Zazen13
I never once in a million years said I do not shoot down people who have, for whatever reason put themselves in a situation of gross disadvantage. I do, constantly, obsessively with vigor and enthusiasm.


That obviously includes people who have deliberately put themselves at a gross disadvantage by upping at a field that is being vulched.  

Like it or not by your own admissions you are a Vulcher

Quote
Originally posted by Zazen13
It's bound to make them wiser in the future and therefore better opponents.


Yes they will have learned not to up at an airfield that is being Cherry Picked by Zazen

Quote
Originally posted by Zazen13
All I have ever said is I do not, under ANY circumstances, vulch people.


The fact that you keep saying you don’t vulch people, doesn’t mean you don’t vulch people, you just nit pick a definition to try and make yourself look better than you really are.

Quote
Originally posted by Zazen13
Once they become airborne if I happen to be in their vicinity, which is an exceedingly rare occurrence by the way, they are fair game.

One could now start to wonder what you definition of “rare” is. You have a habit of using different definitions than the rest of us.

You are by your own admission a player who preys on the weak; looks for players who are at severe disadvantage to cherry pick them, even if they are just taking off from a base. You gang bang, and you deliberately avoid knife fights or other low percentage situations.

You are identical to me, except that I will shoot you with your wheels still on the runway, and not wait the 10 seconds it takes for your wheels to leave the runway.  In my understanding of the world there is little difference between hitting a guy who just starting to roll, who is rolling, or who just got his wheels up, or has been flying for about 15 seconds, or even who has been flying for a couple of minutes but can’t get alt or speed due to having to avoid vulchers.  I call any of those and anytime I am hitting defenders at a field a vulch.  And so would most people.

The fact that I am vulching defenders who chose to up at the field at a disadvantage does not somehow make my actions honorable, or fair.  I have no honor, I am a deranged psychopath.

But I am honest enough to call myself what I am, rather than act like a scumbag, and then get on the BBS with a bunch of BS trying to justify my actions.
Title: doughnut
Post by: Zazen13 on November 23, 2005, 01:39:59 PM
Quote
Originally posted by AKFokerFoder+
Like it or not by your own admissions you are a Vulcher



 


Ok Akfoder, I'm done with you. You make no sense. You define vulching however you like. I will define vulching how I like. I really don't care whether you think I vulched you even though you were airborne. If it makes you feel better about it to say I vulched you then you go for it buddy. According to my definition, the US Army Air Corp's, the US Navy, the Marines Corp and the RAF's I did not vulch you, and do not vulch anyone. By your definition I am vulcher, on that we can agree. As for what you do, to be honest I really could care less, if vulching planes with their wheels down makes you happy enough with AH to pay 15$ a month then good luck to you. Soooooo.....


Have A Nice Day! :aok

Zazen
Title: doughnut
Post by: AKFokerFoder+ on November 23, 2005, 01:48:07 PM
Quote
Originally posted by Zazen13
Ok Akfoder, I'm done with you. You make no sense. You define vulching however you like. I will define vulching how I like. I really don't care whether you think I vulched you even though you were airborne. If it makes you feel better about it to say I vulched you then you go for it buddy. According to my definition, the US Army Air Corp's and the RAF's I did not vulch you, and do not vulch anyone. By your definition I am vulcher, on that we can agree. As for what you do, to be honest I really could care less, if vulching planes with their wheels down makes you happy enough with AH to pay 15$ a month then good luck to you. Soooooo.....


Have A Nice Day! :aok

Zazen


The US Airforce was describing a Air to Ground kill verses a Air to Air kill, not a vulch in game play.

You use a nit pick definition to try to put yourself above others in here as if you are some sort of player with a high standard of ethics.

You can get as low as the rest of us.  And thinking hitting a guy who's wheels just came off the runway is more ethical than hitting him 2 seconds before that doesn't wash.

If that is how you cherry pick, to quote Jabba the Hut "You are my kind of scum" :)
Title: doughnut
Post by: Zazen13 on November 23, 2005, 01:53:07 PM
Quote
Originally posted by AKFokerFoder+
The US Airforce was describing a Air to Ground kill verses a Air to Air kill, not a vulch in game play.

You use a nit pick definition to try to put yourself above others in here as if you are some sort of player with a high standard of ethics.

You can get as low as the rest of us.  And thinking hitting a guy who's wheels just came off the runway is more ethical than hitting him 2 seconds before that doesn't wash.

If that is how you cherry pick, to quote Jabba the Hut "You are my kind of scum" :)


 Vulch is just a slang term we've had since AW was first invented to describe AIR TO GROUND KILLS. It began because people waiting for planes to up at a CAP'd field  to kill as they  spawned on the ruwnay circled around the airstrip just like vultures do around carrion, the comparison was cute and apt so we adopted it. There is no difference, it's just easier to say, "I just "vulched' that guy",  than say, "I just killed that guy air to ground!"

Zazen
Title: doughnut
Post by: AKFokerFoder+ on November 23, 2005, 02:04:27 PM
You are amazing at how you twist and squirm.

Most of the players will say they were vulched if they are wheels up at the base.

You know it, you know what the common understanding in this game is, you just nit pik the definition.

I vulch, you cherry pick.

But I don't act like I am some great moral player.  By all the other things you have said, you have little in the way of ethics to differentiate you from the other dweebs in this game who HO, Cherry Pick, Vulch, and Gang Bang.

You admit to gang banging, you admit to cherry picking aircraft that have just taken off of a vulched field and you admit to avoiding tough fights if possible.  I bet you even HO when no one is looking.  Although you probably call it a deflection shot.

You are certainly a pillar of sportsmanship in the AH community to which we can all stand in awe.

But you are still a decent guy, :)
Title: doughnut
Post by: NoBaddy on November 23, 2005, 02:11:49 PM
Quote
Originally posted by SlapShot

They are called GRIEFERS ... and GRIEFERS are not covered in your post. They are anti-FUN ... they get their jollys by destroying other's fun. They don't look to what the game has to offer for fun, but rather what the game offers them to spoil someone elses fun.

There is not much that we can do about griefers ... but you can.

Take away the tools or make it real hard (to the best of your ability) to GRIEF in the FT area and this storm will subside.

Eliminate Bombers from the 3 fields.

Eliminate Troops/Ordinance from the 3 fields.

Eliminate PT Boats and their spawn points from the 3 fields.

Thats just a start ...


Funny...after the arena was reset last night, we had at least 2 knits that were proposing missions to capture the FT fields. When asked why, they answered 'to piss em off'. Sad....just plain sad. :(

Uncapturable fields? Unfortunately, this would require recoding part of the game, since it is currently not set up to handle fields that can't be captured. Perhaps, this can be done in the future. Personally, the elimination of ordinance (which would make bombers pointless anyway) would help a lot. Allowing troops to only spawn in from the gv fields outside FT would also. BTW, how high are the mountains around FT? PT's can spawn to the middle of the lake in FT??
Title: doughnut
Post by: Morpheus on November 23, 2005, 02:22:08 PM
They dont have to recode anything NB. All they have to do is take 2 minutes to go into the game and disable C47's and M3's at all three of the fields in Fighter Town. A big part of the problem would be solved.

Also, fighter town is just that... A fighter town. Bombers have no business being able to launch from inside it. They too need to be disabled.
Title: doughnut
Post by: Skuzzy on November 23, 2005, 02:35:14 PM
Allow me to put this to rest.  You cannot section off those three fields.  It would make getting to the fields around the center very long and ardous for everyone else playing the game.  Stop and think about it.
Title: doughnut
Post by: kevykev56 on November 23, 2005, 02:44:27 PM
On some maps in the past there have been incapturable fields. Those with Maprooms missing or a town building underground and unable to be destroyed.

 Why not implement this in FT. No maproom or town on the field would solve the problem...maybe even put the town near HQ, then you can capture the base once you have them on their heels and reset is imminent.

All options to keep FT equal and happy for all. :aok
Title: doughnut
Post by: Morpheus on November 23, 2005, 02:48:07 PM
Skuzzy they are sectioned off. Im not trying to be smart with you... But they are in a hole that is surrounded by a twenty thousand foot ridge line the entire way around. That should say something. Anyone who wants to fight in FT can do so. Bring up the clip board and click on the field, and there they are... Inside FIGHTER TOWN.

What the heck is the problem with having a Fighter only section map in a Fight sim? I flew a C47 with troops over that ridge to take back a base, the rest of them can do it too. But there should NOT be any C47's and M3's allowed up there... At the very least. What is so wrong with that? LOL im ready to give up I swear it.

Bottom line, they do not belong there. There are 120 other fields for them to bomb and capture... And 3 fields which were meant to fight from for those of us who only wish to fight. Its not making them UNcapturable. Its making it more difficult to do it from within Fighter town.
Title: doughnut
Post by: Zazen13 on November 23, 2005, 02:55:41 PM
Quote
Originally posted by AKFokerFoder+
You are amazing at how you twist and squirm.

