Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: Sabre on December 09, 2003, 04:33:37 PM
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Looks like some good changes, especially gunsight zoom and tail-wheel modeling changes.
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Icons are now permanently under the planes/vehicles?
Tracers are back to their beta3 form, or something different?
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Tracers look great. Smoke looks great.
no stutters at all in close manuvers or upon firing.
No tracers on 190
Hanger looks better.
ground looks
WAY
better...looks very nice indeed. smoother colours. no flashing buildings. trees are there but not eye sores anymore.
Voice coms works
Icons have changed.
very very smooth again. I realy noticed that.
looks great HTC.
Was the mist gone alittle..not sure. Looked way better though.
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WTG HTC
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Very nice...very smooth....can't wait for it to go gold.
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was it me or did the range of icons change with target location?
seemed if the bogie was above I have the long icon range and when the target was below, it became the short icon range
also the distances ticked off in 200 increments - good idea
the dar dots were white for both friend and foe - another good idea
now do something about the spit rayguns pls - one ping and ur eng is ded - one ping from over 800d
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I like the icon changes, the prop damage, etc, but performance still suffers, and I still get flashing structures.
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It's looking good, got to agree with Eagler on the spitty guns...they do seem a bit stronger. Kwan nailed me on a vertical last night...He was showing 600 (I dont know if that means he was 600 or closer...or 600 or more)...anyway 1 ping in tower...not even chopped up...vaporized:eek:
Was a fun fight though:aok
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The icon range now changes in increments of 200 yards under 1k, and 500 yards over 1k :) I like it!
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I have noticed the "laser" thing too. Maybe its because the damage model may not be fully functional yet (or turned on or whatever).