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General Forums => Aces High General Discussion => Topic started by: tuton25 on May 31, 2013, 06:56:26 PM

Title: My little delay problem
Post by: tuton25 on May 31, 2013, 06:56:26 PM
I was flying my mossie when I hoed a N1K, hitting him repeatedly from D1000 when he aparently didn't take any damage, rammed me, and got the kill.....
how do I tell how much delay I have???
It has something to do with ping right???
Title: Re: My little delay problem
Post by: morfiend on May 31, 2013, 07:30:43 PM
 Why did he "ram" you?

   Are you sure you didn't collide with him?


  You can check your ping times when you enter an arena,however that's only half of the delay,you must include the other players ping time also. Unfortunately there's no way to know that unless you ask them and he/she happens to know it.

   Not really my place to say but I think I'd be more concerned with tactics than ping times..... but that's just me.


   :salute
Title: Re: My little delay problem
Post by: coombz on May 31, 2013, 07:34:21 PM
you're HOing and spraying at someone at d1000?

 :rofl
Title: Re: My little delay problem
Post by: Fonzy on May 31, 2013, 08:15:39 PM
LMAO!  I see things haven't changed in my absence.  Step #1 don't HO... its just stupid, secondly....  don't go nose to nose with an idiot in a N1k.   :salute
Title: Re: My little delay problem
Post by: tuton25 on May 31, 2013, 09:12:42 PM
you're HOing and spraying at someone at d1000?

 :rofl

Well its a mossie with nose mounted guns so there isn't to much variation in the convergence...
Plus it has hispanos....
Title: Re: My little delay problem
Post by: tuton25 on May 31, 2013, 09:14:02 PM
So I checked my Ping and its around 70ish...
this seems kinda high.....
Title: Re: My little delay problem
Post by: Wiley on May 31, 2013, 09:42:44 PM
70 is decent ping.  I bet you were firiing all guns right?  Probably hit him with the 303s and the 20s went low.

Wiley.
Title: Re: My little delay problem
Post by: coombz on May 31, 2013, 09:58:24 PM
So I checked my Ping and its around 70ish...
this seems kinda high.....

my ping is 150-200 and I have no problems
Title: Re: My little delay problem
Post by: tuton25 on May 31, 2013, 10:49:08 PM
70 is decent ping.  I bet you were firiing all guns right?  Probably hit him with the 303s and the 20s went low.

Wiley.

I rested the pipper on the top of his engine cowl.... the .303 should have went into the canopee whereas the 20mm should have been in the engine....
Title: Re: My little delay problem
Post by: coombz on May 31, 2013, 10:54:00 PM
I rested the pipper on the top of his engine cowl.... the .303 should have went into the canopee whereas the 20mm should have been in the engine....

at d1000?

you should stick to tanking
Title: Re: My little delay problem
Post by: icepac on May 31, 2013, 11:17:13 PM
My ping was 450 for 2 years but it was consistent at that figure so the "smoothing code" must really be good here at aces high.

Mine now hovers around 250 and things are a little better but I tried it from work a few days ago with a ping of 70 and the game became much easier.
Title: Re: My little delay problem
Post by: Karnak on May 31, 2013, 11:23:48 PM
I rested the pipper on the top of his engine cowl.... the .303 should have went into the canopee whereas the 20mm should have been in the engine....
Erm, no.  The .303s and the 20mms have very different muzzle velocities and trajectories.  Browning .50s and Hispano Mk IIs are as well matched as two completely different guns can be.  .303s not so much.  At 1000 yards if you were hitting with the .303s you were assuredly missing with the 20mms.
Title: Re: My little delay problem
Post by: Wiley on June 01, 2013, 12:31:51 AM
I rested the pipper on the top of his engine cowl.... the .303 should have went into the canopee whereas the 20mm should have been in the engine....

Yup.  20mm would've gone just under his nose.

Wiley.
Title: Re: My little delay problem
Post by: Midway on June 01, 2013, 01:08:58 AM
My ping was 450 for 2 years but it was consistent at that figure so the "smoothing code" must really be good here at aces high.

Mine now hovers around 250 and things are a little better but I tried it from work a few days ago with a ping of 70 and the game became much easier.

Easier?

So, if in Europe they have pings much higher than ours in the US, are you saying European players have it harder? :headscratch:

Does that mean a very good European player could do even better with the lower ping we have here?  :O
Title: Re: My little delay problem
Post by: Bizman on June 01, 2013, 01:29:46 AM
Easier?

So, if in Europe they have pings much higher than ours in the US, are you saying European players have it harder? :headscratch:

Does that mean a very good European player could do even better with the lower ping we have here?  :O
Way back when we still had the H2H arenas, my normal ping for MA would be slightly over 200. Due to an oncoming scenario we did some H2H practicing with a private server in our country, only 300 miles away. The ping for me dropped to about 30 and to my surprise I could outperform co-players whom I considered superior to me. I still suck in combining lead and net delay in MA.
Title: Re: My little delay problem
Post by: Midway on June 01, 2013, 07:30:43 AM
Way back when we still had the H2H arenas, my normal ping for MA would be slightly over 200. Due to an oncoming scenario we did some H2H practicing with a private server in our country, only 300 miles away. The ping for me dropped to about 30 and to my surprise I could outperform co-players whom I considered superior to me. I still suck in combining lead and net delay in MA.

