Aces High Bulletin Board
Help and Support Forums => Aces High Bug Reports => Topic started by: zmeg on November 06, 2003, 06:10:15 PM
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A few screenshots, new traacers are nice, framerates down a little, not as smooth as before, had a three second freeze, shadows flicker a lot, minimize button on clipboard not working.
AMD 2400+ 512M 2100ddr G4 TI4200 128M 8X AGP 45.23 driver DX9 Win XP
(http://www.onpoi.net/ah/pics/users/ah_154_1068162995.jpg)
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The shadows are only complete on the p51 and spit9
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looks good- icons fixed
no hurt on frame rates for tracers.
hits on enemy seem good.
lots of sparkle in the graphics still lots of flash on the icons.
sun flash is nice.
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Some problems that Athena and I ran across (will post pictures when able):
Taking off in a Spit 9 on the 10k middle base of the FesterMA map, my shadow was on top of my plane, covering the left wing.
(http://www.onpoi.net/ah/pics/users/ah_166_1068268014.jpg)
Pintle and hull guns on the panzer disappeared when moved more than a few degrees in any direction.
Rounds fired from the panzer's main turret turn into white rectangles shortly after leaving the gun.
(http://www.onpoi.net/ah/pics/users/ah_166_1068268435.jpg)
Crosshairs and range counter in main turret disappear momentarily after each shot (not just normal recoil effect).
The counter in the M3 that normally says "TRPS 10" shows the text in large (hangar sized) letters, and vertically instead of horizontally in the text boxes. This is true for cargo as well.
(http://www.onpoi.net/ah/pics/users/ah_166_1068268618.jpg)
More updates will follow as found.
System specs
AKMj's machine:
AMD 2600+
512 RAM
Radeon 9500 Pro
WinXP Pro
AKAthena's machine:
AMD 2500+
256 RAM
Radeon 9500 Pro
WinXP Pro
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good screenshot of the fuel gauge bug too.
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Great job ...
Only got a chance to fly 51B & D. Noted that external stores did not show up on external views.
The rocket rails and the fire from 50cals on the P51B only show up on the left side from the internal view. Cant see the rails at all on the D.
Rates are much better then last ver. Smoke from guns looks better.
Changed time to sunset 21:30, man did the shadows look awsome.
keep up the good work.
Jospe
Pent 4 1.6
Radeon 9600 pro
512? meg sdram
CH Stick/Rudder, USB
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Moon shows through aircraft.
(http://www.onpoi.net/ah/pics/users/ah_154_1068223722.jpg)
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ZMEg im interested in the yellow tree texture bug. If you can reproduce how it came to be,i.e. did you alt tab, change settings, what ever , any info would be apreciated.
The other ones are straight forward fixes.
HiTech
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I have only had time to try it for short time, but I did notice that the tracer-smoke is visble infront of the actual tracer round. When the round catches up to the smoke, new smoke is drawn infront of the round again.
(http://www.ac-smolf.dk/snefens/tracer.jpg)
(http://www.ac-smolf.dk/snefens/tracer2.jpg)
DxDiag.txt (http://www.ac-smolf.dk/snefens/DxDiag.txt)
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With 993, now getting major lags in display. Same as before... display hiccups, or stops for a brief moment. Now happening more frequently than previous versions.
Operating System: Windows XP Home Edition (5.1, Build 2600)
Processor: Intel(R) Pentium(R) 4 CPU 2.53GHz
Memory: 1024MB RAM
DirectX Version: DirectX 9.0b (4.09.0000.0902)
Video Card: NVIDIA GeForce4 Ti 4600
Display Memory: 128.0 MB
Current Mode: 1024 x 768 (32 bit) (100Hz)
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When looking back in Spit, seat rivets are flashing/blinking.
With screen flashing, now see a noticable drop in frame rate. If at 45fps, when screen flashes/pauses it drops to 40fps and recovers to 45fps.
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The yellow tree thing happend flying N E from default field in a 190. All settings were full quality 1600 x 1200 x32 res. right after taking that shot I hit alt tab to see if it was working (it was) when I came back the yellow trees were gone and I haven;t seen them since.
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Originally posted by NHawk
With 993, now getting major lags in display. Same as before... display hiccups, or stops for a brief moment. Now happening more frequently than previous versions.
run dxdiag.. go to sound... under sound hardware acceleration, if it's cranked to full, take it down a notch.
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More bugs found.
(http://www.onpoi.net/ah/pics/users/ah_166_1068269909.jpg)
The paratroop icon shows through my plane as I circle overhead (these troops have all landed on the ground in this shot).
Also, no bullet holes appear on the target when using the .target command at any range.
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spit 9 muzzel flashes only on one wing...both 20mm and 50cal
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Originally posted by Shane
run dxdiag.. go to sound... under sound hardware acceleration, if it's cranked to full, take it down a notch.
Been there done that...it's not the problem.
Always down one notch. Although, that shouldn't be needed and should be corrected so the game accepts full accel. :)
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How do we post screen shots?
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Try Saw's website (http://www.onpoi.net/ah/)
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Som more screen caps of errors:
http://aceshighii.netfirms.com/