Most of the players will say they were vulched if they are wheels up at the base.

You know it, you know what the common understanding in this game is, you just nit pik the definition.

I vulch, you cherry pick.

But I don't act like I am some great moral player.  By all the other things you have said, you have little in the way of ethics to differentiate you from the other dweebs in this game who HO, Cherry Pick, Vulch, and Gang Bang.

You admit to gang banging, you admit to cherry picking aircraft that have just taken off of a vulched field and you admit to avoiding tough fights if possible.  I bet you even HO when no one is looking.  Although you probably call it a deflection shot.

You are certainly a pillar of sportsmanship in the AH community to which we can all stand in awe.

But you are still a decent guy, :)


People can call anything whatever they choose, people tend to couch things with phrasing to 'slant' it a certain way as it fascilitates their personal motives during a discussion. People call bounces cherry-picks, people call stick-stirring uncoordinated evasives, people call HO's zero deflection forward quarter oblique shots, people call outhouse porkers strategic players, people call vulchers pre-emptive base suppressors, people call cherry-pickers opportunists, people call alt-monkey's smart tacticians. What we're dealing with here is semantics.

Whatever people choose to call someone shooting them down when they were over a field unless they were on the ground it was not by the strict, military definition an air to ground kill and therefore not a vulch which is just the slang term for an air to ground kill.

I am by no means saying killing a plane that has just taken off is difficult, honorable, morally superior, heroic or anything else. All I am saying is IT IS NOT A VULCH. ;)

I'm also not saying vulching is evil, corrupt, indicative of in-breeding, dastardly, akin to raping nuns or any such thing. All I am saying is it's about the most un-sportsmanlike act in the game. Of course there are many degrees of poor sportmanship, cherry picking is probably a 7.5/10 on the un-sportnsmanlike scale but vulching a plane with wheels down is a perfect 10 right up there with spawncamping GV's. ;)


Zazen
Title: doughnut
Post by: ghi on November 23, 2005, 02:59:37 PM
Scuzzy,
this is the funniest,best  map ever in rotation just because of that FT, and i don't understand what is going to change in War strategy if you disable troops/bombers on those 3 bases?!
 Anyway  map reset and the war is won, if one of the teams  is down to 3 Airbases , and no need to capture those bases for reset
Title: doughnut
Post by: SlapShot on November 23, 2005, 03:30:13 PM
Quote
Originally posted by Skuzzy
Allow me to put this to rest.  You cannot section off those three fields.  It would make getting to the fields around the center very long and ardous for everyone else playing the game.  Stop and think about it.


I have Skuzzy ... those 3 fields ARE NOT need to WIN THE WAR !!!

I know that they CAN'T be made un-capturable, but they can be made VERY HARD to capture ... that doesn't mean that they CAN'T be captured. As Morph pointed out ... a goon can get over the mountains if need be.

If those 3 fields are neutered to the point that each of them CAN'T take the other field or put it out of commission, and the ability to GRIEF the area is eliminated, then you have done your best. Take away the GRIEFER tools and you will see this chit-storm subside.

"Long and ardous" ... so what !!! If the fields that make up FT CAN'T take any of the other fields ... then the task (from the outside) should be long and ardous.

Again, FT fields are not necessary in the greater scheme of winning the war. Stop and think about it.

Thanks for listening Roy ...  ;)
Title: doughnut
Post by: Zazen13 on November 23, 2005, 03:38:16 PM
Quote
Originally posted by Skuzzy
Allow me to put this to rest.  You cannot section off those three fields.  It would make getting to the fields around the center very long and ardous for everyone else playing the game.  Stop and think about it.


I live at FT on Donut map, I own a cottage on the lake. I have seen the map reset once and nearly reset three times by all three countries. I have NEVER, EVER, NOT ONCE, EVER seen anyone fly an aircraft from FT to a base outside of FT. There is no conceivable reason to do so. The distance between FT and the other bases is so prohibitively far it simply makes no sense. There is always going to be a better, quicker, more convenient way to get to a field than from FT the way the map is designed.

If FT bases are in some fashion, I could really care less how rendered un-capturable, it would have ZERO impact on the rest of the map and how it plays out. But, it would save the integrity of the best map AH has or has ever had. All you have to do is add one airfield/base to the reset requirements under arena settings for Donut map. Taking the FT bases would never be a strategic consideration for a potential reset.

Zazen
Title: doughnut
Post by: NoBaddy on November 23, 2005, 03:49:03 PM
Quote
Originally posted by Morpheus
They dont have to recode anything NB. All they have to do is take 2 minutes to go into the game and disable C47's and M3's at all three of the fields in Fighter Town. A big part of the problem would be solved.

 


Morph...

The recoding would be required to change the reset parameters to deal with uncapturable fields. According the the God of Coad, this would be a serious pain in the nether regions.

Dale and I went round about this when I set up TT in Trinity.  Removing C-47s and M-3's from the fields would, effectively, make the fields uncapturable. While this would suit the needs of some of the players, it could also, effectively, make the terrain unresetable. The way I understand it, there really isn't a way to turn off ordinance at the fields and just removing the bombers would do nothing (can you say "suicide Tiffy's" :D). Frankly, the only really affective way, with the current system, is probably peer pressure. For that to work, the community (as a whole) would have to 'step up'. Unfortunately, the community is too large and too fragmented for this to happen, IMO. It would be nice if the 2 major factions ( the furballers and the war winners) would put aside their differences for the betterment of the game. Who knows, maybe pigs will fly tomorrow :O .
Title: doughnut
Post by: Zazen13 on November 23, 2005, 03:57:11 PM
Quote
Originally posted by NoBaddy
Morph...

The recoding would be required to change the reset parameters to deal with uncapturable fields. According the the God of Coad, this would be a serious pain in the nether regions.

Dale and I went round about this when I set up TT in Trinity.  Removing C-47s and M-3's from the fields would, effectively, make the fields uncapturable. While this would suit the needs of some of the players, it could also, effectively, make the terrain unresetable. The way I understand it, there really isn't a way to turn off ordinance at the fields and just removing the bombers would do nothing (can you say "suicide Tiffy's" :D). Frankly, the only really affective way, with the current system, is probably peer pressure. For that to work, the community (as a whole) would have to 'step up'. Unfortunately, the community is too large and too fragmented for this to happen, IMO. It would be nice if the 2 major factions ( the furballers and the war winners) would put aside their differences for the betterment of the game. Who knows, maybe pigs will fly tomorrow :O .


If you look under arena settings on the clipboard, there are 2 reset conditions, they are base count and airfield count. These are different values for large and small maps, they are arena settings, therefore they can be defined by modifying the settings table. I am pretty certain from what I know of special events arena settings and such that this could be changed on a whim without any coding required. All they would have to do for Donut is to make a reset able to occur by needing one less base /airfield than it does currently, that would in effect make the FT bases inconsequential as far as map reset conditions are concerned.

Zazen
Title: doughnut
Post by: Simaril on November 23, 2005, 04:26:17 PM
There is one other way to protect FT - and it doesnt depend on coad.

I think its pretty clear that the majority oif those who fly FT want to keep the 3 teams balanced. The buffers and capture dweebs are a minority, but even as a minority they can dramatically change the game for everyone (like the minority of Rooks who initiated the capture this rotation).

A rook cannot stop another rook from mounting a buff run, and cannot stop a few disturbed individuals from trying to capture a FT base. However, any Nit or Bish CAN stop those events, just like a Rook could disarm the Bish or Nit FT bases.

All FT capture and hangar dropping would stop if we'd just pork each others fields. We dont have to wait for HTC to agree with programming changes, we can do it ourselves.

When I logged in on the 21st, the Bish had 2 FT bases and dominated numerically. Rooks were psuhed right up against their base, and at times the base was capped/vulched. The Rooks were able to repeatedly break cap by 1) using Osties and 2) continuing to up in significant numbers dispite the vulches. Once free, some headed off to kill ord and troops at the bish base -- and the battle was weathered. The same strategy will work for Bish and Nits, but they dont seem to ably generate the numbers to significantly break CAP and turn the tide.







On the vulch issue...I had always understood that vulching was a time honored AH tradition, and that vulching performed an almost Darwinian service by punishing (and eventually discouraging) those who upped against overwhelming CAP. I am not an accomplished Vulcher mostly because my gunnery is too uncertain to get the targets before the Grand Masters pounce. I have been able to vulch in FT, and I probably have let the realtive newness of the thrill keep me at it more than I should have. I'm not a scorer and probably never will be (except for that one, long distant tour when I think I have a shot at breaking the top 100 -- jsut to do it, never again).

