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General Forums => Aces High General Discussion => Topic started by: Oldman731 on February 27, 2015, 11:01:05 PM

Title: Dueling arena
Post by: Oldman731 on February 27, 2015, 11:01:05 PM
Met a guy named Spacy there tonight.  He kicked my butt left and right, up and down, over and over, time after time.

What a great few minutes.  Good fights, no HOs, nice chatter, learned something about each other.  It's one of the best aspects of this game.

Regrettably, there were only two of us online for what was probably nearly half an hour.  DA, like the AvA, is a shadow of its former glorious self.

Some of you should get your butts back in there (AND into the AvA).  Spacy had just been flying around by himself, waiting for someone else to come by.  I used to do that in AvA.  It's worth the boring minutes to have great fighting minutes like that.

- oldman
Title: Re: Dueling arena
Post by: Someguy63 on February 27, 2015, 11:23:01 PM
I go there on occasions.....the occasions being whether a good number of people are in there. Which is usually and unfortunately not often.
Title: Re: Dueling arena
Post by: BaldEagl on February 27, 2015, 11:35:53 PM
I've noticed over the past several moths that when I log on the DA is empty, but so is every other arena that's not late war main.
Title: Re: Dueling arena
Post by: DmonSlyr on February 27, 2015, 11:53:27 PM
Wish so hard more went in the AvA it is the best!

Cmon now, don't be scared there are no icons.. It really opens you to the value of ACM and SA.
Title: Re: Dueling arena
Post by: Changeup on February 28, 2015, 12:05:12 AM
Met a guy named Spacy there tonight.  He kicked my butt left and right, up and down, over and over, time after time.

What a great few minutes.  Good fights, no HOs, nice chatter, learned something about each other.  It's one of the best aspects of this game.

Regrettably, there were only two of us online for what was probably nearly half an hour.  DA, like the AvA, is a shadow of its former glorious self.

Some of you should get your butts back in there (AND into the AvA).  Spacy had just been flying around by himself, waiting for someone else to come by.  I used to do that in AvA.  It's worth the boring minutes to have great fighting minutes like that.

- oldman

Spacy is good people...cept he's a self proclaimed F3 fella.  He's been flying this game for longer than most people and never leaves the DA for that reason.
Title: Re: Dueling arena
Post by: Krupinski on February 28, 2015, 02:23:12 AM
I remember seeing 70 people in the DA one night a long time ago, was pretty crazy...
Title: Re: Dueling arena
Post by: Volron on February 28, 2015, 02:52:04 AM
I remember seeing 70 people in the DA one night a long time ago, was pretty crazy...

I think I saw that, once.  I also remember Orange being full and blue was a little over half. :)
Title: Re: Dueling arena
Post by: Scotch on February 28, 2015, 02:53:46 AM
Just left the DA. Dodger, Stang, myself started some informal 1v1 that quickly turned into 20 people participating. Was some great fights.
Title: Re: Dueling arena
Post by: Mar on February 28, 2015, 03:07:23 AM
Joined it kinda late myself but got to get my butt whooped by INK a few times! Need MOAR! :old:
Title: Re: Dueling arena
Post by: darkzking on February 28, 2015, 03:09:38 AM
I WILL BECOME THE P39 LEGEND MARK MY WORDS :old: :cheers: :salute
Title: Re: Dueling arena
Post by: Mar on February 28, 2015, 03:12:46 AM
I WILL BECOME THE P39 LEGEND MARK MY WORDS :old: :cheers: :salute

Make sure you remove those magnets first so you can't be accused of cheating! :old: :cheers:
Title: Re: Dueling arena
Post by: ink on February 28, 2015, 03:36:05 AM
for sure one of the better nights in DA :rock

MAR great flying will do it again soon  :salute
Title: Re: Dueling arena
Post by: zack1234 on February 28, 2015, 04:16:27 AM
DA was ruined by Alpha Males in game  :old:
Title: Re: Dueling arena
Post by: darkzking on February 28, 2015, 04:19:38 AM
When you guys do this again dont forget me so i can :joystick: while ur flying like this :airplane: on my 6 :cheers:
Title: Re: Dueling arena
Post by: Traveler on February 28, 2015, 07:50:22 AM
The arena was provided so the furballers could have that endless furball that the claim to want.  AH provided it in the form of furball lake, however, it appears that the furballers would rather fly in the MA and continue to complain whenever someone takes down a fighter hanger.  Could be that when confronted with equal numbers of furballing nme in the DA they discovered they really arn't that good and need the distraction of the heavy, slow , fat jabos in the MA to provide that impression that they are skilled combat pilots.
Title: Re: Dueling arena
Post by: Randy1 on February 28, 2015, 08:12:14 AM
What killed the DA for me is the use of F3 and the bizarre alt monkeys there.  The alt monkeys takes the dueling out of the arena.  Much like bombers in the MA.

Why in the world you would want to climb out in the DA is beyond me.  You should just meet in the middle at take off alt and duel.  Pure coE as far as alt goes.

Then there are the ones that shoot you as you takeoff.  Not much of a duel.



Title: Re: Dueling arena
Post by: glzsqd on February 28, 2015, 08:38:54 AM
What killed the DA for me is the use of F3 and the bizarre alt monkeys there.  The alt monkeys takes the dueling out of the arena.  Much like bombers in the MA.

Why in the world you would want to climb out in the DA is beyond me.  You should just meet in the middle at take off alt and duel.  Pure coE as far as alt goes.