 :O That would imply the only triple TOC winner in Aces High history...
...is fighting at a constant disadvantage? :O


I'm already but a cheap toy to this awesome pilot at his current ping.  Hard to comprehend how anyone can be that skilled. Wow. :bhead

 :headscratch:

At least there is some hope for the rest of us:

http://www.pimsleurapproach.com/resources/language-research/cognition/spatial-reasoning/

"Although some people are just inherently better at spatial reasoning than others, there are things you can do to further develop this skill." ... "There's also nothing better than computer games if you're looking for a spatial development tool." :aok

 :old: :airplane: :joystick:
Title: Re: My little delay problem
Post by: Changeup on June 01, 2013, 08:53:30 AM
Since we're all bragging about the size of our pings....mine is 10.
Title: Re: My little delay problem
Post by: Max on June 01, 2013, 08:53:36 AM
Midway must you adulterdate every other thread on this forum with your psychotic obession with Bruv? We all FRIGGEN GET IT.

Less is more. Now go be quiet.
Title: Re: My little delay problem
Post by: bozon on June 01, 2013, 09:28:28 AM
I rested the pipper on the top of his engine cowl.... the .303 should have went into the canopee whereas the 20mm should have been in the engine....
This also depends on you convergence settings. There is no horizontal convergence issues in the mossie, but convergence also affect where the bullets and your aiming line meet in the vertical.

I fire only the cannons in the mossie. The 303 are for chute shooting, scaring people away from a HO or make them panic, and for playing with your food.

70 ping is excellent. Mine is around 200. A low pings makes movement smoother especially against jinking and fast rolling planes line the 190s, thus it helps a little with the gunnery - but it is not a huge effect. The other thing where it is noticeable is when a plane is pulling hard for a shot - in a high ping, it will look like he is pointing at, or behind you and does not have a gun solution, while on his FE is is leading you and can hit.
It does affects rams - collision is detected on your FE, while hits are sent over the network and you get a damage indication (or enemy goes boom) after net packets return. This means that you can collide with a plane that already broke in half and falling out of the way somewhere else in cyberspace. In a big plane like a mossie this is a problem. I occasionally collide with the wreck of the plane I just shot down as I lazily fly past it to watch my handywork and clip my wing on the wreck. Or in scissors I see him falling under my wing, but due to underestimation of the wingspan he clips it.
Title: Re: My little delay problem
Post by: FLS on June 01, 2013, 10:33:42 AM
... I still suck in combining lead and net delay in MA.

Do you mean that you are adding more lead to account for lag? Lag does not affect your shooting, lag only affects your perception of the bandit's ability to shoot you from his current angle. If you are allowing for lag when you shoot it's likely making you miss.
Title: Re: My little delay problem
Post by: Midway on June 01, 2013, 10:39:50 AM
Midway must you adulterdate every other thread on this forum with your psychotic obession with Bruv? We all FRIGGEN GET IT.

Less is more. Now go be quiet.

It's not about Bruv, MaX.  Don't you see?  It's about skills and how to get there.  Spatial reasoning skills are the keys to the kingdom and the path to fighter pilot awesomeness.  Spatial reasoning, at the highest level, would allow the pwnage of Bruv, Grizz, Pervert, Kappa, BatfinkV, Leviathn, Krupnski, and even Bruv's FPH (by his own admission), the lengendary Kazaa, at will. :aok

It's already taken me to a much higher level of fighting skills than where I was two years ago. :joystick:

And if the best pilots suffer from a lengthy ping, that should make it even easier... not that I want or need the advantage.   :angel:

Further development of spatial reasoning skills would allow anyone to be awesome good, no matter if they have a lengthy ping or not. :)

Our only triple TOC winner, and Kazaa, I believe a double TOC winner, and both located thousands of miles from the server being undeniable proof.   :rock

It's not the ping length that decides or even appears to influence skills.  :old:
Title: Re: My little delay problem
Post by: morfiend on June 01, 2013, 12:06:13 PM
It's not about Bruv, MaX.  Don't you see?  It's about skills and how to get there.  Spatial reasoning skills are the keys to the kingdom and the path to fighter pilot awesomeness.  Spatial reasoning, at the highest level, would allow the pwnage of Bruv, Grizz, Pervert, Kappa, BatfinkV, Leviathn, Krupnski, and even Bruv's FPH (by his own admission), the lengendary Kazaa, at will. :aok

It's already taken me to a much higher level of fighting skills than where I was two years ago. :joystick:

And if the best pilots suffer from a lengthy ping, that should make it even easier... not that I want or need the advantage.   :angel:

Further development of spatial reasoning skills would allow anyone to be awesome good, no matter if they have a lengthy ping or not. :)

Our only triple TOC winner, and Kazaa, I believe a double TOC winner, and both located thousands of miles from the server being undeniable proof.   :rock

It's not the ping length that decides or even appears to influence skills.  :old:


   Midway,


  Did you even read the post by FLS?  Lag doesn't make it harder to shoot and kill,it only makes it harder for "you" to see if the other guy has a gun solution. I've been shot down many times by players who I thought didn't have the shot on me but on their end they not only had the shot but they were successful with it.

