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General Forums => Aces High General Discussion => Topic started by: Urchin on January 11, 2004, 11:48:53 AM

Title: Balancing numbers with perks.
Post by: Urchin on January 11, 2004, 11:48:53 AM
Doesn't seem to work to well.  Since I've started flying for whatever side has the least numbers, I've spent a fair amount of time just sitting in a tower watching some gigantic horde fly overhead, because whatever side I'm on is down to 2 bases and they are both porked and vulched to ****.  What I've noticed is that although the gangbanged side usually has a "perk modifier" of 1.5 or higher (I've seen up to 2.25)... nobody will fly anything but the big 4.... because it is suicide to do so.  

And whats even more interesting is since the small team is up around 1.5 or more.. it would be logical to assume the larger teams would be around .75 or lower (yesterday for example, 95ish Bish, 175ish rooks, 200ish knights, knights and rooks reset bish).  But....  it is still extremely rare to see any.. well... rare planes.  75% Big 4, usual number of tiffies and P38s to suicide into stuff.. and maybe 1 or 2 planes like a 205, or a 109.  

Just thought I'd throw out the "observation" or whatever you all want to call it, but in my opinion the perk system is a bust.  The La7 practically removes any incentive to fly any perk plane, since it outperforms all but the 262.
Title: Balancing numbers with perks.
Post by: Halo on January 11, 2004, 12:20:47 PM
Eliminate the entire perk system ...

(tightens helmet chin strap, puts on flash protection goggles, inserts earplugs, sits with arms folded around knees and back to thickest part of the wall in deepest part of bunker).
Title: Re: Balancing numbers with perks.
Post by: IHham on January 11, 2004, 12:22:57 PM
Quote
Originally posted by Urchin
Doesn't seem to work to well.  Since I've started flying for whatever side has the least numbers, I've spent a fair amount of time just sitting in a tower watching some gigantic horde fly overhead, because whatever side I'm on is down to 2 bases and they are both porked and vulched to ****.  What I've noticed is that although the         ed side usually has a "perk modifier" of 1.5 or higher (I've seen up to 2.25)... nobody will fly anything but the big 4.... because it is suicide to do so.  

heh, Ive seen the knit perk multiplier up to 3.2 about 3 months ago. I usually fly a P47 D-11 once the knights perk multiplier gets really high or low. Whn its normal (.7-1.5) I fly doras, 110s, or a plane from the "Big 4"
Title: Balancing numbers with perks.
Post by: DipStick on January 11, 2004, 02:08:45 PM
I never pay attention to "the perk mutiplier". Just fly what I want to, when I want to and have fun...
Title: Balancing numbers with perks.
Post by: VgasX on January 11, 2004, 02:59:40 PM
They don't factor in the two countries against one. It's common knowledge that the bish are always out numbered no matter what our roster shows. Bish 140 Knits 153 Rooks 203 whats not seen here is the rooks and knits consistantly hiting the bishes it truely 356 to 140 bish. I know this sounds like a whine but hell it is a whine who are we kidding. And I notice our numbers are declining due bish changing sides. With all their stories on how the bish suck. Well how I see it we fight against the odds and work twice as hard so my hats off to the Bish and I'm proud to be one. Well as far as the perk counter :confused:  I don't really see any benifit from because I can give a watermelon less about perks. I just want to have fun and hang out with my buds:aok

btw the numbers I'm refering to is during prime time in the evenings and nights and weekends. Not during the day when the kids get out of school and play grab bases.
Title: Balancing numbers with perks.
Post by: DipStick on January 11, 2004, 03:02:39 PM
Quote
Originally posted by VgasX
It's common knowledge that the bish are always out numbered no matter what our roster shows.

Hehehee ... man that's a classic! :lol
Title: Balancing numbers with perks.
Post by: Urchin on January 11, 2004, 03:23:41 PM
Quote
Originally posted by DipStick
I never pay attention to "the perk mutiplier". Just fly what I want to, when I want to and have fun...


Which is why it doesn't work.
Title: Balancing numbers with perks.
Post by: SOB on January 11, 2004, 03:28:33 PM
Ahh yes, the bishknit/bishrook/knitrook conspiracy...beautiful! :)

As for perk balancing, it only works when folks care about perk points.  At one point I was low on perkies and wanted enough to fly a 262, so I ended up knocking around in higher ENY planes.  So, in that respect it worked for at least one tard.  Anyone who flies on a regular basis, though, probably has a nice bank of perk points, so it'd a lot less of a factor in their choice.
Title: Balancing numbers with perks.
Post by: hitech on January 11, 2004, 03:35:37 PM
Nice disguesed LA7 whine urchin.
Title: Balancing numbers with perks.
Post by: Shane on January 11, 2004, 03:41:26 PM
Quote
Originally posted by VgasX
my hats off to the Bish and I'm proud to be one.  


cue the music!