Then there are the ones that shoot you as you takeoff.  Not much of a duel.
:rolleyes: lol whats wrong with bombers in the MA/?

Furball lake has always been a sesspool. F3 mode is next to useless and anyone who really needs it isn't good to begin with. DA is a fun place if you bring a few friends to a private field and set some ground rules.
Title: Re: Dueling arena
Post by: Changeup on February 28, 2015, 08:56:03 AM
Will you guys PLEASE invite me next time?  No one invites me to DA sessions so I have to complain about complaining complainers all the time and never really contribute.  I've got nancypants on.

Yes, you will be invited next time...*handing a tissue*
Title: Re: Dueling arena
Post by: SirNuke on February 28, 2015, 09:27:06 AM
The arena was provided so the furballers could have that endless furball that the claim to want.  AH provided it in the form of furball lake, however, it appears that the furballers would rather fly in the MA and continue to complain whenever someone takes down a fighter hanger.  Could be that when confronted with equal numbers of furballing nme in the DA they discovered they really arn't that good and need the distraction of the heavy, slow , fat jabos in the MA to provide that impression that they are skilled combat pilots.

was that really needed?
Title: Re: Dueling arena
Post by: -ammo- on February 28, 2015, 09:33:00 AM
The arena was provided so the furballers could have that endless furball that the claim to want.  AH provided it in the form of furball lake, however, it appears that the furballers would rather fly in the MA and continue to complain whenever someone takes down a fighter hanger.  Could be that when confronted with equal numbers of furballing nme in the DA they discovered they really arn't that good and need the distraction of the heavy, slow , fat jabos in the MA to provide that impression that they are skilled combat pilots.

That whine is as old as AH.  I wished I had a nickel for everytime I heard or read that.
Title: Re: Dueling arena
Post by: Scotch on February 28, 2015, 09:37:36 AM
The arena was provided so the furballers could have that endless furball that the claim to want.  AH provided it in the form of furball lake, however, it appears that the furballers would rather fly in the MA and continue to complain whenever someone takes down a fighter hanger.  Could be that when confronted with equal numbers of furballing nme in the DA they discovered they really arn't that good and need the distraction of the heavy, slow , fat jabos in the MA to provide that impression that they are skilled combat pilots.


Just shut up. You always sound like a bitter teenage girl.
Title: Re: Dueling arena
Post by: waystin2 on February 28, 2015, 09:50:21 AM
The arena was provided so the furballers could have that endless furball that the claim to want.  AH provided it in the form of furball lake, however, it appears that the furballers would rather fly in the MA and continue to complain whenever someone takes down a fighter hanger.  Could be that when confronted with equal numbers of furballing nme in the DA they discovered they really arn't that good and need the distraction of the heavy, slow , fat jabos in the MA to provide that impression that they are skilled combat pilots.

I am not into dueling and 1 v 1's but recognize other interests may exist in this game besides my own.  So I keep my typing fingers silent.  You should try it.   :aok
Title: Re: Dueling arena
Post by: BaldEagl on February 28, 2015, 09:56:32 AM
The arena was provided so the furballers could have that endless furball that the claim to want.  AH provided it in the form of furball lake, however, it appears that the furballers would rather fly in the MA and continue to complain whenever someone takes down a fighter hanger.  Could be that when confronted with equal numbers of furballing nme in the DA they discovered they really arn't that good and need the distraction of the heavy, slow , fat jabos in the MA to provide that impression that they are skilled combat pilots.

Perhaps you should step in the DA and get slapped around. 

(http://www.sherv.net/cm/emo/angry/punishment-slap-smiley-emoticon.gif)
Title: Re: Dueling arena
Post by: Toad on February 28, 2015, 10:01:40 AM
So why was the excellent Donut map pulled from the rotation again?
Title: Re: Dueling arena
Post by: DmonSlyr on February 28, 2015, 10:22:44 AM
The arena was provided so the furballers could have that endless furball that the claim to want.  AH provided it in the form of furball lake, however, it appears that the furballers would rather fly in the MA and continue to complain whenever someone takes down a fighter hanger.  Could be that when confronted with equal numbers of furballing nme in the DA they discovered they really arn't that good and need the distraction of the heavy, slow , fat jabos in the MA to provide that impression that they are skilled combat pilots.

That is because bombing takes no skill and is the easiest part of the game, which however also makes one of the biggest impacts to the MA like killing FHs and the HQ. So in that regard, that is way we hate toolshedders. They kill the fun by killing the FHs and then your team sucks soo bad they still can't even capture the base..... Noobs
Title: Re: Dueling arena
Post by: hgtonyvi on February 28, 2015, 03:48:29 PM
Its always a great time in the DA.
Title: Re: Dueling arena
Post by: SkyRock on February 28, 2015, 05:12:16 PM
Met a guy named Spacy there tonight.  He kicked my butt left and right, up and down, over and over, time after time.

What a great few minutes.  Good fights, no HOs, nice chatter, learned something about each other.  It's one of the best aspects of this game.

Regrettably, there were only two of us online for what was probably nearly half an hour.  DA, like the AvA, is a shadow of its former glorious self.

Some of you should get your butts back in there (AND into the AvA).  Spacy had just been flying around by himself, waiting for someone else to come by.  I used to do that in AvA.  It's worth the boring minutes to have great fighting minutes like that.

