Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: Ripsnort on May 23, 2001, 08:17:00 AM
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Wow! Talk about customer service! (Gets pom poms out) To me, this is a BIG update, look at that friggin' list, just about every one of those listed was requested by this community!
<S> HTC!
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I totally agree with Rip - way to go HTC!
Nimitz
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Great stuff!
<S!>
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yes and amazingly they state the list is not all the updates!
this sounds really neat:
"Two new radar mode flags have been added to show only planes in sector counters and to remove planes below radar from sector counters"
So I guess the gv's will not show up on the sector bars as they are not aircraft and are below the dar limit. And it looks like the planes below the dar limit will not show up on the sector bars making the low level raids invisible. Is this how you read this?
WTG HTC!
Eagler
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Wow, all good stuff.
As for the radar mode flags... these are flags that will enable the different arena settings. This doesn't say what HTC will do with the main arena. We'll have to wait and see. (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)
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Sean "Lephturn" Conrad - Aces High Chief Trainer
A proud member of the mighty Flying Pigs
http://www.flyingpigs.com
Check out Lephturn's Aerodrome (http://lephturn.webhop.net) for AH articles and training info!
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Hehe, Pyro just posted another change, in regards to turrets damaged, and occupied, see latest update on his post.
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dang rip..u are fast!!
WTG HTC on the improvements!!
BgMAW
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umm unless they have added some kind of base notification of GVs ib, no GV con bar in a sector is very bad. u wouldnt know a far off base is under attack until its captured. unless someone is willing to spend thier day
in every tower of front line bases.
whels
Originally posted by Eagler:
yes and amazingly they state the list is not all the updates!
this sounds really neat:
"Two new radar mode flags have been added to show only planes in sector counters and to remove planes below radar from sector counters"
So I guess the gv's will not show up on the sector bars as they are not aircraft and are below the dar limit. And it looks like the planes below the dar limit will not show up on the sector bars making the low level raids invisible. Is this how you read this?
WTG HTC!
Eagler
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Guys, the way I read it is the same as Leph, its there for Snap shots and SE...will they try it in the Main? Who knows, its simply speculation at this moment. Keep in mind that the airfields are to be beefed up, manable acks, no external views in tanks, JU87's...can all make tanking an airfield quite precarious.
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I like all the add ins, except for one. Can anybody tell me why they are making the ack easier to strafe. I think its pretty easy now. Is it because the manned ack guns? (http://bbs.hitechcreations.com/smf/Smileys/default/confused.gif)
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Can you say NOE attacks with GV support? I knew you could! (http://bbs.hitechcreations.com/smf/Smileys/default/biggrin.gif)
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Originally posted by banana:
Can you say NOE attacks with GV support? I knew you could! (http://bbs.hitechcreations.com/smf/Smileys/default/biggrin.gif)
With this crowd, ya either love it or hate it, guess it depends if your going offensive, or maintaining defensive.. (http://bbs.hitechcreations.com/smf/Smileys/default/biggrin.gif)
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Ya got a point there, Rip. I just remember with fondness my days with the Pale Riders Squadron in Warbirds, where our squad specialty were NOE attacks in B-25H's. It became a test of skill to see who could get the lowest without augering, and when we had the field in sight, we'd all pop up to 3K en masse, and start walking our 75mm rounds in toward the acks. The "Oh sh#@%T!" on the face of the enemy as they ran to scramble in their planes was priceless.
*Sigh* <Breaks into song> "Memories, doo-bee-doo-bee-doo-bee-doo"
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Removing outside view on the the tanks is a good idea. But they will need to add a comander postition to the ostwind. Something that is higher then the gunshield for searching.....
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<S> HTC!
Hey I'm tickled pink to see such a long list of enhancements and bug fixes. I'm really liking the latest addition they made, the gun ammo counter and colorization of the gun(s) are damaged.
They are clearly listening to what people are saying and I'm anxious to see 1.07....one helluva update!
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Paul J. Busiere
Aces High Arena handle: BD5Pilot
http://bd5.checksix.net (http://bd5.checksix.net)
BD-5 "T" (TurboProp) 90% complete, first flight in 2001 (We hope!)
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I'm with Whels on the radar and gv issue - without any notification from the strength bar regarding location of attacking GV's, this could be a nightmare. Maybe this could be handled with two distinct strength bars - one for air cons and another for ground cons?
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That caught my eye as well, Foxtro. Acks are easy enough to strafe now, for any type of plane. US Army and I took down a base the other night (acks only, I mean) in two passes each with Spitfires. Although fun, I felt it was way too easy, and I'm sure the planes trying to up from that field would have agreed.
The bases need some protection, don't they?
BTW, all those other improvements, fixes, and enhancements sound terrific. HTC, you guys (and gals) really come through for us. Go take a vacation now. (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)
[This message has been edited by Dux (edited 05-23-2001).]
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Whels, Nethawk... read Pyro's post again carefully.
He is not saying they are changing anything about how the main arena works. All Pyro said is:
Two new radar mode flags have been added to show only planes in sector counters and to remove planes below radar from sector counters. These are configurable offline, in H2H mode, and for CM's in SE arenas.
These are "radar mode flags", which means they are configurable offline, in H2H mode, and for CM's in SE arenas. There is nothing in there that says anything will change in the main. It's just more options for the CM's, the way I read it. They COULD implement these things in the main after 1.07 because the tools will be there, but until they either do, or announce that they will, you guys have nothing to protest against. (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)
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Sean "Lephturn" Conrad - Aces High Chief Trainer
A proud member of the mighty Flying Pigs
http://www.flyingpigs.com
Check out Lephturn's Aerodrome (http://lephturn.webhop.net) for AH articles and training info!
