Aces High Bulletin Board
Help and Support Forums => Help and Training => Topic started by: lasersailor184 on December 24, 2003, 10:38:57 AM
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No pointing and gawking at the newbie! But anyway, after reading the forums and playing a little, I have a few questions?
1.) I figured out that "Maintaning E" is keeping your energy, but how would I go about doing this?
2.) How do you climb so fast? I usually have to take 5 minutes from the start to get up to 10k feet.
3.) How do I avoid going too fast in a dive?
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two types of E (energy)
potential and kinetic
potential E - stored E = Alt
kinetic E - inuse E = speed
use zoom climbs ( zero "G" climbs to regain alt for E fast, after diving on a target)
use of high yo-yo's and low yo-yo's in angles fighting or merges help retain or conserve E rather than doing flat turns or pure vertical turns/loops to where it bleeds ya E down real fast. Although some planes ie...the spit variety can do continous loops for ever "loop warrior" but is still not a good idea.
when diving reduce (chop) throttle to try and slow or maintain a desired speed, also use of rudder helps to shave off speed,
as for climbing fast from take off or ingeneral, there are alot of variables involved here, alot to do with amount of fuel(weight) , hvy ordanace (xtra weight), etc....some may take less than others, some may use wep (war emergency power)
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ooowwwwwwwwwhhhhh Look at the Newbi!!:D
To maintain "E", avoid doing high "G" manuvers. The harder you pull, push the stick, the more energy you use. If you make a run on an enemy, make your pass, and then pull your turn as tight as you can to get another run, you've burned half your "E" and speed is now down to 150 knts. If on the other hand you make your pass, pull up easy and make a big wide turn to get back in for the next shot, you'll still be at 300+ for speed with a bunch of "E". The only time you want to get slow in almost any plane is for your landing :)
Climbing.... well what can ya say, it takes time. After you launch, set your heading, and hit "ALT x" This will put the plane in auto climb, and for MOST models its the best climb rate for all the planes. Some people like to level and use WEP for a min or two then go into auto climb, depending on the plane.
Diving..... drop your throttles to 0, if you need to slow more, give it hard rudder to one side. If the plane starts buffeting.... bouncing around...pull up, and climb to burn more speed, then start dive again. Buffeting is the main signal that your plane is about to start compressing and you are going to lose manuvering control. Its better to call off a dive halway down, and try again, them to just "lawn dart" your plane.
Good Luck and welcome to Aces High !
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Err, Zoom climbs? Mind clarifying?
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After making your pass on an enemy, you zoom climb out. This is a gentle climb up away from the target. It turns all that speed, back to potential energy (alt) so you can save your "E"
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What planes are good at attack, fighting and Bombing?
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Originally posted by lasersailor184
1.) I figured out that "Maintaning E" is keeping your energy, but how would I go about doing this?
Energy Managment (http://www.geocities.com/ftd38/Courses/GSC160.html)
Yo-Yo's (http://479th.jasminemarie.com/modules.php?op=modload&name=News&file=article&sid=10)
3.) How do I avoid going too fast in a dive? [/B]
In addition to the answers already posted. Sometimes it is best to manage your speed before going into the dive. If you are cruising at 300mph and plan to dive 8,000ft, slow down before you start your dive. Or take a few extra seconds to spiral down closer to your target before going into a vertical dive.
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Hi and wellcome to the Aces High
Check this link (http://www.hitechcreations.com/forums/showthread.php?s=&threadid=91824).
About Energy managment, read carefully Andy Bush articles from SimHq site:
* Energy Management: Picking the Right Airplane for the Job
* Boom And Zoom Tactics part 1-4
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Originally posted by lasersailor184
What planes are good at attack, fighting and Bombing?
Let me put it this way. In the hands of a good pilot, any fighter in the set can be "good".
The most forgiving fighters for newbies to fly are the:
N1k-firepower/manovering
SpitV-manovering
La7-speed/E-recovery
Forgiving Attack plane.
P51D-Payload/high speed manovering/E-retention
Pages upon pages could (and have) been written about the virtues of every other plane, and why it is the best. I am only suggesting the ones that are easiest to learn on. Personally none of these are my plane
:)
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Ok, i've been reading some of these articles and I have a few questions.
Andy shows the graphs of the turning rate at different velocities. But then he has a line that shows sustained turning rate.
Does this mean that the planes can't hold the maximum turning rate shown at the peak?
http://www.simhq.com/_air/air_011h.html
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If I understand your question correctly: The plane can perform to the peak. Its the pilot that cant. They didnt have G-suit systems installed back then.
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No. On the graphs there's a line that shows the sustained Turning rate at certain velocities.