- oldman
:aok
Title: Re: Dueling arena
Post by: Traveler on February 28, 2015, 05:55:05 PM
I said this:
The arena was provided so the furballers could have that endless furball that the claim to want.  AH provided it in the form of furball lake, however, it appears that the furballers would rather fly in the MA and continue to complain whenever someone takes down a fighter hanger.  Could be that when confronted with equal numbers of furballing nme in the DA they discovered they really arn't that good and need the distraction of the heavy, slow , fat jabos in the MA to provide that impression that they are skilled combat pilots.
Seems to have caused quite a stire:
was that really needed?
That whine is as old as AH.  I wished I had a nickel for everytime I heard or read that.
Just shut up. You always sound like a bitter teenage girl.
I am not into dueling and 1 v 1's but recognize other interests may exist in this game besides my own.  So I keep my typing fingers silent.  You should try it.   :aok
Perhaps you should step in the DA and get slapped around. 
(http://www.sherv.net/cm/emo/angry/punishment-slap-smiley-emoticon.gif)
That is because bombing takes no skill and is the easiest part of the game, which however also makes one of the biggest impacts to the MA like killing FHs and the HQ. So in that regard, that is way we hate toolshedders. They kill the fun by killing the FHs and then your team sucks soo bad they still can't even capture the base..... Noobs
I have no need to fly in an empty arena, I also am the worst fighter pilot in AH, Everyone is better than me.  I have no wish to improve, it’s a game.  One that I still enjoy and that’s having been a paid up member for almost 15 years.  But you all claim to enjoy the furball, the endless furball, however, most nights the DA is empty.  You are lurking in the MA, running down the slow fat jabos and that’s fine, but stop claiming to need or want an arena dedicated to furballing when the fact is, you  and collectively the other furballers don’t use it.
Title: Re: Dueling arena
Post by: Lusche on February 28, 2015, 06:17:39 PM
I remember seeing 70 people in the DA one night a long time ago, was pretty crazy...

When I started my stats stuff in AH the DA used to have about 10-20% of the LW population, depending on daytime, most of them over 'Lake Furball'.
To me it seems as if most of the Lake Furball regulars went to WT, which provides  similar 'instant action', yet with no monthly fee. And now you have the old 'if nobody is there, nobody goes there' dilemma...
Title: Re: Dueling arena
Post by: SirNuke on February 28, 2015, 06:24:48 PM
When I started my stats stuff in AH the DA used to have about 10-20% of the LW population, depending on daytime, most of them over 'Lake Furball'.
To me it seems as if most of the Lake Furball regulars went to WT, which provides  similar 'instant action', yet with no monthly fee. And now you have the old 'if nobody is there, nobody goes there' dilemma...

I was sure impressed with the size of the fights when I launched WT. But I then realized that my plane was 'compressing" as soon as I engaged wep whatever my current airspeed was  :huh
Title: Re: Dueling arena
Post by: Elfie on February 28, 2015, 06:39:39 PM
The arena was provided so the furballers could have that endless furball that the claim to want.  AH provided it in the form of furball lake, however, it appears that the furballers would rather fly in the MA and continue to complain whenever someone takes down a fighter hanger.  Could be that when confronted with equal numbers of furballing nme in the DA they discovered they really arn't that good and need the distraction of the heavy, slow , fat jabos in the MA to provide that impression that they are skilled combat pilots.

Actually, the DA started off as pairs of bases, each pair at the same altitude. That was it, maybe 6 or 7 pairs of bases. This setup was strictly for dueling.

Furball lake came much later. Sending Furballers (or any other group) to a separate room has never worked. It doesn't work for at least a couple of reasons: 1) people want to be where the action and crowds are, 2) people log onto the game and see no one in the DA, (where Furball lake is) and go to the MA instead. This exact same thing happened when AirWarrior tried a Fighter Town arena. Both were popular at first, but quickly became ghost towns.

The answer isn't to segregate people. The answer is Fighter Town and Tank Town in the MA. In order for that to be successful certain things have to happen.

1) Just like in AirWarrior's BigPac arena, FT/TT need to be uncaptureable. Whatever it takes, coding changes...a new base w/o a map room, whatever.

2) Hangers at FT/TT need to be indestructible. If they aren't griefers will drop them over and over.

And because folks like to abuse FT/TT bases to further their war efforts (this is a leading cause of complaints from the War Fighter crowd):

3) Disable troops/supplies/ordnance at FT/TT

3) Disable troops at FT/TT bases.

Even if you put 100k mountains around it to stop all possibility of enemy aircraft raiding FT/TT you still need to make the bases uncaptureable from the inside, ie no troops or no map rooms or an on/off toggle...something.

I'll borrow  some words from a friend of mine.

Quote
However, that does not change the fact that Fightertown, like Tanktown on the Trininty map, is designed to provide a place for some folks to "specialize" in a particular play style without impacting "normal" gameplay on the rest of the map.

So, anyone who would capture bases in Fightertown (or Tanktown) does so knowing that they are denying other players the specifically designed place to enjoy their specialized brand of fun.

If you wish to play capture the flag, please do so. Your ~98% of a huge 512x512 map to do so.
Title: Re: Dueling arena
Post by: Toad on February 28, 2015, 06:49:07 PM
But you all claim to enjoy the furball, the endless furball, however, most nights the DA is empty.  You are lurking in the MA, running down the slow fat jabos and that’s fine, but stop claiming to need or want an arena dedicated to furballing when the fact is, you  and collectively the other furballers don’t use it.

