Aces High Bulletin Board

Help and Support Forums => All things VR => Topic started by: Saxman on November 22, 2019, 07:25:46 PM

Title: Setting Up VR
Post by: Saxman on November 22, 2019, 07:25:46 PM
Hey all, long time, no see.

So...Is there a trick to actually getting VR to work? I recently picked up a Pimax 4k (yes, I'm a generation behind, but it was the highest-resolution set my video card can do). I've got Pitools installed, and the headset is detected by the PC. When I launch Aces High from Pitools I get a prompt asking if I want to use my Oculus, so the game appears to see it. Then....nothing. Nothing ever loads. AH is in the task bar, but I never get a window on my monitor, and I never get anything on my headset but the default idle screen. When adding the game to Pitools I selected the AcesHigh11 executable.
Title: Re: Setting Up VR
Post by: Drano on November 22, 2019, 07:33:13 PM
I'm using a Rift S. When I launch the game from within the oculus software with the headset on I don't even get the prompt....in the headset. It just sits there just like you're describing. The prompt is on my monitor! I have to click yes with my mouse first and THEN AH will show up in the headset. I know it sounds silly but have you tried that?

When launching the game from the desktop you'll still have to click that dialog box before it'll go to the headset.

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Title: Re: Setting Up VR
Post by: Saxman on November 22, 2019, 07:44:03 PM
Quote
When I launch Aces High from Pitools I get a prompt asking if I want to use my Oculus, so the game appears to see it.

Yes, I see the prompt. Yes, I click it.
Title: Re: Setting Up VR
Post by: Drano on November 22, 2019, 07:49:21 PM
How about try running AH from the desktop. You'll get the same prompt. Click yes and put the headset on. See if that gets it.

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Title: Re: Setting Up VR
Post by: Saxman on November 22, 2019, 07:50:53 PM
I don't. If I run direct from desktop it just loads the game with no prompt for VR.
Title: Re: Setting Up VR
Post by: Vulcan on November 22, 2019, 07:53:10 PM
A Pimax is not an Oculus, Pimax is not perfectly compatible with the oculus software. You're probably best asking the pimax people (or forums). As Oculus software gets updated you may find this a continuing problem.
Title: Re: Setting Up VR
Post by: Drano on November 22, 2019, 07:57:20 PM
I think that's odd. AH is supposed to be aware you have VR available, that's why the prompt. I get it whether I have oculus running or not but there are oculus background processes running all the time.

OK try starting your VR software and minimizing it. Now try to open AH on the desktop and see if you get the prompt.

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Title: Re: Setting Up VR
Post by: Drano on November 22, 2019, 08:06:33 PM
A Pimax is not an Oculus, Pimax is not perfectly compatible with the oculus software. You're probably best asking the pimax people (or forums). As Oculus software gets updated you may find this a continuing problem.
Shouldn't AH make use of any VR tho? I was just using how it works on mine which is all oculus. Got no experience with Pimax, really just guessing.

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Title: Re: Setting Up VR
Post by: Pluto on November 22, 2019, 09:11:16 PM
I believe you'll need to download SteamVR. When you launch aces high select no on the oculus window, then it will ask if you want to use openVR headset. Select yes.


*Edit- Before installing steamVR, if you select no to using oculus headset does it ask if you want to use your openVR headset?
I think I recall reading somewhere that the 4k wasn't compatible with steamVR,  but that was some time ago so that may have changed.
Title: Re: Setting Up VR
Post by: Saxman on November 22, 2019, 10:01:09 PM
I believe you'll need to download SteamVR. When you launch aces high select no on the oculus window, then it will ask if you want to use openVR headset. Select yes.


*Edit- Before installing steamVR, if you select no to using oculus headset does it ask if you want to use your openVR headset?
I think I recall reading somewhere that the 4k wasn't compatible with steamVR,  but that was some time ago so that may have changed.

Ok, I think I needed the SteamVR. I could get the game to launch if I clicked "No" for Oculus and used OpenVR instead, however I couldn't get any controls to work. But everything is working under SteamVR....Ish.

The one problem I ran into is that my view kept slipping out of alignment and I constantly had to reset it. I also don't have the trackers so I don't have 6DOF right now. Gonna have to pick those up.