If this line is on there, can the plane perform above this? How can it do it?
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Those graphs are by Leon "Badboy" Smith.
Simply put the sustained turn curve is theoretically where the aircraft can hold a turn without loss or gain in energy. Sustained turns above this curve means you will be losing energy, while below the curve you will be gaining energy.
BTW- Welcome to AH!
Tango, XO
412th FS Braunco Mustangs
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OK then. How do I tell how hard to turn (or not to turn) to fit onto this line?
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Originally posted by lasersailor184
OK then. How do I tell how hard to turn (or not to turn) to fit onto this line?
Totally about experience. Unfortunately the best way to get it is die a lot.
Would suggest some DA time--lottsa guys hanging out there would likely help.
Welcome to AH
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Practice is the only way. The only real "rule" is to pull the least amount of G's to accomplish what ever your trying to do... weather its one short turn, a sustained turn, or a full manuver...yo-yo, immelmen, and so on.
You burn less energy by pulling less Gs, hoping mean while that the enemy is pulling a ton of Gs and blowing energy all over the place.
He who has the "E" longest WINS ! heheheh
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lasersailor:
The curve is defined by airspeed and g-load. Both of these are available to you in the aircraft via your airspeed gauge and your accelerameter (g-load).
If you wanted to fly at Ps=0 curve as in the chart then in a sustained turn just look at your airspeed indicator to see what your airspeed is. Knowing that you can then hold the appropriate amount of g-load in a turn by looking at your accelerameter as specified in the chart for airspeed and g-load combination.
In practice the curves help you infer performance differences so that you can make better decisions as how to fight a particular aircraft and not specifically trying to ride the Ps=0 curve.
Tango, XO
412th FS Braunco Mustangs
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Oh! That's what that thing is! It never occured to me that it has to do with G forces.
Anyway, is there a big link to which these charts for each plane are located?
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Here are some links that Badboy posted:
Thread 1 (http://www.badz.pwp.blueyonder.co.uk/Files/pdf/Aircraft%20performance%20thread2.pdf)
Thread 2 (http://www.badz.pwp.blueyonder.co.uk/Files/pdf/biggest%20threat%20thread2.pdf)
Assortment of Threads (http://www.badz.pwp.blueyonder.co.uk/Files/Mixed%20EM%20Diagrams.zip)
Here is the thread on the AH BBS that Badboy posted all the above:
AH EM Thread (http://www.hitechcreations.com/forums/showthread.php?threadid=83992&referrerid=3699)
Keep in mind that the charts change for different engine power settings, altitudes, and aircraft weights thus one chart doesn't tell all. Infact you could have an infinite number of charts created for a single aircraft.
Hope that helps!
Tango, XO
412th FS Braunco Mustangs
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Umm, I saw somewhere that it gave the stuff for one notch of flaps.
Should I be flying with any flaps down?
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There are fighters in the set that turn much better at intermidiate speeds with a notch or 2 of flaps deployed, like the p38, p51, and f4us. What you need to remember is that the flaps add drag. Sustained use will make you alot slower than you would have been without. In combat it is best to deploy them when you need a brief boost in your rate of turn, and retract them as soon as the need has passed.
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With those great auto-retract *cough* flaps on the p38, they normally suck themselves back in before the can do much damage to your speed. But Murdr is right, if you remeber to manually bring them in, it will cut down on your speed loss.:)
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Oh! Maybe that was why I was getting my bellybutton kicked in an F4u...
Next question: Should I dedicate myself to a role or just try to do generalized actions?
I.E. A bomber or attacker or Fighter, or just a plane with medium bombs which I can lose and fight if need be?
Also, why is it that my plane seems to disintegrate when someone sneezes, yet I can pour 100+ .50 caliber rounds into someone and they're fine?
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"Should I dedicate myself to a role or just try to do generalized actions? "
Do what you came to AH to do.
If you came here to fly fighters against fighters, do that and ignore the bombing and stuff.....if you came to do a variety of stuff, then do a variety. If you came here to bomb AND fight, then do that. Do whatever you find FUN. Fly whatever plane you LIKE.
And don't get discouraged. AH has a steep learning curve. Skill will come with time.
As for your weapon damage, keep playing with convergence settings until you find a setting that "works" for you. In planes armed with .50's, most people set theirs in the 250-450 yard range... I personally set mine to 275/325/375 in planes armed with 6 .50's. Convergence is a bit less important in cannon-armed planes due to the explosive nature of the shells (but it still helps).
J_A_B
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Err, how do I set convergence?
I hit the "Convergence button", click on the distance I want but nothing happens...
But the thing with my guns is that i'm registering a lot of hits (I think). I see a lot of little white flashes. Yet somehow they role out and rip my wing off with one bullet.
