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General Forums => Aces High General Discussion => Topic started by: MANDOBLE on May 24, 2001, 12:22:00 PM

Title: One more strategic factor: ATRITION
Post by: MANDOBLE on May 24, 2001, 12:22:00 PM
Actually our only way to get the reset is just to conquer the enemy bases, no matter the casualities caused to the enemy.

IMO, these casualities should count. Here is an idea:

- Give each country 1000 "aircraft equipment" points and 1000 "vehicle equipment" points at the beginning.
- Substract one point per each vehicle or aircraft lost.
- Add "aircraft factory" and "vehicle factory" complexes to restore slowly those points for each category.
- If one counter gets below 200, the corresponding destroyed hangars will not regenerate. This will simulate a lack of vehicles/planes due attrition.


With something like this, killing or loosing will count estrategically and, eventually, will derive into a reset.

This way, a country with few bases could compensate the situation if the other countries loose too many planes or vehicles.
Title: One more strategic factor: ATRITION
Post by: Toad on May 24, 2001, 12:29:00 PM
Possible good addition.

One question; in the case where two countries turn against the remaining country (ganging?) will not attrittion most likely hurt the solo country even more?

Just a thought.
Title: One more strategic factor: ATRITION
Post by: MANDOBLE on May 24, 2001, 12:40:00 PM
Of course Toad, as it should be. Reducing quickly the solo country agony. IMO, speeding up the RESET is a good thing, specially with the new rotating maps.
In the other hand, if the solo country does well and causes a lot of damage to the enemy, it will have the chance to recover quickly the lost territory even with few players.
Remember that the attacker side is always the side that risk more flying against ack, flaks, etc.

All of us know that a well planned defense can trash mass attacks and cause a lot of casualities to the attacking side. For example, few defending planes diving over a mass of jabos trying to finish a base.

Another colateral effect:
If people keeps respawning and getting vulched, the end of their country will arrive much faster  (http://bbs.hitechcreations.com/smf/Smileys/default/wink.gif)
Title: One more strategic factor: ATRITION
Post by: sling322 on May 24, 2001, 12:51:00 PM
Attrition is already modeled.....just look at how many people log off when they are down to 3 bases with no fuel.   (http://bbs.hitechcreations.com/smf/Smileys/default/wink.gif)
Title: One more strategic factor: ATRITION
Post by: Maverick on May 24, 2001, 02:21:00 PM
This is another idea that looks good on the face of it, IF you are a realism fan.

Think about it. There is considerable gang banging already going on now. What would it be like if you were the country in the barrel and you couldn't fly since your country's points WERE USED UP BEFORE YOU LOGGED ON??????? Are you willing to pay $30.00 with no guarantee you can even play online in the MA?????

Mav
Title: One more strategic factor: ATRITION
Post by: milnko on May 24, 2001, 02:27:00 PM
Get rid of in-flight DAR, git rid of gangbanging  (http://bbs.hitechcreations.com/smf/Smileys/default/biggrin.gif)
Title: One more strategic factor: ATRITION
Post by: MANDOBLE on May 24, 2001, 03:32:00 PM
Maverick, you always can fly and fly anything you want, but only from bases with hangars up. The destroyed hangars will not regenerate with counter lower than 200, that is all.
Title: One more strategic factor: ATRITION
Post by: WolfSkin1 on May 24, 2001, 05:12:00 PM
Good idea!

Coupled with the idea I read somewhere regarding the opportunity to surrender, it would render more interesting battles and emphasize stratetic thinking and not just the same ooooold base captures.

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 (http://null.dk/~ssl/483/wolfskin.gif)

[This message has been edited by WolfSkin1 (edited 05-24-2001).]
Title: One more strategic factor: ATRITION
Post by: janjan on May 25, 2001, 06:29:00 AM
Well, as good as attrition sound, it would not work here.

It would be very beatiful thing if it could be in, but I just can not think a way it can be succesful.

Local attrition on some fields cnould be ok (AI or manned convoys, supply flights etc...)

Even aircraft factories can be ok, but what should disabling it cause? Lower performing aircraft? No planes at all? (not an obtion i think) or disabling certain planes?

Fixed aircraft number is out of question other than in scenarios. What should people do if planes are out of stock? And who can fly with the limited planes available?

And what about:
- "damn ars***** you lost a plane again!"
- "just wanted to fight the guy and have fun"
- "this is war - you can have fun somewhere else"

Nah...no way it would work.
Title: One more strategic factor: ATRITION
Post by: MANDOBLE on May 25, 2001, 07:20:00 AM
janjan, the proposal only affect the regeneration of destroyed hangars. No enough points = no regeneration. The factories add slowly points to the poll and >200 = destroyed hangars regenerating again.
Title: One more strategic factor: ATRITION
Post by: hblair on May 25, 2001, 07:43:00 AM
 
Quote
Originally posted by milnko:
Get rid of in-flight DAR, git rid of gangbanging   (http://bbs.hitechcreations.com/smf/Smileys/default/biggrin.gif)

Yup, I think it would help too.

Title: One more strategic factor: ATRITION
Post by: hazed- on May 28, 2001, 08:48:00 AM
i like the idea as the factories at the moment are really just there for show and points.
sounds like it could work.
Also maverick i think what he means is when your country is down to 2 bases and factories etc are leveled and no more can be produced that is the end and arena resets.
so if indeed you came in just before the end and started upping from fields to be killed you would in effect speed up the reset.
But there is the problem of people who arent interested in winning  wasting huge numbers of planes/points in this way.Imagine how annoying it would be to have the points on the verge of a loss and some idiot starts allowing himself to be vulched?.


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Hazed
9./JG54