Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: Geeb on May 24, 2001, 08:13:00 PM
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it used to take 3 b17s to close a small field now i lookin feekit ill jus take jabo & deak it & pray goon gets there?
ps. i suk in ftr but i been killin lots of ak in ftr, but i do love the russian jabo (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)
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are you talkin sneak a base? Buffs are needed to take out a field that is heavily defended unless u send in the kabos (kamikazee jabos). Buffs are stable normally hi alt de-basing platforms.
but if you prefer the back door action (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif) the noe il-2's to undefended bases are were always easy grabs
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(http://personal.jax.bellsouth.net/jax/t/y/tyr88/rot3jv44.jpg)
Im Auftrage der Reichsbahn
(By order of the State Railway)
Pray not for an end to the slaughter...but for VICTORY!!!
[This message has been edited by Wotan (edited 05-24-2001).]
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neg 3 b17s for complete closure of small field 1 for fhs the other for vh & bh & one more for aks as it looks now we need atleast 4 mabe 5 & it wus hard enough to get 3 (http://bbs.hitechcreations.com/smf/Smileys/default/frown.gif)
as far as i can tell it looks like the organized small strikes jus got killed & nothing but attrition & sneak captures are the way to go now (http://bbs.hitechcreations.com/smf/Smileys/default/frown.gif)
i think it is a sad day for any group not numbering in the +20 catagory
[This message has been edited by Geeb (edited 05-24-2001).]
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The B17 is now totally useless in this airplane game but no matter.
I have just about given up on Aces High as a WWII simulation.
It is a great airplane game though.
Fortunately for anyone interested in WWII there are untested options on the horizon.
And more fortunately I am going to test one of them soon, I hope.
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When did they put this thing in here and WTF is it for?
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Fine, let's do that. Let's remove all bombers from the game. While we're at it, let's remove the ability to destroy structres. Now we have the ultimate furball sim! Chogs only, DM on.
Bombers aren't useless. They promote teamwork to reach an objective.
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semperfi
(http://www.usmc.mil/templateml.nsf/marinesega.jpg)
Everything dead in 30 minutes or less or the next one's free.
-Marines
[This message has been edited by texace (edited 05-25-2001).]
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Beef up Buff bombs big time, and add them a nice, big, blast effect. Tone down .50's closer to the real thing. And simulate cold effects over 25K as kinda WEP usage, progressively. The higher you climb, the faster your crew will be disabled. Once we are at it, fix the Norden sight, in order to have (at least) some kind of gyro calibration. That would improve Buff operations big time, IMHO.
Cheers,
Pepe
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Actually, having fighters strafe and bomb is MORE realistic now.
B-17 is a strategic bomber. Go after their HQ, thier factories and thier city with it. Deep penetration, high altitude bomber missions to disrupt the enemy far inland of the front line.
On the front line, you use low altitude, close air support. P-47s and the like.
Remember, in the real war the USAF used high altitude B-17 formations only a handful of times for close air support, and I think about half those times they bombed the Americans instead of the Germans.
There is nothing wrong with this setup.
Hans.
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Sun,
I know you have been very fond of bombers... so have I in the past, particularly in earlier tours. And now, you are correct, their utility is somewhat diminished. You can look at it a couple of ways -
1) Buffs are useless
Well, not really. Even a single buff can still have an impact (acks, ord/fuel/barracks, "select" hangars, strat targets). It is harder for one man to be a hero now, though.
2) Time to work together
Two B17s in tandem will now still be able to shut down fighter ops at a small field. The moral of the story is to recruit a second B17 to fly with you. That's more realistic, in my opinion. Fly formation, double your firepower against attacking con interceptors, drop your load and head for home. Frankly, I'm looking forward to the higher level of teamwork required by the changes made last night. Heck, if I'm on your team I'll fly with ya.
So basically.. before you flee, wait and see. Buffs won't be as useless as you think as long as there's a greater level of teamwork.
Regards,
BB
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Exactly Hans. That's the point. Beef up Buff's bombs, so blast radius have a meaning, and carpet bombing can be done. Harden structures like cities, factories and HQ to the point that a Jabo attack is meaningless, unles it is a MASS attack. Tune down Buffs .50's, fix the firing angles, and add dispersion to model some reality in the weapons system. Use some gyro lining time on the Norden sight, so the buff pilot has something to plan before IP, and straight route from there to the target. Model cold damage to the crew so that no space-shuttle bomb missions are possible at no cost. You still could fly over 30k, only not on a permanent basis, just as a defensive manouver.
