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Help and Support Forums => Help and Training => Topic started by: Slummer on June 22, 2012, 09:05:58 AM

Title: "Starter" plane (s)
Post by: Slummer on June 22, 2012, 09:05:58 AM
Hello,
What would be a reasonable choice to start  with ?  Looking for something that can keep up with the pack so i don't get myself isolated and out of my depth.
That's all I've been doing so far, staying in the pack and trying to work out what the hell I'm doing   :)
Title: Re: "Starter" plane (s)
Post by: The Fugitive on June 22, 2012, 09:10:34 AM
Best bet is to hook up with a trainer, so you don't need the pack. That being said, the spit16 is the easiest plane to fly and kill in. It has good guns, good speed, and good turning ability. There is also no need for flap work in it so it is easy to fly.
Title: Re: "Starter" plane (s)
Post by: titanic3 on June 22, 2012, 09:19:11 AM
Spit-16
Hurricane 2C
Ki-84
N1K2
La-7

Spit-16 like Fug said, can do just about anything, jack of all trades.
Hurricane2C is slow, but guns are superb, turning is superb and a very forgiving plane to fly (no nasty stalls, no difficult guns)
Ki-84 is basically a Japanese version of a Spit-16 with slightly worse guns (worse ballistics, faster rate of fire meaning you'll go through ammo faster if you're a beginner). Can do just about everything except dive.
N1K2, tons of ammo, 4x cannons, decent turn, decent climb, mediocre speed, also very forgiving.
La-7, second fastest prop plane, 3 cannons, climb is one of the best, mediocre turn, dives great, will catch almost all planes on the deck. Guns are hard to aim and fires fast so it'll force you to conserve ammo and improve your aim.
Title: Re: "Starter" plane (s)
Post by: Debrody on June 22, 2012, 09:28:55 AM
Spit16 on your first two weeks to learn the very basic ACMs, then an La7 for a month to figure out how to use the flaps to overshoot a turnyer opponent, then the 109 g-6 for 3-4 months. Of course, it isnt working without an experienced and patient trainer. Duel a lot, thats the fundament of everything.

This is what i did, worked well.
Title: Re: "Starter" plane (s)
Post by: ACE on June 22, 2012, 10:02:50 AM
Id hop in the k4.  If you can aim that as being new to tbe game youll learn to shoot :)
Title: Re: "Starter" plane (s)
Post by: Midway on June 22, 2012, 10:08:51 AM

Spitfire MK VIII, has way more fuel than the spit16, turns better, and climbs awesome fast.    :aok

And when enemy sees your Spit8, they'll keep a bit of distance worried it might be me.   :D
Title: Re: "Starter" plane (s)
Post by: Bruv119 on June 22, 2012, 10:18:14 AM
109k4, 109G6,  LA7 and P51D  should about cover it.  

Use something that will help you learn turning, like a brewster or A6M and then the faster planes like the P51D, LA7 and 190D for bore and zoom tactics.  Each plane has it's strengths and if you experiment with all of them you should start figuring out what tactics to employ in various situations.

The spitfires are a little too fragile for the newer player and you will only get grief from regular players for killing them whilst still in your 2 week trial  ;)
Title: Re: "Starter" plane (s)
Post by: Midway on June 22, 2012, 10:21:18 AM
109k4, 109G6,  LA7 and P51D  should about cover it.  

Use something that will help you learn turning, like a brewster or A6M and then the faster planes like the P51D, LA7 and 190D for bore and zoom tactics.  Each plane has it's strengths and if you experiment with all of them you should start figuring out what tactics to employ in various situations.

The spitfires are a little too fragile for the newer player and you will only get grief from players for killing them whilst still in your 2 week trial  ;)

Just ignore what I said.   Bruv has spoken and is way more worth listening to than me.   :aok

Spitfires are not that easy because they are more fragile and harder for them to run when the situation calls for it. 
Title: Re: "Starter" plane (s)
Post by: waystin2 on June 22, 2012, 11:05:18 AM
The plane to learn is the one that interest you the most.  Spend sometime reading up on the different planes, variants, etc. 
Title: Re: "Starter" plane (s)
Post by: shiv on June 22, 2012, 03:44:33 PM
I second the Spit8. You can't really run from most of the planeset so you learn a little about fighting.
Title: Re: "Starter" plane (s)
Post by: Midway on June 22, 2012, 03:50:35 PM
I second the Spit8. You can't really run from most of the planeset so you learn a little about fighting.

 :old: Bruv has already spoken.


Wisdom and experience far greater than ours has been graced upon us.  :old:
Title: Re: "Starter" plane (s)
Post by: SIK1 on June 22, 2012, 04:29:40 PM
I second the Spit8. You can't really run from most of the planeset so you learn a little about fighting.

Another one for the spit8. It has great climb, good guns, though a relatively short clip, and is reasonably maneuverable.
Title: Re: "Starter" plane (s)
Post by: ink on June 22, 2012, 05:29:05 PM
give it a rest Midway....



to the OP...what you need to think about is what do you want to accomplish in game?????

to you want to become the bomber king? fighter jock of the year? do you want to be a general and attack the map and win wars?

there is a lot in AH to do...once you figure that out, then choose a suitable plane IE TOOL for the job, I can only help with the "fighter" portion of AH....the best fighter in MO is the KI-84 it does everything good or better,it is not quite an "easy mode" the one thing it lacks is High speed, over 500 and pieces start to come off....so running is not an option for the most part.

spitfires are an easier plane to use more forgiving but they also teach you bad habits that will be hard to break.

stay out of the gang that also teaches you nothing.  go to DA/TA and just fight as much as you can...if you like the MA do the same thing there, fight.....dont run, running teaches you nothing.
Title: Re: "Starter" plane (s)
Post by: BaldEagl on June 22, 2012, 07:04:06 PM
Another one for the spit8. It has great climb, good guns, though a relatively short clip, and is reasonably maneuverable.