But...

OH MY GOD I CAN ACTUALLY SEE AGAIN. As the new game versions have been coming out (and...well...getting older might have had a teensy bit to do with it) I've been finding it harder and harder to actually see other planes for gunnery, mostly because of FOV limitations and scaling on a monitor. That's almost all gone now. The resolution on the Pimax 4k isn't as good as my monitor (I have neither the cash nor the hardware for the Pimax 8k...yet) but holy crap is this a major improvement. And I have actual DEPTH PERCEPTION now.

How did we fly with just a flat 2D screen for all of those years?!
Title: Re: Setting Up VR
Post by: 1stpar3 on November 23, 2019, 03:09:55 AM
I believe you'll need to download SteamVR. When you launch aces high select no on the oculus window, then it will ask if you want to use openVR headset. Select yes.


*Edit- Before installing steamVR, if you select no to using oculus headset does it ask if you want to use your openVR headset?
I think I recall reading somewhere that the 4k wasn't compatible with steamVR,  but that was some time ago so that may have changed.
:aok this was the case, when i tested an ACER WMV headset! Doesnt hurt to try..pretty sure this wil fix the problem
Title: Re: Setting Up VR
Post by: Saxman on November 23, 2019, 09:56:29 PM
As I said, launching through SteamVR got it working. Still dealing with two other problems:

1) The headset very quickly gets out of alignment, so I'm constantly having to recenter.
2) SteamVR doesn't show the "Enable Bluetooth" option so I can't pair my Base Station.
Title: Re: Setting Up VR
Post by: Vulcan on November 24, 2019, 04:45:21 PM
If you're only using acclerometers and a gyro compass then you will always get drift problems. That's why everyone uses camera based tracking.
Title: Re: Setting Up VR
Post by: Saxman on November 24, 2019, 05:08:12 PM
If you're only using acclerometers and a gyro compass then you will always get drift problems. That's why everyone uses camera based tracking.

I'm also trying to set it up so I can use 6DOF. The problem is SteamVR doesn't even give me the option to enable Bluetooth, so I'm not able to get my Base Station paired.
Title: Re: Setting Up VR
Post by: Vulcan on November 24, 2019, 05:59:04 PM
I'm also trying to set it up so I can use 6DOF. The problem is SteamVR doesn't even give me the option to enable Bluetooth, so I'm not able to get my Base Station paired.

Bluetooth would be something you should do in Windows not steam. What kind of bluetooth adapter are you using?
Title: Re: Setting Up VR
Post by: Saxman on November 24, 2019, 07:19:48 PM
Bluetooth would be something you should do in Windows not steam. What kind of bluetooth adapter are you using?

See, that's the exact opposite all of the troubleshooting docs suggested: They said it's supposed to be installed through SteamVR. I'm using the Bluetooth adapter built into my system board. Windows sees it, but won't actually connect to it. It will prompt for a PIN or passcode, but I've looked on the unit, the box, and all of the paperwork, and damned if there's any mention of the passcode anywhere.
Title: Re: Setting Up VR
Post by: Drano on November 24, 2019, 07:29:02 PM
Try four zeros. That's a general universal one. Chances are it'll work.

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Title: Re: Setting Up VR
Post by: Saxman on November 24, 2019, 07:32:32 PM
Try four zeros. That's a general universal one. Chances are it'll work.

Sent from my Moto Z (2) using Tapatalk

No joy. I've also tried the model number, "public," and a few other generics.
Title: Re: Setting Up VR
Post by: hitech on November 25, 2019, 10:45:30 AM
I'm using a Rift S. When I launch the game from within the oculus software with the headset on I don't even get the prompt....in the headset. It just sits there just like you're describing. The prompt is on my monitor! I have to click yes with my mouse first and THEN AH will show up in the headset. I know it sounds silly but have you tried that?

When launching the game from the desktop you'll still have to click that dialog box before it'll go to the headset.

Sent from my Moto Z (2) using Tapatalk

Are you running the version downloaded from Oculus when launching from the store?
In your task list please check which Aces High EXE is running aceshighocr.exe or aceshigh11.exe. Because when I test I do not get a prompt when launching from the store.