Drool Bishlandia!

When Bishland first, at HiTech's command
Arose from out the arena main;
Arose from out the arena main;
This was the chatter, the chatter of the land,
And the horde of bishes sang this refrain:

Chorus
Drool Bishlandia! Bishlandia drools always
Bishes never, never, never shall be brave.

Other chess pieces, not so blest as thee
Must, in their turns to tiffikazes fall
Must, in their turns to tiffikazes fall
While thou shalt scurry, shalt hurry, run and flee
The dread and envy of them all.
(Chorus)

Still more dweebastic shalt thou rise
More dweebastic from each circle stroke
More dweebastic from each circle stroke
As the loud blast, the blast that tears the skies
Serves but to toot thy naive joke.
(Chorus)

Thee haughty rooknits ne'er shall flame
All their attempts to gang thee down
All their attempts to gang thee down
Will but arouse, arouse thy seal-like game
But work their woe, and thy renown.
(Chorus)

To thee belongs the dweeb-like reign
Thy cities shall with gv's shine
Thy ci-ties shall with gv's shine
All thine shall be, shall be the subject main
And every horde it circles thine.
(Chorus)

The Masses, still with dweedom found
Shall to thy happy host reset
Shall to thy happy host reset
Blest sheep with matchless, with matchless beauty crowned
And manly hearts to guard them yet. .
(Chorus)
Title: Balancing numbers with perks.
Post by: Tarmac on January 11, 2004, 03:42:11 PM
Along the lines of what SOB said -- the perk multiplier affects the number of perk planes in the sky.  I won't fly 300 perk 262s, but I'll grab a 152 in an instant if it's only 10.  

But as for non-perked planes, the multiplier seems to have little effect.
Title: Balancing numbers with perks.
Post by: Urchin on January 11, 2004, 04:03:52 PM
No Hitech.. its a whine about the redundant perk system.  I suppose that since you saw "La7" in there, that makes it an La7 whine.

Honestly, it doesn't matter, since I think you stopped looking at feedback and saying "Gee, ya know... that makes sense" about 3 years ago.

But since you bothered to look, even if only to dismiss it as an La7 whine, explain to me, your eminence, what exactly is the point of making perk units more or less expensive based on population?

I can tell you what I see from a players point of view, on resets, and I already did.  The only time the numbers get so lopsided that a 262 is around 100 points is when one side has 100 players on and 2 bases with no fuel, and the side about to get the reset has 250 players.  

Neither side is using any perk vehicles.. the vulched side can't get them off the ground, and nobody gives a **** about perk points anyway, so the vulching side is doing their vulching in La7/P51/Spit/N1K... just like always.  Oh darn, I only got .35 perks points for that sortie, instead of the .45 I usually get.

The perk system is broken.  There is no incentive to fly the perked planes, because their performance isn't any better than the unperked "Big 4".

I guess you can either come up with another "witty" (and I use the term incredibly loosely) one-line dismissal, or you could try to refute the points I've made.

Ball is in your court now.
Title: Balancing numbers with perks.
Post by: palef on January 11, 2004, 04:10:52 PM
Quote
Originally posted by SOB
Ahh yes, the bishknit/bishrook/knitrook conspiracy...beautiful! :)
.


You left the knitbish out.

palef
Title: Balancing numbers with perks.
Post by: moot on January 11, 2004, 04:23:55 PM
the only complaint i have about perks is losing way more than i paid for in the hangar.
Title: Balancing numbers with perks.
Post by: Tilt on January 11, 2004, 04:24:12 PM
Quote
Originally posted by Shane
cue the music!

Drool Bishlandia!

When Bishland first, at HiTech's command



The great cz conspiracy lives on.................
Title: Balancing numbers with perks.
Post by: DYGCaps on January 11, 2004, 04:37:21 PM
Quote
They don't factor in the two countries against one. It's common knowledge that the bish are always out numbered no matter what our roster shows. Bish 140 Knits 153 Rooks 203 whats not seen here is the rooks and knits consistantly hiting the bishes it truely 356 to 140 bish.

This argument is ridiculous, its not always rooks and nits vs bish...all sides team up in various combnations all the time, and any one country is not always on the reciving end.


Urchins also right...why am I going to fly a Spit14 when I know an La7 or D9 can completely outrun me??  Whats the point?  As far as I'm concerned the only perk planes worth flying are the Tempest and 262.  Hitech instead of just saying "Bah, another la7 whine" why don't you take some time and think about it.  Have you even looked at Kweassa's perk agenda ?? Thats a really good idea, and would balance the arena.  As the players of this game, and also people who pay our 14.95 every month to play, our opinions shouldn't be taken lightly.
Title: Balancing numbers with perks.
Post by: hitech on January 11, 2004, 04:39:55 PM
Or i could just make fun of some one whos every post seems to be a whine.

