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Help and Support Forums => Aces High Bug Reports => Topic started by: LLv34_Snefens on November 01, 2003, 11:04:39 AM

Title: Terrain flicker
Post by: LLv34_Snefens on November 01, 2003, 11:04:39 AM
With the latest version I get a problem with shades flickering on the ground. Screenshot (http://www.ac-smolf.dk/snefens/ground.jpg)
The zigzag-pattern changes rapidly. It is seen easiest when approx 3000 ft above ground looking straight down. When lower it starts to blend more into terrain, but still visible.

Stutter also seems to have gotten worse. The amount can be seen by looking at the netstatus, that gives a large peak with every stutter. In the example here that means approx 9 major stutters. Stutter (http://www.ac-smolf.dk/snefens/stutter.jpg)

Finally the propellor on the P51 when on rwy after launch slowly turns transparent and disappear, even when engine is kept off.

P3-800@834Mhz
Asus CUCL2 Mobo
Asus V8440 GF4 ti4400 128Mb, V45.23
512MB PC133 ram
DX9.0b
WinXP

DxDiag.txt (http://www.ac-smolf.dk/snefens/DxDiag.txt)
Title: Terrain flicker
Post by: kbman on November 01, 2003, 02:02:46 PM
Hi snefens,
                  I am also seeing what you are with terrain and stuttering. I was able to stop the icon flashing by disabling my DSL connection before opening AHII though it didnt help with the stuttering. How did you enable netstat to make that screenshot? I was unable to find it anywhere in clipboard controls. Is there a dot command for it?Thanks in advance.

kbman
Title: Terrain flicker
Post by: Shane on November 01, 2003, 03:06:32 PM
i think the shades flickering is your vid cared trying to draw all the objects with the trees...  trunks and layers... too many to render all at once over a broad view...
Title: Netstats are ....
Post by: fuzeman on November 01, 2003, 03:15:41 PM
kbman, I think netstat can be found by clicking on the radarmap, might even be a right click.
It will bring up a menu that has netstat and field icons & names and other things .
There is a lot more right click ability in AH2.

fuzeman
Title: Same here
Post by: gunahurl on November 01, 2003, 06:42:01 PM
I'm also getting the terrain flicker that you discribed with this latest Bata release. (1.992)


Operating System: Windows XP Pro Version 2002 service pack 1
Processor: Intel Pentium lll CPU 1.01 GHz
Asus CUSL2 Mobo
Memory: 512 MB PC133 ram
DirectX Version: DirectX 9
Video Card: ATi Radeon 9000 Pro Driver Version 6.13.10.6166
Display Memory: 128.0 MB
Current Mode: 1024 x 768 (32 bit) (60Hz)
Title: Terrain flicker
Post by: LLv34_Snefens on November 01, 2003, 07:19:57 PM
Quote
Originally posted by Shane
i think the shades flickering is your vid cared trying to draw all the objects with the trees...  trunks and layers... too many to render all at once over a broad view...


Now you mention it, the new trees DO seem to have a similar flicker, while the "old" floating discs look normal.
Title: Terrain flicker
Post by: Bullethead on November 01, 2003, 09:44:11 PM
P4-1.7GHz, 512MB, 128MB Radeon 9600 Pro, WinME, DirectX 9.0

Same problem here with the flickering ground cover.  It looks like each terrain tile now has some sort of 2nd skin on it, kinda like the "bases" under airfields and strat factories.  "These terrain bases" are what are doing the flickering, not the trees and stuff on top of them.