Thanks
dale
Title: Re: Setting Up VR
Post by: Drano on November 25, 2019, 10:52:42 AM
Are you running the version downloaded from Oculus when launching from the store?
In your task list please check which Aces High EXE is running aceshighocr.exe or aceshigh11.exe. Because when I test I do not get a prompt when launching from the store.

Thanks
dale
I'll check when I get home. I get that prompt either way. Maybe I could just change the shortcut to the ocr one and be done with it? Didn't notice there was another.

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Title: Re: Setting Up VR
Post by: SAAMIAM on November 26, 2019, 08:23:37 AM
For quick, easy and smooth launch of Aces High in VR

1.) make sure in steam options you uncheck "steam vr" as default app.

Open Steam
Open vr software (oculus, htc, pimax) and minamize
Back to steam and click play Aces high
An option will pop up asking "Play aces high in steam vr"  or "play Aces High in Oculus vr"
 OR whateVer your vr software is

Click "play aces high in Oculus vr" or HTC,

Basically you are opening your native vr software and steam then launching aces high from steam and utilising the vr from your native..
Title: Re: Setting Up VR
Post by: Saxman on November 26, 2019, 08:30:48 AM
So, it turns out that my current headset (Pimax 4k) doesn't support tracking, so I'll be stuck without 6DOF and having to constantly recenter until I can upgrade once I get my new video card in December (probably to a 5K+ I'd LOVE the 8K or 8K X, but the reviews indicate the 5K+ actually has the superior picture).
Title: Re: Setting Up VR
Post by: Easyscor on November 26, 2019, 12:36:34 PM
Didn't I read here in the forum that someone was using track ir for tracking with the Pimax?

 :cheers:
Title: Re: Setting Up VR
Post by: Drano on November 30, 2019, 10:45:21 AM
Are you running the version downloaded from Oculus when launching from the store?
In your task list please check which Aces High EXE is running aceshighocr.exe or aceshigh11.exe. Because when I test I do not get a prompt when launching from the store.

Thanks
dale

Sorry took so long but holiday stuff yaknow!

Anyway, I just tried launching AH from the ocr exe and I got an error:

"AH3 could not validate Oculus entitlement. Please make sure you are signed into Oculus." (I am) I click OK and it closes out to the desktop.

I tried opening from within Oculus and got the same error. I thought, maybe I have to actually have the headset on? Tried that. It sticks at "Loading" in the headset. I look at my desktop and the error above is there. Same deal. Now I recall it always sticking there but it was always because it was waiting for me to verify that I wanted to use VR or not. Peek under the headset, click yes and it starts in VR was the drill.

Edit: Yes, it shows the aceshighocr.exe as running in the task manager when I get the error.

Going back to launch with the DX11exe as I've been, I get the dialog to run in vr or not. What I've been seeing normally. I click yes and the game starts in VR. I close out and open again clicking no and it starts in windows. So that part is working as it has been. The only thing I'm seeing different is this error in the ocr exe ,which for all I know has cropped up in an update either with the last patch of AH or one of several Oculus updates. I wouldn't know as I always open AH from the desktop and just click yes to VR at the prompt. Pop the headset on and I'm off. I just tried it this way as you asked. Otherwise I'm not having any problems running AH.
Title: Re: Setting Up VR
Post by: Easyscor on November 30, 2019, 11:50:04 AM
As I recall, you're running on the same or similar hardware to mine, a Sandybridge i7 2600k on an ASUS MB?
Anyway, this probably won't be helpful, but it's been a month since I ran anything in the Rift, according to the listings in my library. Oculus complained about a hardware issue and needing to do an update but I refused to allow the update, and after some effort in a handful of attempts managed to get DX11 AH working well enough to enter the MA.

Next I allowed the Oculus update to take place and again entered the MA under DX11 AH.

I've mentioned DX11 because something in your post suggested at one point you might have been thrown into using DX9 AH?

btw, the HTC officer is closed until, Monday? Hope you get AH working without waiting until Hitech gets back.