If you have been here 15 years you surely remember the short-lived Donut map. Two players created it and it was a huge success.

Furballers don't need a dedicated arena. Like GVers at TankTowns though, they'd like a place to enjoy their brand of fun in the company of _all_ players. Note that Donut also made provision for a TankTown.

When we had Donut, Furball Lake was heavily populated and very well used. So heavily populated in fact that the Win The War faction complained bitterly that not enough people were trying to win the war. Eventually Donut was disappeared from the rotation because HT decided it was causing a rift in the player base.

Rift? The GVers were quite happy with it. The Furballers were quite happy with it. There was only one faction unhappy about it: the guys that want everyone to play their way.

Anyone can search "Donut" or "Donut Map" and see what went down.

Here's a link to ancient history, 2005. See who is whining about people not playing their way. It ain't the Fur crowd.

http://bbs.hitechcreations.com/smf/index.php/topic,162017.0.html
Title: Re: Dueling arena
Post by: Scotch on February 28, 2015, 11:21:37 PM
Donut map was literally one of the best maps I've flown in any sim.
Title: Re: Dueling arena
Post by: DmonSlyr on March 01, 2015, 12:34:43 AM
Wed all love to fuball and bring massive fights.. It has disapointed me lately that death before disoner hasn't been recognized.
Title: Re: Dueling arena
Post by: Guppy35 on March 01, 2015, 01:04:31 AM
The arena was provided so the furballers could have that endless furball that the claim to want.  AH provided it in the form of furball lake, however, it appears that the furballers would rather fly in the MA and continue to complain whenever someone takes down a fighter hanger.  Could be that when confronted with equal numbers of furballing nme in the DA they discovered they really arn't that good and need the distraction of the heavy, slow , fat jabos in the MA to provide that impression that they are skilled combat pilots.

I wish the go to the DA crowd would get one important thing tattooed in thier head.  A big part of the game also involves the social aspect of the game.  Everyone is part of that.  To separate that out into fighting styles is rediculous.   

You do understand that some of the best furballs happen between two bases being fought over.  If I have a beef with what's happened in AH is that this no longer is the goal.  And by this I mean fighting it out for a base.

To clarify that, I'm not talking about sneaking in, knocking everything out and then vulching anyone who tries to fight.  I'm talking about those fights where to equal sized crowds meet in the  middle and do thier best to out fight each other for one field or the other.

This went from the usual suspects on either side taking buffs over the to to kill the hangers and the fight, to let's hit a field no one is defending, and blame them for there being no fight, to let's kill HQ so no one can find the fight anyway.

When is the last time you saw a post on this board talking about the 5 hour fight over one base?  Those posts used to happen a lot.

Now you see the posts talking about taking five hours to avoid combat and that's an accomplishment.

in the end this isn't about furballers or base takers.  It's about fighting vs not fighting.
Title: Re: Dueling arena
Post by: pipz on March 01, 2015, 05:52:26 AM
That reminds me of Air Warrior. We would have grudge matches between two bases that would last all weekend at times. Now ya tend to have two opposing dar bars at opposite ends of the map racing to take bases. Not all the time but often it seems.
Title: Re: Dueling arena
Post by: Traveler on March 01, 2015, 06:29:41 AM
When I started my stats stuff in AH the DA used to have about 10-20% of the LW population, depending on daytime, most of them over 'Lake Furball'.
To me it seems as if most of the Lake Furball regulars went to WT, which provides  similar 'instant action', yet with no monthly fee. And now you have the old 'if nobody is there, nobody goes there' dilemma...

I think this is the best insight in this thread.  Most of the DA populations used the F3 mode view and why pay $15.00 or any price to play what is a free arcade game elsewhere.
Title: Re: Dueling arena
Post by: The Fugitive on March 01, 2015, 09:33:21 AM
I wish the go to the DA crowd would get one important thing tattooed in thier head.  A big part of the game also involves the social aspect of the game.  Everyone is part of that.  To separate that out into fighting styles is rediculous.   

You do understand that some of the best furballs happen between two bases being fought over.  If I have a beef with what's happened in AH is that this no longer is the goal.  And by this I mean fighting it out for a base.

To clarify that, I'm not talking about sneaking in, knocking everything out and then vulching anyone who tries to fight.  I'm talking about those fights where to equal sized crowds meet in the  middle and do thier best to out fight each other for one field or the other.

This went from the usual suspects on either side taking buffs over the to to kill the hangers and the fight, to let's hit a field no one is defending, and blame them for there being no fight, to let's kill HQ so no one can find the fight anyway.

When is the last time you saw a post on this board talking about the 5 hour fight over one base?  Those posts used to happen a lot.

Now you see the posts talking about taking five hours to avoid combat and that's an accomplishment.

in the end this isn't about furballers or base takers.  It's about fighting vs not fighting.

That reminds me of Air Warrior. We would have grudge matches between two bases that would last all weekend at times. Now ya tend to have two opposing dar bars at opposite ends of the map racing to take bases. Not all the time but often it seems.

I've been saying this for years! I think too many of you have me on "Ignore"  :noid

Until the game gets the "fight" back into it I fear we will continue to loose subscriptions.  :(
Title: Re: Dueling arena
Post by: Traveler on March 01, 2015, 10:24:30 AM
I wish the go to the DA crowd would get one important thing tattooed in thier head.  A big part of the game also involves the social aspect of the game.  Everyone is part of that.  To separate that out into fighting styles is rediculous.   