I FULLY agree with you. Jaboing airfields is the way to go when you want to close an airfield. There is no sense in having some Sputnik with laser-targeting device and fire-and-forget bombs pinpointing acks from 20k. Same lack of sense I see in jaboing a City. Factories and HQ....blurry. As a gameplay concession, I would assimilate them to kinda cities. So no jabo there, unless massive and with high loss ratio.
I realise that these mods would make Buff missions a bit harder. But the problem I see (and this is from my particular point of view, I'm not qualified to voice other than my own position) with Buffs in AH is that they are too easy to fly, too easy to defend by themselves, too easy to deliver ordinance, WAY too easy to aim and pinpoint individual targets at stratospheric heights and, at the very end, when flown 35k and over, they only open the possibility of porking a whole string of bases with no real possible (in terms of AH risk/reward) counter.
I definitely would fly more buff if that kind of things were modelled. I don't know if I am the only one at this point, but I would love having to plan a route to have a good lining, I would like to have to think what .salvo and .delay are best for a particular target, and that kind of stuff.
The absolutely best time involving Buffs I had in AH was I think in 1.05, in island terrains when a MASSIVE formation of buffs with hvy fighter escort attacked Rookland's HQ, city, fields....scrambling in G10's, messing with the Fortress, being wiped out by escorts and/or buff fire, was the only resemblance of the real thing I can think I had in AH, when we talk about Buffs. ANYTHING that promotes that kind of flying has my vote, regardless the possible loss of the solo flyer. I think hardening the flight model will penalize the solo flyer, for sure. But the hardened strategic targets would encourage Buff escorted formations. Well, I think It would.
Buffs are fun. Are REALLY fun. But you have to be in a Buff formation to fully understand that. Now, as a final point to all prior tweaks, get rid of in-flight GPS, board a 5-6 planes mission, stick with a competent buff driver, and I bet you WILL sweat.
Cheers,
Pepe
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I find that bombers can be quite useful in slowing the advance of other countries. I've often went up and hit nothing but barracks and radars from high altitude and can hit 4-5 fields along the front before returning. That's something you'll never do with a JABO aircraft.
Hell... if that isn't strategic bombing... I don't know what is.
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cheers,
sand
screamin blue messiahs (http://www.screaminbluemessiahs.org)
The SBM's are hiring! (http://bbs.hitechcreations.com/smf/Smileys/default/Forum11/HTML/000263.html)
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How about some "tactical" bombers, ones that aren't big, slow targets, bristling with überguns?
Tu-2, Pe-2, Mosquito, P1Y1, Ki-67, A-20, A-26, P-61... (http://bbs.hitechcreations.com/smf/Smileys/default/wink.gif)
And a "droop snoot" Lightning! (http://bbs.hitechcreations.com/smf/Smileys/default/biggrin.gif)
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Sandman, that's tactic bombing, IMO. Strategic one would be hitting factories, or cities as whe strategic goal would be....no strategy here. Tactic, maybe. Definitely no strategy. (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)
Cheers,
Pepe
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I predict the mannable ack, and additional hangars at small fields will bring a golden era of level bombing to Aces High. The mannable acks are very deadly and will likely have an effect on jabo runs...
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Good points BigBen.
I may be in a burnout phase with AH, I spend way too much time doing it.
AH is a fine product but actually the only reason I am still here is the total failure of B17-2 and the delays with IL2 Sturmovik.
This is the only one that works properly online for me.
If IL2 fails in its online capability and HTC ever make the B17 a bit less ugly(I doubt they will revamp it anytime soon but one can wish, right?) and implement some of the bomb reality suggestions then here I stay till something better happens along.
One of the major problems with AH bombers, outside the well documented gunnery and bombing issues, is organization.
The DHBG guys may have it but I have never flown with them.
Another is keeping guys interested, bombers are boring unless most missions have at least 4 bombers with escort that do not all chase the first contact to the deck.
Another problem, for me at least, is flying across the map carrying a large "Here I come, shoot me with anything but an Axis plane" sign.
If HTC lost every dedicated bomber pilot in the game it would not cause a ripple, the jabo planeset can handle any target on the map.
I once vowed to never hit an airfield again and I think I will go back to that concept.
I think that after the "hide under the radar" new wears off the jabo guys will get bored flying so far to hit the strat targets.
I gotta stick around awhile longer anyway, I just paid for another month and the IL2 beta is not here yet.
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When did they put this thing in here and WTF is it for?
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Better yet: "Why be a dedicated bomber pilot?"
You're paying a monthly subscription for what AH offers, so why not enjoy every part of what you are paying for?
I rarely fly bombers, only for squad night stuff.
Does the IL2 constitute a bomber or an attack aircraft?
