Aces High Bulletin Board

General Forums => The O' Club => Topic started by: Vulcan on October 29, 2003, 07:00:48 PM

Title: Vulcan saves lives!
Post by: Vulcan on October 29, 2003, 07:00:48 PM
I'll post this so the fanboys don't get hung ;)

New (major) patch was released for WW2OL today. I'm playing a lot over there still (waiting for AH2 to go online), ground war is fun, air war is still so so, this ones a step in the right direction for them. They're starting to add some of the features we want to see from FPS's and the likes of OFP:


ver# 1.10.0 (Public)
10-29-03

Vehicles
-Added French Freighter
-Added German Freighter
-Added British Freighter
-Hoists can lift vehicles onto/off of another ship
-Max hoisting speed of ship is now 5 m/s, any vehicle on hoist above this speed drops off
-Added hoist collider and also use the line collider of vehicle that is being hoisted
-Weapons and deploy command are disabled when hoisting and riding
-Added check so you won't unhoist from the freighter unless you're within a meter of the ground or over a stowage slot
-Added collision check to vehicles that will cause the winch to automatically rise up if it is below the height of the vehicle (Note: Once a vehicle is hoisted this line will extend to the lowest point of the hoisted vehicle and start colliding with other things, if it encounters a collision it will raise the winch the until collision does not occur. This should prevent the winch from getting stuck during hoist transitions and make it so vehicles can't be lowered below the terrain or ship deck. Also adding terrain collision checks to hoist collider.)
-Riding code is now fixed for functionality; vehicles should not loose the vehicle they are riding (test for trucks and ships)
-Changed the ride radius for troopers relative to ride point (3 m) instead of vehicle radius so they can't teleport up to lifeboats
-Changed ride code so you join the closest ride point
-Added list of visible riders to info readout (~)
-Cannot hoist or ride to a position that you see is occupied
-Added riding support to keep your ride from disappearing
-Added 3d crewmen to ships in closest LOD
-Added engine smoke to running ship engines
-Added ability for infantry to walk upon ships and boats
-Added code to make ground vehicles and airplanes on water sink
-Adjusted crew positions for the destroyer
-Fixed the destroyer so that it will now sink correctly
-Increased fidelity of Z34 flotation model
-Increased resiliency of Z34 fuel tanks
-Destroyer damage model tweaked
-Destroyer guns can now be damaged
-Fixed the torpedo tubes not being damageable on the Destroyer
-Fixed an issue with the destroyer being able to increase its speed by 20kts by using the 5in guns
-Fixed ships so that players will now auto despawn on vehicle death
-Added SdKfz 251C (German)
-Added Stuart M3A3 (French)
-Removed hatch control from Panhard
-Fixed a bug with the Vickers suspension and drive train
-Ported new MG34 gun sound to all external MG34 gun sounds on German tanks and 251c (Also the
AI-MG34)
-Changed biasing for trucks to see more trucks and tanks
-Added dust emitters to every vehicle
-Added dust to main gun firing
-Completed damage model audit of all planes
-Completed flight model audit with intro of He111
-Added finalized BlenI and BlenIV audits
-Fixed flat shading in virtual chicken
-Added new muzzle flash to airplanes
-Added new and improved wingtip vortices to aircraft.
-Fixed the fuel tank burn and feed orders in the following several planes for more consistent fire reportage
-Audited fuel tanks so that every fuel tank that is on fire will add additional damage to itself in addition to the damage objects around it
-Fixed an issue with prop wash for twin engine planes
-Reduced initial fighters by 10 per country
-Reduced initial trucks by 30 per country
-Added 5 freigthers to each deep water spawn


