Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: hitech on December 11, 2018, 01:22:29 PM

Title: What we have been up to.
Post by: hitech on December 11, 2018, 01:22:29 PM
War Online: Pacific (http://www.waronline.com/index.php)

Basically a match play & tournament arena with earned or purchased "War Cash" For different planes. Online only  with no arena selection.

Let the flames begin.
Beta coming soon.

HiTech
Title: Re: What we have been up to.
Post by: puller on December 11, 2018, 01:25:00 PM
Awesome  :aok
Title: Re: What we have been up to.
Post by: Shuffler on December 11, 2018, 01:29:39 PM
Somehow I believe the only flames may be my 38 burning.  :rofl
Title: Re: What we have been up to.
Post by: Oldman731 on December 11, 2018, 01:40:29 PM
a match play & tournament arena with earned or purchased "War Cash" For different planes


So I guess we'll see if the FTP proponents were right.  Certainly worth a try.

- oldman
Title: Re: What we have been up to.
Post by: pembquist on December 11, 2018, 01:43:02 PM
Hope this doesn't mean the deprecation of AH3.
Title: Re: What we have been up to.
Post by: TWCAxew on December 11, 2018, 01:43:22 PM
So many question pop into my head right away :uhoh

- Will this be a separate game?
- Will this replace the current AH?
- If this will be a new arena within the current game how do we expect it to be populated?
- What will happen than to the "Old" MPA arena?
- How is it gonna be marketed?
- Why would i like to play there instead of the already established arena's?

I am quite excited about a new thing for the game. Don't take it the wrong way :aok :D

DutchVII
Title: Re: What we have been up to.
Post by: hitech on December 11, 2018, 01:50:26 PM
So many question pop into my head right away :uhoh

- Will this be a separate game?
Yes The name is War Online: Pacific
Quote
- Will this replace the current AH?
No
Quote
- If this will be a new arena within the current game how do we expect it to be populated?
Does not interact with old game except for account names, not sure about game ids yet.
Quote
- What will happen than to the "Old" MPA arena?
Will most likly change back to the old dualing arean.
Quote
- How is it gonna be marketed?
Steam , Oculus and Epic Games.
Quote
- Why would i like to play there instead of the already established arena's?
New games is not geared toward existing players.
Quote
I am quite excited about a new thing for the game. Don't take it the wrong way :aok :D
DutchVII
Title: Re: What we have been up to.
Post by: Lazerr on December 11, 2018, 01:53:43 PM
Same graphics and controls?
Title: Re: What we have been up to.
Post by: puller on December 11, 2018, 01:59:00 PM
Please please please HTC use the AH2 setup for this...let those whiners use their weak systems....I hear my zero starting up right now  :rock
Title: Re: What we have been up to.
Post by: hitech on December 11, 2018, 02:00:41 PM
Same graphics and controls?
Controls yes.

Interface looks Completely different.
(https://bbs.hitechcreations.com/smf/index.php?action=dlattach;topic=395450.0;attach=31093)
Title: Re: What we have been up to.
Post by: Lazerr on December 11, 2018, 02:05:23 PM
Cool, thanks for sharing.  Will definately help test.

Somehow in the back of my mind i knew something like this was in the works.
Title: Re: What we have been up to.
Post by: TWCAxew on December 11, 2018, 02:07:46 PM
Thanks for answering my questions so fast <S>

DutchVII
Title: Re: What we have been up to.
Post by: CptTrips on December 11, 2018, 02:11:34 PM
War Online: Pacific (http://www.waronline.com/index.php)

Basically a match play & tournament arena with earned or purchased "War Cash" For different planes. Online only  with no arena selection.

Let the flames begin.
Beta coming soon.

HiTech


Awesome Sauce!  :aok


 :salute
Title: Re: What we have been up to.
Post by: Devil 505 on December 11, 2018, 02:20:42 PM
I hope this means the Ki-84 is due for an update in the near furure. It is very long in the tooth compared to the other PTO aircraft, or most planes in AH.
Title: Re: What we have been up to.
Post by: CptTrips on December 11, 2018, 02:23:27 PM

And note the careful choice of name.

Close enough to piggy-back on "other peoples" Google search results.  :rofl

Yet doesn't necessarily lock you into WWII forever or even flightsims.   ;)

War Online: Western Front 1918
War Online: Armored Apocolypse
War Online: Mig Alley
War Online: Infantry Squad
War Online: Battle for Mars

Nicely done.  :salute
Title: Re: What we have been up to.
Post by: BTPage on December 11, 2018, 03:07:04 PM
Sounds like fun I will give it go.

Tactus
Title: Re: What we have been up to.
Post by: Mano on December 11, 2018, 03:18:02 PM
+1

 :aok
Title: Re: What we have been up to.
Post by: JOACH1M on December 11, 2018, 03:18:44 PM
I’m excited to see how this works.   :aok
Title: Re: What we have been up to.
Post by: SilverZ06 on December 11, 2018, 03:19:30 PM
Will there be P-38s?
Title: Re: What we have been up to.
Post by: Bruv119 on December 11, 2018, 03:19:48 PM
sounds like a good way to get new players to appreciate the fighting aspect of the game.  :aok

war cash is just another name for perks right and not real $$$?s
Title: Re: What we have been up to.
Post by: puller on December 11, 2018, 03:22:30 PM
Will there be P-38s?

I don't think there can be a Pacific War without P-38s.... :joystick: :airplane: :rock
Title: Re: What we have been up to.
Post by: CptTrips on December 11, 2018, 03:22:53 PM
sounds like a good way to get new players to appreciate the fighting aspect of the game.  :aok

war cash is just another name for perks right and not real $$$?s

Earned or purchased.

When I first read it I thought it said "car wash".   Hmmm that is an interesting design choice.


Why not "war bonds"?


Title: Re: What we have been up to.
Post by: SilverZ06 on December 11, 2018, 03:32:17 PM
I don't think there can be a Pacific War without P-38s.... :joystick: :airplane: :rock

I just didn't see any listed in the screen shot posted. I sure hope they are there.
Title: Re: What we have been up to.
Post by: hitech on December 11, 2018, 03:34:13 PM
Earned or purchased.

When I first read it I thought it said "car wash".   Hmmm that is an interesting design choice.


Why not "war bonds"?
Didn't think of it, but bonds is not the same concept as cash. And gold just didn't seem to fit.

My vote was war script (slang for Military payment certificates), but we didn't think most people know what that is.

HiTech
Title: Re: What we have been up to.
Post by: Shuffler on December 11, 2018, 03:42:46 PM
Will there be P-38s?

Of course there will....
Title: Re: What we have been up to.
Post by: bustr on December 11, 2018, 04:13:33 PM
New games is not geared toward existing players.

What kinds of controllers are you expecting customers from Steam , Oculus, and Epic Games will want to predominately play this game with?
Title: Re: What we have been up to.
Post by: whiteman on December 11, 2018, 04:21:26 PM
Rock on!! I just got a new stick so I can get back in here. Can’t wait to take it for a spin as well, especially the F4U’s.
Title: Re: What we have been up to.
Post by: CptTrips on December 11, 2018, 04:29:30 PM
Didn't think of it, but bonds is not the same concept as cash. And gold just didn't seem to fit.

My vote was war script (slang for Military payment certificates), but we didn't think most people know what that is.

HiTech

I guess that popped into mind because that is a model Dice introduced in Battlefield 1.  You earned them and could buy guns and skins and stuff.

You earned war bonds by getting kills and capturing bases and then use the bonds to buy weapons that have been unlocked for your class level.

https://www.ign.com/wikis/battlefield-1/War_Bonds (https://www.ign.com/wikis/battlefield-1/War_Bonds)

 :salute

[edit]  Although the idea of car wash is cool too.   ;)
Title: Re: What we have been up to.
Post by: whiteman on December 11, 2018, 04:35:02 PM
Hero’s and Generals, which just changed its name, has War Binds as well but more in the sense of an actual bond. Pay money and over time you get in game gold back worth more than the bond.
Title: Re: What we have been up to.
Post by: Max on December 11, 2018, 04:36:26 PM
Glad to see some forward movement!  :aok
Title: Re: What we have been up to.
Post by: caldera on December 11, 2018, 04:54:08 PM
Thanks for the update.   :cheers:
Title: Re: What we have been up to.
Post by: flippz on December 11, 2018, 05:09:57 PM
I’ll be damned. A fighter game? You have to fight in?  This might be great! 
Title: Re: What we have been up to.
Post by: CptTrips on December 11, 2018, 05:12:22 PM

Soooo, two-weeks?

:bolt:
Title: Re: What we have been up to.
Post by: CptTrips on December 11, 2018, 06:20:22 PM
https://store.steampowered.com/app/990060/War_Online_Pacific/ (https://store.steampowered.com/app/990060/War_Online_Pacific/)

Says it will be release Jan 7, 2019.

Better get CRACKING!
Title: Re: What we have been up to.
Post by: Vudu15 on December 11, 2018, 07:55:04 PM
Im glad to see this and will give it a fair shot!
Title: Re: What we have been up to.
Post by: Arlo on December 11, 2018, 08:49:46 PM
Didn't think of it, but bonds is not the same concept as cash. And gold just didn't seem to fit.

My vote was war script (slang for Military payment certificates), but we didn't think most people know what that is.

HiTech

Sheep.
Title: Re: What we have been up to.
Post by: Shuffler on December 11, 2018, 09:14:32 PM
Do you have to go through steam?
Title: Re: What we have been up to.
Post by: Tex on December 11, 2018, 10:30:31 PM
Interesting.
Title: Re: What we have been up to.
Post by: zack1234 on December 12, 2018, 02:28:48 AM
Why was I not consulted in said project  :old:

Title: Re: What we have been up to.
Post by: bozon on December 12, 2018, 05:33:23 AM
Why was I not consulted in said project  :old:
A SCANDAL!  :mad:
Title: Re: What we have been up to.
Post by: bozon on December 12, 2018, 05:38:40 AM
And note the careful choice of name.

Close enough to piggy-back on "other peoples" Google search results.  :rofl

Yet doesn't necessarily lock you into WWII forever or even flightsims.   ;)

War Online: Western Front 1918
War Online: Armored Apocolypse
War Online: Mig Alley
War Online: Infantry Squad
War Online: Battle for Mars

Nicely done.  :salute
War Online: Moskito Panik

Good luck with that HT!
I already spotted the SBD in the planes list - I want mine in shocking purple, beads cover on the pilot seat (screw the enlisted gunner), and leopard skin on the dashboard please.
Title: Re: What we have been up to.
Post by: zack1234 on December 12, 2018, 06:52:34 AM
So it was true what Pipz said about you then :old:
Title: Re: What we have been up to.
Post by: Bruv119 on December 12, 2018, 07:26:12 AM
jan 7th is my birthday!  :banana:

ill fight all of you 1vs1,  for car wash x1000, form an orderly line and off we go!   :airplane:

can you get a graphic/web designer to do some artwork that doesnt look like its from the 80s..  :bolt:
Title: Re: What we have been up to.
Post by: Biggamer on December 12, 2018, 08:11:41 AM
 :banana:  :banana:  :banana:  :banana:  :banana:  :banana:  :banana:  :banana:  :banana:  :banana:  :banana:  :banana:  :banana:  :banana:  :banana:  :banana:  :banana:  :banana:  :banana:  :banana:  :banana:  :banana:  :banana:  :banana:  :banana:  :banana:  :banana:  :banana:  :banana:  :banana:  :banana:  :banana:  :banana:  :banana:  :banana:  :banana:
Title: Re: What we have been up to.
Post by: FLS on December 12, 2018, 08:48:22 AM
Didn't think of it, but bonds is not the same concept as cash. And gold just didn't seem to fit.

My vote was war script (slang for Military payment certificates), but we didn't think most people know what that is.

HiTech

War scotch, it's the historic upgrade trade good.  :D
Title: Re: What we have been up to.
Post by: hitech on December 12, 2018, 08:50:58 AM
Do you have to go through steam?

No It will also be availible directly from us, end then later on Epic and Oculus.

HiTech

Title: Re: What we have been up to.
Post by: Arlo on December 12, 2018, 09:02:22 AM
Being a pacifist .... I like the Pacific theme.
Title: Re: What we have been up to.
Post by: noman on December 12, 2018, 10:44:20 AM
Will we be able to drop our settings folder right into this game so we do not have to re-setup all the controllers?
Title: Re: What we have been up to.
Post by: whiteman on December 12, 2018, 12:07:23 PM
No It will also be availible directly from us, end then later on Epic and Oculus.

HiTech

I assume you prefer us to get it directly from you, or do numbers on steam look better?
Title: Re: What we have been up to.
Post by: FLS on December 12, 2018, 12:39:56 PM
Will there be trainers, training arena, training missions, training videos or link to training available at AH3?

Title: Re: What we have been up to.
Post by: Oldman731 on December 12, 2018, 01:53:27 PM
Will there be trainers, training arena, training missions, training videos or link to training available at AH3?


Because:  There is some risk that AH veterans will view this as an opportunity to harvest seals. 

- oldman
Title: Re: What we have been up to.
Post by: Mister Fork on December 12, 2018, 01:56:26 PM

Because:  There is some risk that AH veterans will view this as an opportunity to harvest seals. 

- oldman
:rofl :rofl :rofl
Title: Re: What we have been up to.
Post by: SysError on December 12, 2018, 02:43:54 PM
Controls yes.

Interface looks Completely different.
(https://bbs.hitechcreations.com/smf/index.php?action=dlattach;topic=395450.0;attach=31093)

So I am confused.  (Not hard to do).

Do you buy plane models per sortie or, once purchased, do you own them forever?  (or do they expire at the end of the month?)


I am still not clear on the hardware requirements.

Will this be browser based?  Can I play on a Mac? Ubuntu?  Use any browser?

Title: Re: What we have been up to.
Post by: Wraith_TMS on December 12, 2018, 02:47:25 PM
No It will also be availible directly from us, end then later on Epic and Oculus.

HiTech

Congrats on the new product.

Question: Might this game be ported for use on Oculus' new standalone unit,  the Quest (which will be available in Spring 2019) (https://www.windowscentral.com/oculus-quest)?

Reasoning: The Quest will be priced the same as the current Rift ($399, with Touch controllers included, no tracking cameras needed).  It will untethered, fully moblie, and do inside-out, 6-dof tracking,  including of its controllers.  Quest will use the SnapDragon 835 mobile chip, which combines CPU/GPU elements.  It's expected to be a more mainstream-marketable VR hmd.  But... the Snapdragon won't be capable of running the latest, very high-end VR games because of that architecture--and presumably that precludes it from running higher-end flight sims like IL-2, DCS and possibly WT.
 