HiTech
Title: Balancing numbers with perks.
Post by: hitech on January 11, 2004, 04:44:15 PM
On 2nd thought i'll call bull to your first post. It does have a fair effect on balancing numbers. It is a fairly substantial force that moves people to the lower country. In fact i can prove my point just by looking at the number of low number country complants since the system was implemented.

Finaly for sake of argument lets say it dosn't have any effect. Exactly why would you even think of complaining about it since it dosn't have any effect?
Title: Balancing numbers with perks.
Post by: Urchin on January 11, 2004, 05:03:17 PM
Why is it in the game at all?  I, for one, certainly haven't noticed the effect.  I fly for the team with the least numbers, but that is just general principle for me.  Usually its still the rooks, but sometimes its the bish or knights.

And personally speaking, I don't see any effect at all.  Typically numbers aren't to lopsided until reset is imminant (say 5 bases or so), but two teams sides will typically wear down the other side until the third side is down to 5 bases and people start logging off.  Then one of the two goes for the reset, while half the other team continues fighting the third team and the other half try to pull out the reset by attacking the top team.  By the time the numbers get low enough that a 262 is "affordable" (and to be honest, I don't know that it ever truly is, with 99% of the "newbies" in planes with ENY's of 10), the maps all but reset.  

So I guess my suggestion would be to tie in base numbers as well, and give them an effect.  So that way if a side has 10 bases and only 20 fewer people than their alloted "33%" of the population, they'll still see somewhat of a price break until the field numbers even up again.  Of course, this is all but a moot point, since nobody flies the perk planes anyway.  Which I suppose is just the way you want it, or you'd have set the system up differently.
Title: Balancing numbers with perks.
Post by: AKIron on January 11, 2004, 05:08:48 PM
Quote
Originally posted by hitech
On 2nd thought i'll call bull to your first post. It does have a fair effect on balancing numbers. It is a fairly substantial force that moves people to the lower country. In fact i can prove my point just by looking at the number of low number country complants since the system was implemented.

Finaly for sake of argument lets say it dosn't have any effect. Exactly why would you even think of complaining about it since it dosn't have any effect?


I dunno about your proof hitech. The bishops have been consistently outnumbered a lot lately. Maybe we're just not so prone to whining about it?
Title: Balancing numbers with perks.
Post by: Citabria on January 11, 2004, 05:10:16 PM
lol urchin your loosing the argument

perk the la7!!!
Title: Balancing numbers with perks.
Post by: Citabria on January 11, 2004, 05:13:14 PM
i used to switch to lowest country quite a bit to get perk points,

i would ussually fly the p47d11 109g6 or some 40 perk modifier plane

40 perks is the right modifier number for a good perk builder.

many more underdogs should be at or above this.

p40e in particular :) i love that plane though its only 35 eny i think it would be my primary underdog ride if it was 40-45 eny for perkies :P
Title: Balancing numbers with perks.
Post by: simshell on January 11, 2004, 05:52:18 PM
that does seem odd that the P40E has a eny of 35 i mean there are other planes that are far more better when you look at the stats of climb rate and speed and its not a great turnfighter maybe the P40B but its realy to slow

we have the 109G2 G6 F4 the FW190A-5 .205 LA5 P51B and im sure there are other's that are the same ENY or higher    

im not saying that the P40E is a bad plane but other aircraft have far better climb rate speed and turning abilty and yet they are often times have a higher ENY

i was thinking that the perk points were put in to reward people for flying harder aircraft yet the P40E is harder to get kills in then say a LA5 109G-6 P51BFW190A-5
Title: Balancing numbers with perks.
Post by: simshell on January 11, 2004, 05:55:19 PM
ok back on topic

i think the best PERK way to handle this is to

MAKE PLANES THAT ARE USED MORE TO HAVE THERE ENY to get lower and lower till say the spitfire had a ENY of 3

AND FOR AIRCRAFT THAT ARE ALMOST NEVER USED have there ENY get HIGHER AND HIGHER so you could see P38's at 40 ENY if they were not used often
Title: Balancing numbers with perks.
Post by: Urchin on January 11, 2004, 06:07:43 PM
No simshell, thats unbalancing.  Quit whining.  There ya go HT, now ya dont have to say anything.
Title: Balancing numbers with perks.
Post by: Sway on January 11, 2004, 06:10:33 PM
We should perk whiners...  ;)
Title: Balancing numbers with perks.
Post by: simshell on January 11, 2004, 06:16:21 PM
Quote
Originally posted by Urchin
No simshell, thats unbalancing.  Quit whining.  There ya go HT, now ya dont have to say anything.


