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General Forums => Aces High General Discussion => Topic started by: discod on September 26, 2000, 04:49:00 PM

Title: Head-On's and Vulching
Post by: discod on September 26, 2000, 04:49:00 PM
This is a real question.  I really want to know the answer or what you think.

I hear a lot of guys taking crap for getting into a Head-On fight or for Vulching and I don't understand why.

The reason I am confused is because I have read several books, and I have a whole series of WWII fighter plane video tapes and none of them ever refer to Hoead-on's or Vulching as "dishonorable" or "wussy" or anything else bad.

THE HEAD-ON FIGHT
I have several videos of actual fighter pilot training movies used during WWII.  And YES the instructors tell the trainees to avoid the HO whenever possible but not because it's "dishonorable" or "un-gentlemanly" but because its the most "DANGEROUS" method of attack.  Duh.  Why would anyone who's life is actually on the line fly directly at 30mm canon fire when they have the option of getting behind, below, on top, or to the side where the are NO GUNS?

My analysis is that since we play a GAME and no-ones life is in actual danger, the HO is more common because even though it is the most dangerous attack, who cares if you die cause you'll re-gen in a few seconds.

But is seems ironic to me that shooting an opponent down from an angle where they have no  defense (such as in the back) is acceptable but shooting them down in an HO where they actually can fight back is not acceptable.  PLEASE EXPALIN WHY.

THE VULCH

I have hours of actual gun film from WWII and the Vulch seemes to be one fo the most common attacks.  In fact the P51 and P47 are credited for destroying thousands of planes on airfields as they were trying to lift off or even before they had a chance.

Now the ironic thing is that in these films the pilots were considered to be some of the bravest pilots in the war becasue of the danger from Ack Ack fire from the ground.  And after watching the films it is obvious that it was a freaking gutsy thing to do.

But in our game it is considered "Wussy", "lame", "cheap" etc.

Now I'm keeping an open mind on the issues cause I realize that a GAME is much different than historical events.  But the object of both seems to be the same "Destroy the enemy".  

So could someone please explain how those things have become "unacceptable" in the gameworld?  Is it because we are score based?

Title: Head-On's and Vulching
Post by: RAM on September 26, 2000, 04:52:00 PM
HO is sometimes a smart move.

HO is most of the times a stupid move.

Some people don't like to see stupid moves, even when 80% of the times give them the fight.

I was in latest group...but well I dont mind any more   (http://bbs.hitechcreations.com/smf/Smileys/default/biggrin.gif)

------------------
Ram, out
Erg/JG26 homepage (http://users3.50megs.com/staga/ram/acesindex.htm)


You think you know the REAL RAM?

 (http://smilecwm.tripod.com/dvv/asthanos.gif)

[This message has been edited by RAM (edited 09-26-2000).]
Title: Head-On's and Vulching
Post by: -duma- on September 26, 2000, 04:56:00 PM
I found it extremely funny in WarBirds H2H when one guy insisted on flying head-on with me in a 3 round fight.

He was flying a KI-43.

I was flying a Hurri IIC.

Even Typhoon vs A6M head on is a more even match  (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)
Title: Head-On's and Vulching
Post by: Yellojkt on September 26, 2000, 05:11:00 PM
I got nothing against either on of them. I'll vulch anyone thats on my buds six or someone thats flying out there checcking the mountains out  (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)As for HO I rather have a 50% chance against an energy fighter than 0% chance trying to evade him in Corsair or something like it. Sometimes after the first pass if you make it, you can turn it into an offensive attack if your lucky.Just my opinion.

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Yellojkt
-XO- Night Hawks
Title: Head-On's and Vulching
Post by: miko2d on September 26, 2000, 05:24:00 PM
 Discord,
 Since HO is just pointing the cannon at the enemy and hoping he dies first, it relies on blind luck and because of that gives advantage to the inexperienced pilot.
 It is much easier to HO then to outmaneuver him in ACM and your success rate against an experienced player is 30/70 in  vs. 1/99 in normal fight.
 The main points against HO: in real life a newby would run away rather then attacking at  30/70 odds unless he has no other choice.
 People who choose HO rather then a normal fight may get a chance to score a kill, but lose an opportunity to learn ACM.
 Since the absense of "Fear of Death" is a reality in AH, good players have to deal with that. You cannot always evade a HO, but it is definitely possible.
 I can see how irritating it be to lose a streak of 50 to a guy who can't land, but that is how it stands.