I'm also not an Ace or even a vet, but I keep trying to learn. Piloting is an individual sport, and its hard to measure progress without looking at tour length stats like KPD.  Like a lot of mid range players, I like to land kills, but I dont have the skill to do it like the BKs or top flight players do. A vulch or a pick helps me land kills, and I've been picked (and honorably punished for my tactical mistakes) enough to have little hesitation in returning the favor. I suspect that many whose behavior "violates" some posters' sense of propriety are likewise scrappers just trying to accomplish something. If my flying has offended, or disappointed someone's sense of honor -- well, I can't say that I'm sorry for shooting, but I'm sorry for the bruised feelings.    :aok
Title: doughnut
Post by: Morpheus on November 23, 2005, 04:29:29 PM
See Rule #4
Title: doughnut
Post by: NoBaddy on November 23, 2005, 06:47:10 PM
Quote
Originally posted by Zazen13
If you look under arena settings on the clipboard, there are 2 reset conditions, they are base count and airfield count. These are different values for large and small maps, they are arena settings, therefore they can be defined by modifying the settings table. I am pretty certain from what I know of special events arena settings and such that this could be changed on a whim without any coding required. All they would have to do for Donut is to make a reset able to occur by needing one less base /airfield than it does currently, that would in effect make the FT bases inconsequential as far as map reset conditions are concerned.

Zazen


Ok Zazen...just telling you what the God of Coad told me. If you know better...more power to yah :).
Title: doughnut
Post by: yayyyy on November 23, 2005, 07:06:38 PM
they call me residue i leave blow on these beats
Title: doughnut
Post by: Morpheus on November 23, 2005, 11:14:57 PM
Quote
Originally posted by Morpheus
See Rule #4


What in the hell???
Title: doughnut
Post by: Stang on November 24, 2005, 01:25:14 AM
:lol
Title: doughnut
Post by: WMLute on November 24, 2005, 01:44:12 AM
Quote
Originally posted by Zazen13
If you look under arena settings on the clipboard, there are 2 reset conditions, they are base count and airfield count. These are different values for large and small maps, they are arena settings, therefore they can be defined by modifying the settings table. I am pretty certain from what I know of special events arena settings and such that this could be changed on a whim without any coding required. All they would have to do for Donut is to make a reset able to occur by needing one less base /airfield than it does currently, that would in effect make the FT bases inconsequential as far as map reset conditions are concerned.

Zazen


that wouldn't help at all.

the main prob. at FT is ord and troops being enabled.

as was pointed out by NB, (and myself many times on ch200) without totally revamping the code, we can't disable ord/troops at the FT fields, or render them "uncapturable"

this is one situation where the "community" needs to step up, and police itself.  I've seen it happen before, and can keep happening.  When I see a knit buff up in FT, I tell them on range channel, and type out, why what they are doing is "wrong".

After the Knit FT field gotted bombed, and vulched, many knit's were otw to the bish/rook fields to bomb/vulch them.  Again, I explained why that was "wrong" to them.

It's up to us.  WE have to keep fighter town for just fighters.  Don't expect HT to "fix" it.  THEIR solution will be to simply pull the map from rotaion, which is a shame, as it is an excellent map.
Title: doughnut
Post by: Morpheus on November 24, 2005, 06:09:21 AM
Ok first off, IF I offend anyone here by saying ANY of this I am sorry.


You do not need to recode anything in the game to disable a plane at a single base. It is exactly like being in the CT with only certain early war planes bein enabled for a certain time period and or theater.

Fighter town is already isolated. It was meant to be isolated. But it is not completely cut off from the rest of the map. The 20K ridge line extending the entire way around fighter town is not impossible to cross with a C47. I did it, so did many others.

Disabling C47's in fighter town WILL NOT make the map impossible to reset. It will only make fighter town more difficult to be recaptured from within fighter town itself.

There is no reason they shouldnt be disabled.
Title: doughnut
Post by: SlapShot on November 24, 2005, 08:49:38 AM
Quote
Originally posted by NoBaddy
Dale and I went round about this when I set up TT in Trinity.  Removing C-47s and M-3's from the fields would, effectively, make the fields uncapturable. While this would suit the needs of some of the players, it could also, effectively, make the terrain unresetable. The way I understand it, there really isn't a way to turn off ordinance at the fields and just removing the bombers would do nothing (can you say "suicide Tiffy's" :D).


Think about it ... inorder to win the war, you don't need to get a country down to just 1 field. That was changed quite awhile ago.

With that, if C-47s, M3s, all Bombers, and PT Boats were disabled in the hangers (this can be done as Morph pointed out - happens in the CT all the time)at FT, this would effectively make those fields virtually uncapturable, but not physically uncapturable.

I think that this would satisfy the "coad" requirements that ALL fields must be able to be captured, which these fields could still be captured, but it would take a tremendous effort to do it.

If the ordnance can't be disabled ... oh well ... let all the Typhys, P-38s, P-51s, and anything else that can carry ordinance and let them take down a field ... at least it can't be captured. The field will re-generate in time and the fight is back on.
Title: doughnut
Post by: lazs2 on November 24, 2005, 09:53:10 AM
zazen...  that is all well and good that you fly all these other planes.. I fly the yak and even the tempest on occassion.  Mayber the f6f in the ct.. whatever they have.  I got to tell you... the only skill required for the fast planes is patience.  I will switch from the FM2 to the tempest and back in the space of 20 minutes.   It's not that hard.  

It is allmost impossible to die in one... childs play to get a kill with the cannons of the tempest say... simple to chase down slower cherry pickers and watch their clumsy idea of avoiding being hit..  I just get so darn bored that I take the stupid tempest into a mass of planes or and turn or chase someone into the ack and die... it is allmost impossible to find a cherry picker that is more of a fight than the worst newbie turn and burner in the game.  The FM2 in a furball is ten times more difficult to me than chasing down some no talent cherry picker in the Tempest I use on ocassion.

I simply don't understand why you would go to the fighter town area of the map (especially as a rook) in a very fast plane unless you wanted nothing to do but cherry pick

I think that you have chosen rook and the best planes because that is the very best way for you to never be in danger and to cherry pick the most... you hang with the horde and watch the fight from above and then swoop down to steal the kill from the either the good guy or the bad guy..

all your kills are either thefts or the kills of someone assleep.  You don't fight anyone.  You have "proved" that with patience...and choseing the best plane likely to be seen... and... picking the right chesspiece (the opne willing to horde and outnumber) that you can achieve lot's of kills.

It means nothing to anyone who knows this tho..

We don't do it because... it is boring and cheezy... not because we can't

anyone who salutes you is either a cherry picker himself or... just being polite while he thinks "what a timid, cherry picking a hole"

lazs
Public Relations Officer for the BK's
Title: doughnut
Post by: DipStick on November 24, 2005, 09:59:12 AM
Quote
Originally posted by lazs2
I simply don't understand why you would go to the fighter town area of the map (especially as a rook) in a very fast plane unless you wanted nothing to do but cherry pick...

you hang with the horde and watch the fight from above and then swoop down to steal the kill from the either the good guy or the bad guy...

We don't do it because... it is boring and cheezy... not because we can't.

Word up to all cherrypickers.
Title: doughnut
Post by: lazs2 on November 24, 2005, 10:04:12 AM
and... people do hunt on game preserves where the game is pretty much fat and tame..  they have the guide drive em up to the spot where the salt lick is and they get in a blind 50 yards away with their 9 power leopold scope mounted on a 7mm magnum that the guide has zeroed in for em and loaded for em...

Others... hunt with hadguns or bow or black powder arms out in the woods...  

In neither case does the deer or game wear a bulletproof vest...  and... I don't really hunt anymore anyway but...

I see you as the former hunter and the furballers as the latter.   Problem is...

when you are talking to the real hunters and showing em your record for largest buck or whatever.

I die all the time... to guys as bad at this or worse than you even... I shrug it off... I learn something from the fights... I learn nothing from you. In short.... Newbie kills me in furball... good for him... he learned something and so did I....

You kill me while I am engaged with two others and there are you and 5 other rooks within striking distance... nothing to learn.. there was no choice...yeah... We seen ya.. so what?  someone of the rook horde that had me targeted was gonna get me... you just happened to be the one..  I could have avoided you and had the furballer or the next cherrypicker in line get me or... keep on the guy who I was on and maybe get him before you got there.... that is about it and..

you know it.

lazs
Public Relations Officer for the BK's
Title: doughnut
Post by: Morpheus on November 24, 2005, 11:05:01 AM
Quote
and... people do hunt on game preserves where the game is pretty much fat and tame.. they have the guide drive em up to the spot where the salt lick is and they get in a blind 50 yards away with their 9 power leopold scope mounted on a 7mm magnum that the guide has zeroed in for em and loaded for em...


LOL worst kind of hunting there is. No thrill, no nothing. Id love to tie one of those "hunters" up to a salt lick or feed bin and have whatever they're hunting come up and say hello. Or douse one of them in doe piss tie them to a tree and let some horny buck have at em. These "hunters" are the worst, they're usualy the ones you read about how they blew their buddies head off that was standing next to them, while tracking a deer with his rifle and pulled the trigger with his friend in the way and not paying attention.
Title: doughnut
Post by: Zazen13 on November 24, 2005, 11:19:29 AM
Quote
Originally posted by lazs2
zazen...  that is all well and good that you fly all these other planes.. I fly the yak and even the tempest on occassion.  Mayber the f6f in the ct.. whatever they have.  I got to tell you... the only skill required for the fast planes is patience.  I will switch from the FM2 to the tempest and back in the space of 20 minutes.   It's not that hard.  