:rofl  you just said that people could not fly mid war aircraft because they would meet nothing but late war monsters which is true and i give a way of making people fly less used planes for more perks and if people fly aircraft that have been used a ton then they would get almost nothing for there kills so if they wanted perks they would have to fly something besides a spit9 with only a ENY of say 3 with this new way of handling the ENY
Title: Balancing numbers with perks.
Post by: N8DOG on January 11, 2004, 06:27:01 PM
I think a floating system that changes the ENY is a good idea, the game could take into account the % of a certain plane type and change the ENY accordingly. IF too many Spit9's are being used, make them have a lower ENY. My opinion is that while its very cool to have a good selection of planes like AH does, its setup where it isnt smart to use the full spectrum. For example, why would I fly a Spit mk1 around when I could fly around a Spit mk9 or a NIKI. Another way to solve this problem would be probably the easiest is to perk all but 1 fighter, gv, and bomber. When a person signs up to AH he is given 50 perk points to start out with, if he burns all his perks cause he craters his 51D then he is stuck with flying a "Xplane" until he can afford something else. Obviously a spit1 would cost less than a LA7 but if you had to pay for each plane you flew it might make the choices alot different. I think alot more people would fly the "bargain" planes as they dont want to lose 15-20 points for a LA7. This also would help the game in other ways. If a guy is up in a NIKI that he paid 9 perks for I seriuosly doubt he is going to be HOing very much, and that 7 perk Jug that is about to suicide the cv might think a little different too. I seriuosly think that this would be a great idea and cannot think of any bad points to this.
Title: Balancing numbers with perks.
Post by: Urchin on January 11, 2004, 06:44:44 PM
Oh my god, quit with the plane whines guys.  If you dont like flying a nik,spit, la7, or p51 just shut the **** up already.
Title: Balancing numbers with perks.
Post by: Shane on January 11, 2004, 06:50:14 PM
no N8, sorry.. perking all planes except a handful just makes for more timid people in an already timid arena.

i think the system is fine as it is, except that maybe the f4u-4, spit14 and ta152 might be over-priced.  haven't checked ta's cost lately... if it's around 15-20 that'd be abt right imho.
Title: Balancing numbers with perks.
Post by: VgasX on January 11, 2004, 08:00:38 PM
I think they should perk open text ch 1 in the game so we won't have to listen to some people so much:rofl :lol :aok
Title: Balancing numbers with perks.
Post by: SOB on January 11, 2004, 08:26:31 PM
Quote
Originally posted by simshell
ok back on topic

i think the best PERK way to handle this is to

MAKE PLANES THAT ARE USED MORE TO HAVE THERE ENY to get lower and lower till say the spitfire had a ENY of 3

AND FOR AIRCRAFT THAT ARE ALMOST NEVER USED have there ENY get HIGHER AND HIGHER so you could see P38's at 40 ENY if they were not used often

That doesn't sound like a bad idea to try.  Kind of sad though, that a piece of garbage like the LA7 would end up with such a low ENY :)

As for poor innocent picked on Urchin, I think I can see the tears welling up in his eyes now.  Damn that HiTech, he's such a bully!
Title: Balancing numbers with perks.
Post by: Urchin on January 11, 2004, 09:31:40 PM
Me, picked on?  No.  I made a point, HT made a "witty" one-liner without addressing the point.  Perhaps if your nose wasn't jammed so far up his bellybutton you can smell what he is about to eat, you'd see that.  I know, its a lot to asked out of a moron like you... but lets at least try to maintain some sort of individuality.
Title: Balancing numbers with perks.
Post by: SOB on January 11, 2004, 09:40:22 PM
Holy crap that's spooky.  Either you know me very well or you've spied my collection of HT pictures pasted up on my bedroom walls and thumbed through my HT BB Posts scrapbook!  Wait, are you stalking me?

Whatever the case, I'll continue to be amused by your rants about how nobody will listen to you even though you know better than anyone else how online flight sims should be made.  You are surely the foremost expert and I bow humbly before your superior intellect.
Title: Balancing numbers with perks.
Post by: moot on January 11, 2004, 09:47:28 PM
you're wearing his name on you sig..
Title: Balancing numbers with perks.
Post by: SOB on January 11, 2004, 09:56:55 PM
I've got an Urchin scrapbook too...he's dreamy!
Title: Balancing numbers with perks.
Post by: Estes on January 11, 2004, 10:06:15 PM
Did you steal my scrapbook SOB? whoopeeit, i'm tired of my Urchin memorabilia getting stolen'.
Title: Balancing numbers with perks.
Post by: Zanth on January 11, 2004, 10:10:28 PM
Apply perk balancing system to scoring.  Problem solved.
Title: Balancing numbers with perks.
Post by: Tarmac on January 11, 2004, 10:13:45 PM
SOB and Estes, you guys want to bid for this dress I have with an Urchin-stain on it?  