Yeah but...

... hasn't Bruv already spoken?

 :noid
Title: Re: "Starter" plane (s)
Post by: TequilaChaser on June 22, 2012, 08:01:48 PM
First, I recommend getting the fundamentals of flight and BFM down and well versed

Then you will be able to use what you have learned and continue to learn......
regardless of what choice of plane you pick

btw,  I would take the spit 8 or 9, over the spit16

Hope this helps

TC
Title: Re: "Starter" plane (s)
Post by: Oldman731 on June 22, 2012, 11:17:49 PM
spitfires are an easier plane to use more forgiving but they also teach you bad habits that will be hard to break.


Good point.  You can see the trend in this thread.  Pick a Spit.  Almost any Spit will do (avoid the I and 14, though, they aren't like the other Spits).  Use it to get used to flying in AH.  But after a month or so, switch to something else.

- oldman
Title: Re: "Starter" plane (s)
Post by: Melvin on June 23, 2012, 07:07:27 AM

to the OP...what you need to think about is what do you want to accomplish in game?????

to you want to become the bomber king? fighter jock of the year? do you want to be a general and attack the map and win wars?


This ^^^

I started out in a Spit XVI for fighters, F4U-1D for ground attack and B-17 for bombing.


Good point.  You can see the trend in this thread.  Pick a Spit.  Almost any Spit will do (avoid the I and 14, though, they aren't like the other Spits).  Use it to get used to flying in AH.  But after a month or so, switch to something else.

- oldman


This too ^^^

After about a month or so I switched to the 109F-4. At first I hated it, but in the end I found the experience to be very rewarding.

(You tend to get lots of good advice when people see you flying around in an -F4. I believe that secretly most cartoon pilots are infatuated with them because they are awesome.)


 :salute


Disclaimer: For the sake of full disclosure I should mention that after a few years I still suck badly at this game, but I have fun with it so I'm content with my mediocre abilities.
Title: Re: "Starter" plane (s)
Post by: Rich52 on June 23, 2012, 07:41:47 AM
Quote
then an La7 for a month to figure out how to use the flaps to overshoot a turnyer opponent

I dont see how the LA-7 should be used to practice overshoots for a noob. First off its flaps dont come out until about 155 to 160 mph. 2nd it takes forever for the thing to slow even with throttle cut ; It can glide for 1/2 a sector. Even if your the overshooter your better off keeping it fast, or grabbing Alt, for another pass, for the same reasons above.

Everyone used to always say Spit-8 and I think its still a fine choice.
Title: Re: "Starter" plane (s)
Post by: shiv on June 23, 2012, 12:02:50 PM

spitfires are an easier plane to use more forgiving but they also teach you bad habits that will be hard to break.


I agree when you're new and in a spit there is a tendency to just flat turn everything but I think you need to learn that for yourself.

I like the spit8 because you'll get a lot of free rolling scissors lessons from 109s and F4Us. The spit is very capable in that fight, and I think a new player will be able to hang in a scissors fight long to learn something from it. A new player in a pony will be forced to egress or b n z in that situation.
Title: Re: "Starter" plane (s)
Post by: texasfighter on June 23, 2012, 03:24:04 PM
As another newb, I have a couple questions. I am very familiar with most WWII US and German aircraft. Why is a 109 F4 better than a G variant? G has more engine (hp) so I have to think the F turns better. Is that right?

Also, is there a place with all the acroynms for us newbs? Again I know the aircraft so I know what a La-7, spit 16, KI-84, etc is. MA, BFM ... ?
Thanks!
Title: Re: "Starter" plane (s)
Post by: Midway on June 23, 2012, 03:36:58 PM
As another newb, I have a couple questions. I am very familiar with most WWII US and German aircraft. Why is a 109 F4 better than a G variant? G has more engine (hp) so I have to think the F turns better. Is that right?

Also, is there a place with all the acroynms for us newbs? Again I know the aircraft so I know what a La-7, spit 16, KI-84, etc is. MA, BFM ... ?
Thanks!

No acroynm dictionary that I know of other than the training link on the main page, but MA = Main Arena (the early, mid, and late war ones)... a lot of the flight related (not unique to AH) acroynms you can look up in wikipedia or on the web.  BFM, ACM are there among many others.

FYI, FPH = Fighter Pilot Hero (a pilot highly skilled that you would like to be as good as or better than, one day), in case it up comes up.  AH (Aces High), has many FPHs to learn from, I not being one good enough yet.   :D
Title: Re: "Starter" plane (s)
Post by: The Fugitive on June 23, 2012, 03:37:38 PM
MA is main arena, and BFM is basic flight maneuvers.

I don't know of a list posted any where, but just ask here and some one will answer you.
Title: Re: "Starter" plane (s)
Post by: Melvin on June 23, 2012, 03:52:26 PM
If you decide to get more serious about your gameplay, I highly recommend this book...

http://www.amazon.com/Fighter-Combat-Maneuvering-Robert-Shaw/dp/0870210599/ref=sr_1_1?s=books&ie=UTF8&qid=1340485286&sr=1-1&keywords=fighter+combat+tactics+and+maneuvering

Here's a simple breakdown of some Air combat terminology...

http://vankata.be/aviationbg/Bg/Info/Gloss/Combat_gloss.htm
Title: Re: "Starter" plane (s)
Post by: ScottyK on June 23, 2012, 07:29:50 PM
No acroynm dictionary that I know of other than the training link on the main page, but MA = Main Arena (the early, mid, and late war ones)... a lot of the flight related (not unique to AH) acroynms you can look up in wikipedia or on the web.  BFM, ACM are there among many others.