If War Online: Pacific runs on the current AH graphics engine, its graphical requirements may possibly (?) make it a candidate for porting to this less powerful SnapDragon-based Quest, opening up yet another user market for HTC.  I don't know if that is possible; but this article provides some clues about its comparison to PC cpu's/gpu's: https://www.pcgamer.com/qualcomms-snapdragon-835-prepares-for-battle-with-intel-and-amd-on-pc/ (https://www.pcgamer.com/qualcomms-snapdragon-835-prepares-for-battle-with-intel-and-amd-on-pc/)

FWIW,
Title: Re: What we have been up to.
Post by: bustr on December 12, 2018, 02:53:19 PM
War Online: Pacific (http://www.waronline.com/index.php)

Basically a match play & tournament arena with earned or purchased "War Cash" For different planes. Online only  with no arena selection.




I'm going to assume there is a free base level fighter that you use to grind(earn) "War Cash". Hope it has an offline mode with drones.
Title: Re: What we have been up to.
Post by: caldera on December 12, 2018, 02:55:48 PM

Because:  There is some risk that AH veterans will view this as an opportunity to harvest seals. 

- oldman

I hope so.  I always wondered what it must feel like to not be the seal.
Title: Re: What we have been up to.
Post by: FLS on December 12, 2018, 03:51:52 PM

Because:  There is some risk that AH veterans will view this as an opportunity to harvest seals. 

- oldman

You say that like it's a bad thing.  :D

Title: Re: What we have been up to.
Post by: hitech on December 12, 2018, 04:43:20 PM
Congrats on the new product.

Question: Might this game be ported for use on Oculus' new standalone unit,  the Quest (which will be available in Spring 2019) (https://www.windowscentral.com/oculus-quest)?

Reasoning: The Quest will be priced the same as the current Rift ($399, with Touch controllers included, no tracking cameras needed).  It will untethered, fully moblie, and do inside-out, 6-dof tracking,  including of its controllers.  Quest will use the SnapDragon 835 mobile chip, which combines CPU/GPU elements.  It's expected to be a more mainstream-marketable VR hmd.  But... the Snapdragon won't be capable of running the latest, very high-end VR games because of that architecture--and presumably that precludes it from running higher-end flight sims like IL-2, DCS and possibly WT.
 
If War Online: Pacific runs on the current AH graphics engine, its graphical requirements may possibly (?) make it a candidate for porting to this less powerful SnapDragon-based Quest, opening up yet another user market for HTC.  I don't know if that is possible; but this article provides some clues about its comparison to PC cpu's/gpu's: https://www.pcgamer.com/qualcomms-snapdragon-835-prepares-for-battle-with-intel-and-amd-on-pc/ (https://www.pcgamer.com/qualcomms-snapdragon-835-prepares-for-battle-with-intel-and-amd-on-pc/)

FWIW,

I can not think of any reason why they would change there API for the new unit. So it should run with the exiting engine.

HiTech
Title: Re: What we have been up to.
Post by: FX1 on December 12, 2018, 06:02:20 PM
One question


Can we gamble?


Very willing to spend $100 to take other people money.  :police:
Title: Re: What we have been up to.
Post by: Wraith_TMS on December 12, 2018, 06:08:24 PM
I can not think of any reason why they would change there API for the new unit. So it should run with the exiting engine.

HiTech

Thanks for the response, HT.   :aok 
Title: Re: What we have been up to.
Post by: Vulcan on December 12, 2018, 06:34:49 PM
Congrats on the new product.

Question: Might this game be ported for use on Oculus' new standalone unit,  the Quest (which will be available in Spring 2019) (https://www.windowscentral.com/oculus-quest)?

Reasoning: The Quest will be priced the same as the current Rift ($399, with Touch controllers included, no tracking cameras needed).  It will untethered, fully moblie, and do inside-out, 6-dof tracking,  including of its controllers.  Quest will use the SnapDragon 835 mobile chip, which combines CPU/GPU elements.  It's expected to be a more mainstream-marketable VR hmd.  But... the Snapdragon won't be capable of running the latest, very high-end VR games because of that architecture--and presumably that precludes it from running higher-end flight sims like IL-2, DCS and possibly WT.
 
If War Online: Pacific runs on the current AH graphics engine, its graphical requirements may possibly (?) make it a candidate for porting to this less powerful SnapDragon-based Quest, opening up yet another user market for HTC.  I don't know if that is possible; but this article provides some clues about its comparison to PC cpu's/gpu's: https://www.pcgamer.com/qualcomms-snapdragon-835-prepares-for-battle-with-intel-and-amd-on-pc/ (https://www.pcgamer.com/qualcomms-snapdragon-835-prepares-for-battle-with-intel-and-amd-on-pc/)

FWIW,

The Quest is basically an Android based device. So no directx. And I think the Snapdragon competes with integrated CPU/GPUs, not GPUs like your latest Nvida chips.
Title: Re: What we have been up to.
Post by: Vulcan on December 12, 2018, 06:36:45 PM
I can not think of any reason why they would change there API for the new unit. So it should run with the exiting engine.

HiTech

Quest is nothing like the Rift. It's Android based. Where it WILL be cool is full room VR games - it's an all in one unit, no cables. So you could use your garage or a big room to do standalone multiplayer zombie shooters for example. But the graphics will be limited by the device horsepower, cooling, and battery life.
Title: Re: What we have been up to.
Post by: BBQsam on December 12, 2018, 06:47:36 PM
Thanks Hitech and HTC!  (https://storage.googleapis.com/elearnportfolio1/Images/pilotfly.gif)
(https://storage.googleapis.com/elearnportfolio1/Images/pilotfly.gif) (https://storage.googleapis.com/elearnportfolio1/Images/pilotfly.gif)
(https://storage.googleapis.com/elearnportfolio1/Images/pilotfly.gif)(https://storage.googleapis.com/elearnportfolio1/Images/pilotfly.gif)
(https://storage.googleapis.com/elearnportfolio1/Images/pilotfly.gif) (https://storage.googleapis.com/elearnportfolio1/Images/pilotfly.gif)
(https://storage.googleapis.com/elearnportfolio1/Images/pilotfly.gif)


Will there be heavy bombers and GVs?

(https://steamcdn-a.akamaihd.net/steam/apps/990060/header.jpg?t=1544542769)
Title: Re: What we have been up to.
Post by: BBQsam on December 12, 2018, 07:05:01 PM
War Online Pacific in Spanish review

https://www.realovirtual.com/noticias/6166/hitech-prepara-war-online-pacific
Title: Re: What we have been up to.
Post by: nomad45 on December 12, 2018, 09:23:42 PM
Any concern this will gut the main arena? I feel we still haven't quite bounced back from Aces High 2 conversion (BTW I like Aces High 3 and its VR support way more! =-))  So I am excited to see this!  But I am concerned that all of us paying members might lose out without anyone to fight as too many will be playing free to play version.  What do you expect too see in regards to that HiTech?  :airplane:
Title: Re: What we have been up to.
Post by: Shuffler on December 12, 2018, 11:22:49 PM
Any concern this will gut the main arena? I feel we still haven't quite bounced back from Aces High 2 conversion (BTW I like Aces High 3 and its VR support way more! =-))  So I am excited to see this!  But I am concerned that all of us paying members might lose out without anyone to fight as too many will be playing free to play version.  What do you expect too see in regards to that HiTech?  :airplane:

It is not really free. That is a word that newer games use to fleece the unwary.
Title: Re: What we have been up to.
Post by: Nefarious on December 13, 2018, 06:45:57 AM
I would have imagined that creating a Free 2 Play Arena would have been an easier endeavor than creating a whole new title.

That way it keeps it in the realm of AH3 and customers can log in and see the Melee and SEA. Just my 2 bits anyway. I'll be following along initially and will certainly try it out eventually.
Title: Re: What we have been up to.
Post by: Lusche on December 13, 2018, 06:58:23 AM
I would have imagined that creating a Free 2 Play Arena would have been an easier endeavor than creating a whole new title

My guess is that new game will be set up much different than AH's melee arenas in terms of gameplay.
Remember the Steam experience, the tens of thousands of interested players didn't even used up their 2 weeks free MA access, most of them left after mere minutes. I don't see just adding a free 2 play arena changing that (especially as there are several f2p areas in AH already)
Title: Re: What we have been up to.
Post by: hitech on December 13, 2018, 08:29:27 AM
Any concern this will gut the main arena? I feel we still haven't quite bounced back from Aces High 2 conversion (BTW I like Aces High 3 and its VR support way more! =-))  So I am excited to see this!  But I am concerned that all of us paying members might lose out without anyone to fight as too many will be playing free to play version.  What do you expect too see in regards to that HiTech?  :airplane:

None at all. WOP is not geared to existing players. Runways don't even exist.
HiTech
Title: Re: What we have been up to.
Post by: hitech on December 13, 2018, 08:30:07 AM
I would have imagined that creating a Free 2 Play Arena would have been an easier endeavor than creating a whole new title.

That way it keeps it in the realm of AH3 and customers can log in and see the Melee and SEA. Just my 2 bits anyway. I'll be following along initially and will certainly try it out eventually.

We all ready have multiple fee arenas.

HiTech
Title: Re: What we have been up to.
Post by: Arlo on December 13, 2018, 09:04:58 AM
None at all. WOP is not geared to existing players. Runways don't even exist.
HiTech

Grass fields! Cool!  :D :old:
Title: Re: What we have been up to.
Post by: Spikes on December 13, 2018, 10:04:49 AM
If accounts will be tied between the two, can it operate such that those with AH subs can have "premium" to garner more points? Conversely if you sell "premium" in this game, they also get full access to this other game, Aces High.
Title: Re: What we have been up to.
Post by: BBQsam on December 13, 2018, 12:54:42 PM
If accounts will be tied between the two, can it operate such that those with AH subs can have "premium" to garner more points? Conversely if you sell "premium" in this game, they also get full access to this other game, Aces High.

"ACCESS HIGH"     thats what I will need.

:D





or

AATH       Access All The Highs   ?

Title: Re: What we have been up to.
Post by: hitech on December 13, 2018, 02:29:41 PM
If accounts will be tied between the two, can it operate such that those with AH subs can have "premium" to garner more points? Conversely if you sell "premium" in this game, they also get full access to this other game, Aces High.

No.

HiTech
Title: Re: What we have been up to.
Post by: Mongoose on December 13, 2018, 02:37:01 PM
What will be the draw to get people from War Online to here?  Will it just something like "Check out our other game"?  Or will there be something a little more solid?

I will not be able to look for myself until next week at the earliest.
Title: Re: What we have been up to.
Post by: Ciaphas on December 13, 2018, 02:39:23 PM
What will be the draw to get people from War Online to here?  Will it just something like "Check out our other game"?  Or will there be something a little more solid?

I will not be able to look for myself until next week at the earliest.

I think it's going to be the whole "curiosity" bit that will get people to enjoy both titles. It would be helpful if scenarios, KOTH, FSO and yes, even the melee were cleverly advertised from within the new platform.




Sent from my iPhone using Tapatalk
Title: Re: What we have been up to.
Post by: DLXIRON on December 13, 2018, 02:40:49 PM
None at all. WOP is not geared to existing players. Runways don't even exist.
HiTech

So it will be fly till you die?  No landing your kills?

Dougie
Title: Re: What we have been up to.
Post by: Ciaphas on December 13, 2018, 02:42:49 PM
I hope it doesn't follow the same path as WoWP.

I don't imagine that it will but ya never know.


Sent from my iPhone using Tapatalk
Title: Re: What we have been up to.
Post by: Wiley on December 13, 2018, 02:56:03 PM
I think it's going to be the whole "curiosity" bit that will get people to enjoy both titles. It would be helpful if scenarios, KOTH, FSO and yes, even the melee were cleverly advertised from within the new platform.




Sent from my iPhone using Tapatalk

That sounds like a pretty good idea to me.  Get them hooked, then if they're looking for something more like FSO or scenarios they may migrate over.  Or they may not.

I'm curious to see how this new game is implemented.  Off the cuff, I have massive reservations but we'll just have to see how it pans out.

Wiley.
Title: Re: What we have been up to.
Post by: CptTrips on December 13, 2018, 03:03:43 PM
That sounds like a pretty good idea to me.  Get them hooked, then if they're looking for something more like FSO or scenarios they may migrate over.  Or they may not.

Maybe earned car wash, sorry, war cash can be traded in for a month of free AHIII. 

My biggest concern are the sheep.  Sheep are natural in a European setting, but the Pacific?

Water Buffalo just don't have the same sex appeal.   ;)
Title: Re: What we have been up to.
Post by: Slade on December 13, 2018, 03:24:49 PM
HiTech,

I understand your focus is on new players.

Will a person that fly's in AH3 have to relearn how to fly in the new game or will things be pretty close to what we are used to?


Thanks,

Slade  :salute
Title: Re: What we have been up to.
Post by: JOACH1M on December 13, 2018, 04:53:48 PM
HiTech,

I understand your focus is on new players.

Will a person that fly's in AH3 have to relearn how to fly in the new game or will things be pretty close to what we are used to?


Thanks,

Slade  :salute
I would say there shouldn’t be a difference. Why change something that works well?
Title: Re: What we have been up to.
Post by: save on December 13, 2018, 05:03:27 PM
More important than the planes, any sheeps in-game ?  :old:
Title: Re: What we have been up to.
Post by: The Fugitive on December 13, 2018, 06:15:44 PM
HiTech,

I understand your focus is on new players.

Will a person that fly's in AH3 have to relearn how to fly in the new game or will things be pretty close to what we are used to?


Thanks,

Slade  :salute

My guess is it will ALL be the same, flight model, ballistics everything. This way they can put the game together quickly, tweak a couple things for the "War Cash" setup, and roll it out in less than a month.
Title: Re: What we have been up to.
Post by: Threeup on December 13, 2018, 11:26:46 PM
This is good.

Just some more info from what has been said, asked and answered. And taking the straight point a + b = c

1.   The title banner and everything points to Japanese and American planes only. So, I assume that means no Spitfires.
2.   The title states Pacific points to only aircraft in the Pacific being used.
3.   That there is a P-40 in the screen grab. As p40’s were used from carriers. Forget that, because I read there won’t be airfields and by that I assume (tricky word to use) no Carriers. Though the clip does show a carrier liftoff (cutaway or intro clip I guess) – oh now I see. Its’ the Wildcat upgrade teaser video.
4.   No airfields mean you can’t land kills which defeats the purpose of running to attain “glory” which is good (no fake glory). But the teaser clip shows a strafing of an airfield (teaser clip from something unrelated again?)

