Aces High Bulletin Board

Help and Support Forums => Aces High Bug Reports => Topic started by: Roscoroo on November 13, 2003, 06:46:50 PM

Title: 1.994 beta frame rate tests
Post by: Roscoroo on November 13, 2003, 06:46:50 PM
F-5 gods eye
                     30fps
vidtest 0       30fps
vidtest 1       30
vidtest 2       30
vidtest 3       30  

tower same test
                     27fps
vid 0             27
vid 1             26
vid 2             26
vid 3             26

Alot of the stuttering has gone away after flying several times
it still has the triangle 's flashing and various times

It seams to stutter still when crossing  the tile intersections

Machine name: Evil desk hog
   Operating System: Microsoft Windows 98 (4.10, Build 2222)  A
           Language: English (Regional Setting: English)
System Manufacturer: Caraticus Potts
       System Model: Ecs K7S5A rev 3.0
               BIOS:
          Processor: AMD Duron(tm) Processor,  MMX,  3DNow, ~1300MHz
             Memory: 512MB RAM
          Page File: 50MB used, 1485MB available
Primary File System: n/a
    DirectX Version: DirectX 8.1 (4.08.01.0881)
DX Setup Parameters: /PackageInstall
     DxDiag Version: 4.08.01.0881 32bit
------------
        Card name: NVIDIA GeForce2 MX/MX 400 21.85
     Manufacturer: NVIDIA
Title: 1.994 beta frame rate tests
Post by: Mickey1992 on November 13, 2003, 07:27:13 PM
F5 gods eye (I am half way in the earth in F5 mode)
53 FPS
vidtest 0 53 FPS
vidtest 1 54
vidtest 2 53
vidtest 3 53

tower same test
49 FPS
vid 0 49
vid 1 48
vid 2 47
vid 3 48

Processor: AMD Athlon(TM) XP 2000+, MMX, 3DNow, ~1666MHz
Memory: 1024MB RAM
Page File: 137MB used, 1556MB available
DirectX Version: DirectX 8.1 (4.08.01.0810)
DxDiag Version: 5.01.2600.0000 32bit Unicode
WinXP Pro

Card name: NVIDIA GeForce4 MX 440
Manufacturer: NVIDIA
Chip type: GeForce4 MX 440/440SE
DAC type: Integrated RAMDAC
Device ID: Enum\PCI\VEN_10DE&DEV_0171&SUBSYS_00000000&REV_A3
Display Memory: 64.0 MB
Current Mode: 1024 x 768 (32 bit) (60Hz)
Monitor: Sony CPD-2003GT
Monitor Max Res: 1280,1024
Driver Name: nv4_disp.dll
Driver Version: 6.13.10.4071 (English)
DDI Version: 8 (or higher)
Driver Attributes: Final Retail
Driver Date/Size: 9/19/2002 12:29:00, 2596522 bytes
Title: 1.994 beta frame rate tests
Post by: sourkraut on November 13, 2003, 08:02:10 PM
vidtest 0 = 59
vidtest 1 = 59
vidtest 2 = 59
vidtest 3 = 59

In tower and God mode

Video settings were 1600x1200 32 bit.
It indicated that it was unlimited but I am not sure
(FR never went about 60).

Couple graphics issues.
1. Brought up clipboard in God mode right outside Tower,
only saw top half of clipboard (during all tests).

2. Drove M3 to grove of trees, 1st couple of rows were
floating about 5-6 feet off ground (equal to top of wind
shield), was able to drive underneath. Did drive up to
other grounded trees and was stopped as expected.


Nice and solid otherwise.

System Parameters:

Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 1 (2600.xpsp2.030422-1633)
BIOS: Award Modular BIOS v6.0
DirectX Version: DirectX 9.0b (4.09.0000.0902)

Processor: Intel(R) Pentium(R) 4 CPU 2.53GHz
Memory: 1024MB RAM PC2700 DDR
Motherboard: Asus P4PE

Card name: NVIDIA GeForce4 Ti 4200
Display Memory: 64.0 MB
Driver Version: 6.14.0010.4523
Title: 1.994 beta frame rate tests
Post by: zmeg on November 13, 2003, 09:11:13 PM
AMD XP2400+ 512M DDR2100 Via KD400 chipset
  G4 TI4200 128M 8X agp DX 9.0b  XP Pro
 45.23 omega driver 1600 X 1200 X 32 @ 75Hz


test 1  51
test 2  52
test 3  53
test 4  56


Much smoother overall, almost all terain flickering gone.