  It works the same way for everyone,regardless of ping.   Like it says on the sideview mirror,things maybe be closer than they appear!


   :salute
Title: Re: My little delay problem
Post by: Bizman on June 01, 2013, 12:11:08 PM
Do you mean that you are adding more lead to account for lag? Lag does not affect your shooting, lag only affects your perception of the bandit's ability to shoot you from his current angle. If you are allowing for lag when you shoot it's likely making you miss.
I can't tell for sure. My experience of two digit ping times date back to a decade ago and there may have been many other variables affecting my success that night. Anyway, during those evenings I somehow felt like I could read the trajectories of both my and my opponent's cartoon planes more accurately than on the Main Arena.
Title: Re: My little delay problem
Post by: tuton25 on June 01, 2013, 01:41:23 PM
This also depends on you convergence settings. There is no horizontal convergence issues in the mossie, but convergence also affect where the bullets and your aiming line meet in the vertical.

I fire only the cannons in the mossie. The 303 are for chute shooting, scaring people away from a HO or make them panic, and for playing with your food.

70 ping is excellent. Mine is around 200. A low pings makes movement smoother especially against jinking and fast rolling planes line the 190s, thus it helps a little with the gunnery - but it is not a huge effect. The other thing where it is noticeable is when a plane is pulling hard for a shot - in a high ping, it will look like he is pointing at, or behind you and does not have a gun solution, while on his FE is is leading you and can hit.
It does affects rams - collision is detected on your FE, while hits are sent over the network and you get a damage indication (or enemy goes boom) after net packets return. This means that you can collide with a plane that already broke in half and falling out of the way somewhere else in cyberspace. In a big plane like a mossie this is a problem. I occasionally collide with the wreck of the plane I just shot down as I lazily fly past it to watch my handywork and clip my wing on the wreck. Or in scissors I see him falling under my wing, but due to underestimation of the wingspan he clips it.

This is what I was afraid of....any way of countering this delay???
Title: Re: My little delay problem
Post by: Midway on June 01, 2013, 02:07:58 PM

   Midway,


  Did you even read the post by FLS?  Lag doesn't make it harder to shoot and kill,it only makes it harder for "you" to see if the other guy has a gun solution. I've been shot down many times by players who I thought didn't have the shot on me but on their end they not only had the shot but they were successful with it.

  It works the same way for everyone,regardless of ping.   Like it says on the sideview mirror,things maybe be closer than they appear!


   :salute

I did read it.  Guess I'm just confused then. :headscratch:

Does one having a longer ping than others help or hurt with fighting skills?  :confused:
Title: Re: My little delay problem
Post by: 68ZooM on June 01, 2013, 02:39:52 PM
It helps a person with the longer ping it takes their information longer to get into the game... Example if   he gets behind you and starts shooting it could take milliseconds or seconds before you see him behind you thus giving him the advantage.   ever try to saddle up on joeblack when hes all over the place you think you're behind him and all the sudden he's behind you.
Title: Re: My little delay problem
Post by: Midway on June 01, 2013, 02:56:40 PM
It helps a person with the longer ping it takes their information longer to get into the game... Example if   he gets behind you and starts shooting it could take milliseconds or seconds before you see him behind you thus giving him the advantage.   ever try to saddle up on joeblack when hes all over the place you think you're behind him and all the sudden he's behind you.

I didn't think this was ping length, but instead was some odd freezing / temporary disco which he and one or two others, GT101, for example, are afflicted by.  I have never seen this jumping effect with pilots of Bruv's, batfinkV's, or pervert's level of skill. :airplane:.....                 :uhoh    . . .  :airplane:

So i'm still confused.  Does a longer ping help or hurt the above named best pilot's ability to win? :confused:

I thought a longer ping would hurt since I would be on them, with my shorter ping / less delay, before the information can travel to them.  In other words, I would see them first, shoot first, and they should be down before they realize what happened. :joystick:
Title: Re: My little delay problem
Post by: FLS on June 01, 2013, 03:31:34 PM
I did read it.  Guess I'm just confused then. :headscratch:

Does one having a longer ping than others help or hurt with fighting skills?  :confused:

You and your opponent both have to deal with both your ping times. Whoever is offensive has the advantage regardless of who has the slower ping.
Title: Re: My little delay problem
Post by: The Fugitive on June 01, 2013, 03:40:15 PM
This is what I was afraid of....any way of countering this delay???