Now;

Is it a furball or plano a plano?
If it’s a furball is it country based for strategy and laughter? That’s redundant I suppose. Japs vs Yanks – that’s a step forward.
Are comms the same, once again for strategy and laughter?
Is the game 200 enabled so combatants can speak to each other with respect and dignity - that’s funny in of itself.

Something that forces fights with no other purpose than to virtually kill or be virtually killed is about as good as it gets. If the AH3 flight model and graphics are used, more the better.
Then numbers won’t be a problem because you’re squeezed into a space, can’t land and hopefully can’t run. The running is pretty annoying really and most of the reason for the declining numbers.

All this taking fields and winning wars is fine in it’s place, but nothing replaces fighting. Cagefighting WW2 planes must be fun by it’s nature.
This will be fun.

Next try smaller maps consistently in AH3 to really force the runners from the game and bring back the fun.
And have channel 300 with no mods, but a disclaimer to tune.
Title: Re: What we have been up to.
Post by: DmonSlyr on December 14, 2018, 12:59:21 AM
This is good.

Now;

Is it a furball or plano a plano?


Something that forces fights with no other purpose than to virtually kill or be virtually killed is about as good as it gets. If the AH3 flight model and graphics are used, more the better.
Then numbers won’t be a problem because you’re squeezed into a space, can’t land and hopefully can’t run. The running is pretty annoying really and most of the reason for the declining numbers.

All this taking fields and winning wars is fine in it’s place, but nothing replaces fighting. Cagefighting WW2 planes must be fun by it’s nature.
This will be fun.

Next try smaller maps consistently in AH3 to really force the runners from the game and bring back the fun.
And have channel 300 with no mods, but a disclaimer to tune.

I've been saying this for years, but an arena just hasnt been produced that creates a "fighter bowl"  quick atmosphere, and don't get me started on Match play... DA lake was close but I had a lot about gripes about that map also. Keep dueling/tournament arena and quick action fighter bowl on 2 different maps.
Custom maps don't stay up long enough to get popular.
In H2H rooms stayed up it seemed for 12 hours.

You really only need about 6-8 players in a tight fighting area and it's great fun! I miss the smog8 map a lot.


I think this will be a good idea, or at least great for warm ups and learning how to fight in the planes. That is something that AH is missing because match play just isn't right..  I hope that WOP will be a quick fight atmosphere that isn't too large or too complicated.

I agree with you about the runners.... But the only real way to fix that is by reducing ENY and perhaps even perking late war monsters like the 190D who's literal best advantage is to extend away from fights. Too many of these planes makes the fights slower and less actionable.

Planes that are fighting each other in AVA during the same year and theater make for really great fights. So if that is the case, WOP should have really great fights. If it's not too complicated.

Hitech, I just hope you are ready to and willing to bend to some adjustments after people play it for a minute. I had wished that you made changes to the Match play that I suggested because I really understand this game, but if WOP is a different approach to that, than I'll be gald to try it and fly in it, because I love quick action fights.

I still hope y'all work on the match play in AH3 and just debo that whole entire thing, make a simple very easy fighter bowl that bustr could make. And then keep the DA map as a separate arena. I think that is pretty easy and it would be so much better than what is there now. Just as an example, when you log into match play, you can't even see the furball area. People don't know what the heck to do .. click a direction button, I get spawed out, which is cool, but you can't even see the furball area on the map in the tower...  Its just silly. And not being able to pick teams or pick who you want to duel killed it even more.


Just keep it simple!




Title: Re: What we have been up to.
Post by: BBQsam on December 14, 2018, 06:05:54 AM
The Spitfire was in the pacific, someone above thought it was not.

(http://camriley.com/images/457SqnSpitfireMkVIII001.jpg)

https://www.google.com/search?q=%22spitfires+in+the+pacific%22&rlz=1C1NDCM_enUS695US695&oq=%22spitfires+in+the+pacific%22&aqs=chrome..69i57j0l2.11168j0j7&sourceid=chrome&ie=UTF-8

Title: Re: What we have been up to.
Post by: SPKmes on December 14, 2018, 06:30:53 AM
Skeptical myself ... I think it is a stand alone that will have additions (well it actually tells you that much).... my guess free to play...pay to get better style.(states this too)... probably be a dumbed down flight model for all the plebs who don't want to learn and just want to get in and mix it up without too much trying...

Not AH

then the forum for that one will be all about how it is an american developer and the Japanese planes have been neutered and the american planes have super powers hahahaha
Title: Re: What we have been up to.
Post by: Arlo on December 14, 2018, 06:33:35 AM
The Spitfire was in the pacific, someone above thought it was not.

Actually, what someone above posted was:

The title banner and everything points to Japanese and American planes only.

Which I'm not particularly convinced of, myself. We can all interject what the big picture is from a puzzle piece .... but I wouldn't recommend it.  :old:
Title: Re: What we have been up to.
Post by: Max on December 14, 2018, 07:07:57 AM
Click on the web link info button and this comes up:

 War Online: Pacific is the first in a series of fast action WWII combat simulations. War Online: Pacific uses a WWII plane set combating Japan against the USA.It couples a high fidelity flight model with fast paced dog fighting action.

I suspect there will be a European theater at some point, and who knows what else.
Title: Re: What we have been up to.
Post by: JOACH1M on December 14, 2018, 11:02:06 AM
Click on the web link info button and this comes up:

 War Online: Pacific is the first in a series of fast action WWII combat simulations. War Online: Pacific uses a WWII plane set combating Japan against the USA.It couples a high fidelity flight model with fast paced dog fighting action.

I suspect there will be a European theater at some point, and who knows what else.
Like a Battle of Britain time frame, then probably a battle of Stalingrad, a late 44 bombing campaign theatre, and possibly a North African one  :aok
Title: Re: What we have been up to.
Post by: TequilaChaser on December 14, 2018, 01:07:59 PM
OK...

I went and looked at the link for WO:P ......

Says it is coming in January 2019, but after you get down to the bottom it says December? I'm guessing December is the beta?

Have not seen anything else whether there is a beta or not.....

???

TC
Title: Re: What we have been up to.
Post by: CptTrips on December 14, 2018, 01:11:52 PM
OK...

I went and looked at the link for WO:P ......

Says it is coming in January 2019, but after you get down to the bottom it says December?

Two weeks.   :D
Title: Re: What we have been up to.
Post by: BBQsam on December 14, 2018, 01:28:59 PM
Actually, what someone above posted was:

Which I'm not particularly convinced of, myself. We can all interject what the big picture is from a puzzle piece .... but I wouldn't recommend it.  :old:

You are right Arlo, thanks for the correction, my bad.
<Salute>
Title: Re: What we have been up to.
Post by: TequilaChaser on December 14, 2018, 01:31:21 PM
Two weeks.   :D

LOL...I hear ya...., icoad2... Haha

Maybe HiTech might be able to use your skills :D

Cheers

TC
Title: Re: What we have been up to.
Post by: CptTrips on December 14, 2018, 01:40:00 PM
Maybe HiTech might be able to use your skills :D


Pffft.  He couldn't afford me.  ;)
Title: Re: What we have been up to.
Post by: BBQsam on December 14, 2018, 05:32:25 PM
How long of a GRIND to "buy" this beautiful P-51??

(http://www.planefax.com/radar/cavalierturboprop.jpg)
Title: Re: What we have been up to.
Post by: 800nate800 on December 14, 2018, 06:11:13 PM

Because:  There is some risk that AH veterans will view this as an opportunity to harvest seals. 

- oldman
already thinking about it  :devil
Title: Re: What we have been up to.
Post by: Meatwad on December 14, 2018, 06:29:03 PM
Click on the web link info button and this comes up:

 War Online: Pacific is the first in a series of fast action WWII combat simulations. War Online: Pacific uses a WWII plane set combating Japan against the USA.It couples a high fidelity flight model with fast paced dog fighting action.

I suspect there will be a European theater at some point, and who knows what else.

Korea, Nam, africa  :banana:

OHHHH! Special arena....USS Nimitz from the movie The Final Countdown  :aok
Title: Re: What we have been up to.
Post by: caldera on December 14, 2018, 07:40:14 PM
OHHHH! Special arena....USS Nimitz from the movie The Final Countdown  :aok

Charlie would have to be perked because nobody is allowed to kill the dog.  I'll be the fat guy.  He has to be at least 40 ENY.
Title: Re: What we have been up to.
Post by: zack1234 on December 15, 2018, 02:49:10 AM

Pffft.  He couldn't afford me.  ;)

I am cheap
Title: Re: What we have been up to.
Post by: SPKmes on December 15, 2018, 04:13:05 AM
I am cheap

Tht goes without saying
Title: Re: What we have been up to.
Post by: mutha on December 15, 2018, 10:23:12 AM
No one will dogfight for money.

-Mutha
Title: Re: What we have been up to.
Post by: Meatwad on December 15, 2018, 12:07:35 PM
Rename it to the virtual manhood arena. The more kills you get while dogfighting  increases your e-manhood size  :bolt:
Title: Re: What we have been up to.
Post by: Eagler on December 15, 2018, 02:26:32 PM
Best of luck with the new adventure hitech

Looking forward to checking it out

Hope Europe to follow

Eagler
Title: Re: What we have been up to.
Post by: Beefcake on December 15, 2018, 09:06:09 PM
Wonder if the P-25H will be enabled?  :D

Also chances of getting B-25J, PBY, Emily?
Title: Re: What we have been up to.
Post by: ToeTag on December 15, 2018, 09:32:58 PM
And...the sound of shuffling feet through the open door of the main arenas to see what's going on in the parking lot. :bolt:
Title: Re: What we have been up to.
Post by: JOACH1M on December 15, 2018, 09:53:26 PM
And...the sound of shuffling feet through the open door of the main arenas to see what's going on in the parking lot. :bolt:
Dount it. No 109’s, La’s, 190’s, and Spits in the pacific
Title: Re: What we have been up to.
Post by: Oldman731 on December 15, 2018, 11:49:31 PM
Best of luck with the new adventure hitech

Looking forward to checking it out

Hope Europe to follow

Eagler


Good lord, it's Eagler.  Dude!

- oldman
Title: Re: What we have been up to.
Post by: FTJR on December 16, 2018, 01:18:07 AM
Will the WOP community be linked to this message board? It would be a way to expose those people to AH3 proper?
Title: Re: What we have been up to.
Post by: mussie on December 16, 2018, 04:56:35 AM
Download Running
Waiting Intently....
Title: Re: What we have been up to.
Post by: JunkyII on December 16, 2018, 08:11:22 AM
A few questions.

1. Will it have a KOTH style setup matchmaking system? Battle Royale format....pretty sure you can almost hashtag battle Royale these days and get people to fly.

2. Is the currency going to be earned by timed play or by kill reward(similar to current perks) or by both.

3. Will this game have custom skins similar to CSGO where players can submit say a "Black Out" P38(All black) then you can decide if it should be added to list of in game skins, since this kinda takes away from the historic side of the game.

4. Is there any drama with your game being with Valve and Epic games....I mean aren't they like the buggest rivalry in the gaming business world currently with Riot as well.

And I would suggest this as a gamer....make this game a 1 Time purchase and like someone mentioned before give premium benefits to players who are also subscribed to Aces High...skins, aircraft, ect ect ect.

Other than that, I'll be getting it through steam to give it a try at least.
Title: Re: What we have been up to.
Post by: mora on December 16, 2018, 10:53:45 AM
This is awesome news! I've been playing another product lately, but with a lot of frustration and all the time thinking how much better this and that aspect was in AH. Can't wait to give it a try! The other product is all about hide and seek, and nothing about ACM. Love them icons!

So is it already available on steam? I won't install that malware until it's available, or better yet I'd dowload it directly from HTC.
Title: Re: What we have been up to.
Post by: CptTrips on December 16, 2018, 11:02:53 AM
Who’s the third country?

:rofl
Title: Re: What we have been up to.
Post by: Shuffler on December 16, 2018, 11:58:28 AM
This is awesome news! I've been playing another product lately, but with a lot of frustration and all the time thinking how much better this and that aspect was in AH. Can't wait to give it a try! The other product is all about hide and seek, and nothing about ACM. Love them icons!

So is it already available on steam? I won't install that malware until it's available, or better yet I'd dowload it directly from HTC.

Hitech has said you will be able to get it without being hindered by steam.
Title: Re: What we have been up to.
Post by: Beefcake on December 16, 2018, 12:22:20 PM
Question for Hitech, will you allow an early account registration period for us veterans to secure our handles? Or can I ask how naming conventions will go?
Title: Re: What we have been up to.
Post by: TequilaChaser on December 16, 2018, 12:25:55 PM
Question for Hitech, will you allow an early account registration period for us veterans to secure our handles? Or can I ask how naming conventions will go?

Good question
Title: Re: What we have been up to.
Post by: Shuffler on December 16, 2018, 02:24:35 PM
I do not have to worry. I mean who would want to be Shuffler.
Title: Re: What we have been up to.
Post by: Beefcake on December 16, 2018, 04:10:17 PM
I do not have to worry. I mean who would want to be Shuffler.

It's a popular name. :)
Title: Re: What we have been up to.
Post by: Shuffler on December 16, 2018, 06:35:59 PM
It's a popular name. :)

I thought long and hard coming up with that name. At the time I had never seen it in a game.
Title: Re: What we have been up to.
Post by: TequilaChaser on December 17, 2018, 03:16:55 AM
Download Running
Waiting Intently....

TC slaps mussie up side the head with a COD!

Shame on you for making me go looking for a download link, LOL


TC
Title: Re: What we have been up to.
Post by: TWCAxew on December 17, 2018, 06:16:15 AM
Question for Hitech, will you allow an early account registration period for us veterans to secure our handles? Or can I ask how naming conventions will go?

Probably not since it's not marketed to us old dogs. I think HT rather has us play here and ppl come in by playing the free dumbed down dueling arena game.

But that's just a geuss.
Title: Re: What we have been up to.
Post by: FLS on December 17, 2018, 08:22:07 AM
The web site reads like it will be US vs Japan aka AVA?

Start with a Zeke, Wildcat, or a Brewster, not the Finnish version  :D, and work or buy your way up to better aircraft?

Scripted practice missions against AI?



Title: Re: What we have been up to.
Post by: lunaticfringe on December 17, 2018, 08:58:03 AM
This is good.