Turning AA to full had almost no effect on framerate but memery usage incresed to 127 of 128M
Title: 1.994 beta frame rate tests
Post by: ALF on November 13, 2003, 09:38:38 PM
AMD Barton 2500+ 512 ram
Radeon 9800 Pro 8xanso 6xFSAA  1600x1200resolution

WIth both slider at full detail

Test 0-3 all 24-25 flickering between the two

With both sliders cut back to aprox 60%

test 0-3 all 53


Lowering the resolution had ZERO IMPACT, as did turning off FSAA...seems to be a very CPU driven thing....but what do I know:D
Title: 1.994 beta frame rate tests
Post by: NHawk on November 13, 2003, 09:39:18 PM
All tests from tower

68fps without clipboard
43 with clipboard

Terrain flicker 99% gone. Rivets on seat of spit don't flicker any more.

BUT..cockpit completely disappears at a reproducable point when in Spit MK IX.

Take off to the NE from the default field using auto.
Climb to 4000ft and hit auto pilot.
As you approach the mountain on the left, you'll see a road on the right. As soon as the road goes off screen the cockpit vanishes for a second or two.

Operating System: Windows XP Home Edition (5.1, Build 2600)
Processor: Intel(R) Pentium(R) 4 CPU 2.53GHz
Memory: 1024MB RAM
DirectX Version: DirectX 9.0b (4.09.0000.0902)
Video Card: NVIDIA GeForce4 Ti 4600
Display Memory: 128.0 MB
Current Mode: 1024 x 768 (32 bit) (100Hz)
Title: 1.994 beta frame rate tests
Post by: Kaz on November 13, 2003, 11:11:26 PM
CMEYE view clipboard minimized

Level of detail 1/2 way quality/performance
Displayed Object size approx.  65-70% leaning towards more quality

Vidtest 0-3 Frame rate 33fps

Sliders set for full quality
-----------------------------------
Vidtest 0-1 Frame rate 15fps
Vidtest 2-3 Frame rate 14fps

Resolution: 1024x768x32

EDIT: Max Frame Rate Unlimited
Max Texture Size Unlimited
Disable Palletized textures Unchecked
Bump mapping, Transitions, Horizon, Terrain/Object MipMapping Checked


Drove an M3 from VH to nearby trees at A1. Can no longer go through the line trees(hedgerow?).

The trees that provide cover, some stopped it as they should, some could be driven through, and some stopped it when it was part way through them.
Title: 1.994 beta frame rate tests
Post by: mos on November 14, 2003, 01:20:25 AM
1600x1200, 32bit color, disable palettized textures, framerate max set at 60:

59fps in each test
no stutters after a good amount of flight
my crash issues (http://www.hitechcreations.com/forums/showthread.php?s=&threadid=100844)  appear to have been fixed, as well

dxdiag.txt (http://www.onpoi.net/ah/pics/users/ah_188_1068257169.zip)








Still hoping to see a p38.  :)
Title: 1.994 beta frame rate tests
Post by: quig on November 14, 2003, 05:35:13 AM
Max frame rate in tower: 47

vidtest 0: 47
vidtest 1: 47
vidtest 2: 45
vidtest 3: 46

Ran it at 800x600x32. Never used more than 35MB (out of ~63MB) vidmem.

Windows ME
1 ghz cpu
192 MB RAM
GeForce 4 MX440 64MB
DirectX 9.0b
Title: 1.994 beta frame rate tests
Post by: 214thCavalier on November 14, 2003, 07:38:02 AM
Updated below
Title: 1.994 beta frame rate tests
Post by: mrblack on November 14, 2003, 10:08:52 AM
System specs.
Motherboard
Asus P4P800
CPU P4 2.4
MEM Mushkin pc3500 2x256
ATI 9800Pro 3.9 cat
win xp home
partridge in a pear tree
Audigy external sound card.
enermax  430w PSU
WD 80GIG HD
WD120GIG HD
plexor cd burner / dvd player
sony cd rom

Test results.

1024x768 res 4x FAA 2x AA all options on Clip board up F5

Test 1) 53                 No Clipboard  Test 1) 74
Test 2)52                                        Test 2) 74
Test 3)52                                         Test 3)74
Test 4)53                                         Test 4)74


I had no stuttering at all.
and I died when i crashed into buildings and ground.