Infantry
-Set LMG limits to 25
-Added 2 LMG units to depot spawn window
-Added French LMG
-Added German LMG
-Added British LMG
-Doubled all ATP costs for assault troops
-Added sprint to assault troops
-Added manual resupply pack
-Added smoke grenades
Note: Use on infantry of same Country to max ammo of primary weapon)
-LMG bore sight range set to 200m
-Corrected dispersion errors in pistols (less accurate at range)
-LMG can no longer deploy in trees
-Fixed issue with the FPS interaction with the collider (no longer pop through barracks floor)
-Added unique sound files for all LMG
-Added gun sway to trooper models based on ATP and aim time

-New load outs for all infantry:
Rifleman (Grunt load out):
Rifle 100 rounds
2 grenades
1 smoke grenade
1 ammo resupply pack

SMG (Assault load out):
SMG 300 rounds
Pistol 24 rounds
2 grenades
2 smoke grenades

LMG (Heavy Weapons load out):
LMG 300 rounds
Pistol 24 rounds

Sapper (Demolitions load out):
Rifle 30 rounds
4 satchel charges
4 grenades
4 smoke grenades

Terrain
-Added new map functionality: Front line CPs are normal color all others are dark gray
-Damaged Barracks object now has no holes
-Changed A51 to be Chinese by default
-Adjusted AI-Flak (20,25 and 40mm) for increased accuracy at low altitudes.
-Added more links between France and England along channel coast.
-Changed all spawning facilities for DD's to NAVAL BASES.
-Added NAVAL BASE to Vlissengen. (French)
-Returned NAVAL BASE at Antwerp to British.
-Fixed a spawnner issue at Oostende
-Fixed a terrain gap related to the coastal town replacement tile
-Updated memorials
-Reduced max damage for Factories from 15000000000 joules to 10000000000 joules (reduces required damage to destroy)
-Reduced rps level from 200000 joules to 150000 joules (reduces rebuild time)
-Removed portion of stairs from destroyed depot spawn building
-Removed holes in floor of destroyed barracks
-Increased the max damage on barracks building to match other buildings
-Added Zeeland Island CP's to terrain database:
Westkapelle (French)
Veere (French)
Kamperland (Axis)
Kats (Axis)
Stavenisse (Axis)

-Added mainland CP's to terrain database:

Moerdijk (Axis)

-Added English CP's to terrain database (for upcoming scenario):

Brighton (British)
Ipswich (British)
Martlesham Airfield (British)
Coltishall Airfield (British)

Global
-Changed private icon color to green
-Added rank icons
-Removed OpenAL from PC and replaced with DirectSound
-Added deployments web management for fleets and bomber groups (internal)
-Added code to display deployed spawn icons on the map
-Added new friendly biasing to all vehicles (see what I'm riding)
-Fixed an issue with non mission lists not resupplying correctly
-Fixed an issue with out of supply towns incorrectly resupplying
-Added new explosion effects
-Added wind ambient sound to sea vehicles
-Added German translation
-Added German as a selection on the Settings App
-Added updated French language files
-Not displaying trail on smoke grenades if "Suppress Trail Smoke" is selected in settings.exe
Title: Vulcan saves lives!
Post by: GRUNHERZ on October 29, 2003, 07:19:39 PM
I hope that was a cut and paste job for your sake... :)

BTW Does this game suck as much as before or has it gotten worse?
Title: Vulcan saves lives!
Post by: Vulcan on October 29, 2003, 07:47:41 PM
I'm gonna do a writeup post-1.10 to give you guys an update. If your looking for some ground action, loads of fun, 5 minutes of flying and you'll run out of "WTF"s. 1.10 might change some of that (in theory).
Title: Vulcan saves lives!
Post by: lord dolf vader on October 29, 2003, 07:54:07 PM
still need my 3 year old cd to trial ? or is there a trial on ?
Title: Vulcan saves lives!
Post by: Chairboy on October 29, 2003, 07:55:45 PM
According to the website, you can do a free trial w/o CD.  Just download the files and go.
Title: Vulcan saves lives!
Post by: OIO on October 29, 2003, 07:57:46 PM
I see the infantry STILL doesnt have AT capability other than suicide grenade attacks.


