Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: Max on January 09, 2004, 03:15:45 PM
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I suppose this is an out and out plea, for you to reconsider either eliminating or increasing the present squad size limit of 32. The Damned Air Group maintain 3 squads in Aces High because our overall membership exceeds 64 players. Of that group, about 1/3rd of us are very active, 1/3rd moderately active and 1/3 rarely active. In the past we umbrella'd the very active flyers under one squad grouping, in order to benefits those players with squad icons. Trouble is, what we're once 32 very active players may get whittled down to 20 due to real life issues. We've made serious efforts to workaround the problems, but in the end, on a good squad night, we wind-up with 30 Damned flying 3 different squad groups. At best, 15 or so have the benefit of squad icons.
I'm not sure why you imposed a limit of 32 on squad size. but given the amount of players on a busy night, and the multi-large maps we now fly, would you please reconsider your position of this issue?
Regards,
DmdMax
The Damned AG MkXX
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It's sorted for AH2 not exactly what you want, but IMO a good workaround : http://www.hitechcreations.com/forums/showthread.php?s=&threadid=105208
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Agreed....although i'm not the CO the 4wing suffers the same problem...just not quite as severe
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Ya, why is there even a limit imposed?? Someone enlighten me :confused:
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DMax ...
If you read the updates for Beta 8, you will see that squad colors will not only show for those that are active members of a squad, but also for those who are tuned to a particular vox channel.
This will more than solve the problem for a squad, but also when someone is a guest of a squad and they tune to that squad's vox, you will also see them with squad color.
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DYGcaps,
When programming, you must choose variable types that are appropriate for what you're using them for. Since the limit is 32 (divisible by 8), it's clear that it was a limitation based on the type of variable they chose. You can't use big variables for everything, you have to pick and choose because of memory requirements and so on. When originally writing AH, perhaps the HTC team didn't think there would be a real danger of squads getting that big.
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Nothing new to MANY of us here.
I'm sure the limit is to ensure that all squads can get someone in the arena when it's full. Or that th egame is not consumed by a few squads rather then many.
AW was set to 40. So this is nothing new to many of us.
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Originally posted by FT_Animal
AW was set to 40. So this is nothing new to many of us.
As far as I remember, AW was also 32.... ;)
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Ah cool I'm glad, I suggested it to Dale at the Con about same ch highlights for multi squad ops. He said he would see what he could do and he did! WTFG HTC :) they do listen believe me!
Thanks Dale and HTC
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Originally posted by VgasX
Ah cool I'm glad, I suggested it to Dale at the Con about same ch highlights for multi squad ops. He said he would see what he could do and he did! WTFG HTC :) they do listen believe me!
Thanks Dale and HTC
You are SO cool ... ;)
<>
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Originally posted by Chairboy
DYGcaps,
When programming, you must choose variable types that are appropriate for what you're using them for. Since the limit is 32 (divisible by 8), it's clear that it was a limitation based on the type of variable they chose. You can't use big variables for everything, you have to pick and choose because of memory requirements and so on. When originally writing AH, perhaps the HTC team didn't think there would be a real danger of squads getting that big.
Thats right! Lets say they used a four byte integer, multiplied by 5000 users, that would equal (thinking . . . . .) 20,000 bytes. There is no way the HT server could handle that unless they could use the extended memory (640 to 1M). Then tey would have to upgrade from DOS 3.3 to at list 4.4 and install QEMM to do that.
:lol
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Originally posted by dedalos
Thats right! Lets say they used a four byte integer, multiplied by 5000 users, that would equal (thinking . . . . .) 20,000 bytes. There is no way the HT server could handle that unless they could use the extended memory (640 to 1M). Then tey would have to upgrade from DOS 3.3 to at list 4.4 and install QEMM to do that.
:lol
HAHAHAHAHAHAHAHAHA-burp.
:D
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Chairboy said:
When programming, you must choose variable types that are appropriate for what you're using them for. Since the limit is 32 (divisible by 8), it's clear that it was a limitation based on the type of variable they chose. You can't use big variables for everything, you have to pick and choose because of memory requirements and so on. When originally writing AH, perhaps the HTC team didn't think there would be a real danger of squads getting that big.
Pray tell, what type of variable is limited to only 5 bits? Our PC's use byte addressable memory, which means that the smallest piece of memory you could allocate in RAM for a variable is 8 bits. If you use an unsigned integer, that means you have the numbers 0-255 availible to you. 32 is obviously an arbitrarily chosen limit.
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Originally posted by Ecliptik
Pray tell, what type of variable is limited to only 5 bits? Our PC's use byte addressable memory, which means that the smallest piece of memory you could allocate in RAM for a variable is 8 bits. If you use an unsigned integer, that means you have the numbers 0-255 availible to you. 32 is obviously an arbitrarily chosen limit.
Obviusly, you have not heard of the new Dell AHI and AHII servers.
Sorry, I could not resist, lol :rofl