Aces High Bulletin Board
Help and Support Forums => Aces High Bug Reports => Topic started by: Shane on November 08, 2003, 02:16:27 PM
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post 'em here.
icons flickering thru props.
shadows visible in front (and over-drawing) of shadowed object depending on light source. i.e. landing gear when on runway.
tops of trees missing when viewed from gv. (2 layers seen - should be 3?)
37mm field gun tracers fly thru base objects, no hit sprites seen.
ord and external stores do not appear on top of table in hangar (fuel does).
guns convergences beyond 400yds disappear thru hangar wall.
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The shadows appear over the airplanes for me, also no flash or fire from the guns anymore dont know if this was done on purpose. Ship Icons dont appear below name of fleet, the ship Icons appear at the ports but not where the fleet actually is.
Running:
Win XP Pro SP1 on NTFS
ASUS K7M 256mb RAM
AMD Athalon K7 750mhz
ATI Radeon 7200 64mb agp vid card
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Originally posted by Shane
ord and external stores do not appear on top of table in hangar (fuel does).
Shane take a closer look at the fuell barrels.. they aren't on top of table..... table going through them.. ony raises them a little..
if you look close under table the barrel is seen there too....
AKVaska
Celeron 1.7 sock 478
ATI 9500 (non) Pro with latest Cat 3.8 Drivers
512MB pc2700 ddr
60GB Maxtor ATA-133 7200 rpm HD
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Posted a few pics from various vehicles in this thread (http://www.hitechcreations.com/forums/showthread.php?s=&threadid=100751) , figured it was easier to link here than in every different thread.
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Dump to desktop after second round firing near buildings in tiger
Gun flashes seen thru cockpit guages in 109.
No damage to drones , also can`t get structures to blow up.
I still working on more goodies
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GV's In Hanger all are buried into the cement floor. only see half of the gv
convergence can be seen past 450 on outside of building In F3 mode
will have to find the pic but in pnzer i was firing at a hill they went thru some hills and some went thru ground on flat ground and did not show a hit, and fire thru trees
Operating System: Windows Me (4.90, Build 3000)
Language: English (Regional Setting: English)
BIOS: Intel
Processor: Intel(R) Pentium(R) 4 CPU 1300MHz
Memory: 384MB RAM
Page File: 94MB used, 1570MB available
DirectX Version: DirectX 9.0b (4.09.0000.0902)
DX Setup Parameters: Not found
DxDiag Version: 4.09.0000.0902 32bit
Card name: RADEON 8500 SERIES
Manufacturer: ATI Tech. - Enhanced
Chip type: RADEON 8500 (QL) Rev 0
DAC type: Internal
Display Memory: 63.0 MB
Current Mode: 1024 x 768 (32 bit)(optimal refresh rate)
Monitor: GVision L5QX_TA
Monitor Max Res: 1600,1200
Driver Name: ATI2DRAG.DRV
Driver Version: 4.14.0001.9113 (English)
DDI Version: 9 (or higher)
Driver Attributes: Final Retail
Driver Date/Size: 6/25/2003 17:28:40, 95424 bytes
WHQL Logo'd: Yes
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I know this is a beta, but one thing I've been hoping for is to see the Magnetic compass set up to rotate in the correct direction....It's always been backwards. This should be an easy fix.
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Sun shining through map in M3
(http://www.onpoi.net/ah/pics/users/ah_126_1068571772.jpg)
Also at vbases the gate through the fence isn't properly lined up with the road.
(http://www.onpoi.net/ah/pics/users/ah_126_1068573011.jpg)
Sun shines through map on all planes and vehicles. Also map clipping on all planes and GVs except P51D
C47 here.
(http://www.onpoi.net/ah/pics/users/ah_126_1068574285.jpg)
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Originally posted by KdF
also can`t get structures to blow up.
Protect Objects is on by default, you have to turn it off in arena settings