The game is still a joke.
Title: Vulcan saves lives!
Post by: Gadfly on October 29, 2003, 07:58:17 PM
It sucks ass, stay away.
Title: Vulcan saves lives!
Post by: Batz on October 29, 2003, 08:00:35 PM
I have been in the past one of the anti wwiiol folk. I thought the game sucked and it did. After playing over the past week and after an playing for an hour or so after dl'ing 1.10 its definitely loads of fun on the ground. The air game is still a joke but I am burnt out of flying games in general.

It seems they are finally doing something right. If you haven’t played in awhile now is as good as any to re-evaluate it.

Believe me I hated everything about it. I am not saying I am prepared to eat crow (because I was right in the past) but give it a go.

I’ll be looking to join a squad there soon. Right now I am just bouncing about with a few friends but I have had a good amount of fun.

wwiiol nic = wotan
Title: Vulcan saves lives!
Post by: Kieran on October 29, 2003, 08:18:13 PM
Sig material. ;)
Title: Vulcan saves lives!
Post by: Vulcan on October 29, 2003, 10:28:47 PM
Wotan I'm with these guys: http://www.3rdpanzer.net/index.php

They play the late night shift (suits me on GMT+12). Great bunch of guys.

Dunno about the trial. Word is the free trial ended due to a hacker/cheater. Someone figured out how to become 'invisible' and caused all sorts of ingame grief, CRS know how its done and disable the accounts when its detected, but the free trial mean't they came back under another name.
Title: Vulcan saves lives!
Post by: Prow831 on October 29, 2003, 11:01:12 PM


like to add my 2 cents about ww2online and why I and my squad won't think about giving ww2online a try even tho it sounds like it is getting better,  

Tried the game several times and each time that i did  I can't get it to load using my CD key that came with the game when it launched..

have sent  several e-mails to the links on their web page but have yet ever received any reply from them..  i know that my machine can run the game because I'am able to log in under my friends account and it plays  fine..  

I figure its a screw up with playnet and my account that a 5 minute phone call to support would fix right up, but since they have no support that you can call  and  they don't seem to answer any of the e-mails i sent  they have lost 40 new customers..    

I refuse to buy another cd key to be able to  play the game ..

I will stick with AH where I know if i have a problem they are only a phone call away..  

Prowler 831 CO
Title: Vulcan saves lives!
Post by: Udie on October 29, 2003, 11:04:15 PM
Quote
Originally posted by OIO
I see the infantry STILL doesnt have AT capability other than suicide grenade attacks.


The game is still a joke.



 Where'd yo usee that?  You know they've had sappers for a few years now :)
Title: Vulcan saves lives!
Post by: Furball on October 30, 2003, 04:34:17 AM
Quote
Originally posted by OIO
I see the infantry STILL doesnt have AT capability other than suicide grenade attacks.


The game is still a joke.


Its still early war, what you expect? TOW anti tank missiles?

As for the game when i had my free trial i thoroughly enjoyed it.  Ground war is fantastic.  

Air war is still BS, i had 109F's outturning my Hurricane IIC and a little ACM goes a long way in wwiiol.  I wouldnt go as far as saying the pilots suck there.. but......
Title: Vulcan saves lives!
Post by: Kadesh on October 30, 2003, 04:59:43 AM
Quote
Air war is still BS, i had 109F's outturning my Hurricane IIC ...


Not since 1.9 you haven't.
Title: Vulcan saves lives!
Post by: Fishu on October 30, 2003, 06:09:22 AM
I'm somewhat dissapointed at SdKfz 251 being RDP vehicle and not in the starter set.. it did see service in poland, let alone france :(


OIO,

You should see finns using sappers and Pak 36's to destroy allied tanks, then you might take your words back about infantry not having AT capability :D

Actually, without PzIIIH, infantry is one of the most flexible AT weapons for axis.
Title: Vulcan saves lives!
Post by: thrila on October 30, 2003, 08:24:37 AM
Still can't play since 1.9 when CRS switched to open GL.