You do understand that some of the best furballs happen between two bases being fought over.  If I have a beef with what's happened in AH is that this no longer is the goal.  And by this I mean fighting it out for a base.

To clarify that, I'm not talking about sneaking in, knocking everything out and then vulching anyone who tries to fight.  I'm talking about those fights where to equal sized crowds meet in the  middle and do thier best to out fight each other for one field or the other.

Please continue to clarify, how does a base transfer ownership from one side to another by two sides fighting it out in the middle?  I believe what you are talking about occurred  last night between the Rooks and the Knights with the knights finally re-capturing one of there original bases.   I'm pretty sure that we spent about 4 hours doing that with lots of dog fighting and bombing and Tank wars all over one field.    But That means that at one point someone had to put troops in the map room, in order for the field to change hands.   You don't accomplish that by fighting in the middle between two fields.  I have no problem finding those kind of battles each and every weekend.  But that final conflict is only resolved by putting troops in the map room.

So when people  say I don't care about the capture I just want to furball.  What I've learned is that they  really don't want to furball or they would be at furball lake in the DA, they want to pick .  They want that big fat slow Jabo that they can run down and pick.

But I'd really like you to explain how you believe that two groups fighting between two fields can resolve ownership of one of those two fields?????   
Title: Re: Dueling arena
Post by: Toad on March 01, 2015, 10:43:58 AM
Probably what a lot of them would like is the Donut map back in rotation. ;)
Title: Re: Dueling arena
Post by: The Fugitive on March 01, 2015, 10:55:02 AM
<snip>

So when people  say I don't care about the capture I just want to furball.  What I've learned is that they  really don't want to furball or they would be at furball lake in the DA, they want to pick .  They want that big fat slow Jabo that they can run down and pick.

But I'd really like you to explain how you believe that two groups fighting between two fields can resolve ownership of one of those two fields?????   

Change the bolded section to I just want to fight The reason they don't go to the DA is because there is nobody there. I have friends that like to fly buffs, other that like to GV and so on. If I move to the DA I miss out on on of the best parts of the game..... interacting with other players.

Sure I like jumping on a nice fat jabo as much as the next guy. He is either going to "give" me a kill because he refuses to give up his bomber mission to fight.... which is his first and biggest mistake, or he will go light to fight me, in which case I have helped "defend" the target, AND I get a fight!
Title: Re: Dueling arena
Post by: pipz on March 01, 2015, 11:11:46 AM
I've been saying this for years! I think too many of you have me on "Ignore"  :noid

Until the game gets the "fight" back into it I fear we will continue to loose subscriptions.  :(

Excuse me are you new to the game? Have we met before?  :neener:
Title: Re: Dueling arena
Post by: Masherbrum on March 01, 2015, 02:02:15 PM
Please continue to clarify, how does a base transfer ownership from one side to another by two sides fighting it out in the middle?  I believe what you are talking about occurred  last night between the Rooks and the Knights with the knights finally re-capturing one of there original bases.   I'm pretty sure that we spent about 4 hours doing that with lots of dog fighting and bombing and Tank wars all over one field.    But That means that at one point someone had to put troops in the map room, in order for the field to change hands.   You don't accomplish that by fighting in the middle between two fields.  I have no problem finding those kind of battles each and every weekend.  But that final conflict is only resolved by putting troops in the map room.

So when people  say I don't care about the capture I just want to furball.  What I've learned is that they  really don't want to furball or they would be at furball lake in the DA, they want to pick .  They want that big fat slow Jabo that they can run down and pick.

But I'd really like you to explain how you believe that two groups fighting between two fields can resolve ownership of one of those two fields?????

You don't care what "the other group" would like.  You have said such with your own words, in a couple of posts, in this very thread.   So why should someone:  "Explain to the all-knowing Traveler"?   It is pointless, but please continue playing

(http://stream1.gifsoup.com/view3/3349796/whac-a-mole-o.gif)

Edit:   
Probably what a lot of them would like is the Donut map back in rotation. ;)

Exactly and it was BS when they pulled it from the rotation.
Title: Re: Dueling arena
Post by: Guppy35 on March 01, 2015, 03:15:58 PM
Please continue to clarify, how does a base transfer ownership from one side to another by two sides fighting it out in the middle?  I believe what you are talking about occurred  last night between the Rooks and the Knights with the knights finally re-capturing one of there original bases.   I'm pretty sure that we spent about 4 hours doing that with lots of dog fighting and bombing and Tank wars all over one field.    But That means that at one point someone had to put troops in the map room, in order for the field to change hands.   You don't accomplish that by fighting in the middle between two fields.  I have no problem finding those kind of battles each and every weekend.  But that final conflict is only resolved by putting troops in the map room.

So when people  say I don't care about the capture I just want to furball.  What I've learned is that they  really don't want to furball or they would be at furball lake in the DA, they want to pick .  They want that big fat slow Jabo that they can run down and pick.

But I'd really like you to explain how you believe that two groups fighting between two fields can resolve ownership of one of those two fields?????   

You snipped a big part of what I said and clearly didn't understand the other part.  So let me clarify one more time.

1.  There is a longtime social aspect of the game that is important to building and maintaining the AH community.  To split it even more would not be a good thing so the " go to the DA" bs is just that.  The DA is for guys who want to train or work on thier 1v 1 skills.  Those who spend their time in Furball lake don't really interact with the larger community in game.