Nice work HTC
:aok
Title: 1.994 beta frame rate tests
Post by: Wanker on November 14, 2003, 11:04:45 AM
System Specs:

Antec Sonata Case with additional 120mm Vantec Stealth fan
Asus P4C800 Deluxe
Intel P4 2.4 800 fsb@ 3.01 ghz
Zalmann 7000-cu CPU Heatsink & Fan
1 GB(2x512) Kingston Hyper-X DDR400 PC3200 RAM
120 GB Seagate Barracuda 7200 rpm SATA Hard drive
128 MB ATI Radeon 9800 Pro
Catalyst 3.8 drivers
WinXP Pro sp1
Direct-X 9.0b

Video Settings:

FSAA= 4x
AF= 8x
AF Filtering method= Quality
Texture Preference= High Quality
Mipmap Detail= High Quality

Gloabl AH Settings:

32 bit color
unlimited frame rates

Test Setup:

F5 CM EYE enabled


Test Results:

1024x768x32@ 85 hz

vidtest0: 84
vidtest1: 83
vidtest2: 83
vidtest3: 83



1280x1024x32 @85 hz

vidtest0: 78
vidtest1: 77
vidtest2: 83
vidtest3: 81



1600x1200x32@85 hz

vidtest0: 63
vidtest1: 61
vidtest2: 61
vidtest3: 58
Title: 1.994 beta frame rate tests
Post by: krazyhorse on November 14, 2003, 12:42:30 PM
eye mode f5, 0 -61,1-75,2-75,3-81
Title: 1.994 beta frame rate tests
Post by: gunahurl on November 14, 2003, 01:06:32 PM
System Specs:  


Operating System:  Windows XP Pro
(5.1, Build 2600) Service Pack 1
Processor:  Intel Pentium III, ~1.0GHz
Mother Board:    Asus CUSL2
Memory: 512MB PC133 RAM
DirectX Version: DirectX 9.0  (4.09.0000.0900)
 Display Device:   ATI  RADEON 9000 (IF) PRO
    Display Memory: 128.0 MB
    Driver Version: 6.13.0010.6166
    Current Mode: 1024 x 768 (32 bit) (60Hz)
Sound Device:  Creative SB Live!
    Driver Version: 5.12.0001.3300


All tests in tower, no clipboard.

vidtest 0: 13
vidtest 1: 13
vidtest 2: 13
vidtest 3: 13
Title: 1.994 beta frame rate tests
Post by: Heater on November 14, 2003, 02:09:24 PM
1600 X 1200 32 bit

F5 mode  

28 FPS accross the board

Tower

27 FPS accross the board

Machine name: HEATS-DUAL-P3
Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 1 (2600.xpsp2.030422-1633)
Language: English (Regional Setting: English)
System Manufacturer: VIA Technologies, Inc.
Processor: Intel Pentium III (2 CPUs), ~1.0GHz
Memory: 1024MB RAM
Page File: 167MB used, 1806MB available
Windows Dir: C:\WINDOWS
DirectX Version: DirectX 9.0b (4.09.0000.0902)

Card name: NVIDIA GeForce4 Ti 4400
Display Memory: 128.0 MB
Current Mode: 1280 x 1024 (32 bit) (85Hz)
Driver Name: nv4_disp.dll
Driver Version: 6.14.0010.4523 (English)
Title: 1.994 beta frame rate tests
Post by: 214thCavalier on November 14, 2003, 03:07:27 PM
P4 2.4 @ 3.0
FSB and memory at 1004 mhz 1:1
Radeon 9800 pro (128mb) not overclocked 3.8 Cats
512mb DDR500 memory
Abit IC7-Max3
Win XP Pro

No clipboard.
LOD 0.5 and DOS 0.3  defaults
FSAA x 4
AF x 8
Both have no performance impact.

1024 x 768 in Tower Fog 10 miles
Vidmem 130mb used 58mb
0 = 75 fps
1 = 74 fps
2 = 72 fps
3 = 71 fps

Fog 17 miles
0 = 54 fps
1 = 53 fps
2 = 53 fps
3 = 52 fps

1024 x 768 in F5 mode Fog 10 miles
0 = 89 fps
1 = 89 fps
2 = 89 fps
3 = 88 fps

Fog 17 miles
0 = 63 fps
1 = 62 fps
2 = 63 fps
3 = 62 fps

1280 x 1024 in Tower Fog 10 miles
Vidmem 128mb used 78mb
0 = 71 fps
1 = 71 fps
2 = 69 fps
3 = 68 fps

Fog 17 miles
0 = 53 fps
1 = 52 fps
2 = 51 fps
3 = 51 fps

1280 x 1024 in F5 mode Fog 10 miles
0 = 86 fps
1 = 85 fps
2 = 86 fps
3 = 86 fps

Fog 17 miles
0 = 62 fps
1 = 61 fps
2 = 62 fps
3 = 61 fps

1600 x 1200 in Tower Fog 10 miles
Vidmem 125mb used 102mb
0 = 68 fps
1 = 67 fps
2 = 65 fps
3 = 65 fps