I flew that last night in a run with Tac, SIL0 and ROT. We blew up a bunch of stuff at the field, so me and SIL0 drove back in M3s.
First run we both died. Second run we were so close together (43ft) that we could cover each other with our single .50... It was sssooo cool cuz we forced a 109 to run away from us and two Ki61s never bothered to come near us. As we got close the map room an IL2 took off, I let my troops go and the combined firepower from me and SIL0 knocked down the IL2 as he prepared to make a strafing run on us.
We captured 31 just as the IL2 smashed into the ground.
-SW
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I was hoping to see HTC moving toward a more multi-dimensional sim. That doesn't appear to be the case.
To me, the changes made in this new version seem almost completely geared toward the fighter sim enthusiasts.
Here are the main points that I believe support this opinion:
1. Bomber effectiveness has been reduced by new field designs. These designs seem to have only one purpose, and that's to make the fighter hangars more difficult to destroy.
2. Situational awareness in ground vehicles has been seriously degraded by eliminating external views.
3. Newly introduced aircraft consist of single-engine aircraft only. IL-2 is listed under "bombers", yet has no bombsight. Comments on this AC in the MA have centered around "Yay, we have a dive-bomber we can dogfight in!".
HTC have made an excellent sim for fast-mover pilot game-players. And they continue to make it better for those players.
Luckily, there are other options available for those of us who prefer true combined-arms, strategy-oriented online gaming. Or there soon will be.
Sun, I'll be online tonight for the last time. I hope we get a few missions in before I leave Aces High. The group we've been flying with has been a blast.
I hope we find each other again. (http://bbs.hitechcreations.com/smf/Smileys/default/biggrin.gif)
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I wouldn't hold my breath waiting on the 'other' sims.... It's easy to talk about how cool something will be and how nice it'll play etc.. making it happen is another thing entirely.
I also believe that AH is, and always will be geared toward air combat.. fighters.
Hence the name.. AcesHigh.
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Originally posted by hblair:
I predict the mannable ack, and additional hangars at small fields will bring a golden era of level bombing to Aces High. The mannable acks are very deadly and will likely have an effect on jabo runs...
I was thinking that too. On our missions pure jabos wont have enough firepower to kill all the hangars and would probably get slaughtered by ack. So we'll have to bring some heavies to soften the place up.
Buffs are still the only effective means of hitting field strat targets (fuel, barracks, radar, etc). A few buffs killing barracks and fuel can stop or slow down an overwhelming fighter offensive. It just takes some planning to avoid flying directly into the swarm.
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Well I maybe weird........, ok no maybe I am weird (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif), but I use the b-17 as an attack repeller (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif) Normally I can get 3 to 4 kills in a 17 at low level. Most bone heads can't resist a bomber tkaing off cause they think it will be easy. Alot of the vehicles and AC are used in unconventional ways so just figure out new ways to use a 17. 17's also make fair de-acker at ground level (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif) But like I said I am weird (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)
Hmmmm I always thought when certain software packages in the making went GOLD that was a pretty sure indication that things were bout to go the little guys, us, way. IMO things are going to get pretty quiet in the MA, kind of like a ghost town. At least until most have tried the new kid on the block it will. Who knows it might suck but every indication is that it does not. AH is still a good sim, to me it is. I think HT has tried very hard to keep all interests in the game.
I agree the new fields have made the bombers job harder, however beefing up the loadouts will negate the point of changing the fields. Now we just have to start flying as a team, there is nothing wrong with that. My country could use a little more organized attacks and offensive missions. Many have tried and few succeed, I.E. Ripsnort. Maybe now Rip will not be the only guy in town trying to get some organization going.
I think alot of folks don't create missions cause they might not work..... well duh sometimes it works sometimes it does not. That and when you do create a mission and it's a MFF, people that do not try set there and berate the guy that put the mission together. If peolpe will give credit where credit is due, that they at least tried to head a mission, then more might try to create more missions.
[This message has been edited by Jebo44 (edited 05-25-2001).]
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Guys, Bombers have been pretty much obsolete for any primary base capture for along time, if you notice, I've never had bombers in my pre-made missions except for an occasional B26 for deacking...they take too long in a fast paced, radar dependant, 'here they come, look at the bar dar' game like AH.
Bombers only good role has been and is, taking down cities, HQ's, Factories, and supporting FH's at fields nearby the primary target.
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Geeb,
I realise this will upset you, but there are other bombers. The B17 was a numbers-operator. I'm kinda amused at you saying 3 b17s could close a field before. You could pretty much do the job with 1 lanc before.