FYI, FPH = Fighter Pilot Hero (a pilot highly skilled that you would like to be as good as or better than, one day), in case it up comes up.  AH (Aces High), has many FPHs to learn from, I not being one good enough yet.   :D

 to texasfighter:

 Do not try to be like anyone else if u are new to this game, create your OWN legacy, have fun and fly what ever u please, learn at  your own pace and read as much as possible on the webpage.  If u like American Aircraft, British, German etc.......pick a couple of planes and learn what they can and cannot do and stick with them, alot of people would say pick one plane which is sound advice too.
Title: Re: "Starter" plane (s)
Post by: Midway on June 23, 2012, 07:40:30 PM
to texasfighter:

 Do not try to be like anyone else if u are new to this game, create your OWN legacy, have fun and fly what ever u please, learn at  your own pace and read as much as possible on the webpage.  If u like American Aircraft, British, German etc.......pick a couple of planes and learn what they can and cannot do and stick with them, alot of people would say pick one plane which is sound advice too.

 :aok
Title: Re: "Starter" plane (s)
Post by: BaldEagl on June 23, 2012, 11:43:26 PM
I see people telling you to start in a Spit then change to something else.  If you like the Spit stick with it.  16 years and I'm still flying Spits.

That said at some point take the time to fly every plane available to you.  Not right now but once you're feeling comfortable that you can go out, get a couple of kills and land them.  There's no substitution for knowing first hand what each plane is capable of and it will go a long way later on in knowing how to defeat each one. 

Who knows, along the way you may find something you like better or you might select different planes for different roles.  Even though Spits are my primary fighters I also fly the 109K-4, the FM2 for carrier ops, the F6F-5 as an attack platform and the 190A-8 and 110G-2 as buff hunters plus many others on an occasional basis.
Title: Re: "Starter" plane (s)
Post by: shiv on June 24, 2012, 12:08:32 AM
I see people telling you to start in a Spit then change to something else.  If you like the Spit stick with it.  16 years and I'm still flying Spits.


Point.
Title: Re: "Starter" plane (s)
Post by: Melvin on June 24, 2012, 12:23:59 AM
I see people telling you to start in a Spit then change to something else.  If you like the Spit stick with it.  16 years and I'm still flying Spits.


By all means stay with the Spitfire, as long as you want to fly a plane that sheds it's wings at the first sign of lead.

And trust me, there will be plenty of lead flying around.


 :lol
Title: Re: "Starter" plane (s)
Post by: shiv on June 24, 2012, 01:12:48 AM

By all means stay with the Spitfire, as long as you want to fly a plane that sheds it's wings at the first sign of lead.

And trust me, there will be plenty of lead flying around.


 :lol

Spit's main drawback is ammo load I would think. But yeah, wings pretty fragile.
Title: Re: "Starter" plane (s)
Post by: Vapor on June 24, 2012, 08:43:41 AM
A good tough plane is the F4f. Solidly built and can take some hits. Dives well and turns well. Excellent stall characteristics. Learn solid basic flight with a trainer, then what to do in combat. Training Arena is your best friend.
Title: Re: "Starter" plane (s)
Post by: Midway on June 24, 2012, 08:56:14 AM
Spit's main drawback is ammo load I would think. But yeah, wings pretty fragile.

That can actually be good by forcing you to spray less and work to get a good shot.   :aok
Title: Re: "Starter" plane (s)
Post by: BaldEagl on June 24, 2012, 11:18:53 AM

By all means stay with the Spitfire, as long as you want to fly a plane that sheds it's wings at the first sign of lead.

And trust me, there will be plenty of lead flying around.


 :lol

All planes shed their wings when there's lead flying through them.  The trick is to keep that from happening.   ;)
Title: Re: "Starter" plane (s)
Post by: morfiend on June 24, 2012, 04:13:28 PM
 My advice,for what it`s worth is to pick a plane you like and spend as much time in it as possible. I figure about 100 hours of practice time and you should know the plane pretty good.

  Practice time isn't flying in the mains,you need to practice stalls and recoveries,basic flight maneuvers and slow speed flying,all of which will get you shot down pretty quick in any of the combat arenas.

 I suggest to most beginners that they get comfortable in a plane that is relatively easy to fly and turn off the stall limiter. A6m`s Brewster,spits,hurries are all good beginner planes to learn the basics in.

   Putting the time in to really learn `your` plane will only pay dividends when it comes time to fight.

 One last thing,several alluded to it already,who cares what plane you fly,those that do usually do so from the tower.



    :salute
Title: Re: "Starter" plane (s)
Post by: Ten60 on June 24, 2012, 05:58:23 PM
I agree with whomever recommends Spits. The 8 is fun and pretty easy to fly and kill in.  One recommendation I would make, no matter WHAT plane you fly, learn how to keep your E.  That's what kept getting me killed real fast and in a hurry...  Besides my overall suckage that is lol.

If I could start again I'd learn in order Spit8, Niki, La, 190-D, and a 109-k4.  If you can master those you'd be in pretty darn good shape.
Title: Re: "Starter" plane (s)
Post by: ToeTag on June 24, 2012, 06:51:52 PM
Fly something  slow...turns well....and has good guns.  Why?  You can not run, you will learn acm / sa and when you learn how to aim it will hit hard for the kill.

Hurri IIC

TOETAG15
Title: Re: "Starter" plane (s)
Post by: Hazard69 on June 25, 2012, 01:27:38 AM
Id recommend a spitfire to start out with too. Once you get comfortable in the air (and able to hold your own without being part of a horde) Id suggest you move on to something like a F6F. Its a jack of all trades, though master of none.
Title: Re: "Starter" plane (s)
Post by: ink on June 25, 2012, 02:56:45 PM
I completely disagree with the spits as a first plane to learn in, unless its the spit1......

yes it is very easy to fly and will allow him to get kills quickly, but is that whats important to learning how to fight?

the spit just teaches bad habits from the start, personally I think it is one of the worst planes to start with, due to this fact, if you want to really learn how to fight stay out of the spitfire as a learning plane.
Title: Re: "Starter" plane (s)
Post by: morfiend on June 25, 2012, 03:51:21 PM
  Ink,

  While I agree with you in principle,most new players need to learn how to fly not fight!

