Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: mipoikel on November 22, 2003, 02:03:31 PM

Title: AH 2 nights
Post by: mipoikel on November 22, 2003, 02:03:31 PM
These would be nice. Night bombings..etc...

(http://www.sodatkuvina.cjb.net/images/Jatkosota/Rintama/43IlmapuolustusValonheitinY%F6ss%E4.jpg)

Searchspot in action on winter night 1943
Title: AH 2 nights
Post by: BenDover on November 22, 2003, 05:55:36 PM
Search lights are pretty cool in il2:fb, well besides the fact they really are blinding......
Title: AH 2 nights
Post by: Raptor on November 23, 2003, 12:02:15 AM
would be nice to have search lights that followed a certain path, or have manual ones too, and if you passed through a beam then your screwed.
Title: AH 2 nights
Post by: mos on November 23, 2003, 12:14:05 AM
Here's an idea for nights:  make the night sweep across the map.  For example, sector columns 14-19 might be pitch black, with column 14 growing lighter and column 19 growing darker.  Might make for some interesting strategic choices if you know that most of the bishop's land is going to be covered by night for the next half hour.
Title: AH 2 nights
Post by: F4i on November 23, 2003, 12:34:43 PM
Quote
Originally posted by Raptor01
would be nice to have search lights that followed a certain path, or have manual ones too, and if you passed through a beam then your screwed.


Last time I checked, the light beam from a spotlight never killed anything.  And, the AA settings in A.H. are good enough; so, they better not increase the lethality of it in order to punish the unfortunate pilot that crosses through the search lights.

One quick comment... HTC ought to set-up one arena for permanent darkness and another arena for permanent daylight; then, let's see how many pilots hang-out in each arena.  That'll give HTC an idea just how much further they should push the night feature.  :D

Personally, I don't log off because of the night.  But, I understand that MANY pilots do.  :(


TBolt
Title: AH 2 nights
Post by: vorticon on November 23, 2003, 04:46:41 PM
Quote
Originally posted by F4i
Last time I checked, the light beam from a spotlight never killed anything.  

TBolt


no...but it sure as hell helped the AA gunners kill it...
Title: AH 2 nights
Post by: Chairboy on November 23, 2003, 05:15:13 PM
Quote
One quick comment... HTC ought to set-up one arena for permanent darkness and another arena for permanent daylight; then, let's see how many pilots hang-out in each arena. That'll give HTC an idea just how much further they should push the night feature.  


Great idea!  We should use this same method to improve other aspects of gameplay too!  For example, we should make one arena that has nothing but takeoffs/landings, and another that's nothing but air combat.  HTC monitors how many people play in either arena and decide what aspect of the game to delete!  I don't know about you, but I'm rooting for keeping the combat part!

We can also make one arena that's nothing but P-51s and another that has nothing but Me-190s, and so on, until we trim the game down to the one, highly voted feature.  I suspect the game will be refined to one perfect game:  


Good thinking, this'll be perfect!
Title: AH 2 nights
Post by: zroostr on November 23, 2003, 05:50:09 PM
Quote
Originally posted by Chairboy
Great idea!  We should use this same method to improve other aspects of gameplay too!  For example, we should make one arena that has nothing but takeoffs/landings, and another that's nothing but air combat.  HTC monitors how many people play in either arena and decide what aspect of the game to delete!  I don't know about you, but I'm rooting for keeping the combat part!

We can also make one arena that's nothing but P-51s and another that has nothing but Me-190s, and so on, until we trim the game down to the one, highly voted feature.  I suspect the game will be refined to one perfect game:  
  • P-51s only
  • No night time
  • No oceans
  • No landscape
  • No take-offs and landings, just instant action 3d furball


Good thinking, this'll be perfect! [/B]



great :aok

i havent laughed so hard in days :lol
Title: AH 2 nights
Post by: F4i on November 23, 2003, 09:35:58 PM
Quote
Originally posted by Chairboy
Great idea!  We should use this same method to improve other aspects of gameplay too!  For example, we should make one arena that has nothing but takeoffs/landings, and another that's nothing but air combat.  HTC monitors how many people play in either arena and decide what aspect of the game to delete!  I don't know about you, but I'm rooting for keeping the combat part!

