Here's a rather complicated idea I've had in mind for a while:
A realistic Battle of Britain offline mission, with LOTS of planes, and perhaps specifically focussing on a dogfight above London. For this, it would be nice to have a few landmarks, such as Big Ben, St Paul's Cathedral etc. I have a picture in a history book of fighter plane contrails high above St Paul's Cathedral during the Battle of Britain, and that's where I got the idea from.
Of course, this could then be applied to any scenario involving specific cities/locations/landmarks etc.
<S>
Yossarian
You have any thing that would mimic a large German city similar to Toyko?
Strip
Would it be possible to use a simple 3D program such as SketchUp for the buildings and then export them in a format that is usable in the game?Sketchup is very difficult and time consuming. If possible, try something much easier :rolleyes: :rolleyes:
Sneak peak at a custom airfield on a new mission map:
(http://img147.imageshack.us/img147/4301/fld1qf6.jpg) (http://imageshack.us)
(http://img72.imageshack.us/img72/4978/fld2ho2.jpg) (http://imageshack.us)
(http://img527.imageshack.us/img527/9246/fld3hm6.jpg) (http://imageshack.us)
Might make for a nice bombing target too! :aok
Sneak peak at a custom airfield on a new mission map:
(http://img147.imageshack.us/img147/4301/fld1qf6.jpg) (http://imageshack.us)
(http://img72.imageshack.us/img72/4978/fld2ho2.jpg) (http://imageshack.us)
(http://img527.imageshack.us/img527/9246/fld3hm6.jpg) (http://imageshack.us)
Might make for a nice bombing target too! :aok
Sketchup is very difficult and time consuming. If possible, try something much easier :rolleyes: :rolleyes:
world, model, MaxDist=20178 objects, MaxDist=20178 l4, MinDist=1500 MaxDist=10150 d1_2, MaxDist=20178 o12_2, MaxDist=20178 o29, MaxDist=20178 med, MinDist=600 MaxDist=1650 d1_1, MaxDist=20178 o12_1, MaxDist=20178 oo28, MaxDist=20178 hi, MaxDist=750 5000, MaxDist=20178 o12, MaxDist=20178 o1, MaxDist=20178 otex0, MaxDist=20178 otex1, MaxDist=20178 StencilAlpha=1 NoCollide=1 |
...soon...:noid
...soon...
After this one is done I'm going to bust out a desert one. This map is 256x256 because I wanted to try out Machnix's Tilesetter program. Future maps will be 128x128 mi. square. Yoss, the topography of this one is mainly rolling hills with some small, map maker friendly mountain ranges. Here's a random pic:Maybe the harbor to look like pearl? :O
(http://img166.imageshack.us/img166/7862/22vp8.jpg) (http://imageshack.us)
I may leave out the custom airfield til next map, because the file size for this one is keeps growing. It's at 22 megs as of now, with only a few fields laid. I'm leaving the city in. I'm also debating a harbor w/ 30+ ships just begging to be sunk(sank?). Maybe that would be best for a map all its own. I'm just trying to make some maps where a variety of mission types can be flown. We'll see how this first one goes then go from there.
Maybe the harbor to look like pearl? :OThat would be nice. We could make a pearl harbor mission.
That would be nice. We could make a pearl harbor mission.As stated though, you would need to have a stationary CV with wind set...
As stated though, you would need to have a stationary CV with wind set...We can get baumer to do it. :)
We can get baumer to do it. :)LOL...the typical response! When in doubt...ask Baumer!
Yoss, the topography of this one is mainly rolling hills with some small, map maker friendly mountain ranges.
There already is a pearl map. It got downlaoded from when 8 player was still around.
There already is a pearl map. It got downlaoded from when 8 player was still around.Yes, there is one...Yoshimbo and I made it...but it's buggy as heck.