Just some more info from what has been said, asked and answered. And taking the straight point a + b = c

1.   The title banner and everything points to Japanese and American planes only. So, I assume that means no Spitfires.
2.   The title states Pacific points to only aircraft in the Pacific being used.
3.   That there is a P-40 in the screen grab. As p40’s were used from carriers. Forget that, because I read there won’t be airfields and by that I assume (tricky word to use) no Carriers. Though the clip does show a carrier liftoff (cutaway or intro clip I guess) – oh now I see. Its’ the Wildcat upgrade teaser video.
4.   No airfields mean you can’t land kills which defeats the purpose of running to attain “glory” which is good (no fake glory). But the teaser clip shows a strafing of an airfield (teaser clip from something unrelated again?)

Now;

Is it a furball or plano a plano?
If it’s a furball is it country based for strategy and laughter? That’s redundant I suppose. Japs vs Yanks – that’s a step forward.
Are comms the same, once again for strategy and laughter?
Is the game 200 enabled so combatants can speak to each other with respect and dignity - that’s funny in of itself.

Something that forces fights with no other purpose than to virtually kill or be virtually killed is about as good as it gets. If the AH3 flight model and graphics are used, more the better.
Then numbers won’t be a problem because you’re squeezed into a space, can’t land and hopefully can’t run. The running is pretty annoying really and most of the reason for the declining numbers.

All this taking fields and winning wars is fine in it’s place, but nothing replaces fighting. Cagefighting WW2 planes must be fun by it’s nature.
This will be fun.

Next try smaller maps consistently in AH3 to really force the runners from the game and bring back the fun.
And have channel 300 with no mods, but a disclaimer to tune.

he said no runways he didn't say no airfields

and I've never seen or heard of P-40's taking off from a carrier
Title: Re: What we have been up to.
Post by: lunaticfringe on December 17, 2018, 08:58:46 AM
The Spitfire was in the pacific, someone above thought it was not.

(http://camriley.com/images/457SqnSpitfireMkVIII001.jpg)

https://www.google.com/search?q=%22spitfires+in+the+pacific%22&rlz=1C1NDCM_enUS695US695&oq=%22spitfires+in+the+pacific%22&aqs=chrome..69i57j0l2.11168j0j7&sourceid=chrome&ie=UTF-8

SeaFire :airplane:

During the latter half of the war, the Seafire saw increasing service as part of Britain's contribution to the Far East Pacific campaigns, serving with No. 887 and 894 Squadrons, Fleet Air Arm, aboard HMS Indefatigable and joining the British Pacific Fleet late in 1944.[1] As range quickly became a detrimental factor in Pacific operations, Seafires in this theatre were often fitted with additional fuel tanks previously used by Curtiss P-40 Warhawks.[38] Due to their good high altitude performance and lack of ordnance-carrying capabilities (compared to the Hellcats and Corsairs of the Fleet) the Seafires were allocated the vital defensive duties of Combat Air Patrol (CAP) over the fleet. During May 1945, Seafires were used to cover the Allied landings at Rangoon for Operation Crimson.[39] Seafires were thus heavily involved in countering the kamikaze attacks during the Okinawa landings and beyond.[39] The Spitfire was operational in the Pacific Fleet right up to VJ Day, being used off the coast of Japan during the final months of the war.[1]
Title: Re: What we have been up to.
Post by: perdue3 on December 17, 2018, 09:13:07 AM
and I've never seen or heard of P-40's taking off from a carrier

Operation Torch, Casablanca 1942. 33rd FG was ferried to the area aboard the USS Chenango. From the CV, they flew to their temporary base in Port Lyautey and a few days later to Casablanca.

(https://www.worldwarphotos.info/wp-content/gallery/usa/aircrafts/p-40-warhawk/P-40F_Warhawk_of_the_33rd_FG_aboard_USS_Chenango_CVE-28_for_Operation_Torch_November_10th_1942.jpg)

(http://www.ww2incolor.com/d/711515-2/p-40__s+operation+torch)

(http://www.asisbiz.com/il2/P-40/325FG/images/Curtiss-P-40F-Warhawk-325FG-getting-ready-for-Operation-Torch-01.jpg)

(http://www.matrixgames.com/forums/upfiles/7909/44775F6B5D994A12AA47522465B2FD1F.jpg)


In FSO, we ran an event that simulated this battle. The P-40F's had to roll from the USS Chenango in Frame 1, but could not land or rearm on it. For the remainder of the event, the P-40F's were based on land. Here is a link to the setup if you are interested: https://ahevents.net/index.php/fso-setups/38-mediterranean-theatre/1229-conquest-at-casablanca
Title: Re: What we have been up to.
Post by: lunaticfringe on December 17, 2018, 09:31:26 AM
right-they were ferried, they were loaded by crane-and ferried then flew to their field but they didn't operate a battle from the carrier. the took off from a land based field.
I stand corrected on the take off part-but Mitchell's B-25's did the same thing.

lol funny how the tires look huge when a close up of them are shown.<S>

Title: Re: What we have been up to.
Post by: lunaticfringe on December 17, 2018, 09:35:00 AM
cool pics by the way
Title: Re: What we have been up to.
Post by: lunaticfringe on December 17, 2018, 09:36:07 AM
man you all gonna give HiTech a headache and drive him to drinking with all these questions :D
Title: Re: What we have been up to.
Post by: perdue3 on December 17, 2018, 09:44:34 AM
And here is a picture of Devil5O5's P-40F skin he made for the event and for the community.

(https://bbs.hitechcreations.com/skins/stream.php?floc=1&sfile=fullsizeimg.jpg&stype=1&pindex=p40f_3)

You can see this plane pictured in the take-off picture I posted earlier.
Title: Re: What we have been up to.
Post by: Shuffler on December 17, 2018, 09:51:31 AM
man you all gonna give HiTech a headache and drive him to drinking with all these questions :D

It is scientifically impossible to drive someone to where they already are.  :aok
Title: Re: What we have been up to.
Post by: bustr on December 17, 2018, 12:39:44 PM
I hope he is close or has the beta up and running with some of you gents helping him work out the kinks. We may never know because he is not obligated to make it an open invitation. If it has the expected controller standard by the general Steam subscriber and easy to get into action and play. They will be exposed to the AH3 engine and graphics along with the physics. You gents will probably have to play it when it goes live to see if he includes something to point at AH3 as the full monti experience if they want more.

Too bad Capture the Sheep is not more popular, it's kind of like Fortnite crossed with AH3 to steal sheep. The He111 made a great sheep protection over watch while the jeep and M3 made great mobile forts when Hitech allowed them in the game. Hitech and Skuzzy were real mean to steal sheep from.
Title: Re: What we have been up to.
Post by: JOACH1M on December 17, 2018, 01:33:36 PM
Too bad Capture the Sheep is not more popular, it's kind of like Fortnite crossed with AH3 to steal sheep. The He111 made a great sheep protection over watch while the jeep and M3 made great mobile forts when Hitech allowed them in the game. Hitech and Skuzzy were real mean to steal sheep from.
Im sorry, in no way shape or form is it like Fortnite or any mix of it.
Title: Re: What we have been up to.
Post by: Kingpin on December 17, 2018, 04:07:01 PM

So, if I am reading this correctly, War Online: Pacific is not intended at all to act as a feeder system for generating additional interest (and players) in the "broader game of Aces High"?
Title: Re: What we have been up to.
Post by: hitech on December 17, 2018, 04:21:05 PM
So, if I am reading this correctly, War Online: Pacific is not intended at all to act as a feeder system for generating additional interest (and players) in the "broader game of Aces High"?

While it could feed some over. It is not a goal of the design.

HiTech
Title: Re: What we have been up to.
Post by: Shuffler on December 17, 2018, 04:37:48 PM
It's like that Hitech guy knows everything.............    :O
Title: Re: What we have been up to.
Post by: JunkyII on December 17, 2018, 06:34:31 PM
I hope he is close or has the beta up and running with some of you gents helping him work out the kinks. We may never know because he is not obligated to make it an open invitation. If it has the expected controller standard by the general Steam subscriber and easy to get into action and play. They will be exposed to the AH3 engine and graphics along with the physics. You gents will probably have to play it when it goes live to see if he includes something to point at AH3 as the full monti experience if they want more.

Too bad Capture the Sheep is not more popular, it's kind of like Fortnite crossed with AH3 to steal sheep. The He111 made a great sheep protection over watch while the jeep and M3 made great mobile forts when Hitech allowed them in the game. Hitech and Skuzzy were real mean to steal sheep from.
If you would have compared KOTH to Fortnite you wouldn't look like you have no clue what your talking about.
Title: Re: What we have been up to.
Post by: bustr on December 17, 2018, 07:33:13 PM
Fortnite has a communal game for groups who like contributing to a less ego bruising group effort and a KOTH game for ego bruisers. Capture the sheep is a communal game once you start jailing players planes with the He111 over watch or a jeep at the sheep pen. Or have the GV's been disabled along with bombers these days. Sheep stealing is a very cooperative game unless you like being jailed while two or three guys steal all your sheep unopposed. It does not work very well as a 1v1 dueling game either since it only takes one random ping to jail you and you need a countryman shooting you to free you. Everyone gets randomly pinged no matter how good they are in steal the sheep. One side wins but, it's not an ego bruiser like KOTH type of games since no one gets shot down from fights in steal the sheep. You cooperatively steal sheep to win.

Mr. Krabby had a horrible PC so he would orbit over the sheep pen in an He111 and spray everyone making it tough to free people from jail.
Title: Re: What we have been up to.
Post by: Kingpin on December 18, 2018, 12:49:23 AM
While it could feed some over. It is not a goal of the design.

HiTech

Interesting.  That seems like a missed opportunity to enhance AH.

Good luck with the War Online product line.
Title: Re: What we have been up to.
Post by: BuckShot on December 18, 2018, 06:27:17 AM
Will this be accessed from the main arena selection screen of ah3 or will it be a seperate game altogether?
Title: Re: What we have been up to.
Post by: Shuffler on December 18, 2018, 06:31:36 AM
Will this be accessed from the main arena selection screen of ah3 or will it be a seperate game altogether?

Looks like completely different. No ties.
Title: Re: What we have been up to.
Post by: TequilaChaser on December 18, 2018, 06:40:50 AM
I've never found the AH KOTH event to be an "ego bruising" type event

Just saying

TC
Title: Re: What we have been up to.
Post by: BuckShot on December 18, 2018, 06:52:30 AM
Looks like completely different. No ties.

I'll bet there will lots of "come over to ah3" spam in the text.
Title: Re: What we have been up to.
Post by: JoBravo20 on December 18, 2018, 09:12:34 AM
I’ll be damned. A fighter game? You have to fight in?  This might be great!
Mutual reaction....  :rock
Title: Re: What we have been up to.
Post by: Timppa on December 18, 2018, 09:26:06 AM
Obvious requirements:
- F3 -view enabled
- Lead computing gunsight enabled
- Easy mouse control

 :aok
Title: Re: What we have been up to.
Post by: TequilaChaser on December 18, 2018, 04:09:21 PM
Obvious requirements:
- F3 -view enabled
- Lead computing gunsight enabled
- Easy mouse control

 :aok

If that is what it takes to have a successful game, then I'd say go for it!

It doesn't affect any of us playing AH and I don't think HTC should provide or offer it to the AH3 crowd for free!

We are not owed any free ride just because we played a different product of HTC, no matter if it has been over 6 months or 29 years!  Typo error:  meant over 19 years for AH, I didn't have my first modem to modem (head to head) until late 1989...3 years before my first attempt at Air Warrior..

My thoughts

TC
Title: Re: What we have been up to.
Post by: DmonSlyr on December 18, 2018, 05:55:02 PM
F3 views maybe, even though it doesn't teach very good mechanics. but definitely not lead computing sights. That would make it too easy.
Title: Re: What we have been up to.
Post by: BuckShot on December 18, 2018, 06:00:29 PM
Obvious requirements:
- F3 -view enabled
- Lead computing gunsight enabled
- Easy mouse control

 :aok

I'm ok with easy mouse control for those who can't afford or don't like sticks, but I sure hope it's not f3 view with aimbots.
Title: Re: What we have been up to.
Post by: CptTrips on December 18, 2018, 06:00:42 PM
F3 views maybe, even though it doesn't teach very good mechanics. but definitely not lead computing sights. That would make it too easy.

Meh.  I think F3 is reasonable.  I have always thought it would be a good compromise for the awkward, goof 1980's key based, or joystick hat view systems.  That isn't realistic either and a lot more restrictive than you'd have in real life being able to turn your head in more than set angles continuously including looking out of the corner of your eye.  Of course, VR is the real solution.  :lol
Title: Re: What we have been up to.
Post by: CptTrips on December 18, 2018, 06:05:43 PM


Whooot!  New trailer!!
https://www.youtube.com/watch?v=ZjUouTYGzbg (https://www.youtube.com/watch?v=ZjUouTYGzbg)

Oh, wait.  Maybe not. 

Man, those graphics don't look as good as I  remembered.   :rofl  Still a great game though.

(But didn't hold a candle to the original Dynamix Red Baron!  That game first got me interested in sims.)
Title: Re: What we have been up to.
Post by: JOACH1M on December 18, 2018, 06:15:52 PM
Fortnite has a communal game for groups who like contributing to a less ego bruising group effort and a KOTH game for ego bruisers. Capture the sheep is a communal game once you start jailing players planes with the He111 over watch or a jeep at the sheep pen. Or have the GV's been disabled along with bombers these days. Sheep stealing is a very cooperative game unless you like being jailed while two or three guys steal all your sheep unopposed. It does not work very well as a 1v1 dueling game either since it only takes one random ping to jail you and you need a countryman shooting you to free you. Everyone gets randomly pinged no matter how good they are in steal the sheep. One side wins but, it's not an ego bruiser like KOTH type of games since no one gets shot down from fights in steal the sheep. You cooperatively steal sheep to win.
Have you honestly ever played fortnite before? How is fortnite a game that’s classified as cooperative? It’s a battle royal, fight to the finish, last man standing wins. Everyone is out to kill each other. There is a Duo and Squad mode (4 player max size). The squad mode is the closest thing to “cooperative” gameplay as you will get and even then it’s not much.

Fortnite has muchhh more ego bruising going on over Aces High. Every fortnite Friday, every scrim match, every big payout tournament there was extreme butt hurt going around. Now the big butt hurt is from people not getting invites for lack of points made during pop up cup series matches.