I'll warn you, it'll take a lot to get me to part with it.
Title: Balancing numbers with perks.
Post by: TweetyBird on January 11, 2004, 10:16:20 PM
If perks work it can be shown objectively in the numbers over time. If not it can be shown objectively in the numbers over time. Who has the numbers? Seems a program could be in place to ajust perk bonuses to make absolutely sure they worked - I mean aren't perk bonuses almost as mathematical as a golf handicap?
Title: Balancing numbers with perks.
Post by: Estes on January 11, 2004, 10:17:58 PM
Quote
SOB and Estes, you guys want to bid for this dress I have with an Urchin-stain on it?


It's not evidence is it?  I bid $6.00.

Beat that SOB!
Title: Balancing numbers with perks.
Post by: moot on January 11, 2004, 10:30:01 PM
Michael Imperioli.
Title: Balancing numbers with perks.
Post by: Wadke on January 11, 2004, 10:36:53 PM
Anyne notice the outnnumbering runs in cycles.... Rooks then Knights then Bish....wash and repeat:confused: :rolleyes:
Title: Balancing numbers with perks.
Post by: Virage on January 11, 2004, 11:08:50 PM
short memories here.

perk system fixed the balance issue.
Title: Balancing numbers with perks.
Post by: Masherbrum on January 11, 2004, 11:23:04 PM
Quote
Originally posted by VgasX
They don't factor in the two countries against one. It's common knowledge that the bish are always out numbered no matter what our roster shows.  


I don't know whether to ****ing laugh or cry.  Wait....I'm doing both. :lol

Karaya
Title: Balancing numbers with perks.
Post by: SOB on January 11, 2004, 11:23:26 PM
Quote
Originally posted by Estes
It's not evidence is it?  I bid $6.00.

Beat that SOB!

I've only got $3.50, but I'll also throw in nekkid pic of fatty's mom and three packs of circa 1982 trading card gum.
Title: Balancing numbers with perks.
Post by: Tarmac on January 11, 2004, 11:49:03 PM
Three-fitty?  Can you throw in that damn loch ness monster, too?
Title: Balancing numbers with perks.
Post by: Estes on January 11, 2004, 11:52:18 PM
Ok ok, $6.00 and a used pair of SOB's "workout" thongs.
Title: Balancing numbers with perks.
Post by: Toad on January 12, 2004, 12:56:08 AM
Have you ever noticed that people tend to fly what they want to fly?

I've been studying this and I think it's true. Some folks just fly the planes they like to fly. Reasons vary but the basic trend stays steady.

Maybe we should do more research.

Yeah, that's it.
Title: Balancing numbers with perks.
Post by: _Schadenfreude_ on January 12, 2004, 02:02:00 AM
Quote
Originally posted by hitech
Or i could just make fun of some one whos every post seems to be a whine.

HiTech


Out of curiosity what do you actually think of Kweassa's perk agenda ?

I though it was pretty good and I'd like to hear your opinion.
Title: Balancing numbers with perks.
Post by: Toad on January 12, 2004, 03:01:57 AM
Here, let me propose a reverse perk system, a blend of fantasy, logic, foolishness and perversity.

No, I didn't steal it from Beet1e, even though that description may sound that way.

Something like 5000 guys in the game right? If you judge by "lowest score" number.

OK, the top 2500 fighter pilots in each tour CANNOT FLY the five planes they had the most kills in for three months. Can't fly 'em at all. Not available to them. This is a rolling three month thing, each month adding five different planes. 15 verboten planes after three months, then in the fourth month the first five become available again and so on.

So every month the top half of the fighter pilots have to fly aircraft other than the top fifteen they've been successful in the previous three months.

Hey, they're the top 50%... Aces of the bases....shouldn't cramp their styles a bit. And the newer guys can fly whatever they like.

Kewl, eh? Elegant, even.

Only bad part is I'll run out of early war stuff in three months... we need MORE early war stuff.

Thank you and good night.
Title: Balancing numbers with perks.
Post by: straffo on January 12, 2004, 03:17:06 AM
The other bad part is that HTC will run out of customer in less than 3 month :).

One possible solution (needing a test) would be to have a perk system based on country population ,field number and strat status.

I would also be pleased to see reset happening sooner than actually. The rat race/vulch fest happening when a country is about to be reset is not really fun imo.
Title: Balancing numbers with perks.
Post by: Tilt on January 12, 2004, 03:54:03 AM
I would agree that there is not any massive migration from side to side to ride cheaper perked  AC.