You don't HAVE a delay worth worrying about. Your problem is going for the HO. Learn to attack a plane from an angle where they have a hard time getting guns on you and you will find that it is much easier to get kills WITHOUT dieing at the same time.
Title: Re: My little delay problem
Post by: Midway on June 01, 2013, 03:51:05 PM
You and your opponent both have to deal with both your ping times. Whoever is offensive has the advantage regardless of who has the slower ping.

Ok, let me ask this way then...

Two exactly the same skilled pilots 4k apart heading for each other, one has ping length 900, the other has ping length 20.  No warping or variation in their individual ping lengths.  Does one have any kind of ping length related advantage in the upcoming fight?

If not, why not?
Title: Re: My little delay problem
Post by: gyrene81 on June 01, 2013, 04:00:58 PM
Ok, let me ask this way then...

Two exactly the same skilled pilots 4k apart heading for each other, one has ping length 900, the other has ping length 20.  No warping or variation in their individual ping lengths.  Does one have any kind of ping length related advantage in the upcoming fight?

If not, why not?
depends...there are other factors that can affect the outcome as well. the guy with the lowest ping rate is probably going to end up registering hits sooner, assuming he doesn't have any packet loss going on or input lag issues.
Title: Re: My little delay problem
Post by: morfiend on June 01, 2013, 04:06:00 PM
 Midway,

  Whoever preforms the best merge will have the advantage.....  NOTHING ELSE.


  It's the combined ping time so in your example player A has to deal with a total lag of 920ms and player B will have to deal with 920ms of lag.

   If you really want to see the difference,have a buddy fly formation with you just slightly behind. report the distance you see him at and have him tell you the distance he sees you at.

    It's been my experience the plane in the lead will see the trailing plane abit further back than the trailing plane sees the lead.

   Now swap positions and note the difference,it will be roughly the same for both players in either position.

  YMMV.


   :salute
Title: Re: My little delay problem
Post by: Midway on June 01, 2013, 04:32:17 PM
So gyrene81 says lower ping will probably register hits first and morfiend implies no ping length advantage exists.  Am confused.  Dolby also tells me shorter ping length has the avantage.  :confused:

Does anyone know with absolute certainty what the answer is? :headscratch:

Again, I'm saying no other differences such as packet loss or bad merge, etc..  Just the ping length variable is materially different... 900 vs 20, for example.
Title: Re: My little delay problem
Post by: gyrene81 on June 01, 2013, 04:38:44 PM
Again, I'm saying no other differences such as packet loss or bad merge, etc..  Just the ping length variable is materially different... 900 vs 20, for example.
you're trying to ignore other factors, which you shouldn't. in very very simplistic terms, again, that is very very simplistic terms, the lowest ping rate (shortest round trip client to server and back time) will register hits with the server first. that also assumes they both fire at the same exact moment without a nanosecond of deviation.
Title: Re: My little delay problem
Post by: Midway on June 01, 2013, 04:43:02 PM
you're trying to ignore other factors, which you shouldn't. in very very simplistic terms, again, that is very very simplistic terms, the lowest ping rate (shortest round trip client to server and back time) will register hits with the server first. that also assumes they both fire at the same exact moment without a nanosecond of deviation.

Does registerring hits with the server matter or registerring hits on the other guy's PC though?  Sounds like morfiend is saying it's based on the ther guy's PC seeing the hits.

I remember fighting Redbull while his family is watching netflix and he seemed to have a huge advantage because he would hit me in positions that are impossible.  I even posted screenshots of it.  So maybe the longer ping creates an advantage.  I really do not understand the answer.
Title: Re: My little delay problem
Post by: gyrene81 on June 01, 2013, 04:54:33 PM
Does reisterring hits with the server matter or registerring hits on the other guy's PC though?  Sounds like morfiend is saying it's based on the ther guy's PC seeing the hits.
ah, ya that's right, i got collision detection mixed up with hit detection. lol, the guy with the lower ping is usually the loser in those collisions...not always though.



I remember fighting Redbull while his family is watching netflix and he seemed to have a huge advantage because he would hit me in positions that are impossible.  I even posted screenshots of it.  So maybe the longer ping creates an advantage.  I really do not understand the answer.
now you're talking about perspective, i.e. what you see versus what he sees. different story...
Title: Re: My little delay problem
Post by: Midway on June 01, 2013, 04:58:00 PM
ah, ya that's right, i got collision detection mixed up with hit detection. lol, the guy with the lower ping is usually the loser in those collisions...not always though.


now you're talking about perspective, i.e. what you see versus what he sees. different story...

But how can I fight a guy that kills me from impossible to shoot from positions?  Sounds like longer ping is now an advantage? :confused:
Title: Re: My little delay problem
Post by: morfiend on June 01, 2013, 05:09:27 PM
 Midway,

  Don't put words in my mouth,I didn't say it depends on the other guys PC at all.