Like junky said, KOTH was the closest thing you can compare AH and Fortnite together.
Title: Re: What we have been up to.
Post by: TequilaChaser on December 18, 2018, 06:17:50 PM
Meh.  I think F3 is reasonable.  I have always thought it would be a good compromise for the awkward, goof 1980's key based, or joystick hat view systems.  That isn't realistic either and a lot more restrictive than you'd have in real life being able to turn your head in more than set angles continuously including looking out of the corner of your eye.  Of course, VR is the real solution.  :lol

First thing:  CptTrips, I'm ready for another go in the MPA against you LOL.... I've reviewed the film, and your "space truckin" zero won't be able to climb my six at 300 mph next time...hahaha

Second: most all of us that has been here longer than six months should have no worries if all is available to anyone new players flying in the new game Online War: Pacific! even if the new players have all crutches available!

My thoughts

TC
Title: Re: What we have been up to.
Post by: CptTrips on December 18, 2018, 06:52:18 PM
First thing:  CptTrips, I'm ready for another go in the MPA against you LOL.... I've reviewed the film, and your "space truckin" zero won't be able to climb my six at 300 mph next time...hahaha

Heh. That was fun if somewhat ego bruising to realize how much I've forgotten about flying over a 10 year break.   I did buy a new joystick for the first time in 15 years.  It's has lots of buttons I need to configure so I can do everything without having to use the keyboard so I can keep my VR goggle on.  Also need to figure out why I could get the Vive mic working so we could talk. It works in my other games.  :frown:  I'll get that all sorted after the new year and then you can give me another shot at the title.  :) 
 

I don't even think F3 is that much of an advantage.  No more of an advantage than someone who has VR over some one who has to use the keyboard.  I think if some players are allowed VR, certainly non-VR players should have F3 if they find it helpful.

:cheers:,
CptTrips


Title: Re: What we have been up to.
Post by: TequilaChaser on December 18, 2018, 07:33:08 PM
Heh. That was fun if somewhat ego bruising to realize how much I've forgotten about flying over a 10 year break.   I did buy a new joystick for the first time in 15 years.  It's has lots of buttons I need to configure so I can do everything without having to use the keyboard so I can keep my VR goggle on.  Also need to figure out why I could get the Vive mic working so we could talk. It works in my other games.  :frown:  I'll get that all sorted after the new year and then you can give me another shot at the title.  :) 
 

I don't even think F3 is that much of an advantage.  No more of an advantage than someone who has VR over some one who has to use the keyboard.  I think if some players are allowed VR, certainly non-VR players should have F3 if they find it helpful.

:cheers:,
CptTrips




I was offering you another shot,  LOL....

I was way beyond drunk, I may need to go re-watch my films......

I'm not able to use VR until I go thru  at least 6 surgires if  not 9 or 11 on my spine....

I am stuck using the same mappings of my CH  hotas set I been using since 1995.....


 :cheers:

TC
Title: Re: What we have been up to.
Post by: TequilaChaser on December 18, 2018, 07:38:48 PM
I agree that all new players should have F3 mode at least
Title: Re: What we have been up to.
Post by: Rich46yo on December 19, 2018, 03:56:37 PM
Actually I kinda like this idea. I still have my hardware and since retiring have been spending a lot of time studying the Pacific side of things. Ive read as many books written by the Japanese side as I can find.
Title: Re: What we have been up to.
Post by: Arlo on December 19, 2018, 04:00:09 PM
Actually I kinda like this idea. I still have my hardware and since retiring have been spending a lot of time studying the Pacific side of things. Ive read as many books written by the Japanese side as I can find.

You read Japanese?
Title: Re: What we have been up to.
Post by: JunkyII on December 20, 2018, 03:10:05 PM
I've never found the AH KOTH event to be an "ego bruising" type event

Just saying

TC
He doesn't know what he's talking about because he's never played KOTH and he doesn't know what Fortnite is....I can almost guarantee the only reason Why he brought up Fortnite is because HTC mentioned EPIC games who made Fortnite.

Only time ego was a thing in KOTH is when people went against the rules, the regulars who legit were in there for a fight never had issues...Bruv119 beat me up plenty in there, never gave him crap on 200 or on the BBS.

Have you honestly ever played fortnite before? How is fortnite a game that’s classified as cooperative? It’s a battle royal, fight to the finish, last man standing wins. Everyone is out to kill each other. There is a Duo and Squad mode (4 player max size). The squad mode is the closest thing to “cooperative” gameplay as you will get and even then it’s not much.

Fortnite has muchhh more ego bruising going on over Aces High. Every fortnite Friday, every scrim match, every big payout tournament there was extreme butt hurt going around. Now the big butt hurt is from people not getting invites for lack of points made during pop up cup series matches.

Like junky said, KOTH was the closest thing you can compare AH and Fortnite together.
I love when people call 200 toxic here....have any of these guys seen Reddit for Fortnite, CSGO, LOL, Warcraft ect ect ect.... :rofl :rofl :rofl
Title: Re: What we have been up to.
Post by: Vraciu on December 20, 2018, 03:35:34 PM
I agree that all new players should have F3 mode at least

Why?  It’s borderline useless. 
Title: Re: What we have been up to.
Post by: 1stpar3 on December 20, 2018, 05:44:54 PM
Why?  It’s borderline useless.
True! I think its an perception thing? Its that alot of games have it as an option and if it doesnt....something is wrong/off unfair? Thats why I say go ahead and have it...wont help you much anyway,if at all. No factor for me, so why not :D
Title: Re: What we have been up to.
Post by: Spikes on December 20, 2018, 05:46:58 PM
True! I think its an perception thing? Its that alot of games have it as an option and if it doesnt....something is wrong/off unfair? Thats why I say go ahead and have it...wont help you much anyway,if at all. No factor for me, so why not :D
If there was an on-screen gunsight I could see it being useful, but there isn't. F3 is only useful for dive-bombing and quick looks to see where enemies are below you.
Title: Re: What we have been up to.
Post by: CptTrips on December 20, 2018, 06:00:39 PM
If there was an on-screen gunsight I could see it being useful, but there isn't. F3 is only useful for dive-bombing and quick looks to see where enemies are below you.

I guess the main benefit would be to more easily re-acquire an enemy lost track of in a furball due to the wide field of view around the aircraft without obstructing cockpit frames and seat-backs.   However, the normal keyboard view system is so awkward and artificial, that F3 might be a more reasonable approximation of the SA a pilot would have, just achieved in a different way.

I really don't understand why people have a problem compared to VR view.  Especially VR combine with hat switches.  Especially when I can lean forward and look over or around the nose of the plane when shooting and pulling maximum G's in a turn.  Wouldn't I be strapped in?   Wouldn't G's pin me back against the seat? 

I mean I love it, but it makes me wonder what the basis if the argument against F3 is. 

:salute,
CptTrips
Title: Re: What we have been up to.
Post by: JOACH1M on December 20, 2018, 06:44:31 PM

Only time ego was a thing in KOTH is when people went against the rules, the regulars who legit were in there for a fight never had issues...Bruv119 beat me up plenty in there, never gave him crap on 200 or on the BBS.
I love when people call 200 toxic here....have any of these guys seen Reddit for Fortnite, CSGO, LOL, Warcraft ect ect ect.... :rofl :rofl :rofl
CSGO gets wild toxic real quick lolol. Fortnite really isn’t that bad, but the whole emoting on your kills just brings the troll level through the roof.  :rofl :rofl

Edit: Epic games really hit it big tbh. Having a free game cross platformed on any council or Mobil device. In game buyable content that has no effect on ingame performance (would be like AH being free but having to buy skin packs or sound packs). Fortnite is a free game that I have managed to spend over $400 on  :confused:
Title: Re: What we have been up to.
Post by: Dundee on December 20, 2018, 07:33:39 PM

Whooot!  New trailer!!
https://www.youtube.com/watch?v=ZjUouTYGzbg (https://www.youtube.com/watch?v=ZjUouTYGzbg)

Oh, wait.  Maybe not. 

Man, those graphics don't look as good as I  remembered.   :rofl  Still a great game though.

(But didn't hold a candle to the original Dynamix Red Baron!  That game first got me interested in sims.)

I mean the game is 1994  that's 24 years old...... 94 a giant hard drive was less than 3 gigs and a processor was around 200 mhz... so the graphics had to be lousy to even run it in 94 in windows 3.0
Title: Re: What we have been up to.
Post by: CptTrips on December 20, 2018, 07:37:37 PM
I mean the game is 1994  that's 24 years old......

Don't say it like that.  1994 doesn't seem like that long ago to me.  :D
Title: Re: What we have been up to.
Post by: fuzeman on December 20, 2018, 07:51:58 PM
I've never found the AH KOTH event to be an "ego bruising" type event
Just saying
TC

same here
Title: Re: What we have been up to.
Post by: JOACH1M on December 21, 2018, 01:48:06 AM
same here
Can anyone pull up the amount of KOTHS bustr has participated in?
Title: Re: What we have been up to.
Post by: Traveler on December 21, 2018, 08:48:54 AM
See rule #4
Title: Re: What we have been up to.
Post by: Oldman731 on December 21, 2018, 08:58:48 AM
See rule #4
Title: Re: What we have been up to.
Post by: JimmyD3 on December 21, 2018, 10:24:06 AM
See rule #4

Title: Re: What we have been up to.
Post by: SNO on December 21, 2018, 10:24:33 AM
See rule #4
Title: Re: What we have been up to.
Post by: CptTrips on December 21, 2018, 11:54:13 AM
(https://i.ytimg.com/vi/KKHIccCE0DU/hqdefault.jpg)
Title: Re: What we have been up to.
Post by: JunkyII on December 21, 2018, 11:54:24 AM
CSGO gets wild toxic real quick lolol. Fortnite really isn’t that bad, but the whole emoting on your kills just brings the troll level through the roof.  :rofl :rofl

Edit: Epic games really hit it big tbh. Having a free game cross platformed on any council or Mobil device. In game buyable content that has no effect on ingame performance (would be like AH being free but having to buy skin packs or sound packs). Fortnite is a free game that I have managed to spend over $400 on  :confused:
The funny thing is Fortnite is the most unoriginal game ever made...First Battle Royale game was H1Z1 followed by PUBG, Free to play and make money off skins is League Of Legends business model, The building you can argue Minecraft Mini games was where the idea came from, and the emotes are all copied from other people's dances.

I dislike the building so I stick with CS and PUBG. My CS inventory is around $500...at least I look cool dieing!!
Title: Re: What we have been up to.
Post by: JOACH1M on December 21, 2018, 12:01:41 PM
The funny thing is Fortnite is the most unoriginal game ever made...First Battle Royale game was H1Z1 followed by PUBG, Free to play and make money off skins is League Of Legends business model, The building you can argue Minecraft Mini games was where the idea came from, and the emotes are all copied from other people's dances.

I dislike the building so I stick with CS and PUBG. My CS inventory is around $500...at least I look cool dieing!!
Sure fortnite is a rip off of many games but I think the building and editing is what makes the skill cap soooooo high in the game.
Title: Re: What we have been up to.
Post by: Oldman731 on December 21, 2018, 02:57:10 PM
(https://i.ytimg.com/vi/KKHIccCE0DU/hqdefault.jpg)


I sense that the issue was more to stay on point, than flame-baiting.  There was no flame-baiting involved in at least two of those posts.

That said, WO looks like a good idea.

- oldman
Title: Re: What we have been up to.
Post by: CptTrips on December 21, 2018, 07:38:14 PM
Ah...Pacific.  Now I get why they were wearing shorts.  I thought that was weird.  :D



OK.  I'm a little slow sometimes.   :rofl
Title: Re: What we have been up to.
Post by: Shuffler on December 21, 2018, 07:39:28 PM
Ah...Pacific.  Now I get why they were wearing shorts.  I thought that was weird.  :D



OK.  I'm a little slow sometimes.   :rofl

Here... have a cookie.   :D
Title: Re: What we have been up to.
Post by: CptTrips on December 21, 2018, 07:49:51 PM
Here... have a cookie.   :D

Is that one of those "medical" cookies from Colorado?

I'll take two........ :noid
 
Title: Re: What we have been up to.
Post by: Shuffler on December 21, 2018, 07:56:02 PM
Is that one of those "medical" cookies from Colorado?

I'll take two........ :noid

ROTFLMAO
Title: Re: What we have been up to.
Post by: JOACH1M on December 22, 2018, 12:03:04 AM
Is that one of those "medical" cookies from Colorado?

I'll take two........ :noid
I know a guy.... :noid
Title: Re: What we have been up to.
Post by: FESS67 on December 22, 2018, 12:59:05 AM
I have been playing World of Warships a lot recently and that has a very good system of trying to match make so that people do not get slaughtered.  They also lock everyone in the room and make them fight.  Sure there are a few who hide at the back and try to long range snipe but I have never been in a fight that has timed out due to runners.

IMO if the new venture does not address that then it will go the same way as AH.  Need to find a way to make people fight.
Title: Re: What we have been up to.
Post by: JOACH1M on December 22, 2018, 01:45:11 AM
I have been playing World of Warships a lot recently and that has a very good system of trying to match make so that people do not get slaughtered.  They also lock everyone in the room and make them fight.  Sure there are a few who hide at the back and try to long range snipe but I have never been in a fight that has timed out due to runners.

IMO if the new venture does not address that then it will go the same way as AH.  Need to find a way to make people fight.
the bottom part of your post made me think that maybe match making should be tweaked by pilot ability. As in the higher K/D, Hit%, Kills/hour players should play players of similar stats. It keeps the new guys from being slaughtered by vets by playing people of their skill level. It also allows vets play against people who will always push their limits.
Title: Re: What we have been up to.
Post by: JimmyC on December 22, 2018, 02:05:02 AM
EPIC!!!
Title: Re: What we have been up to.
Post by: DmonSlyr on December 22, 2018, 03:46:00 AM
the bottom part of your post made me think that maybe match making should be tweaked by pilot ability. As in the higher K/D, Hit%, Kills/hour players should play players of similar stats. It keeps the new guys from being slaughtered by vets by playing people of their skill level. It also allows vets play against people who will always push their limits.