Yup the Tempest is easy, it's supposed to be it's a perk plane. Just because you fly a fast plane doesn't mean you can't/don't turnfight. It's just you must be far more selective in who/where/when you turnfight. I turnfight alot in my Typhoon for example but only against certain planes in certain situations. Flying a faster plane does not necessarily mean ALL YOU DO is cherry pick, really what I do mostly is E Fight, usually other E fighters. It only becomes a cherry picking situation if a) all the E fighters are dead and  b) the remaining enemy is attempting to gang or kill a friendly and has poor SA, then he gets cherry picked.


Zazen
Title: doughnut
Post by: Zazen13 on November 24, 2005, 11:33:10 AM
Quote
Originally posted by lazs2

We don't do it because... it is boring and cheezy... not because we can't


lazs
Public Relations Officer for the BK's


Just as I think taking up the best or one of the very best turnfighters in the game latching onto someone's 6 who is guarenteed to be in an inferior turning plane you know will not be able to EVER out-turn you is cheesy. That proves nothing. A Spit or your FM2 out-turns every plane in the set save possibly a well flown Zeke all day long, it's hard-coded, you have a critical advantage that really has nothing to do with your skill or talent, it's a built in characteristic of your plane. You are going to win, it's a forgone conclusion unless he runs or manages to HO you somehow. That to me proves nothing, you have secured yourself the maximum advantage for that situation, the other fellow has no chance if he plays the turnfight game, the best way for him to kill you is to NOT play your turnfight game and use speed and firepower to kill you. This is why you strictly TnB guys have a problem with speed fighters, because they refuse to play YOUR game but instead do the only logical thing they can to kill you, use speed and firepower.

When someone like you or mars01 take up a Spit or Fm2 in your case, you hold all the cards in the turnfighting dept. an opponent has three choices: 1) turnfight you with a severe handicap in intrinsic turnrate 2) Fly the same plane as you 3) Do not turnfight with you but instead kill you in another fashion. So, basically unless everyone in the arena flies Spits you are going to get killed by people in other ways besides turnfighting (ganged, cherried, bounced etc.), it's not the other plane's fault, he's doing what he should to a slow guy in a great TnB'ing plane. When you guys start TnB'ing in planes that don't out-turn the entire planeset I'll be impressed. Until that day all you are doing is exploiting the strength of your uber-turner to it's maximum advantage, just as I exploit my uber E-fighters to mine. I remember watching +mir in AWFR TnB'ing down low in a  Fw190A8, now THAT was IMPRESSIVE


Zazen
Title: doughnut
Post by: Morpheus on November 24, 2005, 12:04:58 PM
The only times I have fun flying E fighters is when I am the only friendly in 20 miles amongst a sea of red. A wingman is nice to have too. And can be just as fun. I used to fly the 51 and the 38 all the time like this. I'd try to stay faster or higher and when I turned it was because I had no other alternatives. Tuckin tail and running just wasnt ever fun. When you are alone, the faster they die, the longer you will live. If they dont die fast, that's because you aren't being agressive enough yet still retaining your advantages in E and or Alt.

Dont get it twisted. I love to E fight. Its alot of fun in the right situation. But cherry picking an already engaged con who has 2-3 and more friendlies on them is the lamest, dumbest, girliest watermelon in the game. And if Im the ganged con, and I see some pony ining for a bounce like that, I will do everything I can to pull up my nose and fill his face with lead.

But taking a 38 and going into a furball on the deck is and always will be dam good fun.
Title: doughnut
Post by: FuBaR on November 24, 2005, 12:09:27 PM
Quote
Originally posted by Morpheus
The only times I have fun flying E fighters is when I am the only friendly in 20 miles amongst a sea of red. A wingman is nice to have too. And can be just as fun. I used to fly the 51 and the 38 all the time like this. I'd try to stay faster or higher and when I turned it was because I had no other alternatives. Tuckin tail and running just wasnt ever fun. When you are alone, the faster they die, the longer you will live. If they dont die fast, that's because you aren't being agressive enough yet still retaining your advantages in E and or Alt.

Dont get it twisted. I love to E fight. Its alot of fun in the right situation. But cherry picking an already engaged con who has 2-3 and more friendlies on them is the lamest, dumbest, girliest watermelon in the game. And if Im the ganged con, and I see some pony ining for a bounce like that, I will do everything I can to pull up my nose and fill his face with lead.

But taking a 38 and going into a furball on the deck is and always will be dam good fun.




So is a 110 on deck :)
Title: doughnut
Post by: Zazen13 on November 24, 2005, 12:12:02 PM
Quote
Originally posted by Morpheus
The only times I have fun flying E fighters is when I am the only friendly in 20 miles amongst a sea of red. A wingman is nice to have too. And can be just as fun. I used to fly the 51 and the 38 all the time like this. I'd try to stay faster or higher and when I turned it was because I had no other alternatives. Tuckin tail and running just wasnt ever fun. When you are alone, the faster they die, the longer you will live. If they dont die fast, that's because you aren't being agressive enough yet still retaining your advantages in E and or Alt.

Dont get it twisted. I love to E fight. Its alot of fun in the right situation. But cherry picking an already engaged con who has 2-3 and more friendlies on them is the lamest, dumbest, girliest watermelon in the game. And if Im the ganged con, and I see some pony ining for a bounce like that, I will do everything I can to pull up my nose and fill his face with lead.

But taking a 38 and going into a furball on the deck is and always will be dam good fun.


Yea, I agree with that, in a crowd of enemy you can be successfull, but you must be aggressive and E-Fight. If you are under-aggressive all those cons trying to climb up to you with eventually corner you.

Cherry picking is defined as attacking a con which is already engaged, that is distinct from gang-banging. I cherry-pick cons all day long who are chasing a friend, about to kill a friend, about to cherry pick my friend, about to gang bang a friend. That's not the same as what you are describing, what you are describing is really gang-banging. Gang-banging is just overwhelming an opponent with numbers, not a specific attack by one person. As I stated in a previous post I also agree gang-banging is unecessary and a waste. That is why I will not even shoot an enemy off a friendly if he is one of 3 planes already engaged with the enemy. I also ask if someone needs help before I engage if it's a 1 vs 1. So, while I do admit to cherry picking, I do not intentionally gang-bang.

Zazen
Title: doughnut
Post by: DipStick on November 24, 2005, 12:50:27 PM
When you guys start TnB'ing in planes that don't out-turn the entire planeset I'll be impressed.

LOL! That goes to show you don't know what you're talking about when it comes to a furball.

I also ask if someone needs help before I engage if it's a 1 vs 1.

So you shot AKFoder only after you asked Crambo if he needed help? :)
Title: doughnut
Post by: Octavius on November 24, 2005, 01:03:17 PM
wow.  I think FT is fun, I enjoy it and many other areas of the game.  It aint worth it if it gets you so wound up, regardless of your position.

i seem to recall a massive thread not too long ago saying some fellers are fools for taking things too seriously.  take some of your own medicine and chill the **** out.
Title: doughnut
Post by: DipStick on November 24, 2005, 01:14:28 PM
We're just messing around having a chat Oct. You seem to be the one who's a bit "wound up" these days. :eek:

http://www.hitechcreations.com/forums/showthread.php?s=&threadid=162951 (http://www.hitechcreations.com/forums/showthread.php?s=&threadid=162951)
Title: doughnut
Post by: Octavius on November 24, 2005, 01:19:33 PM
yeah, I'm wound up, lol.  Too busy cherrypicking in my P40 apparently. :huh
Title: doughnut
Post by: Simaril on November 24, 2005, 04:19:17 PM
OK, this is not a troll....really!  
Lazs, a question.

Just to see what all the fuss was about, I tried upping an FM2 in almost capped base defense. I knew it would be mostly a theoretic exercise, because 1) Those guns dont favor the weak; 2) My accuracy isnt the best; 3) that plane is so slow that the firing windows are very short.

Over that swarmed base, all i really had to do was keep looking all over and break like mad. It didnt require tons of skill (which is why I was able to do it, lol), and it didnt seem to be a superior experience. There was more adrenaline, and I had to be alert, but....didnt seem to be a higher "plane" of being. Most every craft that engaged me had to break off; the slow Ki84 made me work, but he seemed surprised that I didnt automatically overshoot into his gunsite. I pinged up several, got some assists, killed an M3 or 2.


