Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: HaHa on December 17, 1999, 04:23:00 AM
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Maybe I've been flying sims for too long, maybe I'm not a true flight fanatic but am I the only one that thinks new planes are kinda dull?
I mean personally I would prefer to see the mission system fixed/enhanced/implemented, have ground vehicles and possibly other "unique" equipment. I would prefer a sim that had say 10 planes that was implemented reaaally well and had an awesome mission/multiplayer environment vs. a sim with 52 planes and the same old thing (can we say warbirds).
A plane here and there seems like a good idea but to focus all the effort on new plane implementation.. seems kind of like a waste of time. In the end my decision to play this sim won't be based on whether or not they have my "plane" but rather what kind of environment the sim is to fly in.
(runs away and hides)
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It's just you. (http://bbs.hitechcreations.com/smf/Smileys/default/wink.gif)
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Actually no it not just you. Good news is HTC already said they were gonna stop adding new plans in order to work on the details. And we will be getting ground vehicles just dont know when.
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HaHa,
I think a lot of us are eager to see some sort of in-depth ground war, complete with an industrial and logistical base, along with some form of a naval extension too. However, many of us have an interest in a specific combatant nation, and the aircraft they produced. Thus, it isn't so much that many are happy to see new types arrive, as it is their favorite country's types.
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129 IAP VVS RKKA
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I agree stop adding planes after you add my favorite...
We cant add Naval part without more naval planes and torp bombers etc... Even a half decent ground war would require other planes...
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I'm with you HaHa. This is getting dull fast need some tanks and stuff because with the super ack there the only ground target that a fighter could even get close to would be a tank/truck/troop. Bring on the ground war!
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Gijoey,Joetwo,JoeMud=me
DHBG!!
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fer real yo, as much as I love flying I'd much rather be looking in a tank at little paratroopers coming down on my field and blowing their tulips outta da sky ya know?
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I am all for the ground vehicles or ANY change to the game format (bomb airfeild, and capture it with paratroopers).
I've been playing that game for years now. Please, we need something new.
Anything.
Carrier vs Carrier as a frequent event online.
Ground forces.
To be honest I post alot more on this site than I do actually playing it. When tanks appear that will change, especially if they are not gimicks, but have a common, everyday use.
Hans.
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I'm all for getting the tanks myself, as long as they're well implemented. Otherwise they're just going to be ignored. It may be a smart idea to use alpha transparency on these guys so they appear as slightly darker dots on the ground instead of the give-away black points.
But then get working on the tank killers, such as...
Typhoon!
(http://bbs.hitechcreations.com/smf/Smileys/default/wink.gif)
Lister
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lister
XO, Red Dragons
(Aces High Division)
http://www.reddragons.de
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BIG YAWN-I got bored early on with the furballs. Field captures still ho-hum.
Guess that means I agree.
Having said that I do remind myself that it is an EARLY beta and anything can happen.
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OK for ground forces, howewer I ask to myself how to implement them. Imagine to jump on your tank to invade, say, Knight's land: you start marching in enemie's direction frome the airfield/base next to the frontier at the warping speed of 20kmh (some 12 miles? I'm not good in such conversions)on the plain and 10kmh on the rotten mountain land. The problem you have crossing the mountains by plane is that you can see the fuel indicator foing as fast down as the alt. indicator goes up: crossing the mountains by Tank is a question of time.
Well, this is a first point maybe not a so important one. One major point is that, once you have implemented ground forces the game becomes something really different: the strategy will rise to a major factor requesting a major coordination between the players of each "country". This will require a very high degree of coordination: you wont be able to simply jump on a tank and drive toward the enemy, unless the ground forces will be only a feature added for field defense (but when you defend a field from ground forces they must come from somewhere...). So, who will be the General of each "country"? Which will be the plan of battle? Which objectives? Or will we simply have the choice to "appear" somewhere in enemie's land and start a big tank furball on the ground while being vulched from above?
If we want ground forces to be seriously implemented, we need separate Arenas where objective are set up (kind of SL in WB, sorry but I come from there and I know little about other sims).
Another thing: what happens if, in the heat of the battle, your wife calls for dinner after you spent 1 hour driving to get to that point? :-) And Imagine that, if you leave, in these conditions, you let all your fellows in deep sh**...hehe
1 more point: to have a significant amount of ground troops you need a lot of players, maybe it would be a nice thing if one player would account for more than 1 unit, for example 1 player is responsible for 5 or 10 tanks (or whatever else) at his orders and he can choice to drive one but he has to coordinate all the vehicles under his responsability (kind of "a bridge too far" u know?).
So this long reply to say that I'm not at all aginst the implementation of ground forces, it would be a great addition: only we have to make clear how it should work. It won't simply work sayng "I jump on the Sherman and Tally O!"
Regards
Luigi "falco" Pacetti
4°Stormo Caccia
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sparviero,
All you need is a new map.
Hans.
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I tend to agree with HaHa. It occured to me that if a sim began like the war did and featured earlier model's of AC first like Spit 1's and 109E's then it could logically progress to more powerful types of AC. This is, after all, what happened in the war. A sim that starts with the powerful late models of AC first may have lost flexibility right off the bat. In the posts I see quite a few cyber pilots wanting more and more powerful types of AC to start off with, and I can understand that HiTec would want to attract us with some hot planes but as HaHa pointed out the more or less head to head thing can get old pretty fast. I really would not wish to partake in an arena thing with a non-historical mix of AC like Ki-43's and ME-262's in the same "battle". I would be quite satisfied flying a spit 1 and going after Stukas or HE-111's for a period of time and then progressing to the next step (campaign/whatever you want to call it) with say spit VB's, 109F's etc. The ground and naval action in WW2 was pretty variable so a more generic approach might be better than trying to copy exact historical battles. But I would like to see the introduction of scenarios that require strategy and tactics rather than just those that depend on having the most powerful planes.
