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Help and Support Forums => Aces High Bug Reports => Topic started by: CMC Airboss on December 08, 2003, 02:32:17 PM

Title: Hit sprite size
Post by: CMC Airboss on December 08, 2003, 02:32:17 PM
Tested from GV's in version 95   -

Hit sprites are the same size on the screen, regardless of the distance that the bullet/shell has traveled.   This means that the relative size of the hit sprite grows proportionally with the distance.   The net result is that the close-in sprites are much too small and the distance sprites are too big for MG rds.

MiG

P4 1.7G
256 mb RDRAM
Radeon 9600