So its fun, its different...but I dont see the superiority complex that seems to get thrown around, under the assumption that low-n-slow TnB is the only fight style worthy of the skilled. Energy fighting, team activity, picking the unwary or target fixed, base capture squad work, flying to land kills -- regardless of the different skills required, you seem to treat everyone else's style with disdain. You love the low-n-slow, which is great-- but why dis everyone else?
Title: doughnut
Post by: NUKE on November 24, 2005, 04:25:57 PM
See Rule #7
Title: doughnut
Post by: FuBaR on November 24, 2005, 04:30:16 PM
the term "net nazi"  is a good way of saying that Nuke.
Title: doughnut
Post by: Zazen13 on November 24, 2005, 06:09:48 PM
Quote
Originally posted by DipStick

So you shot AKFoder only after you asked Crambo if he needed help? :) [/B]


That is exactly correct, ask Crambo.

Zazen
Title: doughnut
Post by: Zazen13 on November 24, 2005, 06:11:25 PM
Quote
Originally posted by Simaril
OK, this is not a troll....really!  
Lazs, a question.

Just to see what all the fuss was about, I tried upping an FM2 in almost capped base defense. I knew it would be mostly a theoretic exercise, because 1) Those guns dont favor the weak; 2) My accuracy isnt the best; 3) that plane is so slow that the firing windows are very short.

Over that swarmed base, all i really had to do was keep looking all over and break like mad. It didnt require tons of skill (which is why I was able to do it, lol), and it didnt seem to be a superior experience. There was more adrenaline, and I had to be alert, but....didnt seem to be a higher "plane" of being. Most every craft that engaged me had to break off; the slow Ki84 made me work, but he seemed surprised that I didnt automatically overshoot into his gunsite. I pinged up several, got some assists, killed an M3 or 2.


So its fun, its different...but I dont see the superiority complex that seems to get thrown around, under the assumption that low-n-slow TnB is the only fight style worthy of the skilled. Energy fighting, team activity, picking the unwary or target fixed, base capture squad work, flying to land kills -- regardless of the different skills required, you seem to treat everyone else's style with disdain. You love the low-n-slow, which is great-- but why dis everyone else?


Very well put Simaril. That's a perfect illustration and explanation of exactly the point I've been making.  

Zazen
Title: doughnut
Post by: Sled on November 24, 2005, 06:33:06 PM
Nicely put Simaril.
Title: doughnut
Post by: mars01 on November 24, 2005, 09:21:11 PM
Quote
Just as I think taking up the best or one of the very best turnfighters in the game latching onto someone's 6 who is guarenteed to be in an inferior turning plane you know will not be able to EVER out-turn you is cheesy. That proves nothing. A Spit or your FM2 out-turns every plane in the set save possibly a well flown Zeke all day long, it's hard-coded, you have a critical advantage that really has nothing to do with your skill or talent, it's a built in characteristic of your plane.


Dude you keep bringing up this argument like it means something.  You do exactly the same thing in your uber fast plane what is your point?  And most of the time a TnB guy that is looking for a fight looks for another TnB.  And I have never said, nor implied that  I want EFighters to TnB.

Quote

You are going to win, it's a forgone conclusion unless he runs or manages to HO you somehow. That to me proves nothing, you have secured yourself the maximum advantage for that situation, the other fellow has no chance if he plays the turnfight game, the best way for him to kill you is to NOT play your turnfight game and use speed and firepower to kill you. This is why you strictly TnB guys have a problem with speed fighters, because they refuse to play YOUR game but instead do the only logical thing they can to kill you, use speed and firepower.

LOL yeah 1Vs1 your right alot of guys are easy kills when flying the spit.  I can't remember the last time I was in a 1V1 in this game.  So your point is moot.

As for "the best way for him to kill you is to NOT play your turnfight game and use speed and firepower to kill you."  No one has a problem with EFighter fighting their style fight so get this out of your head.  

And I can say that because TnB guys should have no problem with E-Fighters fighting their fight.  

It always comes down to the pilot that gets impatient first and makes a mistake and dies, or one or the other gets bored and bugs out.

Typical E-Fighter Vs TnB:   TnB guy lower, E-Fighter w/alt.  EF will continue to make long passes, easily dodged by TnB.  If the TnB guy is worth anything the EF (you) will never get a shot, unless -and here is the rub-  the TnB guy is distracted by another con or gets bored and over agressive.  

I enjoy a good E-Fight Vs TnB fought correctly by both pilots.  This usually means there are very few other cons around and the fight was allowed to be fought 1 on 1.  I have had, rarely and not in a while - mind you, 10 min battles of will that have been great.  Unfortunately most are ruined by a Cherry Picker, Gang Banger or Opportunist.  And most of the time I have to wonder who the guy was that could actually fight.


Quote

When someone like you or mars01 take up a Spit or Fm2 in your case, you hold all the cards in the turnfighting dept. an opponent has three choices: 1) turnfight you with a severe handicap in intrinsic turnrate 2) Fly the same plane as you 3) Do not turnfight with you but instead kill you in another fashion. So, basically unless everyone in the arena flies Spits you are going to get killed by people in other ways besides turnfighting (ganged, cherried, bounced etc.), it's not the other plane's fault, he's doing what he should to a slow guy in a great TnB'ing plane.

No You couldn't be more wrong and have shown more insight into how you fly.  I have been killed many times by guys with great skill that did not need to cherry me, gang me or bounce me.  They saw me.  I saw them, and it was on, period may the best man fly out of it.  Much like I said above.

Quote

When you guys start TnB'ing in planes that don't out-turn the entire planeset I'll be impressed. Until that day all you are doing is exploiting the strength of your uber-turner to it's maximum advantage, just as I exploit my uber E-fighters to mine. I remember watching +mir in AWFR TnB'ing down low in a Fw190A8, now THAT was IMPRESSIVE


For starters I could care less to impress you or anyone else in this game.  I fly to have fun and that means getting in fights with other players in planes.  Not taking advantage of another player, by numerical advantage, suprise or opportunity and that is what is really being debated here.  Not TnB vs EF, but guys that fight and guys that score kills the way you espouse to...   "...  Do not turnfight with you but instead kill you in another fashion.  ... in other ways besides turnfighting (ganged, cherried, bounced etc.), it's not the other plane's fault, he's doing what he should to a slow guy in a great TnB'ing plane. "


And I have TnB in Hogs, Jugs, 190s, P51a et-al.  I would do it a whole lot more to, if I didn't have to fly the dam thing so far to do it and if numbers were fairly even so you don't feel like every red above you is chasing you.  That is one of the most fun things to do and up until FT it was rarely an option.

And as a matter of point I can say I have seen most of the BKs, some of the MAWs, the JBs et-al do it.  And they are just a few who come to mind.  It's not that rare and alot of fun.  Try it.:aok   Oh never mind I know it's not in you code :D.
Title: doughnut
Post by: mars01 on November 24, 2005, 09:31:14 PM
Quote
So its fun, its different...but I dont see the superiority complex that seems to get thrown around, under the assumption that low-n-slow TnB is the only fight style worthy of the skilled. Energy fighting, team activity, picking the unwary or target fixed, base capture squad work, flying to land kills -- regardless of the different skills required, you seem to treat everyone else's style with disdain. You love the low-n-slow, which is great-- but why dis everyone else?


Nice story Sim, but there is no "superiority complex" and the assumption, "that low-n-slow TnB is the only fight style worthy of the skilled." is also incorrect.  Again putting words in peoples mouths doesn't make your point.  

"Energy fighting, team activity, base capture squad work, flying to land kills " need some level of skill, some greater levels than others.  

Do I think it takes more skill and work to fly low and slow against the odds than it does to fly high, with a bunch of friendlies with all advantages?  Yes.  But that does not dis anyone.  If people feel dissed maybe they are unhappy with the skill level they are flying at.

And BTW - " picking the unwary or target fixed"  that takes little or no skill.  Crap most guys that are wheels up for the very first time can do that.
Title: doughnut
Post by: mars01 on November 24, 2005, 09:40:28 PM
Quote
Allow me to put this to rest. You cannot section off those three fields. It would make getting to the fields around the center very long and ardous for everyone else playing the game. Stop and think about it.
No Disrespect Skuzzy, but when I stop and think about it, I really don't think those are strategic fields in any way.  They do not make it any easier to take any of the fields around the immediate center.  The only thing that makes taking those bases easier is taking the one next to yours and working your way around.  

And then if you really want to get radical, don't put FT in the middle, put it on an island in the corner of the map away from the WAR.  Problem solved and a big part of your community can play your game at any time they log in, without hurting anyone and these kind of arguments go away.
Title: doughnut
Post by: FDutchmn on November 24, 2005, 09:54:30 PM
I donno but here is my thought...

People have been questioning about having Fightertown or un-capturable bases in the middle, but has anyone given a thought about putting the capturable ones in the middle and the un-capturable ones on the sides?  AW Classic maps were like that.  Only the neutral fields in the middle was capturable.  It was fun that way too, for all types of players.  Of course, that would mean that we need to change the criteria for "winning" the war, in this case, shall we say capturing all capturable bases?  We can have different criteria for "winning" for different maps...