The B17 is a weapon of choice. Depending on arena conditions, how long you want the flight to take and number of planes available, you can still put it to good work if you need to focus on the defensive aspect of your vehicle rather than payload.
IF you need payload, then you fly the Lancaster, and risk the decreased defensive armaments.
The Lanc and B17 weren't front-line fighting machines. They were used for advanced softening of targets, or attacks on behind-front-lines targets.
Hopefully buff pilots like myself will begin planning operations more strategically, putting missions up and diverting some of the country's player resources to operational tactics. The result is that this absorbs the growing player base by encouraging players to spread out a little - there are plenty of us now that we can afford to be fighting two fronts. A fighter/jabo furball at the front combat fields, and tactical bomber raids further behind.
There ARE plenty of pilots who WANT to fly bomber escort in this game, but a solo p51 flying escort for a solo lanc is kinda dull and disintersting.
Try knocking up missions on the mission roster. I find that I get my fighter slots before I get my bomber slots filled. Pilots get as much fun from defending their friendly-buffs as they do from killing an enemy one - because they know the adrenaline rush their oncoming enemy is having (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif) It's a furball with a motive on BOTH sides.
As to citing the B17 as proof that bombers are now useless...
Take the example of RAF 617 Squadron - the Dambusters. What aircraft did they fly? Bet your answer is: The Lancaster. Actually, no, most of their sorties were flown in the Mosquito performing precision bombing or pathfinder-marking jobs. However they also flew a variety of other aircraft as the need required. They even flew their share of Wellingtons.
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Well, I just came out of my last session in Aces High, and you could count the number of people flying bombers in the arena on one hand.
Same with GV's, as far as attacking another base. Still a few upping for defense, but easily taken out now.
It's all fast movers now. And that's why I said 'bye when I left. It's cool that fighter sim enthusiasts have an online game they enjoy.
But it's not for me anymore (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)
<S> to everyone. I'll be Degas in WWIIOnline. Hope to see some of you there!
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jebo u aint weird ur an ackstar (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)
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(http://personal.jax.bellsouth.net/jax/t/y/tyr88/rot3jv44.jpg)
Im Auftrage der Reichsbahn
(By order of the State Railway)
Pray not for an end to the slaughter...but for VICTORY!!!
[This message has been edited by Wotan (edited 05-25-2001).]
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Ripsnort posted:
Guys, Bombers have been pretty much obsolete for any primary base capture for along time
they take too long in a fast paced, radar dependant, 'here they come, look at the bar dar' game like AH.
Sadly true (http://bbs.hitechcreations.com/smf/Smileys/default/frown.gif) Aces High is turning away from being a simulator of WW2 combat and more and more into a huge H2H arena. Inflight radar is ruining this sim. Its all very nice getting new planes and fancying up the GUI and I'm not ungrateful by no means for that but please please look at giving bombers a complete overhaul in the next release.
There have been so many heated 'debates' on this forum about bombers that surely HTC can see that they need looking at. Things I'd like to see are:
- Put realistic ceilings in for bombers, infact no lets have realistic ceiling for ALL aircraft and stop stratto dweebs ruining the fun for everyone.
- Take a look at the buffs damage model, to me the bomber damage model is just an inflated version of the fighter damage model, when will I be able to fly my bomber home with the kinds of damage seen in archive pictures, B17's with tails hanging there by a thread, nose sections with almost catastrophic damage. This never happens in Aces High, a pilot wound means the whole plane is effected....I HAVE A DAMNED CO-PILOT! nevermind another one of the flight crew normally trained in basic flight control. You can see the join on the 3D model where if I take a few shots to the tail section the whole tail falls off just behind the wing roots! I'd like to see a damage model given greater depth, for all planes in a perfect world but bombers in particular as it seems its just the same expanded damage model the fighters get.
- Buff guns are another big problem. If we are to give them realistic leathality we also need to get away from the 'B29 linked gunenry system' but what is the alternative? otto? Give us an otto which we can change settings on ourselves, just general variables we can change like what distance otto starts to try and fire but limit otto to not being able to fire under certain 'G' Forces and when the bombers are at a certain aspect which would make it impossible for a real gunenr to fly. The current buff gunnery system only makes things more unrealtic for the fighter and bomber, the fighters hate it but it does'nt do bombers any favours when it creates unrealitic situations. In RL fighters would scramble to intercept bombers before they dropped, in Aces High you frequently see fighters hold back on engaging bombers until they are over target dropping their ordnance because the fighter knows that 90% of the time there is nobody to man the guns so its an easy target.