Fog 17 miles
0 = 51 fps
1 = 50 fps
2 = 49 fps
3 = 49 fps

1600 x 1200 in F5 mode Fog 10 miles
0 = 83 fps
1 = 82 fps
2 = 83 fps
3 = 82 fps

Fog 17 miles
0 = 60 fps
1 = 59 fps
2 = 60 fps
3 = 59 fps

1920 x 1440 in Tower Fog 10 miles
Vidmem 122mb used 57mb ? using system mem ?
0 = 65 fps
1 = 64 fps
2 = 62 fps
3 = 61 fps

Fog 17 miles
0 = 49 fps
1 = 48 fps
2 = 48 fps
3 = 47 fps

1920 x 1440 in F5 mode Fog 10 miles
0 = 81 fps
1 = 79 fps
2 = 81 fps
3 = 79 fps

Fog 17 miles
0 = 59 fps
1 = 58 fps
2 = 59 fps
3 = 58 fps

With LOD and DOS both at maximum 0.0
1600 x 1200 in Tower Fog 10 miles we get
0 = 33 fps
1 = 33 fps
2 = 30 fps
3 = 30 fps

Fog 17 miles
0 = 22 fps
1 = 22 fps
2 = 21 fps
3 = 21 fps

1600 x 1200 in F5 mode Fog 10 miles
0 = 38 fps
1 = 38 fps
2 = 35 fps
3 = 35 fps

Fog 17 miles
0 = 32 fps
1 = 32 fps
2 = 30 fps
3 = 30 fps

And sitting in the P51 on runway settings as above 23 fps.
Title: 1.994 beta frame rate tests
Post by: Grizzly on November 14, 2003, 05:23:50 PM
Resolution 1024x768, 32 bit, max framerate unlimited, disable palettized textures not selected. All video options in setup selected.

From Tower
Clipboard On
Initial - 35
.vidtest 0 - 34
.vidtest 1 - 33
.vidtest 2 - 33
.vidtest 3 - 32

From Tower
Clipboard Off
Initial - 51
.vidtest 0 - 48
.vidtest 1 - 47
.vidtest 2 - 47
.vidtest 3 - 46

God's Eye
Clipboard On
Initial - 38
.vidtest 0 - 37
.vidtest 1 - 36
.vidtest 2 - 37
.vidtest 3 - 36

God's Eye
Clipboard Off
Initial - 59
.vidtest 0 - 56
.vidtest 1 - 55
.vidtest 2 - 55
.vidtest 3 - 55
Title: 1.994 beta frame rate tests
Post by: Gunslngr on November 15, 2003, 12:02:56 AM
tower  clip board           with no clip board
42 FPS                            51                    
vidtest o 42                    51
vidtest 1 44                    54
vidtest 2 45                    56
vidtest 3 47                    58

Operating System: Windows XP Home Edition (5.1, Build 2600) Service Pack 1 (2600.xpsp2.030422-1633)
           Language: English (Regional Setting: English)
System Manufacturer: MSI
       System Model: MS-6712
               BIOS: Version 07.00T
          Processor: AMD Athlon(tm) XP 2000+,  MMX,  3DNow, ~1.7GHz
             Memory: 256MB RAM
          Page File: 119MB used, 499MB available
        Windows Dir: E:\WINDOWS
    DirectX Version: DirectX 9.0b (4.09.0000.0902)
DX Setup Parameters: Not found
     DxDiag Version: 5.03.0001.0902 32bit Unicode
  Card name: NVIDIA GeForce2 MX
     Manufacturer: NVIDIA
        Chip type: GeForce2 MX/MX 400
         DAC type: Integrated RAMDAC
       Device Key: Enum\PCI\VEN_10DE&DEV_0110&SUBSYS_88261462&REV_B2
   Display Memory: 64.0 MB
     Current Mode: 1280 x 1024 (32 bit) (85Hz)
          Monitor: Plug and Play Monitor
  Monitor Max Res: 1600,1200
      Driver Name: nv4_disp.dll
   Driver Version: 6.14.0010.4523 (English)
      DDI Version: 9 (or higher)
Driver Attributes: Final Retail
 Driver Date/Size: 7/28/2003 15:19:00, 3902603 bytes
      WHQL Logo'd: Yes
  WHQL Date Stamp: n/a
              VDD: n/a
         Mini VDD: nv4_mini.sys
    Mini VDD Date: 7/28/2003 15:19:00, 1341339 bytes
Device Identifier: {D7B71E3E-4250-11CF-7966-2CA813C2CB35}
        Vendor ID: 0x10DE
        Device ID: 0x0110
        SubSys ID: 0x88261462
      Revision ID: 0x00B2
      Revision ID: 0x00B2
      Video Accel:
 Deinterlace Caps: n/a
         Registry: OK
     DDraw Status: Enabled
       D3D Status: Enabled
       AGP Status: Not Available
DDraw Test Result: Not run
 D3D7 Test Result: Not run
 D3D8 Test Result: Not run
 D3D9 Test Result: Not run
Title: 1.994 beta frame rate tests
Post by: maik on November 15, 2003, 06:47:31 AM
F-5 CM Mode, Res 1600 x 1200