 :cheers:
Title: Re: Setting Up VR
Post by: Drano on November 30, 2019, 12:12:33 PM
As I recall, you're running on the same or similar hardware to mine, a Sandybridge i7 2600k on an ASUS MB?
Anyway, this probably won't be helpful, but it's been a month since I ran anything in the Rift, according to the listings in my library. Oculus complained about a hardware issue and needing to do an update but I refused to allow the update, and after some effort in a handful of attempts managed to get DX11 AH working well enough to enter the MA.

Next I allowed the Oculus update to take place and again entered the MA under DX11 AH.

I've mentioned DX11 because something in your post suggested at one point you might have been thrown into using DX9 AH?

btw, the HTC officer is closed until, Monday? Hope you get AH working without waiting until Hitech gets back.

 :cheers:

Oh I'm not having any problems getting AH to run in VR and haven't all along. Hell I didn't even know there was another exe for it til HT mentioned it further up the thread! I'm running it just fine thru the DX11 exe although something has changed as I mentioned this error from within Oculus or the headset never happened before. And the only reason I'm seeing it at all is that HT asked me to run it that way--which I haven't in quite a while. There has been one patch to AH and several from Oculus over that time. Maybe he's looking for something? It's less than a minor annoyance to me. I just thought that was the way it worked--since it works hehe!

Saxman was having an issue running his Pimax headset and I suggested trying to run his as I do to see if it'd work. His is not of the Oculus tribe but it was worth a shot. Turns out he needed SteamVR to get his rig rolling.

But yeah I'm still running that Asus rig from 2011/12 ish with a better GPU(1060/6gb) than when I started out (R6950) and will update that again soon. It's working OK in VR. It took some tweaking to get recording and streaming as I'd like. That's still a WIP.
Title: Re: Setting Up VR
Post by: Easyscor on November 30, 2019, 01:30:09 PM
Sounds good. As I said, other then Oculus nagging, and threatening hardware problems to force an update, I'm not seeing any issues.
Title: Re: Setting Up VR
Post by: Saxman on November 30, 2019, 11:11:52 PM
So is there a way to actually adjust seat position in VR if there's no 6dof? I'm planning to upgrade to a Pimax 5k Plus (which supports the Vive Base Stations) after Christmas, but I need to work with what I've got until then. Unfortunately, the left/right/up/down keys aren't working, (the position tries to adjust, but immediately snaps back again) so while I have my hat toggle set to rear view, I just end up with a bulkhead in the way and I can't adjust left/right to get around it.
Title: Re: Setting Up VR
Post by: FLS on December 01, 2019, 03:22:57 AM
Take the headset off and try the arrow keys.
Title: Re: Setting Up VR
Post by: Saxman on December 01, 2019, 09:26:11 AM
Take the headset off and try the arrow keys.

No good. As long as head tracking is turned on (including under TrackIR) I can't change my head position. Only way I can get the head position to move is if I launch the game with no VR/TrackIR at all.
Title: Re: Setting Up VR
Post by: Drano on December 01, 2019, 09:53:56 AM
What FLS says will allow you to change head positions but it doesn't help you dial in your views in the headset if you take off the headset while you're adjusting your views. Make sense?

I do it a little differently. You'll have to be able to get at the adjusting and F10 keys on your keyboard while in the headset to do this. Kind of a pain.

CTRL+F5 stops tracking. Now you can adjust to suit. Hit F+10. That view is saved. Do that for the others. I've found it helps. Hit CTRL+F4 to re-enter and you're good to go.

While writing this an inspiration for a new series of voice attack commands popped up! Kills the keyboard problem! Just talk it thru!

Sent from my Moto Z (2) using Tapatalk

Title: Re: Setting Up VR
Post by: Saxman on December 01, 2019, 10:02:57 AM
Here's the thing: I just launched the game with no tracking, and I already HAVE the rear view set to look around the bulkhead (I set it up ages ago before I got TrackIr, apparently it's followed my game across every update over the last 13 years). The problem is turning on head tracking — and this is the case regardless of whether it's TrackIR or the VR headset — overrides the saved view with whatever my tracking position is.
Title: Re: Setting Up VR
Post by: Drano on December 01, 2019, 10:23:10 AM
Have your reset your views in VR? If not then yeah they'll be what you set them without it. I've found this to be an issue as I've gone from plane to plane in VR where I too had my views "already set up" . It's just a smidge different. Enough to be annoying.