 Vulching - some people insist on taking off from a CAPed field to disrupt it's capture. That is stupid and irritating. The attackers had to fly for a while and fight to ensure air superiority. If a plane is lost or runs out of ammo, it would have to fly all over again. At the same time a defender can keep taking off every few seconds instead of flying from another field and arriving with altitude. At the same time they dare to accuse "vulchers" of their "cowardly" behavior!
 As you can see, absense of a "death penalty"  is a main factor here, same as a HO. Since you can't do anything about it in MA, you have to take out the Fighter Hangars to prevent that.
miko
 
Title: Head-On's and Vulching
Post by: Lepton on September 26, 2000, 06:38:00 PM
I'd agree that the combination of no real fear of death and the stable/effective long range gun platforms we fly make Head On attacks more common (and more successful) than in WWII. Regardless, they were a legit, if dangerous attack profile. The biggest problem that I see is the tendancy to take that shot rather than trying to actually outfly your opponent. I often see folks who have a clear advantage take an HO shot, which not only often blow their edge, but gives the opponent a shot as well. I also understand the frustration of having a much less skilled opponent blow you out of the sky even as you try to avoid the HO shot.
Title: Head-On's and Vulching
Post by: Renfield on September 26, 2000, 07:26:00 PM
Hey Discod,

There is a single, very important point to remember about an HO - Simple geometry - in an HO situation, *both* airplanes are HO-ing each other.

All this crap from a few vocal yokels about HO this and HO that ignores the point that they are just as guilty of an HO as the other guy.

Another point about HOs is that most simply aren't. If you are coming in off angle, it isn't an HO and only one will lay guns on the other.

On the other hand, HO situations are chancey as pointed out by a couple above.

But whatever you do, don't let the idiots who bleat about HOs get to you - if it was an HO, they are just as "guilty" (if you want to call it that) as the other guy and could have avoided the HO situation as much as the other guy. Instead, they take the HO shot and when they die, they then go on the offensive and complain.

Unfortunately it is that simple. The HO whiners are just being dorks. No more. No less.
Title: Head-On's and Vulching
Post by: Renfield on September 26, 2000, 07:29:00 PM
 
Quote
Originally posted by RAM:
HO is sometimes a smart move.

Like when I kicked your butt in the TOD???  (http://bbs.hitechcreations.com/smf/Smileys/default/biggrin.gif)

Title: Head-On's and Vulching
Post by: LJK Raubvogel on September 26, 2000, 07:32:00 PM
It always takes 2 to HO  (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)

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LJK_Raubvogel
Luftjägerkorps (http://www.luftjagerkorps.com)
Title: Head-On's and Vulching
Post by: Ozark on September 26, 2000, 07:43:00 PM
I miss the real RAM!  (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)
Title: Head-On's and Vulching
Post by: funked on September 26, 2000, 07:47:00 PM
People don't like to lose.  When they lose in a humiliating way (shot in the face or shot on the runway), they squeal about it.
Title: Head-On's and Vulching
Post by: LePaul on September 26, 2000, 07:52:00 PM
Exactly right, Funked.

Hey, Ive been torn to pieces rolling down the runway.  It takes skill to get down the runway in between waves of incoming fighters.  But to those that get creamed a few times, some get all pissed off.  Nevermind its OK if they are the ones vulching another!

What I find amazing is games that are called FFAs/Free For Alls, yet as the game progresses, the whiney players complain and want rules against vulching, no bombers, etc etc.  So now, its Free For Some!

Usually such players on my games get the .Exit treatment and their seat is quickly filled  :-)

Paul
Title: Head-On's and Vulching
Post by: LLv34_Snefens on September 26, 2000, 08:27:00 PM
My opinion is, take any shot you can get if you want. Make up your own decision what is fair within game's rules.

Don't squeak about it if others don't.

[This message has been edited by LLv34_Snefens (edited 09-26-2000).]
Title: Head-On's and Vulching
Post by: Vulcan on September 26, 2000, 08:42:00 PM
Hmmm takes two to HO huh?

What about those HO-ers who will absolutely throw everything they have got into a HO shot.

I both love and hate HOers. I love them because they sometimes blow everything for that HO shot and then I can tear them apart from their 6. Then, being the warm hearted person I am - I like to openly abuse the failed-HOer I have just shot down on Channel 1.

I hate them because sometimes they give up all E speed whatever and spray like crazy and land a lucky HO shot.

It doesn't necessarily take two to HO. What pisses me off is when I do try to avoid the HO and the other guy sacrifices all to get it. What impresses me is when I see an enemy not take the HO, then I know I'm in for a REAL fight.

Title: Head-On's and Vulching
Post by: Karnak on September 26, 2000, 09:05:00 PM
I HATE people who accuse others of HOs just because the fatal shot came from 1, 2, 10, 11 or 12 o'clock.

I've been in dogfights and after hauling her around I obtained a snap shot on the other guy.  I hit, he goes down and promptly replies with "Nice HO dweeb".

That is NOT a HO.

A HO is when you come in straight, no significant turns are done and try to swat him and the egress.

Furthermore, if you are BnZing an A6M5b in your P-51, he has every right to HO you because if he doesn't he has NO chance of survival.  Its just a matter of time.

I think that the HO accusers are a MUCH bigger blight that the HO'ers themselves.

Sisu
-Karnak
Title: Head-On's and Vulching
Post by: RAM on September 26, 2000, 09:12:00 PM
 
Quote
Originally posted by Renfield:
Like when I kicked your butt in the TOD???  