Just a thought...
Title: doughnut
Post by: Simaril on November 25, 2005, 12:13:02 PM
Quote
Originally posted by mars01
Nice story Sim, but there is no "superiority complex" and the assumption, "that low-n-slow TnB is the only fight style worthy of the skilled." is also incorrect.  Again putting words in peoples mouths doesn't make your point.  


Mars, I never intended you to think that you had a superiority complex --which is why I addressed the question to Lazs. You'd have a hard time arguing that he doesnt dis those who like to fly differrently. He has an entire stable of put down names for non-furballers, from "Fluffs" to "mouse weilders" to "strat girls" to "europ eans" (for those who like teamwork). His posts are filled with words like "skilless".

If you'd like me to do a search, I'm sure I could provide conclusive evidence of Lazs' TnB superiority attitude with only a thread or two. I stand by the statement that he (and some others) have a furball superiority complex.

And for what its worth, I dont ever want to put words in other peoples mouths -- especially when there are some mouths I certainly dont want to get that close to.
Title: doughnut
Post by: lazs2 on November 25, 2005, 12:31:36 PM
simar.. I don't think we are talking about the same thing.   I have noticed that a capped base you can stay alive in the FM2 or a spit or a hurri or a zeke or... whatever if.... If the cappers are timid.  If they take timid little shots at you and run back as you dodge...

In a real furball or... a cap that includes some spits or even niks or whatever... you are gonna get tied up...  soon as that happens... the cherry pickers will lose their timidity and come at ya..

In a furball... it is not as zazen says at all... that is not surprising since... like you, he really doesn't know what one is...  In a furball.... If you are in say... an FM2... about half the planes turn better than you... the other half don't... all but maybe one can outclimb or outacellerate you.... Under the best of situations... but... the furball is never the 'best of situations" that is the point... you are fighting with no e or the good climbing plane missjudged your e... or... you are engaged with 30 or 40 possibilities between what you can do... your opponnents can do and .. your teammates can do...or... any of the above in combination...   You also know that unless their are friendlies around... you ain't gettin home by runnin less you are very close.  

I do salute you on being so good in the FM2 tho... most I run into don't seem to have much skill in it.   I can't think of any other plane that I can't kill an FM2 in... In the CT it is childs play to kill em with lala 5's

If you cherry pick... your e is constant.  The best it is gonna get... you have (relatively) all the time in the world to tulips the victims e and... any possible threat to you and your e state.   You need patience and a good aim... you might need some low speed skills if you deem that you can turn a little with the victim without exposing yourself to danger.

I know how to do it... I just think it is boring and it makes ya rusty.   rook is a good place for you tho if that is what you like because... by choosing say a typhoon or other fast plane with cannon and rook... you have given yourself as many advantages as you can before you even start... if that is the style of play you like.

lazs
Public Relations Officer for the BK's
Title: doughnut
Post by: Zazen13 on November 25, 2005, 01:23:51 PM
Quote
Originally posted by lazs2

In a furball... it is not as zazen says at all... that is not surprising since... like you, he really doesn't know what one is...  In a furball.... If you are in say... an FM2... about half the planes turn better than you...  


What 'half' the planeset does an Fm2 not out-turn?!?! I have flown the FM2 quite a bit, the only plane I couldn't out-turn easily was a zeke or very well flown hurricane or Seafire/Spit5. As for me not knowing what a furball is, I was furballing before you ever knew there was such a thing as WW2 Air Combat sims. I have been in more furballs, just in  a turnfighter than you have in any plane in your entire life I promise you that. ;) I know exactly what a furball is, and I know exactly what it takes to be successfull in one in every role. You presume far too much from your little world of contempt. ;)

Don't presume just because I choose to not get low n 'slow in a compromising situation in a swarm of red if I can help it I do not know of that situation or furballs. I do not presume because you do choose to do so you know nothing about E fighting. I would never be as presumptuous as you are, nor would I hold such contempt for people who choose to fly differently than I do. There are all kinds of 'good' in this game, my kind of 'good' suits me, yours suits you. That is not to say we lack the ability to be good flying a different way than we do, we simply choose not to for the 'fun' factor.

Being a tactical minded person, I know the value of having the initatiative in combat. When you put yourself down low n' slow, you give your opponent the initiative, he can engage or dis-engage you at will, he can force you to follow him, he can make you break off. You are basically his little hand puppet. When you E fight, that is maintain through manuevering an E advantage over your opponents you maintain the initiative, you dictate where/when/how/if a fight occurs, you force him to break-off, you can lead him around by the nose. Maintaining the intiative in any form of combat is of quintessential importance, it is the most powerfull tool. That is the essence of the difference between pure E fighting and pure Angles Fighting. Each method provides a unique set of challenges and requires often similiar sometimes different skills, and of course there is always some inter-mingling of the two. They are more similiar than different, the single biggest difference is the initiative factor.




Zazen
Title: doughnut
Post by: lazs2 on November 25, 2005, 01:39:00 PM
for someone who is so full of himself.... you sure don't know anything about furballs.   I said "in a furball half the planes can out turn you"..

In a furball...  obviously you have no idea what one is if you think that the entire planeset is represented in the furball in equal numbers.   Mostly it is spits.   more than half I would say in most good furballs... some hurris and... if a carrier is involved... a few zekes.... very very few FM2's despite what a simple plane they are to fly.

lazs
Title: doughnut
Post by: DipStick on November 25, 2005, 01:45:48 PM
Quote
Originally posted by Zazen13
I was furballing before you ever knew there was such a thing as WW2 Air Combat sims. I have been in more furballs, just in  a turnfighter than you have in any plane in your entire life I promise you that. ;) I know exactly what a furball is, and I know exactly what it takes to be successfull in one in every role. You presume far too much from your little world of contempt. ;)

Time to get out the waders. :lol
Title: doughnut
Post by: mussie on November 25, 2005, 01:45:58 PM
I used to love the FM2 Till I got on the tail of one in a Hurri 1
Title: doughnut
Post by: Zazen13 on November 25, 2005, 01:46:57 PM
Quote
Originally posted by lazs2
I said "in a furball half the planes can out turn you"..

In a furball...  obviously you have no idea what one is if you think that the entire planeset is represented in the furball in equal numbers.   Mostly it is spits.   more than half I would say in most good furballs... some hurris and... if a carrier is involved... a few zekes.... very very few FM2's despite what a simple plane they are to fly.

lazs


The only Spit that can compete with the  sustained turn-rate of an Fm2 is the Seafire/Spit5 and it's still very close, pilot skill/equipment being the deciding factor.

Zazen
Title: doughnut
Post by: Zazen13 on November 25, 2005, 02:05:26 PM
Quote
Originally posted by lazs2

In a real furball or... a cap that includes some spits or even niks or whatever... you are gonna get tied up...  soon as that happens... the cherry pickers will lose their timidity and come at ya..

 


That's exactly correct, you have lost the initiative, the fight is no longer under your control. You are now at the mercy of any and every plane that may choose to take advantage of your predicament. That is why getting low n' slow in a crowd is 'un-fun' to alot of people. There are no tactics to it, the moment you engage a plane in  protracted turn-fight with a comparable rate of turn and begin the merry-go-round you are pulling your pants down and showing your bare arse to the world. If you are very good, of Leviathn calibre, you may be able to once in a while get away with this. He does so by virtue of the fact, if you watch films of him, he has incredible gunnery skill, so he can kill quickly allowing himself to remain vulnerable for only relatively short lengths of time. I have watched 50+ films of Leviathn in a variety of planes, one thing that impressed me right away was the fact that his flying skill was far surpassed by his amazing gunnery skill. But, even so, Leviathn, more often than not, does not get away with it. People like you or mars only rarely get away with it, as both of you have gunnery skill I would rate as abysmal to piss-poor at best.

So, if engaging cons low n 'slow, pulling your pants down and begging the world at large to raid your bum is your idea of fun, hey, "Good Luck With That!" But, to the rest of us getting low n 'slow is only something we intentionally do in situations where we are likely to not have to pull our pants down to the rest of the furball. In the other situations we'll fight our way and maintain the intiative thru prudent E management, by doing so affording us the opportunity to dictate our own fates and not have it decided by any old passer by with the ammo and the desire to do us in the bum while we are bent over the preverbial kitchen sink. ;)

How you fine fellows got the notion a furball is ONLY defined as a bunch of planes getting low n' slow with each other in a protracted stallfight to the exclusion of all else I'll never know. But, that's not what a furball is. A furball is a multi-plane engagement between a variety of usually DIS-SIMILAR aircraft at varying altitudes and E states, employing various tactics over a finite geographic area (this definition came straight from a US Navy Fighter Combat manual). I have read every anecdotal account of fighter combat in WW2 I can find in print. Never, once have I heard of a fight that occurred exclusively on the deck between a bunch of similar planes getting low n' slow in a protracted stallfight. Yet there were hundreds upon hundreds of "Furballs" in WW2.