100% Quality              70% Quality
vidtest 0 34fps            58
vidtest 1 34                 57
vidtest 2 29                 52
vidtest 3 29                 52

In Tower I had around 4 Frames less in each test.
All tests were done 3 Times

Terrain flicker is almost gone, game is looking real good so far.

SYS SPECS

Computer:
      Betriebssystem           Microsoft Windows XP    Professional
      OS Service Pack          Service Pack 1
      Internet Explorer        6.0.2800.1106 (IE 6.0 SP1)
      DirectX                        4.09.00.0902 (DirectX 9.0b)
     
Motherboard:
      CPU Typ                      Intel Pentium 4HT, 2733 MHz (3.25 x 841)
      Motherboard Name     Unbekannt
      Motherboard Chipsatz Intel Springdale i865P(E)
      Arbeitsspeicher            1024 MB  (DDR SDRAM)
      BIOS Typ                      AMI (11/06/03)

Anzeige:
      Grafikkarte                  RADEON 9500 PRO / 9700 - (128 MB)
      3D-Beschleuniger        ATI R300
     
Multimedia:
      Soundkarte                Creative SB0240 Audigy 2 Sound Card

Datenträger:
      Festplatte                   ST3120026AS  (120 GB, 7200 RPM, Ultra-ATA/100)

      Festplatte                   ST380013AS  (80 GB, 7200 RPM, Ultra-ATA/100)
      Optisches Laufwerk    HL-DT-ST RW/DVD GCC-4480B
Title: A Suggestion
Post by: Kaz on November 15, 2003, 09:04:11 AM
Could those who haven't done this already, please post the in game graphics settings that they used for the tests i.e.

Level of Detail, Displayed Object Size(Sliders set to Full quality/Full performance or whatever in between)

Options that were checked/unchecked

I think that would help a wee bit more in determining what needs more tweaking. :aok
Title: 1.994 beta frame rate tests
Post by: Flossy on November 15, 2003, 10:35:15 AM
CM Eye mode
Highest values (when drones out of sight)

Vidtest 0 - 47
Vidtest 1 - 49
Vidtest 2 - 50
Vidtest 3 - 51

Collision test.  All objects appeared to collide OK.  I did come across some trees, the trunks of which did not go all the way down to the ground, and it was possible to pass underneath them:

(http://www.flos.clara.net/storage/treesfloat.jpg)

------------------
System Information
------------------
Time of this report: 11/15/2003, 16:33:00
       Machine name: HELEN
   Operating System: Microsoft Windows XP Professional (5.1, Build 2600) (2600.xpclient.010817-1148)
           Language: English (Regional Setting: English)
System Manufacturer: System Manufacturer
       System Model: System Name
               BIOS: ASUS   - 30303031
          Processor: AMD Athlon(TM) XP 1700+,  MMX,  3DNow, ~1465MHz
             Memory: 512MB RAM
          Page File: 278MB used, 1356MB available
Primary File System: n/a
    DirectX Version: DirectX 8.1 (4.08.01.0810)
DX Setup Parameters: Not found
     DxDiag Version: 5.01.2600.0000 32bit Unicode