Judging by the boards ww2ol has a few issues with some ATI cards.  I've read lots of threads but (even that huge ATI & wwol FAQ one) but everything solution i've read hasn't worked.  My comp just locks up at the "joining for Battle" screen after i've selected my vehicle or whatever.


I have-

ATI radeon 9000 pro 128MB (CAT 3.5 drivers at the mo...tried others to no avail)
directX 9.0a
384MB RAM
Windows ME (yes it's crap i know)
Title: Vulcan saves lives!
Post by: Westy on October 30, 2003, 11:19:51 AM
"wwiiol nic = wotan"

Saw you online last night.

You were hollering out EI posreps and I was looking around going, huh? huh? huh? just before I got a face full of red splat.

I'm finding an issue I hate really pissing me off in WWIIO (and one of the reasons I'd hated AW too) is the winking in and out of cons due to host net-code issues and con limits....
Title: Vulcan saves lives!
Post by: TPIguy on October 30, 2003, 11:26:16 AM
I'd be willing to give it a try again, but I can't even get thier site to load.
Title: Vulcan saves lives!
Post by: OIO on October 30, 2003, 11:35:52 AM
Sappers are the suicide grenade attackers. You need to walk up to a tank to put a charge.

PAKS and other anti tank guns are ARTILLERY not infantry.

And yes, there was ranged, infantry carried anti-tank weaponry in the battle of france. they were called Anti-Tank Rifles.

Until the infantry has a means to attack tanks from a cover position from RANGE, the game will be a joke for the infantry (tank vs tank warfare is good though).

I know the ATR's wont hurt a heavy tank (unless they hit from rear or top armor at less than 50m), but it sure as heck would stop the insane amounts of 232's and light tanks just rolling foward firing laser mgs with sniper optics at any infantry that cannot see see the tank because it has its cloaking device on / visible units limit wont show it ... or simply because its so far away the infantry player's client wont render the tank as it sits in open, coverless ground at around 900m...but the tank's optics will render the small infantryman that is not moving and inside a bush or any other visual cover.

As it is since launch, the only thing a tank player has to do to be 100% invulnerable to infantry is keep moving in 2nd or 3rd gear (slow, but sappers cannot put satchels on moving targets) and make sure you are not riding a light tank (vulnerable to grenades).

Putting ATR's would eliminate the game from being mechwarrior1940 with infantry flag takers just by making a hidden infantryman be able to knock or de-track a tank without having to do a suicide attack.
Title: Vulcan saves lives!
Post by: Vulcan on October 30, 2003, 01:02:48 PM
OIO, you are really really wrong. I respect your wish for ATR"s etc, but the rest of it is wrong. For a start, I know plenty of guys who don't die sapping, and you CAN sap a moving tank - I do it all the time.
Title: Vulcan saves lives!
Post by: Batz on October 30, 2003, 01:14:29 PM
Quote
Originally posted by Westy
"wwiiol nic = wotan"

Saw you online last night.

You were hollering out EI posreps and I was looking around going, huh? huh? huh? just before I got a face full of red splat.

I'm finding an issue I hate really pissing me off in WWIIO (and one of the reasons I'd hated AW too) is the winking in and out of cons due to host net-code issues and con limits....


