Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: Citabria on November 16, 2003, 09:38:49 AM
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well what I hope ah2 b17 looks like anyway.
but i wonder if htcs new 3d engine can add environmental reflection texture maps to canopies and windows.
(http://www.flightsim.com/review/belle/001t.jpg)
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(http://www.flightsim.com/review/belle/cfs3-08.jpg)
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(http://www.flightsim.com/review/belle/cfs3-02.jpg)
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You kidding? fester.
we should want to see that effect in b24 first! :rolleyes:
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What game's that from?
Targetware?
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looks like memphis belle add on for cfs 3?
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yeah memphis bell addon for cfs 3 i saw at the http://www.flightsim.com website when reading a review of Aces High
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That bomber is Boeing B-17F "Memphis Belle" and it really good bomber. I hope they will come to AH2 someday or not and I know we have B-17G bomber, but we just need more bomber for Combat Theater or other special event.
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too cartoonish
(http://bellsouthpwp.net/w/o/wotans/190b17.jpg)
(http://bellsouthpwp.net/w/o/wotans/b17.jpg)
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Whats that from?
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Exactly which update had the A6m, b17, etc in it? I can't seem to find it on thier site..
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1.2beta, Rutilant
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CC, thanks Kwe, but since it's beta i think i'll pass ;)
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well what I hope ah2 b17 looks like anyway.
i thought we were looking for BETTER graphics...not worse
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This is a nice B-17:
The Forgotten Battles superfortres is just beautiful, so is the pony.
(http://dof.cn/bbs/php/upfile/1068316031765b17boom.jpg)
(http://dof.cn/bbs/php/upfile/1068305232758b17-4.jpg)
(http://www.dof.cn/bbs/php/upfile/1067751430310escord.jpg):
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That is some serious sht there. jeezus crimany. Remember Aces ove Europe? I loved that game.
I guess the next logical step is going to be virtual reality in combat sims. The graphics are getting almost better than reality.
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Originally posted by WhiteHawk
I guess the next logical step is going to be virtual reality in combat sims.
That is what I'm waiting for. Imagine seeing things in high res binocular with peripheral vision, and being able to actually move your head to see in any given direction, 360 deg.
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Originally posted by WhiteHawk
The graphics are getting almost better than reality.
nothing is better than the real thing...
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Originally posted by Raptor01
nothing is better than the real thing...
I beg to differ. I'd say we're already past being better than reality: I've slammed my P38 into the ground more times than I can count, yet I still walk away every time. :D
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Aren't we attempting to MODEL reality? How can you surpass something that doesn't seem to have anything beyond? Hehe, are we talking of flight sims + shrooms/acid? :D
Reality is the limit. You'll never reach reality until ya can't walk away from your virtual wreck :)
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I stand by my previous statement. When it's exactly like WWII combat, and yet I can log off and walk away at any time, that's fantasy surpassing reality.
As it is, it's close enough for me.
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Originally posted by JAWS2003
This is a nice B-17:
The Forgotten Battles superfortres is just beautiful, so is the pony.
FB uses trilinear shading vs AH bi-linear. Until someone figures out how to use trilinear for 500+ player games we won't see the level of reality of FB in AH.
FB is fine for small groups, but fails miserably in large arenas. But it surpasses AH in reality (both in flight model and graphics) by a huge margin.
OK..start the debate. :D
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While we wait for VR goggles....
You should check out TrackIR2
http://www.trackir.com
I've got it, it's good.
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Yeah, I've used something like that in a lab environment (not flight-sim related). It's kinda nifty, but I think in this case half-measures are worse than no measures.
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Originally posted by NHawk
FB uses trilinear shading vs AH bi-linear. Until someone figures out how to use trilinear for 500+ player games we won't see the level of reality of FB in AH.
FB is fine for small groups, but fails miserably in large arenas. But it surpasses AH in reality (both in flight model and graphics) by a huge margin.
OK..start the debate. :D
You are quite incorrect NHawk. The choice of trilinear or bilinear filtering is not up to the application. That is determined by DirectX and the video card driver.
There is no trilinear or bilinear choice in DirectX.
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Originally posted by Skuzzy
The choice of trilinear or bilinear filtering is not up to the application. That is determined by DirectX and the video card driver.
There is no trilinear or bilinear choice in DirectX.
Hmmm...
Why does most new games let me choose from bi, trilinear and sometimes anisotropic filtering?
All this within the game setup dialogs.
The new Nvidia drivers can be set to let the application determine the various filtering and antialiasing settings.
Now I'm confused...
:confused:
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Anistrophic filtering is available as a filter option in DirectX.
You can't really force trilinear at all. Mipmap transitions is the only place it is available as an option and those are special cases.
Here are the exact texture filter options available in DirectX.
D3DTEXF_NONE
D3DTEXF_POINT
D3DTEXF_LINEAR
D3DTEXF_ANISOTROPIC
D3DTEXF_FLATCUBIC
D3DTEXF_GAUSSIANCUBIC
The linear texture state gives the option to the video driver and hardware to determine if trilinear or bilinear is to be used.
Games that provide an option for trilinear filtering can only do so for mipmap transitions. Or they are using a proprietary hook into the video card driver. Or, they are using the terms to apply LINEAR versus POINT filtering, which are very different.
Yes, you can set a video card driver's filter options as that is where the decision is made as to what level of filtering will be available when the application asks for LINEAR filtering.
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I think you may have misunderstood what I was saying..
If I'm not mistaken, OpenGL (which FB uses) supports setting bilinear and trilinear filters.
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FB support both OpenGL and DirectX?
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they're both available in my il2setup.exe..
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CC Skuzz
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Didn't know they had OpenGL support. I knew they were using PS2.0 shaders for DX9. Learn something new everyday.
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Originally posted by Octavius
Aren't we attempting to MODEL reality? How can you surpass something that doesn't seem to have anything beyond? Hehe, are we talking of flight sims + shrooms/acid? :D
Reality is the limit. You'll never reach reality until ya can't walk away from your virtual wreck :)
Sorry octavious, the camera flare thing is good proof that game designers are not going to stop at reality.
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I'll hang myself if someone puts lens flare in a first person game...
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Originally posted by WhiteHawk
Sorry octavious, the camera flare thing is good proof that game designers are not going to stop at reality.
Camera flare thing? There are many many smaller details that will probably never be modelled in a flight sim :) Want to get down to the molecular/atomic level?
so uh... if we surpass reality... we enter... fantasy?
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drowning in metaphysics
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openGL is the way to go for visual excellence
dx sucks compared to it.