  For shooting it's WYSIWYG  or what you see is what you get!

  I also said the trailing plane usually sees the lead plane closer for what that's worth.

    You can test it yourself very easy.



    :salute
Title: Re: My little delay problem
Post by: Stampf on June 01, 2013, 05:11:42 PM
Midway,

  Don't put words in my mouth,I didn't say it depends on the other guys PC at all.

  For shooting it's WYSIWYG  or what you see is what you get!

  I also said the trailing plane usually sees the lead plane closer for what that's worth.

    You can test it yourself very easy.



    :salute

He would need a friend.

Title: Re: My little delay problem
Post by: gyrene81 on June 01, 2013, 05:16:52 PM
But how can I fight a guy that kills me from impossible to shoot from positions?  Sounds like longer ping is now an advantage? :confused:
if you're worried about all the little inner workings of multiplayer, you're going to go stupid(er). if you get shot down, just take off in a fresh new plane and try again.
Title: Re: My little delay problem
Post by: Midway on June 01, 2013, 05:31:56 PM
Midway,

  Don't put words in my mouth,I didn't say it depends on the other guys PC at all.

  For shooting it's WYSIWYG  or what you see is what you get!

  I also said the trailing plane usually sees the lead plane closer for what that's worth.

    You can test it yourself very easy.



    :salute

Sorry, i meant to say on the other guy's ping length as well... Thought you said both my ping length and the other guy's ping length have to be added together and that both pilots then see the same ping length...  920 as you described.  It sounded like the server had nothing to do with it and it's a function of what the two PCs see.

Maybe I'm not understanding what you said. I do very vividly recall RedBull seeming to have a huge advantage in fights and he said his long lag was due to his family watching Netflix over the same connection.  He would shoot me when he was off to the side of me and the rounds would hit.... yet in reviewing the films he never had a shot on me from my point of view, at any time.

So I am more and more thinking now that someone with a long ping has an advantage over the shorter ping length pilot. Am I wrong?  Because my films and experience with Redbull, among others, certainly convinced me at the time.  Again, he would shoot me down, but never had guns on me as I saw it and I proved it in the film.

Yet others say the long ping guy is at a disadvantage... but that's not what I saw and had on film.

Maybe this whole topic is beyond my ability to comprehend, and there also seems to be no easy to understand consistent answer yet.  

Back to fighting. :old:  :airplane: :joystick:

 :salute
Title: Re: My little delay problem
Post by: morfiend on June 01, 2013, 05:55:27 PM
 Mid,

  I suggest you post your question in tech support forum.

   I have tried to address it for you but unfortunately it's beyond me to explain any further.


    Or in other words I give up!



   :salute
Title: Re: My little delay problem
Post by: Midway on June 01, 2013, 06:04:57 PM
Mid,

  I suggest you post your question in tech support forum.

   I have tried to address it for you but unfortunately it's beyond me to explain any further.


    Or in other words I give up!



   :salute

cc, I'll just let it go... nothing I can do about it anyways.  I checked and my ping length is 67... So it's very good.  If pilots with longer pings have an advantage, as Redbull appeared to have while watching Netflix,. so be it.  And if it turns out that ping length doesn't matter, then all the better.  Thank you for trying though. :salute
Title: Re: My little delay problem
Post by: FLS on June 01, 2013, 08:51:02 PM

Maybe this whole topic is beyond my ability to comprehend, and there also seems to be no easy to understand consistent answer yet.


What part of my answer are you having trouble with?
Title: Re: My little delay problem
Post by: Midway on June 01, 2013, 09:18:05 PM

What part of my answer are you having trouble with?

If neither have an avantage to begin with... before the fight begins, and the fight is mostly a draw until the third merge or so... does the guy with the substantially longer ping have an advantage, a disadvantage, or neither one... and why?

My experience with pilots, like Redbull for example, is the longer ping gives a material advantage and allows seemingly impossible shots and on film is obvious.  Others say a shorter ping length helps.

I don't know if it's worth rehashing again, but since you asked, your answer isn't clear to me. :confused:
Title: Re: My little delay problem
Post by: RedBull1 on June 01, 2013, 09:23:40 PM
 :banana:
Title: Re: My little delay problem
Post by: Gman on June 01, 2013, 09:32:00 PM
I fly at really late hours in North American a lot of the time, hours when the guys from Japan are on, and I can instantly tell when I've been shot by one of them by the position their plane is in, which typically wouldn't be a threat for someone with a ping of 100 or less.  High ping/long distance from the server, it does make difference IMO, but mainly on the defense.  My ping is usually between 50 and 60 now, but was 110 with my old ISP, and gunnery stats made a huge jump with the new ISP, while my skills certainly didn't after 14 years of pretty much the same result, so it does have an effect on gunnery as well, at least it did for me dropping my ping by a factor of 2. 
Title: Re: My little delay problem
Post by: FLS on June 01, 2013, 10:58:37 PM


I don't know if it's worth rehashing again, but since you asked, your answer isn't clear to me. :confused:


It's simple. The player behind you benefits from the slower ping, regardless of who has the slower ping. In your example Redbull is behind you with a slower ping and he benefits. If you get behind him then you benefit from his slower ping and he sees you making "impossible" shots.