We can also make one arena that's nothing but P-51s and another that has nothing but Me-190s, and so on, until we trim the game down to the one, highly voted feature.  I suspect the game will be refined to one perfect game:  
  • P-51s only
  • No night time
  • No oceans
  • No landscape
  • No take-offs and landings, just instant action 3d furball


Good thinking, this'll be perfect! [/B]


I nominate Chairboy for fish 'o the month.  You're such an easy catch, Chairboy, you should've come packaged in a freezer bag...on sale for 39 cents/pound.  :lol :rolleyes: :rolleyes: :rolleyes:

TBolt
Title: AH 2 nights
Post by: BenDover on November 24, 2003, 02:03:22 AM


ROFLMAO!!

Don't forget to turn chairboys name into a link for this address:
http://www.hitechcreations.com/forums/showthread.php?s=&postid=1041596#post1041596post1041596
Title: AH 2 nights
Post by: F4i on November 24, 2003, 03:13:20 AM
Quote
Originally posted by BenDover


ROFLMAO!!

Don't forget to turn chairboys name into a link for this address:
http://www.hitechcreations.com/forums/showthread.php?s=&postid=1041596#post1041596post1041596


Done, Ben.  :aok

TBolt
Title: AH 2 nights
Post by: Raptor on November 24, 2003, 08:24:20 PM
Quote
Originally posted by F4i
Last time I checked, the light beam from a spotlight never killed anything.  And, the AA settings in A.H. are good enough; so, they better not increase the lethality of it in order to punish the unfortunate pilot that crosses through the search lights.
 
Didnt say the spotlight would kill them, I meant that the ack would not shoot until something did get into the spotlight, then every gun would be pointed at that plane.
Title: AH 2 nights
Post by: Corsair on November 24, 2003, 08:51:22 PM
Get rid of the laser-guided ack, and it could work. Just don't put anything like that in the MA, imagine the whines.
Title: AH 2 nights
Post by: Ecliptik on November 24, 2003, 10:15:45 PM
It would be nice if flak was actually sent up by guns instead of just appearing, and it would be nice if you could be pinged by it, rather than flying through it for 20 minutes without a scratch and then dying suddenly.
Title: AH 2 nights
Post by: F4i on November 25, 2003, 02:06:32 AM
Quote
Originally posted by Raptor01
Didnt say the spotlight would kill them, I meant that the ack would not shoot until something did get into the spotlight, then every gun would be pointed at that plane.


I know what you meant Raptor.  :aok  I was just being a smartprettythang.

Like Corsair was saying, as long as the ack isn't exceedingly accurate, everything should work out alright.  That's one of the points that I was trying to make earlier.

TBolt
Title: AH 2 nights
Post by: mipoikel on November 25, 2003, 03:03:44 AM
You guys think too much. I thought searchlight would be nice eye candy...:aok
Title: AH 2 nights
Post by: Raptor on November 25, 2003, 03:49:23 PM
Was going by something I saw on Discovery Wings. It was a british bombers biggest fear to get in a beam because then every fighter/gun is going for that plane. Icons might be a problem for that though...
Title: AH 2 nights
Post by: HavocTM on November 25, 2003, 04:58:10 PM
I am all for more realistic ACK.  Getting tired of chasing rooknit lalas and runstangs back to strat or bases so their ack can kill me!

I may be wrong, but I didn't think lasers were invented until AFTER WWII.
Title: AH 2 nights
Post by: F4i on November 25, 2003, 07:10:39 PM
Quote
Originally posted by HavocTM
I may be wrong, but I didn't think lasers were invented until AFTER WWII.