Oh, renfield, you kept 5 full days insisting that it WASNT A Headon! oh, Renfield, so now you admit that it was? Two on one and you DID a HO?  (http://www.rivertown-computers.com/cmj/fingersmiley.gif)      


Oh renfield, I thought you wont answer any post more from me?  (http://bbs.hitechcreations.com/smf/Smileys/default/rolleyes.gif)

Oh Renfield, you are a stupid idiot, have I told you yet?  (http://bbs.hitechcreations.com/smf/Smileys/default/biggrin.gif)

ROFL...you are idiot...but once again, you make me laugh a lot...funny idiot, thats it   (http://bbs.hitechcreations.com/smf/Smileys/default/biggrin.gif)


------------------
Ram, out
Erg/JG26 homepage (http://users3.50megs.com/staga/ram/acesindex.htm)

You think you know the REAL RAM?

 (http://smilecwm.tripod.com/dvv/asthanos.gif)

[This message has been edited by RAM (edited 09-26-2000).]
Title: Head-On's and Vulching
Post by: discod on September 27, 2000, 11:20:00 AM
Good feedback.   (http://bbs.hitechcreations.com/smf/Smileys/default/biggrin.gif)  I think the most important point made so far that I totally agree with is that it is foolish to give up an advantage position to go for a HO.  I'm very guilty of that and I think I'll fly smarter now in that situation.   (http://bbs.hitechcreations.com/smf/Smileys/default/biggrin.gif)  
Title: Head-On's and Vulching
Post by: Ripsnort on September 27, 2000, 11:26:00 AM
I agree that HO is a valid tactic, usually one uses when he's out of choices, however, what really gets my goat is when someone is in front of you, at a higher alt and a better  turning plane, then choses to HO instead of getting on my six...first off, the battle is MUCH more interesting if they use ACM rather than a plain old HO, anyone can HO...some can HO better than others!  Secondly, the way the game is set-up, it ENCOURAGES HO's since only 1 player gets the kill, even if both are disenigrated in mid-air...HT claims that this discourages HO's, I say B.S....it ENCOURAGES them, since one can take the risk, and not have to worry about their score if they parachute into their own friendly land.
Title: Head-On's and Vulching
Post by: MiG Eater on September 27, 2000, 01:55:00 PM
No problem accepting their validity as sound tactics, if the situation calls for it.  However, I've found a problem with the way head-ons are handled by the AH program if they collide.  In a number of cases this past week, I've been rammed during the merge.  In all but one of these times, only one airplane received visible damage.  If two plane collide, they both should be receiving serious if not catastrophic damage.  I've also experienced "close" merges (more than a wing span away) where no airplane parts should have hit that still resulted in crippling damage to just one airplane.  

I know there was a thread that discussed this before.  Still seems odd that one airplane can escape a midair undamaged while another dies a fiery death, HO or otherwise.

MiG

[This message has been edited by MiG Eater (edited 09-27-2000).]
Title: Head-On's and Vulching
Post by: RangerBob on September 27, 2000, 03:10:00 PM
The answer is basic and very simple.

As long as one plane can win a head on attack, or a collision, in this flight sim, these tactics will continue to be used.

If the sim were adjusted such that both planes were always damaged in a collision, or if both pilots were killed in a head on with no winner these tactics would disappear.

This decision is soley in the hands of the programmers. Right or wrong it's up to them.

Ranger Bob
Title: Head-On's and Vulching
Post by: Torque on September 27, 2000, 03:21:00 PM
If one can't dodge a HO then what the hell are they going to do with a con on their close 6?
Title: Head-On's and Vulching
Post by: Purzel on September 27, 2000, 03:32:00 PM
Hey!

One thing is still to say about HOs:
In RL if u actually hit the other guy hard enough he is no problem anymore from the very moment on. In this Simulation there is this lag-problem - if u hit him he has still one second or so left to fire and deliver the deadly shot to you as well. In the very most cases this way a HO ends in a death for both parties. If u dont collide any plane there (i think) has the armament to blow something critical off ur plane from point blank.
At least thats what i found out: on a HO u get Hit by the other one when he is flying by and u hear shots long afterwards...

So i can understand that anyone who knows a bit about ACM thinks he would have had a better chance than on a HO. But thats no problem for me since im dumb myself  (http://bbs.hitechcreations.com/smf/Smileys/default/biggrin.gif)



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CU

Purzel
Title: Head-On's and Vulching
Post by: Minotaur on September 27, 2000, 04:19:00 PM
 
Quote
Originally posted by MiG Eater:
<snip>

I know there was a thread that discussed this before.  Still seems odd that one airplane can escape a midair undamaged while another dies a fiery death, HO or otherwise.

MiG

Mig;

The last place this was discussed that I know of is this thread (http://bbs.hitechcreations.com/smf/Smileys/default/Forum6/HTML/001449.html).  HiTech spelled out his reasons and how the game collision mechanism works.

What has to be realized is that both FE's are not perfectly synchronized, refering to yours and the player you have collided with.  If you collide, it is only your FE that detects a collision.  The other persons FE is completely separate, if he did not collide with you then he gets away un-scafed.   Kind of weird, but that is how it works.  

Read HT's comments for better understanding.


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Mino
The Wrecking Crew

"This is a social game, it's up to you to fit into it, not for everyone else to fit into you."
Pyro

[This message has been edited by Minotaur (edited 09-27-2000).]