In other words, the offensive fighter gets the advantage of the lag and lag is only a disadvantage to the defensive fighter because he can't trust what he sees. The bandit behind you has a better shot angle that he appears to have.

That's what we mean when we say "objects in the rear view mirror are closer than they appear". The solution is to allow for it.
Title: Re: My little delay problem
Post by: Midway on June 01, 2013, 11:04:30 PM
:banana:

Yeah, you know what I'm talking about.  Care to add anything? :huh
Title: Re: My little delay problem
Post by: RedBull1 on June 01, 2013, 11:29:20 PM
Yes
















































































































































:banana:
Title: Re: My little delay problem
Post by: Midway on June 01, 2013, 11:39:48 PM
It's simple. The player behind you benefits from the slower ping, regardless of who has the slower ping. In your example Redbull is behind you with a slower ping and he benefits. If you get behind him then you benefit from his slower ping and he sees you making "impossible" shots.

In other words, the offensive fighter gets the advantage of the lag and lag is only a disadvantage to the defensive fighter because he can't trust what he sees. The bandit behind you has a better shot angle that he appears to have.

That's what we mean when we say "objects in the rear view mirror are closer than they appear". The solution is to allow for it.

He was actually coming at me somewhat head to head although his nose pointed off to an angle where he could not get guns on me.  I moved in a way to be below and to the right of him to be sure he couldn't.  We were very slow dog fighting and had already merged a few times.  He shot me when he was next to me as we passed, never having guns on me at any time earlier and way past any point of possibly hitting me.  

I don't have the film or pics any more, but based on my careful and multiple times reviewing this film and screenshots all of which I posted, I became convinced that the longer ping pilot has a material advantage.  I really didn't like fighting him after that, and explained why, as he had benefited from this apparent advantage multiple times before I realized what was happening.

Eventually we did fight when Netflix wasn't running and all seemed normal again.  At no time did he warp.  He was just materially lagged and it was very noticeable and obviously, to me, advantageous to him.  At least that's what I concluded at the time.  Maybe I'm wrong though since I don't yet understand it.

How would your explanation go with the above head to head type of position and shot?  We never had guns on each other, based on my point of view and my film, yet he got me.  So apparently, on his PC, he saw a position I never came close to seeing.

Since neither one of us was behind the other, it seems his higher ping won out over my lower one, by creating a view only he saw.

I created a thread about all this at the time, but never got a clear explanation other than what my pictures and film so obviously showed.. that he had no shot, yet shot me down due to his longer ping/lag :frown:.

The way it felt to me is he could tell what I was doing before I could see what he was doing... and he therefore had shots I never saw, but felt the effects of, unfortunately.

PS: This is not to pick on Redbull, as he is just one example of what I have also seen, on occasion, with other pilots that seem to have a greater ping/lag.

I would just like to understand it better instead of guessing or going based on what I think I saw... but as I said earlier maybe I should just drop it since there is nothing I can do about it.
Title: Re: My little delay problem
Post by: tuton25 on June 01, 2013, 11:43:00 PM

You don't HAVE a delay worth worrying about. Your problem is going for the HO. Learn to attack a plane from an angle where they have a hard time getting guns on you and you will find that it is much easier to get kills WITHOUT dieing at the same time.

I had made several BnZ attacks on the N1k but he kept dodging my shots....
On one pass he reversed and was going to, no matter what I did, get a firing solution on me so I decieded to shoot back.....
Title: Re: My little delay problem
Post by: Midway on June 01, 2013, 11:46:21 PM
Yes

:banana:

Looking for another cookie? :)
Title: Re: My little delay problem
Post by: RedBull1 on June 01, 2013, 11:50:28 PM
Looking for another cookie? :)
Yes :banana:
Title: Re: My little delay problem
Post by: FLS on June 02, 2013, 12:08:41 AM
He was actually coming at me somewhat head to head although his nose pointed off to an angle where he could not get guns on me.  I moved in a way to be below and to the right of him to be sure he couldn't.  We were very slow dog fighting and had already merged a few times.  He shot me, never having guns on me at any time earlier, when he was next to me, and way past any point of possibly hitting me.  

I don't have the film or pics any more, but based on my careful and multiple times reviewing this film I became convinced that the longer ping pilot has a material advantage.  I really didn't like fighting him after that, and explained why, as he had benefited from this apparent advantage multiple times before I realized what was happening.

Eventually we did fight when Netflix wasn't running and all seemed normal again.  At no time did he warp.  He was just materially lagged and it was very noticeable and obviously, to me, advantageous to him.  At least that's what I concluded at the time.  Maybe I'm wrong though since I don't yet understand it.