--------------
Display Devices
---------------
        Card name: NVIDIA GeForce DDR
     Manufacturer: NVIDIA
        Chip type: GeForce DDR
         DAC type: Integrated RAMDAC
        Device ID: Enum\PCI\VEN_10DE&DEV_0101&SUBSYS_502114AF&REV_10
   Display Memory: 32.0 MB
     Current Mode: 1024 x 768 (32 bit) (60Hz)
          Monitor: Iiyama S700JT1
  Monitor Max Res: 1280,1024
      Driver Name: nv4_disp.dll
   Driver Version: 6.13.10.4072 (English)
      DDI Version: 8 (or higher)
Driver Attributes: Final Retail
 Driver Date/Size: 9/27/2002 14:38:00, 2596938 bytes
    Driver Signed: Yes
  WHQL Date Stamp: n/a
              VDD:
         Mini VDD: nv4_mini.sys
    Mini VDD Date: 9/27/2002 14:38:00, 1104282 bytes
Device Identifier: {D7B71E3E-4241-11CF-F778-2B70B2C2CB35}
        Vendor ID: 0x10DE
        Device ID: 0x0101
        SubSys ID: 0x502114AF
      Revision ID: 0x0010
         Registry: OK
     DDraw Status: Enabled
       D3D Status: Enabled
       AGP Status: Enabled
DDraw Test Result:
 D3D7 Test Result:
 D3D8 Test Result:
Title: 1.994 beta frame rate tests
Post by: MRPLUTO on November 16, 2003, 10:33:04 AM
Windows 2000 Professional (5.0)
Intel Pentium 4  1.90 GHz
RAM   1024MB
Direct X  9.0b  (4.09.0000.0902)
NVidia GeForce 4 T:4400
SB Live!
----------------------

1024 x 768  (32 bit)  60 Hz
Max Texture Size:  Unlimited
Gamma 1.0
Level of Detail:  50%
Displayed Object Size:  1/3 of the way from left
All options clicked except disable palletized textures.
Clipboard minimized.
Fog: 10 miles
---------------------

In Tower

Test 0: 41
Test 1: 41
Test 2: 41
Test 3: 41

CM Eye

Test 0: 47
Test 1: 47
Test 2: 49
Test 3: 49

-------------------

Joyriding in M-3

The little brown building next to the fuel tank at the town did not stop me.

MRPLUTO
Commander in Chief
The Knight Militia
Title: Re: 1.994 beta frame rate tests
Post by: Phantom4 on November 16, 2003, 10:43:39 PM
F-5 gods eye
                     
vidtest 0       69fps
vidtest 1       69
vidtest 2       67
vidtest 3       64  

tower same test
         
vid 0             70
vid 1             69
vid 2             68
vid 3             66

Alot of the stuttering has gone away after flying several times
it still has the triangle 's flashing and various times

had only one stutter

Operating System: Microsoft Windows XP sp1
           Language: English (Regional Setting: English)
System Manufacturer: FIC
System Model: AU13 Ultra
Processor: AMD Barton Processor,  MMX,  3DNow, 2500MHz
Memory: 512MB RAM
DirectX Version: DirectX9.0b
Card name: ATI 9700
Title: 1.994 beta frame rate tests
Post by: gunnss on November 16, 2003, 11:37:45 PM
In Tower:

Test 0 50 FPS
Test 1 50 FPS
Test 2 50 FPS
Test 3 53 FPS


No stuters detected, although I did manage to flip my M3 on a Manure pile at the Farm and duplicated the drive around up side down bug

havent been able to drive through anything, and am very impressed that dirveing in top gear in to a ditch the M3 gets stopped, driving really is a skill here.



Sys specs:

------------------
System Information
------------------


Operating System: Windows XP Home Edition (5.1, Build 2600) Service Pack 1 (2600.xpsp2.030422-1633)
Language: English (Regional Setting: English)
System Manufacturer: NVIDIA
System Model: AWRDACPI
BIOS: Phoenix - AwardBIOS v6.00PG
Processor: AMD Athlon(tm) XP 2000+, MMX, 3DNow, ~1.7GHz
Memory: 512MB RAM


DirectX Version: DirectX 9.0b (4.09.0000.0902)


---------------
Display Devices
---------------
Card name: NVIDIA GeForce4 Ti 4800 SE
Manufacturer: NVIDIA
Chip type: GeForce4 Ti 4800 SE

----------------
Max Texture Size
----------------

Unlimited


Gunns
Title: 1.994 beta frame rate tests
Post by: detch01 on November 17, 2003, 12:13:50 PM
Video Tests:
In Tower
Stabilized Frame Rate: 29
Videotest 0 = 30
Videotest 1 = 30/31 (more 30 than 31)
Videotest 2 = 31/30 (more 31 than 30)
Videotest 3 = 31/32 (more 31 than 32)

In Flight F5 Mode (6k alt, default over the nose, P51D)
Videotest 0 = 34/35 (more 34 than 35)
Videotest 1 = 38/39 (more 38 than 39)
Videotest 2 = 32/33 (more 32 than 33)
Videotest 3 = 38/39 (more 38 than 39)

System:
OS: Win98 (4.10, build 1998)
Processor: AMD Athlon XP, MMS, 3DNow, ~1.4GHz
Memory: 256MB
Page File: 80MB used, 431MB Available
DX 9.0a(4.09.0000.0901)