The thing is that you're looking at two slightly offset views in VR vs the single one on the monitor. This is your primary issue and why you have to readjust them. In my case I record and stream sometimes. Using Oculus mirror set up for right eye only it looks like in my recordings that I'm not really looking through the windscreen square unless I offset to look thru the gunsight with my right eye. Thinking I'll adjust my forward view so that when centered I am so it looks right.

 Yaknow the LW planes actually have the gunsight slightly offset to the right anyway? Check it out--they're not in the center of the windscreen. They believed your right eye was the dominant eye so that's the reason for it.

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Title: Re: Setting Up VR
Post by: FLS on December 01, 2019, 11:08:33 AM
Here's the thing: I just launched the game with no tracking, and I already HAVE the rear view set to look around the bulkhead (I set it up ages ago before I got TrackIr, apparently it's followed my game across every update over the last 13 years). The problem is turning on head tracking — and this is the case regardless of whether it's TrackIR or the VR headset — overrides the saved view with whatever my tracking position is.

Does tracker center work? Can you move your head and use the center tracker command to change the position?
Title: Re: Setting Up VR
Post by: Saxman on December 01, 2019, 11:46:43 AM
Does tracker center work? Can you move your head and use the center tracker command to change the position?

Yes, I can recenter the view (I have to frequently because the gyro tracker on the headset will eventually drift as I look around). But the problem is my headset is ONLY yaw and pitch. It has no translation (6dof) so I can't move my head position while tracking is enabled.
Title: Re: Setting Up VR
Post by: FLS on December 01, 2019, 12:02:19 PM
If you want to move your head position forward, can you lean back, recenter, then sit normally with your head position moved forward from where it was?
Title: Re: Setting Up VR
Post by: Drano on December 01, 2019, 02:39:06 PM
BTW Sax, if you haven't heard of it this app is a must for VR. The full version is the best 10 bucks I ever spent of a program! Check it out here:

 https://voiceattack.com/ (https://voiceattack.com/)

With Voice Attack you can set various commands with your voice rather than by typing, which is quite the challenge in VR to say the least. It works great for general commands but I've found if trying to reply to someone in the buffer it comes out word salad and takes too long to correct. Probably my Mid-Atlantic accent throwing it off! I have the mouse forward and back keys set to enable and disable listening. I have all kinds of stuff set like for running the bomb sight which would be almost impossible otherwise with a VR headset on. Things like the tail hook. Don't fly the blue planes a lot so I just have it set up in VA. I want to drop or raise the hook I just say "Tail Hook" and it's done. I just set up a series of commands for adjusting head position as I described earlier. Thanks for giving me the idea! Super easy! I have buttons mapped to stop and center tracking on my stick and have since I used to use TIR. Simply stop tracking, hit the mouse key so VA is listening. I say "Head Left"--it bumps it left. I say "Head Right"--it bumps it right, etc. When I'm done I say "Save Head Position"--it hits F10 and it's done. No getting out of the headset!
Title: Re: Setting Up VR
Post by: Saxman on December 01, 2019, 03:54:52 PM
If you want to move your head position forward, can you lean back, recenter, then sit normally with your head position moved forward from where it was?

Like I said several times I have no translation left, right, forward, back, up or down. I can only look left/right or up/down. Leaning back before recentering will do nothing for me.
Title: Re: Setting Up VR
Post by: Saxman on December 01, 2019, 06:17:00 PM
Hm...I wonder if I can use my TIR for translation movement and the headset for rest...
Title: Re: Setting Up VR
Post by: Drano on December 01, 2019, 07:21:23 PM
Hm...I wonder if I can use my TIR for translation movement and the headset for rest...
That's a worthy project. Try running them both and see what happens. I saw an article where a guy had done that to play star citizen but it didn't go into detail. There's got to be a way to make that work.