2.  That I like to fight against other planes doesn't mean I'm against the idea of base capture.  I'm against running the map as fast as possible by hitting undefended bases and then blaming the other team for not defending.   If you want to try and take a well defended base I'm all for it and odds are I'll be there trying to keep the sky clear.  But that doesn't mean I have any desire to kill everything at the field first and set up the vulch pattern should they try and defend then.  That's as boring as it gets. 


So in the end I want to be an ACE, as in Air Combat Enthusiast, in whatever form I can find it.  For those of us who started out way back when flying model airplanes across the room and then flying on green screens against computer controlled AI pixels, the thrill of competing against other real live people was a revelation and beyond what we imagined way back when.

So fighting against inanimate buildings or working to avoid competing against other people just doesn't do it.
Title: Re: Dueling arena
Post by: Masherbrum on March 01, 2015, 03:18:55 PM
You snipped a big part of what I said and clearly didn't understand the other part.  So let me clarify one more time.

1.  There is a longtime social aspect of the game that is important to building and maintaining the AH community.  To split it even more would not be a good thing so the " go to the DA" bs is just that.  The DA is for guys who want to train or work on thier 1v 1 skills.  Those who spend their time in Furball lake don't really interact with the larger community in game.

2.  That I like to fight against other planes doesn't mean I'm against the idea of base capture.  I'm against running the map as fast as possible by hitting undefended bases and then blaming the other team for not defending.   If you want to try and take a well defended base I'm all for it and odds are I'll be there trying to keep the sky clear.  But that doesn't mean I have any desire to kill everything at the field first and set up the vulch pattern should they try and defend then.  That's as boring as it gets. 


So in the end I want to be an ACE, as in Air Combat Enthusiast, in whatever form I can find it.  For those of us who started out way back when flying model airplanes across the room and then flying on green screens against computer controlled AI pixels, the thrill of competing against other real live people was a revelation and beyond what we imagined way back when.

So fighting against inanimate buildings or working to avoid competing against other people just doesn't do it.

It is all in vain, but this is how a lot of us feel.   Good post Dan.
Title: Re: Dueling arena
Post by: Traveler on March 01, 2015, 03:25:59 PM
You snipped a big part of what I said and clearly didn't understand the other part.  So let me clarify one more time.

1.  There is a longtime social aspect of the game that is important to building and maintaining the AH community.  To split it even more would not be a good thing so the " go to the DA" bs is just that.  The DA is for guys who want to train or work on thier 1v 1 skills.  Those who spend their time in Furball lake don't really interact with the larger community in game.

2.  That I like to fight against other planes doesn't mean I'm against the idea of base capture.  I'm against running the map as fast as possible by hitting undefended bases and then blaming the other team for not defending.   If you want to try and take a well defended base I'm all for it and odds are I'll be there trying to keep the sky clear.  But that doesn't mean I have any desire to kill everything at the field first and set up the vulch pattern should they try and defend then.  That's as boring as it gets. 


So in the end I want to be an ACE, as in Air Combat Enthusiast, in whatever form I can find it.  For those of us who started out way back when flying model airplanes across the room and then flying on green screens against computer controlled AI pixels, the thrill of competing against other real live people was a revelation and beyond what we imagined way back when.

So fighting against inanimate buildings or working to avoid competing against other people just doesn't do it.

No I understand what you said, quoted the parts I had a question about, that being the part where you said that two groups fighting between two fields could resolve ownership of one of these fields, I was asking you how that could be?  You must agree that in order to capture a field one has to take down the town, and put ten troops in the map room.   Not sure how your example of two groups fighting between two fields, does that?
Title: Re: Dueling arena
Post by: Guppy35 on March 01, 2015, 04:02:27 PM
No I understand what you said, quoted the parts I had a question about, that being the part where you said that two groups fighting between two fields could resolve ownership of one of these fields, I was asking you how that could be?  You must agree that in order to capture a field one has to take down the town, and put ten troops in the map room.   Not sure how your example of two groups fighting between two fields, does that?

<face palm>

In the midst of that fight, you do what you can to take down the town and get the troops in.  It's a lot more of a challenge when folks are actually fighting to defend the town.  I've strafed many a town in one of those fights and helped keep the town capped.  But it was after fighting for it, not sneaking it against no opposition.

Wouldn't be much more fun to have to fight your way in with armor and air cover against a stiff resistance than to spend the time shooting buildings down while tapping your fingers waiting for the troops to take the undefended town?
Title: Re: Dueling arena
Post by: Toad on March 01, 2015, 04:04:47 PM
So, Traveler….your registration date shows you to have joined the BBS at least a year before the Donut map went into the rotation.

 It had a FighterTown and a TankTown pretty isolated from the main 'war'. It kept the community in one place and we could all joke and talk and enjoy the give and take.

What was your view on that map? Think we should have something like that now? If not, why not?
Title: Re: Dueling arena
Post by: Guppy35 on March 01, 2015, 04:09:19 PM
I was thinking about this a bit while on the road today.  Wouldn't it be nice if there was only one way into another country?  Everyone had to first take "Omaha Beach" before they could start expanding the front from that one landing spot?  Think of the intensity of the fighting at that one point.  You'd have to involve carriers and task forces to try and point the beach. LVTs to the shore, cap the airspace, get the troops in, take and hold the town and field.  Regroup and move on against the inevitable counterattack.  You could use the heavies to try and disrupt resources moving to the front lines and fighter bombers could be on the hunt for tanks and vehicles coming to try and retake the field.  Fighter sweeps and escort would actually have someone to engage.

