Aces High Bulletin Board
General Forums => Terrain Editor => Topic started by: DarkNet on December 06, 2003, 11:45:47 PM
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After fixing my previous problems I have run into more. When I create a carrier group and set in on a loop or patrol I can not take off from the carrier. My ertry point and hanger are moved off to the side off the carrier. I have tried moving them but when I run the campain they remain in the same location, about 100 feet left of the carrier. Anyone have suggestions....???:confused: :confused:
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Do you use the default object group called "CV"? Or have you built the Carrier group yourself? The default CV is working good, use it!;)
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That happened to me once, forget exactly what I did to fix it. I think I just started over with the CVTG, Kanttori's post helped remind me. I think I tried to rotate the group & it screwed up the entry points.
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I had problems with Okinawa map's huge fleets, too: The biggest fleets have four Carrier and I tried to put entry point to each of them...
But it don't work, because only the first entry point (ID = 0) stays exactly in the same place, the other (ID = 1, 2...) are not so stable: there is a little variance where the fighter "pops up". :)
So you can use only one fighter and bomber entry (and hangers, too) in the "main" carrier and the other Carriers are only eyewash!