Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: Greebo on January 04, 2004, 07:00:22 PM
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Instead of a single spawn point per field how about a dozen or so?
The map shows an arrow pointing to a marked area, within which are a dozen or so spawn points. The FE sends you to one of these spawn points on a random basis. Map designers could choose to have sps ringing a field, or all to one side.
This screws the spawn campers, since they have only a one in twelve chance of picking the right sp. Instead of camping the sps, they are forced to set up ambushes closer to the field. Aircraft also have a harder task finding gvs.
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Why should it be harder for airplanes to find GV's ??
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An easier way out of spawncamping would be the possibility to "preview" the particular spawn point before actually spawning there (an additional button in the clipboard or something of the kind).
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DYG there is still the neon icon on top of them.
I had the same idea - http://www.hitechcreations.com/forums/showthread.php?s=&threadid=105274
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Originally posted by Greebo
Instead of a single spawn point per field how about a dozen or so?
The map shows an arrow pointing to a marked area, within which are a dozen or so spawn points. The FE sends you to one of these spawn points on a random basis. Map designers could choose to have sps ringing a field, or all to one side.
This screws the spawn campers, since they have only a one in twelve chance of picking the right sp. Instead of camping the sps, they are forced to set up ambushes closer to the field. Aircraft also have a harder task finding gvs.
when Vulching stops, then u can whine for spawncamp stopage.
until then, u do 1 u can complain about the other.
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stay in the ocean.
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Originally posted by whels
when Vulching stops, then u can whine for spawncamp stopage.
until then, u do 1 u can complain about the other.
Personally I'd be happy to see vulching disappear too. Anything that means people don't have to work for their kills devalues the game imo. One partial solution would be to make field AAs harder to take down. Make them 10 times harder to strafe, but keep ord damage much the same. Or have armoured flak towers on the field which would need more than 1k to take out. These could double as anti gv defence.
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Originally posted by Greebo
Personally I'd be happy to see vulching disappear too. Anything that means people don't have to work for their kills devalues the game imo. One partial solution would be to make field AAs harder to take down. Make them 10 times harder to strafe, but keep ord damage much the same. Or have armoured flak towers on the field which would need more than 1k to take out. These could double as anti gv defence.
i agree on ack. needs to be doubled or tripple maybe even quad x more. have 10 short range quad 50cals(range 2k), 10 med range duel 20mm(5k range) and have something like 5 88mm for high alt anti buff shootin.
make it near impossible for a lone fighter to deack. should never happen. should require group effort or Bombers to deack.
whels
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Would be GREAT to have somethin like the Cv 5" mannable on air fields