This is one thing I cant believe hasnt be solved yet. Its the main reason I dont fly.
Title: Vulcan saves lives!
Post by: Udie on October 30, 2003, 01:36:42 PM
Quote
Originally posted by Furball
Air war is still BS, i had 109F's outturning my Hurricane IIC and a little ACM goes a long way in wwiiol.  




bzzzz wrong answer :D  The hurri IIc hasn't even been in the game for almost 2 months :(  stupid allied hq won't research it.  It's the only good CAS plane the brits have and they say it's too expensive to research :mad:
Title: Vulcan saves lives!
Post by: Furball on October 30, 2003, 02:04:26 PM
Quote
Originally posted by Udie
bzzzz wrong answer :D  The hurri IIc hasn't even been in the game for almost 2 months :(  stupid allied hq won't research it.  It's the only good CAS plane the brits have and they say it's too expensive to research :mad:


what you mean - wrong answer?  I was on my free trial when it was released, it was available at all back airfields.  A simple 15 minute flight to a fwd base and then i could use it.

Was fun killing stuff with quad hispano's. although they still didnt seem as powerful as the BS 109 cannon that is laser guided to pilot.
Title: Vulcan saves lives!
Post by: Udie on October 30, 2003, 02:16:53 PM
Quote
Originally posted by Furball
what you mean - wrong answer?  I was on my free trial when it was released, it was available at all back airfields.  A simple 15 minute flight to a fwd base and then i could use it.

Was fun killing stuff with quad hispano's. although they still didnt seem as powerful as the BS 109 cannon that is laser guided to pilot.


V1.9 they did the FM audit and the 109f stopped being able to outturn spits or hurri's.  So back when you last tried it that was true but it hasn't been that way for a couple of months now. We're on our 3rd or 4th 'war' since 1.9 came out.  This is the 4th 'war' (the one that started last night w/ 1.10) without the hurri IIc.  I'm not too happy about it either! That's my favorite ride in ww2ol. 2 bombs and 4 hispano's great for killing or disabling tanks.  Those cannon make short work of 1/2 tracks and 232's too!

 Come give it another try it really is getting better with each patch.  Though the 64 vis limit really hurts the game IMHO.  That's a pretty high priority for them at the present time.  I believe they are recoding how the packets are sized and sent.  Killer said this would save much bandwidth and allow them to raise the 64 limit.  But he also said that 56k users are what they have to design for :(  I wish people would get broadband everywhere!!!! :mad:
Title: Vulcan saves lives!
Post by: Udie on October 30, 2003, 02:22:31 PM
a bunch of guys from AGW have started a squad that I'm in. We play for the brits. No. 66 Comando Squad we're in the 1st Guard Division up north.  We've been having a blast almost every night for the past couple of months!

 there's some threads going over at AGW if you guys want to check out our squad.....
Title: Vulcan saves lives!
Post by: Octavius on October 30, 2003, 02:23:02 PM
i had a hampster once
Title: Vulcan saves lives!
Post by: Udie on October 30, 2003, 02:47:24 PM
Quote
Originally posted by Octavius
i had a hampster once



Like Richar Gear?  Are you an American Gerbelo? :D
Title: Vulcan saves lives!
Post by: Chairboy on October 30, 2003, 03:16:39 PM
Shall we add Hamster to the list of words that people cannot seem to spell online?  Such as 'loose' when people mean 'lose'?
Title: Vulcan saves lives!
Post by: Gadfly on October 30, 2003, 07:10:56 PM
The 64 limit kicking in is a measure of the success, not a failure.  Is there any other game out there with a better than 64 limit?
Title: Vulcan saves lives!
Post by: Vulcan on October 30, 2003, 07:30:52 PM
Depends Gadfly, are you talking 64 true or as its know within WW2OL circles as the "6 and 4 limit" ;)

I've been on runs where we've had 20 guys form up an armour column 2 towns back from the front, with only 12 being visible at once.
Title: Vulcan saves lives!
Post by: Octavius on October 30, 2003, 07:39:44 PM
Quote
Originally posted by Chairboy
Shall we add Hamster to the list of words that people cannot seem to spell online?  Such as 'loose' when people mean 'lose'?


wtf?  i've *always* spelled it with a 'p'... when did they change that? :D

Main Entry: ham·ster
Pronunciation: 'ham(p)-st&r
Function: noun
Etymology: German, from Old High German hamustro, of Slavic origin; akin to Old Russian chomestoru hamster, of Iranian origin; akin to Avestan hamaEstar- oppressor
Date: 1607
: any of a subfamily (Cricetinae) of small Old World rodents having very large cheek pouches
Title: Vulcan saves lives!
Post by: Gadfly on October 30, 2003, 07:42:42 PM
I mean visible to you.  Dunno about the 6 and 4, but going by some of the battles I have been in, I think that it means 64 units in visible range.