   Once they have the basics down ya sure move on to a plane that needs more work to control.
 
    Just last night I was helping a new player,trying to show him a basic barrel roll defense move and he was having trouble stalling and keeping control of his plane. Of course being new he choose the P51 which IMHO isnt a very good beginner plane so I suggested he use a plane that was easier to fly,a spit.

   Even after upping in a spit he was still having troubles just trying to do a basic barrel roll defense.

   So while learning to fight is one thing,learn the basics of flight is a whole new ball game and it's best to use a relatively easy to fly plane. Think about it,all pilots start out flying trainers for a reason.


   YMMV.


    :salute
Title: Re: "Starter" plane (s)
Post by: ink on June 25, 2012, 04:12:42 PM
  Ink,

  While I agree with you in principle,most new players need to learn how to fly not fight!

   Once they have the basics down ya sure move on to a plane that needs more work to control.
 
    Just last night I was helping a new player,trying to show him a basic barrel roll defense move and he was having trouble stalling and keeping control of his plane. Of course being new he choose the P51 which IMHO isnt a very good beginner plane so I suggested he use a plane that was easier to fly,a spit.

   Even after upping in a spit he was still having troubles just trying to do a basic barrel roll defense.

   So while learning to fight is one thing,learn the basics of flight is a whole new ball game and it's best to use a relatively easy to fly plane. Think about it,all pilots start out flying trainers for a reason.


   YMMV.


    :salute

I hear ya, I think  :D

I forget that some have a hard time just controlling the plane, but ya I remember some friends that wanted to tr AH and they couldn't keep it from crashing, so ya if you are that new to it, I can see the spit being good, but as soon as you get that down, shouldn't take but a day, don't stay in the spit for the fighting part....

all ACM is the same in whatever plane you use,(which I am sure you know) with the spit you can make mistake after mistake and still be in the fight...that is bad for really learning what ACM to use and when to use it.

that's why I say choose something other then a spit to learn to fight.

Title: Re: "Starter" plane (s)
Post by: Bruv119 on June 25, 2012, 04:19:12 PM
I say the totally opposite to INK and suggest because the Spitfire can perform all manner of ACM and reach the very limits of what is possible the pilot who dares to dream awesome flying can really achieve it. 

When I fly other planes that do not do aswell, I can then limit my ACM to what that particular planes strengths are. 
Title: Re: "Starter" plane (s)
Post by: Midway on June 25, 2012, 04:20:15 PM
I say the totally opposite to INK and suggest because the Spitfire can perform all manner of ACM and reach the very limits of what is possible the pilot who dares to dream awesome flying can really achieve it.  

When I fly other planes that do not do aswell, I can then limit my ACM to what that particular planes strengths are.  

Indeed. :aok :salute :rock :cheers:

 :noid
Title: Re: "Starter" plane (s)
Post by: ink on June 25, 2012, 04:23:42 PM
I say the totally opposite to INK and suggest because the Spitfire can perform all manner of ACM and reach the very limits of what is possible the pilot who dares to dream awesome flying can really achieve it. 

When I fly other planes that do not do aswell, I can then limit my ACM to what that particular planes strengths are. 

That's for when you have a good foundation of what ACM is.....flying spitfires to begin to learn to fight teaches you bad habits that are hard to break.....will be imposable to break if you fly the spitfire to long.
Title: Re: "Starter" plane (s)
Post by: Lusche on June 25, 2012, 04:24:17 PM
A new pilot has already his hands full learning combat SA, how to read the map, judging Energy, how to aim and so on.
He need's an "easy to use plane" - meaning no 'secrets' ot very specific tricks he has to learn (like flaps dpeloyment in a F4U for eample), no severe handling issues (like a 109 at speed) and enpugh speed, maneuverability and not at least firepower (including ammo supply!).

A Spit 8 or 9 fits the requirement quite well.
Title: Re: "Starter" plane (s)
Post by: ink on June 25, 2012, 04:26:13 PM
differences are what make the world go round :)
Title: Re: "Starter" plane (s)
Post by: Lusche on June 25, 2012, 04:26:19 PM
That's for when you have a good foundation of what ACM is.....flying spitfires to begin to learn to fight teaches you bad habits that are hard to break.....will be imposable to break if you fly the spitfire to long.

What exactly are those "bad habits" which a Spit will somehow force upon a new player?
Title: Re: "Starter" plane (s)
Post by: Midway on June 25, 2012, 04:26:36 PM
A new pilot has already his hands full learning combat SA, how to read the map, judging Energy, how to aim and so on.
He need's an "easy to use plane" - meaning no 'secrets' ot very specific tricks he has to learn (like flaps dpeloyment in a F4U for eample)  , no severe handling issues (like a 109 at speed) and enpugh speed, maneuverability and not at least firepower (including ammo supply!).

A Spit 8 or 9 fits the requirement quite well.


 :O  Pray tell all secrets, please.

Please place said list of secrets in a reply msg.  Thank you.

 :noid
Title: Re: "Starter" plane (s)
Post by: Midway on June 25, 2012, 04:28:17 PM
What exactly are those "bad habits" which a Spit will somehow force upon a new player?

