Aces High Bulletin Board
General Forums => Custom Arenas => Topic started by: ImADot on November 25, 2011, 11:30:21 PM
-
I've spent lots of time tweaking colors, and think these look pretty darn nice. Word of warning: DO NOT change the light color to 0,0,0 or you won't see the clipboard or any part of the interface!
Arena Color Red Green Blue
Cloud
Day 240 250 252
Dusk 183 138 112
Night 9 6 18
DuskFog
Day 230 240 240
Dusk 181 131 119
Night 0 6 16
Fog
Day 126 169 222
Dusk 203 131 94
Night 8 8 27
Light
Day 245 245 241
Dusk 242 192 179
Night 94 94 120
Sky
Day 100 140 230
Dusk 158 131 155
Night 5 5 27
Sun
Day 255 255 241
Dusk 226 147 96
Night 160 146 161
If anyone comes up with colors they'd like to share, post them here.
-
This might interest some of the Arena guys...
This is great little color picker tool that lets grab colors and displays and allows you to copy the Long, HEX and RGB formats of the color you have chosen. It has a pick from screen so you can grab a color from anywhere or any other non modal application
You can also type in Long HEX and RGB if you want and it will translate it to the other formats for you...has a fly out pallet
I have been using this for map making and graphics for years now...
There is no installation...no dependencies and has the foot print of baby when running
Out
Oneway
Note: when in the game setting up colors, Aces High accepts the RGB format, however the VAR file stores the values in the Long format...that is one of the reasons this tool is so handy...as it can walk them back and forth and allows direct editing of the VAR and method to see what the Long Color Value looks like if you lift and paste the Long Value from the VAR to this picker
http://www.cadframers.com/ah/map_tools/ColorPicker.exe
(http://www.cadframers.com/ah/map_tools/color_picker.png)
-
That's a cool tool, oneway. I actually wrote some VBA functions in Excel. I can enter the RGB values, preview the color and apply the whole color set to an existing .var file once I've had the game create arena tables for a terrain I want to use.
(http://i289.photobucket.com/albums/ll239/ViperDriver/AcesHighII/ArenaColors.jpg)
-
Very nice
How are you translating to AH Decimal? and back again
Can you post the VBA to translate from decimal to ah decimal
Or link the entire XLS?
Curious
Oneway
-
The AH Decimal seems to change every time you update it in AH - even if it's the same exact RGB values. What I did was append the same hex "header" string to the actual values to make them "AH" values. It seems to work and I haven't seen any side-effects. I didn't make it very fancy, since I wasn't planning on anyone else using it...
Here's the simple code, and the link to the .xlsm (macro-enabled spreadsheet) is below them.
Function HexToAHDecimal(hex_val As String) As Long
Dim AH_val As Long
AH_val = CLng("&H6E" & hex_val)
HexToAHDecimal = AH_val
End Function
Function AHDecimalToHex(AH_val As Long) As String
Dim hex_val As String
hex_val = Hex(AH_val)
AHDecimalToHex = Right(hex_val, 6)
End Function
Link to spreadsheet file
http://www.mediafire.com/?0oqp0ta970zp8hj (http://www.mediafire.com/?0oqp0ta970zp8hj)
-
The AH Decimal seems to change every time you update it in AH - even if it's the same exact RGB values. What I did was append the same hex "header" string to the actual values to make them "AH" values. It seems to work and I haven't seen any side-effects. I didn't make it very fancy, since I wasn't planning on anyone else using it...
Here's the simple code, and the link to the .xlsm (macro-enabled spreadsheet) is below them.
Function HexToAHDecimal(hex_val As String) As Long
Dim AH_val As Long
AH_val = CLng("&H6E" & hex_val)
HexToAHDecimal = AH_val
End Function
Function AHDecimalToHex(AH_val As Long) As String
Dim hex_val As String
hex_val = Hex(AH_val)
AHDecimalToHex = Right(hex_val, 6)
End Function
Link to spreadsheet file
http://www.mediafire.com/?0oqp0ta970zp8hj (http://www.mediafire.com/?0oqp0ta970zp8hj)
Thank you
Fascinating the bolded text in your comment....that text box above the color sliders is read-only if I am not mistaken...and the only way to effect change is via the sliders...notwithstanding that you can paste into it or type into it....doing so seems to have no effect...and why identical slider choices would produce inconsistent read only output isn't worth exploration...it is so much easier to simply mod the var
I am a code junky...love arena data setups via code (fld, var, dod, pln...motd, weapons...log crunching (csv)...terrain crunching (oba))...its a hobby of mine...working in C# NET right now
Anytime you want to talk code let me know....shoot me a pm
Thanks again
:aok
-
...and why identical slider choices would produce inconsistent read only output isn't worth exploration...it is so much easier to simply mod the var
It's not so much they're inconsistent...just the "&H6E" part changes. What I did was past the AH value into an interwebz calculator (I think the first one was just the Google search bar). I think AH is using (for the lack of a better word at the moment) "more" or "longer" hex digits. After playing around, it looked to me like just the first few digits changed but the base block (which I think is the actual color code) doesn't change.
-
For InCrypt, here's a picture with my current custom colors for my arenas. I'm processing a sample video to post on YouTube to show sunrise and sunset to give you an idea of how the sky and sun color changes accordingly. I'll post a link to the vid when it's ready.
(http://i289.photobucket.com/albums/ll239/ViperDriver/AcesHighII/AcesHighColors.jpg)
-
Ah simply stores the in 0xAABBGGRR format converted to decimal, in the colors the Alpha had been uninitialized because it was not used, i fixed it so it will be set to zero.
-
I updated my little Excel color calculator thingy...
http://www.mediafire.com/download.php?j4x1uuon7tqhp84 (http://www.mediafire.com/download.php?j4x1uuon7tqhp84)
Here's a sample video of sunrise and sunset using my custom colors in my Canyon terrain.
I set the time multiplier to 100x so you can see the sun and sky changing colors.
Please excuse the crappy quality; encoding pooched some, and I'm sure YouTube adding a little too.
http://www.youtube.com/watch?feature=player_detailpage&v=vi_cdbiKfvs (http://www.youtube.com/watch?feature=player_detailpage&v=vi_cdbiKfvs)
-
just slide the stuff around till it looks cool..... :D
-
just slide the stuff around till it looks cool..... :D
Yeah, but my li'l Excel thingy will take those values and apply them to any .var file you have. So it's quick and easy to apply your favorite color scheme to all your terrains. I just haven't put in the function to read the colors from a sample .var file that you created inside the game where you just slid stuff around till it looked good. :aok
-
very cool.. :aok
-
Looks really nice :aok