I asked about the roles because I like to be a help to my team. If I get smacked on the way, I'm not much of a help.
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You need to excede the damage threshold of any plane or vehicle part for it to break. There is no partial damage yet, it is all or nothing until the next game revision (AH2), due in a little while.
Practice landing as much if not all of your fired bullets in a small spot on the part you want to damage. In every plane, there is potential for more or less ten kills (if not a few times that in some cases), if you hit the target's right weak points and waste almost no ammo.
You click-drag the gunset (the colored lines) you want to the convergence distance you want.
As for teamwork, just do whatever is needed most at the location you want to help. Don't forget to always have a backup plan to save yourself; sometimes the masses will do stupid things, don't forget to think for youself too.
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Originally posted by lasersailor184
Err, how do I set convergence?
I hit the "Convergence button", click on the distance I want but nothing happens...
But the thing with my guns is that i'm registering a lot of hits (I think). I see a lot of little white flashes. Yet somehow they role out and rip my wing off with one bullet.
after you hit convergence button min the clipboard (esc key) mouse over the different lines coming from the guns .. mouse grab (left clic hold ) and drag to were you want them ...release and grab the next colour for the guns repeat.
50 cals in american iron i set at 500
nose mounted cannons i set at 550-650
turn fighters spits /a6m/niki/ 300-350 (you may want to extend this if you are firing from farther away ) I fire at 325 normally
some planes i use a varied conv ... but i'll leave you to figure that out as you improve.
this is just a basic setting to get ya started as you inprove you will adjust to your liking ..
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You need to excede the damage threshold of any plane or vehicle part for it to break. There is no partial damage yet, it is all or nothing until the next game revision (AH2), due in a little while.
Yes, but why does it seem that my plane falls apart after 2 shells but my target's plane just eats whatever lead I throw at it?
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Hey Laser, welcome to AH...When I was new this page help me alot....check it out..
http://www.telusplanet.net/~dsoder/models.htm
It's Soda's page and he does a great job of explaining the strengths/weaknesses of pretty much the entire plane set.
Enjoy
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it just seems so. The game is the same for everyone, so you must be spreading your bullets too far apart.
Can you give a precise example?
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One time I was chasing a p51 in just a corsair (forget which one).
I had a speed of 300 or so, he wasn't going nearly as fast. I came in from high 8 o clock to him and focused all my shots on his right wing. Nothing happened after roughly 3/4 of 75 bullets from each gun.
He breaks hard flat left and I go into a non vertical / horizontal yo yo.
Somehow he's on my tail. I only hear 2 hits register on my chasis and my tail completely falls off.
I start flying backwards (which I've gotten quite good at recently), and he starts waving at me.
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Punisher currently your accuracy with your guns is around 3%. Your not hitting as hard as you think you are. Get closer.
Go here and type in your name and you can keep track of your gunnery. Try to get closer and then let them have it !!
http://www.hitechcreations.com/cgi-bin/105score/105score.pl
Welcome, you'll have alot of fun.
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I know that most of the time i'm just increasing the lead content of the air.
But I saw the little flashes from hits registering.
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If you're using .50 cals (on F4U-1, F4U-1D, or F4U-4), you need to land a good steady burst (maybe 10-15 hits) on the same part of the plane. Spreading your bullets out from one of the enemy's wingtip's to the other will result in a bunch of lightly damaged parts, but no catastrophic damage. Catastrophic damage is what you want, not a plane with a bunch of random holes spread all over it.
My advice: don't even bother firing until you're less than 350 yards out with the 50 caliber guns. 300 is preferrable.
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A high yo-yo means u have excess spped so u go up to convert speed to alt and come back down on boggie, low yo-yo is just the opposite ur slower so u make a shallow dive to convert to more speed and pull back into boggie, there isnt a horizontal yo-yo !
Set your convergence for 300 yards get in close and hit hard, if your in a near direct 6 shot lead by about 1 planes length, if your out near 60 deg off make it at least 2 planes length and alway try to have you wing is the same attitude as the boggies wing to get best gun effectiveness, if you were coming in from a high perch dive in behind the boggin dont dive straight at it, then level behind to start the chase, manage throttle so you dont overshoot, the faster your going the wider you turn so if the boggie is max performing and your not and u pop out in front your in a bit of a spot, know what speed your plane max performs at and try to stay close to that speed.
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Ok, so I'm trying to practice my dive bombing skills for GV's offline.
How do I turn on that little green marker on the ground?
How do I pause gameplay so I can look at all my stat's so that I can get a general idea of what's going on?
