Aces High Bulletin Board
Help and Support Forums => Help and Training => Topic started by: TweetyBird on November 12, 2003, 08:31:57 PM
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Do ground vehicles and ptboats make any game play sense here? What I mean are there ways to have fun and success in them or are they secondary? In the "other game" they seemed more of a novelty and something to do when your field was capped, but really made no sense as far as fun game play. I'm just curious if there are any files in ways to use these parts of the game and get the same sense of action as in the air.
(see I have an awful fram rate - like less than 15 - in furballs :))
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GV's can be fun, but it depends on the situation and what you are into. You can typically capture a base (if that's your thing) by solely using GVs. You can also, on some maps, go to a place right in the middle that is often refered to as "tank town". This is just a spot where a bunch of GV spawn points all come together to make for some pretty decent tank battles. A good tank battle can be a lot of fun but spawning into a location where someone is spawn camping (ie, sitting right behind the spawn-point waiting to blast you the second you appear) is not so great.
Search the Help a bit, I'm sure you can find some additional material on GVs and how to properly employ them.
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pt boats are kinda useless
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actually if you pull in front of a CV out of ack range, that 40mm does a number on the cruiser
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Do ground vehicles and ptboats make any game play sense here? What I mean are there ways to have fun and success in them or are they secondary?
note the name of the game. it's "ACES HIGH".
but yes, some find them to be fun.
Bozon
edit:
High - more distant in the direction opposite of gravity. no conection to weed smoking.
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Yes, they make sence. It adds a new dimention to the game, and imo it makes it better than with just ac.
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The fact is, HiTech is going to run out of sensible aircraft additions to the game soon, and he likes the idea of opening things up to more of an all-encompassing WWII sim.
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GV's make a lot of sense, great tactical weapons for offense and defense. PT Boats are good for getting LVT's in to shore or launching against nme cv's in a cv battle. I'd like to see more GV's myself, maybe mobile range guns.
My only gripe is that getting out at the city is a ditch - doesn't make sense. If thats the way it's gotta be then should have a VH at city too.
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kj714,
If you are referring to the town at the base, you can land successfully there in a GV. I've even done it in a plane. Pull in on the road past the church and park next to the maproom, you will land successfully every time.
Tweety Bird,
GV's are a blast. You can take a whole platoon of GV's to a base and have a lot of fun. It also makes things more interesting when you are flying, air to ground combat is the purpose of tactical air power.
As for PT's, I am very unsuccessful in them when attacking CV's. I hope Rutilant will share further details, because the 5" guns usually shred me before I feel close enough to launch torps. Without some sort of range finder and way to calculate speeds and bearings ( like real PT boats had) it's seems impossible to launch a torp attack with much hope of hitting anything.
I have successfully landed a PT boat on several occasions at an airbase after killing attacking planes or enemy PTs. Here's how:
The airbase must have a runway that points out across the beach at the water. Navigate your PT in direct line with the runway as if landing a plane. Approach the beach VERY slowly. Your PT will hit bottom a good ways off shore, and ground itself. Too fast, and when you hit the bottom, you will instantly die. I generally put the PT in Neutral and drift at less than 5 MPH into shore. If you are in direct line with the runway when you go aground, just hit the tower button and you will land successfully.
Most likely you will explode when you hit the bottom the first few times. And not all bases or maps have a runway near enough to the shoreline for this to work.