- Give us a realistic norden...I can't understand why this is? is it to give new players an easier task if they want to bomb? if so where does this stop? you don't dumb down the FM's so why dumb down the norden? It should be a challenge to bomb as it is a challenge to fly any plane in the arena. How about putting in an artificial settling time into the norden to stop bombers doing quick turns over target to flatten it unrealistically quick? Limit the ammount of slewing the norden can do, either by making the norden totally inaccurate or limiting the speed at which the crosshair moves or better still do both! Perhaps if it was a little harder to bomb then there might be a bit more respect for the players that choose to bomb and it adds another challenge to the sim for new players.
- We need more targets at fields, the targets as they stand now are spaced apart too much for buffs to be able to bomb in a historical manner how about adding rows of parked aircraft that are stategically linked with hangars that effect fighter of bomber availability, it would make disabling certain vehicles at airfields harder than it is now and give bombers more to hit. We also need more than just the same tired airfield-port-city type strat, I thought Aces High was moving in the right direction when I first tried it as it gave more strat than othersims but this has stayed static while other sims are moving forward, we need supply routes, more factories, cities and have these targets linked to airfields so that main airfields need neraby targets taken down as well before a capture can be performed.
- For the above to happen we need realistic damage for bombs, the ammount of damage they do to the ground now is ridiculous, its the reason we need such an accurate norden is because unless you get your ord right on top of the target it does little damage and hte crater sizes are laughable. If we had a more realistic bomb damage then bombers could carpet bomb as they did in RL and the norden accuracy could be toned down drastically.
Right now I feel pretty indifferent to Aces High, 56 Squadron RAF has done alot to maintain my interest in Aces High, they really are a class act an one of the few squads that will actually help out an escort bombers and for that I salute them...they are a class act!
(http://www.no9squadron.com/No9Squadron.jpg)
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Revvin
No.9 Squadron RAF (http://www.no9squadron.com)
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Well written Revvin but I would not hold my breath waiting for overhaul of AH Bombers.
AH Bombers are in the game to provide fodder for the fighter guys in the arena and something to complain about on the forums.
Still bummed but maybe the next map will help.
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When did they put this thing in here and WTF is it for?
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What Revvin said. Can't agree more.
(http://null.dk/~ssl/483/wolfskin.gif)
[This message has been edited by WolfSkin1 (edited 05-26-2001).]
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Bombers didn't fly in large groups for no reason.
1 Bomber couldn't do the damage and destruction.
1 Bomber couldn't fight it's way into Germany/Japan/Britain/Africa/where ever.
-SW
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<S> I thought about it & yes it is not as ez to flatten a field w b17 (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif) but.... as long as people keep manning ded ak i gonna dwebify the b17 (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)
ps. i would car bomb too but... i dont think it would do any good (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif) something about suicide jus dosent fit right (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)
pps. srry to the bish who wus trying to get a3 wen i took ded ak (http://bbs.hitechcreations.com/smf/Smileys/default/frown.gif) had it happen to me too< (http://bbs.hitechcreations.com/smf/Smileys/default/frown.gif) i think?
dunno how these smiles work (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)
[This message has been edited by Geeb (edited 05-26-2001).]
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Originally posted by Sunchaser:
Well written Revvin but I would not hold my breath waiting for overhaul of AH Bombers.
Eh, I would.
Never know what HTC has up their sleeves.
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Seawulfe posted:
Bombers didn't fly in large groups for no reason.
1 Bomber couldn't do the damage and destruction.
1 Bomber couldn't fight it's way into Germany/Japan/Britain/Africa/where ever.
Which is why instead of penalising bombers in Aces High we should be asking for more targets in an airfield so that it takes longer to destroy.
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Revvin
No.9 Squadron RAF (http://www.no9squadron.com)
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Been saying it for a long time.
1) Make the Norden be at LEAST like the one in Secret Weapons of the Luftwaffe. If you havent seen it *gasp* it makes the buff pilot set his salvo of bombs, the delay they are dropped in and they have to aim their target from the norden sight, press the fire button to activate the norden and a timer starts to countdown. When the timer ends, the bombs are dropped. When the timer is on, the buff cant move or the bombs will simply miss unless the player does the whole procedure again.
2)Add dispersion and blast damage to bombs. This will make carpet bombing be THE way buff
3)Put a field ack AI- like otto on EACH buff gun. No more of the BS turbolaser guns in current buffs.
4)Put more strat targets and a few less fields. More cities, factories, radar sites, and ideally, supply convoys and trains.
5)put at least ONE field at 10k alt on each country's back field area. These fields would ONLY have BH's, making them bomber bases.
6)I dont know if its the fighter's FM thats messed up at high alt, or if its the buff's thats messed up. HI alt buffs can outmanouver the nimblest fighter. in either case, fix this please.