And it does suck when stuff is blipping in and out, but given the 56k speedbump, I do not know how you could expect anything different.

Although, now that I think about it, in IL2, I have had a hundred plus air/ground units in visible range.
Title: Vulcan saves lives!
Post by: Vulcan on October 30, 2003, 07:57:05 PM
Well, according to the scuttlebug in the WW2OL forums it means 32 visible and 32 non-visible-but-tracked objects.

The biasing is a bit of an unknown, but (this is pure speculation) it appears to be some sort of fixed weighting assigned to vehicles. IE, as a tank, there are 12 slots for other tanks, 8 slots for infantry, 8 slots for ATGs, and 4 slots for aircraft, with enemy units taking priority. This means if you have 20 friendly tanks around and no other units you still lose visibility on 8 of them, which is kind of like what happens now.

Whatever their system, it sure makes HTC's netcode look like pure gold ;)
Title: Vulcan saves lives!
Post by: Gadfly on October 30, 2003, 08:57:30 PM
That sounds bizaree, but I won't argue that it may be.
Title: Vulcan saves lives!
Post by: Batz on October 31, 2003, 06:50:06 AM
I know in ah during the Big Week event I had more the 64 planes in my forward view. I wactched my film and took a couple of screens. I counted 77 in 1 pic. I beleive I even posted that ss on the board when folks were asking about AHs 64 limit. AH I believe renders the closest 64 and the others remain Dots. The bias is what ever is closest to you is visible.

In Fb you can get Uberdemons QMB and run a mission with 1000 ac. But I ran one with 75 and it appeared that there were more then 64 rendered.

In wwiiol you could have the guy right in front of you blip out.
Title: Vulcan saves lives!
Post by: OIO on October 31, 2003, 10:29:28 AM
vulcan the whole concept of an infantryman having to walk up and physically touch the tank is the whole issue.

Point: Tanks can see infantry from very,very far away. Infantry cannot see a tank in the open at long range. Reason: Optics. In real life the inf. would see the tank EASILY but the tank would have a hard time scanning and spotting an infantryman thats standing or kneeling still in tall grass.

Point: It is impossible for a large force of infantry to defend against a half dozen tanks. Reason: To attack the tank the infantry must walk up to it, exposing itself to the MG fire of the other tanks. The infantry's primary strength: the ability to hide and ambush, is not present in the game.

If they had an ATR I guarantee you that tanks going from point A to point B would be under fire from ATR units inside deep grass... fire that would probably de-track them or take out the lighter tanks. Sort of like how infantry can HIDE and take out trucks that carry inf/artillery guns.

Sappers were not AT units in WW2, they were demolitions and satchels were used against tanks that were already knocked out to destroy them or those tanks that were immobilized and overrun by friendly forces. Not this bullcrap of somoene hiding in grass and then having to do olympic kamikaze run at some tank and pray and hope you can put a satchel before another tank way beyond your visual range / invisble tank sprays you. yes there are people that can kill tanks and live, but that is just learning to game the game, not an accurate WW2 simulation.
Title: Vulcan saves lives!
Post by: Westy on October 31, 2003, 10:39:53 AM
"In wwiiol you could have the guy right in front of you blip out."