Shooting down other aeroplanes with substantial frequency? :rolleyes:
Title: Re: "Starter" plane (s)
Post by: ink on June 25, 2012, 04:43:02 PM
What exactly are those "bad habits" which a Spit will somehow force upon a new player?

the spitfire does everything good..... you can perform maneuvers that will leave you in a bad way yet still be able to pull it back around or go vertical or whatever it is you need to do, at any givin moment..... which you can not do in almost every other plane in AH.....

Title: Re: "Starter" plane (s)
Post by: Lusche on June 25, 2012, 04:47:44 PM
the spitfire does everything good..... you can perform maneuvers that will leave you in a bad way yet still be able to pull it back around or go vertical or whatever it is you need to do, at any givin moment..... which you can not do in almost every other plane in AH.....



Doing one thing good in a plane which another can't do as good is a 'bad habit'? :headscratch:


And the things you are describing are exactly the reason why I would recommend the Spit to a newcomer. That's exactly what a 'trainer' is there for - helping a player to get his feet wet.
According to the "it's too good" logic we should put new players in the P-40C ;)
Title: Re: "Starter" plane (s)
Post by: Midway on June 25, 2012, 04:48:05 PM
the spitfire does everything good..... you can perform maneuvers that will leave you in a bad way yet still be able to pull it back around or go vertical or whatever it is you need to do, at any givin moment..... which you can not do in almost every other plane in AH.....



"They can't take the Spitfires Mitch!  They can't take 'em!" -- The First of The Few
Title: Re: "Starter" plane (s)
Post by: Midway on June 25, 2012, 04:48:57 PM
Doing one thing good in a plane which another can't do as good is a 'bad habit'? :headscratch:


And the things you are describing are exactly the reason why I would recommend the Spit to a newcomer. That's exactly what a 'trainer' is there for - helping a player to get his feet wet.
According to the "it's too good" logic we should put new players in the P-40C ;)

or Storches.... :rofl
Title: Re: "Starter" plane (s)
Post by: ink on June 25, 2012, 04:49:56 PM
Doing one thing good in a plane which another can't do as good is a 'bad habit'? :headscratch:


And the things you are describing are exactly the reason why I would recommend the Spit to a newcomer. That's exactly what a 'trainer' is there for - helping a player to get his feet wet.
According to the "it's too good" logic we should put new players in the P-40C ;)

that's pushing it a bit dont ya think :rolleyes:

"They can't take the Spitfires Mitch!  They can't take 'em!" -- The First of The Few

you are a perfect example of what I am talking about
Title: Re: "Starter" plane (s)
Post by: Midway on June 25, 2012, 04:55:53 PM
 :old: Again, Bruv has spoken.

Winner of multiple T.O.C. annual events.  Winner of countless KOTHs, Dueling championships, etc.   Consistantly, and with substantial frequency, landing multiple victories in a variety of aeroplanes.

Bruv's credentials are unquestioned. :old:

Title: Re: "Starter" plane (s)
Post by: ink on June 25, 2012, 04:57:03 PM
:old: Again, Bruv has spoken.

Winner of multiple T.O.C. annual events.  Winner of countless KOTHs, Dueling championships, etc.   Consistantly, and with substantial frequency, landing multiple victories in a variety of aeroplanes.

Bruv's credentials are unquestioned. :old:



 :rofl


 :rolleyes:
Title: Re: "Starter" plane (s)
Post by: Lusche on June 25, 2012, 04:57:54 PM
:old: Again, Bruv has spoken.

Winner of multiple T.O.C. annual events.  Winner of countless KOTHs, Dueling championships, etc.   Consistantly, and with substantial frequency, landing multiple victories in a variety of aeroplanes.

Bruv's credentials are unquestioned. :old:



I really wish you would keep this routine of yours out of the Help and Training section.
Title: Re: "Starter" plane (s)
Post by: Midway on June 25, 2012, 05:02:27 PM
I really wish you would keep this routine of yours out of the Help and Training section.

Stating facts, Lusche.  Do you question my facts?

How much better advice can someone get than to know who is one of the best fighter pilots, and most knowledgable with regards to fighting and consistantly winning in a variety of aeroplanes.

I wish I had received adivce from the best in my first month.... I didn't, because I didn't know who to listen to. :)
Title: Re: "Starter" plane (s)
Post by: waystin2 on June 25, 2012, 05:04:49 PM
I really wish you would keep this routine of yours out of the Help and Training section.

I'll second this.  Offer help or shut your yap. :aok
Title: Re: "Starter" plane (s)
Post by: ink on June 25, 2012, 05:06:32 PM
Stating facts, Lusche.  Do you question my facts?

How much better advice can someone get than to know who is one of the best fighter pilots, and most knowledgable with regards to fighting and consistantly winning in a variety of aeroplanes.

I wish I had received adivce from the best in my first month.... I didn't, because I didn't know who to listen to. :)

yes I do question your "facts" as being relevant, if I were bruv I would be embarrassed and a bit pissed every time you use my name.

what lusche said take it elsewhere.
Title: Re: "Starter" plane (s)
Post by: Midway on June 25, 2012, 05:08:23 PM
I'll second this.  Offer help or shut your yap. :aok

I absolutely did and am offerring sincere help... is that not obvious?  Who else is emphasizing that someone new should find out what the best among us thinks?  Obviously Bruv's advice carries much more weight than others, me, for example.

Listen to and learn from the best, find out who they are, that's my advice. :aok

Also, note morfiend... an outstanding trainer for basic flying and fighter skills.  Listening to him should also carry more weight, imho. :salute

My first few months, I received so many opinions, most differring from others (and often conflicting), I was totally confused as to what to do and how to get better and was shot down so much I was getting dejected.  It wasn't until I found out who the best pilots were that could fly a variety of aeroplanes (to get rid of bias for favorites), and listened to trainers such as morfiend, that the confusion dissipated and I made substantial progress.  As you can see just in this thread, there is little consistancy and strong feelings from many.  Again, my advice... find out who the best pilots are, find out who the official trainers are in the TA.... and listen to them to avoid the confusion and make fast progress.