Video Display
NVIDIA GeForce4 MX 440 (AGP8x)
VMemory: 64MB
Monitor: Cicero 720E

AH2  Settings (video8.cfg file) :
104708,VideoVersion
800,Width
600,Height
32,ColorDebth
1,DeviceCnt
DVNVIDIA GeForce4 MX 440 with AGP8X
0,MaxFPS
1,MipMapEnabled
1,DisablePalettizedTextures
0,PixelShaders
0,VertexShaders
0,MaxTexSize
31,OptionFlags
0.5,LOD
0.3,ObjSize
1.18,Gamma

No extreme stuttering but some stuttering from object drawing whe approaching factories or aifields. Also some stuttering when doing NOE runs.  Still getting some object draw-through (shadows overlapping aircraft in f3 view, roads overlapping trees, etc.)


Cheers,
Title: 1.994 beta frame rate tests
Post by: Easyscor on November 17, 2003, 10:16:01 PM
Beta 19904

Video frame rates low/high in tower

Test 0 36/37 Triangle cnt = 4777
Test 1 35/37 Triangle cnt = 4777
Test 2 33/35 Triangle cnt = 4032
Test 3 35/36 Triangle cnt = 4032

The first time I ran the test series, Test 1 stuttered and took twice as long to draw the triangles but after reboot I couldn't duplicate the stutter.  I had not rebooted the machine before I ran the test the first time so resources were in an unknown state.

I notice the "best settings" change from beta to beta.
___________
Platform:
Intel P3 800 over clocked at 824, 256 MB Ram

ASUS CUSL2-C MoBo    Award Medallion BIOS v6.0
WindowsXP Pro
DirectX 9.0b
ASUS AGP-V7700 Pure/deluxe v31.40G, 32MB (Gforce 2 GTS)
Vid-Driver ver. 6.13.0010.3140
1024 x 768 / 32bit / 75Hz
SB Live! at 25% acceleration.  Microsoft driver

In-game Video settings:
1024 x 768, 32-bit color, Unlimited frame rates"

Gamma=1.9
LOS = 55%
DOS = 45%
unchecked “Bump Mapping
unchecked “Transitions”
check “Horizon”
check "Disable Palletized Textures"
unchecked Terrain Mipmapping
unchecked Object Mipmapping
Title: report
Post by: KNIFE on November 17, 2003, 10:50:43 PM
Operating System: Windows XP Professional (5.1, Build 2600)
Language: English (Regional Setting: English)
System Manufacturer: RJJ
system type:The WIZARDS WORK
BIOS: Award Modular BIOS v6.0
Processor: AMD Athlon(TM) XP 2600+,  MMX,  3DNow, ~2.1GHz
Memory: 512MB RAM
DirectX Version: DirectX 9.0b (4.09.0000.0902)
DxDiag Version: 5.03.0001.0902 32bit Unicode
Card name: RADEON 9600 SERIES
Manufacturer: ATI Technologies Inc.
Chip type: RADEON 9600 Series AGP (0x4150)
DAC type: Internal DAC(400MHz)
Display Memory: 256.0 MB
Current Mode: 1024 x 768 (32 bit) (75Hz)
Description: SB PCI512 Wave Device HW Accel Level: Full


first time doing this how do i find out what tests they want
fr in all planes 50 to 70
fr in gv 50 to 60
noticed some floating buildings or cement around buildings
also the gun on the m3 disappears
not sure if i like the canopy trees gives an unreal look to the game
when flying.great for gvs
sun glare very cool nice to hide in
DONT LIKE THE CLIPBOARD NEED OUR REG CLIPBOARD!!!!!!!!
these tracers are to much guys
Title: 1.994 beta frame rate tests
Post by: JustJim on November 18, 2003, 12:45:54 AM
Resolution currently set at 1024x768x32  although I normally play at 1600x1200x32

Used F5 option right out of tower

Waited 10 seconds after initializing test before taking screenshot


vidtest 0
(http://home.comcast.net/~jim_ferreira/wsb/media/141146/site1037.gif)

vidtest 1
(http://home.comcast.net/~jim_ferreira/wsb/media/141146/site1038.gif)

vidtest 2
(http://home.comcast.net/~jim_ferreira/wsb/media/141146/site1039.gif)

vidtest 3
(http://home.comcast.net/~jim_ferreira/wsb/media/141146/site1040.gif)

didn't notice any stuttering and haven't driven around yet will post when I do so
Title: 1.994 beta frame rate tests
Post by: gunnss on November 18, 2003, 06:47:36 AM
Update about driving...