If and when you took it, then you'd have to hold it and keep pushing forward.  You'd have to fight and the fighter drivers and bomber guys along with the GVs would have reason to work together.

Instead the front starts all over the place, diluting the fights and allowing fights to be avoided. Not much of a war game without a fight as far as I'm concerned.
Title: Re: Dueling arena
Post by: Lusche on March 01, 2015, 04:25:02 PM
I was thinking about this a bit while on the road today.  Wouldn't it be nice if there was only one way into another country?  Everyone had to first take "Omaha Beach" before they could start expanding the front from that one landing spot?

We had that for a short time in the form of 'capture order' and it was a general failure for several reasons.
But that doesn't mean that somewhat 'guiding' or concentrating the battle is bad idea at all.

In fact I (as well as some others) think that the current way of winning the war by pure base count with all bases being worth the same, creates a gameplay problem, particularly with the low player density our maps suffer from these days. Imagine WW2 in Europe ended after a series of raids on unguarded, remote Norwegian or French fishing villages:
"HOST: Allies capture Négligeable-Sur-Mer"
"HOST: The war has been won"
"Führerhauptquartier: WTF???"

 ;)

In my personal opinion, there are two ways this could be overcome while not being too rigid (as the capture order was): Either a point system for bases (and possibly strategic targets) i.e a Vbase is worth 1 point, a medium airfield 3, a large one 5 and so on...  Or having a central strategic target deep inside enemy terriotry that you have to reach (but this one would be very difficult to implement in a 3 country setup)

Title: Re: Dueling arena
Post by: Guppy35 on March 01, 2015, 04:58:40 PM
We had that for a short time in the form of 'capture order' and it was a general failure for several reasons.
But that doesn't mean that somewhat 'guiding' or concentrating the battle is bad idea at all.

In fact I (as well as some others) think that the current way of winning the war by pure base count with all bases being worth the same, creates a gameplay problem, particularly with the low player density our maps suffer from these days. Imagine WW2 in Europe ended after a series of raids on unguarded, remote Norwegian or French fishing villages:
"HOST: Allies capture Négligeable-Sur-Mer"
"HOST: The war has been won"
"Führerhauptquartier: WTF???"

 ;)

In my personal opinion, there are two ways this could be overcome while not being too rigid (as the capture order was): Either a point system for bases (and possibly strategic targets) i.e a Vbase is worth 1 point, a medium airfield 3, a large one 5 and so on...  Or having a central strategic target deep inside enemy terriotry that you have to reach (but this one would be very difficult to implement in a 3 country setup)

I remember that.  Did it disappear because it was 'too hard'?

Title: Re: Dueling arena
Post by: Lusche on March 01, 2015, 05:21:57 PM
It lacked flexibility. It severely cut down players option, much more than probably desireable. The maps where not made for it, at some times you had a Vbase and were required to take an enemy airfield with the next friendly airbase several sectors away (and yes, that's 'too hard'). And prime time, you had that few designated battle places and nothing else, which sucks if your computer wasn't made do handle that many cons. You couldn't make another plan, as there was only "smash THIS base" available, no bypassing movements, nothing. In the end, even less 'strategy' than we have now.

But you gotta give the players options. In my previous example it could be like "go for that 6 point large base" which is probably very well defended because of it's value, or try to take 6 vbases instead.
Or with the "central objective" variant, you have all the options where to strike in the beginning, but the firther you move forwar, the less desirable it would be to open yet another front.
Title: Re: Dueling arena
Post by: rvflyer on March 01, 2015, 09:59:21 PM
I don't remember it that way Lusche, you could still up and fight at other bases around the map it was just the order of capture that was effected. Maybe I am misunderstanding what you wrote. It sounds like you are saying people computers could not take it because all the fighting was involved only around certain fields.


It lacked flexibility. It severely cut down players option, much more than probably desireable. The maps where not made for it, at some times you had a Vbase and were required to take an enemy airfield with the next friendly airbase several sectors away (and yes, that's 'too hard'). And prime time, you had that few designated battle places and nothing else, which sucks if your computer wasn't made do handle that many cons. You couldn't make another plan, as there was only "smash THIS base" available, no bypassing movements, nothing. In the end, even less 'strategy' than we have now.

But you gotta give the players options. In my previous example it could be like "go for that 6 point large base" which is probably very well defended because of it's value, or try to take 6 vbases instead.
Or with the "central objective" variant, you have all the options where to strike in the beginning, but the firther you move forwar, the less desirable it would be to open yet another front.
Title: Re: Dueling arena
Post by: Scotch on March 01, 2015, 10:00:52 PM
He is.

The fights mostly centered around the next capturable base.
Title: Re: Dueling arena
Post by: SirNuke on March 02, 2015, 09:23:35 AM
For this to work you need to have several lines available for each side and maps made for it like festers
Title: Re: Dueling arena
Post by: Lusche on March 02, 2015, 09:30:27 AM
I don't remember it that way Lusche, you could still up and fight at other bases around the map it was just the order of capture that was effected. Maybe I am misunderstanding what you wrote. It sounds like you are saying people computers could not take it because all the fighting was involved only around certain fields.