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Title: Re: Setting Up VR
Post by: 1stpar3 on December 02, 2019, 02:55:40 PM
Its kind of incredible, that the Primax4k was billed to be :The Next Best Thing in VR. It was designed for 3 DOF ONLY. So unless AH/ or the Program running your headset will run TIR along side it, thats all you can do with it. The RIFT S, is the same price where I looked, thinking the 60k refresh rate and 107 POV ,4 K...suckered some folk. It has ZERO Room Scale and is basically a "Seated Scale Only" headset :uhoh  Amazon has sale on Rift S...349.00 just fyi. On a good NOTE...Drano nailed it, Voice Attack best 10 bucks you will ever spend :rock
Title: Re: Setting Up VR
Post by: mittsy on March 14, 2020, 11:13:01 PM
I just started using the oculus rift s. I can move my head around the cockpit no problem then I seem to lock on the gunsight and it stays centered no matter where I tilt my head side to side looking forward. Any thoughts on how to unlock the gunsight from the center of my headset?
Title: Re: Setting Up VR
Post by: Drano on March 15, 2020, 08:10:17 AM
I use a Rift S and have never had that happen. I can't imagine why it would stop in one particular spot consistently like that. If I understand you right, that's what's happening.

Unless you've mapped a button to stop tracking, and I'm guessing you haven't, there are only a couple of things that come to mind. The Rift S tracks optically. Is the lighting good in the room? It won't track in the dark. Unless you have an IR light shining at the ceiling like I do. Is there bright sunlight in the room? Sunlight shining directly on a wall or at you will mess tracking up. Are there ANY mirrors or really reflective things nearby? Those last two are the more likely thing that might be happening. If it were the dark room thing you'd get a prompt in your headset that it had lost tracking. You haven't said that's happening. If it were the mirror or sun the headset would keep tracking just fine and think you just hadn't moved your head from the one spot because it sees that reflection which hasn't moved. You won't get a prompt for that.

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Title: Re: Setting Up VR
Post by: toasted on March 16, 2020, 01:18:16 AM
I just started using the oculus rift s. I can move my head around the cockpit no problem then I seem to lock on the gunsight and it stays centered no matter where I tilt my head side to side looking forward. Any thoughts on how to unlock the gunsight from the center of my headset?

ive had my rift s lock in the forward position before.

i'll second checking your room lighting.

mine would say "lost device tracking" or similar under the oculus software> devices tab and the rift would be red. but you had to either look and alt tab out without removing the visor, or you have to cover the sensor so it doesnt turn off.

taking it off and putting it back on usually seemed to fix it. and reset the tracking.

at first i solved it by bringing an extra lamp in. hasn't happened since.

i know also have a ir bulb in the lamp so it can stay dark in the room. either way seems to work.
Title: Re: Setting Up VR
Post by: Drano on March 16, 2020, 08:43:35 AM
Maybe it is just the lighting thing. I never had that happen but almost immediately put the IR light in the room as I'd read about it having trouble tracking in the dark and somebody came up with that as a solution. Made sense. Cameras are optical. But they see IR light too. So I just got a cheap IR security cam light on amazon and pointed it at the ceiling. Click on passthrough and the place looks to the headset as if all the lights were on.

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Title: Re: Setting Up VR
Post by: mittsy on April 06, 2020, 10:36:51 PM
The lighting is pretty good, but Ill try to add another. Hasn't done it in a while. Did it again tonite. Everything works fine except side to side head motion. It stays locked on the gunsight, but only side to side. I can turn my head and look up and down no problem, just leaning side to side keeps gunsight dead center locked in my fwd view. When I go back to the main AH menu, and can see the occulus menu behind it, there is a white line from my chest to the center of the screen. Only noticed it when this happens and goes away when I close AH.
Title: Re: Setting Up VR
Post by: Drano on April 07, 2020, 07:19:38 AM
Try running AH by the dx11 exe and see if that makes a difference. I never had any luck running it by the ocr exe. You'll have to verify you want to use your headset on your monitor tho. It'll just show "loading" in your headset until you do.

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Title: Re: Setting Up VR
Post by: BTPommyB on April 12, 2020, 07:26:57 AM
I had lots of problems with my Vive Pro until I started logging on via Virtual Desk Top.
Virtual Desk Top ----> Voice Attack-----> AH ...in that order. Also have to set my speaker settings so I get headphones and not PC speakers.  Life is not easy for early adapters, but more interesting.