when crossing from tiles to tiles and vice versa I fall through the gaps in the world and begin a plunge to the center of the earth........
of note is that there is no visable interuption to the surface and it happens down hil to flat and flat to uphill.... E.R.B. would be thrilled.   See yas when I find Tarzan

Gunns
Title: 1.994 beta frame rate tests
Post by: Sarge1 on November 18, 2003, 04:51:11 PM
v0- 14
v1- 14
v2- 13
v3- 12


Intel P4 1.3 (old) 423 pin socket
intel 850gb mb
XP Home Ed.
384 mgs of 800rambus mem
Ati8500 64meg
DirX 9.0b
cable modem


starting to loog bad for my system..lol damn jan is the time for new P4 HT and hand me down this system to grandson
Title: 1.994 beta frame rate tests
Post by: Wmaker on November 19, 2003, 03:27:20 PM
In the tower:

vidtest 0, 35 fps
vidtest 1, 34 fps
vidtest 2, 33 fps
vidtest 3, 32 fps

Operating System: Windows 98SE
Motherboard: Asus A7V 133
Processor: AMD Athlon Thunderbird 1400 MHz
Memory: 512MB 133mhz SDRAM
DirectX Version: DirectX 9.0a (4.09.0000.0901)
Graphics card: Radeon 9500 Pro (Omega 2.6.18)
Resolution: 1600 x 1200 (32 bit) (75Hz)
Sound card: Creative Sound Blaster Live! 1024
Title: 1.994 beta frame rate tests
Post by: DarkHawk on November 20, 2003, 04:02:25 PM
The following test Results
Prior to testing
Frame Rate no clipboard was between 42 and 45 for 1280/1024 and 1024/780

Vid 0  = 17     for both
Vid 1  = 16     for both
Vid 2  = 15     for both
Vid 3  = 15     for both  

   Operating System: Windows XP Home Edition (5.1, Build 2600) Service Pack 1 (2600.xpsp2.030422-1633)
System Manufacturer: IBM
       System Model: 229243U
               BIOS: PhoenixBIOS 4.0 Release 6.0 for IBM NetVista.
          Processor: Intel(R) Pentium(R) 4 CPU 2.20GHz
             Memory: 1022MB RAM
          Page File: 224MB used, 1472MB available
        Windows Dir: C:\WINDOWS
    DirectX Version: DirectX 9.0 (4.09.0000.0900)
DX Setup Parameters: Not found
     DxDiag Version: 5.03.0000.0900 32bit Unicode
        Card name: RADEON 9600 PRO
     Manufacturer: ATI Technologies Inc.
        Chip type: Radeon 9600 Pro
         DAC type: Internal DAC(500MHz)
       Device Key: Enum\PCI\VEN_1002&DEV_4150&SUBSYS_00021002&REV_00
   Display Memory: 128.0 MB
     Current Mode: 1280 x 1024 (32 bit) (60Hz)
          Monitor: ViewSonic A90f+
  Monitor Max Res: 1600,1200
      Driver Name: ati2dvag.dll
   Driver Version: 6.14.0001.6307 (English)
      DDI Version: 9 (or higher)
Title: 1.994 beta frame rate tests
Post by: skopro on November 25, 2003, 09:16:20 PM
in tower i had......


test 0=46..
test 1=45
test 2=44..
test 3=43..


in mode the results were 1 frame higher........


OS Name   Microsoft Windows XP Home Edition
Version   5.1.2600 Service Pack 1 Build 2600
OS Manufacturer   Microsoft Corporation
System Manufacturer   vpr Matrix, Inc.
System Model   4100
System Type   X86-based PC
Processor   x86 Family 15 Model 2 Stepping 4 GenuineIntel ~2533 Mhz
BIOS Version/Date   Intel Corp. BT84510A.31T.0005.P04.0206181 600, 6/18/2002
SMBIOS Version   2.3
Hardware Abstraction Layer   Version = "5.1.2600.1106 (xpsp1.020828-1920)"
Total Physical Memory   512.00 MB
Available Physical Memory   316.08 MB
Total Virtual Memory   1.72 GB
Available Virtual Memory   1.30 GB
Page File Space   1.22 GB
Page File   C:\pagefile.sys


video card is 9500 pro 128,running at 1024x768 at 32....with cat 3.9 drivers....and directX 9.b
Title: 1.994 beta frame rate tests
Post by: WhiteHawk on December 16, 2003, 12:00:46 PM
vidtest1=61
vidtest2=62
vidtest3=62
vedtest4=61:confused:
(all with the clipboard open)

  My refresh is at 70