Zazen
Title: doughnut
Post by: mussie on November 25, 2005, 02:05:27 PM
Sorry Zaren but I have to disagree

Have you looked at Kweassa's
The Complete Aces High2 Fighter Turn Performance


Flaps Plane (Stall Limiter) Seconds Speed Radius
No Flaps FM2 (0.05) 18 133 170.4
No Flaps Spitfire Mk.Ia (0.05) 17     117 141.5
Full Flaps FM2 (0.05) 18     100 128.1
Full Flaps Spitfire Mk.Ia (0.05) 17       97 117.3


But you should not need that to know the spit 1 will out turn it
Title: doughnut
Post by: mussie on November 25, 2005, 02:14:32 PM
Quote
and not ahve it decided by any old passer by with the ammo and the desire to do you in the bum while you are bent over the kitchen sink


You do have a point there Zaren....

But its a dam thrill to mix it up with superior opponents, hell I nailed a bunch of N1k's in FT the other night in an F4U-1.

At one point I was heading home to land 3 running on veypours and a squady called for back up as I turned to assist I saw a fellow knight with a con dead on his six about to get whomped so I told him to head straight for me.

It was a hell of a merge the knight zoomed past the con and I took our shots and missed I mixed it up and my squaddy got down with four.... I ran out of fuel and did not get to land those kills but man it was a fun fight.  

Later I did find out that landing 2 niks in an F4U-1 is worth 25 perks... :)

Still is your 14.95.... Each to their own eh
Title: doughnut
Post by: Simaril on November 25, 2005, 02:29:03 PM
Quote
Originally posted by lazs2
simar.. I don't think we are talking about the same thing.   I have noticed that a capped base you can stay alive in the FM2 or a spit or a hurri or a zeke or... whatever if.... If the cappers are timid.  If they take timid little shots at you and run back as you dodge

... snip...
lazs
Public Relations Officer for the BK's


Thanks for a reasoned response.

I understand your point about the difference between a furball and a horde, so I guess my thoughts were more about TnB vs other styles. I wouldnt consider myself "good" as a FM2 jockey, and I absolutely know my SA limitations (data overload above 3 cons). I would not succeed as a furballer, partly because of my skillset and partly because I'm jsut built as a cautious, analytic, pretty unspontaneous, and team/task oriented person.

So dont take my comments as a smackdown about furballs. I really respect those of you who can take the tough rides into a swarm of red, get kills, and often get back out. I was asking more about the general condescending attitude some hold towards all other styles.

Take an extreme example. A vulch kill takes very little ACM skill compared to a outnumbered furball kill. But, I've seen people land 13 kills in a Mossy without a rearm. That takes gunnery, careful ammo conservation, smart maneuvering (getting to the upper before the rest of the vulching flock, without setting up a deadly snap spin or low alt stall) -- OK, and it also takes some pretty persistantly stupid enemies. That kind of flight takes a real skill too, even though its about the antithesis of the furball flight.

So why the blanket smacktalk about other pursuits? (I'm not talking about antisocial behavior like killing FHs or capturing in fightertown.) Even if your approach is polar opposite from the score chasing guy who lands row after row of cherry picked kills while keeping his KPH up, he's got skill at what he does...which is why he scores higher than the other score chasers....

Just a thought....:aok
Title: doughnut
Post by: Zazen13 on November 25, 2005, 02:50:23 PM
Quote
Originally posted by mussie
You do have a point there Zaren....

But its a dam thrill to mix it up with superior opponents, hell I nailed a bunch of N1k's in FT the other night in an F4U-1.



Oh yes, I never meant to imply that it could not be fun or exciting. I have had many such experiences. The 'un-fun' part is the fact that for every such experience there is 20+ experiences where the opposite happens.  I am not like Lazs or mars01, I do not think any style is intrinsically better or worse than another. To me any kind of fighter combat is potentially fun. My argument is with them asserting that the only 'pure fighting' is the on the deck, yank n' bank stall fight. They like to insinuate that anyone who isn't yanking and banking a Spit on the deck is not furballing and has no talent or skill. My contention is that to be successfull in a highly competitive environment such as this requires many, many skills, there is no one charactersitic or style that defines good and a furball is a sum of the parts that encompass all of these styles. A good pilot is a collection of skills combined with the aircraft he is in and the tactics involved. To say someone only has skill as a fighter pilot if he is stallfighting on the deck in a Spit would be like saying a Musician is only great when he plays a C note, playing a D or an F note he's a poor musician.

Zazen
Title: doughnut
Post by: Zazen13 on November 25, 2005, 02:53:46 PM
Quote
Originally posted by mussie
Sorry Zaren but I have to disagree

Have you looked at Kweassa's
The Complete Aces High2 Fighter Turn Performance


Flaps Plane (Stall Limiter) Seconds Speed Radius
No Flaps FM2 (0.05) 18 133 170.4
No Flaps Spitfire Mk.Ia (0.05) 17     117 141.5
Full Flaps FM2 (0.05) 18     100 128.1
Full Flaps Spitfire Mk.Ia (0.05) 17       97 117.3


But you should not need that to know the spit 1 will out turn it [/B]


Well, that's pretty close, the Spit 1 has to get alot slower to out-turn an FM2. Is that with the stall limiter on? that would make a difference. I looked up the stats before I posted for the SPit V and Seafire never thought to check Spit1 as it's rarely ever flown. Also, is that the instantaneous or sustained turnrate, Fm2 has far better flaps than the Spits, that makes a HUGE difference, Spits don't actually really have manuevering flaps at all their flaps were made for landing primarily.

Zazen
Title: doughnut
Post by: AKFokerFoder+ on November 25, 2005, 03:32:17 PM
Quote
Originally posted by Zazen13
Well, that's pretty close, the Spit 1 has to get alot slower to out-turn an FM2. Is that with the stall limiter on? that would make a difference. I looked up the stats before I posted for the SPit V and Seafire never thought to check Spit1 as it's rarely ever flown. Also, is that the instantaneous or sustained turnrate, Fm2 has far better flaps than the Spits, that makes a HUGE difference, Spits don't actually really have manuevering flaps at all their flaps were made for landing primarily.

Zazen


Do you have the url for Kweassa's site?  It looks like a gold mine of information.

And also, does turning off the stall limiter increase turn rate, like turning off combat trim?
Title: doughnut
Post by: mussie on November 25, 2005, 03:44:33 PM
He was good enough to put it in a thread

A BIG to Kweassa

The Complete Aces High2 Fighter Turn Performance  (http://www.hitechcreations.com/forums/showthread.php?s=&threadid=155592)

Scroll down for more upto date data

Later All
Title: doughnut
Post by: Hammy on November 25, 2005, 05:57:08 PM
Quote
Originally posted by lamebrain :
brits don't like to see other people have fun... it's... sinful or something. they certainly don't like to see people acting like (gasp) individuals!


wow!  u can tell he`s an american, full of the usual crap. :rofl
Title: doughnut
Post by: Zazen13 on November 25, 2005, 06:02:22 PM
Quote
Originally posted by AKFokerFoder+
Do you have the url for Kweassa's site?  It looks like a gold mine of information.

And also, does turning off the stall limiter increase turn rate, like turning off combat trim?


It's not a site, under Aircraft and Vehicles forum he posted a whole bunch of this kind of info. Just do  a search for posts by him.

Zazen
Title: doughnut
Post by: mars01 on November 25, 2005, 06:40:52 PM
Quote
Mars, I never intended you to think that you had a superiority complex --which is why I addressed the question to Lazs.


I know that sim, it is obvious, but this is a public board so I felt I could chime in...


I think, if there are  those that take offense at Lazs comments and names, they should relax a little.  Smac talk is a part of this game and these boards.  More often than naught, it is tounge and cheek.  Sometimes it is even deserving LOL.  IMO I think you know this so don't think I am directing this toward you, I'm not.

It's not like we are searching for a cure for cancer or heart disease.  Were old men and kids playing a computer game. :aok
Title: doughnut
Post by: mars01 on November 25, 2005, 06:51:59 PM
Quote
That's exactly correct, you have lost the initiative, the fight is no longer under your control. You are now at the mercy of any and every plane that may choose to take advantage of your predicament. That is why getting low n' slow in a crowd is 'un-fun' to alot of people. There are no tactics to it, the moment you engage a plane in protracted turn-fight with a comparable rate of turn and begin the merry-go-round you are pulling your pants down and showing your bare arse to the world. If you are very good, of Leviathn calibre, you may be able to once in a while get away with this. He does so by virtue of the fact, if you watch films of him, he has incredible gunnery skill, so he can kill quickly allowing himself to remain vulnerable for only relatively short lengths of time. I have watched 50+ films of Leviathn in a variety of planes, one thing that impressed me right away was the fact that his flying skill was far surpassed by his amazing gunnery skill. But, even so, Leviathn, more often than not, does not get away with it. People like you or mars only rarely get away with it, as both of you have gunnery skill I would rate as abysmal to piss-poor at best.
LOL this is a good one, I couldn't read through the whole post but I enjoyed this part.