How would your explanation go with the above head to head type of position and shot?  We never had guns on each other, based on my point of view and my film, yet he got me.  So apparently, on his PC, he saw a position I never came close to seeing.

Since neither one of us was behind the other, it seems his higher ping won out over my lower one, by creating a view only he saw.

I created a thread about all this at the time, but never got a clear explanation other than what my pictures and film so obviously showed.. that he had no shot, yet shot me down due to his longer ping/lag :frown:.

The way it felt to me is he could tell what I was doing before I could see what he was doing... and he therefore had shots I never saw, but felt the effects of, unfortunately.

PS: This is not to pick on Redbull, as he is just one example of what I have also seen, on occasion, with other pilots that seem to have a greater ping/lag.

I would just like to understand it better instead of guessing or going based on what I think I saw... but as I said earlier maybe I should just drop it since there is nothing I can do about it.

So you're saying the offensive fighter had the advantage and you felt at a disadvantage while flying defensively.
Title: Re: My little delay problem
Post by: Midway on June 02, 2013, 12:24:32 AM
So you're saying the offensive fighter had the advantage and you felt at a disadvantage while flying defensively.

Neither one of us had an advantage. We were passing each other, but I do see your point that he was reaching for a HO type shot (offensive) and I was purposefully moving to gain an angle on him while avoiding his HO shot (offensive and defensive).  The point though is he never had guns on me, yet shot me with a front quarter shot which I never saw and my film did not show as possible... and he had the longer ping due to Netflix running.  

Seems that the longer ping created an advantage for him since I was blind to a position only he saw allowing him a shot.
Title: Re: My little delay problem
Post by: Midway on June 02, 2013, 12:57:07 AM
Yes :banana:

Ok, but just one for now.. The rest you can have with the family on movie night.

(http://3.bp.blogspot.com/-Vxch2LnmzwM/T3kG1Ni7o6I/AAAAAAAABn8/au__UgzLH48/s1600/DSC_0872.JPG)

http://www.suzdaily.com/2012/04/how-to-make-a-vintage-toy-airplane-cookie.html (http://www.suzdaily.com/2012/04/how-to-make-a-vintage-toy-airplane-cookie.html)

Title: Re: My little delay problem
Post by: RedBull1 on June 02, 2013, 01:24:56 AM
Ok, but just one for now.. The rest you can have with the family on movie night.

(http://3.bp.blogspot.com/-Vxch2LnmzwM/T3kG1Ni7o6I/AAAAAAAABn8/au__UgzLH48/s1600/DSC_0872.JPG)

http://www.suzdaily.com/2012/04/how-to-make-a-vintage-toy-airplane-cookie.html (http://www.suzdaily.com/2012/04/how-to-make-a-vintage-toy-airplane-cookie.html)


I......don't see a K4 :(
Title: Re: My little delay problem
Post by: Midway on June 02, 2013, 07:41:31 AM
I......don't see a K4 :(

They don't usually last very long, do they? :D
Title: Re: My little delay problem
Post by: FLS on June 02, 2013, 10:54:32 AM

Neither one of us had an advantage...

Seems that the longer ping created an advantage for him...


So again you're saying he had an advantage attacking you and now you're also saying nobody had an advantage.

Player aircraft are not in the same positions on different PC's. Just like you see in the collision animation. It's not a one way advantage. It affects all players the same way. You both get the same advantage regardless of your ping.
Title: Re: My little delay problem
Post by: tuton25 on June 02, 2013, 11:01:13 AM
I was being a little more observant and saw my ping was very jumpy....going from as low as 60 to over 100 within a few seconds....
Title: Re: My little delay problem
Post by: Midway on June 02, 2013, 11:42:44 AM
So again you're saying he had an advantage attacking you and now you're also saying nobody had an advantage.

Player aircraft are not in the same positions on different PC's. Just like you see in the collision animation. It's not a one way advantage. It affects all players the same way. You both get the same advantage regardless of your ping.

Neither had a positional advantage in my film, in other words no gun solution available and we were passing, yet I get shot down, and he had the longer ping to his apparent 'ping related' advantage on his point of view.. :bhead


I just don't have the mental capacity to comprehend what you and morfiend are saying. I give up. :cry


I did resolve the situation multiple times subsequently with said pilot's K4, when Netflix wasn't playing, and with sufficient frequency to satisfy myself as to which fighter pilot's skills... well.. let's just say.. nuff said. :joystick: :)


Thank you again for trying.  I wish I could understand everything, but some things are apparently going to be over my head in terms of comprehension, especially network technology related things. :confused:


 :airplane:______
      :salute
Title: Re: My little delay problem
Post by: pembquist on June 02, 2013, 04:02:12 PM
how about this: you and your opponent are not seeing the same thing, your not playing exactly the same game with regard to position.  The slower your communications are the more different the games you both are playing are.  There is no advantage because while he can have a shot you can't see, you can also have a shot that he can't see. I suppose in theory if you were some kind of genius you could anticipate the difference in relative positions of the two games and maneuver consciously to some advantage on your opponent's computer but that would only help you defensively as by definition you would be maneuvering in what for you would be an imaginary gamespace and your bullets only hit what you can see. If a player seems to beat you consistently when there is a slow connection it might indicate that you fly close to the edge of giving your opponent a firing solution as a rule.  With the slow connection this turns into actual firing solutions for him that you don't recognize.  With a faster connection your judgement is more accurate, (his gamespace is closer to your's,) and so your flying saves energy by not maneuvering to avoid bullets that are in the place you think they should be and so you win.  Its a long winded way of saying that a slow connection might cause you to lose because you can't get close to the edge because you can't see it, but it doesn't give the opponent any special ability or advantage.
Title: Re: My little delay problem
Post by: FLS on June 02, 2013, 05:45:29 PM
Midway positional advantage is not required. The shooter is offensive, the guy trying to avoid getting shot is defensive.
Title: Re: My little delay problem
Post by: Midway on June 02, 2013, 05:50:40 PM
Midway positional advantage is not required. The shooter is offensive, the guy trying to avoid getting shot is defensive.f

So if I pulled my trigger, that would make me offensive?  I could have started shooting too.  I did not have or want a HO shot and neither did he... I made sure of that, I thought, by passing him to the right and below.  My attempt was to gain angles and get around on him more before I pull the trigger.  :headscratch:

I have to stop responding, because I really feel like this:  :bhead

Thank you again for trying. :salute
Title: Re: My little delay problem
Post by: FLS on June 02, 2013, 06:59:30 PM
That is correct. If you were shooting at him on your PC you'd have the same lag advantage that he has.
The lag advantage is the same if you aren't shooting but you only notice it when you get hit by an "impossible" shot.
Title: Re: My little delay problem
Post by: Midway on June 03, 2013, 06:27:43 AM
how about this: you and your opponent are not seeing the same thing, your not playing exactly the same game with regard to position.  The slower your communications are the more different the games you both are playing are.  There is no advantage because while he can have a shot you can't see, you can also have a shot that he can't see. I suppose in theory if you were some kind of genius you could anticipate the difference in relative positions of the two games and maneuver consciously to some advantage on your opponent's computer but that would only help you defensively as by definition you would be maneuvering in what for you would be an imaginary gamespace and your bullets only hit what you can see. If a player seems to beat you consistently when there is a slow connection it might indicate that you fly close to the edge of giving your opponent a firing solution as a rule.  With the slow connection this turns into actual firing solutions for him that you don't recognize.  With a faster connection your judgement is more accurate, (his gamespace is closer to your's,) and so your flying saves energy by not maneuvering to avoid bullets that are in the place you think they should be and so you win.  Its a long winded way of saying that a slow connection might cause you to lose because you can't get close to the edge because you can't see it, but it doesn't give the opponent any special ability or advantage.

That is correct. If you were shooting at him on your PC you'd have the same lag advantage that he has.
The lag advantage is the same if you aren't shooting but you only notice it when you get hit by an "impossible" shot.

These make sense to me.  I may actually be starting to understand what you all are saying since this seems to be consistent with what I see. :aok

Next time I run into a pilot in this situation, I'm going to shoot as fast as I can,  HO or not, since then I'll have the same advantage of him thinking I don't have a shot. :joystick:


...and when he whines "you HO'ed!" me :huh...
... I'll just say "Prove it!" and his film will show I had no shot. :banana:
Title: Re: My little delay problem
Post by: SPKmes on June 03, 2013, 05:35:10 PM
Midway...have you ever taken off from a field/cv and seen another taking off..from what looks to you is the dirt/water? ... this is an extreme effect of it but a simplified version.....to the other player they are on the runway/cv just like you are


now I should say excuse me if I am way out of place here but I read this thread in the beginning and have just looked at the last page of posting. And from this put up this drivel   :D
Title: Re: My little delay problem
Post by: Midway on June 03, 2013, 06:20:32 PM
Midway...have you ever taken off from a field/cv and seen another taking off..from what looks to you is the dirt/water? ... this is an extreme effect of it but a simplified version.....to the other player they are on the runway/cv just like you are


now I should say excuse me if I am way out of place here but I read this thread in the beginning and have just looked at the last page of posting. And from this put up this drivel   :D

Haven't seen this.
Title: Re: My little delay problem
Post by: Changeup on June 03, 2013, 08:41:29 PM
This thread wins the "Who Cares" award for trying to understand your momentary suckage.  Up another plane and kill him quicker next time.  :devil
Title: Re: My little delay problem
Post by: Midway on June 03, 2013, 09:29:26 PM
This thread wins the "Who Cares" award for trying to understand your momentary suckage.  Up another plane and kill him quicker next time.  :devil

Yes, who cares indeed. :aok