Halo3 had the best scoring for this. Being a level 50 was incredibly hard. You would derank if you lost a couple of matches and would always be fighting people around your skill level.
Title: Re: What we have been up to.
Post by: Meatwad on December 22, 2018, 07:42:49 AM
I mean the game is 1994  that's 24 years old...... 94 a giant hard drive was less than 3 gigs and a processor was around 200 mhz... so the graphics had to be lousy to even run it in 94 in windows 3.0


Back then to me a giant hard drive was 400MB. I was still using a 486DX100 processor
Title: Re: What we have been up to.
Post by: TequilaChaser on December 22, 2018, 08:37:22 AM

Back then to me a giant hard drive was 400MB. I was still using a 486DX100 processor

Yep in my case I was using a 486 INTEL DX435 (P24C)... I know that is the year Intel introduced the Pentium and P6 ( (Pentium Pro version) AMD drew even with and then passed Intel in performance

IBM was working with both INTEL and AMD and Cyrix

AMD at that time allowed other CPU production companys to use their technology and produce CPU processors under several different names...

Some time shortly thereafter, I had switched to using Cyrix running a K5 based Cyrix P166+ which was faster than the INTEL Pentium Pro 200mhz....

I've favored AMD almost exclusively ever since, for my personal use... Only have roughly 4 to 5 INTEL systems for personal use since

1994 was when those $1,000.00 CPU prices started popping up also iirc

Title: Re: What we have been up to.
Post by: JunkyII on December 22, 2018, 08:43:20 AM
Halo3 had the best scoring for this. Being a level 50 was incredibly hard. You would derank if you lost a couple of matches and would always be fighting people around your skill level.
League Of Legends, StarCraft, and CSGO have the only matchmaking rank structures worth talking about.
Title: Re: What we have been up to.
Post by: flippz on December 22, 2018, 09:02:39 AM
League Of Legends, StarCraft, and CSGO have the only matchmaking rank structures worth talking about.
I think we would need way better numbers for that to happen. Would love to see something along those lines.
Title: Re: What we have been up to.
Post by: TequilaChaser on December 22, 2018, 09:09:49 AM
I think we would need way better numbers for that to happen. Would love to see something along those lines.

Has anyone played "WarOnline:Pacific" yet?

If not then none of us have a clue as to what's to come

Title: Re: What we have been up to.
Post by: CptTrips on December 22, 2018, 09:18:27 AM
I have been playing World of Warships a lot recently and that has a very good system of trying to match make so that people do not get slaughtered.  They also lock everyone in the room and make them fight.  Sure there are a few who hide at the back and try to long range snipe but I have never been in a fight that has timed out due to runners.

IMO if the new venture does not address that then it will go the same way as AH.  Need to find a way to make people fight.

It seems to me what will mitigate runners is a structured mission, measurable victory conditions, and a time limit. If they run, they are probably not accomplishing the mission.  They lose when the timer runs out.  No car wash, er.. war cash for them!  No plane upgrades! 

I hope match win/losses are tracked in the player stats and ranks, not just raw individual points. Helping the team to win should weigh equally as much as getting your own personal kills. 

The scoring system will effect player behavior in WO:P even more than it does in AHIII due to the imperative to earn war cash for planes.  You will get more of what ever you subsidize.  If you reward K/D, then players will be very incentivized to avoid getting killed as that is half their score.  If match win has a higher weight, a player might be incentivized to throw themselves in to a pack of enemy to distract them so a team mate can accomplish the mission and win the match, even if that means their personal death.   

 PTFO, as they say in Battlefield.  Play the * objective!




Title: Re: What we have been up to.
Post by: The Fugitive on December 22, 2018, 09:55:24 AM
Has anyone played "WarOnline:Pacific" yet?

If not then none of us have a clue as to what's to come

If HTC didnt want players to speculate about the new game they would have posted the original post and then locked and pinned the thread, right?

I have been playing World of Warships a lot recently and that has a very good system of trying to match make so that people do not get slaughtered.  They also lock everyone in the room and make them fight.  Sure there are a few who hide at the back and try to long range snipe but I have never been in a fight that has timed out due to runners.

IMO if the new venture does not address that then it will go the same way as AH.  Need to find a way to make people fight.

Personally I like the "war" aspect of the game. Just strait up furballing gets boring pretty quick. If the new game is more along the lines of these others and is set up as a timed mission.... take out all enemy players while holding this base/flag for 10 minutes... I dont think I will last long there.

If all development time is pushed toward the new game.... and possible add-ons... "War Online: Europe", War Online: Eastern Front" and so on, what is to happen with AH?
Title: Re: What we have been up to.
Post by: TequilaChaser on December 22, 2018, 10:12:54 AM
Well I can tell you from first hand knowledge that HTC was working on the next coming patch update this past Thursday afternoon/evening and the time was after 5 PM central and HiTech and I were on the phone with each other and both of us were logged in to one of the arenas at the same time....

I was showing him something I thought might possibly be a bug or issue...after a few messages he told me that he had fixed it for the next upcoming patch update for  AH3....

So that shoots down everyones negative thoughts and posts that HTC is putting all their time, money and resources only to WarOnline:Pacific

It's funny to watch others posting such nonsense and negative thoughts about what they think HTC is doing and don't have the common sense to realize how they are being disrespectful towards HiTech as well as pushing people away from the game by posting crap like that

~S~

TC
Title: Re: What we have been up to.
Post by: CptTrips on December 22, 2018, 10:30:25 AM
So that shoots down everyones negative thoughts and posts that HTC is putting all their time, money and resources only to WarOnline:Pacific

As if Hitech would just dump his life long dream/quest.  This HTC not EA.


It's funny to watch others posting such nonsense and negative thoughts about what they think HTC is doing and don't have the common sense to realize how they are being disrespectful towards HiTech as well as pushing people away from the game by posting crap like that

Which brings up an interesting point.  I hope WO:P can have a new, separate forum.  Like a different URL even.  WarOnline.com/forums. Maybe get a clean start and a little separation from some of the constant negativity they would see around here.  Not a good impression for prospective new customers.

 :salute

Title: Re: What we have been up to.
Post by: flippz on December 22, 2018, 01:40:40 PM
Has anyone played "WarOnline:Pacific" yet?

If not then none of us have a clue as to what's to come
Not sure why you quoted me? 
I was referring to the match making that junky was talking about.
Title: Re: What we have been up to.
Post by: The Fugitive on December 22, 2018, 01:56:46 PM
As if Hitech would just dump his life long dream/quest.  This HTC not EA.

If it becomes a money sink and starts to drag the "company" down like an anchor, it would be a smart "business" decision to cut it loose. Never say never.


Quote
Which brings up an interesting point.  I hope WO:P can have a new, separate forum.  Like a different URL even.  WarOnline.com/forums. Maybe get a clean start and a little separation from some of the constant negativity they would see around here.  Not a good impression for prospective new customers.

 :salute

And what makes you think that would stop any negative comments from showing up? Have you reads the Steam Community Boards for AH (https://steamcommunity.com/app/651090/discussions/0/)?

Its unfortunate that there is bad blood between HTC and any number of players, but that wont just disappear by switching to a new board.
Title: Re: What we have been up to.
Post by: perdue3 on December 22, 2018, 03:04:06 PM
hitec,

Will the battles be Axis vs. Allied or a mix? How large will the individual battles be? 8v8, 16v16?

Cheers.
Title: Re: What we have been up to.
Post by: The Fugitive on December 22, 2018, 03:08:39 PM
hitec,

Will the battles be Axis vs. Allied or a mix? How large will the individual battles be? 8v8, 16v16?

Cheers.

According to the website....

"War Online: Pacific is the first in a series of fast action WWII combat simulations. War Online: Pacific uses a WWII plane set combating Japan against the USA.It couples a high fidelity flight model with fast paced dog fighting action. "

Haven't seen anything on "size" yet.
Title: Re: What we have been up to.
Post by: Chris79 on December 22, 2018, 03:18:23 PM
So, like the combat challenge hopefully with out 15 minute flights.
Title: Re: What we have been up to.
Post by: Bruv119 on December 22, 2018, 03:23:19 PM
it would be good to get the cvs involved from the outset. 

not alot of games have any good WW2 cv operations. 

include subs    :t
Title: Re: What we have been up to.
Post by: TequilaChaser on December 22, 2018, 03:56:36 PM
Not sure why you quoted me? 
I was referring to the match making that junky was talking about.

Don't take my quoting you the wrong way

If I typed it another way, I might possibly have typed that we don't know that HiTech has perhaps already included things such as match-ups of skill or "tier levels"..something similar to what you were discussing

~S~

TC
Title: Re: What we have been up to.
Post by: The Fugitive on December 22, 2018, 04:03:09 PM
it would be good to get the cvs involved from the outset. 

not alot of games have any good WW2 cv operations. 

include subs    :t

HERE (https://bbs.hitechcreations.com/smf/index.php/topic,395450.msg5245628.html#msg5245628), Hitech says runways dont even exist, my guess is that leaves out CVs as well. Im thinking they will have air spawns in a small timed arena where your spawn over and over again like COD or many other games amassing as many point towards "war cash" as you can each round.

"Capture the sheep" style game play set with a time limit.
Title: Re: What we have been up to.
Post by: TequilaChaser on December 22, 2018, 04:06:23 PM
Any of y'all remember playing on the Jane's fighter combat Network?
Title: Re: What we have been up to.
Post by: Max on December 22, 2018, 05:26:49 PM
it would be good to get the cvs involved from the outset. 

not alot of games have any good WW2 cv operations. 

include subs    :t

Yes, SUBS!!! Where the hell are my subs? :pray
Title: Re: What we have been up to.
Post by: CptTrips on December 22, 2018, 06:17:00 PM
If it becomes a money sink and starts to drag the "company" down like an anchor, it would be a smart "business" decision to cut it loose. Never say never.

Well, you might want to wait until there is the smallest piece of evidence of that before worrying about it.

It's just as possible that WO:P is the life line that allows him to keep his dream game Aces High III afloat.

And what makes you think that would stop any negative comments from showing up?

I'm not saying a negative post will never be made on a new forum.  I'm saying it will give WO:P more "curb appeal" for prospective customers not to go to the forum and already see 17 years of piled up bbs excrement.

New game.  Fresh start.


Title: Re: What we have been up to.
Post by: SysError on December 22, 2018, 06:52:08 PM


include subs    :t

I have asked for them before.  Not sure that I ever got a real answer back.  Is it s technical issue?  A game play issue?  an ROI issues?  Not sure.

It would seem to make sense for this.

https://en.wikipedia.org/wiki/Submarine_aircraft_carriers_of_Japan

"Submarine aircraft carriers were developed by the Imperial Japanese Navy to a greater extent than any other navy, before and during World War II."


https://en.wikipedia.org/wiki/Submarine_aircraft_carrier

Title: Re: What we have been up to.
Post by: SPKmes on December 22, 2018, 07:13:10 PM


It's just as possible that WO:P is the life line that allows him to keep his dream game Aces High III afloat.



Hahaha ... there is only one dream game....and that is one that makes you money....biggest problem for a business owner (especially one who has been self employed for a long time) is making sure you have enough money to not have to get a job...after so many years, having a boss would just be frustrating...
Title: Re: What we have been up to.
Post by: CptTrips on December 22, 2018, 08:21:33 PM
after so many years, having a boss would just be frustrating...

LoL.  Maybe after 17 years of dealing with all of us, he dreams of just going somewhere and punching a time clock and only having ONE boss.   :D
Title: Re: What we have been up to.
Post by: SPKmes on December 22, 2018, 08:25:58 PM
True
Title: Re: What we have been up to.
Post by: The Fugitive on December 22, 2018, 10:15:35 PM
Well, you might want to wait until there is the smallest piece of evidence of that before worrying about it.

It's just as possible that WO:P is the life line that allows him to keep his dream game Aces High III afloat.

I'm not saying a negative post will never be made on a new forum.  I'm saying it will give WO:P more "curb appeal" for prospective customers not to go to the forum and already see 17 years of piled up bbs excrement.

New game.  Fresh start.

We have seen plenty of evidence, check the numbers in the arena...... dropping week after week.

Did you read the posts on the stream page? Nope, because if you had you would have seen many old players that havent played in a long time took the time to trash the hell out of AH on those boards.
Title: Re: What we have been up to.
Post by: Oldman731 on December 22, 2018, 11:04:05 PM
According to the website....

"War Online: Pacific is the first in a series of fast action WWII combat simulations. War Online: Pacific uses a WWII plane set combating Japan against the USA.It couples a high fidelity flight model with fast paced dog fighting action. "


If they start it in 1944, it will work just fine.

1942 or 1943 could pose problems

- oldmasn
Title: Re: What we have been up to.
Post by: Oldman731 on December 22, 2018, 11:18:50 PM
Have you reads the Steam Community Boards for AH (https://steamcommunity.com/app/651090/discussions/0/)?

Its unfortunate that there is bad blood between HTC and any number of players, but that wont just disappear by switching to a new board.


Yes, I've read them.  They're really not much different from the BBS here.  You have a handful of players who are verbose in their castigation of HTC, and of HTC veterans (seems to be two things that they equate), and of various facets of the game.  They do not appear to be the majority of posters, most of whom are/were confused about how to get the game to work right for them.

As others have said before, you can't let the posters run the game.  Good lord, HTC would have gone nuts trying to figure out whether we should have all planes perked or no planes perked; big arenas or small arenas; strat or no strat; two sides, three sides, four sides...the list does not end.

I'm sorry that those posters' feelings were hurt.  But they're being dogs in the manger, and I can't respect that.

- oldman
Title: Re: What we have been up to.
Post by: The Fugitive on December 23, 2018, 12:00:36 AM

Yes, I've read them.  They're really not much different from the BBS here.  You have a handful of players who are verbose in their castigation of HTC, and of HTC veterans (seems to be two things that they equate), and of various facets of the game.  They do not appear to be the majority of posters, most of whom are/were confused about how to get the game to work right for them.

As others have said before, you can't let the posters run the game.  Good lord, HTC would have gone nuts trying to figure out whether we should have all planes perked or no planes perked; big arenas or small arenas; strat or no strat; two sides, three sides, four sides...the list does not end.

I'm sorry that those posters' feelings were hurt.  But they're being dogs in the manger, and I can't respect that.

- oldman

I was just pointing out to CptTrips that his thoughts of a fresh start on a new board for the new game would not have the negativity that this one has is foolish. Im not "negative", just honest. I call them as I see them. I love this game and just hate to see it fade away.
Title: Re: What we have been up to.
Post by: Shuffler on December 23, 2018, 04:04:17 AM
I don't use steam. I have absolutely no use for it at all. Should I be going around posting crap about it? No.    Unfortunately you have folks that go around and post crap just because they can

I would say that most stuff posted about anything on the internet is just plain garbage and many times just out and out lies. The gullible will eat it up and many young are extremely gullible today.
Title: Re: What we have been up to.
Post by: Bruv119 on December 23, 2018, 05:20:57 AM
I think having a couple of Cv's roving the arena make them near impossible to sink. 