Title: Re: "Starter" plane (s)
Post by: Butcher on June 25, 2012, 06:13:15 PM
I absolutely did and am offerring sincere help... is that not obvious?  Who else is emphasizing that someone new should find out what the best among us thinks?  Obviously Bruv's advice carries much more weight than others, me, for example.


Midway you don't help you troll, this isn't the place for your trolling the general discussion is.
Title: Re: "Starter" plane (s)
Post by: The Fugitive on June 25, 2012, 06:24:34 PM
the spitfire does everything good..... you can perform maneuvers that will leave you in a bad way yet still be able to pull it back around or go vertical or whatever it is you need to do, at any givin moment..... which you can not do in almost every other plane in AH.....



What should be pointed out then is....

"Don't think your going to be able to pull the same moves in other planes as you do a spit, of course this can be said of any plane in the set"

Title: Re: "Starter" plane (s)
Post by: hawkeye61 on June 25, 2012, 08:04:36 PM
In my limited experience, I'd say start with a Spitfire as well.

Then, when you lose the diapers and training wheels, try something like a 109 and see if you don't have to take your game to a new level.

Then, find a good wingman and take the mighty Hellcat out and kick some tail.  :cheers:
Title: Re: "Starter" plane (s)
Post by: Oldman731 on June 25, 2012, 10:13:12 PM
What exactly are those "bad habits" which a Spit will somehow force upon a new player?


The Spits will not teach you the importance of energy management as well as virtually any other plane will.  Their energy retention and gain are superior to most other aircraft.

The Spits will not push you to learn vertical tactics, because their horizontal turns are so effective you won't need to learn the energy egg.

The Spits will not teach you good gunnery, because they have adequate ammunition supplies and some of the most effective cannon in the game.

The Spits will not teach you good evasive maneuvers, because their break turns alone are almost always enough to get you out of trouble.

The Spits will develop overconfidence with overuse; pilots so affected get really grouchy when they're forced to fly another plane for one reason or another.  The result often is that they never move on from the Spitfire.

There are probably more bad habits that continued Spit use will entail, but these are the ones that first come to my mind.

- oldman
Title: Re: "Starter" plane (s)
Post by: BaldEagl on June 25, 2012, 11:28:39 PM

The Spits will not teach you the importance of energy management as well as virtually any other plane will.  Their energy retention and gain are superior to most other aircraft.

They actually do teach you energy management in the form of throttle control.  You don't have to do much to retain E but you have to control throttle to manage it against most planes

The Spits will not push you to learn vertical tactics, because their horizontal turns are so effective you won't need to learn the energy egg.

Maybe early on but the Spit is superior in the vert and once someone figures that out they won't stop using it.  As to the energy egg see my reply to the first comment.

The Spits will not teach you good gunnery, because they have adequate ammunition supplies and some of the most effective cannon in the game.

No argument unless it's a V but it's still a far cry from a spray and prayer like a Jug or a Pony or a N1K or...

The Spits will not teach you good evasive maneuvers, because their break turns alone are almost always enough to get you out of trouble.

They'll still teach you the timing of break moves and that's a big thing for a noob to learn.  Break too early or too late and you're still dead.

The Spits will develop overconfidence with overuse; pilots so affected get really grouchy when they're forced to fly another plane for one reason or another.  The result often is that they never move on from the Spitfire.

I've flown Spits for 16 years.  I fly other planes regularly and I don't get grouchy.  The end result is I fly Spits and everything else on occasion but keep flying Spits because of their iconic history.  Besides that they are good in one on many engagements which is what the MA is often about.

There are probably more bad habits that continued Spit use will entail, but these are the ones that first come to my mind.

- oldman
Title: Re: "Starter" plane (s)
Post by: Debrody on June 26, 2012, 12:22:16 AM
2 years ago, i started flying on spitfires. It was great since i was a total newb without any ideas about air combat maneuvering, still, i could get many kills and that kept up my interest. True, i changed to the 109G6 in a month, by personal preference, and that was like when youre opening a door and step outside... there is a wonderful new world undiscovered.

Flying spitfires in the MA wont teach anything better but the very basic maneuvering: since its superior both in the vertical or horisontal, just copy your opponents moves, and you win, or just loop and you win, or just do circles without flaps and you win, amazing. Exactly what Ink said: in a spit you arent forced to use the planes full capacity. And midway is a perfect example of it. Im not saying, pick n running in a pony/190/f4u/tiffie/whatever is any better... In the other hand, dueling in a spitfire is just as entertaining as in any other aircraft. The 16 can even do 109 style tailwhip moves, but as smoothly and quickly... mindblowing.

Try the 109F, Ki84, La7, F6F, all wonderful planes, and if you really fight in them (not only BnZ, not only picknrun, but stick around and fight), they will help you a lot more than a spit. My 2 cents.

Best wishes,
Debrődy
Title: Re: "Starter" plane (s)
Post by: Full Metal Jug on June 26, 2012, 11:40:28 AM
Hello,
What would be a reasonable choice to start  with ?  Looking for something that can keep up with the pack so i don't get myself isolated and out of my depth.
That's all I've been doing so far, staying in the pack and trying to work out what the hell I'm doing   :)

Honestly if you really really want to get a very hard to grip fighter so that you're pretty good with all the others, go with the P-47. You can learn quite a bit from flying Thunderbolts, that plane taught me how to energy fight, bomb, use rockets, how to do maneuvers at high speeds, how to use flaps to their fullest, how to land, how to BnZ, lead targets, not to use rudder or else that will cause less stability, and many many valuable attributes. I was pretty poor because I used key board all of my tours, but now I have an X-52, and now I can't find my buttons half the time.

