Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: Swager on August 14, 2000, 06:54:00 AM
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Ok! There you are flying in a furball. You notice an enemy closing in on a countryman 6. Do you maneuver your plane to saddle up or do you take time to type 666.
I know typing the 6 call dosen't take long, but sometimes to get the right bounce you have to be quick, and waiting to maneuver may force you to straggle behind.
Last night I turned and dove towards the enemy, then typed the 6 call. It ended up too late! I felt bad because maybe I should of typed the 6 call first! My squadmate ended up getting smoked.
All situations are different. I know we have all been in this situation. Just wondering what other people do if this type of scenario comes up.
Thanks!
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Swager
GeschwaderKommodore I/JG2~Richthofen~[/i]
"Damn.....I can't believe I missed that shot!!!"
(http://saintaw.tripod.com/swager.jpg)
JG2 "Richthofen" (http://Ripsnort60.tripod.com/JG2inquirer.html)
[This message has been edited by Swager (edited 08-14-2000).]
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If he's in your squad, you both should be using RW.
If he's outside your squad, then you have to decide whether you can help him more by warning him or by killing the bandit. I usually kill the bandit, because too many times I've seen the guy miss the warning and die anyways. Meanwhile I'm out of trim, lost my shot on the bandit, and now I have to fight the bandit.
If I can't warn the guy I will usually put a lot of lead in the air early to make the bandit break and make the friendly check his 6. Anybody that doesn't look back when tracers are flying over their shoulder... deserves whatever happens to him.
[This message has been edited by funked (edited 08-14-2000).]
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Thanks Swager. You saved me the trouble (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)
I go after the bandit (whatever good that will do, lately). I have to look at my keyboard to type 'cause I ain't no typist. If I take the time to do that, then my SA is blown & guess what, that ain't happenin'. Your 6 is your responsibilty, not mine. Thats what ya have a 6 view for. If ya want someone to cover your 6 on a regular basis, join a squad and get on RW. That's what we do.
Gettin' tired of some of these people cryin' constantly when they dive in a furball and get whacked, then start blamein' everyone around 'em for it.
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Apache
=XO= VMF-323 Death Rattlers
VMF 323 Death Rattlers Web Site (http://home.earthlink.net/~bkapache)
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I believe strongly in the "Call and Clear" school of thought.
I guess in some situations it should be "Clear and Call."
It really depends if you will have time to close and kill the bogie before you "Team mate" begins to be dis-assembled by his unwelcome follower.
If I don't have the time to kill him first, then I call, If I would save him by attacking the con, then I attack.
It really depends on the Situation.
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(http://www.tir.com/~lkbrown1/dtahcard.gif)
"Downtown" Lincoln Brown.
lkbrown1@tir.com
http://www.tir.com/~lkbrown1 (http://www.tir.com/~lkbrown1)
Wrecking Crews "Drag and Die Guy"
Hals und beinbruch!
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Hm, to me, it depends on whether *I* am in danger or not.
If I ain't, I call 6. Might save a friendly, and he might in turn help me when more baddies arrive. I don't mind missing a kill for helping out a friendly; that aspect is more for score potatos (http://bbs.hitechcreations.com/smf/Smileys/default/wink.gif).
On the other hand, what pisses me off a bit, is when we have say 12 kniggits in the air and maybe half that of enemies (rare occurence, but happened yesterday), and I am lower than the rest, and NO ONE calls six, because they're too absorbed with trying to steal kills from each other.
I still call 6's when I see 'em, even to people who've "let me down" in the respect. But, I will update my SA at the cost of a 6 call if I feel threatened.
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StSanta
JG54 "Grünherz"
"If you died a stones throw from your wingie; you did no wrong". - Hangtime
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Oh the problem happens when there is no 6 call and there is no countryman clearing your 6...
Happened endlessy last week to me...
BTW I am one of those who dive on the con AND gives a six call...
maybe it takes only a desire to do it,not only an excuse that you were diving on it...
of course,as always,I am wrong. Next time I see noone calling my six I'll thank them.Yeah I'll do it.
From another country.
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If I am in position to attack the bad guy, I do that. If I am not in position to attack, I send a six call for the friendly.
popeye
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I can always tell when a guy is on my 6. There is usually a huge red icon there. No need to clue me in on the obvious. Please stay off the keyboard and kill them for me thanks.
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Well said, Creamo.
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Originally posted by Creamo:
I can always tell when a guy is on my 6. There is usually a huge red icon there. No need to clue me in on the obvious. Please stay off the keyboard and kill them for me thanks.
yes specially when they come from a bind spot (low six) and you have no means of knowing what is happening there...
Got killed yesterday that way when I attacked a Spitfire with only 7.92mm MG rounds as cannon rounds were gone, to protect 2 buffs otw A27. I was in the middle of a 8 kill streak and I had only MGs. I dived on th Spitfire and damaged it, I never saw other enemy plane although I checked 6 each 10 seconds. In the third pass on the spit another plane (still dont know what it was) got me from my blind spot...
The gooners said nothing. The CAP over 27 said nothing.
Last time I escort other planes.
[This message has been edited by RAM (edited 08-14-2000).]
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Learn to type faster and mulit-task (http://bbs.hitechcreations.com/smf/Smileys/default/biggrin.gif)
I normally do both, call then quickly tirm up for the toejam.
- Jig
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Depends who the squaddie is, if they're a vet, most likely they already know a con is there.
Personally, I type one-handed in situations like that, while lining up on the bogie.
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My fat dyslexic fingers try to make six calls hopefully before the enemy has aquired the six of a teammate.