Without bomber formations Lancs etc SB's, people using B5N's and TBM's would take a big organised effort  to get them down  = team A or B win the round.

Flying defensive cap. scouting the opposition groups it's all legit WW2 gameplay whilst also being alot of fun.   Sometimes its the only thing on the map in the MA to provide some sort of intensity to the fight. 

You could airstart but to reload etc put the CV in the back.   As a time limit draws nearer lets say 1hour the Cv's start getting closer.   
Title: Re: What we have been up to.
Post by: The Fugitive on December 23, 2018, 09:40:24 AM
I think having a couple of Cv's roving the arena make them near impossible to sink. 

Without bomber formations Lancs etc SB's, people using B5N's and TBM's would take a big organised effort  to get them down  = team A or B win the round.

Flying defensive cap. scouting the opposition groups it's all legit WW2 gameplay whilst also being alot of fun.   Sometimes its the only thing on the map in the MA to provide some sort of intensity to the fight. 

You could airstart but to reload etc put the CV in the back.   As a time limit draws nearer lets say 1hour the Cv's start getting closer.

You want something that in depth, you need to play AH   :D

I think this new game is going to be just like WT, fast down and dirty game play. 10-15 minute rounds then a reset. Nothing to involving, detailed, or extravagant. I picture something like that "capture the sheep" game they had when AH3 first came out.
Title: Re: What we have been up to.
Post by: Bruv119 on December 23, 2018, 09:57:18 AM
You want something that in depth, you need to play AH   :D

I think this new game is going to be just like WT, fast down and dirty game play. 10-15 minute rounds then a reset. Nothing to involving, detailed, or extravagant. I picture something like that "capture the sheep" game they had when AH3 first came out.

problem with the MA,  Bish and other 2nd accounts / fun police already have a beeline for the CV before anyone has upped.  :devil

just having the cvs down there ready to land/rearm would  be a nice touch.   whether they get into gun range doesnt really matter.  its something to include IMO
Title: Re: What we have been up to.
Post by: CptTrips on December 23, 2018, 10:24:26 AM
We have seen plenty of evidence, check the numbers in the arena...... dropping week after week.

I meant, people should wait until they actually see some evidence before assuming Hitech is planning to dump Aces High and put all HTC's eggs into AO:P.  I see absolutely zero evidence of that and it just sounds like nutty tin-foil hat alarmism to me.

Anything that provides another revenue stream to HTC, I see as a good thing.  The more financially strong HTC is, the more years they can keep AHIII running. 

Anything that introduces a new generation of players to high fidelity flight models, I see as a good thing.  They may prefer a more curated experience than an open sandbox, they prefer different payment model than the standard monthly subscription, but at least  you are encouraging a high expectation for flight model fidelity.

I see AO:P as almost a complete subset of AHIII.  Other than some different front end menus and billing code, it is just a repackage of the existing code.  That means there is very little work that won't benefit both games.  Any bugs fixes or features improvements for one will probably feed seamlessly into the other because it is the same code base. They will be getting paid twice for every line of code they write.  That is a bad thing?

I think they have come up with an inspired, and elegant solution.  I just don't understand why a certain percentage of this community is addicted  to immediately jumping to the most dire and negative interpretation to any move HTC ever makes.  It may or may not work out, but I think it is a really good, reasonable safe and low cost, low impact idea to try.     

Some of you need to have a couple of Shuffler's Colorado cookies and chill.  ;)

Did you read the posts on the stream page? Nope, because if you had you would have seen many old players that havent played in a long time took the time to trash the hell out of AH on those boards.

Yes, I think I probably read all of them.  I don't see how that argues against AO:P having it's own new forum separate from AHIII.  It will still be HTC's forum and they will be moderating it. 

New game, fresh start.
Title: Re: What we have been up to.
Post by: The Fugitive on December 23, 2018, 11:35:50 AM
I meant, people should wait until they actually see some evidence before assuming Hitech is planning to dump Aces High and put all HTC's eggs into AO:P.  I see absolutely zero evidence of that and it just sounds like nutty tin-foil hat alarmism to me.

Anything that provides another revenue stream to HTC, I see as a good thing.  The more financially strong HTC is, the more years they can keep AHIII running. 

Anything that introduces a new generation of players to high fidelity flight models, I see as a good thing.  They may prefer a more curated experience than an open sandbox, they prefer different payment model than the standard monthly subscription, but at least  you are encouraging a high expectation for flight model fidelity.

I see AO:P as almost a complete subset of AHIII.  Other than some different front end menus and billing code, it is just a repackage of the existing code.  That means there is very little work that won't benefit both games.  Any bugs fixes or features improvements for one will probably feed seamlessly into the other because it is the same code base. They will be getting paid twice for every line of code they write.  That is a bad thing?

I think they have come up with an inspired, and elegant solution.  I just don't understand why a certain percentage of this community is addicted  to immediately jumping to the most dire and negative interpretation to any move HTC ever makes.  It may or may not work out, but I think it is a really good, reasonable safe and low cost, low impact idea to try.     

Some of you need to have a couple of Shuffler's Colorado cookies and chill.  ;)

Yes, I think I probably read all of them.  I don't see how that argues against AO:P having it's own new forum separate from AHIII.  It will still be HTC's forum and they will be moderating it. 

New game, fresh start.

First off I agree that HTC is doing a good thing (for themselves) by making a second revenue stream. I also believe HTC doesnt plan on dumping AH.

The problem I see is the new game WILL attract a client base, most likely NOT AH players though Im sure some will find there way there and may even give up their sub at AH (making less players in AH to add to the problem of dwindling numbers). Once the new game starts getting players it will be easy for HTC to concentrate on adding "War Online: Europe", War Online: Eastern Front" and so on. This of course will take away development time for AH, after all they have a pretty small staff at HTC.

If things arent fixed in AH numbers WILL continue to drop. And even with HTC pulling money in from their other games to keep AH going whos going to want to play in an arena with 50 players?

The new game, while using the flight model, graphics and such from AH is a totally different animal. It looks like it is going to be more of a furball/free for all type game setup using a limited plane set. It may do well, tho I think they are a bit late to the party for this type of game, I do wish them well. For me it isnt the type of game Im really looking for. If it was Id already be playing WT and the others. Im sure many others look at it the same way.

As for the message board, your very naive. YES it will be a brand new board, No it will not be tied to AH BBS in any way, and yet with in a week it will have the same posts as this board. Its unfortunate but there are a large number of people who will love to come to the new boards and just crap all over it just like they did on the steam boards.
Title: Re: What we have been up to.
Post by: ccvi on December 23, 2018, 12:24:58 PM
Once the new game starts getting players it will be easy for HTC to concentrate on adding "War Online: Europe", War Online: Eastern Front" and so on. This of course will take away development time for AH, after all they have a pretty small staff at HTC.

What efforts have been spent lately that are exclusive to the game play of AH "main" (now melee) arena? Everything that makes the game, everything that provides choice to players (i.e., to act within the game) has been the same for years (decades): Where to take off, how to spawn, things that can or cannot be destroyed and for how long, and the effect destruction has, the way things are rebuilt, and the way fields are captured. Unchanged since a long long time.

All the rest - graphics, sound, flight models, VR support, etc. - is where all the updates are being done to.

Well, maybe not all the updates. Notable exceptions are steal-the-sheep, match-play and missions arena. All of them more or less dead. WO:P seems to be more along those lines, except as stand-alone release with possibly better exposure to the target audience, and higher chance of finding its players.

(Now that the new radar for WO:P has been tested in sufficient depth in AH, maybe it can be turned off again in AH?)
Title: Re: What we have been up to.
Post by: The Fugitive on December 23, 2018, 12:50:56 PM
What efforts have been spent lately that are exclusive to the game play of AH "main" (now melee) arena? Everything that makes the game, everything that provides choice to players (i.e., to act within the game) has been the same for years (decades): Where to take off, how to spawn, things that can or cannot be destroyed and for how long, and the effect destruction has, the way things are rebuilt, and the way fields are captured. Unchanged since a long long time.

All the rest - graphics, sound, flight models, VR support, etc. - is where all the updates are being done to.

Well, maybe not all the updates. Notable exceptions are steal-the-sheep, match-play and missions arena. All of them more or less dead. WO:P seems to be more along those lines, except as stand-alone release with possibly better exposure to the target audience, and higher chance of finding its players.

(Now that the new radar for WO:P has been tested in sufficient depth in AH, maybe it can be turned off again in AH?)

Yup, and years ago we had TWO MAs both hovering close to 600 players in them on the weekend. Now we struggle to get 150 in a SINGLE MA on the weekend.

That is the biggest problem with the game, lack of numbers. Will a "new" game bring in more numbers? I hope so, but doubt it very much. The game as it is played today doesnt lend to players "working" to get better at more than a single aspect of the game. Right now its "smash and grab" and move on. Artistry and skill have taken a back seat to rolling bases.

The new game..... and all of its added games I think will do well, more than likely better than AH is doing right now. I just fear that it will just hasten the end of AH
Title: Re: What we have been up to.
Post by: CptTrips on December 23, 2018, 12:53:54 PM
The problem I see is the new game WILL attract a client base, most likely NOT AH players though Im sure some will find there way there and may even give up their sub at AH (making less players in AH to add to the problem of dwindling numbers). Once the new game starts getting players it will be easy for HTC to concentrate on adding "War Online: Europe", War Online: Eastern Front" and so on. This of course will take away development time for AH, after all they have a pretty small staff at HTC.

I guess I don't understand what you see as the alternative?  Should HTC just keep doing exactly what they've been doing since 1999, and hope for magically different results?  Will it be to anyone's advantage to see HTC's revenue continue to dwindle until they have to close the doors someday?  The first priority for anyone who loves Aces High should be to ensure HTC stays in business.  If HTC folded, you'd have no Aces High at all.

Do you really, honestly think there is some dar tweak, or hangar hardness setting, or new model Italian fighter that is going to turn the tide and suddenly put 650 players a night back into the arena? 

Every product has a life cycle.  If you are smart and lucky, your product life cycle curve has a nice long, fat tail that you can ride out for decades, but you may never achieve your peak again.  Tastes change.  Preferences for new models emerge. The competitive landscape evolves.   That fat tail may not be enough, all by itself, to fund your company forever.   So you add additional revenue streams to keep the lights on.   

I think numbers can be stabilized.  I think they can be maintained and possible improved somewhat.  I think Aces High can outlast some of their near-model competitors and end up absorbing their refuges.  I'm skeptical Aces High can ever get back to the numbers it had at it's peak, given changing tastes and other MMO competition.

I think Aces High is a great game.  An important game.  It's model appeals to a certain segment of the market.  Maybe not as big a segment as in 2005, but there is a market that likes that open sandbox, persistent world, monthly subscription.  I want to see it conserved for the future percentage of gamers that prefer that.   HTC, as a company, may need to diversify so they can still provide that option to players for years to come. 

However, as I said, there is so much overlap, that most work on any of those other games will also benefit Aces High.  New development on those other games, will include new development for Aces High as a free bonus.  And the revenue will keep the lights on for everybody.

You can focus on the possible negative outcomes, or focus on the possible opportunities.   It's your choice.


 :salute

Title: Re: What we have been up to.
Post by: The Fugitive on December 23, 2018, 01:17:04 PM
I guess I don't understand what you see as the alternative?  Should HTC just keep doing exactly what they've been doing since 1999, and hope for magically different results?  Will it be to anyone's advantage to see HTC's revenue continue to dwindle until they have to close the doors someday?  The first priority for anyone who loves Aces High should be to ensure HTC stays in business.  If HTC folded, you'd have no Aces High at all.

Do you really, honestly think there is some dar tweak, or hangar hardness setting, or new model Italian fighter that is going to turn the tide and suddenly put 650 players a night back into the arena? 

Every product has a life cycle.  If you are smart and lucky, your product life cycle curve has a nice long, fat tail that you can ride out for decades, but you may never achieve your peak again.  Tastes change.  Preferences for new models emerge. The competitive landscape evolves.   That fat tail may not be enough, all by itself, to fund your company forever.   So you add additional revenue streams to keep the lights on.   

I think numbers can be stabilized.  I think they can be maintained and possible improved somewhat.  I think Aces High can outlast some of their near-model competitors and end up absorbing their refuges.  I'm skeptical Aces High can ever get back to the numbers it had at it's peak, given changing tastes and other MMO competition.

I think Aces High is a great game.  An important game.  It's model appeals to a certain segment of the market.  Maybe not as big a segment as in 2005, but there is a market that likes that open sandbox, persistent world, monthly subscription.  I want to see it conserved for the future percentage of gamers that prefer that.   HTC, as a company, may need to diversify so they can still provide that option to players for years to come. 

However, as I said, there is so much overlap, that most work on any of those other games will also benefit Aces High.  New development on those other games, will include new development for Aces High as a free bonus.  And the revenue will keep the lights on fore everybody.

You can focus on the possible negative outcomes, or focus on the possible opportunities.   It's your choice.


 :salute

As I said, I think the new games will prosper, but I dont see it helping AH.

Should AH stay the same? LOL!!!!! Hell NO! people have been suggesting changes for years, but HTC has decided what works, works and have made very few changes. For a company to survive it MUST change with the times. I think when HTC hooked up with Steam it was a "what the hell lets give it a shot" type idea. I dont think they thought much of anything would come of it. Hitech said he was shocked at how many downloads a minute where hitting the server. They we NOT ready for that. The VR stuff was in it infancy at HTC, the hand controls didnt even work yet and I think that hurt them.

Had HTC changed their subscription style to something  new when all the F2P games started rolling out, like F2P plane set with a few planes and tanks to use IN the MA with the rest of the players, and keep the $15 a month subscription for ALL the equipment I think it would have kept a stead stream of player moving on the game. Maybe once a quarter add a plane the free players could buy to add to there hanger for $10. No one else had a F2P/Subscription based game before, but no one ever had a MMO game before HTC made it either.

Changes like these could still help AH, but the time and money to set it up may be more than what HTC is willing to invest in it at this time. Maybe once they build a bit of a bank roll with the new games they could give it a go. If HTC gives away 200 subscriptions with a limited plane set that these players can use IN THE MAs and not some unpopulated arena how would that hurt the game/company? They already have the infrastructure and server that they are paying for. Adding the subscriptions is all automated. All he needs is the coad to lock out most of the planes and vehicles unless you pay the full subscription. Run it a few weeks like the dar experiment and see how it goes.