Good luck <S>
Saludos

PS- you get 3600 chances to hit somebody.
Title: Re: "Starter" plane (s)
Post by: danny76 on June 26, 2012, 11:43:41 AM
Just ignore what I said.   Bruv has spoken and is way more worth listening to than me.   :aok

Spitfires are not that easy because they are more fragile and harder for them to run when the situation calls for it. 


Wise words :aok
Title: Re: "Starter" plane (s)
Post by: Midway on June 26, 2012, 11:53:59 AM
Just ignore what I said.  Bruv has spoken and is way more worth listening to than me.  

Spitfires are not that easy because they are more fragile and harder for them to run when the situation calls for it.  

Wiser words. :)


... find out who the best pilots are, find out who the official trainers are in the TA.... and listen to them to avoid the confusion and make fast progress.


Wisest words.   :aok
Title: Re: "Starter" plane (s)
Post by: danny76 on June 26, 2012, 12:10:31 PM
Wiser words. :)

Wisest words.   :aok

(http://i638.photobucket.com/albums/uu108/metallldan/Howcast-Dog-Humping-Leg-160x106.jpg)

Get off the poor guy :bhead
Title: Re: "Starter" plane (s)
Post by: Delirium on June 26, 2012, 12:11:05 PM
I encourage new players to fly aircraft that don't have a lot of surprises, and don't depart in a horrible fashion. Also, as much as I like the 109F/G2, it can be frustrating not scoring kills with their ammo load.

Spit 8 or 9
F6
Yak9U
La5
109F4/G2
Niki
----

Do NOT stay in those planes long, or your ability to advance to something heavier will be difficult, sadly some never advance. After comfortable in the above, try similar aircraft with less performance. I flew the Tiff for well over a year before I moved on, don't be afraid to advance when you feel comfortable.
Title: Re: "Starter" plane (s)
Post by: Ten60 on June 26, 2012, 12:39:34 PM
Wisest words.   :aok
Quoting yourself=
(http://edge.ebaumsworld.com/mediaFiles/picture/966132/81475724.jpg)
Title: Re: "Starter" plane (s)
Post by: Midway on June 26, 2012, 12:47:32 PM
Quoting yourself=
(http://edge.ebaumsworld.com/mediaFiles/picture/966132/81475724.jpg)

True. :frown:

But the advice, I believe, is sound. :)
Title: Re: "Starter" plane (s)
Post by: Butcher on June 26, 2012, 12:57:17 PM
Flying spitfires in the MA wont teach anything better but the very basic maneuvering: since its superior both in the vertical or horisontal, just copy your opponents moves, and you win, or just loop and you win, or just do circles without flaps and you win, amazing. Exactly what Ink said: in a spit you arent forced to use the planes full capacity. And midway is a perfect example of it. Im not saying, pick n running in a pony/190/f4u/tiffie/whatever is any better... In the other hand, dueling in a spitfire is just as entertaining as in any other aircraft. The 16 can even do 109 style tailwhip moves, but as smoothly and quickly... mindblowing.

Best wishes,
Debrődy

Spitfires doesn't promote SA or ACM period, to win at dogfighting you have to learn the advantages and disadvantages of all aircraft in the game. Flying one plane that circles everything else doesn't promote anything other then a kill here and there.
Attributes and learning need to be acquired, simple things like the P51-D is one of the fastest prop driven planes in the game, the A6m2 is one of the tighest turning planes in the game.

You have to learn your aircraft inside out to be effective, flying a Spit8 will not teach someone the basic fundamentals of ACM/SA - rather it makes it easy to ignore attributes other aircraft's have.

Best thing to do really is pick an aircraft that interests YOU only, and learn everything you can about it, what it does compared to other aircraft. No matter what you do you are not going to get a P51-D to win in a horizontal turn match with an A6m period.
You have to think outside the box and learn the attributes, the Aces high Game Info/Planes page give a very good description of aircraft and show you what its power/weaknesses are.

I never started out flying a Spitfire, La7 or N1k, (this is my opinion now) chose two aircraft every tour to learn their attributes and qualities, Sometimes I went with a Turn fighter, othertimes something to Boom and Zoom.
The Idea is to learn the attributes and move on to the next plane sets until you get a basic understanding of ALL aircraft in the game.

to this day I still do this, although once you learn the basic grasps of the aircraft you can expand your range of aircraft per tour, right now I am up to four aircrafts.

Start out by choosing one aircraft, then expand onto two when you get bored, keep at it and you will learn a ton along the way.

Title: Re: "Starter" plane (s)
Post by: Hazard69 on June 26, 2012, 01:26:39 PM
Point everyone seems to be missing here, is that a new player does need some positive encouragement to keep on playing. Spit being a spit, makes his life a whole lot easier (in terms of basic flying) so that he can actually concentrate on some other stuff (like looking around to keep his backside alive) and maybe, just maybe get a kill once in a while. Not many are made of stuff some of you gents seem to be. Not many would get shot down 100 times, with nothing to show for it and still keep playing.

IMHO, limited though as it maybe, a spitfire is the ideal starting plane, so everyone can learn basic manoeuvres and such. After that, its personal preference.
Title: Re: "Starter" plane (s)
Post by: morfiend on June 26, 2012, 04:04:51 PM
Point everyone seems to be missing here, is that a new player does need some positive encouragement to keep on playing. Spit being a spit, makes his life a whole lot easier (in terms of basic flying) so that he can actually concentrate on some other stuff (like looking around to keep his backside alive) and maybe, just maybe get a kill once in a while. Not many are made of stuff some of you gents seem to be. Not many would get shot down 100 times, with nothing to show for it and still keep playing.

IMHO, limited though as it maybe, a spitfire is the ideal starting plane, so everyone can learn basic manoeuvres and such. After that, its personal preference.