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I agree on the point that a new map could help (Hans), howewer I think that the problem of distances would remain also with a new map: a map suitable for ground movements will be too tight for AC simply because the difference between the space covered in the same time unit by an AC and a ground vehicle is far too big.
Anyway you sure can think about a sort of militarized border area where ground operation will take place and you can develop a ground battle parallel, in addition, or coordinated to the air battle.
In my opinion there are 2 ways to implement ground forces: the more general one where ground forces are extendely used so to reach the condition of simulating a "total" war (see above). In this first case one major point remains to clear also by having the suitable map: the need of coordination and deployment of a strategy required by a such complex scenario. In a total war scenario the need for a "real" military organization will rise naturally, even if you will act like a marauding army: this will be very complex and for sure fascinating. I only say that it will be nearly impossible to go in, just stay 20 minutes and jump out. Further you will need somebody at least acting like the CO in the WB's Scenario Lights, but it wont be sufficient (sorry for bringing in the comparaison with other product, but it is the only one I know for instance). Anyway this option would require one or more dedicated arena(s) to let the possibility for people who merely wants to relax and enjoy a short ride to do that at actual conditions.
The second choice is to use ground vehicles for point defense, say, a field attacked by paratroopers or air carried tank-forces: in this latter case the need for the 6-engined Gotha becomes unavoidable ;-) (I proudly support the "BRING THE GOTHA TO AH" Campaign starting in this thread!). This is, IMHO, the shortest way to bring ground forces in AH at actual given condition.
Sorry for the long posts, I just try to explain as completely as possible my 2 cents thoughts in a foreign language and would like to avoid misunderstandings;-)
Regards
Luigi "falco" Pacetti
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How about the ability to move the smaller bases, that will carry the ground vehicles, around the map. This would also make a need for recon as the smaller bases should not show on the map until found by an enemy country.
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HAHA, I think that's AH's plan but they have to start somewhere (http://bbs.hitechcreations.com/smf/Smileys/default/wink.gif)
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Yah I just don't want it to turn into WB. Where they developed planes for 2 years and never added any vehicles or enhanced the mission system.
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But I like airplanes! I admit to having a fondness for the ocassion submerssival, but gennerally I enjoy watching others trapped in a flaming aircraft, and unable to bail because the death spiral it too tight.
I must be the only one that wants more planes.
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"I could feel the 20MM Cannon impacting behind me so I made myself small behind the pilot armor" Charlie Bond AVG
lkbrown1@tir.com
http://www.tir.com/~lkbrown1 (http://www.tir.com/~lkbrown1)
Very Opinionated Person.
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WWII Movies showed where the Allieds ahd to attack factories/research centers built into mountains.
SOOO,
1 Locate Villages, factories, supply depots
in foothills, mountains.
a.This allows close proximity to bases
b.gives AA vehicles some protection advantage
c.Hard AS HELL to Bomb from UBBER ALT.
when inside mountain.
d. Would give new deminsion to FLYING up
THOSE VALLEYS with a couple 1000#
eggs you gotta throw at angle to hit
2.Allow sides to build landing strips for ops. to get vehicles closer to target.
Just an Idea.
birdbutt
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Or put a nice big dam with lots of eeevil ack at the head of one of the canyons. (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)
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Flathat
'Black Dahlia'
No10 RNAS "The Black Flight"
Angel on your wing, devil on your tail
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I must be the only one that wants more planes.
Nuh-uh! (http://bbs.hitechcreations.com/smf/Smileys/default/wink.gif)
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Probably. Hic, belch,
(grabs mouse to find new thread)
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I like planes too.
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Doug "Pyro" Balmos
HiTech Creations
"The side with the fanciest uniforms loses."
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I never said adding new planes is a bad thing. What I said was the time taken to create new planes probably could be better spent in developing a more involved/unique/interesting mission system.
I'm just hoping that it doesn't turn into a game like WB where the planes change but the mission system stays the same. Something that gets me into the game and kind of makes me want to stay. i.e. give me:
(if I succeed)
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- glory.. look at that plane burn!
- a feeling of accomplishment, not the "oh look the guy I just shot down is taking off for the 10th time within 60 secs... ugh!"
- rewards.. yes I am the colonel and yes I want to launch a 20 plane strike against field # ! (http://bbs.hitechcreations.com/smf/Smileys/default/wink.gif)
(if I fail)
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- shame.. look at my plane burn (http://bbs.hitechcreations.com/smf/Smileys/default/frown.gif)
- a feeling that I want to accomplish something, not the "hehehe I'll really piss off those guys attacking the field.. see how fast I can takeoff when being immediately shot down.. uhm shouldn't I be penalized? at least have to takeoff from another field ?"
- sigh.. I wish I could plan a mission that the automated mission generator would assign to people, field # sure looks ready to attack who is our stupid general anyways?!
(runs away and hides some more)
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I would like to see more game depth...IN Falcon 4.0 the war went on as you where playing it...i dont see any thing wrong with maybe puting computer drone tanks and such. That way you would have to seek out and destroy, This can never have to much depth because you can get a big coordinated attack and some squad or parts of it end up not showing up. It happended all the time in AW3.
Even computer controled Eggers and fighter escorts..I dont know how hard it would be and how bad that would slow down the game. But i do know its just one big furball all the time, you dont ever get any congrates when you take the hole map, it just resets it slef. This brings up one more thang if the sides get uneven you could add more computer players..I know there not the smartis thing in the world but it would keep you busy while the real guys are attacking a base. I still think it would be good to just have Two sides rather than Three, numbers would be better. It splits people up to much.
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VMF-212 Lancers We are here to take your soul at the same time having fun.