It (cheaper perk rides) does however serve some compensation to those of the lesser sides if they are getting constantly ganged..........

It may be little enough but from this respect alone it does no harm and yet carries some benefit...........

The smaller side eventually loses the reset (or more correctly does not win it) but they do not have to fly all over the map looking for combat.............
Title: Balancing numbers with perks.
Post by: Roscoroo on January 12, 2004, 04:01:37 AM
i can just see it now ... a 50 plus Horde of Spit 1's coming to take all your bases ...   lmao

and then who are we gonna get to drive the goon ???
(10 base captures and 6 kills in my fav plane C-47 and i cant fly it for 3 months !!!   oh the pain  )   :rofl
Title: Balancing numbers with perks.
Post by: beet1e on January 12, 2004, 04:30:44 AM
Urchin! I think we're in the same camp on this. My solution has been to migrate to the CT. It's pizza week next week in the MA. The hording and fuel porking doesn't seem so bad on that, but that may depend on when you play.
Title: Balancing numbers with perks.
Post by: jaxxo on January 12, 2004, 07:42:47 AM
Country  numbers do go in cycles. When it is  your team gettin ganged it seems to last forvever though. This last one of gangin bishland getting very annoying.WAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAAAAAA AA!!!!!Ok Im done.
Title: Balancing numbers with perks.
Post by: SLO on January 12, 2004, 07:45:22 AM
man what a bunch of whiners.....

know matter what the COST a 262 has....if I feel like flyin it....I do.

If I don't have enough...grab a hurri2C and shot the easy crooks with there 250 lemming herds.....5 minutes later.....voila 100 perkies easily made:rofl

a rook has to answer this question....

even with numbers advantage....why do most rooks still fly 20k +.....do you guys actually teach noobs to fly so high.
Title: Balancing numbers with perks.
Post by: Shane on January 12, 2004, 07:53:11 AM
i dunno, but rooks have always been the space monkeys from uranus as far back as i can recall.
Title: Balancing numbers with perks.
Post by: Halo on January 12, 2004, 10:21:30 AM
Toad, your reverse perk system is brilliant.  

But ... again, it's just a game.  We all pay our $14.95 and it irks me not to have FREE access to every ride in the Main Arena, particularly since we have a sort of rolling plane set in the Combat Theater.  

On the other hand, perks and rewards are the core of most competition.  Aces High has to be careful not to drive away customers with whatever rules and changes it makes.  

I guess the Aces High crew has the perk thing exquisitely analyzed and linked to daily membership rise and fall.  The perk system certainly seems to generate more forum comment than any other subject.
Title: Balancing numbers with perks.
Post by: Pongo on January 12, 2004, 11:15:02 AM
It works for me. I guess I just cant pass up a bargain. So even though I have enough perks(though not as many as some heros here as I use them) I only fly the 262 when its on sale. Same for the other perk planes and the tiger. The system must have been written for dweebs like me I guess.
Title: Balancing numbers with perks.
Post by: Furious on January 12, 2004, 11:50:48 AM
Just my opinion.

Get rid of the perk multiplier.

Tie perk costs to the ENY value and slide the entire ENY scale instead.  Any plane with a negative ENY would cost perks to fly.  It'd be much more tangible.  You'd see the effect and cost of your plane choice up front.

If the ENY scale slid, then a plane normally 10 ENY might slip negative if numbers were that far off.  -1 ENY might cost you a perk to fly.

Conversely, when the scale slid in your favor a 262 would might now be -120 ENY and cost 120 perks and a 40 ENY p51b is now earning at 51 ENY.

Also tie to that the ability to change sides to the team with lowest numbers with no time restrictions.  If spies scare some folks, just deny control of the fleets or access to the mission planer for the same 12 hour period as we have now.
Title: Balancing numbers with perks.
Post by: Monty405 on January 12, 2004, 11:56:59 AM
i just think some of the planes should be re-evaluated on their current ENY.


ex: P40E having lower ENY then the majority of bf109s ?
Title: Balancing numbers with perks.
Post by: DipStick on January 12, 2004, 12:58:29 PM
Quote
Originally posted by Furious
Also tie to that the ability to change sides to the team with lowest numbers with no time restrictions.

Don't really care about the perks thing but that ain't gonna happen...
Title: Balancing numbers with perks.
Post by: Tarmac on January 12, 2004, 02:19:40 PM
Furious r smart.
Title: Balancing numbers with perks.
Post by: sniper68 on January 13, 2004, 12:24:32 AM
So hitech since its on ur bribe list where u want the Scotch sent :)
Title: Balancing numbers with perks.
Post by: SOB on January 13, 2004, 12:57:17 AM
He prefers to have it sent to me, so I can quality test it for him.  Let me know when you're ready to send it, and I'll give you my address!
Title: Balancing numbers with perks.
Post by: LePaul on January 13, 2004, 08:42:49 AM
Quote
Originally posted by SOB
He prefers to have it sent to me, so I can quality test it for him.  Let me know when you're ready to send it, and I'll give you my address!