  Exactly! :aok

  The OP asked for a starter plane,not the best plane to fight in but a plane to start learning in.   

  Opinions vary!


    :salute
Title: Re: "Starter" plane (s)
Post by: Ruah on June 27, 2012, 12:25:07 AM
any plane can be good, fly to its strengths, know its weakness', and prepare to learn/die a lot.

Key is to turn on auto filming, save your films and watch/study them. . . after awhile you start to see what you did wrong, what you did right, and what needs improvement.
Title: Re: "Starter" plane (s)
Post by: tunnelrat on June 28, 2012, 01:14:54 PM
give it a rest Midway....



to the OP...what you need to think about is what do you want to accomplish in game?????

to you want to become the bomber king? fighter jock of the year? do you want to be a general and attack the map and win wars?

there is a lot in AH to do...once you figure that out, then choose a suitable plane IE TOOL for the job, I can only help with the "fighter" portion of AH....the best fighter in MO is the KI-84 it does everything good or better,it is not quite an "easy mode" the one thing it lacks is High speed, over 500 and pieces start to come off....so running is not an option for the most part.

spitfires are an easier plane to use more forgiving but they also teach you bad habits that will be hard to break.

stay out of the gang that also teaches you nothing.  go to DA/TA and just fight as much as you can...if you like the MA do the same thing there, fight.....dont run, running teaches you nothing.

QFT x 10 + Tax
Title: Re: "Starter" plane (s)
Post by: deadstikmac on July 08, 2012, 10:36:34 PM
Hello,
What would be a reasonable choice to start  with ?  Looking for something that can keep up with the pack so i don't get myself isolated and out of my depth.
That's all I've been doing so far, staying in the pack and trying to work out what the hell I'm doing   :)


I am going on my second week and the first thought was all about "Gun Package". If I was not a good stick then I better make use of the lil bit of a shot I get. So the 190a8 and the N1K2 were yelling "Fly me!!!" however I did not know enough about "Basic Combat Manuvers" too understand flight combat. Got with a few great guys on my fourth night of flying and we were doing stall limit and slow speed turning to bring out those aircrafts strengths... in a P51- B we started doing vertical work and made me thing in a different direction entirely. Airplanes are like tools and the hanger is a toolbox, put the right tools into the job. I figured out that turn fighting down low and slow just does not happen even after I show someone my arse and bait them too the deck. Most all sticks in game will simply not be baited into turn fightsso a new mentailty has emerged and so on and so on....

Fly every plane in multiple settings and see which one you like as a main "do everything you like too do" plane... I like turn fighting so lately im upping the Brewster regardless of how slow and the lack of ammo.... It turns like nonononono YESSSSSS!!!! Slow and greesy in that rolling sissors means im shooting at you.

In my very limited exp... The Brewster should be THE starter plane. Very forgiving on stalls. Very limited ammo will teach you trigger control and also how to use your secondary and primary fire and not your fire all guns. I would go out on a limb with this statement but.... new sticks will turn and get tunnel vision thinking in just left and right not also up and down so the Brewster is what jumps out at me. On a side note it was in the Brewster I landed not only my first fighter kill but also my first 2v1 victory where they splashed and i landed.

Hope this helps
Title: Re: "Starter" plane (s)
Post by: Vudu15 on July 08, 2012, 11:19:07 PM
If you havent looked at my stuff before you can look here its all the training style videos Ive put up so far. Something good to look at in your spare time.

http://www.youtube.com/playlist?list=PL54E5CE4C59347B00&feature=view_all (http://www.youtube.com/playlist?list=PL54E5CE4C59347B00&feature=view_all)
Title: Re: "Starter" plane (s)
Post by: deadstikmac on July 16, 2012, 01:48:35 PM
 :salute Vudu


I watched every video it all helps and reaffirms what others have taught me!

OP watch them all three times over there is a ton of information.
Title: Re: "Starter" plane (s)
Post by: cobia38 on July 16, 2012, 04:58:23 PM

 chicks dig bomber pilots,dont let the spit crowd fool you. Jump in a 38 and have fun   :banana:
 then when you get bored with the 38 you can graduate to the A-20  :airplane: 
Title: Re: "Starter" plane (s)
Post by: Ack-Ack on July 16, 2012, 05:41:49 PM
then when you get bored with the 38 you can graduate to the A-20  :airplane: 

A person doesn't "graduate" to the A-20.  They wash out of fighter school and get dumped in an A-20.

ack-ack
Title: Re: "Starter" plane (s)
Post by: cobia38 on July 16, 2012, 07:07:25 PM
A person doesn't "graduate" to the A-20.  They wash out of fighter school and get dumped in an A-20.

ack-ack


  see, the dropout has spoken  :P     :bolt:
Title: Re: "Starter" plane (s)
Post by: Midway on July 16, 2012, 07:47:41 PM

  see, the dropout has spoken  :P     :bolt:

Certainly has:  http://bbs.hitechcreations.com/smf/index.php/topic,327531.msg4287434.html#msg4287434  

1,000 of lil' ole me? :banana:
Title: Re: "Starter" plane (s)
Post by: GAReaper on July 17, 2012, 12:18:32 AM
In my very limited exp... The Brewster should be THE starter plane. Very forgiving on stalls.

I wouldn't recommend it for specifically that reason. You will get so used to having to put little to no effort into not stalling and that is a very bad thing for once you move on to another plane. Honestly in my personal opinion if a new player can stand getting shot down multiple times while learning and still be interested in the game, start with a harder plane that is harder to fly. Once they are able to fly a harder plane well then it makes the game a heck of a lot easier. Just my two cents, but again its all about what each individual person wants honestly. Because at the end of the day it has to be something they enjoy flying and have fun in for them to stay interested and want to play.