It goes something like this "FEunkeds 6665"
That is usually followed by "sheesh guys thanks for the six call" To which i want to reply that i did call out 6 but it was jibberish. (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)
Now RW is much more effective, for instance I can be in the bathroom when I hear "Dogftr 6" And I can run to my computer with my pants around my ankles to give my old microsoft stick a stir. (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)
Heres a favorite of mine.
Pilot#1:Yap yap yada yada yada yap yap
Dogftr: pilot1 66776!
Pilot#1: Yap yap yada yada yada yap yap
Dogftr: pIlot1 666666666666666
KABOOM!
Kill of Pilot#1: by Inopportunist of The typing death squad.
Pilot#1: whoopee Knights! Never any six calls!.
Pilot#1: Yap yap yada yada yada yap yap
(http://bbs.hitechcreations.com/smf/Smileys/default/biggrin.gif)
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Hey Rip I bet all that one-handed typing practice from the sheep porno chat rooms comes in handy!
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LOL Baddawg (http://bbs.hitechcreations.com/smf/Smileys/default/biggrin.gif)
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StSanta
JG54 "Grünherz"
"If you died a stones throw from your wingie; you did no wrong". - Hangtime
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Interesting range of views. I give 6 calls when ever I can, as long as it puts me in no jeopardy to do so. If I am in range to more quickly clear his 6, I do it, again as long as it puts me in no immediate peril. I also expect the same from pilots flying for the same country. The thing that irritates me, is the posts by people who occasionally whine.. err... give constructive criticism about the failings of certain features to be realistic, then adopt an "it's YOUR problem" attitude. What the hell do you think happened in RL? "bah.. he's my countryman, but his 6 is HIS responsibility.." I think not. Yes, RW is very useful, but how often is everyone in a furball from the same squad? Not often. The thing that REALLY irritates me, though it doesn't happen too often, is when I am surrounded by green icons, with only a few enemies in the vicinity, and still no 6 call or help. This happened again 2 nights ago. There were no less than 10 friendlies in the direct vicinity, and 3 enemy ac, or so I thought. One con extended, and I dove to engage 2 others. After getting one, I was manuevering to engage the second, when pings started poppin "out of nowhere". It was a 4th con that had come in to icon range after I had engaged, from high above my current position. I check my 6 frequently, but when engaged with 2 hostiles and surrounded by friendlies, I felt it safe to assume that I had at least a little back up. (Just read St. Santa's post again.. must have been the same night and airfield, and I know RAM is referring to the same situation. It was truly pathetic.) Countrymen fly for the same country, and should assist each other when they can safely... period. Otherwise, this becomes one of those nasty little "deathmatch", every man for him self sorta games that so many alledged sim purists posting here love to talk trash about. And believe it or not, I would even give Creamo a 6 call if he were a countryman... (http://bbs.hitechcreations.com/smf/Smileys/default/biggrin.gif)
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Skorpyon
~900th Bloody Jaguars~
"Feel the Sting......"
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I usually call the 6 for several reasons.
1. I am not that confident of my ability to kill the con :0 , so the least I can do is give my countryman a "heads up" so to speak. I usually type the first three letters of the guy's handle, hopefully in the right order, but not always (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif) .
2. Somtimes, if i intend to help out, I'll add an "otw" to the call. By letting him know i am comming to help out, hopefully, he will set up a nice drag for me (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif) . It is really frustrating to me to try to help some guy out, get in position on the con, only to have my countryman do some extreme maneuver that blows my shot on the con following him! 3. Calling the 6 can also set up a 2 vs 1 situation in some cases, and fosters teamwork. I prefer to fly and fight as a team/ country than alone.
Just my little ol 2 cents.
gospel
332nd flying mongrels
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If you aren't BZ and you can see a con possibly on somebody's 6, why not call it. Also, unlike Scorp, I wouldn't call Creamo's 6...and he's on my squad. Now if only I could get around that killshooter thing! (http://bbs.hitechcreations.com/smf/Smileys/default/biggrin.gif)
SOB
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AH desperately needs the "click to call 6" thing. It is a vital tool.
Say, double left on the player to call "playername your 6 is clear" on channel 3 (as to not clutter the board) and double-right click on player to call "playename 666666" on channel 3.
Its easy, its fast, it saves your friends!
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i think the best way to solve this sit is RW.
Fatty, Me, Creamo, and Skernsk jumped a group of 2 38s and 3 f4s in the scenario sunday and cleared them all. We could call 6s, give locations, give info on how to best line up a firing solution on the bandits, etc. etc.
Not to mention, i saved fatty's ars one time when his pilot was wounded and he was about to run into the side of a mountain. "fatty, mountain, PULL UP!!" that was that, and he flew away (wounded of course).
RW. its fast, easy and free. BTW, i use a 56k modem and everything is clear and smooth in game as can be.
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Actually, I usually just hover over RAM to see if he gets in any action. Once he's got someone set up I swoop in and steal his kill.
(http://bbs.hitechcreations.com/smf/Smileys/default/tongue.gif)
Honestly, RW is the only way to go. I am usually on my squad channel not all jg2 are on though (http://bbs.hitechcreations.com/smf/Smileys/default/frown.gif). I recently was on a channel designated for a field (27?), and I thought that was very effective.
Sour
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Sour
JG-2 Richthofen (http://Ripsnort60.tripod.com/JG2inquirer.html)
"Hey - someone has to be the target...."
(http://saintaw.tripod.com/sour.jpg)
[This message has been edited by sourkraut (edited 08-14-2000).]