Oh who are you fooling, you know you can't have that stuff at the Betty Ford Clinic until you complete that 12 step program on quitting buffalo wings.  :p
Title: Balancing numbers with perks.
Post by: Killjoy2 on January 13, 2004, 07:41:03 PM
Could we make it cost extra to type on channel one?  

Everybody gets 200 characters (10 capitals) with their basic rate.  Go over that and it costs extra.  CAPITALS cost even more.

It might solve the channel one problem.  

I've got a better idea, use the extra income to fund the PAHV (Poor Aces High Vertrans)  It could help pay for worn out joysticks, divorces etc.

I'd like to buy a vowel.
Title: Balancing numbers with perks.
Post by: Mugzeee on January 15, 2004, 09:31:51 AM
Quote
Originally posted by Shane
cue the music!

Drool Bishlandia!

When Bishland first, at HiTech's command
Arose from out the arena main;
Arose from out the arena main;
This was the chatter, the chatter of the land,
And the horde of bishes sang this refrain:

Chorus
Drool Bishlandia! Bishlandia drools always
Bishes never, never, never shall be brave.

Other chess pieces, not so blest as thee
Must, in their turns to tiffikazes fall
Must, in their turns to tiffikazes fall
While thou shalt scurry, shalt hurry, run and flee
The dread and envy of them all.
(Chorus)

Still more dweebastic shalt thou rise
More dweebastic from each circle stroke
More dweebastic from each circle stroke
As the loud blast, the blast that tears the skies
Serves but to toot thy naive joke.
(Chorus)

Thee haughty rooknits ne'er shall flame
All their attempts to gang thee down
All their attempts to gang thee down
Will but arouse, arouse thy seal-like game
But work their woe, and thy renown.
(Chorus)

To thee belongs the dweeb-like reign
Thy cities shall with gv's shine
Thy ci-ties shall with gv's shine
All thine shall be, shall be the subject main
And every horde it circles thine.
(Chorus)

The Masses, still with dweedom found
Shall to thy happy host reset
Shall to thy happy host reset
Blest sheep with matchless, with matchless beauty crowned
And manly hearts to guard them yet. .
(Chorus)

LOL  What the Heck was Dat?\
Goofball. :rolleyes:
Title: Balancing numbers with perks.
Post by: SlapShot on January 15, 2004, 09:41:37 AM
Quote
Originally posted by Killjoy2
Could we make it cost extra to type on channel one?  

Everybody gets 200 characters (10 capitals) with their basic rate.  Go over that and it costs extra.  CAPITALS cost even more.

It might solve the channel one problem.  

I've got a better idea, use the extra income to fund the PAHV (Poor Aces High Vertrans)  It could help pay for worn out joysticks, divorces etc.

I'd like to buy a vowel.


 :rofl
Title: Balancing numbers with perks.
Post by: rabbidrabbit on January 15, 2004, 12:19:49 PM
Urchin,

Don't waste your time with hitech...  Look at all of his posts over the last months and show me one that was anything more than a drive by trashing of his customers.  Not sure why he has such contempt for his customers but its not good and will continue to cost him and the community.  Save yourself the frustration of thinking what you post here matters since it doesn't.
Title: Balancing numbers with perks.
Post by: SOB on January 15, 2004, 12:43:44 PM
http://www.hitechcreations.com/forums/showthread.php?s=&threadid=106075
Title: Balancing numbers with perks.
Post by: moot on January 15, 2004, 01:42:57 PM
rr, im pretty sure Urchin is aware it's quite the opposite.
Title: Balancing numbers with perks.
Post by: rabbidrabbit on January 15, 2004, 05:06:59 PM
Quote
Originally posted by SOB
http://www.hitechcreations.com/forums/showthread.php?s=&threadid=106075


OK SOB,

That was a reasonable example but I show mostly the opposite on the majority of posts.


MOOT,

I'm not so sure Urchin would agree with you by his posts.  What I'm saying is the majority of posts I see from HT are confrontational and derogatory.  I wish I was wrong but thats what I'm seeing.
Title: Balancing numbers with perks.
Post by: moot on January 15, 2004, 05:14:16 PM
it's urchin's brain that types up the posts, not the vice versa.  I know the former :)

HT says things as they are, no sugar coat.  IF lack of PC and other fabric softeners aren't present, it's probably because they aren't needed, but then again that's just my impression.  Keep in mind when he posts it is almost always strictly business, I haven't seen much humor by him, which makes sense since he is only doing his job.  