Im not being positive or negative, Im more of a realist, it is what it is and this is just how I see it.
Title: Re: What we have been up to.
Post by: Meatwad on December 24, 2018, 06:48:07 AM
I also agree on a limited F2P set
Title: Re: What we have been up to.
Post by: RobinHood on December 24, 2018, 09:55:50 PM
i'm going to check it out. Hitech, just don't make it to grindy.

Thx,

RH
Title: Re: What we have been up to.
Post by: BuckShot on December 24, 2018, 11:48:20 PM
Japanese tanks?
Title: Re: What we have been up to.
Post by: FLS on December 25, 2018, 02:27:45 AM
Air combat. No tanks.
Title: Re: What we have been up to.
Post by: rvflyer on December 26, 2018, 12:34:06 PM
HT should be more forth coming what his future plans are for AHIII.

Well I can tell you from first hand knowledge that HTC was working on the next coming patch update this past Thursday afternoon/evening and the time was after 5 PM central and HiTech and I were on the phone with each other and both of us were logged in to one of the arenas at the same time....

I was showing him something I thought might possibly be a bug or issue...after a few messages he told me that he had fixed it for the next upcoming patch update for  AH3....

So that shoots down everyones negative thoughts and posts that HTC is putting all their time, money and resources only to WarOnline:Pacific

It's funny to watch others posting such nonsense and negative thoughts about what they think HTC is doing and don't have the common sense to realize how they are being disrespectful towards HiTech as well as pushing people away from the game by posting crap like that

~S~

TC
Title: Re: What we have been up to.
Post by: lengro on December 26, 2018, 02:10:59 PM
Air combat. No tanks.

Had to read that twice - but knowing you, no 'h' is missing :)

I hope HTC succeeds with this - might give reason to dust off the old joystick.
Title: Re: What we have been up to.
Post by: Shuffler on December 26, 2018, 02:33:53 PM
Had to read that twice - but knowing you, no 'h' is missing :)

I hope HTC succeeds with this - might give reason to dust off the old joystick.

You low down good for nothing joystick dusting individual you.  :neener:
Title: Re: What we have been up to.
Post by: Canspec on December 30, 2018, 01:32:41 PM
Air combat. No tanks.

If the new game content is good and restricted to air combat only (perhaps AI for gvs) I would definitely move over and not use AH3 any more. My interest has been strictly aircraft in here and to be honest I think the GV part has detracted from that. I believe that AH3 tries to do too many things with a limited game development group. I know a lot of players and former players who think the same. I would put the $200 a year AH3 costs me into accessing aircraft in the new game.
Title: Re: What we have been up to.
Post by: zack1234 on December 30, 2018, 02:25:29 PM
I stopped using gvs when they stopped you having a squad player shooting for you :old:

This new game will be awesome and if your not interested no one cares :)
Title: Re: What we have been up to.
Post by: mthrockmor on December 30, 2018, 07:13:16 PM
Okay, in April of 1945 Japanese ace Saburo lead a mixed squad of Fw-190A5s, A8s and Doras to intercept a B-29 raid. That means we had butcher birds in squadron strength so we get'm?!?! Haha

Seriously though, some technical questions:
1. Is it correct that this is compatible with Android, thus somehow it could be played on a smart phone?
2. Will it include stalls, thus good stallfighting?
3. Graphics compatible with a mid-range laptop?
4. Do we keep our old joystick and rudders, or is this X-Box type controller?
5. Open arena, thus we might see hundreds of planes in one big furball?
6. Does it include Buffs?
7. If Spits are allowed does this mean "The Few" are back in action? (If so, Loose Duece get's Butcher Birds.)
Bonus: I dibs the name "Boo".
Title: Re: What we have been up to.
Post by: The Fugitive on December 30, 2018, 08:37:40 PM
Okay, in April of 1945 Japanese ace Saburo lead a mixed squad of Fw-190A5s, A8s and Doras to intercept a B-29 raid. That means we had butcher birds in squadron strength so we get'm?!?! Haha

Seriously though, some technical questions:
1. Is it correct that this is compatible with Android, thus somehow it could be played on a smart phone?

Where did you read that? 

Quote
2. Will it include stalls, thus good stallfighting?
3. Graphics compatible with a mid-range laptop?
4. Do we keep our old joystick and rudders, or is this X-Box type controller?

It looks like it will use the same graphics engine and flight model that AH does. That is why they can roll it out so quick.

Quote
5. Open arena, thus we might see hundreds of planes in one big furball?

Most likely will have a limit like War Thunder

Quote
6. Does it include Buffs?

Doubt it, does War Thunder have buffs? I picture the game being close to the same as War Thunder


[quotes]7. If Spits are allowed does this mean "The Few" are back in action? (If so, Loose Duece get's Butcher Birds.)
Bonus: I dibs the name "Boo".
[/quote]

As its "Pacific" I doubt it, zeros and KIs vs F4s, F6 and hogs.
Title: Re: What we have been up to.
Post by: Lusche on December 30, 2018, 08:45:05 PM

Doubt it, does War Thunder have buffs?
Yes.
Title: Re: What we have been up to.
Post by: mthrockmor on December 30, 2018, 09:58:45 PM
No 190s in the Pacific. That was a troll.

I've never played War Thunder, so no context for me. I'll wait for the Beta like the rest. Two weeks!

Boo
Title: Re: What we have been up to.
Post by: perdue3 on December 31, 2018, 12:17:00 AM
Is January 7th tentative or set for the Release date?
Title: Re: What we have been up to.
Post by: asterix on December 31, 2018, 10:06:40 AM
Personally I have no interest in the new game but I do hope that it will take some excessive whining out of this game and create two separate, healthy and strong communities.  :cheers:
Title: Re: What we have been up to.
Post by: lunaticfringe on December 31, 2018, 10:42:25 AM
So, like the combat challenge hopefully with out 15 minute flights.

it took the Japanese more than 15 minutes to get to pearl harbor
Title: Re: What we have been up to.
Post by: lunaticfringe on December 31, 2018, 10:43:46 AM
Yes, SUBS!!! Where the hell are my subs? :pray

no subs
-1
Title: Re: What we have been up to.
Post by: lunaticfringe on December 31, 2018, 10:53:22 AM
what gets me is- there are people in wanting F3 mode for fighters

but begrudge me F# mode for the IL-2 in the Melee arena. :old:
Title: Re: What we have been up to.
Post by: Lusche on December 31, 2018, 11:00:13 AM
it took the Japanese more than 15 minutes to get to pearl harbor

But they weren't playing a game ;)

what gets me is- there are people in wanting F3 mode for fighters

but begrudge me F# mode for the IL-2 in the Melee arena. :old:


I'd guess these are not the same people :)
Title: Re: What we have been up to.
Post by: CptTrips on December 31, 2018, 11:13:03 AM
it took the Japanese more than 15 minutes to get to pearl harbor

Because they had no choice.  If they had a choice, they might have canceled their sub and played something else.   :D

15 minute climb outs are fine for scenarios,  but I don't think that today's market will tolerate that much day to day.  It's an especially easy way to lose a new person who gets killed quickly and sent back to tower to have to fly back all over again.  It's very tempting to just log off at that point and go play something with a higher action density. 

Unless you are wanting to spend all that time on the chan 200 chat buffer, there is nothing particularly fun or interesting about climbing out on auto-pilot for 15 minutes.

I'm hoping that WO:P turns out to be all the fun and exciting parts of AHIII with all the boring, tedious drudgery trimmed off.


IMHO, if they can accomplish that, they will have a winner.

:salute,
CptTrips



   
Title: Re: What we have been up to.
Post by: Shuffler on December 31, 2018, 12:20:52 PM
what gets me is- there are people in wanting F3 mode for fighters

but begrudge me F# mode for the IL-2 in the Melee arena. :old:

No no no.... they want you to change your name to Begrudge.
Title: Re: What we have been up to.
Post by: FESS67 on December 31, 2018, 02:37:53 PM

15 minute climb outs are fine for scenarios,  but I don't think that today's market will tolerate that much day to day.  It's an especially easy way to lose a new person who gets killed quickly and sent back to tower to have to fly back all over again.  It's very tempting to just log off at that point and go play something with a higher action density. 

I'm hoping that WO:P turns out to be all the fun and exciting parts of AHIII with all the boring, tedious drudgery trimmed off.
   

It is not just the new guys that get bored.  Many veterans have left the game due to the prevelance of runners and lack of substantial fights.  This is what I am hoping the new venture addresses
Title: Re: What we have been up to.
Post by: zack1234 on January 01, 2019, 05:59:28 AM
Many have left because they were Alpha males of the virtual skys and people like me and pipz used to laugh at them on a regular basis.

I take full responsibility for said violation of their human rights.

I have been flying bombers recently and will never fly the B29 again its poo :old: (well not easy to fly)

Are you in a good mood today FESS?

 :rofl

Title: Re: What we have been up to.
Post by: JunkyII on January 01, 2019, 12:26:53 PM
It is not just the new guys that get bored.  Many veterans have left the game due to the prevelance of runners and lack of substantial fights.  This is what I am hoping the new venture addresses
People read this type of comment and think Fess has an ego or some crap but the people who are left, running ganging, flying easy mode ect ect are the ones who ruined the game because their egos couldn't handle a loss.
Title: Re: What we have been up to.
Post by: Shuffler on January 01, 2019, 01:25:44 PM
People read this type of comment and think Fess has an ego or some crap but the people who are left, running ganging, flying easy mode ect ect are the ones who ruined the game because their egos couldn't handle a loss.

This shows a lack of knowledge of current conditions.

I see the same thing that has been around since 2002.

I did see a guy taunting another guy for running to his ack. I went to that field. Seems the guy taunting had 2 friends with him 7k over a field. Every time this guy tried to go climb to them, they all dived in. This kind of thing used to happen years a go. Difference is they guy over the field with friends would not taunt and just as.likely back off to let them up and fight.

The taunting was not actually to get a fight. It was just the get an easy kill.

Someone said they should close the boards to people not in the game. I said that would inhibit friends who can no longer play because of health or other circumstances from still visiting. People who come her just posting derogatory things about the game, but not playing, lend credence to those folks who would prefer closed boards.
Title: Re: What we have been up to.
Post by: JunkyII on January 01, 2019, 02:15:06 PM
See Rule #4
Title: Re: What we have been up to.
Post by: The Fugitive on January 01, 2019, 02:18:27 PM
I think they should add an "Icon" in the name area of a poster... Name, number of post, ACTIVE player or NOT.

This way people can read the message and know that the poster man not have a clue as to what they are posting about as they are NOT an active player.

Unfortunately the "fight" is no longer the most important part of the game for most players. It takes time to build the skills to be a good fighter. Picking, HOing, running are all things that players find very easy to do. Kills and base grabs are what players value these days. Avoiding any and all COBAT to achieve these ends is the "easy" way to get there. Again, little skill, little practice and anyone can do it. You are no longer rewarded for LEARNING the game. Skill isnt needed. All you need is to figure out those "short cuts" to get which ever job your looking to do.
Title: Re: What we have been up to.
Post by: Lusche on January 01, 2019, 02:45:34 PM
This way people can read the message and know that the poster man not have a clue as to what they are posting about as they are NOT an active player. .


As if active players never post nonsense on this board.  :rofl
Title: Re: What we have been up to.
Post by: flippz on January 01, 2019, 04:11:56 PM
See Rule #4
Title: Re: What we have been up to.
Post by: guncrasher on January 01, 2019, 04:58:16 PM
See Rule #4
Title: Re: What we have been up to.
Post by: Shuffler on January 01, 2019, 05:13:17 PM
See Rule #4
Title: Re: What we have been up to.
Post by: flippz on January 01, 2019, 05:41:35 PM
See Rule #4
Title: Re: What we have been up to.
Post by: Arlo on January 01, 2019, 05:44:24 PM
(https://thumbs.gfycat.com/PerfumedFabulousFlyingfox-size_restricted.gif)

No one brags like
  Gaston
Makes the forum gag
  Like Gaston
Perfoms public self-felatio
  Like Gaston
Title: Re: What we have been up to.
Post by: flippz on January 01, 2019, 05:53:20 PM
See Rule #4
Title: Re: What we have been up to.
Post by: JunkyII on January 01, 2019, 06:00:08 PM
See Rule #4
Title: Re: What we have been up to.
Post by: JunkyII on January 01, 2019, 06:05:06 PM
See Rule #4
Title: Re: What we have been up to.
Post by: Spikes on January 01, 2019, 06:19:56 PM
See Rule #4
Title: Re: What we have been up to.
Post by: hazmatt on January 01, 2019, 07:35:32 PM
See Rule #4
Title: Re: What we have been up to.
Post by: Shuffler on January 01, 2019, 08:02:11 PM
See Rule #4
Title: Re: What we have been up to.
Post by: JunkyII on January 01, 2019, 08:36:29 PM
See Rule #4
Title: Re: What we have been up to.
Post by: JunkyII on January 01, 2019, 08:43:27 PM
See Rule #4
Title: Re: What we have been up to.
Post by: Vulcan on January 01, 2019, 08:55:04 PM
Semp is right, spot the rook spit 16 hording and HOing with a bunch of ponies and jugs and it's flippz. I think flippz is the least qualified to moan about hording/hoing/and running. Now I will admit that I happily HO and will run, so I'm not saying those tactics are bad. Just ... flippz... grow up sweetie.
Title: Re: What we have been up to.
Post by: flippz on January 01, 2019, 09:26:20 PM
Semp is right, spot the rook spit 16 hording and HOing with a bunch of ponies and jugs and it's flippz. I think flippz is the least qualified to moan about hording/hoing/and running. Now I will admit that I happily HO and will run, so I'm not saying those tactics are bad. Just ... flippz... grow up sweetie.
Yeah. From the guy who only ups when he has a full dar. And I was bish sweetie.
Title: Re: What we have been up to.
Post by: lunaticfringe on January 02, 2019, 05:36:38 AM
ohhhh there was a lot of red there, looks like a horde to me
Title: Re: What we have been up to.
Post by: hgtonyvi on January 02, 2019, 06:19:43 AM
I see this getting locked today....its a topic about what htc has been up to. It not a topic for you morons to whine about each other.... :ahand
Title: Re: What we have been up to.
Post by: asterix on January 02, 2019, 06:28:26 AM
(http://www.threadbombing.com/data/media/2/old_lady_purse_fight.gif) (http://www.threadbombing.com/details.php?image_id=2503)
Title: Re: What we have been up to.
Post by: Skuzzy on January 02, 2019, 06:33:05 AM
This thread no longer serves the purpose it was intended to serve.