That was what I meant. There were a few very huge (at prime time) battles around the few capturable bases, and only very little outside of them. Few players were (and are) interested in duels, most play the war game to some extend, trying to help their team in one way or another.
That's why the majority were to be found in those hotspots, in which the airspace was quite crowded (and stacking up to very high altitudes).
On a map like Compello it also rendered Cv's about useless most of the time, if the bases a CV could reach are uncapturable there's hardly a battle evolving.
Title: Re: Dueling arena
Post by: Copprhed on March 02, 2015, 09:56:38 AM
We had that for a short time in the form of 'capture order' and it was a general failure for several reasons.
But that doesn't mean that somewhat 'guiding' or concentrating the battle is bad idea at all.

In fact I (as well as some others) think that the current way of winning the war by pure base count with all bases being worth the same, creates a gameplay problem, particularly with the low player density our maps suffer from these days. Imagine WW2 in Europe ended after a series of raids on unguarded, remote Norwegian or French fishing villages:
"HOST: Allies capture Négligeable-Sur-Mer"
"HOST: The war has been won"
"Führerhauptquartier: WTF???"

 ;)

In my personal opinion, there are two ways this could be overcome while not being too rigid (as the capture order was): Either a point system for bases (and possibly strategic targets) i.e a Vbase is worth 1 point, a medium airfield 3, a large one 5 and so on...  Or having a central strategic target deep inside enemy terriotry that you have to reach (but this one would be very difficult to implement in a 3 country setup)
This is, by far, one of the best solutions that has been offered.
Title: Re: Dueling arena
Post by: diaster on March 02, 2015, 01:40:49 PM
Spacy is good people...cept he's a self proclaimed F3 fella.  He's been flying this game for longer than most people and never leaves the DA for that reason.

That is why i never DA, if they remove f3 mode (or at a LAN party where no one was in f3) I would DA. I just don't want to rig my stick for all the xternal view possibilities. For those that don't know, f3 is external view mode, pretty much arcade style flying, and if you are good with the view settings, its like having a transparent cockpit. Seeing is everything in an acm engagement. the body and the wings of the aircraft are necessary barriers to that and requires maneuvering to compensate.. read that realism. So when I get a da challenge.. I am good for it in the main arena where all is equal. btw the ones the claim loudly "I dont use f3 mode" are probably the ones that do.
Title: Re: Dueling arena
Post by: glzsqd on March 02, 2015, 01:47:06 PM
 :headscratch: If someone can beat you with f3 mode than that means they can beat you with out it. 1 on 1 track is not very difficult.
Title: Re: Dueling arena
Post by: darkzking on March 02, 2015, 02:32:00 PM
believe the f3 mode has more to do with delfection shots that most people would normally miss :headscratch:
Title: Re: Dueling arena
Post by: Changeup on March 02, 2015, 02:56:05 PM
believe the f3 mode has more to do with delfection shots that most people would normally miss :headscratch:

1.  Deflection shots
2.  Better vision under the nose....you won't be escaping an F3er by chopping throttle and disappearing under their nose.
3.  Un impeded views up left right and behind, lol.  Nothing blocks any angle of view
Title: Re: Dueling arena
Post by: potsNpans on March 02, 2015, 07:57:38 PM
Only deflection shots worth talking about are in Hockey.
Title: Re: Dueling arena
Post by: Fate on March 02, 2015, 09:24:59 PM
That is why i never DA, if they remove f3 mode (or at a LAN party where no one was in f3) I would DA. I just don't want to rig my stick for all the xternal view possibilities. For those that don't know, f3 is external view mode, pretty much arcade style flying, and if you are good with the view settings, its like having a transparent cockpit. Seeing is everything in an acm engagement. the body and the wings of the aircraft are necessary barriers to that and requires maneuvering to compensate.. read that realism. So when I get a da challenge.. I am good for it in the main arena where all is equal. btw the ones the claim loudly "I dont use f3 mode" are probably the ones that do.

What, exactly, is the rationale for allowing f3 mode in the first place? Seems ridiculous to allow it in the one place even odds is what the game's all about.
Title: Re: Dueling arena
Post by: Changeup on March 02, 2015, 10:37:11 PM
What, exactly, is the rationale for allowing f3 mode in the first place? Seems ridiculous to allow it in the one place even odds is what the game's all about.

Cant answer that one.  Only that its been in the DA forever and it isn't going away.
Title: Re: Dueling arena
Post by: dirtdart on March 03, 2015, 02:46:30 PM
DA was ruined by Alpha Males in game  :old:

zack is a bravo male.
Title: Re: Dueling arena
Post by: Lazerr on March 03, 2015, 04:04:43 PM
F3 mode is nice to see these great skins l
guys are making,  but it should be disabled when within icon range of an enemy.
Title: Re: Dueling arena
Post by: Tracers on March 06, 2015, 03:47:08 AM
The arena was provided so the furballers could have that endless furball that the claim to want.  AH provided it in the form of furball lake, however, it appears that the furballers would rather fly in the MA and continue to complain whenever someone takes down a fighter hanger.  Could be that when confronted with equal numbers of furballing nme in the DA they discovered they really arn't that good and need the distraction of the heavy, slow , fat jabos in the MA to provide that impression that they are skilled combat pilots.

THIS! I love the DA but most nights there are tumbleweeds blowing through there. Maybe if they had DA scores more chest beaters would show up. But more likely what you said.