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From my point of view, GV's can't sneack attack but the frontline airfields. No spawn point available but those few. Not suitable for deep penetration.
On the NOE attacks, I just have to say... (http://cwm.ragesofsanity.com/contrib/lilly/hmm3grin3thumborange.gif)
Cheers,
Pepe
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Of course, the P-47D-11 is the most important "end-user list" update. (http://bbs.hitechcreations.com/smf/Smileys/default/biggrin.gif)
(http://www.jump.net/~cs3/sigs/uns_sig.jpg) (http://www.jump.net/~cs3)
CAVE TONITRUM!
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That's a pretty nice list!
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Originally posted by Dux:
That caught my eye as well, Foxtro. Acks are easy enough to strafe now, for any type of plane. US Army and I took down a base the other night (acks only, I mean) in two passes each with Spitfires. Although fun, I felt it was way too easy, and I'm sure the planes trying to up from that field would have agreed.
The bases need some protection, don't they?
I agree Dux, If anything I would make them a little harder (a tad bit)so its imposible for one fighter to take them out. Either you would need at least two fighters or an ack bomber above with a dead on hit to take them out, not with a near mis. I think the ack situation is to easy, needs to be toughend up a bit.
Kick it up a knotch! (http://bbs.hitechcreations.com/smf/Smileys/default/biggrin.gif)
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Originally posted by NHFoxtro:
I agree Dux, If anything I would make them a little harder (a tad bit)so its imposible for one fighter to take them out. Either you would need at least two fighters or an ack bomber above with a dead on hit to take them out, not with a near mis. I think the ack situation is to easy, needs to be toughend up a bit.
Kick it up a knotch! (http://bbs.hitechcreations.com/smf/Smileys/default/biggrin.gif)
Yeah we all know how hard it is to hit a human being with a large calibre weapon. We also all know that despite how much we read about people being shot to death in the newspaper that larger calibre guns are in fact a lot weaker at penetrating human flesh than a 9mm.
Really, they are fine as is. I don't know too many gunners that ran around in WWII with kevlar armor on and even that would easily be penetrated by .50 slug.
-SW
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Kevlar is for fragmentation...maybe some small arms. Any HV round ie 7.62 will pass through it. A Kevlar Fritz Helmet can stop a direct hit from a 7.62 round.... but I'd hate to be the kneck/head on/in it.
xBAT
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Hello there!
"The LIST" is just great! I like almost all listed changes there except the ACK tweak that will make them easyer to strafe. When I saw this point in the list I had to ask "WHY?" several times and I still dont really know the answer. In my opinion the ACKs are easy enough to kill even now (with at least a bit experience even I (total amateur) am able of deacking small to medium base all by myself in a spit or typhoon with no or very few holes in my own plane and with no help of "ack bombers"). I dont know wether they should be made a more harder to kill neither. Maybe in special event arenas but we have to think about the fact that in the MA there is a lot of new pilots who find deacking a base almost undoable. Even with acks harder to kill I think that average to good typhoon (or jug or hog) driver could deack the field as easyly as he does now...
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MBirdCZ
(http://home.worldonline.cz/~cz088436/mbirdcz.jpg)
[This message has been edited by MadBirdCZ (edited 05-23-2001).]
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Maybe they are making ack easier to kill as they are changing the base layouts (who knows where and how many ack will be)and adding manned guns. If these manned stations are anything like fleet ack, they will not be easy enough to kill even with the latest adjustment (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)
Eagler
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Just a stab in the dark here fellas, but do you think he might have meant the VH-invincible ack? I never saw it as much of a problem but this could be the "easier to kill" ack he's talking about.
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Flakbait [Delta6]
Delta Six's Flight School (http://www.worldaccessnet.com/~delta6)
Put the P-61B in Aces High
"With all due respect Chaplian, I don't think God wants to hear from me right now.
I'm gonna go out there and remove one of His creations from this universe.
And when I get back I'm gonna drink a bottle of Scotch like it was Chiggy von
Richthofen's blood and celebrate his death."
Col. McQueen, Space: Above and Beyond
(http://www.worldaccessnet.com/~delta6/htbin/delta6.jpg)
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Some players can strafe the ack without any hits, pass after pass.
From what I saw from a training video posted, all that was needed was a climb to 3k and a straightforward dive to kill an ack.
I tried to repeat this multiple times and it resulted in heavy pings / death 90% of attacks. So in the eyes of the ack, all are not equal it seems.
If I manage to get 2 acks down before being killed, I consider that a great run.
Or then again, I might be doing it all wrong.
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MrSid
Arc into the acks, making the guns have to sweep to track you, keeping ur plane ahead of the main stream of bullets.
With a 109f and gonds, I can usually get 3 to 5 ack at a small base, vh bases are no problem at all, before I run out of ammo <-cannons as mg's aren't worth the effort.
Now bombs and rockets are another story .... can't hit the side of a barn with either (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)
Eagler
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Eagler, there's your problem... try hitting the TOP of the barn instead. (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)
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SiD, what looks like a dive straight onto the ack isn't quite so (or shouldn't be, because that will kill you every time). What you need is a near straight dive with a very slight but steady pull across the ack. If you miss it keep pulling out, straightening to get the shot is where people die.
Straight anything re: ack will get you killed.
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Yup and still there are no rockets for the 190f8 :/ meaning the F8 still has castrated Jabo capabilities in Allied High.
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"Of course, the P-47D-11 is the most important "end-user list" update."
Yea, what Sancho said (http://bbs.hitechcreations.com/smf/Smileys/default/biggrin.gif)
Nomde
63rd FS, 56th FG
"Zemke's Wolfpack"
(http://nomdegurre.tripod.com/signature.jpg)
"God loves the 56th cause we keep Heaven filled"