Are you kidding?!?  Hell, even the ancient Egyptians used laser technology to carve all those hieroglyphics things on the walls.  :rolleyes:

TBolt
Title: AH 2 nights
Post by: HavocTM on November 25, 2003, 07:41:38 PM
And the Number One best thing about night in AH2:

"Nocturnal Missions!"





Thank you, thank you ladies and gentlemen, please tip your waitress.  I will be here all week.
Title: AH 2 nights
Post by: Nod on November 25, 2003, 08:16:54 PM
Quote
Originally posted by Chairboy

We can also make one arena that's nothing but P-51s and another that has nothing but Me-190s



I was laughing till i saw this, WTF is a Me-190????you mean Kurt Tank's plane or Willy Messerschmit's plane?
Title: AH 2 nights
Post by: Charge on November 26, 2003, 04:41:39 AM
Why not add 88mm AAA with delayed fuses and all? Would be cool to attack high alt planes and try to determine their altitude so that the fuses could be set right. Their elevation could be min 45 deg or could be placed in large foxholes so they would not be able to shoot GVs.

Oh well, then again, and such stuff....

-C+
Title: AH 2 nights
Post by: mrblack on November 28, 2003, 02:05:24 AM
Please include Missions At night.
Title: AH 2 nights
Post by: Rutilant on November 28, 2003, 02:07:17 AM
Quote
Originally posted by Charge
Why not add 88mm AAA with delayed fuses and all? Would be cool to attack high alt planes and try to determine their altitude so that the fuses could be set right. Their elevation could be min 45 deg or could be placed in large foxholes so they would not be able to shoot GVs.

Oh well, then again, and such stuff....

-C+


The 88mm was used quite often against GVs.
Title: AH 2 nights
Post by: Charge on November 28, 2003, 02:44:18 AM
Yes, I know Rutilant but that would be a game balance issue. One single 88 could dominate a huge ground area with its firepower. Even a Tiger would have hard time with a field defence battery of 88's... :-))

-C+
Title: AH 2 nights
Post by: BenDover on November 28, 2003, 04:27:21 AM
Then get someone in a plane to strafe the 88 sites....

Oh wait...that would require teamwork, and we don't want that do we :rolleyes:
Title: AH 2 nights
Post by: Rutilant on November 28, 2003, 05:53:52 AM
I really don't think gameplay is very balanced, if a tiger, or even a panzer can drive onto a fully acked small-med field and deack+vulch. :eek:

Also, what Ben said..
Title: AH 2 nights
Post by: F4i on November 28, 2003, 12:33:25 PM
Quote
Originally posted by Rutilant
I really don't think gameplay is very balanced, if a tiger, or even a panzer can drive onto a fully acked small-med field and deack+vulch. :eek:

Also, what Ben said..


I farkin' hate spawning at a supposedly "safe" field only to find some GV phag sitting at the spawn point...pinging away @ my 109.  :mad:

TBolt
Title: AH 2 nights
Post by: SunKing on November 28, 2003, 12:44:22 PM
Quote
Originally posted by Chairboy
Great idea!  We should use this same method to improve other aspects of gameplay too!  For example, we should make one arena that has nothing but takeoffs/landings, and another that's nothing but air combat.  HTC monitors how many people play in either arena and decide what aspect of the game to delete!  I don't know about you, but I'm rooting for keeping the combat part!

We can also make one arena that's nothing but P-51s and another that has nothing but Me-190s, and so on, until we trim the game down to the one, highly voted feature.  I suspect the game will be refined to one perfect game:  
  • P-51s only
  • No night time
  • No oceans
  • No landscape
  • No take-offs and landings, just instant action 3d furball


Good thinking, this'll be perfect! [/B]


the laz2 arena?
Title: AH 2 nights
Post by: Chairboy on November 28, 2003, 02:57:17 PM
Quote
Originally posted by SunKing
the laz2 arena?


Ding ding ding!  We have a winner!  :D