The worst thing I've seen him say was 'bite me' to some guy incessantly tugging at him with a certain complaint..
The worst thing I've seen him do to a user was banning on the spot, which he did pretty politely.
Title: Balancing numbers with perks.
Post by: hitech on January 16, 2004, 10:18:01 AM
rabbidrabbit: It's realy quite simple, you treat me with simple respect as you should everone, ill do the same. You go off on totaly basilis rant's on numerous occasion ,start a crusade about whatever,you will be ignored and probably bellitled by me.

The best example I can think of latly is frank3 in the bug forums. He made many post of problems with AHII, notice he just stated the problem, no implied crap in his post. No critisim, no whinning, No demanding that this be fixed now, no inferance that AHII is crap because of bugs.

Post in this maner and ill bend over backwards to fix things.

Lets examin a few recent urchin post.

Quote
and admit that GVs are a sideshow arcade game addon to Aces High.... until then I'm going to keep *****ing about the unrealistic penetration of the .50 and the Hispano vis a vis the Panzer IV. I'm not going to bother posting links or info... its all there, its been shown to be incorrect, it has been incorrect for at least 3 years, it is never going to be fixed.. nor probably looked at. Thats it, whines over.




Quote
No Hitech.. its a whine about the redundant perk system. I suppose that since you saw "La7" in there, that makes it an La7 whine.

Honestly, it doesn't matter, since I think you stopped looking at feedback and saying "Gee, ya know... that makes sense" about 3 years ago.


Quote
Me, picked on? No. I made a point, HT made a "witty" one-liner without addressing the point. Perhaps if your nose wasn't jammed so far up his bellybutton you can smell what he is about to eat, you'd see that. I know, its a lot to asked out of a moron like you... but lets at least try to maintain some sort of individuality.


Quote
Expect I'll probably get the boot Either off BBS or off the game entirely. If I do, I'll see y'all around. Emails shodges1@comcast.net if you'd like to stay in touch.


Quote
Basically for Aces High... ACM = HO (head-on... similar to medieval jousting). Find the closest bad guy, fly straight at him, and once you get inside of 1500 yards (the little numbers will say d1.6) hold the trigger down until you fly through the other plane. Assuming you survive this,


The ocaisonial going off the deap end I can understand. But when some one like urchin begins almost a crusade they tend to be demoted to "customer who im debating if they are worth keeping around" from "valued customer".

So I in no way have contempt for customers. But is a simple judgment call on my part, that if a customer (In my view ) is being disruptive I must deal with the situation, because it does effect my buissness, and the reality is, it's no longer about their point but wrather there behavior and how that behavior is detrimental to AH.

So now rabbidrabbit.
1. Do you belive urchins behavior is acceptable?
2. How do you belive this stuff should be handled?

HiTech
Title: Balancing numbers with perks.
Post by: Toad on January 16, 2004, 11:31:17 AM
There are folks that will never be happy. There are folks that will complain no matter how hard you try to please them, no matter how hard you work to improve the game.

I'm not pointing a finger at ANYONE here, just stating a simple truth.

In these cases, I think a business IS better off without that customer. If they're that unhappy ALL the time, they should move on and try something else.

Analogy: You own a diner and try to make a good cup of coffee. Everyday, the same guy comes in and loudly complains about how crappy your coffee is. You try other brands of coffee, you "brew fresh" the moment he walks in the door... nothing changes. He's still unhappy.

Better he just find another coffee shop, eh?

World's a big place, lots of stuff in it. Why force yourself to be unhappy?

Unless the old "We're not happy until you're not happy!" is the object of the exercise.

Lord knows HT and I don't agree about a lot of things in AH. but we usually agree to disagree and I don't EVER remember having impolite words flow either way.

In short, there's constructive criticism and there's... b  ching.

If ya just wanna b  ch, you might as well move on.

I guarantee ya, I'd throw ya out of my coffee shop after a bit.  ;)
Title: All brown nosing aside...
Post by: g00b on January 16, 2004, 06:43:48 PM
I cheer everytime HiTech chews someone out. I have not yet, to date, seen it happen to anyone that didn't deserve it.

Look at the quotes from Urchin, tell me what you would do in HiTech's place?

In this particular instance I agree exactly with HiTech's statement (if not his spelling) "Finaly for sake of argument lets say it dosn't have any effect. Exactly why would you even think of complaining about it since it dosn't have any effect?"

How are you being negatively impacted by this Urchin?

What would you propose instead?

Personally I think the perk system is great, although I would make it even more extreme to force more variety, but I'm sure the whines would increase exponentially :)

I hereby propose that all whine's are in the "when you, I feel" format.

i.e. When you perk planes, I feel sad(or angry or confused).

Or something....