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in offline go to the kneeboard /setup/arena settings
look for "Flightmodeflags" click change .. you will see the dive bomb site there .... click save .
now the dive bomb site the green + is a training tool
as you dive in on various objects note were it is on the gun site
for most jabo dives you will want to line the target up in the center point between the top of the dash and the center of the gun site .
I myself never use the green dive bomb site .. i learned the hard way ... practice pratice practice noting my angle /speed /position of target .
try to get one type (angle) of dive down 1st ... then move on to learning the other angles ... the higher the angle of attack the easier it is to hit the target . remember to keep the speed down and to "float " the plane as you dive.
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Trainers are available to answer questions like these on a 1 to 1 basis. Asking over voice really helps you get clearer answers and allows you to ask ALL the questions you have.
Email us...
BM
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Would you be able to teach Fighting online?
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I'd also recommend asking someone who knows what they are doing if you can join their aircraft. This way, you can see what angles the veteran uses to take down aircraft. The command is
.join pilotname
Just make sure you ask them in advance before you do so, it throws a box in front of them and it can be lethal in a dogfight :D
Also, I happen to disagree with some of the .50 cal comments, I've gotten kills on enemy aircraft 1.4 out but then again I do fly a P38.
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Well, i've been watching some of these AH's videos. Does that help?
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Originally posted by lasersailor184
Well, i've been watching some of these AH's videos. Does that help?
It helps if you learn from them. If you find yourself looking at the pretty explosions, and cloud formations, it isn't going to help :)
The way I watch a film is first run thru, watch the fights for its entertainment value, just to get that out of the way :) next watch it again, but this time watch the gauges... see when the pilot throttles down, when he uses flaps, and for how long. when and how he engages in a fight, when and how he runs from a fight, what angle does he use to make a guns pass. Take notes!! It sounds funny, butif ya want to learn ya got to take notes just like in school.
There is alot of info that you need and use when in a fight, untill it becomes second nature to you you'll need all the notes and info you can get. Film your own fights and see what you did wrong. If you can't figure out what you did wrong, ask a friend to check it out and see if they can find some thing. Heck post it here !!! I'm sure some people will give ya constructive ideas.
Good Luck !
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i ussually watch in the outside view f3 and turn on trail option .
that leaves the flight path lines on the screen you can see were your opponent changes angles ect ...then spend time in the cockpit of there plane . pay attention to speed ,flaps ,location of opponent, how they look around ''SA",gunnery, timing ,ect
at first your gonna want to copy there moves .. then later on as you get those manuvers down , start adding other ones to your book of tricks.
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Yeah, I figured out how to do the external trails thing.
But man do I love irony!
I was all alone at a base with a p47 just attacking stuff. So I take off and start harassing him, trying to build up energy and fight at the same time.
So I finally take him down and I finally am set on a plane i'm going stick with: the p51d.
So I say outloud, "Yay, finally found a plane I like!"
Someone else said, "What is it."
Suddenly my engine cuts out.
I say, "Give me a sec, engine failure."
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Can a friendly plane shoot me down in the MA?
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no but if you shot and hit a friendly plane, you will recieve the damge NOT the friendly plane. This is called "Kill shooter" and weather your for, or against it, its a pretty "heated" discussion when you get these guys talking about it :D
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Oh, now it makes sense.
There were 3 of us in a line chasing a yak. I tried to arc my bullets over the first guy, but he pulled up. A guy behind me did the same.
Couldn't figure out why I and the guy behind me was shot down when there was only one nme around.
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Hi Punisher.
You wonder why ppl get you in 1 pass...
I remember taking you out on a couple of occasions the other day... What got you was the 30mm cannon of the 109G6, usually only takes 1 hit from that to cripple any fighter.
Actually, my memory served me wrong. I got you 2 times in a 109F4 and 1 time in 190A5. The points about the 30mm still stands though.
I remember what happened in the A5 now. You were chasing me for a while from A199 (i think) on trinity. You finally got my engine oil and I decided to fight you. (note: long range shots like those you made doesn't always deal out too much damage).
I was being snappy on ch 1 after that kill ;) But I assure you, I hand out when people kill me too, if the fight was somewhat interesting.
A tip for climbing: use wep from the moment the engine revs up until the temp needle is in the yellow zone. No penalty, except the increased fuel burn, you'll have max wep available for later.
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Yeah, I'm still learning.
Like the sun can be very advantageous.
The yesterday Bishops launched a suprise carrier attack south of A8.
So I flew to roughly over the carrier then dropped in right behind some guy with the sun behind me. I took out 3 planes that never even saw me on the way to A8.
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Originally posted by lasersailor184
Would you be able to teach Fighting online?
Yep...
ACM...JABO...BUFFs... whatever you'd like to learn