 Yup. Happens every time I play regardless of con type (air/ground/tank) or whether the con is friendly or enemy too. And it happens when there less than the max cons.  I have never seen 64 cons let alone a dozen of ours and a dozen of thiers (or any mix there of) all at once.   And that's on the ground.  I challeneg anyone to show me an unedited screen shot from WWIIO where there is a mix of almost three dozen enemy and friendly aircraft/tanks/soldiers fighting and I'll be a believer that WWIIO delivers 32 let alone 64.  Show me a movie longer than ten seconds of the same showing no massive lag problem or winking in or out of cons and I'll buy you dinner.

 At least in AW I knew that when I saw friendly cons dissappear (if they disco'd thier plane/vehicle froze and then  blew up) that they being were replaced by enemy contacts.  May be a bogus early wraning type feature but it worked much in the way that when playing in WWIIO I know enemy are within my field of vision because my FPS takes a quick nose dive - regardless of friendlies winking in or out.

 IMO the WWIIO icon problems are much deeper than a 56k users bandwidth limitation any 32 vis/32tracked limitation. IT's the code and maybe even an overtaxed host (ie: not capable of handling the host/client update needs and requires a major upgrade)

 All of this is IMO of course.  Based on my own online experiences and observations in several MMPOG's.
Title: Vulcan saves lives!
Post by: Vulcan on October 31, 2003, 03:26:25 PM
I know what you're saying OIO, and you are right about ATRs, and ATRs would be sweet, but sappers aren't that bad. I sap and get sapped quite regularly, theres enough cover in game to sneak up on tanks without being seen.

Having said that, were AT Rifles that effective in early WW2? Could an AT Rifle take out a Panzer III or IV, a Char, or an S35? I remember reading that early AT rockets had to be virtually shoved up the tanks tailpipe to be effective.

I wouldn't rate this a game-breaker. The netcode is though.
Title: Vulcan saves lives!
Post by: Furball on October 31, 2003, 03:30:32 PM
Quote
Originally posted by Udie
V1.9 they did the FM audit and the 109f stopped being able to outturn spits or hurri's.  So back when you last tried it that was true but it hasn't been that way for a couple of months now.

Come give it another try it really is getting better with each patch.  


I like the game, and i would - but ich habe nicht credit card!

I liked flying with Dayo (ex AH), its a fun game but has steep learning curve (apart from A2A where i got 3 in my first sortie :D)
Title: Vulcan saves lives!
Post by: Batz on October 31, 2003, 04:42:06 PM
British and French ATRs wouldnt be worth a crap.

The German PzB 38 (Panzerbüchse 38) and the PzB 39 (Panzerbüchse 38) could penetrate 25mm of armour at 60 degrees at 300m and 30mm at 100m. From 1940 on it used a 7.92mm tungsten core round.

Each Infantry Division was planned to have 81 PzB's per division. In reality in varied.

PzB 38 starting with the invasion of Poland and remained in service until replaced with the PzB 39. The PzB 39 remained in service until 1943/44.

Majority of PzB 39 anti-tank rifles was converted to grenade launchers and renamed GrB 39 (Granatbüchse 39). The GrB 39 was a PzB 39 converted to take the standard rifle attachment grenade launcher (Schiessbecher) able to fire standard hollow-charge anti-tank or anti-personnel grenade.

The PzB would pwn almost all allied light vehicles. On the allied side their versions of ATRs would be mostly useless except against trucks.
Title: Vulcan saves lives!
Post by: Kirin on November 01, 2003, 04:59:34 AM
Quote
-Fixed flat shading in virtual chicken


huh?
Title: Vulcan saves lives!
Post by: Batz on November 01, 2003, 09:10:03 AM
that means in the cockpit. The bad word filter over there wont allow for cockpit. So you get chicken, chickenpit, rosterpit etc.......

I guess if you were to call some one "cocky" it would be "chickeny" or taste like chicken?
Title: Vulcan saves lives!
Post by: firbal on November 01, 2003, 11:44:16 AM
I'm going to the WorldWarTwo Players Con in Florida in 2 weeks. Some WWIIOL folks will be there. I'll be checking it out then.