Zazen, Laz is right, you take the best and worst situations and then base your arguments from there and that is where you go wrong.  For all of it's crappy game play and predictability the MA is still dynamic and rarely the best or worst situation occur.  IMO if you fly even marginally safe you can pretty much keep yourself out of danger.  I just don't understand in a combat flight sim, why someone would want to do that.

As for hanging my arse out, for Gods sake I have to wag my tail at most cons in this game just to get the sheep to engage, so that is no big deal.

And Laz and Lev get away with it most of the time, not some of the time.

And my gunnery, it all depends on the day.  If I am fresh I'll hit most of the time.  If your going by score, well I shoot at GVs and Ack while scoring as a fighter so that is useless.  But I will agree with one thing, compared to Lev I can't hit the broad side of a barn and for that matter I can barely get wheels up LOLH :aok :D

I am no great stick like some of these guys, but I do understand what takes more skill to do vs other styles of play as I said above.  I don't have to be Lev to understand that. :D
Title: doughnut
Post by: Morpheus on November 25, 2005, 07:13:10 PM
Quote
Originally posted by mussie
Sorry Zaren but I have to disagree

Have you looked at Kweassa's
The Complete Aces High2 Fighter Turn Performance


Flaps Plane (Stall Limiter) Seconds Speed Radius
No Flaps FM2 (0.05) 18 133 170.4
No Flaps Spitfire Mk.Ia (0.05) 17     117 141.5
Full Flaps FM2 (0.05) 18     100 128.1
Full Flaps Spitfire Mk.Ia (0.05) 17       97 117.3


But you should not need that to know the spit 1 will out turn it [/B]


why did he have the stall limiter on?
Title: doughnut
Post by: Morpheus on November 25, 2005, 07:14:56 PM
Quote
Originally posted by AKFokerFoder+
Do you have the url for Kweassa's site?  It looks like a gold mine of information.

And also, does turning off the stall limiter increase turn rate, like turning off combat trim?


Using stall limiter in aces high in a turn fight is like only being able to pull the stick 50% of the way back.

Fly with it off long enough, say a month. Then turn it back on. You will not beleive the difference. It is night and day.
Title: doughnut
Post by: Panzzer on November 25, 2005, 07:20:34 PM
Quote
Originally posted by Morpheus
why did he have the stall limiter on?
To minimize human errors while testing multiple planes... From Kweassa's thread (http://www.hitechcreations.com/forums/showthread.php?s=&threadid=155592):
Stall Limiter
1. Turn performance was tested with the Stall Limiter method, intended to minimizing human errors and disparities in individual skill level
2. Default SL angle is set to 0.05
3. For planes that cannot handle 0.05 due to various reasons (such as leading edge slats), an appropriate SL angle was used
4. Having gigher SL setting required for test, translates to the following fact:
 "The higher the SL angle required for testing, the higher the tendency to destabilize (particularly in the roll axis) when nearing the limits of performance."
Title: doughnut
Post by: Morpheus on November 25, 2005, 07:27:40 PM
I guess its the effort that counts.
Thanks.
Title: doughnut
Post by: Zazen13 on November 25, 2005, 10:00:37 PM
Quote
Originally posted by mars01
LOL this is a good one, I couldn't read through the whole post but I enjoyed this part.

 


Ok, this is like the 10th time you've said this. We've been in a debate for a week, you've posted 23 times, some posts have cut n' pastes from 10 different posts with seperate replies, yet you can't be bothered to read 2 of the 3 paragraphs of my post? (my whole post was only 19 lines)  You instead choose to reply to the first paragraph taking what I say out of context, conveniently disregarding the 2nd two paragraphs which further enunciate my point? Either get a larger attention span or don't bother replying at all. ;) Just for the record I read each and every word of your and Lazs's posts even if it makes me dry heave with the sickening odor of presumtuous, arrogant, self-righteousness.

Zazen
Title: doughnut
Post by: AKFokerFoder+ on November 26, 2005, 12:25:16 AM
Quote
Originally posted by Morpheus
Using stall limiter in aces high in a turn fight is like only being able to pull the stick 50% of the way back.

Fly with it off long enough, say a month. Then turn it back on. You will not beleive the difference. It is night and day.


Considering the caliber of pilot you are Morpheus, it is humbling to even get a reply from you.  :)

Thank you very much. :)
Title: doughnut
Post by: hubsonfire on November 26, 2005, 12:59:26 AM
Zazen, don't take this personally, as you know I've no personal beef with you, but many of your posts (even the ones I'm in agreement with) are about as interesting as drying paint. If it takes you 4 paragraphs to say something that isn't included in, or relevant to, the first paragrah, delete the ****ing paragraph(s) that's just filler. If I wanted long, boring, dry, pointless posts, I'd be in the O'club.

Anyhow, Mars is a mook yadda yadda yadda
Title: doughnut
Post by: lazs2 on November 26, 2005, 09:34:15 AM
yep... all I get from zazens posts is "blah blah blah  I am great... blah blah blahj blah.. hunter of men.... blah blah blah I don't kill unless the lamb is tied to the post or the deer at the saltlick blah blah blah... 30 years of experiance in flight sims... blah blah blah.... cherry picking is noble but I don't do it  blah blah blah..

It's not even that you go on and on and on so much as... that you don't know what you are talking about.  and...  some of us here played dos AW too..

What you do lacks variety... the guys telling you that are correct... get a fast plane and fly timid and you can be pretty safe...AH is built that way... a game where it is possible and probable that if you fly a typhoon say...  you will run into about 90% of the players who can't be any danger to you...

The furball is the only variety... it is the only way to stretch your SA and ability to judge e states and threat levels... you need to do as many as 10 planes at a time.   and... you don't have the time.  

The game is set up that the timid and griefers can make kills simply by chossing situation and plane...  that is their right... their money.   That's what you are and what you do... and it is fine... your money.. just don't get upset when we call you on it.

I have a lot more respect for the newbie who fights than the self proclaimed expert who won't.  

lazs
Public Relations Officer for the BK's
Title: doughnut
Post by: DipStick on November 26, 2005, 10:10:50 AM
Quote
Originally posted by lazs2
I have a lot more respect for the newbie who fights than the self proclaimed expert who won't.

Sounds like a tag-line but I agree 100%. I've seen guys new to the game in there fighting like mad dogs and getting waxed most of the time. I guarantee they are learning to "fight" more than the "vet" who just cherries all day.

All of us who furball have been there. We all got killed 1000 times and still do almost every sortie but we kill more than we die now. Just comes with time. Hang in there if you are new and furballing. You'll only get better, faster than most, with time. You have my respect as well.
Title: doughnut
Post by: Fariz on November 27, 2005, 12:14:56 PM
Quote
Originally posted by Shane
a) find someone with comparable or slightly better than yourself and do a lot of 1 v 1 in various planes in the DA.

b) fly the fringes of the fight a mile or 3 off and try to engage/bait a few to come after you, not being afraid to fight from a disadvantage, such as alt or #'s.  of course you'll die a lot, but over time you acquire the skills that can be used in the bigger picture.


Exactly. Though (b) is something which is better to practise at middle levels. For starters best is to join some experienced pilot in flight, and get all films of those sorties from the person later. For couple years I practised a lot of film watching/analizing, almost after every sortie I did it. It helped a lot. To learn deacking I made a small map with field full of acks, and spent days deacking it till was absolutly sure how to do this, and then real field acks became very easy.
Title: doughnut
Post by: Edbert on November 27, 2005, 03:13:10 PM
Quote
Originally posted by Morpheus
LOL worst kind of hunting there is. No thrill, no nothing. Id love to tie one of those "hunters" up to a salt lick or feed bin and have whatever they're hunting come up and say hello. Or douse one of them in doe piss tie them to a tree and let some horny buck have at em. These "hunters" are the worst, they're usualy the ones you read about how they blew their buddies head off that was standing next to them, while tracking a deer with his rifle and pulled the trigger with his friend in the way and not paying attention.

I was at a processing plant just outside of Fredreicksburg (TX) yesterday and a guy drove up in his Escalade with the biggest trophy buck I've ever seen after 30+ years of hunting in the area. Two things saddened me...one, the deer was not gutted, having been shot early that day...two, after admiring his kill he said there were three more just like it and we could have one for our wall too, would only cost $7.5K (what he paid for his).

He knew the Boone and Crockett score of the deer (174) before he fired a shot which can only mean that the "guides" had measured it themselves, which also meant the damn thing was tame. Sounds more like shooting a pet than hunting to me...sad indeed.
Title: doughnut
Post by: Morpheus on November 27, 2005, 04:00:38 PM
I hate guided hunts. The only time I would ever want a guide is if I were going after dangerous game such as alaskan brown bear. The knowledge they have up there not only about the game, but about the terrain is priceless and can mean life or death when it comes down tracking a very pissed off wounded bear in thick brush. Its also nice to have several guys standing around you with big game rifles if one decides to charge you.